Username: Batman4560 (Mashyuu)
Secondary Magic Name: Shadow Summon
Evidence of Accomplishment: Right here!
Description: - Digging into the darkness in his soul Mashyuu summons up various creatures that each offer a different skill to use in times of need.
Strengths:
-Increased Defense: For every summon Mashyuu has up the monsters have a higher amount of health by 10 per summon.
-Increased attack: For every summon Mashyuu has up the monsters have a higher damage output by 10 per summon.
Weaknesses:
-Increased Cool Down: If a summoned creature is destroyed in combat it takes one additional round for the monster to be summoned again.
-Backlash: Every monster summoned makes it harder for Mashyuu to control his monsters.
Unless Reaper is out, for every monster on the field they have a higher chance of attacking Mashyuu.
-Killer Instinct: The longer the Shadow Summons are used the more likely Mashyuu is to kill those he is fighting as he losses himself to his inner demons.
Abilities: -- Linked: Mashyuu is capable of using the creatures abilities after they are summoned.
Spells:
D-Rank Spell Name: Summon the Dark One
Rank: D
Duration:3 Posts
Cooldown: 4 Posts
Type: Summon
Description: Removing his shadow from his body Mashyuu transforms it into a small dark creature that stand about three feet tall and has a pair of long sharp claws.
-Teleportation- (Active ability)- The Dark One vanishes and travels through the shadow plane and pops up nine meters away from where it started. This spell has no duration and has a two post cool down.
Passive Ability:
-Mental Link- (Passive ability)- Because of the shared link Mashyuu and the Dark One has, Mashyuu can see through the Dark One's eyes and issue mental commands to it.
Strengths:
-Hard to track- Due to the Dark one's small size and ability to move it's hard to keep an eye on him.
-Scout- The Dark One's ability to teleport makes it a natural advanced scout.
Weaknesses:
-Weak: This creature has ten points fewer than a normal D rank summon.
-Non Combative: While the Dark One can do things like distract opponents with east it can't deal any damage with it's regular attacks.
-Non Living: The Dark One can teleport items it holds with it's power but not living creatures.
C-Rank Spell Name: Summon Sin
Rank: C
Duration: 5 Posts
Cooldown: 6 Posts
Type: Summon
Description: Mashyuu extends his left arm out and calls fourth a long snake like creature with sharp fangs and blood red eyes to aid him in combat.
-Venom Bite:(Active Ability) When Sin strikes a creature with it's fangs Mashyuu is healed five points of health. (The venom only effects a target three times per thread.)
Passive Ability:
-Shadow Haze:(Passive Ability) Targets that Sin deems as a foe have a 1 in 10 chance of missing him. (For every ten attacks that are aimed at him one will miss)
Strengths:
-Range- Sin's size makes it possible for the creature to attack from two meters away.
Weaknesses:
-Quick to Anger: Sin has a mind of it's own and will attack those it does not deem worthy of being at Mashyuu's side.
-Greedy: Even if a foe is stronger than Sin, the creature will attack and try to feed on it's target until Sin is defeated.
-Easy to see: It's not hard to see Sin, his near seven foot length and massive body make him an easy target for most creatures.
B-Rank Spell Name: Summon Hell Brood
Rank: B
Duration: 6 posts
Cooldown: 7 posts
Type: Summon
Description: Like the other Spells Mashyuu calls up a dark force from his soul and brings it to life.
-Dark Matter- Hell Brood opens it's mouth and fires a blast of black energy at it's foe, warping the area it strikes and dealing B rank spell damage from up to five meters away.
Passive Ability:
-Tracker: ( Passive Ability) The Brood can track by using it's senses and the knowledge that Mashyuu has.
Strengths:
-Flying Strikes- This creature's only mode of movement is flight. Thus the creature takes to the sky and dives down on it's target to make passing attacks dealing basic B rank melee damage. (This is not a spell)
Weaknesses:
-Flight: It's biggest flaw is that the Hell Brood is useless on the ground and can't use it's talons to attack when landed.
-Sonar: Like a bat, the Hell brood uses sonar and scent to locate targets. When it's deafened the Hell Brood target foes.
-Speechless: Unlike Most of Mashyuu's summons this creature cannot speak a normal language and thus cannon warn Mashyuu of danger.
A-Rank Spell Name: Summon Shadow Soldier
Rank: A
Duration: 7 posts
Cooldown: 8 posts
Type: Summon
Description: Mashyuu's inner rage comes fourth and takes a life like form.
