The Matrix | Lady Of Minds
Primary Magic: The Matrix
Secondary Magic: N/A
Caster or Holder: Caster
Description: The Matrix is a form of telekinesis and telepathy where the user is able to manipulate and control the minds of others and even animals within a vast, potentially limitless radius. This type of magic can be used in a variety of ways; defense, offense as well as for other beneficial purposes. The user is able to create illusions and hallucinate her enemies by controlling her minds, to an extent that the user could even paralyse her enemies’ minds. The form of magic allows her to erase the memories from a person’s mind or cause trauma by causing them to remember their biggest fears. These telekinesis abilities enable her to levitate herself or other objects, propel or manipulate them however she wishes, stimulate individual molecules to create heat and generate concussive force or protective shields.
Back in the old days when she was in her home country, a huge meteor struck their planet and landed in the mountains, miles ahead of their home. Curious, the young child had travelled there only to see a glowing rock, ten times her size. The child had touched the stone, not knowing whether it would cause her harm or not. Upon contact, the stone had exploded, slamming her against the trunk of the tree where she later passed out from the immense force of the explosion. When she had regained consciousness, days later, Hika had realised she also had the powers to manipulate electricity. Since the child was still too young to understand magic and the elders would constantly declare that her safety was in doubt, for Hika was considered to have infinite powers, she was sent to an academy in her country but far from her home. Growing up in the academy as a mastermind and a user of electricity, the young child grew up as an extremely powerful magic user, thus naming this type of magic as ‘The Matrix’.
The Matrix enables the user to not only control people’s minds (telekinesis) and allows her to manipulate electricity intellectually (electrokinesis), but also grants her the ability to create invisible forces around herself, allies and her enemies. As a side effect of using this magic, the user’s pupil enlarges and fills her entire cornea of her eye until it turns completely pitch-black since the user is required to concentrate attentively on her mind to control objects.
Strengths:
:: Telepathic Illusions:
Controlling the minds of the targeted people, the user is able to create realistic telepathic illusions and cause people to experience events which are not actually occurring. The user can alter the apparent physical appearance of herself and other people by changing the perceptions of those around her. This can go so far as to make other people believe that the people around them are invisible.
:: Telepathic Manipulation:
This ability enables the user to manipulate other people’s minds easily with a variety of effects:—
✟ Mind Control: The user is able to control the thoughts and actions of others, posses the mind of another and use that being’s body as her own. However, it cannot affect other players to an extreme degree, such as harming themselves.
✟ Mental Paralysis: The user is able to induce temporary mental or physical paralysis.
✟ Mental Amnesia: The user is able to erase any awareness of particular memories or cause total amnesia. Cannot affect other players to an extreme cause.
✟ Induce Pain: The user can induce mental pain merely by having contact with the any part of the other person’s body.
✟ Heal Trauma: The user attains the ability to erase a person’s memories and to heal mental trauma through “psychic surgery”, the power to stimulate or deaden the pain and pleasure centres in a person’s brain.
:: Telekinetic Sensitivity:
This ability allows the user to feel the texture of objects she has a telekinetic hold on, feel when other objects come into contact with them and probe them at a molecular level to identify if they contain alien materials that might endanger her.
:: Electrokinesis:
The user is able to manipulate and generate electricity with her mind which gives the user control over electric fields, electric charges, electric currents, electronics and electromagnetism. However, this ability does not allow her to produce anything that is solely electricity, but has to be combined with her telekinesis powers.
Weaknesses:
:: Concentration:
Since this type of magic is to manipulate other people’s minds, the user is required to focus intently and cannot be distracted by anything.
:: Emotions:
To use ‘The Matrix’ and to control minds of others, her brain is highly necessary to be attentive, which means her emotions should remain as stable as possible so as not to alter the conditions of her mind. The user’s abilities are reflected greatly on her emotions, therefore, when angered or sad, she could cause havoc and kill lives of innocent people with her immense powers.
:: Sound:
As mentioned before, the user’s mind cannot be disrupted by any sort of disturbance when she is using her magic. That includes, sound waves. When sound waves enter her head, her chain of thoughts and the flow of her brain is disturbed and it can cease her from controlling any minds or objects.
:: Vice Versa:
Despite how Hika is able to generate lightning, if her head is struck by lightning spells of one of her enemies’, the user will immediately become unconscious as lightning can cause great disorder and turmoil inside her brain. It is even possible that when struck, it can paralyse her brain, leading to amnesia afterwards.
:: Vision:
While controlling minds require concentration, another vital factor still exists; the vision. The user is needed to perceive the body of the enemy, most preferably the eyes, or the person whom she would be controlling, or her manipulation would be a failure. The ability of her manipulation is much stronger and irresistible if the user has complete eye contact with the person.
