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    Post by Guest 8th January 2016, 12:04 pm

    Character Template:



    MAIDEN NAMEDaiki
    ALIASKanix, Eluwilussit
    MEANING"Beautiful Moon"
    ORIGINJapanese
    AGEUnknown
    GENDERFemale
    BIRTHDATE4/1
    SEXUALITYHeterosexual
    HEIGHT157cm
    WEIGHT47kg
    MAR. STATUSSingle
    OCCUPATIONMember
    GUILDSabertooth
    TATTOOUnder left eye
    RANKD
    Atlantis: The Lost Empire Kidagakash "Kida" Nedakh, Kanix Kumonosu
    Kumonosu, Mitsuki
    PERSONALITY

    POSITIVE
    - Nurturing
    - Supportive
    - Wise
    - Fearless
    - Optimistic
    NEGATIVE
    - Controling
    - Aggressive
    - Stubborn
    - Violent
    - Forceful
    All of her life, she had lacked the encouragement a child was meant to have as they grew up and experienced the world for themselves. She was beaten down and broken by nearly everyone she had met with, and left as an empty shell of who she had once been. Yet, no matter how broken down and hurt she was, Kanix kept her head held high and encouraged those around her to do their best. It wasn’t that she wanted to see herself prosper by helping other people, but to see others prosper in their life from her encouragement. If she wasn’t able to be who she wanted to be, then she made sure that those who wanted to achieve big dreams were able to achieve big dreams. The older she became, the wiser she became, and through that wisdom, she rose many to their feets and pushed them through life. Kanix became what was known as a mother, to all those she had helped in the past and continues to help in the future.

    She has a mean streak in her, however, one that sets her apart from the caring and overly-loving mothers that everyone is used to. In order for things to properly work, she has to see them through to the end and assure that those put in charge of doing the task do the task. Kanix does not let people step out of line and when they do, she does not hesitate to reprimand them for their wrong actions. The woman holds a calm demeanor, though, one that is often considerably intimidating and is typically used to show authority over another. It is such an eerily calm aura around her that most find the inability to completely deny her what she wants and expects from them. Of course, her strictness toward others is out of love and wishful thinking that they will grow to be better than they are now. After all, she does everything she does in hope of bringing out the best in people, regardless of who they are and what they’re like.

    Though, no matter what she is like to others, she will always be that supporting and caring woman people have grown used to seeing. She will never step out of line, herself, and will always be there for people when they need her the most or if they simply need her for that moment. With a bad past, herself, she never wants to see a person struggle through life because they are held back by something bad in their past. If need be, she will be there to give them the support that they need, the advice that they want, and the love that they deserve. Neither will she ever discourage a person from doing what they most wish to do, unless it’s a dream or action that is immoral. Kanix is there to be helpful and understanding of the person, sympathetic and kind toward them as they learn and grow from experience. Not being one to push people into doing something they wish not to do, Kanix is a woman care and kindness. . . a true mother.

    Yet, in spite of being this loving and caring woman, she has the ability to be aggressive and domineering when people least expect it. She isn’t afraid to assert herself in a situation where no one else wants to take the leadership or where no one else is able to step up. Her aggressive nature has drawn her out to be a woman of valor and glory, who doesn’t back down when a fight appears. Kanix fights for what she wants and will fight ‘til her last breath protecting the ones that she loves and the ones she holds dear to her heart. But she isn’t aggressive simply in her forceful nature, she’s also aggressive in the sense of pursuing her dreams and interests. Being someone who doesn’t idly stand by, she is constantly on her feet, moving, trying to get things done to achieve what she wishes to achieve. In a way, it makes her ambitious; an audacious woman who appears to be too brave for someone as sweet and caring as her.

    Through all of the bad experiences that Kanix had in her past, they were things she was able to grow and learn from the older she became. It made her wiser than most people expect, once believing she was nothing more than a person who wanted to live her life as peacefully as possible. She’s more enlightened than she makes herself out to be, holding a high and strong spiritual connection to the world compared to most. This is what makes her such a beautifully wise being, who is often sought out for the advice that she gives to those who want it. Her hardships have shaped her into a woman who knows more about life than the eldest person in Fiore, but there is more behind that. With such an immense spiritual connection to the world, it has opened up a whole new world for her, new experiences she can learn from. More things she can become wiser from, advice from the beyond, of which allows her to be as wise as she currently is now.

    However, she is a stubborn woman, someone who will not back down when there is something she wants done or simply wants in her possession. She is determined enough in missions to never leave in the middle of it, but to fight her way through until the very end. It can be considerably hard to convince her to change her mind on a subject, even with hard facts and proof of something not being good. Her headstrong nature has often gotten her into trouble, most trouble of which she couldn’t quite get herself out of on her own. But most importantly, it is her dogged determination that keeps her steadily prepared for anything that may come her way. Iron-willed and not someone who takes no for an answer, Kanix stubborn attitude often deters people from trying to stop her from doing things. Yet, this nature of hers can cause more issues than help those around her, hurting them rather than healing them from past bad experiences.

    Fear has been with Kanix throughout all of her life, and she has grown used to it being her companion wherever she goes. So much so, that fear no longer deters her from doing things that normally would scare people from doing or completely avoiding. She holds a courageousness in her heart that makes her more of a lion than a lamb and will step up to the plate when necessary. Darkness, coldness, all things bad do not scare the woman like they had once scared her all those many years ago when she was little. They are simply parts of nature, parts of the world, and are things that are there to help her better herself and those around her. Kanix would much rather run head first into battle than stay in the back of the line, helping everyone from afar like most others. Abrasive in a way, she holds no fear within her anymore, and isn’t afraid to go face-to-face with someone who’s more threatening than her.

    But with her aggressive and abrasive nature, she can be an extremely violent person, going to extremes to get what she needs. It doesn’t necessarily mean she will beat someone to a pulp to get what she wants, but she does have the capability to do so. In fact, if it meant beating someone up because they did something wrong, something morally wrong, then she would hurt them. However, her violence is more in her words, sharp as knives that gouge holes into people’s minds with how harsh they can actually be. If anything, should things come to a point where words are not able to solve the issue, then yes, she wouldn’t hesitate to get brutal. Her brute nature has given many the chance to call her a Savage, a native of Fiore who doesn’t mind getting a bit bloodied. As cruel of a nickname as it is, the woman doesn’t mind taking on that nickname if it means getting people to see the light of day.

    Kanix past has made her a rather deranged person, not in the sense that she has gone mentally insane and incapable of thought, but it certainly broke her. Her younger life had been so harsh, that she had fallen into despair shortly after her enslavement and sought out ways to ignore the world around her. It became a game of trying to ignore the bad that was in the world and see only the good in everything that happened around her. However, that was something extremely hard for her, especially at the young age she had been, but each passing day, her mind dwindled to that one last hope. The thought of seeing only the good in the world had made her an optimistic, almost childlike woman in order to keep out the bad. There is always a smile on her face, never a bad thought in her mind, and always the hope that she will make it to the next day. While not being bad, it can often displace her thoughts and cause her to mentally break more than it is meant to be truly helpful.

    When her mind breaks, she can become a forceful person, who pushes people into doing what she wants them to do in order to make herself feel better. But she’s also capable of shoving people away, making them feel like they are worthless to her and like she doesn’t want them around. She becomes almost a tyrant in a way, a person who has to see everything through and or do everything themselves because that’s just how they are. Although they are often considerably pushy people, Kanix isn’t someone to force herself upon people, she’s just an extremely vigorous person. Powerful enough that she doesn’t need the strength to make people do what she wants them to do, but rather obey on their own. Her words can be convincing to those around her, silver-tongued and such a devil that it’s hard to tell if she’s being deceiving or not. Her forceful nature? It almost never shows through because as much as she is an assertive person, she is more mothering than anything else.

    Likes:

    • Life: It's a basic like and something that she has learned to love the moment she was able to escape from the hell she once lived. Life is a beautiful thing and no matter what is done to her or to those around her, she will always love life.
    • Dreams: These are a way for her to escape from the life that, even though she loves, she always needs a break from. Sometimes, these dreams are beautiful and peaceful; other times, they can be scary and fearful, but never deter her.
    • Spirituality: This is something that she has grown connected to over her life and something she appreciates being there for her. She can look to the souls of the past, present, and future for guidance in her life and never feels alone.

    Dislikes:

    • Stupidity: There is nothing more annoying to her than those that are express stupidity on a daily basis or are just outright stupid. It wrecks her nerves and she hates it when they speak up to try and get a word or two in that are typically never helpful.
    • Bad Memories: She has had a lot of bad memories in her life, all of which are ones that she wishes to never remember again. They are things that remind her too much of what could have happened if she had never left the place that kept her trapped.
    • People: Despite loving people, there are moments where she dislikes them as well, especially when they're being overly stupid. For the most part, however, it has been men that have made her dislike people and even have a slight fear of them, though she has since grown out of the fear.

