NameFull Power.
Rank: C
Type: Supportive
Description: This is an advanced form of Power up which allows the user to gain his inner Ki to the surface alot faster. With this move the user's aura surrounds their body and infuses with their joints,bones, muscles and nerves allowing on to increase their natural limit.
Duration:4 Post
Cooldown:5 Post
Strengths:
Weaknesses:
Name Full Energy Volley
Rank: C
Type: Offensive
Description:The user usually brings their arms to their sides, charges up ki, and then he throws his hands forward one after another as he rapidly fires many energy blasts. It is effective for quick, widespread, and massive amounts of damage, but it is very draining on one's own ki level. However, if the user is powerful enough, he will be able to avoid the ki drainage effects of this combination technique. Like other techniques, this attack can be increased further through transformations, concentration, and training, and its power, speed, force, color, and size depends on the user. This AOE attack fires out ten soft ball size red spheres the deal 2nd degree energy burns on impact able to even burn through clothes. Each Sphere does 1/10 of C damage.
Duration:Instant
Cooldown:3
Strengths:
Weaknesses:-
I
Name Afterimage Strike
Rank: C
Type: Offensive
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Description:Like the regular Afterimage Technique, the Afterimage Strike involves the user moving quickly enough to create a false image of themself, confusing the opponent and leaving them open to attack. However, the Afterimage Strike creates significantly higher numbers of illusory forms than the Afterimage Technique. Thus, while the Afterimage Technique is more of a reactionary defense used to catch opponents off-guard, the Afterimage Strike has more use as a means to create openings in an opponent's defense as a prelude to an offensive.
Duration:2 post
Cooldown:3 post
Strengths:
Weaknesses:
Rank: C
Type: Supportive
Description: This is an advanced form of Power up which allows the user to gain his inner Ki to the surface alot faster. With this move the user's aura surrounds their body and infuses with their joints,bones, muscles and nerves allowing on to increase their natural limit.
Duration:4 Post
Cooldown:5 Post
Strengths:
- Increases strength by 40%
- Increases Speed by 30%
- Increases Endurance by 3%
Weaknesses:
- Concentration:Having a connection with his inner energy he has to focus on bringing it out to the surface.
- Physical: Has to get close for this to be effective.
- Strain: Enhancing his strength and speed wears on the user's body place a strain on it, this in return deals DOT to the user.(18 damage per post)
- No Element: Has no elemental advantages.
Name Full Energy Volley
Rank: C
Type: Offensive
Description:The user usually brings their arms to their sides, charges up ki, and then he throws his hands forward one after another as he rapidly fires many energy blasts. It is effective for quick, widespread, and massive amounts of damage, but it is very draining on one's own ki level. However, if the user is powerful enough, he will be able to avoid the ki drainage effects of this combination technique. Like other techniques, this attack can be increased further through transformations, concentration, and training, and its power, speed, force, color, and size depends on the user. This AOE attack fires out ten soft ball size red spheres the deal 2nd degree energy burns on impact able to even burn through clothes. Each Sphere does 1/10 of C damage.
Duration:Instant
Cooldown:3
Strengths:
- Range: Has good use at all ranges.
- No Element: Has no elemental weakness.
- Tactical: Targets moire then one foe; or can overwhelm one foe.
Weaknesses:-
- t takes concentration to accurately fire and build up this Ki with out it going to waste.
- No Element- Has no elemental advantages.
- Stationary- He is able to alter the pathway of the blast, but to do so is forced to sit still while doing so.
- Awareness- When using this spell the user yells out alerting anyone around to his presence-
I
Name Afterimage Strike
Rank: C
Type: Offensive
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Description:Like the regular Afterimage Technique, the Afterimage Strike involves the user moving quickly enough to create a false image of themself, confusing the opponent and leaving them open to attack. However, the Afterimage Strike creates significantly higher numbers of illusory forms than the Afterimage Technique. Thus, while the Afterimage Technique is more of a reactionary defense used to catch opponents off-guard, the Afterimage Strike has more use as a means to create openings in an opponent's defense as a prelude to an offensive.
Duration:2 post
Cooldown:3 post
Strengths:
- Creates an opening or gives multiple angles to attack from
- Boost speed by 30%
- Makes up to ten Fake images
Weaknesses:
- Images can't attack
- Images are destroyed if hit
- Close range only
- No elemental perks.
Last edited by Knux Shi on 25th June 2016, 5:54 am; edited 2 times in total