Caster or Holder: Caster
Description:
Naknight is a rather interesting magic that allows the user to use microscopic robots generated from within the body to reconstruct and/or build things around them to form weapons, armors and other useful technological devices. To some extent it almost isn't magic except that the nanites themselves are fueled by raw eternano and could be said to be almost metallic living lacrima.
The most basic form of transformation is to change the user's body into melee weapons to allow them to fight at close range with a lot more effectiveness. At the most complex this can entirely reconstruct the user's body into a new form like that of an animal or a dragon.
The user doesn't only transform themselves though. They can also reconstruct or build things around themselves such as forming turrets from the earth around them.
Strengths:
- Suitable for offense, defense and support
- Suitable for fighting both multiple people and single people
Weaknesses:
- Due to the nanites being microscopic robots most of the magic can be eaten by metal slayers
- Electric type magic is 25% extra effective against this magic
- Limited by the user's imagination and knowledge of what they are reconstructing/upgrading
Abilities/Powers:
- Weapon creation: The user is able to change his/her body into close ranged weaponry in order to enhance their physical strike capacity. At D, C and B rank this is equivalent to a weak rank weapon, at A and S this goes to strong, at H it goes to legendary. This could be something as sharpening the user's things to blades or as large as changing the user's entire arm into a giant hammer. At most the weapon can be 6ft in length.
- Map: A thin layer of near invisible nanites can be sent out over a large area. This area is 100m and increases by 100m every rank. This mist sends a message into the user's head that maps out the area. It will seep into buildings and other areas allowing for the mapping of the inside of buildings. However, they will not be able to easily identify what objects are merely that their are solid and non-solid objects. This mist costs no MP to activate and can remain indefinitely.
- Flight: The user can configure their body to form wings that have small thrusters attached allowing for the user to fly as fast as they can move on the ground.
- D rank 5/5:
- 1 Energy Cannon:
Type: Offensive
Description: With this the user constructs an energy cannon mounted or sometimes as part of the body. Normally this is either in the hand (think iron man) or shoulder mounted. This functions like a requip weapon. However, they do not have an active or passive. It merely fires off blasts of energy that does 7hp damage. The range of this is 60 meters and it covers this at 45 meters per second. It is a linear beam of energy that keeps going to its maximum range. The beam is 1m wide.
Strengths:- Gives the user a ranged option
- Linear beam means if targets are lined up it could hit multiple.
Weaknesses:- Linear beam so easy to dodge
- Collateral damage is quite likely
- If weapon receives 50hp damage it is destroyed
Durations: 3 posts
Cooldown: 4 posts- Gives the user a ranged option
- 2 Assault Mode:
Type: Support
Description: With this the user focuses and the nanites reconstruct the body giving it an enhancement of strength and speed of 30%. However, their defensive capability is reduced by 30%.
Strengths:- Increases strength and speed
Weaknesses:- Can only be used on self
- Reduces defense
- Cannot be used at same time as Survival Mode
Durations: 3 posts
Cooldowns: 4 posts- Increases strength and speed
- 3 Survival Mode:
Type: Support
Description: With this the user's defensive capability is enhanced by 30% meaning they can tank a lot more blows. However, their speed and strength are reduced by 15%.
Strengths:- Enhances defense
Weaknesses:- Cannot be used at same time as assault mode
- Reduces speed and strength
Durations 3 posts
Cooldown: 4 posts- Enhances defense
- 4 Nanite Needles:
Type: Offensive
Description: With this the user scatters nanites around an area where they form into small spheres that then extend a 5m long spikes on command. There are 10 such spikes and each will do 2hp damage. The nanites can be scattered around a 30m radius and the spikes extend at 20 meters per second. If the duration runs out before they are activated they activate automatically.
Strengths:- Useful for causing multiple wounds on a target or wounds on multiple targets
Weaknesses:- Each spikes does little damage
- Easy to hit allies or self
Duration: 2 posts/until triggered
Cooldown: 3 posts- Useful for causing multiple wounds on a target or wounds on multiple targets
- 5 Nanite Repair:
Type: Offensive
Description: The user uses nanites to repair damage on themselves or another person. This heals 20hp damage. The target must be within 60m. The nanites travel at 45m per second.
Strengths:- Heals a target
Weaknesses:- Single target
- Does not fix debuffs
Duration: Instant
Cooldown: Two posts- Heals a target
- Signature spells:
Last edited by Bass on 27th September 2017, 6:03 am; edited 26 times in total