Primary Magic:Ice-Make
Secondary Magic: N/A
Caster or Holder: Holder
Description: The arcane art known as Ice-Make Magic is a branch of Molding Magic which utilizes the element of ice as the name of this particular magic suggests. Molding Magic allows the user to mold or create something by concentrating their Magic Power into their hands, in this example ice, into variety of different shapes or forms. In this branch of molding magic, a user can cast using one hand or two hands. One-handed casting is easier, but results in a less stable form of molding and a less powerful creations, while two-handed castings creates more stable creations and such. Molding Magic is referred to as an unrestrained magic due to the only limitation in this branch of magic is the creativity and ingenuity of the user.
As a practitioner of Ice-Make Magic, Lucas is capable of creating a variety of objects out of ice to be used for offensive, defensive, or miscellaneous purposes. Outside of combat, Lucas is capable of changing his surroundings using ice, for example covering the ground with ice. The ice can be used for as wound dressing, staunching bleeding and preventing the swelling of an injury. Lucas’ style of Ice-Make Magic is flashy and he normally only uses one-handed casting for the majority of his spells only using the two-handed style when he is serious or feels the need to show-case his true Ice-Make skill.
Strengths:
Secondary Magic: N/A
Caster or Holder: Holder
Description: The arcane art known as Ice-Make Magic is a branch of Molding Magic which utilizes the element of ice as the name of this particular magic suggests. Molding Magic allows the user to mold or create something by concentrating their Magic Power into their hands, in this example ice, into variety of different shapes or forms. In this branch of molding magic, a user can cast using one hand or two hands. One-handed casting is easier, but results in a less stable form of molding and a less powerful creations, while two-handed castings creates more stable creations and such. Molding Magic is referred to as an unrestrained magic due to the only limitation in this branch of magic is the creativity and ingenuity of the user.
As a practitioner of Ice-Make Magic, Lucas is capable of creating a variety of objects out of ice to be used for offensive, defensive, or miscellaneous purposes. Outside of combat, Lucas is capable of changing his surroundings using ice, for example covering the ground with ice. The ice can be used for as wound dressing, staunching bleeding and preventing the swelling of an injury. Lucas’ style of Ice-Make Magic is flashy and he normally only uses one-handed casting for the majority of his spells only using the two-handed style when he is serious or feels the need to show-case his true Ice-Make skill.
Strengths:
- Due to make-up or properties of Lucas’ Ice-Make Magic, the spells he casts are capable of clashing and freezing water spells and water effects of the same rank or lesser. This freezing of water effects and water magic simply nullifies the effect of the spell.
- Due to the innate nature of the constructs formed by Lucas’ Ice-Make Magic, the objects he creates by using this magic are capable of reflecting light magic and light effect magic of the same rank of his own.
- Due to the make-up or properties of Lucas’Ice Make Magic, the spells he casts are capable of freezing metals of the same rank as him. By freezing these metals, he is capable of making them brittle and snap, however this only applies to non ReQuip Magic or non magically summoned weapons. Instead, the ice reduces their durability and the length of time that can be used during combat with him.
Weaknesses:
Lineage: Beast Pride
Description: In human evolution there were genetic mutations that eventually lead to the creation of new species. All other human species, apart from the modern human, were thought to have all been eradicated. However, back in the days when humans still lived very close to nature, a genetic mutation took place that would stay unnoticed for millennia. Humans with these genes could understand animals and communicate on a more sophisticated level than speech. When these humans mastered magic, their unique genes allowed them to take on specific traits of animals with which they had bonded. As these humans continued to mix with those who did not possess these genes the gifts that came along with them grew weaker. Only those in which the genes are present and strong enough can still use these abilities.
Ability: The user can communicate with animals telepathically. When they share a bond with a creature ( must be a pet ) they can use a weaker version of their pet's abilities themselves(one rank lower than what the pet has them) with weaker effects. Their pet have has 50% more HP and deals 50% more melee damage.
Once per topic they can cause a Frenzy in which natural wildlife will assault the user's enemies. Birds, deer, wolves, bears, you name it. This deals the user’s rank in melee damage(max S-rank) per post over the course of 4 posts. Greatly depends on the location on the type of beasts.
Usage: Passive. Once per thread use of the frenzy ability that lasts 4 posts.
