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    Kruch's Magic

    Kruch Windblower
    Kruch Windblower

    1 Year Anniversary- Player 
    Lineage : Knight of Destiny
    Position : None
    Posts : 17
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    Bump Kruch's Magic

    Post by Kruch Windblower 17th December 2015, 3:57 am

    Magic

    Primary Magic: Sahaki Wind Magic
    Secondary Magic: None
    Caster or Holder: Caster
    Description: Sahaki Wind Magic is a magic that was first used by Osuya,one of the oldest users of the wind magic.Sahaki Wind Magic has some very strong defensive spells and some devestating offensive power combined together.It can also boost some of the user's physical attributes and attacks.The defensive power of this magic gets higher,the strongest its user is.Same goes for the offensive power.It's a form of magic that requires the user's focus to be at its highest level,otherwise,if used incorrectly can be very dangerous even to its own user.The defensive spells aim on exterminating any harmful spells and the offensive ones offer extremely high amounts of damage,both in long and close range,depending on how the user desides to use it.If used correctly,this could very much be one of the most dangerous and untouchable forms of magic in existence.

    Kruch mostly depends on his own skills with his weapons,on his speed and reaction timing in a fight.What this magic helps him do is boost all 3 of those to boost his attacks' damage and take his speed and reaction timing to a whole new level,creating an extremely fast samurai.Now besides boosting his physical attributes,Kruch also uses some defensive and offensive spells.He will use the defensive ones to protect himself of any harmful spells while trying to get up close to the target and then use his offensive spells to demolish his opponent with some devistating close range power that those spells offer him.All in all,Kruch is an absolute monster in close range but is forced to defend until he reaches the target,making him vulnerable in long range.
    Strengths:
    Levitate:Kruch is able to use the air around him to make himself flow.
    Control of the wind:If he can overpower the spells of an element that wind is strong against,Kruch is able to control it(Water,Fire).
    Close range devistation:Kruch's use  of  his magic make his close range damage extremely high and him a very dangerous individual.
    Untouchable:As simple as that,Sahaki Wind Magic offers Kruch a lot of speed which makes him a very hard opponent to hit.
    Weaknesses:
    Dangerous:If Kruch uses this magic the wrong way he cannot only harm his teammates but in some situations even himself.
    Wind does not always win:Kruch takes 15% increased damage from any form of magic that uses earth as an element if the spell he gets hit by is the same rank as him.If Kruch gets hit by an earth spell which is a higher rank than him,he will take double the increased damage instead.
    Please let me get close to you:While Kruch thrives at close range,the way he uses his magic,his long range power is signifinicantly weaker
    Osuya's seal:When he realised how strong this form of magic is,Osuya sealed the magic so that every S rank spell  its user uses will deal 20% decreased damage unless the user uses double the mana to cast it.
    Requirements:The way Kruch uses his magic,he has to have a weapon equipped to be able to make it useful.

    Lineage:

    Unique Abilities:

    D-rank Spells:


    Last edited by Kruch Windblower on 17th December 2015, 9:05 am; edited 8 times in total
    Thorn
    Thorn

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    Bump Re: Kruch's Magic

    Post by Thorn 17th December 2015, 5:32 am

    Wind sword needs a bit more description and one of your strengths is deals a lode of damage how much damage exsacly dose it do include the unique ability for me my maths is naff today lol

    Fist of wind cooldown needs to be at least 3 posts sorry

    I think that's it


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    Kruch's Magic S6Eaz9K
    Kruch Windblower
    Kruch Windblower

    1 Year Anniversary- Player 
    Lineage : Knight of Destiny
    Position : None
    Posts : 17
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Bump Re: Kruch's Magic

    Post by Kruch Windblower 17th December 2015, 5:39 am

    So is that enough?Bump!
    Kruch Windblower
    Kruch Windblower

    1 Year Anniversary- Player 
    Lineage : Knight of Destiny
    Position : None
    Posts : 17
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Bump Re: Kruch's Magic