    Motivations:

    • Happiness: The only thing Kanix has ever wanted in her life was a form of happiness, something that could keep her eternally happy. With as bad of a life as she's had, she's never truly felt happiness and it has now become something she strives for.
    • Family: Family has always meant something to Kanix, even from when she was a little girl just fresh out of her bad past. She has grown attached to her family and only wishes the best for them as they continue their lives just like she does.
    • Love: She strives for love, something that she had been neglected for fourteen years of her life and had barely gotten as of recent. The love another, the care for her they would show, that's something she looks for and hopes one day to have again.

    Fears:

    • Death: She has died once before, died nearly another time, and it slowly has become something she fears to experience again. It's a terrible thing and it's something she doesn't want anyone to experience, but knows it's a part of life.
    • Heartbreak: Often a heartbreaker, herself, Kanix fears the day that her future lover leaves her for another person because of the attachment she will grow for them. She does not want to experience the heartache that comes with losing someone that she loves and holds dear to her heart.
    • Loss: It isn't loss in general that she fears, but rather, she fears losing someone that is close to her, like a family member. They are people she has grown close to and people that she doesn't wish harm to, people that she absolutely loves and doesn't want to see die.

    APPEARANCE
    As a woman of comparatively old age, she is considerably stout and voluptuous, even for the height she stands at. Being only five feet and one inch, Mitsuki isn't much taller than the average thirteen- or fourteen-year-old girl. She has wide hips and a large bust, but the added muscularity to her stature takes away from the definitive nature of these assets. Her once snow-white skin has since turned a dark brown from the life of a "savage" and the days she's spent on Tetsukazu. In spite of the uniqueness of the woman, it isn't the short height or the definitive assets, it's the scars that cover her body. From head-to-toe, the woman has some sort of scar that mars a section of her bodice that has an interesting story behind it. Over her torso is a set of scars: one is located on the left side of her abdomen in a large patch of paler skin, another disguised by the Sabertooth tattoo, and a third down her sternum. Various scars of scratches and cuts can be found over her arms and legs, and even on her backside along her hips, shoulders, and spine.

    Mitsuki's facial features mimic that of a heart shape, the "heart" being created by her hairline down to the point of her chin. She has large, "owl-like" eyes that, even though they are hazy blue from their lack of sight, seemingly hold a world of knowledge in them. Her nose is short and slender, a very "button"-nose like feature that looks like it could have been tweaked and played with a few times by her grandma. Perfectly shaped lips, of a well-defined cupid's bow and fatter bottom lip, settle precisely below her "button" nose. High cheek bones accentuate her large eyes, giving her a sense of a never-ending smile despite there being no smile. Curved, neatly groomed, black eyebrows finish off her features, with a set of scars on her cheeks that look like tears had carved them. However, her most defining feature is not the scars on her body or the pretty face, it's the mane-like, white hair that goes down to her hips in clumps of large curls.

    Having been raised in a native Fiorian tribe, Mitsuki typically isn't one to wear a lot of clothing, especially during the hotter seasons. Naturally, she can be found wearing a sort of broadcloth to cover her groin and a bone necklace to cover her breasts. Lately, however, she has been more known to wear elaborate dresses of the blue color that have some sort of accent color with. She typically never wears shoes; even when a place requires her to wear shoes, she'll somehow manage to slip through without having to wear them. Clothing is definitely not her forte, but when she does wear something nice, it's typically elaborate and very "royal-like." Mitsuki is someone who embraces her native heritage, preferring to get closer to nature by wearing less clothes. This is why it's often very hard to find her in very much clothing anyway, as it's something she has grown used to without.
    OTHER CHARACTERS Ahmoria Mayy, Elspeth Abbott, Marceline Anicetus
    SIGNED, Marshy
    MADE BY ★MEULK OF GS


    Code:
    <div align="center">
    [table style="width:550px;font-size:7.5pt;text-align:justify;color:#03162a;text-transform:uppercase;"][tr][td style="width:200px;vertical-align:top;background-color:#024451;"]<div align="center"><img src="http://i46.tinypic.com/fonpnd.jpg" style="max-width:100%;border:#00b6a6 solid 4px;border-radius:30px;margin:1px 0px 3px 0px;"></div>
    [table style="width:100%;font-family:courier new;border:#18ead7 solid 1px;text-align:left;"][tr][td style="width:40%;vertical-align:top;background-color:#bbf5d6;color:#00b6a6;border:#18ead7 solid 1px;"]MAIDEN NAME[/td]
    [td style="vertical-align:top;background-color:#00b6a6;color:#bbf5d6;border-bottom:#024451 solid 1px;"]Daiki[/td]
    [/tr]
    [tr][td style="width:40%;vertical-align:top;background-color:#bbf5d6;color:#00b6a6;border:#18ead7 solid 1px;"]ALIAS[/td]
    [td style="vertical-align:top;background-color:#00b6a6;color:#bbf5d6;border-bottom:#024451 solid 1px;"]Kanix, Eluwilussit[/td]
    [/tr]
    [tr][td style="width:40%;vertical-align:top;background-color:#bbf5d6;color:#00b6a6;border:#18ead7 solid 1px;"]MEANING[/td]
    [td style="vertical-align:top;background-color:#00b6a6;color:#bbf5d6;border-bottom:#024451 solid 1px;"]"Beautiful Moon"[/td]
    [/tr]
    [tr][td style="width:40%;vertical-align:top;background-color:#bbf5d6;color:#00b6a6;border:#18ead7 solid 1px;"]ORIGIN[/td]
    [td style="vertical-align:top;background-color:#00b6a6;color:#bbf5d6;border-bottom:#024451 solid 1px;"]Japanese[/td]
    [/tr]
    [tr][td style="width:40%;vertical-align:top;background-color:#bbf5d6;color:#00b6a6;border:#18ead7 solid 1px;"]AGE[/td]
    [td style="vertical-align:top;background-color:#00b6a6;color:#bbf5d6;border-bottom:#024451 solid 1px;"]Unknown[/td]
    [/tr]
    [tr][td style="width:40%;vertical-align:top;background-color:#bbf5d6;color:#00b6a6;border:#18ead7 solid 1px;"]GENDER[/td]
    [td style="vertical-align:top;background-color:#00b6a6;color:#bbf5d6;border-bottom:#024451 solid 1px;"]Female[/td]
    [/tr]
    [tr][td style="width:40%;vertical-align:top;background-color:#bbf5d6;color:#00b6a6;border:#18ead7 solid 1px;"]BIRTHDATE[/td]
    [td style="vertical-align:top;background-color:#00b6a6;color:#bbf5d6;border-bottom:#024451 solid 1px;"]4/1[/td]
    [/tr]
    [tr][td style="width:40%;vertical-align:top;background-color:#bbf5d6;color:#00b6a6;border:#18ead7 solid 1px;"]SEXUALITY[/td]
    [td style="vertical-align:top;background-color:#00b6a6;color:#bbf5d6;border-bottom:#024451 solid 1px;"]Heterosexual[/td]
    [/tr]
    [tr][td style="width:40%;vertical-align:top;background-color:#bbf5d6;color:#00b6a6;border:#18ead7 solid 1px;"]HEIGHT[/td]
    [td style="vertical-align:top;background-color:#00b6a6;color:#bbf5d6;border-bottom:#024451 solid 1px;"]157cm[/td]
    [/tr]
    [tr][td style="width:40%;vertical-align:top;background-color:#bbf5d6;color:#00b6a6;border:#18ead7 solid 1px;"]WEIGHT[/td]
    [td style="vertical-align:top;background-color:#00b6a6;color:#bbf5d6;border-bottom:#024451 solid 1px;"]47kg[/td]
    [/tr]
    [tr][td style="width:40%;vertical-align:top;background-color:#bbf5d6;color:#00b6a6;border:#18ead7 solid 1px;"]MAR. STATUS[/td]
    [td style="vertical-align:top;background-color:#00b6a6;color:#bbf5d6;border-bottom:#024451 solid 1px;"]Single[/td]
    [/tr]
    [tr][td style="width:40%;vertical-align:top;background-color:#bbf5d6;color:#00b6a6;border:#18ead7 solid 1px;"]OCCUPATION[/td]
    [td style="vertical-align:top;background-color:#00b6a6;color:#bbf5d6;border-bottom:#024451 solid 1px;"]Member[/td]
    [/tr]
    [tr][td style="width:40%;vertical-align:top;background-color:#bbf5d6;color:#00b6a6;border:#18ead7 solid 1px;"]GUILD[/td]
    [td style="vertical-align:top;background-color:#00b6a6;color:#bbf5d6;border-bottom:#024451 solid 1px;"]Sabertooth[/td]
    [/tr]
    [tr][td style="width:40%;vertical-align:top;background-color:#bbf5d6;color:#00b6a6;border:#18ead7solid 1px;"]TATTOO[/td]
    [td style="vertical-align:top;background-color:#00b6a6;color:#bbf5d6;border-bottom:#024451 solid 1px;"]Under left eye[/td]
    [/tr]
    [tr][td style="width:40%;vertical-align:top;background-color:#bbf5d6;color:#00b6a6;border:#18ead7 solid 1px;"]RANK[/td]
    [td style="vertical-align:top;background-color:#00b6a6;color:#bbf5d6;border-bottom:#024451 solid 1px;"]D[/td]
    [/tr]
    [/table]
    <div style="font-family:courier new;font-size:7pt;text-align:center;"><noubbc>[b]Atlantis: The Lost Empire[/b] Kidagakash "Kida" Nedakh, Kanix Kumonosu</noubbc></div>[/td]
    [td style="vertical-align:top;background-color:#ffffff;"][table style="width:100%;font-family:courier new;"][tr][td style="background-color:#00b6a6;font-family:courier new;font-size:15pt;text-align:center;color:#bbf5d6;"][size=20][size=20]Kumonosu, Mitsuki[/size][/size][/td]
    [/tr]
    [tr][td]<div style="background-color:#00b6a6;font-size:10pt;color:#bbf5d6;padding:3px;">PERSONALITY</div>
    [table style="width:100%;"][tr][td style="width:50%;vertical-align:top;"][color=#00b6a6]POSITIVE[/color]
    - Nurturing
    - Supportive
    - Wise
    - Fearless
    - Optimistic[/td]
    [td style="width:50%;vertical-align:top;"][color=#00b6a6]NEGATIVE[/color]
    - Controling
    - Aggressive
    - Stubborn
    - Violent
    - Forceful[/td]
    [/tr]
    [/table]
    <div style="background-color:#ffffff;height:140px;overflow:auto;font-family:calibri;font-size:7pt;padding:1px;">All of her life, she had lacked the encouragement a child was meant to have as they grew up and experienced the world for themselves. She was beaten down and broken by nearly everyone she had met with, and left as an empty shell of who she had once been. Yet, no matter how broken down and hurt she was, Kanix kept her head held high and encouraged those around her to do their best. It wasn’t that she wanted to see herself prosper by helping other people, but to see others prosper in their life from her encouragement. If she wasn’t able to be who she wanted to be, then she made sure that those who wanted to achieve big dreams were able to achieve big dreams. The older she became, the wiser she became, and through that wisdom, she rose many to their feets and pushed them through life. Kanix became what was known as a mother, to all those she had helped in the past and continues to help in the future.