Lineage:
Gynophobic Grave:
Description: A famous politician became intensely afraid of women after several assasination attempts by women. He became so scared and traumatized that being in the same room as women caused him to collapse. In a desperate plea he begged to the god of women Hera to free him from this curse. Strangely though his prayer was heard by her husband Zeus who decided to annoy Hera by changing the man's affliction. His affliction became a need to hit women with superhuman strength whenever they were nearby. Zeus immediately regretted his mistake and removed the curse. However, he neglected to remove the buffing ability and so all of his descendants gained the ability to gain extra strength when attacking women physically though strangely it made them weaker against men.
Ability: Whilst activated the user gains a 50% buff on any damage caused against a female opponent. However, they also do 30% less damage against male opponents. This only counts for physical damage.
Usage: For the duration of five posts physical attacks will do 50% more damage against females and 30% less against males. Can be used 3 times per thread with a five post cooldown in between.
Unique Abilities:
:: Invisible Force:
Being able to manipulate other people’s minds, the user is also able to control of her own brain and imagine something within her powers being created, such as a wall, or perhaps a shield depending on a situation. A wall that is transparent would surround her and protect her from incoming attacks. The invisible force can be used to stop objects being thrown at her as well. When the user wishes, she may levitate herself using the force around her. This ability allows the user to project and manipulate invisible force fields, making her a more effective combatant.
:: Invisibility:
By either manipulating the minds of the people around her, the user is able to make her opponents believe that she had turned invisible. Another way of using this ability is using the force around her to cloak her presence and render any part of her body invisible, including her entire body. This ability is due to the bending of light and can be used on other people or objects as well as long as she is in contact with those objects. While in this form, any debuffs on her would be removed and attacking while invisible does not break invisibility, however, any attacks thrown at her will be received. Duration - 3 posts, Cooldown - 5 posts
:: Telepathic Detection:
The ability reveals all nearby organic enemies and is able to send messages over to another individual or many others through their minds, if required in certain occasions as long as they’re are within 60 meters of range near her. This ability also enables the user to penetrate through people’s minds and read their thoughts.
:: Agility & Reflexes:
One of the advantages of ultizing this type of magic is that her reflexes are greatly increased, as well as her speed to at least 50%. Due to being able to manipulate the force fields that surround her, the user can control them to heighten her momentum for a short period of time, however, she still possesses the normal human strength of a woman her age.
:: Fusion:
The Matrix is originally merged with telekinesis, electrokinesis and manipulating force fields. Therefore, this ability allows the user to produce combined spells of electricity and of the invisible force fields, making her attacks more deadly and effective. Since the electricity she generates is technically fused with force fields, any kind lighting or thunder slayers cannot devour her abilities.
:: Sight:
The consequence of using this type of magic causes the dark pupil of her eyes to enlarge until the whole cornea is completely pitch-black due to the concentration on her brain when she uses magic. This allows the user’s sight to be intensified, almost seeing everything in her path over a range of 40 meters. Invisible beings, hidden objects as well as the most tiniest insects that existed in her views can be detected by this ability.
Primary Magic: The Matrix
Secondary Magic: N/A
Caster or Holder: Caster
Description: The Matrix is a form of telekinesis and telepathy where the user is able to manipulate and control the minds of others and even animals within a vast, potentially limitless radius. This type of magic can be used in a variety of ways; defense, offense as well as for other beneficial purposes. The user is able to create illusions and hallucinate her enemies by controlling her minds, to an extent that the user could even paralyse her enemies’ minds. The form of magic allows her to erase the memories from a person’s mind or cause trauma by causing them to remember their biggest fears. These telekinesis abilities enable her to levitate herself or other objects, propel or manipulate them however she wishes, stimulate individual molecules to create heat and generate concussive force or protective shields.
Back in the old days when she was in her home country, a huge meteor struck their planet and landed in the mountains, miles ahead of their home. Curious, the young child had travelled there only to see a glowing rock, ten times her size. The child had touched the stone, not knowing whether it would cause her harm or not. Upon contact, the stone had exploded, slamming her against the trunk of the tree where she later passed out from the immense force of the explosion. When she had regained consciousness, days later, Hika had realised she also had the powers to manipulate electricity. Since the child was still too young to understand magic and the elders would constantly declare that her safety was in doubt, for Hika was considered to have infinite powers, she was sent to an academy in her country but far from her home. Growing up in the academy as a mastermind and a user of electricity, the young child grew up as an extremely powerful magic user, thus naming this type of magic as ‘The Matrix’.
The Matrix enables the user to not only control people’s minds (telekinesis) and allows her to manipulate electricity intellectually (electrokinesis), but also grants her the ability to create invisible forces around herself, allies and her enemies. As a side effect of using this magic, the user’s pupil enlarges and fills her entire cornea of her eye until it turns completely pitch-black since the user is required to concentrate attentively on her mind to control objects.
