Name: Primal Sea Gods Priestess Garb.
Rank: Artifact.
Type: Priestess Garb from the Primal Sea Cult.
Description:
The garb worn by the holy priestess of the Primal Sea god far to the shores in Ca=Elum, and while the garb would be one seen in Fiore as "Inappropriate" for a holy woman's garb to the ones that swim with the sleeping old one it is seen as a great honor and for some of the higher up priestesses they are given modified swimsuits by using the magic of Primal Sea God to allow for greater ease not only with water magic but for while in the water itself.
However Szeras own robes are different, due to the fact she is not only a higher priestess but also one chosen to go on a great pilgrimage she is also equipped with a heavily modified garb made using the very scales of the god itself. Truly it is no fools errand to go on this pilgrimage and Szeras knows this.
Strengths:
~ Allows for stronger use and ease of her water magic.
~ Makes fighting water with water a tougher job.
~ Allows for her to become stronger in her element.
Weaknesses:
~ While it does increase her strength with water the garb itself has no innate defensive bonuses and in itself cannot block damage.
~ Does not allow for greater ease fighting Lightning mages sadly.
~ Ice magic is the bane of her existence and the bonuses from this garb are no different.
~ Most of this items bonuses require her to be in water.
Abilities:
Rank: Artifact.
Type: Priestess Garb from the Primal Sea Cult.
Description:
- Appearance.:
The garb worn by the holy priestess of the Primal Sea god far to the shores in Ca=Elum, and while the garb would be one seen in Fiore as "Inappropriate" for a holy woman's garb to the ones that swim with the sleeping old one it is seen as a great honor and for some of the higher up priestesses they are given modified swimsuits by using the magic of Primal Sea God to allow for greater ease not only with water magic but for while in the water itself.
However Szeras own robes are different, due to the fact she is not only a higher priestess but also one chosen to go on a great pilgrimage she is also equipped with a heavily modified garb made using the very scales of the god itself. Truly it is no fools errand to go on this pilgrimage and Szeras knows this.
Strengths:
~ Allows for stronger use and ease of her water magic.
~ Makes fighting water with water a tougher job.
~ Allows for her to become stronger in her element.
Weaknesses:
~ While it does increase her strength with water the garb itself has no innate defensive bonuses and in itself cannot block damage.
~ Does not allow for greater ease fighting Lightning mages sadly.
~ Ice magic is the bane of her existence and the bonuses from this garb are no different.
~ Most of this items bonuses require her to be in water.
Abilities:
- Primals Blessing.:
Name: Primals Blessing.
Rank: C-Rank. (Scales to S-Rank.)
Duration: Passive.
Description: "Oh mighty god please protect me as I send these heathens in their insolence to the grave where you may judge their actions" The prayer of the high priest who blessed this garb with the power of the Primal Sea God allowing for any mage that dons it and uses water magic to receive a 15% boost to their water magics damage; however, should the mage be in the water or the garb itself at least be wet from a non-spell source that bonus is doubled to 30%.
Strengths:
~ Can greatly boost her damage.
~ Allows for her skill while in her preferred element to increase.
~ Can make her usual advantage in water much stronger.
Weaknesses:
~ While it does make her stronger in water it also requires her to be wet from non-spell related water (So no self casting dammit.)
~ Due to requiring her to be wet from water she is more prone to electricity.
~ The bonus is only at its strongest while she has water to keep herself wet.
~ An ice mage can deny her the bonus by freezing the water on her.
- Primals Wrath.:
Name: Primals Wrath.
Rank: C-Rank. (Scales to S-Rank.)
Duration: Passive.
Description: Rather than a blessing this garbs second ability comes in the form of the scales of the Primal Sea God itself used to make the garb. By infusing it with the scales not only while in water do the red lines glow a bright red but also the wearer gains a 30% Speed boost and with the grace of the scales power a minor 25% Bonus resistance to water magic.
Strengths:
~ Once more buffs her while she is in her primary element.
~ Allows for better combat VS someone that would turn her own element against her.
~ Is a strong buff to her speed for while she is in her element making her a more graceful swimmer.
Weaknesses:
~ Once more gives her an innate weakness to electricity.
~ This time she NEEDS to be in water to receive the bonuses for this passive.
~ Ice mages can possibly 100% shut down this passive if they freeze the water on her.
~ Also has the non-spell water requirement. (Once again no self-cast.)
Last edited by MugenKami on 1st December 2015, 8:13 am; edited 1 time in total