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    Devil's Magic

    Oruzex
    Oruzex

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    Character Sheet
    First Skill: Devil's Magic
    Second Skill:
    Third Skill:

    Completed Devil's Magic

    Post by Oruzex 14th November 2015, 8:00 pm

    Magic

    Primary Magic: Devil's Magic
    Secondary Magic: (Must be filled in later. Magic you trained for goes here)
    Caster or Holder:Caster
    Description: Devil's Soul Magic is a magic, as the name suggest, that was used by the man that claimed the role of devil himself and those that he deemed honorable enough to learn the ways of his magic.  The magic focuses on causing massive amounts of destruction in a rapid succession amongst a large area.  It's spells are mostly used in close and mid ranged fights but in the hands of a master any spell could be used in any form of fight.

    There are three forms to this magic.  Sacrifice, Bonded, and God of Fallen.  All can be very dangerous to others as well as to someone inexperienced in the magic.

    Sacrifice is magic solely focused on the caster.  This magic is used to enhance the capabilities of ones self during battles.  This magic's primary role is close range attacks.  Using sacrifice magic one can increase their physical abilities to immense heights.  This magic is called sacrifice however because to use this form of magic the user must first sacrifice something of theirs.  In zextsui's case he sacrifices his emotions in order to tap into this magic when he's fighting.

    The second half is known as bonded.  This magic is mostly used in order to fight opponents at a mid or comfortable range for the caster.  This magic bonds the caster to something in his world by using a seal that is placed in varying spot.  For Zextsui his seal is the symbol on his tongue of an S with a snake around it biting it's own tail.  This symbol doesn't always represent what a person is bonded to and some times people can be bonded to multiple things, but the seal will only show one thing they've been bonded to, more often than not it is likely the first thing they were bonded to or the stronger of their bonds to the others.  In his case, Zextsui is bonded to snakes, but also butterflies.  Each bond holds a specific element to it as well as certain traits that come naturally to the creature. (Ex.  Zextsui has the affinity for hell when using his snakes.  This affinity can be thought of as a mix between Shadow and demon energy.  With this the snakes themselves have the natural ability to inject venom into their pray like other snakes.  And the butterflies carry the ability to change their element to fit the needs of the caster)

    The third and final piece of this magic is known as God of Fallen.  This form is devil's magic at it's peak.  In this form the user undergoes a transformation prior to using the magic.  This is because the abilities that are used, if not done in the transformed state of the user can cause immense damage to the users body.  This magic is only able to be accessed when the user taps into the inner magic that's in all people branded as the devil.  The seal on the caster's body is revealed and is released allowing them to tap into large reserves of power that's been stored over several lifetimes by other devil's who have taken the throne.  Upon being released The caster is able to cast spells that mix both Sacrifice and Bonded Magic together allowing for deadly combinations of attacks.  The user is also able to rapidly cast spells in succession with one another.
    Won't be accessible to Zextsui until he's B-Rank

    Zextsui was taught by the woman who took him in after his parents were killed.  She was the person who currently took the role of devil though nobody would know unless they forced it out of her.  After showing Zextsui the ways of Devil Magic she gave him the role of the "Devil"  Though nobody would know unless told by zextsui himself.  Or if people knew the history of the magic itself.  Zextsui though very capable of using in mid ranges prefers to use it in close range. He comes in at immense speeds and delivers rapid assaults upon his opponent dealing constant damage.


    Strengths:
    -Is highly effective against multiple enemies

    -In some cases because Zextsui has no emotions and the nerves in his body have a decreased sensitivity so that he's able to fight without being impaired by the feeling of pain, or the sensation of shock.


    Weaknesses:
    -Because Zextsui doesn't recognize things as well as others due to lacking emotions and the chemicals needed for certain feelings, it can cause him to take unnecessary damage during fights.  (Ex. Zextsui could be cut or losing a limb, but due to his body decreasing the sensitivity of it's nerves, he wouldn'd pay much attention to it, or feel the sense of urgency to get it fixed.)

