How to do this:
Post a reply to this thread with the template below.
Locate the more buttons option on the editor (should be 3 periods) and click on the dice
Find the "Raffle Dice" and enter the amount of raffle tickets you purchased. If you rolled for more tickets than you have, all your tickets will be voided and you gain nothing.
You cannot roll inside your own post, you must use the NPC dice roller or all your tickets will also be voided
- Code:
Username:
Amount Of Tickets You Bought:
Rules:
Each player can only have one event item per 100 tickets and one slayer lacrima ticket per 100 tickets. This means if you roll and win an event item and win a slayer lacrima you can keep both if you have 100 tickets. This is to prevent one player from winning all the awesome prizes. You can pick which event item or slayer lacrima you want if you roll more than one of each one of those categories. If a player wins an already won rare item such as an event item or a slayer lacrima, they get to have it and anyone after that will have their ticket refunded and be able to roll again. (I will most likely remove rare rewards if I'm online from the raffle dice)
Each player has a limit of 3 glows, and 3 chatbox icons. Anymore will become a new ticket, which you can thus re-roll the raffle dice and try for something new.
If you already have the achievement badge or have it multiple times of the same one, they become a new ticket which you can thus re-roll the raffle dice and try for something new.
You can only have one custom achievement, anymore will be a new ticket which you can thus re-roll the raffle dice and try for something new. A custom achievement can be anything.
You can only have a max of 3 lacrima milks. Anymore will become a new ticket, which you can thus re-roll the raffle dice and try for something new.
You can only have 3 custom lineage vouchers, anymore will become anew ticket, which yo ucan thus re-roll the raffle dice and try for something new.
Sei My Bae has the right to change any rules at anytime. If you want a refund please PM him, but you can't roll and then ask for a refund. Not cool.
If there are items that nobody won, they will be used in another event including chatbox ones.
If an image is broken or 1, it's a re-roll.
Please don't be a sore loser, if you don't win anything you like! It was a gamble and you knew the risk!
FOR RE-ROLLS! (IMPORTANT)
Please list all the raffle rewards that resulted in a re-roll in your next post which you are re-rolling with. Thanks.
- Warglaives of Azzinoth:
Name: Warglaives of Azzinoth
Rank: Event
Type: Warglaives (Weapon)
Description: The Twin Blades of Azzinoth are incredibly powerful weapons that were once the weapons of the doom guard commander, Azzinoth. However, Illidan Stormrage slaughtered Azzinoth and took these warglaives for himself.
Strengths:
*The warglaives are extremely light and weigh practically nothing, cause magic.
*They have incredible destructive power that allows for them to easily slice through dense objects such as steel
*The warglaives can be combined and split into two depending on how you want to wield it. Essentially allowing you to wield them on both hands or combine them so you only have to wield it on one hand.
Weaknesses:
*They're melee weapons and are weak against long range attacks
*They are harder to control and master as they are so light and can cause a lot of destruction
*You may accidentally slice yourself when you use it.
Abilities:- ”Demon Mode”:
Name: Demon Mode
Rank: Scales To Your Rank, Up To S-Rank
Duration: 15
Cooldown: Once a turn
Description: Allows you to turn into a demon that is uniquely stronger and more resilient than other demons. You automatically become able to do twice the damage to demons and become able to consume demons through eating them. While in this mode demon slayer magic will hurt you 50% more, but not to the extent it would hurt any other demon. God slayer magic does 50% less damage to you. While in this mode you'll be shrouded in an aura of shadows that cause you to look like a super saiyan except your hair doesn't turn blonde. Besides cosmetically making you look 100x cooler, you'll also be given a buff that gives everybody around you a debuff making them hallucinate demons attacking them. This debuff only lasts 2 turns. If you choose to attack them during the 2 turns, you automatically lose demon mode but will have the element of surprise. You can choose to activate your aura of shadows. Your hair will turn pitch black and you'll grow triple in size. You'll also be able to grow demonic wings and fly. In this mode your warglaives deal demonic magic damage that can obliterate demons with ease.