    She has a mean streak in her, however, one that sets her apart from the caring and overly-loving mothers that everyone is used to. In order for things to properly work, she has to see them through to the end and assure that those put in charge of doing the task do the task. Kanix does not let people step out of line and when they do, she does not hesitate to reprimand them for their wrong actions. The woman holds a calm demeanor, though, one that is often considerably intimidating and is typically used to show authority over another. It is such an eerily calm aura around her that most find the inability to completely deny her what she wants and expects from them. Of course, her strictness toward others is out of love and wishful thinking that they will grow to be better than they are now. After all, she does everything she does in hope of bringing out the best in people, regardless of who they are and what they’re like.

    Though, no matter what she is like to others, she will always be that supporting and caring woman people have grown used to seeing. She will never step out of line, herself, and will always be there for people when they need her the most or if they simply need her for that moment. With a bad past, herself, she never wants to see a person struggle through life because they are held back by something bad in their past. If need be, she will be there to give them the support that they need, the advice that they want, and the love that they deserve. Neither will she ever discourage a person from doing what they most wish to do, unless it’s a dream or action that is immoral. Kanix is there to be helpful and understanding of the person, sympathetic and kind toward them as they learn and grow from experience. Not being one to push people into doing something they wish not to do, Kanix is a woman care and kindness. . . a true mother.

    Yet, in spite of being this loving and caring woman, she has the ability to be aggressive and domineering when people least expect it. She isn’t afraid to assert herself in a situation where no one else wants to take the leadership or where no one else is able to step up. Her aggressive nature has drawn her out to be a woman of valor and glory, who doesn’t back down when a fight appears. Kanix fights for what she wants and will fight ‘til her last breath protecting the ones that she loves and the ones she holds dear to her heart. But she isn’t aggressive simply in her forceful nature, she’s also aggressive in the sense of pursuing her dreams and interests. Being someone who doesn’t idly stand by, she is constantly on her feet, moving, trying to get things done to achieve what she wishes to achieve. In a way, it makes her ambitious; an audacious woman who appears to be too brave for someone as sweet and caring as her.

    Through all of the bad experiences that Kanix had in her past, they were things she was able to grow and learn from the older she became. It made her wiser than most people expect, once believing she was nothing more than a person who wanted to live her life as peacefully as possible. She’s more enlightened than she makes herself out to be, holding a high and strong spiritual connection to the world compared to most. This is what makes her such a beautifully wise being, who is often sought out for the advice that she gives to those who want it. Her hardships have shaped her into a woman who knows more about life than the eldest person in Fiore, but there is more behind that. With such an immense spiritual connection to the world, it has opened up a whole new world for her, new experiences she can learn from. More things she can become wiser from, advice from the beyond, of which allows her to be as wise as she currently is now.

    However, she is a stubborn woman, someone who will not back down when there is something she wants done or simply wants in her possession. She is determined enough in missions to never leave in the middle of it, but to fight her way through until the very end. It can be considerably hard to convince her to change her mind on a subject, even with hard facts and proof of something not being good. Her headstrong nature has often gotten her into trouble, most trouble of which she couldn’t quite get herself out of on her own. But most importantly, it is her dogged determination that keeps her steadily prepared for anything that may come her way. Iron-willed and not someone who takes no for an answer, Kanix stubborn attitude often deters people from trying to stop her from doing things. Yet, this nature of hers can cause more issues than help those around her, hurting them rather than healing them from past bad experiences.

    Fear has been with Kanix throughout all of her life, and she has grown used to it being her companion wherever she goes. So much so, that fear no longer deters her from doing things that normally would scare people from doing or completely avoiding. She holds a courageousness in her heart that makes her more of a lion than a lamb and will step up to the plate when necessary. Darkness, coldness, all things bad do not scare the woman like they had once scared her all those many years ago when she was little. They are simply parts of nature, parts of the world, and are things that are there to help her better herself and those around her. Kanix would much rather run head first into battle than stay in the back of the line, helping everyone from afar like most others. Abrasive in a way, she holds no fear within her anymore, and isn’t afraid to go face-to-face with someone who’s more threatening than her.

    But with her aggressive and abrasive nature, she can be an extremely violent person, going to extremes to get what she needs. It doesn’t necessarily mean she will beat someone to a pulp to get what she wants, but she does have the capability to do so. In fact, if it meant beating someone up because they did something wrong, something morally wrong, then she would hurt them. However, her violence is more in her words, sharp as knives that gouge holes into people’s minds with how harsh they can actually be. If anything, should things come to a point where words are not able to solve the issue, then yes, she wouldn’t hesitate to get brutal. Her brute nature has given many the chance to call her a Savage, a native of Fiore who doesn’t mind getting a bit bloodied. As cruel of a nickname as it is, the woman doesn’t mind taking on that nickname if it means getting people to see the light of day.

    Kanix past has made her a rather deranged person, not in the sense that she has gone mentally insane and incapable of thought, but it certainly broke her. Her younger life had been so harsh, that she had fallen into despair shortly after her enslavement and sought out ways to ignore the world around her. It became a game of trying to ignore the bad that was in the world and see only the good in everything that happened around her. However, that was something extremely hard for her, especially at the young age she had been, but each passing day, her mind dwindled to that one last hope. The thought of seeing only the good in the world had made her an optimistic, almost childlike woman in order to keep out the bad. There is always a smile on her face, never a bad thought in her mind, and always the hope that she will make it to the next day. While not being bad, it can often displace her thoughts and cause her to mentally break more than it is meant to be truly helpful.

    When her mind breaks, she can become a forceful person, who pushes people into doing what she wants them to do in order to make herself feel better. But she’s also capable of shoving people away, making them feel like they are worthless to her and like she doesn’t want them around. She becomes almost a tyrant in a way, a person who has to see everything through and or do everything themselves because that’s just how they are. Although they are often considerably pushy people, Kanix isn’t someone to force herself upon people, she’s just an extremely vigorous person. Powerful enough that she doesn’t need the strength to make people do what she wants them to do, but rather obey on their own. Her words can be convincing to those around her, silver-tongued and such a devil that it’s hard to tell if she’s being deceiving or not. Her forceful nature? It almost never shows through because as much as she is an assertive person, she is more mothering than anything else.

