Magic
Primary Magic: White Dragon Slayer (2nd gen)
Secondary Magic: N/A
Caster or Holder: Caster/Lost
Description: White Dragon Slayer magic is a lost magic that gives it's user the ability to give their body properties of White Dragons. This magic, alongside other Dragon Slayer magics, was lost after the dragons became almost extinct since it was dragons that taught this magic to humans originally. Very few human beings still possess this lost magic. However this has been alleviated somewhat since the invention of Dragon Slayer lacrimas, which are lacrimas that people can consume in order to obtain Dragon Slayer magic. The magic obtained from these lacrimas is just as powerful as if the user were to have been actually taught by a dragon.
Klein couples his magic for the most part with a variety of martial arts in order to wield the best results. The Dragon Slayer magic that Klein uses, White Dragon Slayer Magic, is useful to him for a variety of reasons. It can be used to enhance his physical capabilities, whether it be by buffing his physical stats or by infusing his body with holy light in order to make his attacks more devastating. Klein can also shoot concentrated holy light from any part of his body for ranged attacks. The holy light can also be used to heal Klein or potentially his allies as well. The possibilities of this magic go far beyond what one might imagine.
Strengths: Deals 2x damage to dragons or draconic beings.
User can consume light to regenerate MP and/or activate Dragon Force
Well rounded magic with many different possible applications
Deals 20% bonus damage to unholy beings. (Ex: Undead, Demons)
Klein's specific use of White DS magic is to combine it with a variety of martial arts which makes the magic deadly at close range.
Weaknesses: While the magic does have many possibilities, it struggles defensively
As with all dragon slayer magic, the magic must come directly from the body of the user, meaning a burst of light for example cannot just randomly appear somewhere without explanation.
White dragon slayers cannot manipulate light in their environment since they can only create their own light
The biggest weakness of dragon slayer magic is that the user has a severe case of motion sickness. It’s very difficult for Klein to fight on any transportation. The only exception would be flying with his exceed since he is a friend and not transportation.
User also takes an additional 20% damage from unholy beings.
Weak to Earth magic
Lineage: - Aspect of Pluto
Description: Pluto. Long hailed as an evil deity, Pluto was the god over death given residence in the Underworld. Disliked by the other deities, Pluto sought the throne of Jupiter but success always eluded him to the end. Now, the hand of death touches Pluto's host.
Ability: The Aspect of Pluto grants it's host favour with the force of darkness. Their magic can only be consumed by god slayers. Dark magic costs 5% extra when targeting the host and they are 30% resistant to the element. The host can spend half of the magical energy a darkness spell to nullify it(max S-rank).
Gains a user-ranked Dark-based signature spell. (S-rank Max) It must be made in the magic app as normal in addition to spells made.
Usage: Small passive, 3 post cooldown on nullification. Can only be done three times per thread.
Spells:
Primary Magic: White Dragon Slayer (2nd gen)
Secondary Magic: N/A
Caster or Holder: Caster/Lost
Description: White Dragon Slayer magic is a lost magic that gives it's user the ability to give their body properties of White Dragons. This magic, alongside other Dragon Slayer magics, was lost after the dragons became almost extinct since it was dragons that taught this magic to humans originally. Very few human beings still possess this lost magic. However this has been alleviated somewhat since the invention of Dragon Slayer lacrimas, which are lacrimas that people can consume in order to obtain Dragon Slayer magic. The magic obtained from these lacrimas is just as powerful as if the user were to have been actually taught by a dragon.
Klein couples his magic for the most part with a variety of martial arts in order to wield the best results. The Dragon Slayer magic that Klein uses, White Dragon Slayer Magic, is useful to him for a variety of reasons. It can be used to enhance his physical capabilities, whether it be by buffing his physical stats or by infusing his body with holy light in order to make his attacks more devastating. Klein can also shoot concentrated holy light from any part of his body for ranged attacks. The holy light can also be used to heal Klein or potentially his allies as well. The possibilities of this magic go far beyond what one might imagine.
Strengths: Deals 2x damage to dragons or draconic beings.
User can consume light to regenerate MP and/or activate Dragon Force
Well rounded magic with many different possible applications
Deals 20% bonus damage to unholy beings. (Ex: Undead, Demons)
Klein's specific use of White DS magic is to combine it with a variety of martial arts which makes the magic deadly at close range.
Weaknesses: While the magic does have many possibilities, it struggles defensively
As with all dragon slayer magic, the magic must come directly from the body of the user, meaning a burst of light for example cannot just randomly appear somewhere without explanation.
White dragon slayers cannot manipulate light in their environment since they can only create their own light
The biggest weakness of dragon slayer magic is that the user has a severe case of motion sickness. It’s very difficult for Klein to fight on any transportation. The only exception would be flying with his exceed since he is a friend and not transportation.