-Hell Fire Strike: (Active ability) The Shadow Soldier wraps his fists and chains in a blanket of hell fire to deal darkness damage. (A rank Spell Damage) (Instant effect with a three post cool down.)
Passive Ability:
-Hell Glare: (Passive ability) Those who look at the Shadow Solider have a ten percent chance of being frozen in fear for one round. (Doesn't effect S rank and up.)
Strengths:
-Fast- In order to close the gaps between himself and others for his Hell Fire Strike, The Shadow Soldier shares Mashyuu's Speed. (Up to A rank)
Weaknesses:
-Limited Range: The Shadow Soldier's range of attacks is limited to very close melee range and thus has to get in close to do any harm.
-Holy Weakness: Attacks with the holy or light descriptor do rank damage and a half against the Shadow Soldier.
-Mind of it's own: The Shadow Solder does not respect it's creator and will attack Mashyuu after all targets are down.
S-Rank Spell Name: Summon Reaper
Rank: S (Grand Summon)
Duration: 10
Cooldown: 11
Type: Grand Summon
Description: This is the strongest of all of Mashyuu's summons and commands the other creatures that live in Mashyuu's soul.
-Reaper's Gaze: (Active Ability) The Reaper gazes at it's target, launching a sharp red beam that can kill lesser creatures. This spell deals S rank Damage and can freeze B rank and lower targets in place for one round. (This spell has no duration and has a three post cool down.)
Passive:
-Reapers Foresight: (Passive Ability) The Reaper offers MP regen of 2 points per round.
Strengths:
-Long Range- It's impossible to escape death... The Reapers attacks have a range of ten meters.
Weaknesses:
-Holy Weakness: Spells with the light descriptor deals rank and a half in damage.
-Cold as death: Spells of the cold type deal rank and a half in damage.
-Slow to move: The Reaper doesn't move fast, instead choosing to use his gaze to attack targets. B rank and higher spells have a higher chance to hit the Reaper.
Secondary Magic Name: Shadow Summon
Evidence of Accomplishment: Right here!
Description: - Digging into the darkness in his soul Mashyuu summons up various creatures that each offer a different skill to use in times of need.
Strengths:
-Increased Defense: For every summon Mashyuu has up the monsters have a higher amount of health by 10 per summon.
-Increased attack: For every summon Mashyuu has up the monsters have a higher damage output by 10 per summon.
Weaknesses:
-Increased Cool Down: If a summoned creature is destroyed in combat it takes one additional round for the monster to be summoned again.
-Backlash: Every monster summoned makes it harder for Mashyuu to control his monsters.
Unless Reaper is out, for every monster on the field they have a higher chance of attacking Mashyuu.
-Killer Instinct: The longer the Shadow Summons are used the more likely Mashyuu is to kill those he is fighting as he losses himself to his inner demons.
Abilities: -- Linked: Mashyuu is capable of using the creatures abilities after they are summoned.
Spells:
D-Rank Spell Name: Summon the Dark One
Rank: D
Duration:3 Posts
Cooldown: 4 Posts
Type: Summon
Description: Removing his shadow from his body Mashyuu transforms it into a small dark creature that stand about three feet tall and has a pair of long sharp claws.
- The Dark One:
- Looks like this
-Teleportation- (Active ability)- The Dark One vanishes and travels through the shadow plane and pops up nine meters away from where it started. This spell has no duration and has a two post cool down.
Passive Ability:
-Mental Link- (Passive ability)- Because of the shared link Mashyuu and the Dark One has, Mashyuu can see through the Dark One's eyes and issue mental commands to it.
Strengths:
-Hard to track- Due to the Dark one's small size and ability to move it's hard to keep an eye on him.
-Scout- The Dark One's ability to teleport makes it a natural advanced scout.
Weaknesses:
-Weak: This creature has ten points fewer than a normal D rank summon.
-Non Combative: While the Dark One can do things like distract opponents with east it can't deal any damage with it's regular attacks.
-Non Living: The Dark One can teleport items it holds with it's power but not living creatures.
C-Rank Spell Name: Summon Sin
Rank: C
Duration: 5 Posts
Cooldown: 6 Posts
Type: Summon
Description: Mashyuu extends his left arm out and calls fourth a long snake like creature with sharp fangs and blood red eyes to aid him in combat.