    [b]Likes[/b]:
    [list]
    [*][b]Life[/b]: It's a basic like and something that she has learned to love the moment she was able to escape from the hell she once lived. Life is a beautiful thing and no matter what is done to her or to those around her, she will always love life.
    [*][b]Dreams[/b]: These are a way for her to escape from the life that, even though she loves, she always needs a break from. Sometimes, these dreams are beautiful and peaceful; other times, they can be scary and fearful, but never deter her.
    [*][b]Spirituality[/b]: This is something that she has grown connected to over her life and something she appreciates being there for her. She can look to the souls of the past, present, and future for guidance in her life and never feels alone.
    [/list]
    [b]Dislikes[/b]:
    [list]
    [*][b]Stupidity[/b]: There is nothing more annoying to her than those that are express stupidity on a daily basis or are just outright stupid. It wrecks her nerves and she hates it when they speak up to try and get a word or two in that are typically never helpful.
    [*][b]Bad Memories[/b]: She has had a lot of bad memories in her life, all of which are ones that she wishes to never remember again. They are things that remind her too much of what could have happened if she had never left the place that kept her trapped.
    [*][b]People[/b]: Despite loving people, there are moments where she dislikes them as well, especially when they're being overly stupid. For the most part, however, it has been men that have made her dislike people and even have a slight fear of them, though she has since grown out of the fear.
    [/list]
    [b]Motivations[/b]:
    [list]
    [*][b]Happiness[/b]: The only thing Kanix has ever wanted in her life was a form of happiness, something that could keep her eternally happy. With as bad of a life as she's had, she's never truly felt happiness and it has now become something she strives for.
    [*][b]Family[/b]: Family has always meant something to Kanix, even from when she was a little girl just fresh out of her bad past. She has grown attached to her family and only wishes the best for them as they continue their lives just like she does.
    [*][b]Love[/b]: She strives for love, something that she had been neglected for fourteen years of her life and had barely gotten as of recent. The love another, the care for her they would show, that's something she looks for and hopes one day to have again.
    [/list]
    [b]Fears[/b]:
    [list]
    [*][b]Death[/b]: She has died once before, died nearly another time, and it slowly has become something she fears to experience again. It's a terrible thing and it's something she doesn't want anyone to experience, but knows it's a part of life.
    [*][b]Heartbreak[/b]: Often a heartbreaker, herself, Kanix fears the day that her future lover leaves her for another person because of the attachment she will grow for them. She does not want to experience the heartache that comes with losing someone that she loves and holds dear to her heart.
    [*][b]Loss[/b]: It isn't loss in general that she fears, but rather, she fears losing someone that is close to her, like a family member. They are people she has grown close to and people that she doesn't wish harm to, people that she absolutely loves and doesn't want to see die.
    [/list]
    </div><div style="background-color:#00b6a6;font-size:10pt;color:#bbf5d6;padding:3px;">APPEARANCE</div><div style="background-color:#ffffff;height:140px;overflow:auto;font-family:calibri;font-size:7pt;padding:1px;">As a woman of comparatively old age, she is considerably stout and voluptuous, even for the height she stands at. Being only five feet and one inch, Mitsuki isn't much taller than the average thirteen- or fourteen-year-old girl. She has wide hips and a large bust, but the added muscularity to her stature takes away from the definitive nature of these assets. Her once snow-white skin has since turned a dark brown from the life of a "savage" and the days she's spent on Tetsukazu. In spite of the uniqueness of the woman, it isn't the short height or the definitive assets, it's the scars that cover her body. From head-to-toe, the woman has some sort of scar that mars a section of her bodice that has an interesting story behind it. Over her torso is a set of scars: one is located on the left side of her abdomen in a large patch of paler skin, another disguised by the Sabertooth tattoo, and a third down her sternum. Various scars of scratches and cuts can be found over her arms and legs, and even on her backside along her hips, shoulders, and spine.

    Mitsuki's facial features mimic that of a heart shape, the "heart" being created by her hairline down to the point of her chin. She has large, "owl-like" eyes that, even though they are hazy blue from their lack of sight, seemingly hold a world of knowledge in them. Her nose is short and slender, a very "button"-nose like feature that looks like it could have been tweaked and played with a few times by her grandma. Perfectly shaped lips, of a well-defined cupid's bow and fatter bottom lip, settle precisely below her "button" nose. High cheek bones accentuate her large eyes, giving her a sense of a never-ending smile despite there being no smile. Curved, neatly groomed, black eyebrows finish off her features, with a set of scars on her cheeks that look like tears had carved them. However, her most defining feature is not the scars on her body or the pretty face, it's the mane-like, white hair that goes down to her hips in clumps of large curls.

    Having been raised in a native Fiorian tribe, Mitsuki typically isn't one to wear a lot of clothing, especially during the hotter seasons. Naturally, she can be found wearing a sort of broadcloth to cover her groin and a bone necklace to cover her breasts. Lately, however, she has been more known to wear elaborate dresses of the blue color that have some sort of accent color with. She typically never wears shoes; even when a place requires her to wear shoes, she'll somehow manage to slip through without having to wear them. Clothing is definitely not her forte, but when she does wear something nice, it's typically elaborate and very "royal-like." Mitsuki is someone who embraces her native heritage, preferring to get closer to nature by wearing less clothes. This is why it's often very hard to find her in very much clothing anyway, as it's something she has grown used to without.</div>[/td]
    [/tr]
    [/table]
    <div style="font-family:courier new;font-size:7pt;text-align:center;">[color=#00b6a6]OTHER CHARACTERS[/color] Ahmoria Mayy, Elspeth Abbott, Marceline Anicetus
    [color=#00b6a6]SIGNED,[/color] Marshy</div>[/td]
    [/tr]
    [/table]
    <div style="font-size:6pt;color:#cccccc;letter-spacing:-1px;text-align:center;">MADE BY ★MEULK OF GS</div></div>
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    Private Re: Storage

    Post by Guest 15th August 2016, 7:23 am

    Magic Template:

    LADY OF THE LAKE
    LOST CASTER MAGIC

    Description: Our world as we know it was not what it used to be in the Beginning; no, in the Beginning, the world was far more fragile. In the Beginning, Earthland was nothing more than empty space in the galaxy of stars that now shine down on it.

    Before all had been created, there were two beings who resided in the galaxy of stars, known as Tepeu and Gucumatz (Feathered Serpent). They sat together on a daily basis, conversing and thinking with each other, and whatever they thought of came into being. These two gods thought of Earthland, and Earthland came into being; they thought of trees, the sky, animals, etc, and each came into being. Yet, as they gazed upon their creations, the two gods realized that none of these beings were able to praise them. So, in compensation of the creatures that could not praise them for their great deeds, they made beings of clay. However, these beings of clay fell apart when they were wet; thus, they made the beings out of wood. Except, these creatures made out of wood were far more destructive than what they were hoping for them to be.

    In the end, the gods sent out a great flood to cleanse the world of the wretched beings, so that they may start anew. They called for help afterward, and Mountain Lion, Coyote, Parrot, and Crow gathered to help Tepeu and Gucumatz fashion nien new beings. These nine beings performed well in the world of Tepeu and Gucumatz and became known as the Nine Dragons.

    Each dragon belonged to a certain element and only that dragon knew how to wield the element they had been given. Only the dragon of fire knew how to properly wield the destructive forces of the element of fire and was given the name, Xiuhcoatl. The dragon of poison knew only how to wield the powers of poison, as well as how to mend and cure its ailments, and was given the name Attor. Each wind that passes through Earthland is due to the dragon of the wind, who had been given the name of Ehecatl. Every roll of thunder and flash of lightning was the cause of the great dragon who controlled such creation, Barak. Earth lives each and every day by the means of the dragon who controls the dirt and soil of the world, Aatos. All minerals below the earth's landscape was that of the metallic dragon's doing, who's name was Zilar.

    The flurries and snows of the harsh winters and colder seasons are due to the wickedness of Morana, dragon of ice. Shadows that fill the world are gifts from Senka, the dragon who was given the right to control all things dark. Yet, there was another who opposed Senka, and it is he who controls the light of the world, Diya, the dragon of light. All things were as they were meant to be, but as Tepeu and Gucumatz watched the world grow in splendor, they noticed something missing. Earthland lacked rain and sources of water to allow the oceans to fill the land with what it needed most, so they thought. When they thought a new being was fashioned into the world, one who mimicked the features of Gucumatz, the feathered serpent. She was the one who led the world into its new phases, the creation who controlled the waters of Earthland, Naida.

    Naida was a beautiful dragon, who loved the Earthland dearly, and did not want to see it perish by means of other creations. So, she went out in search of someone who could learn her magic, who had the same passion as she had in her. That someone happened to be the young Fairy Tail guild master, Kanix Laspor, who was raised in and cherished Earthland's nature. Seeing the spark of love that the shamaness had for the world, despite her inability to see it, Naida taught her the magic. Each day the duo would gather at a location where the water was abundant and each day, she would teach her pupil something new. Before long, Kanix was able to wield simple streams of water and manipulate them however she wished to. The dragoness was impressed with her students ability to learn quickly, and as a result, bestowed all of her power onto her in the form of a lacrima.