Strengths:
:: Telepathic Illusions:
Controlling the minds of the targeted people, the user is able to create realistic telepathic illusions and cause people to experience events which are not actually occurring. The user can alter the apparent physical appearance of herself and other people by changing the perceptions of those around her. This can go so far as to make other people believe that the people around them are invisible.
:: Telepathic Manipulation:
This ability enables the user to manipulate other people’s minds easily with a variety of effects:—
✟ Mind Control: The user is able to control the thoughts and actions of others, posses the mind of another and use that being’s body as her own. However, it cannot affect other players to an extreme degree, such as harming themselves.
✟ Mental Paralysis: The user is able to induce temporary mental or physical paralysis.
✟ Mental Amnesia: The user is able to erase any awareness of particular memories or cause total amnesia. Cannot affect other players to an extreme cause.
✟ Induce Pain: The user can induce mental pain merely by having contact with the any part of the other person’s body.
✟ Heal Trauma: The user attains the ability to erase a person’s memories and to heal mental trauma through “psychic surgery”, the power to stimulate or deaden the pain and pleasure centres in a person’s brain.
:: Telekinetic Sensitivity:
This ability allows the user to feel the texture of objects she has a telekinetic hold on, feel when other objects come into contact with them and probe them at a molecular level to identify if they contain alien materials that might endanger her.
:: Electrokinesis:
The user is able to manipulate and generate electricity with her mind which gives the user control over electric fields, electric charges, electric currents, electronics and electromagnetism. However, this ability does not allow her to produce anything that is solely electricity, but has to be combined with her telekinesis powers.
Weaknesses:
:: Concentration:
Since this type of magic is to manipulate other people’s minds, the user is required to focus intently and cannot be distracted by anything.
:: Emotions:
To use ‘The Matrix’ and to control minds of others, her brain is highly necessary to be attentive, which means her emotions should remain as stable as possible so as not to alter the conditions of her mind. The user’s abilities are reflected greatly on her emotions, therefore, when angered or sad, she could cause havoc and kill lives of innocent people with her immense powers.
:: Sound:
As mentioned before, the user’s mind cannot be disrupted by any sort of disturbance when she is using her magic. That includes, sound waves. When sound waves enter her head, her chain of thoughts and the flow of her brain is disturbed and it can cease her from controlling any minds or objects.
:: Vice Versa:
Despite how Hika is able to generate lightning, if her head is struck by lightning spells of one of her enemies’, the user will immediately become unconscious as lightning can cause great disorder and turmoil inside her brain. It is even possible that when struck, it can paralyse her brain, leading to amnesia afterwards.
:: Vision:
While controlling minds require concentration, another vital factor still exists; the vision. The user is needed to perceive the body of the enemy, most preferably the eyes, or the person whom she would be controlling, or her manipulation would be a failure. The ability of her manipulation is much stronger and irresistible if the user has complete eye contact with the person.
Lineage:
Gynophobic Grave:
Description: A famous politician became intensely afraid of women after several assasination attempts by women. He became so scared and traumatized that being in the same room as women caused him to collapse. In a desperate plea he begged to the god of women Hera to free him from this curse. Strangely though his prayer was heard by her husband Zeus who decided to annoy Hera by changing the man's affliction. His affliction became a need to hit women with superhuman strength whenever they were nearby. Zeus immediately regretted his mistake and removed the curse. However, he neglected to remove the buffing ability and so all of his descendants gained the ability to gain extra strength when attacking women physically though strangely it made them weaker against men.
Ability: Whilst activated the user gains a 50% buff on any damage caused against a female opponent. However, they also do 30% less damage against male opponents. This only counts for physical damage.
Usage: For the duration of five posts physical attacks will do 50% more damage against females and 30% less against males. Can be used 3 times per thread with a five post cooldown in between.
Unique Abilities:
:: Invisible Force:
Being able to manipulate other people’s minds, the user is also able to control of her own brain and imagine something within her powers being created, such as a wall, or perhaps a shield depending on a situation. A wall that is transparent would surround her and protect her from incoming attacks. The invisible force can be used to stop objects being thrown at her as well. When the user wishes, she may levitate herself using the force around her. This ability allows the user to project and manipulate invisible force fields, making her a more effective combatant.
:: Invisibility:
By either manipulating the minds of the people around her, the user is able to make her opponents believe that she had turned invisible. Another way of using this ability is using the force around her to cloak her presence and render any part of her body invisible, including her entire body. This ability is due to the bending of light and can be used on other people or objects as well as long as she is in contact with those objects. While in this form, any debuffs on her would be removed and attacking while invisible does not break invisibility, however, any attacks thrown at her will be received. Duration - 3 posts, Cooldown - 5 posts
:: Telepathic Detection:
The ability reveals all nearby organic enemies and is able to send messages over to another individual or many others through their minds, if required in certain occasions as long as they’re are within 60 meters of range near her. This ability also enables the user to penetrate through people’s minds and read their thoughts.