Strengths:
*Strong against god slayer magic
*Can fly
*Can kill and consume demons
*Gives debuff to surrounding enemies
Weaknesses:
*Weak to demon slayer magic
*Makes you larger, so thus more an easier target
*Demons aren't a common thing to come across these days
- ”Art of the Warglaives”:
Name: Art of the Warglaives
Rank: Scales To Your Rank, Up To S-Rank
Duration: Passive
Cooldown: None
Description: When you wield these warglaives, you are given the knowledge and experience of the past wielders. This ability increases your overall speed, strength, and stamina while wielding the warglaives. You'll also be able to dash in any direction while in the air and essentially a master at using these warglaives. You'll also be able to cloak yourself while in the presence of demons. You also glow when you wield the warglaives... cause magic.
Strengths:
*Allows you to dash in the air
*Instantly makes you experienced with the warglaives
*Allows you to cloak in the presence of demons
Weaknesses:
*You have to be wielding the warglaives to receive the buff
*You glow, so you become more visible
- Nevermore:
- Name: Nevermore
Rank: Event
Type: One-Handed Staff
Description: Glowing runes circle the shaft of this powerful staff as spheres of powerful spiritual energy move around the top of it. When drawn for combat, the arm of the owner is covered in black feathers, as well as a shower of black feathers around them.Whether in combat or not, the bearer of this weapon has faint, cyan colored, spirit feathers fall from their feet as they walk.- Stowed:
- In Combat:
Added Passive: The weilder of this weapon may also turn themselves into a giant crow when out of combat. They can speak to crows in their own language as well as fly however far they want while in this form.
The moment combat begins this effect wears off. If you are attacked midair it WILL end, so be careful.
Strengths:
- Uses both spiritual magic and crows to the owners advantage.
- You get a crow pet while it is stowed, turns into the spiritual energy of the weapon when it is used in combat.
Weaknesses:
- Not very effective against those resistant to spiritual magic.
- Crow pet is non-combat.
- The crow is the magical energy for the weapon, and therefore needs to be kept safe while weapon is stowed.
- Some of the effects ruin stealth, and can not be stopped from happening.- ”Crowstorm”:
Name: Crowstorm
Rank: User
Duration: Instant
Cooldown: 5
Description: A shout of the name of the staff from the bearer brings forth a literal storm of crows in an area 10 meters in all directions, +5per rank, of the user. These crows attack all enemies in range a provide a cover from attacks, as they are actual crows with a physical body.
Strengths:
- Provides offense and defense at the same time.
Weaknesses:
- Range inrease maxes out at S rank. (30 meters)
- Damage is based on rank of user, and maxes out at S rank.
- ”Nevermove”:
Name: Nevermove
Rank: User
Duration: 3
Cooldown: 7
Description: Stomping the staff against the ground will bring up a duo of open crows beaks from the ground, both of which then close down upon an area 5 meters wide, +5 meters per rank. They deal no damage, but numb the legs of opponents to stop them from doing anything other than a slow walk for the duration of the ability.
Strengths:
- Numbs the legs of those hit. Those without legs will lose feeling in whatever helps them in motivation.
- Keeps people hit by if from doing anything but walking.
Weaknesses:
- Can affect allies inside the area of it as well.
- Longer cooldown than most.
- Deals no damage.
- Lacrima Saber of Mercy:
Name: Lacrima Saber of Mercy: Woundhealer
Rank: Event
Type: Lacrima Saber
Description: No one knows who was the joker behind the creation of this specific lacrima saber, but they are most definitely laughing in their grave! The items used in its creation resulted in the weapon doing the opposite of what a weapon SHOULD do; it heals everything it hits!
Strengths:
- Heals anything it hits.
- Restores lost limbs, etc.
Weaknesses:
- Can't deal damage.
- May only heal 10% to each person hit per turn.
- Can not bring back the dead.
Abilities:- ”Holy Light”:
Name: Holy Light
Rank: User, Up to S
Duration: Instant
Cooldown: 10
Description: Raising the sword into the air and swinging it in a half circle above the head results in a bright flash of light that heals ALL status effects to those within range. Has a base range of 15 meters, +5 meters per rank up to S)
Strengths:
- Heals all status effects
- Long range
Weaknesses:
- Can also heal enemies in range.
- Does not affect Debuffs.
- Does not affect DoT damage.
- Only affects status effects of the rank of the ability.
- ”Free Will”:
Name: Free Will
Rank: User, Up to S
Duration: Instant
Cooldown: 10
Description: Spinning the sword in a circle, yes a circle with you and the sword, will remove all debuffs from those within range of the blast of energy instantly.