    With this lacrima, Kanix had been given all of that which the dragon of water was able to do, from the measly control of water to the advanced tactics. She could walk on water without effort, freeze and boil it just by looking at the source, and bend people to her will. It was an endless amount of power that had been given to her, but she knew that it could only be used for good. So, under the will of the dragon, Naida, she promised that no matter what it was, she would only use the magic for good. Kanix would wield it, practice it, make it grow stronger so that Naida could be proud of her successor in the end. The world needed her as its new guardian and she would use this magic to make sure that it prospered and grew. As long it was only good intentions in her head, she would be allowed to wield the powers of the water dragon.
    Strengths:

    • Water Dragon Slayer magic is 50% stronger against Earth-type magics, able to turn dirt into mud and clay into muck
    • As per tradition, Water Dragon Slayer magic is 50% stronger against Fire-type magics, easily able to negate its effects
    • A very volatile magic in that it is versatile with its spells, able to boil and freeze any type of water, including that which is inside a person

    Weaknesses:

    • Like all Water-type magics, Water Dragon Slayer magic is 50% weaker against other types of water magic, as it can be manipulated by other water mages
    • Nature-type magics are 50% stronger against Water Dragon Slayer magic, able to absorb its liquid content
    • Lightning-type magics, including Slayer magics, are 50% stronger against Water Dragon Slayer magic
    • Such is the YinYang for this magic, that Earth-type magics are also 50% stronger to Water Dragon Slayer magic, capable of absorbing the water

    Lineage:
    Blessed by the Fourth Wall:
    Unique Abilities:

    • Aura of the Moon: When the moon rises to its next full or new stage, the earth, the sun, and the moon all align on what is considered a line in the planetary space. During this time, the push and pull of the ocean's tides become stronger and possibly even a tad bit larger. In the case of the user's own water, the spells become more prone to destruction and collateral damage than any other time. Thus, during a full or new moon, the user's magic becomes 50% stronger against all types of magic, including other Slayer magics. However, the effects of the moon remain, even when it is not visible in the sky; thus, during any stage, minus the new and full, damage is increased by 35%.
    • Purification: As the successor of the dragon who once held this magic, the user is able to purify all contaminated water with their own. If the user is hit by a water spell that is contaminated by another substance, the substance is removed and it becomes less volatile. In the instance of poison, the spell becomes so watered down that the poisonous effects no longer apply to the user. Likewise, the user can manipulate a person's body (as we are made up of 75% water) to remove any status effects from the magi around them if they have been contaminated. This can only work once every 4 posts, and can only work on a max of 5 people at a time in a vicinity of 15 meters (+15 for every rank above D). Damage of the purified waters (e.g. poison spells) are reduced by 50% since they no longer contain liable contents. Upon the purification of these spells, the user is then capable of consuming them for the normal amount of MP, unless they are not turned to pure water.
    • Hydromancy: The divinity of this magic allows for the user to connect to the spiritual dragon that had birthed this original magic. When the connection between student and teacher has been made, it grants the user the ability to use water in whichever way they wish. This includes the ability to use water as a means of seeing in the past, present, and future or to provide help with a problem at hand. If the user is to use this ability to see into the present, they may use it to dodge a single spell once every 5 posts. Should the user use it to see into the future, they may only see figments of a vision, in which people will have blurred faces (unless it is a person they knew beforehand) and words cannot be heard. To see into the past, the user must have known the person, or event, to begin with, and must have permission from the person to see into their past. Any other means to see things via higher intelligence is beyond the capability of the user and cannot be done.
    • Sanguinarian Control: Due to the user's ability to manipulate all kinds of water, except that of God and Demon Slayer, they are able to do what is called "blood bending." Blood bending allows for the user to control the movements and actions of their opponents or any being they happen to wish to control. Because of a creature's body being made up of 75% of water, this means that the user can easily manipulate the water inside said being to control them. Likewise, this ability gives the user the capability to create and manipulate any kind of blood; they are not limited in their resources. If the user plans on controlling a living being during combat (i.e. PvP or on a mission), they are only able to manipulate them for three full posts. During the three posts that the user controls them, the opponent is stunned for the first post, on the second, they're given limited mobility, and the third, they can freely move, though, may occasionally feel a loss of control. Afterward, this is sent into a five post cooldown, but outside of combat, the user is able to do as they please with manipulating blood as long as they have OOC permission from the other player.
    • Water Mimicry: In the case of Water Mimicry, the user is capable of turning their physical body into a mass of water. This allows for spells and physical attacks (except for lightning spells) to pass through them without truly harming them; however, the form can only be sustained for a single post. Once the user has taken on and used this form for what it was for, the ability goes on cooldown for three posts. If the user is not using this ability during combat (i.e. PvP or on a mission), their body automatically assumes the water mimicry. Meaning, the user's body is constantly that of a mass of water, where they cannot be harmed by attacks unless the attack instigates a duel between the assailant and the user. The user can still be physically touched by other people, so long as the action of the other person is not an assault on them. Unfortunately, if a spell were to attack the senses of the user, this ability is rendered useless to those types of spells.


    Slayer Buffs:

    MEL @ ADOXOGRAPHY


    Code:
    <div align="center"><div style="width:450px;padding-top:30px;background:#03162a;"><div style="margin-top:-19px;margin-left:50px;float:left;padding:7px;height:30px;background:#03162a;font-family:lucida calligraphy;font-size:29px;line-height:30px;color:#024451;text-shadow:1px 1px 1px #00b6a6;text-align:left;">LADY OF THE LAKE</div><div style="width:450px;height:11px;background:#024451;border-bottom:4px solid #00b6a6;"></div><div style="padding:30px;font-family:times new roman;color:#18ead7;font-size:11px;text-align:justify;line-height:15px;"><div style="font-family:lucida handwriting;font-size:15px;color:#024451;text-shadow:1px 1px 1px #00b6a6;text-align:center;">LOST CASTER MAGIC</div>
    [color=#bbf5d6][b]Description[/b][/color]: Our world as we know it was not what it used to be in the Beginning; no, in the Beginning, the world was far more fragile. In the Beginning, Earthland was nothing more than empty space in the galaxy of stars that now shine down on it.

    Before all had been created, there were two beings who resided in the galaxy of stars, known as Tepeu and Gucumatz (Feathered Serpent). They sat together on a daily basis, conversing and thinking with each other, and whatever they thought of came into being. These two gods thought of Earthland, and Earthland came into being; they thought of trees, the sky, animals, etc, and each came into being. Yet, as they gazed upon their creations, the two gods realized that none of these beings were able to praise them. So, in compensation of the creatures that could not praise them for their great deeds, they made beings of clay. However, these beings of clay fell apart when they were wet; thus, they made the beings out of wood. Except, these creatures made out of wood were far more destructive than what they were hoping for them to be.

    In the end, the gods sent out a great flood to cleanse the world of the wretched beings, so that they may start anew. They called for help afterward, and Mountain Lion, Coyote, Parrot, and Crow gathered to help Tepeu and Gucumatz fashion nien new beings. These nine beings performed well in the world of Tepeu and Gucumatz and became known as the Nine Dragons.

    Each dragon belonged to a certain element and only that dragon knew how to wield the element they had been given. Only the dragon of fire knew how to properly wield the destructive forces of the element of fire and was given the name, Xiuhcoatl. The dragon of poison knew only how to wield the powers of poison, as well as how to mend and cure its ailments, and was given the name Attor. Each wind that passes through Earthland is due to the dragon of the wind, who had been given the name of Ehecatl. Every roll of thunder and flash of lightning was the cause of the great dragon who controlled such creation, Barak. Earth lives each and every day by the means of the dragon who controls the dirt and soil of the world, Aatos. All minerals below the earth's landscape was that of the metallic dragon's doing, who's name was Zilar.

    The flurries and snows of the harsh winters and colder seasons are due to the wickedness of Morana, dragon of ice. Shadows that fill the world are gifts from Senka, the dragon who was given the right to control all things dark. Yet, there was another who opposed Senka, and it is he who controls the light of the world, Diya, the dragon of light. All things were as they were meant to be, but as Tepeu and Gucumatz watched the world grow in splendor, they noticed something missing. Earthland lacked rain and sources of water to allow the oceans to fill the land with what it needed most, so they thought. When they thought a new being was fashioned into the world, one who mimicked the features of Gucumatz, the feathered serpent. She was the one who led the world into its new phases, the creation who controlled the waters of Earthland, Naida.