:: Agility & Reflexes:
One of the advantages of ultizing this type of magic is that her reflexes are greatly increased, as well as her speed to at least 50%. Due to being able to manipulate the force fields that surround her, the user can control them to heighten her momentum for a short period of time, however, she still possesses the normal human strength of a woman her age.
:: Fusion:
The Matrix is originally merged with telekinesis, electrokinesis and manipulating force fields. Therefore, this ability allows the user to produce combined spells of electricity and of the invisible force fields, making her attacks more deadly and effective. Since the electricity she generates is technically fused with force fields, any kind lighting or thunder slayers cannot devour her abilities.
:: Sight:
The consequence of using this type of magic causes the dark pupil of her eyes to enlarge until the whole cornea is completely pitch-black due to the concentration on her brain when she uses magic. This allows the user’s sight to be intensified, almost seeing everything in her path over a range of 40 meters. Invisible beings, hidden objects as well as the most tiniest insects that existed in her views can be detected by this ability.
- Signature Spell:
Name: Impact
Rank: S-Rank
Type: Force | Telekinesis
Description: Upon activating this spell, the user’s cornea will turn completely black due to the enlargement of her pupil and summons two transparent flat ellipses in front of her palms which enables her to project humans and any kind of object into the air and haul it towards the enemy, dealing 1 S-Rank damage. The user can also exert force in her hands, sending a wave of force to push enemies as well as objects further away from her in a circular radius of 50 meters.
Strengths:
:: The user can lift objects from a distance by the force fields and launch it towards to the enemy.
:: This spell can be used to push enemies and objects away from her. The user can also deflect enemies’ attacks, such as physical and inanimate objects, by throwing them back into their direction.
Weaknesses:
:: Enemies who are higher ranked than her will not be greatly affected by the push, although it still does damage.
:: The enemies can dodge objects being hauled towards them.
:: The spell cannot shove away any attacks that is directly linked to her, such as spells that would
Duration/Cooldowns: Duration - Instant, Cooldown - 2 posts
- D-Ranks:
Name: Shield Blitz
Rank: D
Type: Force | Utility
Description: A huge transparent orb surrounds the body of the user and she is then able to dash forward with a charge of force within a range of 20 meters, knocking enemies in her path and reflect incoming projectiles.
Strengths:
:: The user is able to dash forward to escape or to engage a fight.
:: The spell allows to travel at an increased speed, 25 m/s, for a short period of time.
Weaknesses:
:: The spell does not deal a lot of damage but just reflect incoming projectiles and knock the enemies away from her path.
:: The user is not able to break through walls with this spell.
:: Any enemies who can travel faster can catch up to her.
Duration/Cooldowns: Duration - 1 post, Cooldown - 2 posts
Name: Levitating Disc
Rank: D
Type: Force | Utility
Description: The user summons two ellipses in front of her palms, creates a large transparent disc of force underneath her to use it to carry herself quickly around the battlefield. The spell can be used up to 20 meters.
Strengths:
:: The spell can be used to carry herself over a short distance.
:: The user can attack other enemies at the same time, and can move around 360 degrees while on the disc.
Weaknesses:
:: The force of disc cannot travel up to large distances.
:: The user can still be attacked while on the disc.
:: The spell cannot be used to do any damage to others.
Duration/Cooldowns: Duration - 1 post, Cooldown - 2 posts
Name: Psychic Lethargy
Rank: D
Type: Telepathy | Utility
Description: The user’s cornea turns black from the enlargement of her pupil and manipulates the mind of any biological enemy. This will hinder her enemies abilities to fight and immediately cease them from attacking her or her allies. The spell deals mental damage to her enemies afterwards, causing them a massive headache of D-Rank inside their heads.
Strengths:
:: Any kinds of enemies will be controlled by her and the manipulation cannot be resisted.
:: The enemies will immediately stop attacking her for the duration and she can escape from the battlefield if she wishes.
Weaknesses:
:: Higher-ranked enemies will not be affected by the mental damage, however, they will still be controlled.
:: The user’s mind cannot be disturbed while manipulating the minds of her enemies.
:: To use the spell, the enemies have to be within a range of 20 meters and she has to at least see the figures/bodies of her targets.
Duration/Cooldowns: Duration - 1 post, Cooldown - 2 posts- Spoiler:
Rank: D
Type: Force | Utility
Description: With her eyes enveloped with a dark black cornea, the user summons two transparent ellipses in front of her palms and creates a huge transparent hemisphere that looks like a bubble around them. The orb not only shields her allies and herself from incoming attacks but also render them invisible so that enemies are not able to see them and also grant them time to recover from wounds in the midst of combat. The user and her allies then heal the percentage of the spell’s rank over the full duration.