    -Though he can increase his physical abilities using magic he can only enhance up to three at a time and he requires one post for every trait he enhanced before he can enhance another trait of his.


    -Zextsui is naturally vulnerable to Devil Slayer Magic. (2x Damage)

    -The Fallen Transformation is vulnerable to Devil and God slayer Magic. (All magic attacks do one rank higher worth of damage)


    Lineage:
    Victor's Descent:
    Description: There once was a cannibal that used forbidden blood magic to slay and devour his victims. After many years of eating human flesh and drinking their blood through magic, it corrupted him. He could no longer live without it and needed the blood to stay refreshed and focused. When hunting new prey, Victor used his Blood Vision to track down his victims. His offspring had the same corruption in their blood, and they could use the Blood Vision. However, they did not grow the same hunger, unless they started to feed on humans.
    Ability: The user can see all enemies within 100 meters in their field of view, regardless of what might be impeding their vision. By tasting someone, directly or indirectly (Licking something they touched / blood drips on the ground,  ect.) they become persistently aware of the direction that person or creature is so long as they're flesh and blood.
    Usage: Passive toggle on/off.


    Unique Abilities:
    [b]Satan Stare-

    If a person was to stare into the eyes of Zextsui they would find themselves frozen.  It would seem as though everything had slowed down and they begin to focus in on his eyes losing site of their surroundings.  This move allows Zextsui to find or create more openings in his opponent.
    Passive/Active: Passive
    Strengths:
    -It allows for Zextsui to create possible game ending attacks or evade otherwise life threatening attacks.
    -If fighting more than one person it can create openings for others
    Weaknessess:
    -This ability can also be redirected at Zextsui by simply showing him his reflection
    -Though the ability is passive it is only active when Zextsui sacrifices his emotions(begins to use Sacrifice Magic)
    - Zextsui must be within 15 meters of his target and they MUST make eye contact for this to work

    Swarm-
    Zextsui is able to create large swarms of butterflies that upon command explode causing damage to the enemy.  The Butterflies appear from Zextsui's cloak when he opens it and before doing anything swarm around him as they await for his commands.  They can also serve as a shield for Zextsui by taking attacks and in turn being destroyed themselves or redirecting the attack with small explosions.(Zextsui can summon up to 30000 butterflies in one set).  The butterflies share a pool of energy that totals to to 2.5x D rank damage. The range of the butterflies increase by 15 for every rank the ability rises with their current reach at 15 meters.  Collectively the butterflies deal 2x the amount of damage based from their ability rank.
    Passive/Active: Active
    Duration:2 posts
    Cooldown: 4 posts
    Strengths:
    -Though alone the explosions of these butterflies don't do much damage the swarms provide a danger to even the toughest of creatures.
    -Because they're butterflies Zextsui's ability isn't taken seriously by most people allowing them to get within a suitable range before they explode.
    Weaknesses:
    -The butterflies can only extend themselves 15 meters from Zextsui before they begin to vanish.  This can be an issue if anyone was to be able to get to that distance and attack from there efficiently.
    -The butterflies make an immense amount of noise before they truly appear from Zextsui's cloak allowing for his opponent to brace themselves.
    -They don't fly as fast as most other attacks.  They're numbers make up for it slightly, but it still bodes a problem for anyone who can run faster than it. (They fly at about 15 miles an hour and increase their speed by 25% for every rank above their current)
    -The Butterflies are extremely fragile, upon contact the butterflies explode and as such have no defensive capabilities.
    -He can only do this attack 4 times in a thread

    Black Anaconda-
    Zextsui's arm vanishes in a wash of black energy that surges towards his opponent before transforming into a snake and biting his opponent and wrapping itself around him.  Zextsui can create a total a two snakes, but the second snake requires 10 MP to manifest.
    active/ Passive: Active
    Duration(if not destroyed): 2 posts
    Cooldown: 4 posts
    Strengths:
    -Increases his range of a attack by 10 meters.
    -The snake(s) is twice as fast and strong as regular snakes easily breaking trees in their grip.(The snake is one rank stronger and faster than zextsui. )
    Weakness:
    -The snakes aren't that durable and can be easily destroyed or cancelled.(They have a total of 50 HP each)
    -Upon wrapping on an object and crushing it the snakes vanish
    -the snakes are made of shadow based energy and can be absorbed by shadow slayers of all kinds.
    -They can be created 5 times in one thread