    Naida was a beautiful dragon, who loved the Earthland dearly, and did not want to see it perish by means of other creations. So, she went out in search of someone who could learn her magic, who had the same passion as she had in her. That someone happened to be the young Fairy Tail guild master, Kanix Laspor, who was raised in and cherished Earthland's nature. Seeing the spark of love that the shamaness had for the world, despite her inability to see it, Naida taught her the magic. Each day the duo would gather at a location where the water was abundant and each day, she would teach her pupil something new. Before long, Kanix was able to wield simple streams of water and manipulate them however she wished to. The dragoness was impressed with her students ability to learn quickly, and as a result, bestowed all of her power onto her in the form of a lacrima.

    With this lacrima, Kanix had been given all of that which the dragon of water was able to do, from the measly control of water to the advanced tactics. She could walk on water without effort, freeze and boil it just by looking at the source, and bend people to her will. It was an endless amount of power that had been given to her, but she knew that it could only be used for good. So, under the will of the dragon, Naida, she promised that no matter what it was, she would only use the magic for good. Kanix would wield it, practice it, make it grow stronger so that Naida could be proud of her successor in the end. The world needed her as its new guardian and she would use this magic to make sure that it prospered and grew. As long it was only good intentions in her head, she would be allowed to wield the powers of the water dragon.
    [color=#bbf5d6][b]Strengths[/b][/color]:
    [list]
    [*]Water Dragon Slayer magic is 50% stronger against Earth-type magics, able to turn dirt into mud and clay into muck
    [*]As per tradition, Water Dragon Slayer magic is 50% stronger against Fire-type magics, easily able to negate its effects
    [*]A very volatile magic in that it is versatile with its spells, able to boil and freeze any type of water, including that which is inside a person
    [/list]
    [color=#bbf5d6][b]Weaknesses[/b][/color]:
    [list]
    [*]Like all Water-type magics, Water Dragon Slayer magic is 50% weaker against other types of water magic, as it can be manipulated by other water mages
    [*]Nature-type magics are 50% stronger against Water Dragon Slayer magic, able to absorb its liquid content
    [*]Lightning-type magics, including Slayer magics, are 50% stronger against Water Dragon Slayer magic
    [*]Such is the YinYang for this magic, that Earth-type magics are also 50% stronger to Water Dragon Slayer magic, capable of absorbing the water
    [/list]
    [color=#bbf5d6][b]Lineage[/b][/color]:
    [spoiler="Blessed by the Fourth Wall"]
    [center][size=12][color=#00b6a6][b][u]Blessed by the Fourth Wall[/u][/b][/color][/size][/center]

    [color=#bbf5d6][b]Description[/b][/color]: The ancestor in here could have turned into a god, but nooooo, he had to preserve the fabric of reality or something. For this lineage, this ancestor, known as the One Who Got Close, is the only one to have found the Fourth Wall of the world, giving himself the chance to break it and ascend to the heights that are unknown, basically, us. However, when told by the wall that breaking it would sacrifice everyone else in the world, the noble goody-two-shoes chose to stop himself instead and as a result, he was blessed by the Fourth Wall. This blessing would go down to his bloodline and now you, oh lucky guy, are one of his kin.
    [color=#bbf5d6][b]Ability[/b][/color]: The Fourth Wall respects the user's bloodline and has given those of it the Glimpse, the ability to see what the user should not be able to see. Of course, to respect the purpose of the Fourth Wall, the user can only see one "Thing" at a time.  Such as a snippet from a magic or character app (See 2 strengths or 2 weaknesses,  see 2 likes or 2 dislikes,  and so on.),  or from another post to know someone is for example pursuing them or that someone is going to make a certain attack on them within the current post.
    [color=#bbf5d6][b]Usage[/b][/color]: 5 post cooldown between uses.[/spoiler]
    [color=#bbf5d6][b]Unique Abilities[/b][/color]:
    [list]
    [*][color=#bbf5d6][b]Aura of the Moon[/b][/color]: When the moon rises to its next full or new stage, the earth, the sun, and the moon all align on what is considered a line in the planetary space. During this time, the push and pull of the ocean's tides become stronger and possibly even a tad bit larger. In the case of the user's own water, the spells become more prone to destruction and collateral damage than any other time. Thus, during a full or new moon, the user's magic becomes 50% stronger against all types of magic, including other Slayer magics. However, the effects of the moon remain, even when it is not visible in the sky; thus, during any stage, minus the new and full, damage is increased by 35%.
    [*][color=#bbf5d6][b]Purification[/b][/color]: As the successor of the dragon who once held this magic, the user is able to purify all contaminated water with their own. If the user is hit by a water spell that is contaminated by another substance, the substance is removed and it becomes less volatile. In the instance of poison, the spell becomes so watered down that the poisonous effects no longer apply to the user. Likewise, the user can manipulate a person's body (as we are made up of 75% water) to remove any status effects from the magi around them if they have been contaminated. This can only work once every 4 posts, and can only work on a max of 5 people at a time in a vicinity of 15 meters (+15 for every rank above D). Damage of the purified waters (e.g. poison spells) are reduced by 50% since they no longer contain liable contents. Upon the purification of these spells, the user is then capable of consuming them for the normal amount of MP, unless they are not turned to pure water.
    [*][color=#bbf5d6][b]Hydromancy[/b][/color]: The divinity of this magic allows for the user to connect to the spiritual dragon that had birthed this original magic. When the connection between student and teacher has been made, it grants the user the ability to use water in whichever way they wish. This includes the ability to use water as a means of seeing in the past, present, and future or to provide help with a problem at hand. If the user is to use this ability to see into the present, they may use it to dodge a single spell once every 5 posts. Should the user use it to see into the future, they may only see figments of a vision, in which people will have blurred faces (unless it is a person they knew beforehand) and words cannot be heard. To see into the past, the user must have known the person, or event, to begin with, and must have permission from the person to see into their past. Any other means to see things via higher intelligence is beyond the capability of the user and cannot be done.
    [*][color=#bbf5d6][b]Sanguinarian Control[/b][/color]: Due to the user's ability to manipulate all kinds of water, except that of God and Demon Slayer, they are able to do what is called "blood bending." Blood bending allows for the user to control the movements and actions of their opponents or any being they happen to wish to control. Because of a creature's body being made up of 75% of water, this means that the user can easily manipulate the water inside said being to control them. Likewise, this ability gives the user the capability to create and manipulate any kind of blood; they are not limited in their resources. If the user plans on controlling a living being during combat (i.e. PvP or on a mission), they are only able to manipulate them for three full posts. During the three posts that the user controls them, the opponent is stunned for the first post, on the second, they're given limited mobility, and the third, they can freely move, though, may occasionally feel a loss of control. Afterward, this is sent into a five post cooldown, but outside of combat, the user is able to do as they please with manipulating blood as long as they have OOC permission from the other player.
    [*][color=#bbf5d6][b]Water Mimicry[/b][/color]: In the case of [i]Water Mimicry[/i], the user is capable of turning their physical body into a mass of water. This allows for spells and physical attacks (except for lightning spells) to pass through them without truly harming them; however, the form can only be sustained for a single post. Once the user has taken on and used this form for what it was for, the ability goes on cooldown for three posts. If the user is not using this ability during combat (i.e. PvP or on a mission), their body automatically assumes the water mimicry. Meaning, the user's body is constantly that of a mass of water, where they cannot be harmed by attacks unless the attack instigates a duel between the assailant and the user. The user can still be physically touched by other people, so long as the action of the other person is not an assault on them. Unfortunately, if a spell were to attack the senses of the user, this ability is rendered useless to those types of spells.
    [/list]

    [spoiler="Slayer Buffs"]
    [list]
    [*]10% Buff to physical stats (strength, speed etc)
    [*]10% Buff to senses (hearing, smell etc)
    [*]The ability to enter force after consuming enough of the element
    [*]The ability to consume their element to regain MP
    [*]A resistance to their element shown by the following chart:
    [list]
    [*]2 ranks above: 0%
    [*]1 rank above: 10%
    [*]Same rank: 25%
    [*]1 rank below: 30%
    [*]2 ranks below: 50%
    [/list]

    [/list]
    [/spoiler]

    <img style="max-width:390px;" src="http://tinyurl.com/hk735ob"></div></div><a href="http://adoxographyv2.boards.net/user/529"><div style="font-family:calibri;font-size:8px;letter-spacing:3px;">MEL @ ADOXOGRAPHY</div></a></div>

    D Rank


    Storage Tumblr_m9pbtk2XyF1rfr4i6o1_500

    Name: Ice Claws
    Rank: D
    Type: Water, Slayer, Offensive, Ice
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Freeing water from the air molecules, a user can gather a small amount of the liquid onto all four of their fingers and their thumb. The water can then be manipulated into a solid creation of ice, mimicking that of claws on the tips of the user's hand. These claws can remain on the user's fingers to boost their melee damage by 50% of its normal damage or used as throwing stars. If the claws are discharged at an opponent, they will deal normal spell rank damage + 75% due to their sharpness. Once they are flung off the user's fingers, the user can recall them in order to use them again for the duration of the spell. While miniscule in nature, the claws help the user to pierce the skin of their opponent and otherwise, deal greater melee damage. However, they only have a distance of 20 meters when used as throwing stars and require close combat if they remain on the user's hand.
    Strengths:

    • Lightweight; meaning, that they do not hinder the user's speed when used as an unnatural form of weapon
    • When used as throwing stars, the damage between the 5 claws is divided by their amount to total 20 HP (i.e. 4HP per claw)
    • An extended range than the normal 15 meters for D-rank spells allows for the user to fight at a more efficient distance

    Weaknesses:

    • If used as a means to boost melee damage, it requires close combat for the user to be able to efficiently use them
    • Ice mages or other Water mages are able to manipulate the state of the claws and either shatter them or reduce them to water
    • Due to the ice being weak against Earth-type magics, the claws may shatter when in contact with hard surfaces
    • Accuracy is not proficient when dealing with small "missile"-like objects, thus total damage may not be dealt.