Strengths:
:: In the midst of battle, the orb that engulfs around her and her allies can shield them and deflect incoming attacks, also rendering them invisible.
:: As long as her allies and herself remain inside the orb, they will receive a spell rank of a heal. The orb can be moved by the user along the area.
Weaknesses:
:: The orb will break once it deflects 2 D-rank worth of damage and breaks their healing, however, does not break their invisibility as long as she is in contact with them.
:: The spell does not do any damage to the enemies.
:: The user cannot cast any offensive spells while inside the orb and being healed.
Duration/Cooldowns: Duration - 1 post, Cooldown - 2 posts
Name: Suffocate
Rank: D
Type: Force | Utility
Description: The cornea of her eyes grow black as the user’s palms summons two transparent ellipses. The user then wraps the enemies’ bodies and heads in restrictive force fields to limit their movement and deprive them of oxygen. This spell can be used on at least 2 to 3 targets.
Strengths:
:: The spell greatly restricts her enemies’ movements and suffocates them.
Weaknesses:
:: The spell does no damage apart from suffocating them and limiting their movements.
:: Higher ranked mages can break the restrictive force fields around them.
Duration/Cooldowns: Duration - 3 posts, Cooldown - 4 posts
- C-Ranks:
Name: Neural Panic
Rank: C
Type: Telekinesis | Offensive
Description: As usual, the user’s eyes will turn black and manipulates any types of enemies that is around her. By using this spell, it causes her enemies to go against each other and use their spell on their allies, no matter what the rank of the spell is. The spell does mental damage of 1 C-Rank and when her enemies regain conscious afterwards, they will receive a massive pain in their heads that will hinder their actions.
Strengths:
:: The spell can make the enemies go against their allies and does mental damage of 1 C-Rank.
:: Their allies will be attacked by no matter what rank the spell the other person has used.
Weaknesses:
:: Higher ranked mages can resist from attacking her allies, however, will still remain under her manipulation.
:: There is a chance that her enemies maybe using a weak spell.
:: The user’s mind cannot be disrupted.
Duration/Cooldowns: Duration - 1 post, Cooldown - 3 posts
Name: Kinetic Bolt
Rank: C
Type: Telekinesis | Force | Offensive
Description: Her eyes turn black the moment she creates two ellipses and shoots out a bolt of telekinesis force that slams through enemies and knock them back at the same time up to 10 meters, dealing C-Rank damage and does a mental damage of an extra 0.5 C-Rank damage. The bolt travels at the speed of 25 m/s.
Strengths:
:: The spell can be used to knock the enemies back over to a distance of 10 meters.
:: The bolt of telekinesis does mental damage of an extra 0.5 C-Rank damage.
:: The telekinetic bolt passes through enemies that are in the same path
Weaknesses:
:: The spell travels in a straight line.
:: The damage will be divided, the more enemies it hits.
:: Mages who travel faster than the bolt are able to dodge the spell.
:: The mental damage will have a smaller affect on higher-ranked mages.
Duration/Cooldowns: Duration - 1 post, Cooldown - 3 posts
Name: Mind Crush
Rank: C
Type: Telekinesis | Offensive
Description: The user’s eyes evolve into a dark shade and instead of summoning two ellipses, the user’s fingers began to glow as she manipulates the minds of her enemies. The user will then crush her fingers together that are curled with force exerted on them, as if she was holding a ball. While she controls the mind of the victims, the enemies receive an immense pain in their heads, much worse than a migraine, just as though someone had chewed onto their minds and ripped it to pieces.
Strengths:
:: The spell hinders the enemies’ ability to fight greatly and the mental damage deals 1.5 C-Rank damage to her enemies.
:: The user can stay far away from her enemies to manipulate their minds.
Weaknesses:
:: Her mind cannot be disrupted while she is controlling the minds of others.
:: The mental damage of the spell will have a smaller affect on higher-ranked mages.
:: If she is over a range of 25 meters, the user will not be able to manipulate any minds.
Duration/Cooldowns: Duration - 1 post, Cooldown - 3 posts
Name: Illusions
Rank: C
Type: Telekinesis | Offensive
Description: With her eyes turning black, the user manipulates the minds of her enemies and makes them believe that multiple clones are created in front of her and are forced to attack them. The clones of the user will attack them by means of physical blows, dealing a total damage of 1.5 C-Rank damage. The clones will then disappear once they receive 2 C-Ranks worth of damage or when the duration is over.
Strengths:
:: The user can escape while the enemy is busy with the clones or summon another attack secretly on her enemies.
:: The enemies are not able to find out easily who the real person is, among the clones.
Weaknesses:
:: The clones only use physical blows on her enemies, such as punch or kicks. No use of spells are allowed.
:: The clones will disappear once they receive 2 C-Rank spells.