    Spells:
    Spell Template
    Note: BE SPECIFIC AND ADD DETAILS

    Name: Demonic Dance
    Rank:D (What rank is your spell? H, S, A, B, C, or D)
    Type: Offensive/Defensive( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Duration:2 posts
    Cooldown:4 posts
    Description: Zextsui's body is encased in a dark purple aura and red veins appear through his body.  Zexstui is then able to move at extremely high speeds up to 50 miles per hour.  When moving Zextsui appears as quite blurs across a person's vision.  Though he moves faster Zextsui's deals the same amount of physical damage as if he were swinging normally, however when running towards someone extra damage could be taken due to inertia.
    Strengths:
    -Zextsui is able to attack rapidly for a period of time where he could likely cause immense damage if given the chance and the opening.

    Weaknesses:
    -When stopping zextsui slides for a second which could allow his opponent to regain himself and possibly retaliate.
    -Zextsui takes 3x a person's damage if he's struck in the opposite direction while moving during this spell (Newtons law of motion)
    -Once the spell is complete Zextsui loses his ability to run for half the duration of the cool down making it harder for him to dodge.


    Name: Devil Bruiser ( Name of the Spell )
    Rank:D (What rank is your spell? H, S, A, B, C, or D)
    Type: (Dark) Offensive( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Duration:2 posts
    Cooldown:3 posts
    Description:
    Zextsui covers himself in darkness with red runes etched across his body.  He then charges his energy and charges the enemy exploding in darkness when he's close enough or has made contact with the enemy.  The explosion stretches 15 meters and appears as a dome of dark energy with a ring around it that pushes outwards away from the blast area.  During this spell Zextsui has a hard time changing directions and has found that he can only effectively move in 90 degree angles if he was to change his direction.  The runes and darkness act as a barrier reducing the damage he takes by 25%.  The attack itself is like a double edged sword and causes one to receive 33% of the damage he gave to himself.

    Strengths:
    -During this attack Zextsui protects himself from 25% of damage from any attacks that are lower than his rank.
    -The damage given by this attack is 1.5x or 2.5x if contact is made

    Weaknesses:
    -Zextsui can only move in straight lines while charging.
    -Zextsui can only turn in 90 degree angles during this attack.
    -to Turn during this spell Zextsui must first stop moving.
    -Zextsui takes 1/3 of the damage he gives during this attack.


    Name: Obedient Onslaught ( Name of the Spell )
    Rank:D (What rank is your spell? H, S, A, B, C, or D)
    Type: Offensive( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Duration:3posts
    Cooldown:6 posts
    Description:
    Zextsui erupts in red aura and red veins crawl across selected areas of the body.  Once the red veins reach a certain point on his body the limbs covered Double in the amount of melee damage they put out.  As a back draw the limbs he chooses to increase are rendered unusable for one post.

    Strengths:
    -Zextsui can fight someone a rank higher than him during this spell

    Weaknesses:
    -Zextsui can only enhance the strength of two of the limbs during this spell
    -When done the limbs selected are rendered unusable for 1 post.


    Name:Toxic pollen ( Name of the Spell )
    Rank:D (What rank is your spell? H, S, A, B, C, or D)
    Type: (Poison) Offensive, Supportive( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Duration:4 posts
    Cooldown:5 posts
    Description: Zextsui summons a butterfly and swallows it whole.  He then pulls back and thrusts his head forward while letting out a large breath.  When the breath is released his body creates a Pollen that is extremely toxic if inhaled.  The toxin released causes the opponent to hallucinate.  The pollen also causes the body to paralyze itself if inhaled for too long.  (Hallucinations are instant but the pollen must be inhaled for 2-3 posts before the paralysis begins to take effect)The paralysis of the poison only works on those at his rank or lower, or who have a low amount of defense to poison.
    Strengths:
    -If fighting multiple enemies the hallucinations could cause them to attack each other
    -While in this pollen Zextsui is more durable to other toxins.