User also takes an additional 20% damage from unholy beings.
Weak to Earth magic
Lineage: - Aspect of Pluto
Description: Pluto. Long hailed as an evil deity, Pluto was the god over death given residence in the Underworld. Disliked by the other deities, Pluto sought the throne of Jupiter but success always eluded him to the end. Now, the hand of death touches Pluto's host.
Ability: The Aspect of Pluto grants it's host favour with the force of darkness. Their magic can only be consumed by god slayers. Dark magic costs 5% extra when targeting the host and they are 30% resistant to the element. The host can spend half of the magical energy a darkness spell to nullify it(max S-rank).
Gains a user-ranked Dark-based signature spell. (S-rank Max) It must be made in the magic app as normal in addition to spells made.
Usage: Small passive, 3 post cooldown on nullification. Can only be done three times per thread.
- Unique Abilities:
- Unique Abilities:
- White Dragon Holy Aura:
- White Dragon Holy Aura: Since Klein’s body is filled with Holy White Dragon magic, he heals for 5% of his maximum HP per post. duration of 3. cooldown of 5.
- White Dragon Mark:
- White Dragon Mark: When an opponent is hit by any of Klein’s spells, they are given the mark of the white dragon, reducing their speed and agility by 15%. Mark lasts for 3 posts. Cooldown of 4 posts.
- White Dragon Propulsion:
- White Dragon Propulsion: Klein can shoot concentrated light energy out of his hands and feet at anytime that will not do damage, but will allow him to boost in any direction. He moves up to 10 meters in one post in any direction at 10 m/s. Fast enough to dodge most D-rank spells. Cooldown of 2 posts after use.
- White Dragon Skin:
- White Dragon Skin: Klein is extremely resistant to any light or holy damage.
2 ranks above: 5%
1 rank above: 15%
Same rank: 25%
1 rank below: 50%
2 ranks below: 75%
Spells:
- Signature Spells:
- White Drive:
- Name: White Drive
Rank: Scales with Klein up to S-Rank
Type: Light, Holy, Supportive
Duration: 5 posts
Cooldown: 5 posts
Description: The user says the name of the spell and is surrounded by holy light energy. their skin becomes covered in what looks like white, painted on, dragon scales. (This is to represent how this form is weaker than dragon force, which covers the user in "real" dragon scales) The spell multiplies all physical capabilities 1.25x. The spell also increases the damage of all of the users spells by 25%. (Scales with rank)
Strengths: Huge stat increases to damage and physical capabilities
Weaknesses: extremely long cooldown
does not increase endurance
- White Dragon Illusion:
- Name: White Dragon illusion
Rank: D
Type: Light, Holy, Illusive
Duration: 4 posts
Cooldown: 4 posts
Description: Klein says the name of the spell (or not) and he begins glowing pure white. While glowing, he seems to split into 4 copies of himself. In reality, one of these is the real Klein, and the other 3 are illusions that act exactly like Klein. The illusions all deal 1/3 D-rank spell damage and can cast any spells that Klein can. (All spells cast by the illusions have 1/3 of their normal effect) They take 2 D-rank spells or 1 C-rank spell to be dispelled.
Strengths: creates 3 illusions
Weaknesses: Lowered damage since there are 3 of them
can be dispelled after hit by a relatively low amount of damage.
- Shadow Dragon Roar (Lineage Spell):
Name: Shadow Dragon Roar
Rank: Scales with Klein
Type: Shadow, Offensive
Duration: Instant
Cooldown: none
Description: Klein calls out the spell name (or dosent) and a cylinder of pure concentrated shadow magic shoots out of his mouth. Travels up to 20 meters at C-rank. (scales up with rank) Explodes in an AOE of about a 10 meters radius. (scales up with rank) travels at 20 m/s. (scales up with rank)
Strengths: Extremely fast cast and travel speed.
Weaknesses: Shadows can be eaten by God slayers.
Barriers of the same rank or higher can block the spell with relative ease.
- D-Rank Spells:
- White Dragon Palm:
Name: White Dragon Palm
Rank: D
Type: Light, Holy, Offensive
Duration: Instant
Cooldown: 2 post
Description: Klein strikes at his opponent with his palm and sends a swirling spiral of concentrated holy light in their direction from his palm. travels 5 meters at 10 m/s. The spiral has a width radius of 5 meters. If Spiral hits opponent they take D-rank damage and are knocked back 4 meters. If hit by the users palm directly, the target is knocked back about 10 meters. If the target is a higher rank than the spell the knockback is reduced by half.
