Territory
Primary Magic
Caster or Holder: Caster
Description: Territory is a magic that allows Nicole to conjure a wave-like matter that resembles a tomoe. This wave-like allows them to manipulate the space around any object or substance of their choice, allowing for great versatility. One can manipulate space as means of defense, offense, by means of forming heat and generating explosions, teleporting people and/or objects of their choice, and granting the user the ability to switch places with other people who are in close proximity.
However, the greatest potential that this Magic offers lies in its trapping and damaging capacities; the caster has the option to imprison any living being of their choice inside their "space", and if the caster desires so, can sap their Magic Power away.
Strengths:
- This magic is of no element, which means it has no elemental weakness.
- This magic is versatile, allowing for different kinds of applications.
Weaknesses:
- The very same strength of having no elemental weakness is also a weakness for the Territory magic, in where they do not have the elemental advantage against other elements.
- The user is not immune to magic nullifying abilities.
- Territory can be a dangerous magic. It will affect anyone and everybody caught in the range.
Beast Tamer
Lineage
Description: In the old days, when magical beasts were used for battles. Your great great great grandfather Ash Ketchup was the foremost monster tamer. He could tame almost any beast, great or small. They say he even managed to tame a fire dragon named Charagon. Now every generation or so, his skills manifests in one of his descendants. Are you one of them? Why not try it out. Forge your way and make your own adventure!
Ability: Master tamers have the ability to befriend and tame beast that they have defeated. The user has to have a thread/job with at least 300 words and 30 posts where they tame the beast. This beast is then made into a pet for the user and allows them to break the rule that only allows a mage to have 1 pet. This pet has to be a beast and cannot be a demon, angel, human, etc.
Usage: Allows the user to gain a 2nd beast pet. This beast pet follows the rules of pets but only has one ability and one spell-like ability. The pet tamed is of legendary rank/grade and this pet cannot be changed once made. The user must also have their pets be of different ranks/grades. The tamed pet must be approved just like any other pet but what it is and what it can do is up to the user.
Unique Abilities
Primary Magic
Dominion: This passive ability allows her to sense a mage's movements within her dominion which is circular in shape, where in Nicole's case is 100 meters in diameter. Anything and everything that enters her dominion will be sensed by Nicole.
Substitution: This active ability allows her to switch places with a person. The person she wishes to switch places with must be within her dominion. Additionally, if there is nothing in the space she wishes to switch over to, she may switch over to that empty space. She must pay 1% of her MP per switch.
Container: This passive ability allows Nicole to regenerate 1% MP per post. The magic power is stored into a space and flows into her body once it is no longer 100% MP. It ceases flowing into her body once it has reached 100% MP.
- D Rank Spells:
Name: Ih Housetia
Rank: D
Type: Defensive
Duration: 1 Post
Cooldown: 2 Posts
Description: Nicole raises her hands and casts a barrier using a wave-like matter on one side.
Strengths:- This spell can defend from 3 D-ranked spells.
- This spell as it is being part of Territory, it has no elemental weakness.
Weaknesses:- Nicole cannot move while casting this spell.
- This spell as it is being part of Territory, it has no elemental advantage.
- This spell can only protect one side of Nicole. Which means, if she casts it on the front, she is vulnerable from the top, bottom and the sides.
Name: Ih Ralgas
Rank: D
Type: Offensive
Duration: Instant
Cooldown: 2 Posts
Description: Nicole raises one hand and creates an orb of Territory (the wave-like matter) in front of her. This orb then immediately explodes, dealing D-rank damage and pushing back enemies.
Strengths:- This spell as it is being part of Territory, it has no elemental weakness.
- It pushes back the enemies.
Weaknesses:- This spell as it is being part of Territory, it has no elemental advantage.
- This spell as it is being part of Territory, it will affect everyone and anybody in the 20 ft radius.
Name: ( Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Duration:(How long does the spell last?)
Cooldown:( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed, Range, Area of Effect, and any applicable measurements (such as the size of a created barrier). All of these are as appropriate. Some spells wont have a speed, some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. You must have at least three strengths. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)
Name: ( Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Duration:(How long does the spell last?)
Cooldown:( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed, Range, Area of Effect, and any applicable measurements (such as the size of a created barrier). All of these are as appropriate. Some spells wont have a speed, some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. You must have at least three strengths. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)- This spell can defend from 3 D-ranked spells.
- Spell Fusions:
- List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Description:
Duration:
Cooldown:
Strengths:
Weaknesses: