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    Batman4560's Secondary Magic (Shadow Summon)

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    redheadedstepchild

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    Batman4560's Secondary Magic (Shadow Summon) Empty Batman4560's Secondary Magic (Shadow Summon)

    Post by redheadedstepchild 13th December 2015, 12:19 am

    Username: Batman4560 (Mashyuu)
    Secondary Magic Name: Shadow Summon
    Evidence of Accomplishment: Right here!
    Description: - Digging into the darkness in his soul Mashyuu summons up various creatures that each offer a different skill to use in times of need.
    Strengths:
    -Increased Defense: For every summon Mashyuu has up the monsters have a higher amount of health by 10 per summon.
    -Increased attack: For every summon Mashyuu has up the monsters have a higher damage output by 10 per summon.
    Weaknesses:
    -Increased Cool Down: If a summoned creature is destroyed in combat it takes one additional round for the monster to be summoned again.
    -Backlash: Every monster summoned makes it harder for Mashyuu to control his monsters.
    Unless Reaper is out, for every monster on the field they have a higher chance of attacking Mashyuu.
    -Killer Instinct: The longer the Shadow Summons are used the more likely Mashyuu is to kill those he is fighting as he losses himself to his inner demons.
    Abilities: -- Linked: Mashyuu is capable of using the creatures abilities after they are summoned.



    Spells:
    D-Rank Spell Name: Summon the Dark One
    Rank: D
    Duration:3 Posts
    Cooldown: 4 Posts
    Type: Summon
    Description: Removing his shadow from his body Mashyuu transforms it into a small dark creature that stand about three feet tall and has a pair of long sharp claws.
    The Dark One:
    Active Ability:
    -Teleportation- (Active ability)- The Dark One vanishes and travels through the shadow plane and pops up nine meters away from where it started. This spell has no duration and has a two post cool down.
    Passive Ability:
    -Mental Link- (Passive ability)- Because of the shared link Mashyuu and the Dark One has, Mashyuu can see through the Dark One's eyes and issue mental commands to it.
    Strengths:
    -Hard to track- Due to the Dark one's small size and ability to move it's hard to keep an eye on him.
    -Scout- The Dark One's ability to teleport makes it a natural advanced scout.
    Weaknesses:
    -Weak: This creature has ten points fewer than a normal D rank summon.
    -Non Combative: While the Dark One can do things like distract opponents with east it can't deal any damage with it's regular attacks.
    -Non Living: The Dark One can teleport items it holds with it's power but not living creatures.

    C-Rank Spell Name: Summon Sin
    Rank: C
    Duration: 5 Posts
    Cooldown: 6 Posts
    Type: Summon
    Description: Mashyuu extends his left arm out and calls fourth a long snake like creature with sharp fangs and blood red eyes to aid him in combat.
    Sin:
    Active Ability:
    -Venom Bite:(Active Ability) When Sin strikes a creature with it's fangs Mashyuu is healed five points of health. (The venom only effects a target three times per thread.)
    Passive Ability:
    -Shadow Haze:(Passive Ability) Targets that Sin deems as a foe have a 1 in 10 chance of missing him. (For every ten attacks that are aimed at him one will miss)
    Strengths:
    -Range- Sin's size makes it possible for the creature to attack from two meters away.
    Weaknesses:
    -Quick to Anger: Sin has a mind of it's own and will attack those it does not deem worthy of being at Mashyuu's side.
    -Greedy: Even if a foe is stronger than Sin, the creature will attack and try to feed on it's target until Sin is defeated.
    -Easy to see: It's not hard to see Sin, his near seven foot length and massive body make him an easy target for most creatures.

    B-Rank Spell Name: Summon Hell Brood
    Rank: B
    Duration: 6 posts
    Cooldown: 7 posts
    Type: Summon
    Description: Like the other Spells Mashyuu calls up a dark force from his soul and brings it to life.
    Hell Brood:
    Active Ability:
    -Dark Matter- Hell Brood opens it's mouth and fires a blast of black energy at it's foe, warping the area it strikes and dealing B rank spell damage from up to five meters away.
    Passive Ability:
    -Tracker: ( Passive Ability) The Brood can track by using it's senses and the knowledge that Mashyuu has.
    Strengths:
    -Flying Strikes- This creature's only mode of movement is flight. Thus the creature takes to the sky and dives down on it's target to make passing attacks dealing basic B rank melee damage. (This is not a spell)
    Weaknesses:
    -Flight: It's biggest flaw is that the Hell Brood is useless on the ground and can't use it's talons to attack when landed.
    -Sonar: Like a bat, the Hell brood uses sonar and scent to locate targets. When it's deafened the Hell Brood target foes.
    -Speechless: Unlike Most of Mashyuu's summons this creature cannot speak a normal language and thus cannon warn Mashyuu of danger.