Unique Abilities:
Frostbite: With a simple wave of the hand or coming into direct contact with an object, Lucas is capable of freezing any from the initial size of a dryer or a washing machine. The form which this particular ice takes around the frozen object or individual can be compared to a rose bush due to the number of thorns which protrude from the ice. Any object frozen with this passive has five thorns that protrude from it. Each thorn is about a 2 meters in length. These thorns are extremely cold to and when contact is made with these thorn they deal 25 percent of D-rank in damage. The object that is frozen with this passive is frozen for the rest of the thread unless unfrozen by outside means such as flame magic, lava magic, or sound based magic.
- Lucas’ particular type of molding magic revolves around the element of ice which is weak to fire type magics. Fire type magic of equal rank will melt the ice turning it into water, while fire magic of less rank will weaken the spell by 50 percent and reduce the durability of constructs made with ice by 50 percent as well.
- Lucas’ particular type of molding magic is also weak to lava based magic which completely evaporates the magic and the constructs formed by it. This effect happens when facing lave magic of equal rank while facing lava magic of lesser rank it turns the ice into water.
- The constructs which that Lucas creates with his particular brand of molding magic are completely physical which means crash magic is particular strong in destroying almost everything which he creates.
- Vibrations are the one of the few things which in the world which are almost impossible to freeze making vibration or sound-based magic a perfect counter to the magic. It can cause constructs formed by the magic to break or reduce their durability.
Lineage: Beast Pride
Description: In human evolution there were genetic mutations that eventually lead to the creation of new species. All other human species, apart from the modern human, were thought to have all been eradicated. However, back in the days when humans still lived very close to nature, a genetic mutation took place that would stay unnoticed for millennia. Humans with these genes could understand animals and communicate on a more sophisticated level than speech. When these humans mastered magic, their unique genes allowed them to take on specific traits of animals with which they had bonded. As these humans continued to mix with those who did not possess these genes the gifts that came along with them grew weaker. Only those in which the genes are present and strong enough can still use these abilities.
Ability: The user can communicate with animals telepathically. When they share a bond with a creature ( must be a pet ) they can use a weaker version of their pet's abilities themselves(one rank lower than what the pet has them) with weaker effects. Their pet have has 50% more HP and deals 50% more melee damage.
Once per topic they can cause a Frenzy in which natural wildlife will assault the user's enemies. Birds, deer, wolves, bears, you name it. This deals the user’s rank in melee damage(max S-rank) per post over the course of 4 posts. Greatly depends on the location on the type of beasts.
Usage: Passive. Once per thread use of the frenzy ability that lasts 4 posts.
Unique Abilities:
Frostbite: With a simple wave of the hand or coming into direct contact with an object, Lucas is capable of freezing any from the initial size of a dryer or a washing machine. The form which this particular ice takes around the frozen object or individual can be compared to a rose bush due to the number of thorns which protrude from the ice. Any object frozen with this passive has five thorns that protrude from it. Each thorn is about a 2 meters in length. These thorns are extremely cold to and when contact is made with these thorn they deal 25 percent of D-rank in damage. The object that is frozen with this passive is frozen for the rest of the thread unless unfrozen by outside means such as flame magic, lava magic, or sound based magic.
Two-Handed Style: Compared to a majority of Ice-Make Wizards, Lucas is fully capable of using one-handed Ice-Make Magic with the same strength of a wizard of his rank while using two hands increases the overall damage of his spells by ten percent. As Lucas’ strength and skill as wizard increases, the increase of damage dealt by his two-handed style increases by five percent reaching a cap of forty percent if he can become an H-class wizard.
Tundra Body: As a Ice Maker Wizard, Lucas is completely immune to any discomfort brought forth by freezing cold temperatures such as being in a tundra, a cold wasteland, and still feel like he is in a normal location and such. This make him take fifty percent less damage from other ice spell of the same rank and thirty-five percent from a rank above his own. Lucas is also capable of lower his body temperature at will without any negative effects which allows him to hid his presence from predators and mages who can sense heat or see it.
- Rank D Spells:
- Ice-Make:
Name: Ice-Make: Dove Release
Rank:D
Type: Ice–Make,Offensive
Duration: Instant/1 posts
Cooldown: 2 posts
Description: With a wave of the white top which normal adorns upon his head or a wave of his hand, Lucas releases a flock of doves which are sculpted from the ice which he creates with his own magic. The flock consists of 5 doves and proceed to fly around and surround the target before crashing into them for 20 percent of D-rank. The flock of doves travel at 10 mph.
Strengths:- The spell is quite quick to cast and covers a decent range of 10 meters.
- The properties of this spells allow it to go through water type magic of the same rank and reflect light type magic of the same rank.