    Storage Tumblr_mt6hqmqBkN1rfr4i6o1_500

    Name: Ice Ramp
    Rank: D
    Type: Water, Slayer, Supportive, Ice
    Duration: Instant
    Cooldown: 2 posts
    Description: Drawing water from a source or manipulating the water in which snow and ice is made from, the user can create a ramp. This ramp allows for a quicker travel during combat and as a means to avoid oncoming spells that may be harder to dodge. When summoned, the ramp will appear underneath the user, lifting them up 2 meters off the ground and propelling itself in any direction. The user can be transported via this ramp in any direction, so long as it is in a distance of 20 meters or less at a speed of 10mps. Likewise, the ramp can be used to move allies out of harm's way when necessary, all the user has to do is summon the ramp underneath the ally. If it's summoned under an ally, however, the ramp must be manipulated by the user rather than on its own. As a result, this leaves the user open to attacks by opponents who have now focused their attention on the user.
    Strengths:

    • This ramp can transport a user or a;ly of the user in any direction up to 20 meters away from their original position
    • Raising the user or ally off the ground by 2 meters, it helps to avoid any oncoming spells that may have been more difficult to avoid on foot
    • While weak against certain things, ice is a lot harder to break via other forms of magic, resulting in a difficult victory

    Weaknesses:

    • Ice mages and Water mages are capable of reversing the actions of the ramp and bringing it back toward them
    • The ramp isn't all that high off the ground; thus, some spells may not be avoidable at all or near impossible to avoid
    • Because the ice technically isn't in its natural liquid form anymore, Fire mages deal 50% more in damage to it
    • The ramp can only be summoned if the user has a source of water near or with them and cannot be summoned out of thin air



    Storage Waterbending-GIF-36

    Name: Water Whip
    Rank: D
    Type: Water, Slayer, Offensive
    Duration: 3 posts
    Cooldown: 4 posts
    Description: If a water source is near or with the user even if its just water in the air, the user can create what is called a water whip. This whip works similarly to any manmade whips, the only thing different about this whip is that it's made from water. It deals natural spell rank damage, but the shock of its sting can deal an additional 75% in damage to an opponent. Likewise, the whip can be used to tie an opponent up, so that they are unable to move, resulting in a 1 post stun. The whip also has a flexible range, able to extend from just a few feet all the way to 15 meters in length. However, it can be easily dodged as it is thin; simply ducking or sidestepping the attack will do with avoiding it. What has to be watched out for is the sharp tip of the water, which can sting and break into an opponent's skin
    Strengths:

    • Flexible in range, allowing for the user to change the length of it if the opponent is at a longer distance than them
    • The sharpness of the water deals an additional 75% in damage if the opponent is captured by the whip
    • If entangled in the strength of the whip, an opponent can be stunned to an upwards of one post when caught

    Weaknesses:

    • Water mages are able to manipulate the whip and freeze a part of it to capture the user instead of themselves
    • The 75% of damage may not always be done if the opponent is not touched by the sharp edges of the whip
    • An opponent will not be stunned by the whip if they are not entangled in the length of the watery weapon
    • Earth magic is more effective against the water than other types of magic, able to simply soak the whip up



    Storage Tumblr_inline_mshor58ieP1qz4rgp

    Name: Water Jet
    Rank: D
    Type: Water, Slayer, Supportive
    Duration: Instant
    Cooldown: 2 posts
    Description: As a means of another quick transportation, the user can utilize water in a way that allows them to jet across areas. However, for the user to be able to do such a thing, they must be in or on water or have a form of it with them. Unfortunately, with this spell, only the user is able to move from one location to the next and not an ally. More so, the water jet can only reach a max range of 15 meters (at a speed of 7.5mps) in all directions rather than the normal 20 meters. The jet can be broken into "pieces" by cutting it half or otherwise damaging it to negate its effects on the user. It does not deal any damage to another magus, so if the user runs them over, they might just swallow or inhale a bit of water. This ability can be used whenever and wherever when not in combat against another mage and does not have a range in this state.
    Strengths:

    • It can easily transport the user from one place to the next in any direction, so long as it is only 15 meters away
    • It's really awesome looking, so opponents might be awestruck by the fact their enemy can travel in such an awesome way
    • While it doesn't deal damage, it can potentially drown someone if they're trapped in the jet of water

    Weaknesses:

    • As stated earlier, the spell doesn't deal any damage to an opponent, at most they'll just choke on water if they're run over
    • The spell has a rather short range compared to the other spells of its rank, maxing at a total of 15 meters
    • It can be chopped up into pieces, which results in the spell being negated and the user falling on their ass
    • Not very efficient during combat, may result in faulty workings and not proficiently transfer the user to their wanted location

    JUNIER of Adox


    Code:
    <div align="center"><div style="border:none;border-top-right-radius:20px;border-top-left-radius:20px;background-color:#18ead7;width:150px;margin-left:-162px;font:15px lucida handwriting;text-align:center;text-transform:uppercase;padding:5px;color:#024451;letter-spacing:1px;">D Rank</div>
    <div style="padding:10px;font:11px times new roman;color:#00b6a6;text-align:justify;background-color:#03162a;border:1px solid #bbf5d6;width:300px;margin-top:-20px;">
    [center][img(250px,125px)]http://66.media.tumblr.com/tumblr_m9pbtk2XyF1rfr4i6o1_500.gif[/img][/center]

    [b]Name:[/b] Ice Claws
    [b]Rank:[/b] D
    [b]Type:[/b] Water, Slayer, Offensive, Ice
    [b]Duration:[/b] 3 posts
    [b]Cooldown:[/b] 4 posts
    [b]Description:[/b] Freeing water from the air molecules, a user can gather a small amount of the liquid onto all four of their fingers and their thumb. The water can then be manipulated into a solid creation of ice, mimicking that of claws on the tips of the user's hand. These claws can remain on the user's fingers to boost their melee damage by 50% of its normal damage or used as throwing stars. If the claws are discharged at an opponent, they will deal normal spell rank damage + 75% due to their sharpness. Once they are flung off the user's fingers, the user can recall them in order to use them again for the duration of the spell. While miniscule in nature, the claws help the user to pierce the skin of their opponent and otherwise, deal greater melee damage. However, they only have a distance of 20 meters when used as throwing stars and require close combat if they remain on the user's hand.
    [b]Strengths:[/b]
    [list]
    [*]Lightweight; meaning, that they do not hinder the user's speed when used as an unnatural form of weapon
    [*]When used as throwing stars, the damage between the 5 claws is divided by their amount to total 20 HP (i.e. 4HP per claw)
    [*]An extended range than the normal 15 meters for D-rank spells allows for the user to fight at a more efficient distance
    [/list]
    [b]Weaknesses:[/b]
    [list]
    [*]If used as a means to boost melee damage, it requires close combat for the user to be able to efficiently use them
    [*]Ice mages or other Water mages are able to manipulate the state of the claws and either shatter them or reduce them to water
    [*]Due to the ice being weak against Earth-type magics, the claws may shatter when in contact with hard surfaces
    [*]Accuracy is not proficient when dealing with small "missile"-like objects, thus total damage may not be dealt.
    [/list]
    [hr]
    [center][img(250px,100px)]http://25.media.tumblr.com/b0b4fd13af4a021cd5df8c90af61a5c4/tumblr_mt6hqmqBkN1rfr4i6o1_500.gif[/img][/center]