    Post by Kruch Windblower 17th December 2015, 6:03 am

    Bump!vol2
    Thorn
    Thorn

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    Bump Re: Kruch's Magic

    Post by Thorn 17th December 2015, 6:43 am

    please dont bump every hour


    _____________________________________________________________________________________

    Kruch's Magic S6Eaz9K
    Kruch Windblower
    Kruch Windblower

    1 Year Anniversary- Player 
    Lineage : Knight of Destiny
    Position : None
    Posts : 17
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Bump Re: Kruch's Magic

    Post by Kruch Windblower 17th December 2015, 6:44 am

    Im sry,that's my bad :(
    Thorn
    Thorn

    Administrator- Moderator- Developer/GFX Artist- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Veteran Level 1- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- 1 Year Anniversary- Player 
    Lineage : Arm of Destiny
    Position : None
    Posts : 1405
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    Character Sheet
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    Bump Re: Kruch's Magic

    Post by Thorn 17th December 2015, 6:46 am

    Name: Wind Sword
    Rank: D
    Type: Wind-Supportive/Offensive
    Duration: 3 posts
    Cooldown: 6 posts
    Description: Kruch increases the acceleration and speed of the wind attack by Wind Slash(Unique ability)and thus it doubles its speed and damage.(100% of Kruch's unnarmed rank damage and it will travel with 4 m/s)
    Strengths: -Extremely strong in close range
    -It deals tons of damage(If not dodged,it will deal the weapon's damage+100% of Kruch's unnarmed rank damage which reaches up to 12.5 damage with a weak weapon per hit) 12.5 d ranks worth of damage???????? nooooooooooo :S sory not quite understand
    -Very hard to dodge,since the target is up close
    Weaknesses: -You need to be close to the target to even be able to swing at him
    -While hard to dodge,against a fast opponent it is still dodgable
    -It deals 25% less damage to a user who uses earth magic
    -It requires Kruch to be swinging with a weapon for Wind Slash to even be activated.(Doubing nothing still gives you nothing)


    _____________________________________________________________________________________

    Kruch's Magic S6Eaz9K
    Kruch Windblower
    Kruch Windblower

    1 Year Anniversary- Player 
    Lineage : Knight of Destiny
    Position : None
    Posts : 17
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Bump Re: Kruch's Magic

    Post by Kruch Windblower 17th December 2015, 6:49 am

    Im sry,what i really meant was it will deal 5 damage,it was my bad i calculated what would happen if the weapon hit as well.Now it is clearer
    Thorn
    Thorn

    Administrator- Moderator- Developer/GFX Artist- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Veteran Level 1- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- 1 Year Anniversary- Player 
    Lineage : Arm of Destiny
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    Character Sheet
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    Bump Re: Kruch's Magic

    Post by Thorn 17th December 2015, 8:49 am

    so 5 D rank damage??? thats still a bit high the max that would be allowed it 2 d rank damages


    _____________________________________________________________________________________

    Kruch's Magic S6Eaz9K
    Kruch Windblower
    Kruch Windblower

    1 Year Anniversary- Player 
    Lineage : Knight of Destiny
    Position : None
    Posts : 17
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Bump Re: Kruch's Magic

    Post by Kruch Windblower 17th December 2015, 9:07 am

    Fixed it,i hope that is enough,it now only deals 2 damage.Bump!
    Thorn
    Thorn

    Administrator- Moderator- Developer/GFX Artist- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Veteran Level 1- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- 1 Year Anniversary- Player 
    Lineage : Arm of Destiny
    Position : None
    Posts : 1405
    Guild : Savage Skull
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    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill:
    Second Skill:
    Third Skill:

    Bump Re: Kruch's Magic

    Post by Thorn 17th December 2015, 9:18 am

    Approved


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    Kruch's Magic S6Eaz9K

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