Strengths:
- Removes Debuffs from all in range.
- Very long range.
Weaknesses:
- Affects enemies.
- Doesn't affect DoT's
- Doesn't affect Status Effects.
- Fallen Angel Wing:
Name: Fallen Angel Wing
Rank: Event
Type: Armor [Wing]
Description: This item is fairly self-explanatory, it’s a wing. What more is there to explain? The Fallen Angel Wing is a large, feathery purple wing, which may sound useless (since it’s just one wing) but it actually has it’s uses.
Strengths:- The Fallen Angel Wing defends against shadow and light element spells.
- The user has the ability to fly.
Weaknesses:- The Fallen Angel Wing is gigantic, making stealth completely out of the question.
- The Fallen Angel Wing is gigantic, making it very hard for the user to get into small spaces.
- The Fallen Angel Wing gives off a corrupt aura, making it easier for mages to detect the user.
Abilities:- ”Blessed Wing”:
Name: Blessed Wing
Rank: Ranks With User
Duration: Passive
Cooldown: N/A
Description: The Fallen Angel Wing, despite being corrupted, is still blessed, and protects the user from attacks. Whenever the wearer of the Fallen Angel Wing is attacked with a shadow element spell or light element spell the wing will twist into the way and take the damage of the spell. The Fallen Angel Wing has as much health as the user, but once it takes all the damage it can handle, it will explode, dealing 5% damage to the user, and take 5 posts to regenerates. Each time the wing regenerates, it has only ½ of the health it the last time. This resets in the next thread.
Strengths:- The Fallen Angel Wing has a lot of health, as much as the user.
- Each time the Fallen Angel Wing takes all the damage it can handle, it will regenerate.
- The Fallen Angel will always defend against shadow element and light element spells.
Weaknesses:- Each time the Fallen Angel Wing regenerates, it has only ½ the health it had the last time.
- The Fallen Angel Wing takes 5 posts to regenerate.
- The Fallen Angel Wing only defends against shadow and light element spells.
- Every time the Fallen Angel Wing explodes it deals 5% damage to the wearer.
- The Fallen Angel Wing has a lot of health, as much as the user.
- ”Corrupt Flight”:
Name: Corrupt Flight
Rank: Ranks With User
Duration: Passive
Cooldown: N/A
Description: Whenever they want, the user can create a second wing made of shadows, and use it to fly. The user can fly at 15 mp/s at D-Rank, this speed increases by 5 mp/s each rank. The user cannot fly while the wing is exploded from the Blessed Flight ability.
Strengths:- The user can fly.
Weaknesses:- The second wing can be eaten by shadow slayers.
- The second wing cannot be summoned while the Fallen Angel Wing is regenerating.
- The user can fly.
- The Fallen Angel Wing defends against shadow and light element spells.
- Infinity Gauntlet:
Name: Infinity Gauntlet
Rank: Mythical
Type: Gauntlet
Description: The Infinity Gauntlet is a golden gauntlet with six stones, each one granting its own unique ability. One stone is red, one is green, one is orange, one is purple, and one is blue.
Strengths:- This weapon is very versatile, utilizing many different elements.
- The Infinity Gauntlet becomes permanently bonded to the first person to put it on, until they die, making it unremovable.
- Being a weapon, the Infinity Gauntlet improves effectiveness of the user’s melee attacks.
Weaknesses:- The Infinity Gauntlet is very large and clunky, making it very hard for the hand it is used on to perform dexterous maneuvers.
- Like all Mythical Weapons, in order to cast a spell to its full potential, the user must be at the rank of the spell.
- Being a gauntlet, this weapon can only deal blunt damage, it cannot cut things.
- Many of the spells of the Gauntlet deal damage to everyone within their radius, making it hard to use around allies.
Abilities:- ”Brilliant Flame”:
Name: Brilliant Flame
Rank: D
Duration: Instant
Cooldown: 2 posts
Description: The user clenches the fist in which they are wearing the Infinity Gauntlet, and the red stone in the Gauntlet starts to glow, and will emit a brilliant red flash. This red flash deals 100% D-Ranked fire damage to any enemies within a 10 meter radius. However, the spell can be easily stopped by water spells.