    [b]Name:[/b] Ice Ramp
    [b]Rank:[/b] D
    [b]Type:[/b] Water, Slayer, Supportive, Ice
    [b]Duration:[/b] Instant
    [b]Cooldown:[/b] 2 posts
    [b]Description:[/b] Drawing water from a source or manipulating the water in which snow and ice is made from, the user can create a ramp. This ramp allows for a quicker travel during combat and as a means to avoid oncoming spells that may be harder to dodge. When summoned, the ramp will appear underneath the user, lifting them up 2 meters off the ground and propelling itself in any direction. The user can be transported via this ramp in any direction, so long as it is in a distance of 20 meters or less at a speed of 10mps. Likewise, the ramp can be used to move allies out of harm's way when necessary, all the user has to do is summon the ramp underneath the ally. If it's summoned under an ally, however, the ramp must be manipulated by the user rather than on its own. As a result, this leaves the user open to attacks by opponents who have now focused their attention on the user.
    [b]Strengths:[/b]
    [list]
    [*]This ramp can transport a user or a;ly of the user in any direction up to 20 meters away from their original position
    [*]Raising the user or ally off the ground by 2 meters, it helps to avoid any oncoming spells that may have been more difficult to avoid on foot
    [*]While weak against certain things, ice is a lot harder to break via other forms of magic, resulting in a difficult victory
    [/list]
    [b]Weaknesses:[/b]
    [list]
    [*]Ice mages and Water mages are capable of reversing the actions of the ramp and bringing it back toward them
    [*]The ramp isn't all that high off the ground; thus, some spells may not be avoidable at all or near impossible to avoid
    [*]Because the ice technically isn't in its natural liquid form anymore, Fire mages deal 50% more in damage to it
    [*]The ramp can only be summoned if the user has a source of water near or with them and cannot be summoned out of thin air
    [/list]
    [hr]
    [center][img(250px,141px)]http://recentlyheard.com/wp-content/uploads/2015/06/Waterbending-GIF-36.gif[/img][/center]

    [b]Name:[/b] Water Whip
    [b]Rank:[/b] D
    [b]Type:[/b] Water, Slayer, Offensive
    [b]Duration:[/b] 3 posts
    [b]Cooldown:[/b] 4 posts
    [b]Description:[/b] If a water source is near or with the user even if its just water in the air, the user can create what is called a water whip. This whip works similarly to any manmade whips, the only thing different about this whip is that it's made from water. It deals natural spell rank damage, but the shock of its sting can deal an additional 75% in damage to an opponent. Likewise, the whip can be used to tie an opponent up, so that they are unable to move, resulting in a 1 post stun. The whip also has a flexible range, able to extend from just a few feet all the way to 15 meters in length. However, it can be easily dodged as it is thin; simply ducking or sidestepping the attack will do with avoiding it. What has to be watched out for is the sharp tip of the water, which can sting and break into an opponent's skin
    [b]Strengths:[/b]
    [list]
    [*]Flexible in range, allowing for the user to change the length of it if the opponent is at a longer distance than them
    [*]The sharpness of the water deals an additional 75% in damage if the opponent is captured by the whip
    [*]If entangled in the strength of the whip, an opponent can be stunned to an upwards of one post when caught
    [/list]
    [b]Weaknesses:[/b]
    [list]
    [*]Water mages are able to manipulate the whip and freeze a part of it to capture the user instead of themselves
    [*]The 75% of damage may not always be done if the opponent is not touched by the sharp edges of the whip
    [*]An opponent will not be stunned by the whip if they are not entangled in the length of the watery weapon
    [*]Earth magic is more effective against the water than other types of magic, able to simply soak the whip up
    [/list]
    [hr]
    [center][img(250px,141px)]http://www.ytv.com/sites/default/files/tumblr_inline_mshor58ieP1qz4rgp.gif[/img][/center]

    [b]Name:[/b] Water Jet
    [b]Rank:[/b] D
    [b]Type:[/b] Water, Slayer, Supportive
    [b]Duration:[/b] Instant
    [b]Cooldown:[/b] 2 posts
    [b]Description:[/b] As a means of another quick transportation, the user can utilize water in a way that allows them to jet across areas. However, for the user to be able to do such a thing, they must be in or on water or have a form of it with them. Unfortunately, with this spell, only the user is able to move from one location to the next and not an ally. More so, the water jet can only reach a max range of 15 meters (at a speed of 7.5mps) in all directions rather than the normal 20 meters. The jet can be broken into "pieces" by cutting it half or otherwise damaging it to negate its effects on the user. It does not deal any damage to another magus, so if the user runs them over, they might just swallow or inhale a bit of water. This ability can be used whenever and wherever when not in combat against another mage and does not have a range in this state.
    [b]Strengths:[/b]
    [list]
    [*]It can easily transport the user from one place to the next in any direction, so long as it is only 15 meters away
    [*]It's really awesome looking, so opponents might be awestruck by the fact their enemy can travel in such an awesome way
    [*]While it doesn't deal damage, it can potentially drown someone if they're trapped in the jet of water
    [/list]
    [b]Weaknesses:[/b]
    [list]
    [*]As stated earlier, the spell doesn't deal any damage to an opponent, at most they'll just choke on water if they're run over
    [*]The spell has a rather short range compared to the other spells of its rank, maxing at a total of 15 meters
    [*]It can be chopped up into pieces, which results in the spell being negated and the user falling on their ass
    [*]Not very efficient during combat, may result in faulty workings and not proficiently transfer the user to their wanted location
    [/list]
    </div><div style="margin-top:4px;font:8px calibri;color:#c5edf8;text-transform:uppercase;letter-spacing:1px;">JUNIER of <a href="http://adoxographyv2.boards.net/user/52">Adox</a></div></div>
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    Private Re: Storage

    Post by Guest 15th August 2016, 7:38 am

    Posting Template:


    From the shell, a song of the sea
    Neither quiet nor calm, searching for love again
    Between the stones, between the storm, between belief

    1,028 words
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    notes
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    Code:
    <div align="center"><div style="width:399px;background-color:#03162a;border:5px solid #024451;padding:8px;"><div style="width:400px;height:300px;background-image:url(http://tinyurl.com/huvzhv7);">
    <div style="background-color:#03162a;text-transform:uppercase;letter-spacing:-1px;color:#024451;height:50px;overflow:hidden;margin-top:220px;"><div style="font:16px georgia;">From the shell, a song of the sea</div><div style="font:12px georgia;">Neither quiet nor calm, searching for love again</div><div style="font:13px georgia;letter-spacing:-.5px;">Between the stones, between the storm, between belief</div></div>
    </div></div><div style="width:415px;background-color:#024451;font:11px georgia;color:#024451;padding:5px;text-align:center;height:30px;"><div style="width:30%;background-color:#00b6a6;margin:2px 2px 2px 4px;padding:5px;float:left;">1,028 words</div><div style="width:29%;background-color:#00b6a6;margin:2px;padding:5px;float:left;"><a href="http://tinyurl.com/zmvh3ws" style="font:11px georgia;color:#024451;">outfit</a></div><div style="width:30%;background-color:#00b6a6;margin:2px;padding:5px;float:left;">tagged</div>
    </div><div style="width:405px;background-color:#03162a;padding:10px;"><div style="text-align:left;font:60px georgia;color:#024451;line-height:20px;margin:10px 0px -30px -15px;float:left;">“</div><div style="font-size:12px;font-family:georgia;text-align:justify;padding:8px;color:#18ead7;">Morbi ac placerat nisi. Donec venenatis dignissim sem mattis malesuada. Pellentesque sed dolor tellus. Quisque pharetra erat sit amet lacus accumsan mollis a eu justo. Sed eget nisl at neque dapibus faucibus vel non nibh. Nullam pulvinar, eros sed rutrum aliquet, elit arcu fringilla eros, nec viverra est est in turpis. Quisque pharetra viverra orci, sed dignissim erat ullamcorper sit amet. Morbi tortor nisi, pulvinar et sollicitudin sit amet, tempor in elit. Praesent tristique tortor ipsum, a pretium neque. Aenean scelerisque sagittis dictum. Duis urna neque, sollicitudin congue scelerisque in, suscipit id tortor. Cum sociis natoque penatibus et magnis dis parturient montes, nascetur ridiculus mus. Cras et eros sapien.<div style="text-align:center;font:60px georgia;color:#024451;line-height:20px;margin:20px -24px 0px 0px;float:right;">”</div></div></div><div style="width:415px;background-color:#024451;font:11px georgia;color:#18ead7;padding:5px;text-align:center;"><div style="background-color:#03162a;color:#024451;margin:2px;padding:5px;">notes</div><div style="background-color:#00b6a6;color:#bbf5d6;margin:2px;padding:5px;text-align:justify;">Pellentesque sed dolor tellus. Quisque pharetra erat sit amet lacus accumsan mollis a eu justo. Sed eget nisl at neque dapibus faucibus vel non nibh. Nullam pulvinar, eros sed rutrum aliquet, elit arcu fringilla eros, nec viverra est est in turpis.</div></div><div style="width:425px;text-align:right;font:16px helvetica;"><a href="http://adoxographyv2.boards.net/user/2">♥︎</a></div></div>

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