    Weaknesses:
    -During this attack Zextsui goes completely blind.
    -Though the spell lasts for five posts Zextsui can only release the toxin from his mouth for three posts before he begins to damage himself.
    -If the pollen is held in his body for too long Zextsui could poison himself.
    -The pollen can be blown away by a gust of wind
    -The paralysis of the poison only works on those at his rank or lower, or who have a low amount of defense to poison.


    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)
    Description:
    Duration:
    Cooldown:
    Strengths:
    Weaknesses:


    Last edited by Oruzex on 15th December 2015, 4:51 pm; edited 5 times in total
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    Ninetails Derpfox

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    Character Sheet
    First Skill: Soul
    Second Skill: Ice
    Third Skill:

    Completed Re: Devil's Magic

    Post by Ninetails Derpfox 10th December 2015, 6:57 pm

    Yo, I got this! My comments are in this color, like a boss.


    Oruzex wrote:Magic

    Primary Magic: Devil's Magic
    Secondary Magic: (Must be filled in later. Magic you trained for goes here)
    Caster or Holder:Caster
    Description: Devil's Soul Magic is a magic, as the name suggest, that was used by the man that claimed the role of devil himself and those that he deemed honorable enough to learn the ways of his magic.  The magic focuses on causing massive amounts of destruction in a rapid succession amongst a large area.  It's spells are mostly used in close and mid ranged fights but in the hands of a master any spell could be used in any form of fight.

    There are three forms to this magic.  Sacrifice, Bonded, and God of Fallen.  All can be very dangerous to others as well as to someone inexperienced in the magic.

    Sacrifice is magic solely focused on the caster.  This magic is used to enhance the capabilities of ones self during battles.  This magic's primary role is close range attacks.  Using sacrifice magic one can increase their physical abilities to immense heights.  This magic is called sacrifice however because to use this form of magic the user must first sacrifice something of theirs.  In zextsui's case he sacrifices his emotions in order to tap into this magic when he's fighting.

    The second half is known as bonded.  This magic is mostly used in order to fight opponents at a mid or comfortable range for the caster.  This magic bonds the caster to something in his world by using a seal that is placed in varying spot.  For Zextsui his seal is the symbol on his tongue of an S with a snake around it biting it's own tail.  This symbol doesn't always represent what a person is bonded to and some times people can be bonded to multiple things, but the seal will only show one thing they've been bonded to, more often than not it is likely the first thing they were bonded to or the stronger of their bonds to the others.  In his case, Zextsui is bonded to snakes, but also butterflies.  Each bond holds a specific element to it as well as certain traits that come naturally to the creature. (Ex.  Zextsui has the affinity for hell when using his snakes.  This affinity can be thought of as a mix between Shadow and demon energy.  With this the snakes themselves have the natural ability to inject venom into their pray like other snakes.  And the butterflies carry the ability to change their element to fit the needs of the caster)

    The third and final piece of this magic is known as God of Fallen.  This form is devil's magic at it's peak.  In this form the user undergoes a transformation prior to using the magic.  This is because the abilities that are used, if not done in the transformed state of the user can cause immense damage to the users body.  This magic is only able to be accessed when the user taps into the inner magic that's in all people branded as the devil.  The seal on the caster's body is revealed and is released allowing them to tap into large reserves of power that's been stored over several lifetimes by other devil's who have taken the throne.  Upon being released The caster is able to cast spells that mix both Sacrifice and Bonded Magic together allowing for deadly combinations of attacks.  The user is also able to rapidly cast spells in succession with one another.
    Won't be accessible to Zextsui until he's B-Rank

    Zextsui was taught by the woman who took him in after his parents were killed.  She was the person who currently took the role of devil though nobody would know unless they forced it out of her.  After showing Zextsui the ways of Devil Magic she gave him the role of the "Devil"  Though nobody would know unless told by zextsui himself.  Or if people knew the history of the magic itself.  Zextsui though very capable of using in mid ranges prefers to use it in close range. He comes in at immense speeds and delivers rapid assaults upon his opponent dealing constant damage.


