Crystalline Blessing
Secondary Magic:
(Unavaliable yet.)
Caster or Holder:
Caster.
Description:
Using her control of crystals and gems Yunwa is capable of great offensive force should she ever dain to use it that way. Yet rather than focus on the combative aspects of her magic instead Yunwa decided to focus on the power of support and healing that her crystals can provide to not only allies but the miners she works hard to protect. Due to this Yunwa is capable of not only creating spires nearby that increase effectiveness of her heals but she is also able to make attacks capable of covering her allies though are not as strong on their own. With that said Yunwa is naturally light and faster than most people and her crystals blessing allows for that factor to only increase making her a not only powerful ally but also a slippery opponent.
Strengths:
~ Has a strong presence on a team due to her support she provides.
~ Yunwa is capable of massive battlefield mobility which allows for her to provide more wide spread support.
~ Some of her attacks are capable of providing cover for her allies to get back into position if they need it.
Weaknesses:
~ While she can provide a lot of support this makes her a prime target and while yes she is fast she is also frail.
~ Her attacks are more designed for poke or covering allies so you will not find much flashy AOE attacks mainly one hitters.
~ Most of her healing is reliant on the fact that she has spires around her which is difficult to keep track of.
~ She is not very big on raw instant damage and rather focuses on over time picking which on stronger enemies could get her killed if alone.
Lineage:
- Crystalline Goddess.:
Crystalline Goddess.
Wielder: Yunwa Ishi.
Description: The Ishi family is one steeped in the teachings of the earth be it crystals or moving the very earth with your magic. The original user of Geomancy might not have been the Ishi clan but they were one of the few to truly master it. From this is the reason that not only are all children of the Ishi clan born with an innate link to the earthen magic they wield but depending on the child sometimes amazing benefits can be garnered. In the case of Yunwa she gained an almost uncanny link to the very crystals she learned to control. This link allowed her to move Crystal almost like a second limb something her family was highly disappointed by as all the greatest of their clan could if given the time crumble mountains in a day. Yet this gift was not one that she would squander as this control allows her to not only have a closer link to all her crystal but also allows her to use the crystal legs she has to walk around. Along with this her bond to Crystal is so great she could if ever given the chance link with the crystal to bond with the very essence of it and become a crystal herself.
Plot Only Abilities:
Crystal Sounds: Using her connection with crystals Yunwa is capable of telling someone general affinity/morality judged on the crystals themselves.
Ability:
Crystal Bond: By activating this ability Yunwa combines with the Crystal in her legs causing her entire body to become composed of the same material her legs are providing her with a 50% bonus in speed and also a 25% damage reduction which is nullified upon taking damage more than 2 ranks higher than her.- Bonded Form:
Crystal Heart: Due to the unique way the bloodline of the Ishi affected her Yunwa has a natural 20% bonus to all her Crystal spells and weapons damage. Along with a natural boost to her speed and strength by 25% (The speed boost is lost upon entering Crystal Bond or Whisper.)
Crystal Whisper: Using this ability Yunwa is able to cause a reverberation of her crystals making it so that for the duration her speed is increased by 75% but her damage is lowered by 25% during this duration.
Crystalline Link: Yunwa is able to sense gems and Crystals in her vicinity (25m Radius) down to how far away they are and can even 'hear' the person that the Crystals are being worn by being able to judge their strength without even having to feel Aura from them. (Only works on enemies and allies at a max of one rank above her.)
Usage:
Crystal Bond: Active, Has a 2 Post Duration and a 3 Post Cooldown and may only be used twice per thread.
Crystal Heart: Passive, Always active.
Crystal Whisper: Active, Has a 1 post duration and a 5 Post Cooldown, May only be used 3 times per thread.
Crystalline Link: Passive, Always active.
Unique Abilities:
~ Crystal Spire: Yunwa at the beginning of every thread has access to three crystal spires of which she can place nearby her within a 5 meter radius. These spires require one hit to destroy for anyone her rank and above but require one extra strike to destroy for every rank below her the attacker is. These spires affect allies within a 3m radius of it and cause all healing they receive to be boosted by an additional 25%.