:: Higher ranked mages can resist from being forced to attack the clones.
Duration/Cooldowns: Duration - 2 posts, Cooldown - 3 posts
- B-Ranks:
Name: Crushing Telekinesis
Rank: B
Type: Telekinesis | Offensive
Description: Once the pupil enlarges and fills her entire cornea, the user summons two transparent ellipses that are placed against her palms and lift all enemies in an area of 30 meters while ripping up large chucks of surrounding terrain, then drop them to the ground with crushing force, using the force fields around them and deals 1 full B-Rank damage. The force field is combined with electricity, thus, when the enemies are lifted off from the ground, the force field that surrounds them will shock them with electricity, dealing an extra 1 B-Rank damage. The electricity may not have an affect on lightning mages, slayers and non-slayers alike.
Strengths:
:: The spell will lift the enemies, immediately ceasing their movements and their ability to fight and crush them onto the ground with immense force.
:: Lighting is combined together with the force fields, so when used, an extra 1 B-Rank damage is dealt.
Weaknesses:
:: The user is required to maintain her focus, otherwise, will stop her from using the spell.
:: Higher-ranked lightning mages will receive a lower affect from the extra damage.
:: The user is required to see the figure/body of the enemies to use the spell.
Duration/Cooldowns: Duration - 1 post, Cooldown - 3 posts- Image:
Rank: B
Type: Telekinesis | Utility | Offensive
Description: Blue eyes grow into an extremely dark colour and creates two ellipses afterwards. By altering the nature of the force fields, the user envelops her enemies into the air using columns of energy, setting them up to be crushed by the force fields that surrounded them. The column is 20 feet tall and 5 feet wide, enough for a single person to fit in. The spell can be used on 10 enemies at the maximum amount.
Strengths:
:: The spell traps her enemies into an invisible pillar (one pillar for each enemy) and lifts them up into the air.
:: The force fields in the column will warp around them and crush them with force, dealing 1 B-Rank damage.
Weaknesses:
:: Higher ranked mages can break the pillars, can resist up to 2 and a half B-Ranks.
:: The user’s mind cannot be interrupted or it’ll disrupt the spell.
:: When used too much of her mana, it will weaken the resist of the force pillars to the point that it can be destroyed with a single B-Rank.
Duration/Cooldowns: Duration - 2 posts, Cooldown - 4 posts
Name: Fear
Rank: B
Type: Telekinesis
Description: The cornea of her eyes turns black and her hands glow as dark indigo, once the user manipulates her enemy’s mind. Using this spell, the user is capable to manifest his/her biggest fears and summon them before their eyes (up to her enemy’s creativity). Once the duration is over, the enemy will receive a mental damage (a massive headache) worth of B-Rank that will tire their bodies out.
Strengths:
:: The spell causes the enemy to face his/her biggest fears.
:: The aftermath of the spell, mental damage, causes 1 B-Rank damage to her enemy.
Weaknesses:
:: The user’s mind cannot be interrupted when the spell is casted.
:: The spell is targeted only for a single enemy.
:: While the enemy is facing their fears, they will not receive any damage from their hallucinations.
Duration/Cooldowns: Duration - 1 post, Cooldown - 3 posts
Name: Force Disc
Rank: B
Type: Force | Offensive
Description: The user eyes turn dark and creates two discs shaped in boomerangs. Afterwards, she continuously throws razor-thin discs of force that return back to her hands, slicing through foes in both directions. The discs can travel up to 40 meters at a speed of 30 m/s.
Strengths:
:: The discs return to her at a rapid speed, making her attacks even more faster.
:: The discs can pass through the enemies and strikes through them as long as they are within the range of the discs.
Weaknesses:
:: The force dics only travel in a straight line.
:: The spell can be blocked by a wall of the same and higher ranks.
:: It would be harder to catch if she thew two discs at the same time.
Duration/Cooldowns: Duration - 1 post, Cooldown - 3 posts
Name: Bullet Projection
Rank: B
Type: Force | Offensive
Description: The user creates two large transparent orbs that surrounds both of her hands and shoots out numerous force bullets towards the enemies from the orbs. The bullets can travel up to a range of 35 meters at a speed of 40 m/s. The spell can fire bullets in rapid succession, shooting 200-300 rounds for as long as the duration lasts. The spell can deal a total damage of 1 B-Rank and an extra 0.5 B-Rank if the enemies are still continuously attacked by the bullets.
Strengths:
:: Can shoot multiple bullets towards the target.
:: The bullets travel at a rapid speed.
Weaknesses:
:: If fast enough, the bullets can be dodged.
:: The spell can be blocked with a shield.
:: There is a chance that her bullets will miss if she doesn’t aim correctly.