    Strengths:
    -Is highly effective against multiple enemies

    -In some cases because Zextsui has no emotions commonly when fighting he is able to fight without stopping due to shock or pain because his body doesn't register it. Shock and pain are actually registered by the body's nerves, which send electrical signals to the brain that then interprets those sensations and converts it into what we call shock or pain. Emotion holds no effect on the feeling of sensation since emotion is nothing but the result of Dopamine and Serotonin levels being altered by our body in response to external stimuli. In order to block out pain you would have to be excessively angry, or scared; both emotions produce excess amounts of adrenaline which in turn blocks out pain. If your character doesn't feel emotions; he would never feel fear or anger in sufficient quantities to do that... As for shock, if we're talking about jump-scare shock then yeah, that's technically an emotion.

    I advise rewording this so it would make sense as to why your character wouldn't register pain... emotional pain (with this current description) is understandable. 


    -Zextsui is capable of absorbing demonic magic to restore some of his magic. 
    I'm gonna have to ask you to remove this or make it a unique ability that he can absorb demon magic...


    Weaknesses:
    -Because Zextsui doesn't recognize things as well as others due to lacking emotions it can impair him in fights. Ex. if he was to get severely injured, though he would feel pain he wouldn't acknowledge it and the sense of urgency to get it fixed wouldn't be there.
    Above you stated he doesn't feel pain, but here it says he does feel it; but feels no sense of urgency to get it fixed. If you placed this as both a strength and weakness; I would have 100% no issues with it cause it makes sense.

    -Though he can increase his physical abilities using magic he can only enhance up to three at a time and he requires one post for every trait he enhanced before he can enhance another trait of his.

    -He can only absorb demonic magic after an attack has damaged him prior.
    This sounds more like a unique ability to me... the ability to absorb demonic magic that is... I'm gonna have to ask you to remove this or make it a unique ability that he can absorb demon magic... 

    -He still takes damage from demonic magic higher than his rank and is only capable of restoring one third the amount of MP that slayers can. 
    This sounds more like a unique ability to me... the ability to absorb demonic magic that is... I'm gonna have to ask you to remove this or make it a unique ability that he can absorb demon magic... 

    -Zextsui is naturally vulnerable to Devil Slayer Magic. (2x Damage)

    -The Fallen Transformation is vulnerable to Devil and God slayer Magic. (All magic attacks do one rank higher worth of damage)
    I'll have to ask you to make the transformation into a spell or unique ability. Since you said it's locked till B Rank; you can make it then.


    Lineage:
    Victor's Descent:
    Description: There once was a cannibal that used forbidden blood magic to slay and devour his victims. After many years of eating human flesh and drinking their blood through magic, it corrupted him. He could no longer live without it and needed the blood to stay refreshed and focused. When hunting new prey, Victor used his Blood Vision to track down his victims. His offspring had the same corruption in their blood, and they could use the Blood Vision. However, they did not grow the same hunger, unless they started to feed on humans.
    Ability: The user can see all enemies within 100 meters in their field of view, regardless of what might be impeding their vision. By tasting someone, directly or indirectly (Licking something they touched / blood drips on the ground,  ect.) they become persistently aware of the direction that person or creature is so long as they're flesh and blood.
    Usage: Passive toggle on/off.


    Unique Abilities:
    Satan Stare-
    If a person was to stare into the eyes of Zextsui they would find themselves frozen.  It would seem as though everything had slowed down and they begin to focus in on his eyes losing site of their surroundings.  This move allows Zextsui to find or create more openings in his opponent.
    Passive/Active: Passive
    Strengths:
    -It allows for Zextsui to create possible game ending attacks or evade otherwise life threatening attacks.
    -If fighting more than one person it can create openings for others
    Weaknessess:
    -This ability can also be redirected at Zextsui by simply showing him his reflection
    -Though the ability is passive it is only active when Zextsui sacrifices his emotions(begins to use Sacrifice Magic)
    - Zextsui must be within 15 meters of his target and they MUST make eye contact for this to work

    Swarm-
    Zextsui is able to create large swarms of butterflies that upon command explode causing damage to the enemy.  The Butterflies appear from Zextsui's cloak when he opens it and before doing anything swarm around him as they await for his commands.  They can also serve as a shield for Zextsui by taking attacks and in turn being destroyed themselves or redirecting the attack with small explosions.(Zextsui can summon up to 30000 butterflies in one sitting)
    I'm gonna need you to specify exactly how much damage the swarm can take. I'll need you to have a maximum amount of times you can do this per thread, as well as specify the amount of damage the explosion deals.
    Passive/Active: Active
    Duration:2 posts
    Cooldown: 4 posts
    Strengths:
    -Though alone the explosions of these butterflies don't do much damage the swarms provide a danger to even the toughest of creatures.
    -Because they're butterflies Zextsui's ability isn't taken seriously by most people allowing them to get within a suitable range before they explode.
    Weaknesses:
    -The butterflies can only extend themselves 250 meters from Zextsui before they begin to vanish.  This can be an issue if anyone was to be able to get to that distance and attack from there efficiently.
    -The butterflies make an immense amount of noise before they truly appear from Zextsui's cloak allowing for his opponent to brace themselves.
    -They don't fly as fast as most other attacks.  They're numbers make up for it slightly, but it still bodes a problem for anyone who can run faster than it. (They fly at about 20-30 miles an hour)

    Black Anaconda-
    Zextsui's arm vanishes in a wash of black energy that surges towards his opponent before transforming into a snake and biting his opponent and wrapping itself around him.  Zextsui can create a total a two snakes, but the second snake requires 10 MP to manifest. I'm gonna needa ask you to mention how many times per thread you can do this. During PvP the snake would be able to hold an opponent 1 rank above the rank of this ability for half its duration, and an opponent 2 ranks above would immediately break free. I also need you to mention how the snake(s) can be destroyed, as well as how much HP it has.
    active/ Passive: Active
    Duration(if not destroyed): 2 posts
    Cooldown: 4 posts
    Strengths:
    -Increases his range of a attack by 50 meters. The most I can allow you to gain is +10 meters
    -The snake(s) is twice as fast and strong as regular snakes easily breaking trees in their grip. This sounds like it also deals damage, on top of constricting an opponent... If this would or could deal damage to an opponent (which it can if you want it to), how much damage would it be?
    Weakness:
    -The snakes aren't that durable and can be easily destroyed or cancelled.
    -Upon wrapping on an object and crushing it the snakes vanish
    -the snakes are made of shadow based energy and can be absorbed by shadow slayers of all kinds.


    Spells:
    Spell Template
    Note: BE SPECIFIC AND ADD DETAILS

    Name: Demonic Dance
    Rank:D (What rank is your spell? H, S, A, B, C, or D)
    Type: Offensive/Defensive( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Duration:2 posts
    Cooldown:4 posts
    Description: Zextsui's body is encased in a dark purple aura and red veins appear through his body.  Zexstui is then able to move at extremely high speeds up to 200 miles per hour.  When moving Zextsui appears as quite blurs across a person's vision.  Though he moves faster Zextsui's deals the same amount of physical damage as if he were swinging normally, however when running towards someone extra damage could be taken due to inertia. Please reduce the speed to 50MPH, which is much faster than even H Rank players. I'd also like you to increase the damage taken from 2x to 3x while moving at that speed. This is reasonable since you will be infinitely harder to dodge, block, or hit. I'd also like you to add some sort of penalty for being able to increase your speed to such great extents, a temporary debuff of 25% or more would be ideal. 

    Strengths:
    -Zextsui is able to attack rapidly for a period of time where he could likely cause immense damage if given the chance and the opening.