Strengths:- This spell is AoE, allowing the caster to deal massive damage to more than one enemy at once.
Weaknesses:- While this spell has a radius, it is rather small, making it impractical towards large hordes of enemies.
- This spell can be easily stopped by water spells.
- This spell is AoE, allowing the caster to deal massive damage to more than one enemy at once.
- ”Nature’s Vengeance”:
Name: Nature’s Vengeance
Rank: C
Duration: 5 posts
Cooldown: 6 posts
Description: The user clenches the fist in which they are wearing the Infinity Gauntlet, and the green stone in the Gauntlet starts to glow, and once the glow subsides there will still be a faint green glow around the wearer of the Gauntlet. While this spell is active, the user can create trees and other types of nature at will, and each of these deals user ranked armed melee damage. Also, once per the duration of this spell, the user can create a giant tree with a radius of 20 meters under a group of opponents (or allies). Opponents (or allies) unfortunate enough to be under this tree are dealt 100% C-Ranked damage each.
Strengths:- Once activated, the user can create nature at will, and each piece of nature can deal user ranked armed melee damage.
- Once per the duration of this spell, the user can create a giant tree that deals 100% C-Ranked damage to anyone caught in the tree.
Weaknesses:- The user can only create their giant tree once per the duration of the spell.
- Each piece of nature only deals user-ranked armed melee damage.
- Allies caught within the giant tree are also dealt damage.
- Once activated, the user can create nature at will, and each piece of nature can deal user ranked armed melee damage.
- ”Shining Sun”:
Name: Shining Sun
Rank: B
Duration: Instant
Cooldown: 4 Posts
Description: The user clenches the fist in which they are wearing the Infinity Gauntlet, and the yellow stone in the Gauntlet starts to glow, emitting a brilliant glow within a 50 meter radius. All allies within this 50 meter radius have the effectiveness of their next spell boosted by 50%. However, all of the user’s allies also take 10% HP damage, and must use 5% extra MP to cast the spell.
Strengths:- Has a huge radius, allowing it to be used on many allies at once.
- The effectiveness of the user’s allies next spell will be increased by 50%.
Weaknesses:- All of the user’s allies must take 10% damage in order for this spell to increase the effectiveness of their spells.
- This spell does nothing for the caster, it just works on their allies.
- The user’s next spells must use 5% extra MP to cast their next spell.
- Has a huge radius, allowing it to be used on many allies at once.
- ”Aquatic Rage”:
Name: Aquatic Rage
Rank: A
Duration: Instant
Cooldown: 5 Posts
Description: The user clenches the fist in which they are wearing the Infinity Gauntlet, and the blue stone in the Gauntlet starts to glow, emitting a brilliant glow around the user. This glow manifests into a coating of water surrounding the user. soon after this coating of water appears, it explodes, covering an area with a radius of 10 meters with water, causing 100% A-Rank damage to all enemies within the radius of this spell. however, wind and earth spells of the same rank as this spell can easily counter this spell.
Strengths:- This is an aoe spell, and can be used against more than just one enemy.
- This spell only harms the user's enemies, it cannot harm any of their allies.
Weaknesses:- Once the coating of water surrounds the user, the spell takes some time before it activates.
- Wind spells of the same rank as this spell can easily counter the Aquatic Rage spell.
- Earth spells of the same rank as this spell can easily counter the Aquatic Rage spell.
- This is an aoe spell, and can be used against more than just one enemy.
- ”Ultimate Heat Blast”:
Name: Ultimate Heat Blast
Rank: S
Duration: 5 Posts
Cooldown: 8 Posts
Description: The user clenches the fist in which they are wearing the Infinity Gauntlet, and the orange stone in the Gauntlet starts to glow, emitting a brilliant glow around the user. This glow manifests into a coating of flames surrounding the user. The user can shoot flames with a 60 meter range so long as this spell is active, and each of these flames deals B-Ranked spell damage. Also, once in the duration of this spell, the user can shoot a giant fireball with a radius of 100 meters, and this flame will deal 100% S-Ranked damage to anyone it hits. It will also completely obliterate the landscape that it hits.
Strengths:- Once activated, the user can shoot flames at will, and each flame deals B-Ranked spell damage.
- Once per the duration of this spell, the user can create a giant fireball that deals 100% S-Ranked damage to anyone caught in the flame.