- Sin:
- Sin
-Venom Bite:(Active Ability) When Sin strikes a creature with it's fangs Mashyuu is healed five points of health. (The venom only effects a target three times per thread.)
Passive Ability:
-Shadow Haze:(Passive Ability) Targets that Sin deems as a foe have a 1 in 10 chance of missing him. (For every ten attacks that are aimed at him one will miss)
Strengths:
-Range- Sin's size makes it possible for the creature to attack from two meters away.
Weaknesses:
-Quick to Anger: Sin has a mind of it's own and will attack those it does not deem worthy of being at Mashyuu's side.
-Greedy: Even if a foe is stronger than Sin, the creature will attack and try to feed on it's target until Sin is defeated.
-Easy to see: It's not hard to see Sin, his near seven foot length and massive body make him an easy target for most creatures.
B-Rank Spell Name: Summon Hell Brood
Rank: B
Duration: 6 posts
Cooldown: 7 posts
Type: Summon
Description: Like the other Spells Mashyuu calls up a dark force from his soul and brings it to life.
- Hell Brood:
- https://i.imgur.com/w8zYtNV.jpg
-Dark Matter- Hell Brood opens it's mouth and fires a blast of black energy at it's foe, warping the area it strikes and dealing B rank spell damage from up to five meters away.
Passive Ability:
-Tracker: ( Passive Ability) The Brood can track by using it's senses and the knowledge that Mashyuu has.
Strengths:
-Flying Strikes- This creature's only mode of movement is flight. Thus the creature takes to the sky and dives down on it's target to make passing attacks dealing basic B rank melee damage. (This is not a spell)
Weaknesses:
-Flight: It's biggest flaw is that the Hell Brood is useless on the ground and can't use it's talons to attack when landed.
-Sonar: Like a bat, the Hell brood uses sonar and scent to locate targets. When it's deafened the Hell Brood target foes.
-Speechless: Unlike Most of Mashyuu's summons this creature cannot speak a normal language and thus cannon warn Mashyuu of danger.
A-Rank Spell Name: Summon Shadow Soldier
Rank: A
Duration: 7 posts
Cooldown: 8 posts
Type: Summon
Description: Mashyuu's inner rage comes fourth and takes a life like form.
- Shadow Soldier:
- Looks like
-Hell Fire Strike: (Active ability) The Shadow Soldier wraps his fists and chains in a blanket of hell fire to deal darkness damage. (A rank Spell Damage) (Instant effect with a three post cool down.)
Passive Ability:
-Hell Glare: (Passive ability) Those who look at the Shadow Solider have a ten percent chance of being frozen in fear for one round. (Doesn't effect S rank and up.)
Strengths:
-Fast- In order to close the gaps between himself and others for his Hell Fire Strike, The Shadow Soldier shares Mashyuu's Speed. (Up to A rank)
Weaknesses:
-Limited Range: The Shadow Soldier's range of attacks is limited to very close melee range and thus has to get in close to do any harm.
-Holy Weakness: Attacks with the holy or light descriptor do rank damage and a half against the Shadow Soldier.
-Mind of it's own: The Shadow Solder does not respect it's creator and will attack Mashyuu after all targets are down.
S-Rank Spell Name: Summon Reaper
Rank: S (Grand Summon)
Duration: 10
Cooldown: 11
Type: Grand Summon
Description: This is the strongest of all of Mashyuu's summons and commands the other creatures that live in Mashyuu's soul.
- Image of Reaper:
-Reaper's Gaze: (Active Ability) The Reaper gazes at it's target, launching a sharp red beam that can kill lesser creatures. This spell deals S rank Damage and can freeze B rank and lower targets in place for one round. (This spell has no duration and has a three post cool down.)
Passive:
-Reapers Foresight: (Passive Ability) The Reaper offers MP regen of 2 points per round.
Strengths:
-Long Range- It's impossible to escape death... The Reapers attacks have a range of ten meters.
Weaknesses:
-Holy Weakness: Spells with the light descriptor deals rank and a half in damage.
-Cold as death: Spells of the cold type deal rank and a half in damage.
-Slow to move: The Reaper doesn't move fast, instead choosing to use his gaze to attack targets. B rank and higher spells have a higher chance to hit the Reaper.
Last edited by Mashyuu on 23rd December 2015, 5:42 pm; edited 2 times in total