    Weaknesses:
    -When stopping zextsui slides for a second which could allow his opponent to regain himself and possibly retaliate.
    -Zextsui takes double a person's damage if he's struck in the opposite direction while moving during this spell (Newtons law of motion)


    Name: Devil Bruiser ( Name of the Spell )
    Rank:D (What rank is your spell? H, S, A, B, C, or D)
    Type: (Dark) Offensive( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Duration:2 posts
    Cooldown:4 posts If you like, you can reduce this to 3 posts.
    Description:
    Zextsui covers himself in darkness with red runes etched across his body.  He then charges his energy and charges the enemy exploding in darkness when he's close enough or has made contact with the enemy.  The explosion stretches 50 meters and appears as a dome of dark energy with a ring around it that pushes outwards away from the blast area.
    50 meters is a bit much for D Rank spells; I'd like you to reduce it to 20 meters at the most. Also the most damage this would be able to do is 1.5x D Rank damage, OR 2.5x D Rank damage if Zextsui makes contact with his opponent. However, I want you to add in your description the information about him having a 25% damage reductions AND that bit at the bottom where it says he takes 33% of the damage he deals with the spell. I'd also like you to include the stuff about his difficulty with moving about please.

    Strengths:
    -During this attack Zextsui protects himself from 25% of damage from any attacks that are lower than his rank.
    -The damage given by this attack is doubled if contact is made

    Weaknesses:
    -Zextsui can only move in straight lines while charging.
    -Zextsui can only turn in 90 degree angles during this attack.
    -to Turn during this spell Zextsui must first stop moving.
    -Zextsui takes 1/3 of the damage he gives during this attack.


    Name: Obedient Onslaught ( Name of the Spell )
    Rank:D (What rank is your spell? H, S, A, B, C, or D)
    Type: Offensive( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Duration:3posts
    Cooldown:6 posts
    Description:
    Zextsui erupts in red aura and red veins crawl across selected areas of the body.  Once the red veins reach a certain point on his body the limbs covered Double in the amount of damage they put out. Please specify if this increases both; Magic and Melee damage, or just melee damage. Also I'd like you to add that thing about your limbs being unusable for 1 post after the duration is up, and add it to the description.

    Strengths:
    -Zextsui can fight someone a rank higher than him during this spell

    Weaknesses:
    -Zextsui can only enhance the strength of two of the limbs during this spell
    -When done the limbs selected are rendered unusable for 1 post.


    Name:Toxic pollen ( Name of the Spell )
    Rank:D (What rank is your spell? H, S, A, B, C, or D)
    Type: (Poison) Offensive, Supportive( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Duration:5 posts Please reduce this to 4 posts
    Cooldown:10 You can reduce this to 5 posts if you like, the spell's strong but it's not worth such a massive cooldown
    Description: Zextsui summons a butterfly and swallows it whole.  He then pulls back and thrusts his head forward while letting out a large breath.  When the breath is released his body creates a Pollen that is extremely toxic if inhaled.  The toxin released causes the opponent to hallucinate.  The pollen also causes the body to paralyze itself if inhaled for too long.  (Hallucinations are instant but the pollen must be inhaled for 2-3 posts before the paralysis begins to take effect)
    I'd like you to add your 5th weakness to the description please.

    Strengths:
    -If fighting multiple enemies the hallucinations could cause them to attack each other
    -While in this pollen Zextsui is more durable to other toxins.

    Weaknesses:
    -During this attack Zextsui goes completely blind.
    -Though the spell lasts for five posts Zextsui can only release the toxin from his mouth for three posts before he begins to damage himself.
    -If the pollen is held in his body for too long Zextsui could poison himself.
    -The pollen can be blown away by a gust of wind
    -The paralysis of the poison only works on those at his rank or lower, or who have a low amount of defense to poison.