Duration/Cooldowns: Duration - Instant, Cooldown - 3 posts
Name: Conceal Team
Rank: B
Type: Force | Utility
Description: The user summons a huge bubble of 30 meters radius that reflects any incoming attack of the same rank and lower back to the enemies. Afterwards, the user focuses to bend light around herself and her allies, concealing everyone within the bubble from the enemies’ sight.
Strengths:
:: The bubble that engulfs around her deflects any incoming attacks. Can resist up to 2 and a half B-Rank spells.
:: Within the bubble, the user can bend light around herself and her allies to render them invisible.
Weaknesses:
:: The bubble will be destroyed by 2 B-Ranks and a half worth of damage. Destroying the bubble won’t break their invisibility.
:: The user and her allies has to stay immobile at a single location or it will break their invisibility.
:: Any kinds of offensive attacks, even a punch, would break the invisibility.
Duration/Cooldowns: Duration - 2 posts, Cooldown - 4 posts
- A-Ranks:
Name: Storm Of Spheres
Rank: A
Type: Force | Offensive
Description: Just as the name states, the user creates an area of 40 meters radius where the force fields are intense and pressured only in the region. Numerous swirling force spheres of different sizes are created in this system that pummel enemies caught in their path, dealing 1 A-Rank damage. These swirling force spheres are combined with both the force fields and electricity so when the enemies are hit, the electricity that the spheres contain will deal an extra 0.5 A-Rank damage to them. Targets who are in this system will also be slowed for 30%. The swirling spheres travel at 35 m/s.
Strengths:
:: The swirling spheres will pummel into the enemies which deals 1 A-Rank damage and the electricity that is comprised within the spheres does an extra damage of 0.5 A-Rank.
:: The whole region where the spheres evolve slows down her enemies by 30%.
Weaknesses:
:: Enemies who have the ability to fly has a chance to escape.
:: The electricity that flows through the force fields will receive a slightly reduced effect to lightning users.
:: It costs a lot energy to maintain the spell.
Duration/Cooldowns: Duration - 1 post, Cooldown - 5 posts
Name: Reality Implosion
Rank: A
Type: Telekinesis | Offensive | Utility
Description: Using telekinesis, the user manipulates any area on the ground to be collapsed into a different dimension sucking every nearby enemy together and slows them down for 35% before the dimension explodes, dealing 1 full A-Rank damage. The area of the dimension is 40 meters wide.
Strengths:
:: If the enemies are near the user, she can use the spell to pull them away from her.
:: The dimension explodes after the enemies are sucked in, dealing 1 A-Rank damage.
Weaknesses:
:: Her mind shouldn’t be interrupted while casting the spell as it would disrupt the spell.
:: The slow is reduced on higher-ranked mages.
:: The spell doesn’t affect enemies who are in air.
Duration/Cooldowns: Duration - 1 post, Cooldown - 5 posts
Name: Chaos Tempest
Rank: A
Type: Telekinesis | Force | Electricity | Offensive
Description: The user’s body rises in mid-air as her body glow in a dark indigo colour. A huge dome of 40 meters forms around her body as huge arcs of electricity protrudes outwards from her body. Inside the dome, the user makes the force fields bend around the enemies intensely, causing the enemies to feel like they are being crushed between walls. The force fields deal 1 A-Rank damage while the arcs of electricity does another extra damage of 0.5 A-Rank damage. Everything that is outside the down is thrown away from the force produced from the force fields inside the dome.
Strengths:
:: The user is lifted into the air, rendering herself invulnerable, which means she cannot be attacked by anything inside the dome.
:: The force fields has a huge range and does a total damage of 1.5 A-Rank damage.
Weaknesses:
:: The user must remain stationary while this spell is casted.
:: Anything that tries to get close to the dome is destroyed and blown away.
:: If the allies were to be inside the dome, any supportive spells used on her will be completely ineffective. The allies will not be damaged by this spell.
:: Electric users, slayers and non-slayers alike suffer reduced effects from the electricity.
Duration/Cooldowns: Duration - 1 post, Cooldown - 5 posts
Name: Telekinetic Maneuver
Rank: A
Type: Telekinetic | Utility | Offensive
Description: With telekinetic abilities, the user abruptly stops any incoming objects thrown at her, within the radius of 20 meters around her, and alter the directional course of the objects. The spell can also stop fully materialized spells being shot at her. By altering, the user deflects the objects thrown at her back towards her enemies as well as sending a shockwave worth of 1 A-Rank damage to them. The shockwave travels to a range of 30 meters.
Strengths:
:: The spell can be used to deflect any kind of physical objects that are thrown at her.
:: The user sends a massive shockwave along with the deflection, dealing 1 A-Rank damage.
Weaknesses:
:: The spell cannot be used to deflect any AoE spells.
:: Requires complete focus to stop all incoming attacks.
:: Higher ranked spells can break through her telekinetic abilities to stop her from deflecting spells.
