- Infinity Gauntlet:
Name: Infinity Gauntlet
Rank: Mythical
Type: Gauntlet
Description: The Infinity Gauntlet is a golden gauntlet with six stones, each one granting its own unique ability. One stone is red, one is green, one is orange, one is purple, and one is blue.
Strengths:- This weapon is very versatile, utilizing many different elements.
- The Infinity Gauntlet becomes permanently bonded to the first person to put it on, until they die, making it unremovable.
- Being a weapon, the Infinity Gauntlet improves effectiveness of the user’s melee attacks.
Weaknesses:- The Infinity Gauntlet is very large and clunky, making it very hard for the hand it is used on to perform dexterous maneuvers.
- Like all Mythical Weapons, in order to cast a spell to its full potential, the user must be at the rank of the spell.
- Being a gauntlet, this weapon can only deal blunt damage, it cannot cut things.
- Many of the spells of the Gauntlet deal damage to everyone within their radius, making it hard to use around allies.
Abilities:- ”Brilliant Flame”:
Name: Brilliant Flame
Rank: D
Duration: Instant
Cooldown: 2 posts
Description: The user clenches the fist in which they are wearing the Infinity Gauntlet, and the red stone in the Gauntlet starts to glow, and will emit a brilliant red flash. This red flash deals 100% D-Ranked fire damage to any enemies within a 10 meter radius. However, the spell can be easily stopped by water spells.
Strengths:- This spell is AoE, allowing the caster to deal massive damage to more than one enemy at once.
Weaknesses:- While this spell has a radius, it is rather small, making it impractical towards large hordes of enemies.
- This spell can be easily stopped by water spells.
- This spell is AoE, allowing the caster to deal massive damage to more than one enemy at once.
- ”Nature’s Vengeance”:
Name: Nature’s Vengeance
Rank: C
Duration: 5 posts
Cooldown: 6 posts
Description: The user clenches the fist in which they are wearing the Infinity Gauntlet, and the green stone in the Gauntlet starts to glow, and once the glow subsides there will still be a faint green glow around the wearer of the Gauntlet. While this spell is active, the user can create trees and other types of nature at will, and each of these deals user ranked armed melee damage. Also, once per the duration of this spell, the user can create a giant tree with a radius of 20 meters under a group of opponents (or allies). Opponents (or allies) unfortunate enough to be under this tree are dealt 100% C-Ranked damage each.
Strengths:- Once activated, the user can create nature at will, and each piece of nature can deal user ranked armed melee damage.
- Once per the duration of this spell, the user can create a giant tree that deals 100% C-Ranked damage to anyone caught in the tree.
Weaknesses:- The user can only create their giant tree once per the duration of the spell.
- Each piece of nature only deals user-ranked armed melee damage.
- Allies caught within the giant tree are also dealt damage.
- Once activated, the user can create nature at will, and each piece of nature can deal user ranked armed melee damage.
- ”Shining Sun”:
Name: Shining Sun
Rank: B
Duration: Instant
Cooldown: 4 Posts
Description: The user clenches the fist in which they are wearing the Infinity Gauntlet, and the yellow stone in the Gauntlet starts to glow, emitting a brilliant glow within a 50 meter radius. All allies within this 50 meter radius have the effectiveness of their next spell boosted by 50%. However, all of the user’s allies also take 10% HP damage, and must use 5% extra MP to cast the spell.
Strengths:- Has a huge radius, allowing it to be used on many allies at once.
- The effectiveness of the user’s allies next spell will be increased by 50%.
Weaknesses:- All of the user’s allies must take 10% damage in order for this spell to increase the effectiveness of their spells.
- This spell does nothing for the caster, it just works on their allies.
- The user’s next spells must use 5% extra MP to cast their next spell.
- Has a huge radius, allowing it to be used on many allies at once.
- ”Aquatic Rage”:
Name: Aquatic Rage
Rank: A
Duration: Instant
Cooldown: 5 Posts
Description: The user clenches the fist in which they are wearing the Infinity Gauntlet, and the blue stone in the Gauntlet starts to glow, emitting a brilliant glow around the user. This glow manifests into a coating of water surrounding the user. soon after this coating of water appears, it explodes, covering an area with a radius of 10 meters with water, causing 100% A-Rank damage to all enemies within the radius of this spell. however, wind and earth spells of the same rank as this spell can easily counter this spell.
Strengths:- This is an aoe spell, and can be used against more than just one enemy.
- This spell only harms the user's enemies, it cannot harm any of their allies.
Weaknesses:- Once the coating of water surrounds the user, the spell takes some time before it activates.
- Wind spells of the same rank as this spell can easily counter the Aquatic Rage spell.
- Earth spells of the same rank as this spell can easily counter the Aquatic Rage spell.
- This is an aoe spell, and can be used against more than just one enemy.
- ”Ultimate Heat Blast”:
Name: Ultimate Heat Blast
Rank: S
Duration: 5 Posts
Cooldown: 8 Posts
Description: The user clenches the fist in which they are wearing the Infinity Gauntlet, and the orange stone in the Gauntlet starts to glow, emitting a brilliant glow around the user. This glow manifests into a coating of flames surrounding the user. The user can shoot flames with a 60 meter range so long as this spell is active, and each of these flames deals B-Ranked spell damage. Also, once in the duration of this spell, the user can shoot a giant fireball with a radius of 100 meters, and this flame will deal 100% S-Ranked damage to anyone it hits. It will also completely obliterate the landscape that it hits.
Strengths:- Once activated, the user can shoot flames at will, and each flame deals B-Ranked spell damage.
- Once per the duration of this spell, the user can create a giant fireball that deals 100% S-Ranked damage to anyone caught in the flame.
Weaknesses:- The user can only create their giant fireball once per the duration of the spell.
- Each piece of nature only deals B-Ranked spell damage.
- Allies caught in the fireball are also dealt damage.
- Once activated, the user can shoot flames at will, and each flame deals B-Ranked spell damage.
- ”Cosmic Transcendence”:
Name: Cosmic Transcendence
Rank: H
Duration: 20 Posts
Cooldown: 21 Posts
Description: The user clenches the fist in which they are wearing the Infinity Gauntlet, and the purple stone in the Gauntlet starts to glow, emitting a brilliant glow around the user. So long as this spell is active, all of the user’s stats are increased by 100%, and their melee attacks deal A-Ranked spell damage. The user also gains the ability to fly. However, this spell is very powerful, so the user takes 3% damage each post this spell is active, and they are twice as weak to every element used in previous Infinity Gauntlet spells.
Strengths:- The user’s stats are doubled.
- The user’s melee attacks are much more powerful.
- The user can fly.
Weaknesses:- The user slowly takes damage while this spell is active.
- The user is twice as weak to all of the elements used in previous Infinity Gauntlet spells.
- This spell does not directly deal any offensive damage to the user’s enemies.
- Due to the brilliant glow the user emits while this is active, stealth is very hard to do.
- The user’s stats are doubled.
- This weapon is very versatile, utilizing many different elements.
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