Name: Infection module I-01
Rank: Artifact
Type: Robotic arm module
Description:
they are small injection pins of millimeters of size added to his robotic arms with a green band around the middle of both the arms where the extracted energy is stored. It’s a rather not so seeable weapon. In the middle of the bands there is the symbol of a scorpion tale added to the arms. This weapon upgrades his robot arms.
When he now hits with his robot arms his melee damage will be replaced by a swarm of nano bots being injected in there body. Dividing the melee damage into a DoT (damage over time) of 4 posts. If the damage is for example 15+8 for b rank that’s 23. Then for 4 posts there will be a damage of 5.75 hp each post. Once the damage goes off it’s a small swarm of nano flies that fly back to the user. This will charge his life energy battery with 5% for each nano fly that returns for a max of 75%.
- stores 5% damage with each hit on a from the dot enemy can max store 75% damage
- Doesn’t do his damage in one post. Only does damage over time.
- Can have big damage abilitys if used on the right time
Weaknesses:
- cant burst people down
- needs time to charge to have effective abilitys
- doesn’t give extra defensive surface
- its very easy to be hit since its on his arms
Abilities:
Rank: Artifact
Type: Robotic arm module
Description:
they are small injection pins of millimeters of size added to his robotic arms with a green band around the middle of both the arms where the extracted energy is stored. It’s a rather not so seeable weapon. In the middle of the bands there is the symbol of a scorpion tale added to the arms. This weapon upgrades his robot arms.
When he now hits with his robot arms his melee damage will be replaced by a swarm of nano bots being injected in there body. Dividing the melee damage into a DoT (damage over time) of 4 posts. If the damage is for example 15+8 for b rank that’s 23. Then for 4 posts there will be a damage of 5.75 hp each post. Once the damage goes off it’s a small swarm of nano flies that fly back to the user. This will charge his life energy battery with 5% for each nano fly that returns for a max of 75%.
- Spoiler:
- stores 5% damage with each hit on a from the dot enemy can max store 75% damage
- Doesn’t do his damage in one post. Only does damage over time.
- Can have big damage abilitys if used on the right time
Weaknesses:
- cant burst people down
- needs time to charge to have effective abilitys
- doesn’t give extra defensive surface
- its very easy to be hit since its on his arms
Abilities:
- Ability:
Name: Pulse fire
Rank: B
Duration: instant
Cooldown: 3
Description:
Pein opens a palm of one of his hands and a beam shoots out of the palm. It can go up to 35 meter far and is 3 inches wide. It does 75% of b rank damage but + % rank damage of life energy charged so it can max do 1.5 B rank damage. It can cut trough steel and other metals. Its made of fire and burns people hit with a second degree burn on the place hit. It cant go trough water magic. The beam goes at 30 m/s.
Strengths:
- a strong quick blast
- is fire based if fired wihtout charged
- has life energy if fired with charge
Weaknesses:
- short range
- easy dodgable
- can only fly straight
- is bad against holy targets if charged with life energy
- Ability 2:
Name: Nano swarm
Rank: B
Duration: instant
Cooldown: 3
Description:
This spell can only be used if he has a minimum of 25% charge. He sends out all his nano bugs he can around him from 50 meter to a size of 200 meter cloud around him depending on how big his charge is. He then makes elecktricity with his handpalm and the swarm of nanobots explode in a fiery blast incinerating anything inside. The damage is B rank no mater how much charged. It can burn magic away that is death magic of equal rank or lower.
Strengths:
- big aoe
- instant covered with a nano swarm can be very big
- burns death magic for extra 25% damage
Weaknesses:
- cant be used under water
- can’t be used wihtout charges
- has to be fully charged for a good effect
- can hit allies