~ Crystalline Legs: Due to her own legs being made from Crystal Yunwa is always being affected by them boosting her speed by 25% at all times.
~ Fractal: Whenever she receives at least 10% of her current HP in damage Yunwa's legs release a small glowing gem known as a fractal, Allies (and Allies ONLY Yunwa cannot use these.) that pick these up are healed for 5% hp and the fractal shatters to dust.
~ Shatter Point: After being dropped to at least 25% HP Remaining Yunwa is given a massive boost in speed raising it by 50% but also making it so that she takes 15% more damage during this time.
- The Fractal:
- The Spires:
Spells:
- Signature Spell.:
Name: Refraction.
Rank: Same as User.
Type: Offensive, Crystal, Light.
Duration: Instant.
Cooldown: 0 Posts.
Description: Gathering magic into her crystalline legs Yunwa refracts the light around her right leg and send it out in a concentrated crescent burst of light in a kicking motion. Upon doing this the crescent blast of light travels for 20 meters at a rate of 9 meters a second before fizzling out and dispersing and if it impacts an enemy deals an instance of the users rank of damage.
Strengths:
~ Has a quick cast time essentially the entire process taking a few seconds to prepare.
~ Is an essential part of her spells as it is the only real consistent damage she can dish out.
Weaknesses:
~ Travels in a straight line.
~ Requires her to kick the air towards her opponent meaning they can knock her leg to make her miss.
~ The crescent of light is an easy thing to see coming.
- D-Rank Spells:
- Illuminate.:
Name: Illuminate.
Rank: D-Rank.
Type: Supportive, Crystal, Light.
Duration: Instant. (Buff lasts for 2 posts.)
Cooldown: 3 Posts.
Description: With a quick wave of her hands Yunwa tears a small soft yellow crystal from the ground quickly sending it to an ally which upon contact with them buffs them with a 25% Speed boost. She can only buff an ally nearby her within a 3m Radius.
Strengths:
~ Allows her to help allies get around faster or move through combat with greater ease.
~ While it is only single target the buff lasts enough time she can keep allies safe with the speed.
Weaknesses:
~ The buff cannot be used on herself meaning without allies around (Or a pet) this spell has limited use.
~ The buff is limited in it's range so she does need to be rather close to an ally to buff them.
~ Assuming an ally is in danger she will have to put herself in that same danger to potentially get them out with this spell.
- Fracture.:
Name: Fracture.
Rank: D-Rank.
Type: Offensive, Crystal.
Duration: Instant.
Cooldown: 2 Posts.
Description: Sending out a large black crystal Yunwa will make it hit either an enemy (Which does not deal damage to that enemy.) Or she will make it hit a surface causing the crystal to shatter into three pieces which go towards (Will aim for where they WERE when the shatter happens.) and deal 20 damage on impact with any of the three enemies (Prioritizes the closest enemies. Travels at 9m/s for both instances, and has a 10m radius for initial toss with a 5m radius for enemy finding upon shatter.
Strengths:
~ Can make enemies more weary to try and fight her in groups.
~ Can allow for her to cover for allies by throwing the initial crystal at an ally making enemies have to avoid the splinters.
Weaknesses:
~ Does not deal damage to the primary enemy so she really needs to plan this for one on one fights.
~ The splinters do not alter their course and can be dodged easier by moving enemies.
~ The splintering is loud so it does is not the best for sneaking up on enemies.
- Ampere.:
Name: Ampere.
Rank: D-Rank.
Type: Defensive, Crystal, Electric.
Duration: 2 Posts.
Cooldown: 4 Posts.
Description: Yunwa waves a hand raising a 5m long and 1m thick wall of yellow and blue crystal from the ground 3m away from her. This wall deals 20 damage to anyone that touches the wall using electric current that runs through it. The wall can be destroyed in 25 damage.