Weaknesses:- The user can only create their giant fireball once per the duration of the spell.
- Each piece of nature only deals B-Ranked spell damage.
- Allies caught in the fireball are also dealt damage.
- Once activated, the user can shoot flames at will, and each flame deals B-Ranked spell damage.
- ”Cosmic Transcendence”:
Name: Cosmic Transcendence
Rank: H
Duration: 20 Posts
Cooldown: 21 Posts
Description: The user clenches the fist in which they are wearing the Infinity Gauntlet, and the purple stone in the Gauntlet starts to glow, emitting a brilliant glow around the user. So long as this spell is active, all of the user’s stats are increased by 100%, and their melee attacks deal A-Ranked spell damage. The user also gains the ability to fly. However, this spell is very powerful, so the user takes 3% damage each post this spell is active, and they are twice as weak to every element used in previous Infinity Gauntlet spells.
Strengths:- The user’s stats are doubled.
- The user’s melee attacks are much more powerful.
- The user can fly.
Weaknesses:- The user slowly takes damage while this spell is active.
- The user is twice as weak to all of the elements used in previous Infinity Gauntlet spells.
- This spell does not directly deal any offensive damage to the user’s enemies.
- Due to the brilliant glow the user emits while this is active, stealth is very hard to do.
- The user’s stats are doubled.
- This weapon is very versatile, utilizing many different elements.
- Shrapnel:
Name: Shrapnel.
Rank: Event.
Type: Gun.
Description: A fearsome cannon that unleashes a torrent of blades towards the target. The weapon is of a slender design which allows for maximum mobility and comfort while in use, this has lead the weapon to become infamous for requiring not much skill to make use of it. This is intentional however as the weapon functions very differently from the “average” projectile weapon. Shrapnel gets its name for the unique projectiles that it fires which are effectively tiny blades, designed to pierce the opponent and continue to leave them with discomfort as they are punctured. Each of the blades carries a tiny bit of magical toxin within, that slowly drain the opponent of their stamina, in addition to their bleeding effect, making it deadlier the longer a fight goes on. Shrapnel is only 3 feet in length from barrel to grip. The weapon is a sleek green color, with various dark purple imprints upon the weapons key points. The projectiles fire 25 meters per second.- appearance:
Strengths:- Lightweight and easy to use, allowing for mobility while firing.
- Fires small blades from the weapon which are accessed from a pocket dimension, effectively giving the weapon unlimited ammo.
- Weapon is simply to use despite the exotic design, allowing even those who are derps with guns to at least act competent with it.
Weaknesses:- Has no melee capacity.
- Requires two hands to hold properly.
- The projectiles fired from the weapon aren’t “smart”, they could hurt the user if they hit them.
- While reloading isn’t a problem, you can only fire the blades that are in the pocket dimension out of it, making ammo swapping impossible.
Abilities:- Ability:
Name: Hemorrhage.
Rank: User.
Duration: N/A.
Cooldown: N/A.
Description: The blades fired from Shrapnel burry into the opponent regardless of their texture, and begin to emit waves of energy throughout, this isn’t enough to kill anyone outright on their own, but this weapon is about slowly killing, not nuking. Each blade that hits an opponent does a quarter of the users rank in damage per post till removed (simply reach in there and pull it out, or deal user rank in melee damage to the blade somehow), the maximum this can stack up to is 1 full user rank of damage.
Strengths:- Deals damage over time.
Weaknesses:- Has a damage cap of one full users rank per post, this is in melee damage not spell.
- Has to hit the opponent, and the bullets aren’t homing.
- Deals damage over time.
- Ability 2:
Name: Toxicity.
Rank: User.
Duration: N/A.
Cooldown: N/A.
Description: The blades fired from Shrapnel, not only bleed the target and attempt to slowly kill them, but they also wear them down. Every blade that strikes an opponent deals fatigue damage in addition to other effects. The opponent thusly loses 1MPH of speed per blade that has struck them, this stacks up to 25MPH of reductions, and apply when the blade strikes an opponent, rather than getting stuck within them.
Strengths:- Slows targets down to make it easier to hit them, earlier.
Weaknesses:- Has a limit of 25MPH that can be affected limiting the extent that one can be slowed down.
- Can’t slow someone down to 0MPH’s speed, only down to 5 MPH maximum.