Weaknesses:- The spell can be destroyed by fire rank magics of the same rank by turning the attack into water.
- The spell can be blocked and destroyed by lava type magic of the same rank by turning the attack into water.
- The spell can be out-ran by mages of the same rank and avoided if they go out of the range of the initial attack or out-run for the initial cast of the spell.
- The spell is quite quick to cast and covers a decent range of 10 meters.
- Ice-Make:
Name: Ice-Make: Tiger Impact
Rank: D
Type: Ice-Make,Offensive
Duration:Instant/1 post
Cooldown:2 posts
Description: With a wave of the white top which normal adorns upon his head or a wave of his hand, Lucas releases a tiger which is sculpted from the ice which he creates with his own magic. The tiger takes up an area of five meters by five meters. The created tiger then charges forward to slam into the target and deal D-rank damage upon the hit. It travels at a speed of 15 mph.
Strengths:- The spell is quite quick to cast and covers a linear range of 15 meters and hits with the impact of a car going 30 mph.
- The properties of this spells allow it to go through water type magic of the same rank and reflect light type magic of the same rank.
Weaknesses:- The spell can be destroyed by fire rank magics of the same rank by turning the attack into water.
- The spell can be blocked and destroyed by lava type magic of the same rank by turning the attack into water.
- The spell can be avoided by dodging to the side of the charging sculpted tiger or being out of the spell's range.
- The spell is quite quick to cast and covers a linear range of 15 meters and hits with the impact of a car going 30 mph.
- Ice-Make:
Name:Ice-Make: Serpent
Rank: D
Type: Ice-Make, Offensive
Duration: Instant/1 post
Cooldown:2 posts
Description: With a wave of the white top which normal adorns upon his head or a wave of his hand, Lucas creates a serpent which spirals and twirls through the air until it reaches its target. Acting the part of the real-life creature which it is based upon, it bites down onto the flesh of the or any visible area of the target freezing the area which its fangs have sunk into applying a stack of Lucas’ passive known as frost-bite. The frozen area deals twenty-five percent of D-rank in damage for two turns.
Strengths:- The speed in which the snake travels is approximately fifteen miles per hour which means that it is pretty fast spell for its D-rank.
- The properties of this spells allows it to reflect light type magic of the same rank and take reduced damage from water spells of the same rank seventy-five percent and fifty percent from C-rank water magic.
Weaknesses:- The spell travels in a linear direction which means enemies can dodge it by going to the left or right.
- The spell can be destroyed by lava type magic of the same rank which completely evaporates it.
- The spell can be destroyed by fire rank magics of the same rank by turning the attack into water.
- The speed in which the snake travels is approximately fifteen miles per hour which means that it is pretty fast spell for its D-rank.
- Ice-Make:
Name: Ice-Make: Gorilla Slam
Rank: D
Type: Ice-Make, Offensive
Duration: Instant/1 post
Cooldown: 2 posts
Description: With a wave of the white top which normal adorns upon his head or a wave of his hand, Lucas creates a large ape made of ice. The creature made then jumps into the air before before slamming its weight onto the ground dealing D-rank to those unfortunate enough to be underneath it during this time. The width which this creature takes up is 1 meter. Upon contact with the ground, the true power of this spell is seen as it applies the passive known as Cold-Touch which causes a circular area of 3 meters from the point of impact to become frozen. This frozen area will then have thorns made of ice protrude from it which deal 50 percent of D-rank of damage if contact is made with the thorns.
Strengths:- The strength of the spell is in the fact it deals damage i n a somewhat wide area and it has prolonged effects after being casted.
- The moment the path is being created, the ice is capable of freezing surrounding water based spells of the same rank which can add to the length of the future spikes that will be created.
- The ice is capable of reflecting light based magic of the same rank.
Weaknesses:- The initial damage of the gorilla lading upon the ground can be avoiding by noticing the shadow of the creature and avoiding the general area. If one is looking closing they can run to the right or to the left in order to avoid all possible damage.
- There is a slight delay of five seconds in which the target can avoid the being caught in the pathway and avoid taking damage from the when the spikes emerge.
- The ice path can be destroyed by using fire magic of the same rank.
- The gorilla can be destroyed before causing the ice-path way by fire magic of the same rank.
- The strength of the spell is in the fact it deals damage i n a somewhat wide area and it has prolonged effects after being casted.
Last edited by Prince Tendo on 7th February 2016, 11:51 pm; edited 15 times in total