Name: Blood Fang
Classification: Mythical Weapon Slot
Descriptiopn:
Whilst its abilities involve the channeling and multiplication of blood the spirit that resides within the blade, known simply as Aicalas, will allow its wielder to define its abilities.
Strengths:
Weaknesses:
Abilities:
1 H, 1S, 1A, 1B, 1C, 1D rank spell. If you are not yet the rank to wield the stronger abilities than they are scaled down to your rank. These must be blood related, use your own blood, and channeled through the hilt
Classification: Mythical Weapon Slot
Descriptiopn:
- Spoiler:
Whilst its abilities involve the channeling and multiplication of blood the spirit that resides within the blade, known simply as Aicalas, will allow its wielder to define its abilities.
Strengths:
- Provides the user with a length changing weapon
- Can cut through even artefact grade equipment
Weaknesses:
- Can only change size once every three posts
- Uses the user's blood for its abilities so if the user has no blood for some reason then it cannot be used
- Only achieves its full strength when wielded by a H rank class mage
- Not suited for long range combat
- Very susceptible to blood manipulation magic
Abilities:
- Blood Price:
- Rank: D
Duration: 3
Cooldown:4
Description: The blade demands blood, 5% hp worth in fact, and in return uses the eaten blood to increase it's own damage by 25%.
Strengths:
-25% increased damage for the duration.
Weaknesses:
- Can't be used during Blood Thirst.
- Only useful if it hits.
- Blood Thirst:
- Rank: C
Duration: 5
Cooldown: 6
Description: By sacrificing blood to the weapon through the hilt, 5% hp worth, the sword is able to take the blood of others and siphon into the users body, healing them for some of the damage the weapon deals.
Strengths:
-Heals for 25% of damage dealt per weapon hit while active.
Weaknesses:
- Not hitting means a 5% hp loss for nothing!
- Can not be used during Blood Price.
- Only useful when it hits.
- Blood Well:
- Rank: B
Duration: Instant, activates automatically.
Cooldown: 7
Description: As the sword requires blood to be used, it also stores an amount of the blood to be given back in case of emergency. When reaching vital levels, the sword can do a sort of 'reverse' flow of the blood it has taken and heal the users body with it.
Strengths:
- Half of the % of hp used is saved in the blood well for healing.
- Instant Heal as soon as the % of hp is hit. 10% HP.
Weaknesses:
-Only activates when the user hits 10% HP or less.
-Doesn't work if instantly killed (100%-0% in a hit)
- Only half of the health used for abilities of the sword is saved for this ability.
- Torment:
- Rank: A
Duration: 4
Cooldown: 5
Description: The sword takes 5% of the users blood to turn the blood into a toxin, dealing 100% spell rank of damage over four turns with the next hit.
Strengths:
- DoT added to the standard physical hit.
Weaknesses:
- DoT can be negated by blood slayers and manipulators as it uses blood as a toxin.
- Must hit to apply the DoT.
- Crimson Slash:
- Rank: S
Duration: Instant
Cooldown: 8
Description: Using 5% of the users blood, the weapons next slash releases a ranged burst of blood in the shape of a crescent moon in the direction of the swing. The slash may go up to 100 meters at 50 meters per second before stopping, and pierces through all it goes through.
Strengths:
- Pierces through everything until it hits max range.
Weaknesses:
- Flies in a single direction.
- Not too useful when surrounded.
- Massacre:
- Rank: H
Duration: 10
Cooldown: 15
Description: The blades true power is released, though at the cost of 10% of the users lifeblood to do so. A massive area, 200 meters in all directions, finds itself being hit with a multitude of sharp blood particles for massive damage. After the explosion ends, all of the blood released makes a return to the user, increasing their strength and speed by 100% and doubles the range of the weapon for the duration of the spell.
Strengths:
- Strong Buff for rest of the duration of the spell. 100% strength/speed/weapon length.
Weaknesses:
- 10% hp cost!
- Buffs can be negated by debuffs.
1 H, 1S, 1A, 1B, 1C, 1D rank spell. If you are not yet the rank to wield the stronger abilities than they are scaled down to your rank. These must be blood related, use your own blood, and channeled through the hilt
Last edited by Chaoris on 7th October 2015, 4:59 pm; edited 2 times in total