    A-Rank Spell Name: Summon Shadow Soldier
    Rank: A
    Duration: 7 posts
    Cooldown: 8 posts
    Type: Summon
    Description: Mashyuu's inner rage comes fourth and takes a life like form.
    Shadow Soldier:
    Active Ability:
    -Hell Fire Strike: (Active ability) The Shadow Soldier wraps his fists and chains in a blanket of hell fire to deal darkness damage. (A rank Spell Damage) (Instant effect with a three post cool down.)
    Passive Ability:
    -Hell Glare: (Passive ability) Those who look at the Shadow Solider have a ten percent chance of being frozen in fear for one round. (Doesn't effect S rank and up.)
    Strengths:
    -Fast- In order to close the gaps between himself and others for his Hell Fire Strike, The Shadow Soldier shares Mashyuu's Speed. (Up to A rank)
    Weaknesses:
    -Limited Range: The Shadow Soldier's range of attacks is limited to very close melee range and thus has to get in close to do any harm.
    -Holy Weakness: Attacks with the holy or light descriptor do rank damage and a half against the Shadow Soldier.
    -Mind of it's own: The Shadow Solder does not respect it's creator and will attack Mashyuu after all targets are down.

    S-Rank Spell Name: Summon Reaper
    Rank: S (Grand Summon)
    Duration: 10
    Cooldown: 11
    Type: Grand Summon
    Description: This is the strongest of all of Mashyuu's summons and commands the other creatures that live in Mashyuu's soul.
    Image of Reaper:
    Active Ability:
    -Reaper's Gaze: (Active Ability) The Reaper gazes at it's target, launching a sharp red beam that can kill lesser creatures. This spell deals S rank Damage and can freeze B rank and lower targets in place for one round. (This spell has no duration and has a three post cool down.)
    Passive:
    -Reapers Foresight: (Passive Ability) The Reaper offers MP regen of 2 points per round.
    Strengths:
    -Long Range- It's impossible to escape death... The Reapers attacks have a range of ten meters.
    Weaknesses:
    -Holy Weakness: Spells with the light descriptor deals rank and a half in damage.
    -Cold as death: Spells of the cold type deal rank and a half in damage.
    -Slow to move: The Reaper doesn't move fast, instead choosing to use his gaze to attack targets. B rank and higher spells have a higher chance to hit the Reaper.


    Last edited by Mashyuu on 23rd December 2015, 5:42 pm; edited 2 times in total
    Decayuss
    Decayuss

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    Batman4560's Secondary Magic (Shadow Summon) Empty Re: Batman4560's Secondary Magic (Shadow Summon)

    Post by Decayuss 23rd December 2015, 1:24 pm

    Decayuss here, and I'll be grading your Magic! Edits are in this color!
    Original:


    _____________________________________________________________________________________

    Batman4560's Secondary Magic (Shadow Summon) Deacy2
    Take Over Forms:


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    redheadedstepchild

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    Batman4560's Secondary Magic (Shadow Summon) Empty Re: Batman4560's Secondary Magic (Shadow Summon)

    Post by redheadedstepchild 23rd December 2015, 4:35 pm

    Edits have been made.
    Decayuss
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    First Skill: Nephalem Take Over
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    Third Skill:

    Batman4560's Secondary Magic (Shadow Summon) Empty Re: Batman4560's Secondary Magic (Shadow Summon)

    Post by Decayuss 23rd December 2015, 5:14 pm

    Original:


    _____________________________________________________________________________________

    Batman4560's Secondary Magic (Shadow Summon) Deacy2
    Take Over Forms:


    Magic
    Character Sheet
    avatar
    redheadedstepchild

    Slayer


    Slayer

    Developer/GFX Artist- Dragon VIP Status- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Slayer- Dragon Slayer- Legal Guild Ace- A-Rank- Rich- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Player 
    Posts : 2084
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    Character Sheet
    First Skill: Earth God Slayer
    Second Skill: Light Dragon Slayer
    Third Skill:

    Batman4560's Secondary Magic (Shadow Summon) Empty Re: Batman4560's Secondary Magic (Shadow Summon)

    Post by redheadedstepchild 23rd December 2015, 5:32 pm

    Mashyuu wrote:Username: Batman4560 (Mashyuu)
    Secondary Magic Name: Shadow Summon
    Evidence of Accomplishment: Right here!
    Description: - Digging into the darkness in his soul Mashyuu summons up various creatures that each offer a different skill to use in times of need.
    Strengths:
    -Increased Defense: For every summon Mashyuu has up the monsters have a higher amount of health by 10 per summon.
    -Increased attack: For every summon Mashyuu has up the monsters have a higher damage output by 10 per summon.
    Weaknesses:
    -Increased Cool Down: If a summoned creature is destroyed in combat it takes one additional round for the monster to be summoned again.
    -Backlash: Every monster summoned makes it harder for Mashyuu to control his monsters.
    Unless Reaper is out, for every monster on the field they have a higher chance of attacking Mashyuu.
    -Killer Instinct: The longer the Shadow Summons are used the more likely Mashyuu is to kill those he is fighting as he losses himself to his inner demons.
    Abilities: -- Linked: Mashyuu is capable of using the creatures abilities after they are summoned.



    Spells:
    D-Rank Spell Name: Summon the Dark One
    Rank: D
    Duration:3 Posts
    Cooldown: 4 Posts
    Type: Summon
    Description: Removing his shadow from his body Mashyuu transforms it into a small dark creature that stand about three feet tall and has a pair of long sharp claws.
    The Dark One:
    Active Ability:
    -Teleportation- (Active ability)- The Dark One vanishes and travels through the shadow plane and pops up nine meters away from where it started. This spell has no duration and has a two post cool down.
    Passive Ability:
    -Mental Link- (Passive ability)- Because of the shared link Mashyuu and the Dark One has, Mashyuu can see through the Dark One's eyes and issue mental commands to it.
    Strengths:
    -Hard to track- Due to the Dark one's small size and ability to move it's hard to keep an eye on him.
    -Scout- The Dark One's ability to teleport makes it a natural advanced scout.
    Weaknesses:
    -Weak: This creature has ten points fewer than a normal D rank summon.
    -Non Combative: While the Dark One can do things like distract opponents with east it can't deal any damage with it's regular attacks.
    -Non Living: The Dark One can teleport items it holds with it's power but not living creatures.

    C-Rank Spell Name: Summon Sin
    Rank: C
    Duration: 5 Posts
    Cooldown: 6 Posts
    Type: Summon
    Description: Mashyuu extends his left arm out and calls fourth a long snake like creature with sharp fangs and blood red eyes to aid him in combat.
    Sin:
    Active Ability:
    -Venom Bite:(Active Ability) When Sin strikes a creature with it's fangs Mashyuu is healed five points of health. (The venom only effects a target three times per thread.)
    Passive Ability:
    -Shadow Haze:(Passive Ability) Targets that Sin deems as a foe have a 1 in 10 chance of missing him. (For every ten attacks that are aimed at him one will miss)
    Strengths:
    -Range- Sin's size makes it possible for the creature to attack from two meters away.
    Weaknesses:
    -Quick to Anger: Sin has a mind of it's own and will attack those it does not deem worthy of being at Mashyuu's side.
    -Greedy: Even if a foe is stronger than Sin, the creature will attack and try to feed on it's target until Sin is defeated.
    -Easy to see: It's not hard to see Sin, his near seven foot length and massive body make him an easy target for most creatures.

    B-Rank Spell Name: Summon Hell Brood
    Rank: B
    Duration: 6 posts
    Cooldown: 7 posts
    Type: Summon
    Description: Like the other Spells Mashyuu calls up a dark force from his soul and brings it to life.
    Hell Brood:
    Active Ability:
    -Dark Matter- Hell Brood opens it's mouth and fires a blast of black energy at it's foe, warping the area it strikes and dealing B rank spell damage from up to five meters away.
    Passive Ability:
    -Tracker: ( Passive Ability) The Brood can track by using it's senses and the knowledge that Mashyuu has.
    Strengths:
    -Flying Strikes- This creature's only mode of movement is flight. Thus the creature takes to the sky and dives down on it's target to make passing attacks dealing basic B rank melee damage. (This is not a spell)
    Weaknesses:
    -Flight: It's biggest flaw is that the Hell Brood is useless on the ground and can't use it's talons to attack when landed.
    -Sonar: Like a bat, the Hell brood uses sonar and scent to locate targets. When it's deafened the Hell Brood target foes.
    -Speechless: Unlike Most of Mashyuu's summons this creature cannot speak a normal language and thus cannon warn Mashyuu of danger.