Strengths: Even at range is almost impossible to dodge since it travels so fast
Weaknesses: Short range
Weak to Earth
God slayers can eat the light
- White Dragon Gauntlets:
- Name: White Dragon Gauntlets
Rank: D
Type: Light, Holy, Offensive
Duration: 3 posts
Cooldown: 4 posts
Description: Klein focuses his magic energy in order to surround his fists and forearms in Holy Light. Almost like a pair of gauntlets. As long as the spell is active, Each of Kleins punches deal D-rank damage. (Only one unarmed punch allowed per post that the spell is active)And the damage is Holy damage and Light damage. In addition to that his “White Dragon Holy Palm” spell does 5 more damage than normal.
Strengths: Increases damage to “White Dragon Holy Palm"
Long duration
Weaknesses: Weak to Earth magic
does not augment Klein’s kicks or his “White Dragon Talon” spell
God slayers can eat the gauntlets
- White Dragon Talon:
- Name: White Dragon Talon
Rank: D
Type: Light, Holy, Offensive
Duration: Instant
Cooldown: 2 post
Description: Klein kicks either leg outwards and curves the kick in front of him. and a crescent shaped arc of light launches at the target. If the arc connects with it's target it explodes and deals D-rank damage. The target is also knocked back 4 meters. If the target is hit by the spell directly,(In other words if they are physically kicked) then they are knocked back 8 meters. If the target is above the rank of the spell then the knockback is cut by half. The arc travels up to 10 meters at 10 m/s. The AOE of the explosion is about the size of a truck.
Strengths: Fast cast speed and travel time.
large AOE
Weaknesses: Weak to earth
Not as effective against mages of a higher rank
God slayers can eat the light
- White Dragon Pulse:
- Name: White Dragon Pulse
Rank: D
Type: Light, Holy, Supportive, Offensive
Duration: Instant
Cooldown: 2 post
Description: Klein, at will, instantly sends out a pulse of holy light energy that heals himself and all allies in the range of the pulse by 20 HP (D-rank value). The pulse will also damage anybody that the caster sees as an enemy. Dealing D-rank damage. The range of the pulse is only about 5 meters around Klein.
Strengths: Pulse heals allies and damages enemies
Weaknesses: Defensive spells will render the damage from this spell useless
Weak to earth magic
God slayers can eat the pulse of light, negating the damage and the heal.
- C-Rank Spells:
- White Dragon Counter:
- Name: White Dragon Counter
Rank: C
Type: Light, Holy, Defensive
Duration: 2 post
Cooldown: 3 posts
Description: Klein draws a magic circle out of light in front of him. The circle is large enough to cover as many as 5 people behind it. The circle will absorb any spell cast on it or the people behind it and will cause any mages of C-rank or lower to be unable to pass through the circle. The circle will absorb 4 D-rank spells, 2 C-rank spells, or 1 B-rank spell. The circle takes about 2 seconds to summon.
Strengths: absorbs a hefty amount of damage
Weaknesses: takes time to summon the circle
mages of B-rank or higher can pass through the circle without penalty.
- White Dragon Wing Attack:
Name: White Dragon Wing Attack
Rank: C
Type: Light, Holy, Offensive
Duration: Instant
Cooldown: 3 post
Description: Kleins full extent of both of his arms become covered in holy light. The light is tangible and extends 10 meters past his hands. Klein has his arms behind him and then moves them quickly in front of him, causing the light "wings" to hit anyone 10 meters in front of him dealing C-rank damage. The motion is reminiscent of a dragon's wings beating.
Strengths: spell can also potentially hit people behind Klein.
Instant cast time
Weaknesses: Has all of the magics elemental weaknesses
The light can be eaten by God slayer
Deals only C-rank damage regardless of whether or not both wings hit the target or not
- White Dragon Holy Scythe:
- Name: White Dragon Holy Scythe
Rank: C
Type: Light, Holy, Offensive, Defensive
Duration: 5
Cooldown: 6
Description: Klein takes a moment to channel a ball of light energy in between his hands. he spreads his hands apart and the light forms into an enormous scythe. Its about 10 meters in length and the blade is double headed on one side. Deals C-rank damage for every strike that it lands. The damage is both light and holy. The light in this spell is tangible. This means that it can cut through barriers of the same rank and lower, and also cut through just about any object in the environment. The scythe can also block physical attacks. It will dis-spell after taking damage equivalent to 2 C-rank spells.
Strengths: Huge scythe
Deals C-Rank damage with every strike that manages to land.
Weaknesses: Takes time to channel the scythe
Scythe can break
Sythe is very large. Can take time to swing.
Last edited by zenmedi on 20th December 2015, 8:13 am; edited 14 times in total