- Slows targets down to make it easier to hit them, earlier.
- Coffee:
Name: Coffee!
Rank: Event
Type: Magic Item
Description: The coffee we see here is the strongest coffee known to man! Magical coffee beans grown in Joya with love and partying to become the best it could ever be! It's real test is to wake you up, and to get you through the day is its cause.
Strengths:
- Is a great pick-me-up!
- Anyone can drink it!
Weaknesses:
- You will crash quite quickly after drinking it!
- Taste is VERY bitter!
- Makes your heart race! (If you have a heart!)- ”Always Warm!”:
Name: Always Warm!
Rank: N/A
Duration: Passive
Cooldown: N/A
Description: (Describe the ability. As abilities will rank up with you (maxing out at the max spell rank for that weapon) please try to put scaling in e.g. at D rank it will go 5ft and this range will increase by 5ft each rank of the user up to max spell rank of weapon. This means you don't have to come back and edit it every time you rank up.)
Strengths:
- Keeps you warm at all times!
Weaknesses:
- Only keeps the user warm!
- ”Take A Sip!”:
Name: Take A Sip!
Rank: User, scales up to S
Duration: 3
Cooldown: 10
Description: Taking a sip of this coffee energizes your body with a massive caffeine rush! Grants a 25% speed buff of the users rank, up to S, for a small time before your body crashes from the short lasting buzz!
Strengths:
- 25% user ranked speed buff
Weaknesses:
- 25% speed debuff for 3 turns after it wears off!
- Only the owner of the drink can use it!
- Lord of Frost:
Name: Lord of Frost
Rank: Event
Type: Crown
Description:
After disappearing mysteriously during a war seven hundred years ago a long with its owner, The Crown of the Lord of Ice has recently resurfaced back onto the black market, and has been sold there for unbelievable prices. There are many rumors about its creation; some say that the gem on the center of the crown is the soul of a Yukki-Onna. Others whisper about how Zeref created it, possibly forging the metal using only most tortured of souls. A third party believes that the crown was created by one of the gods of ice, who’s punishment for falling in love with a human woman was to be turned into an inanimate object.
Whoever bough and wore the crown, however, has vanished and was never to be seen again. That’s how the item always reappeared on the black market every week. It may not appear so to most common people, however to the mages it is obvious- this is not a decoration. If you tried to steal it your arm would get frostbite.
After further examination of the crown by Sei My Bae the Pandaman it appears that the crown has an opinion to want to pick it’s master, and if it doesn’t like whoever bought it, it will consume the person’s soul. So, are you capable of wearing the crown and calling yourself the Lord of Frost?
Strengths:
• Amplifies the user’s resistance to ice magic by 10%
• It gives its owner 10% slow resistance.
Weaknesses:
• Has a weakness towards fire magic. (10% increased damage from fire magic.)
• Hitting the crown with fire negates the effects for 2 turns.
Abilities:- Ability 1:
Name: Frozen Souls
Rank: Event
Duration: 5 posts
Cooldown: 10 posts
Description: Casting the ice crown’s primary ability allows it’s user to call upon the souls inside the crown’s blue gem. Those souls come out and take the physical forms of two strong ghouls which follow the crown owner’s orders. They are capable of scratching or biting their opponent. If their attack is successful, a scratch deals 5% of the opponent’s HP while the bite deals 10%. Just a warning though, ghouls are not exactly the smartest of creatures.
Strengths:
• If they successfully bite their opponent they inflict a 5% movement slow
• They can be controlled telepathically
Weaknesses: 4 minimum
• Fire Magic
• Light Magic
• The Lack of a Brain- the ghouls may not always make a difference between “left” and “right”
- Ability 2:
Name: Field of Ice
Rank: Event
Duration: 10 posts
Cooldown: 20 posts
Description: The owner of the crown casts a field spell, turning every piece of ground within a 40ft radius into ice. The ice is meant to slow its opponent down by causing them to slip and fall occasionally, dealing 2% damage to themselves whenever that happens.
Strengths:
• The owner of the Crown cannot slip and fall
• The Ice is unmelt-able by a fire spell below A rank
Weaknesses:
• The allies of the crown owner can also slip and fall
• Cannot be used it hot regions such as Deserts
Last edited by Seijin on 2nd January 2016, 3:38 am; edited 7 times in total