    A-Rank Spell Name: Summon Shadow Soldier
    Rank: A
    Duration: 7 posts
    Cooldown: 8 posts
    Type: Summon
    Description: Mashyuu's inner rage comes fourth and takes a life like form.
    Shadow Soldier:
    Active Ability:
    -Hell Fire Strike: (Active ability) The Shadow Soldier wraps his fists and chains in a blanket of hell fire to deal darkness damage. (A rank Spell Damage) (Instant effect with a three post cool down.)
    Passive Ability:
    -Hell Glare: (Passive ability) Those who look at the Shadow Solider have a ten percent chance of being frozen in fear for one round. (Doesn't effect S rank and up.)
    Strengths:
    -Fast- In order to close the gaps between himself and others for his Hell Fire Strike, The Shadow Soldier shares Mashyuu's Speed. (Up to A rank)
    Weaknesses:
    -Limited Range: The Shadow Soldier's range of attacks is limited to very close melee range and thus has to get in close to do any harm.
    -Holy Weakness: Attacks with the holy or light descriptor do rank damage and a half against the Shadow Soldier.
    -Mind of it's own: The Shadow Solder does not respect it's creator and will attack Mashyuu after all targets are down.

    S-Rank Spell Name: Summon Reaper
    Rank: S (Grand Summon)
    Duration: 10
    Cooldown: 11
    Type: Grand Summon
    Description: This is the strongest of all of Mashyuu's summons and commands the other creatures that live in Mashyuu's soul.
    Image of Reaper:
    Active Ability:
    -Reaper's Gaze: (Active Ability) The Reaper gazes at it's target, launching a sharp red beam that can kill lesser creatures. This spell deals S rank Damage and can freeze B rank and lower targets in place for one round. (This spell has no duration and has a three post cool down.)
    Passive:
    -Reapers Foresight: (Passive Ability) The Reaper offers MP regen of 2 points per round.
    Strengths:
    -Long Range- It's impossible to escape death... The Reapers attacks have a range of ten meters.
    Weaknesses:
    -Holy Weakness: Spells with the light descriptor deals rank and a half in damage.
    -Cold as death: Spells of the cold type deal rank and a half in damage.
    -Slow to move: The Reaper doesn't move fast, instead choosing to use his gaze to attack targets. B rank and higher spells have a higher chance to hit the Reaper.
    avatar
    redheadedstepchild

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    Slayer

    Developer/GFX Artist- Dragon VIP Status- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Slayer- Dragon Slayer- Legal Guild Ace- A-Rank- Rich- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Player 
    Posts : 2084
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    Character Sheet
    First Skill: Earth God Slayer
    Second Skill: Light Dragon Slayer
    Third Skill:

    Batman4560's Secondary Magic (Shadow Summon) Empty Re: Batman4560's Secondary Magic (Shadow Summon)

    Post by redheadedstepchild 23rd December 2015, 5:33 pm

    That looks about right.
    Decayuss
    Decayuss

    The Nephilim


    The Nephilim

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    Lineage : The True Nephalem
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    Posts : 1836
    Guild : Guildless
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    Mentor : N/A
    Experience : 0

    Character Sheet
    First Skill: Nephalem Take Over
    Second Skill:
    Third Skill:

    Batman4560's Secondary Magic (Shadow Summon) Empty Re: Batman4560's Secondary Magic (Shadow Summon)

    Post by Decayuss 23rd December 2015, 5:40 pm

    Yeah, it does. Though why quote it? Edit the original copy and I can approve it; unless you wanna' leave it like that quoted.


    _____________________________________________________________________________________

    Batman4560's Secondary Magic (Shadow Summon) Deacy2
    Take Over Forms:


    Magic
    Character Sheet
    avatar
    redheadedstepchild

    Slayer


    Slayer

    Developer/GFX Artist- Dragon VIP Status- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Slayer- Dragon Slayer- Legal Guild Ace- A-Rank- Rich- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Player 
    Posts : 2084
    Cosmic Coins : 0

    Character Sheet
    First Skill: Earth God Slayer
    Second Skill: Light Dragon Slayer
    Third Skill:

    Batman4560's Secondary Magic (Shadow Summon) Empty Re: Batman4560's Secondary Magic (Shadow Summon)

    Post by redheadedstepchild 23rd December 2015, 5:43 pm

    *Face palms* No idea why I quoted it. But the top has been edited.
    Decayuss
    Decayuss

    The Nephilim


    The Nephilim

    Moderator- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishgar- Ten Wizard Saint Member- Rising Star- Guild Master- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- 1 Year Anniversary- Player 
    Lineage : The True Nephalem
    Position : None
    Posts : 1836
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : N/A
    Experience : 0

    Character Sheet
    First Skill: Nephalem Take Over
    Second Skill:
    Third Skill:

    Batman4560's Secondary Magic (Shadow Summon) Empty Re: Batman4560's Secondary Magic (Shadow Summon)

    Post by Decayuss 23rd December 2015, 6:27 pm

    Batman4560's Secondary Magic (Shadow Summon) Deca-stamp_zpshi84vgm3


    _____________________________________________________________________________________

    Batman4560's Secondary Magic (Shadow Summon) Deacy2
    Take Over Forms:


    Magic
    Character Sheet

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