Duration/Cooldowns: Duration - Instant, Cooldown - 5 posts
Name: Ravenous Binding
Rank: A
Type: Telekinesis | Offensive | Utility
Description: With a slight movement of her hand, the user immediately ceases the enemies from approaching towards her and manipulates their mind. This spell causes the enemies to be bound to a single place, while she controls their minds and forces them into dreaming of something extremely pleasant to them (up to the enemy). The manipulation lasts for a single post and once it is over, the enemies will receive a mental damage worth of 1 A-Rank spell each post and the enemies will still be bound until the duration is over. The range where the user is able to bind has to be within 45 meters.
Strengths:
:: The spell stops any enemies from approaching her and manipulates their mind while they are being bound to a single location.
:: The spell deals mental damage of 1 A-Rank that weakens their bodies once the manipulation is over.
Weaknesses:
:: Higher-ranked mages can break free from the binding.
:: The spell requires a lot of concentration and when disturbed, the manipulation will be broken.
:: The user is not able to move while casting the spell.
Duration/Cooldowns: Duration - 2 posts, Cooldown - 5 posts
- S-Rank:
Name: Spheroid Typhoon
Rank: S-Rank
Type: Force | Electricity | Offensive
Description: The user lifts herself into the air and creates a region of 60 meters wide, where spherical force fields orbit inside the area and pummel into the enemies, dealing 1 S-Rank damage. The force fields are combined with electricity, thus, when hit it deals 0.5 extra S-Rank damage to the enemies. The enemies within the area are slowed for 50% as well. While the user is in the air, maintaining the force fields, she is in an invulnerable state and also receives heightened concentration in the eye of the storm. Anything that approaches the region is thrown back from the immense force.
Strengths:
:: The force fields not only does 1 S-Rank damage, the electricity that is contained inside the force fields does an extra 0.5 S-Rank damage.
:: The enemies in the area are slowed for 50% and the user cannot be attacked for she would be in an invulnerable state.
Weaknesses:
:: The electricity will have a reduced effect on Lightning mages.
:: The user will not receive any supportive buffs or spells from inside the region. Allies will not be damaged if they are in the area.
:: By using this spell, it weakens her state and drains almost half her energy.
Duration/Cooldowns: Duration - 1 post, Cooldown - 8 posts
Name: No More
Rank: S-Rank
Type: Force | Telekinetic | Offensive
Description: The user summons all rage and power that resides within her and creates an area where the force fields are compressed and all the matter around the area will be manipulated by her. The surrounding objects will be lifted off the ground and the enemies that remains within the area will be dealt 1 full S-Rank damage by the compressed force fields crushing against them and her telekinetic abilities of controlling matter, concluding in a one massive shockwave that deals an extra 0.5 S-Rank damage. While in the region, the user’s concentration and the ability of sight is heightened.
Strengths:
:: The spell causes the enemies to be crushed by the force fields and the matters that are lifted off the ground will strike pummel against the enemies.
:: The spell concludes with a one last massive shockwave that does an extra 0.5 S-Rank damage.
Weaknesses:
:: Anything that approaches the region will be blown away, even her allies.
:: Enemies who are outside of the range will not be affected.
:: Using this spell causes her to drain her energy and weakens her physical state.
Duration/Cooldowns: Duration - 1 posts, Cooldown - 8 posts
Name: Unmake Reality
Rank: S-Rank
Type: Telekinetic | Offensive
Description: The user releases a massive shockwave that reaches to a total range of 70 meters and deals 1.5 S-Rank damage to whoever that is in the path and wipes about everyone. By wiping out, it means those who were struck by the spell will be completely eradicated from existence, leaving nothing but dust that lingers around their previous positions. It travels at 60 m/s. Only weak enemies such as D-Ranks and C-Ranks will be completely eliminated. In PvP cases, the spell cannot wipe out players out of existence without their consent, instead, the spell will stun them after dealing 1.5 S-Rank damage. The duration of the stun for player ranks are as follows:-
D-Ranks: 5 posts
C-Ranks: 4 posts
B-Ranks: 3 posts
A-Ranks: 2 posts
S-Ranks: 1 post
Strengths:
:: The spell completely causes the enemies to vanish by the shockwave, only for NPCs and enemies in jobs. It cannot kill players without their consent, instead the enemies will be stunned for a specific duration post as mentioned above, and be vulnerable to any kind of other spells.
:: It travels at an extremely rapid speed and has a huge range.
Weaknesses:
:: Those who are higher than C-Ranks will instead be teleported into a different place, that is far from their previous locations, after receiving the shockwave.
:: Those who are not within the area will not be affected.
:: The enemies can survive if they can outrun the shockwave.
Duration/Cooldowns: Duration - Instant (for shockwave only), Cooldown - 8 posts
Last edited by Hikachu on 14th January 2016, 3:53 am; edited 49 times in total