Strengths:
~ The wall can be used to block off halls giving escapes or even traps a good set up.
~ The wall can be used to block on coming spells which is good for a quick block if needed.
Weaknesses:
~ The wall is stationary so in larger areas getting around it is not so hard.
~ It is highly fragile able to take maybe a spell or two before breaking.
~ The damage is easy to avoid since it requires an enemy to TOUCH the wall to deal it.
- Heartbeat.:
Name: Heartbeat.
Rank: D-Rank.
Type: Supportive, Crystal.
Duration: Instant.
Cooldown: 4 Posts.
Description: Converting some of her own magic power into a crystal Yunwa gifts an ally with a small crystal heart which lasts for 3 posts before destruction but upon consumption heals them for 10% HP. Has a radius of 5m for gifting and to 'consume' it the ally just has to crush it in their hands.
Strengths:
~ Allows her to heal an ally when they need it and can be done preemptively for a possible heal when needed.
~ Is a good synergy with her spires since she can place the spire in a safe spot while an ally takes the heart there for healing.
Weaknesses:
~ The heart has to be used within those three post or the healing is lost and the mana wasted.
~ Because the heart needs to be crushed in an allies hand if it is lost it cannot be used remotely.
~ It can be stolen by an enemy for use on themselves too if they are crafty enough.
- C-Rank Spells.:
- Resonance.:
Name: Resonance.
Rank: C-Rank.
Type: Offensive, Crystal, Sound.
Duration: Instant.
Cooldown: 2 Posts.
Description: Yunwa causes the bones inside an enemy to resonate with the crystals on her legs making a horrid screeching noise inside the mind of the one affected dealing 40 damage to them. (Affects a target enemy within at least 5m of her and she must send out a pulse of resonance which travels at 5m/s.)
Strengths:
~ Can severely hurt an enemy weak to sounds.
~ Does not require bones but they do the most damage to an enemy.
Weaknesses:
~ If an enemy has no solid structure to them they take 50% less damage from this spell.
~ Is a VERY short range spell putting Yunwa at risk while she uses it.
~ Is highly situation based in it's use due to the requirement of the resonance on bones or solid mass.
- Soothing Pulse.:
Name: Soothing Pulse.
Rank: C-Rank.
Type: Supportive, Crystal, Light.
Duration: Instant.
Cooldown: 3 Posts.
Description: Yunwa summons a yellow sun shaped crystal from the ground which quickly creates a pulse of light in a 10m radius around Yunwa that heals allies for 15% HP and soothes their minds making clear thoughts and rational judgement easier. ( Pulse travels at 5m/s)
Strengths:
~ Allows Yunwa to heal allies around her and create better plans if they have regrouped.
~ Is a good way to keep an army topped up if they are in great need of it.
Weaknesses:
~ Once more this heal does not work on Yunwa herself.
~ The pulse while a nice way to heal makes finding hiding allies easier since it is essentially made of light.
~ Since it cannot heal Yunwa itself it puts her in danger while on a battlefield to use it most effectively.
- Crystal Shell.:
Name: Crystal Shell.
Rank: C-Rank.
Type: Defensive, Crystal.
Duration: 3 Posts.
Cooldown: 5 Posts.
Description: Channeling her magic into the ground Yunwa generates a large shield around herself with a 6m radius. Anything inside the shield ( Apart from Yunwa. ) has their damage amped by 10% while it stands while also blocking incoming projectiles and allowing outgoing. Takes 2 hits of C-Rank damage to break(80) and one hit of anything higher.
Strengths:
~ Can buff her allies to deal more damage while keeping them protected.
~ Is a good way to shield allies while she heals them up best she can.
Weaknesses:
~ Once again Yunwa does not reap the fruits of her labor gaining no buffs to her damage from this spell.
~ While it is better against people her own rank it is highly fragile against anything higher.
~ No matter when the shell breaks the cooldown stays the same.