A Slayer must consume at least 70% magical energy from his respective element in order to achieve Force, however, their total magical energy must equal to 150% or higher. In other words, the Slayer can still use magic, but if it does not equal to at least 150% magical energy after consuming 70% magical energy, they must consume an appropriate amount to reach it. If the Slayer can achieve this within the next 5 posts, Force is activated. If they cannot, the magical energy is rapidly consumed by the Slayer's body, causing any magical energy that was above their maximum to go down to the max. The Slayer can then try to do this again, if the opportunity is there.
Dragon Force highly increases the power of the Dragon Slayer's magic, physical endurance, speed, and strength. (Dragon Skin: Body is covered in scales of their respective element) It puts all stats into the next range on the character scaling.
The spell power of each rank is increased to 150%.
In Dragon Force, the Slayer gains an aura of their element that engulfs their body. Physical attacks deal status effects from their respective element. ( Frostbite, Burn, Poison, etc. )
During Dragon Force the Slayer does not lose any mp from casting spells, but after it wears off is left with 5% mp.
Lasts for 7 posts.
So, the main complaint that ive found is the requirements for going into force mode. Looking at this, I can see that your squeezed by a time frame, and location for entering force. Some slayers have this easy, gaining 70% mana if you were a sky slayer, an earth slayer, water slayer, light/dark slayer, or any other slayer that has easy access to their element would be easy! But other slayers, like lightning slayers and fire slayers dont have it that simple. It would be far too difficult for them unless going up against another mage that uses that exact element.
The way I see it, is that the 70% mana in five posts can only happen in limited circumstances, like lasting spells or massive sources of an element. I think the best way to solve this, is to either change how consumption works, or lessen the requirements. I think that consumption should go back to the way it is in the anime, where you consume X amount of X element, and X amount of mana based off of how much is consumed. Of course much bigger sources would take longer to consume, im thinking a maximum of three posts for the biggest amount (EX: A forest fire for fire slayers). Slayers with an abundant availability of their element (Light, Sky, Skadow) would have a bit of a deblility to them, making it much harder to achieve force. Either it takes much longer, or they dont get as much mana.
The point im getting at here, is that consumption should work more like it does in the anime so force is easier to acheive. Have the maximum amount of mana you can regain withing one consumption be a much better numer, and have varying levels of mana regen based around how much of the element the slayer eats.