Primary Magic: Planes of Oblivion Territory Magic || 絶対領土, テリトリ
Caster or Holder: Caster
Description:
In General
Territory Magic involves the manipulation of all space within a general field. By manipulating the magic particles around any object or substance, the Caster is able to produce several different varying possibilities. Such as Teleportation, Explosions, heating up Space around the object, or even using outside force to hit the targeted object or person. This magic allows for great versatility defensively and offensively.
The greatest use of this magic involves entrapping enemies within a field and damaging them within by either sapping their magical energy away or increasing the force of gravity within that field.
Combat
Nyk will produce a swirling mass of space around the object he wishes to manipulate, and a trail of that space will also appear within his palms. It appears white and purple and can vary in size. Nyk has a unique style of Territory Magic; in which it appears like soft waves that surround the targeted object.
He also prefers to fight hand to hand combat using this magic, not really caring to fight long distance unless necessary. So often he will just increase the force between him and the opponent causing explosions and huge amounts of force to throw his enemies.
One of the biggest parts of this magic that he exploits would be the teleportation using rifts of space. By opening two walls between space he is able to transport himself and others to wherever he finds fit.
History:
There are not always light elements in the world. Where there is light there is dark, and vice versa. Nykyrian's mother was a celestial spirit mage, and her summons were all dark and corrupt. He spent a great deal of time with them especially after his mother was imprisoned within Era. They had taught him a great deal, filling him with knowledge about both dimensions. He had worked hard with them, and because he had traveled within the dimensions he was gifted with Territory Magic knowledge. He was free to warp between the worlds and others, utilizing his magic he learned to fight in order to free his mother from within the chains of the magic council.
In the end, he learned this magic from dark celestial beings and in return the ancient language they have. Each spell is uttered in the dark words of the different dimension.
Strengths:
- Versatile in both Offensive and Defensive uses
- Slayers cannot eat this magic, as it does not produce a particular element. It is just molecular particles within a small field.
Weaknesses:
- Anti Magic can overcome Territory Magic
- The AOE is as far as Nyk can see. If he can’t see his target he cannot hit it.
- This magic is very deadly to all allies, as he utilizes the use of explosions more than most. This can also harm him if it gets too close.
Lineage: Necromancer's Passion
Description: Long ago in days where magic was still considered as tools of Lord of the underworld, mages practiced in secret with their black arts in order to gain further knowledge and power. However, there was one thing that mages could not yet do; bring the dead back to life. However, a powerful mage decided to give a go at this forbidden art of tampering with the dead. Consumed by power, his determination rotted his soul to become black as the sin he committed. Finally, after many failed attempts, the mage brought the dead back to life. However, now lost within his magic, he kept the corpses soulless, and bound them under his power; becoming the first Necromancer. This art of highly corrupt black magic has been passed down throughout history to those who desired the power to defy the Gods and conjure up a legion under his command. Now those of this era who enjoy gaining power to defy the Gods, inherit the First's corruption, and love for the black arts of resurrection.
Ability: The caster gains 1 spell of each rank up to S as they rank up that creates undead creatures.
The lineage bearer is capable of communicating with the undead telepathically at any range. They are always mindless without the lineage bearer's will imposed on them, akin to machines.
Usage: The spells need to be made and reviewed like any other spells. They have durations and cooldowns the same as any other spells and can only have 1 summoned undead in each spell. The capabilities of these undead summons are up to the user. The spells are made in addition to the spells in their magic already
** Note, All Active Abilities consume 2% MP per post ***
Active Abilities
- Teleportation :: Not technically teleporting, Nykyrian creates two cuts through space which are connected in the timeline, this makes him capable of transporting himself and objects at free will. The only catch is that he has to be able to see what and where he is transporting to and from.
However, it has limited amount of uses per post.
Nyk is able to teleport up to three times in a single post, however, the period he waits after increases by two posts after each time.
Thus, if he teleports once, he waits 2 post cooldown.
If he moves twice, its a 3 post cooldown, and after 3 times of teleporting, he has to wait a total of four posts before being able to perform it again. - Territory's Might :: Because Nyk has full control of the space not only around his opponents but around him as well, he can manipulate the force behind his physical attacks as well. Making them stronger and faster by increasing the force around him. All physical extremities increase by 15%. So in turn he can deal 15% more damage in hand on hand combat, and all attacks are increased to 16 mps. As the average human can throw a punch at 11 mps.
- Obstructs :: Nykyrian is able to compress the space around him, whether that is under his feet, or his back, wherever. He enjoys using this to create obstructs to stand on, sit on, etc. They are stationary, so they will not move. If he wants to move he will have to create another one.
Passive Abilities
- Explosions :: The sudden change between compressing and expanding the molecular structure between space create an explosive force. The friction between particles ignite the gasses in the air and thus causes the burning effect that is left.
This table here labels the additional damage received from all explosive effects.Opponent Rank: Damage Received: H N/A S & SS .15 D Rank A .25 D Rank B .50 D Rank C .75 D Rank D 1 D Rank
Last edited by Nykyrian on 27th November 2015, 9:24 pm; edited 9 times in total