    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)
    Description:
    Duration:
    Cooldown:
    Strengths:
    Weaknesses:
    Oruzex
    Oruzex

    Player 
    Lineage : None
    Position : None
    Posts : 31
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill: Devil's Magic
    Second Skill:
    Third Skill:

    Completed Re: Devil's Magic

    Post by Oruzex 14th December 2015, 3:09 pm

    bump


    _____________________________________________________________________________________

    https://www.fairytail-rp.com/t18195-zextsui-thantos

    https://www.fairytail-rp.com/t18217-devil-s-magic
    avatar
    Ninetails Derpfox

    Moderator- Developer/GFX Artist- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Coming Storms- A-Rank- Rich- Veteran Level 1- Character History!- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- 1 Year Anniversary- Player 
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    Character Sheet
    First Skill: Soul
    Second Skill: Ice
    Third Skill:

    Completed Re: Devil's Magic

    Post by Ninetails Derpfox 14th December 2015, 10:02 pm

    Oruzex wrote:Magic

    Primary Magic: Devil's Magic
    Secondary Magic: (Must be filled in later. Magic you trained for goes here)
    Caster or Holder:Caster
    Description: Devil's Soul Magic is a magic, as the name suggest, that was used by the man that claimed the role of devil himself and those that he deemed honorable enough to learn the ways of his magic.  The magic focuses on causing massive amounts of destruction in a rapid succession amongst a large area.  It's spells are mostly used in close and mid ranged fights but in the hands of a master any spell could be used in any form of fight.

    There are three forms to this magic.  Sacrifice, Bonded, and God of Fallen.  All can be very dangerous to others as well as to someone inexperienced in the magic.

    Sacrifice is magic solely focused on the caster.  This magic is used to enhance the capabilities of ones self during battles.  This magic's primary role is close range attacks.  Using sacrifice magic one can increase their physical abilities to immense heights.  This magic is called sacrifice however because to use this form of magic the user must first sacrifice something of theirs.  In zextsui's case he sacrifices his emotions in order to tap into this magic when he's fighting.

    The second half is known as bonded.  This magic is mostly used in order to fight opponents at a mid or comfortable range for the caster.  This magic bonds the caster to something in his world by using a seal that is placed in varying spot.  For Zextsui his seal is the symbol on his tongue of an S with a snake around it biting it's own tail.  This symbol doesn't always represent what a person is bonded to and some times people can be bonded to multiple things, but the seal will only show one thing they've been bonded to, more often than not it is likely the first thing they were bonded to or the stronger of their bonds to the others.  In his case, Zextsui is bonded to snakes, but also butterflies.  Each bond holds a specific element to it as well as certain traits that come naturally to the creature. (Ex.  Zextsui has the affinity for hell when using his snakes.  This affinity can be thought of as a mix between Shadow and demon energy.  With this the snakes themselves have the natural ability to inject venom into their pray like other snakes.  And the butterflies carry the ability to change their element to fit the needs of the caster)

    The third and final piece of this magic is known as God of Fallen.  This form is devil's magic at it's peak.  In this form the user undergoes a transformation prior to using the magic.  This is because the abilities that are used, if not done in the transformed state of the user can cause immense damage to the users body.  This magic is only able to be accessed when the user taps into the inner magic that's in all people branded as the devil.  The seal on the caster's body is revealed and is released allowing them to tap into large reserves of power that's been stored over several lifetimes by other devil's who have taken the throne.  Upon being released The caster is able to cast spells that mix both Sacrifice and Bonded Magic together allowing for deadly combinations of attacks.  The user is also able to rapidly cast spells in succession with one another.
    Won't be accessible to Zextsui until he's B-Rank

    Zextsui was taught by the woman who took him in after his parents were killed.  She was the person who currently took the role of devil though nobody would know unless they forced it out of her.  After showing Zextsui the ways of Devil Magic she gave him the role of the "Devil"  Though nobody would know unless told by zextsui himself.  Or if people knew the history of the magic itself.  Zextsui though very capable of using in mid ranges prefers to use it in close range. He comes in at immense speeds and delivers rapid assaults upon his opponent dealing constant damage.


    Strengths:
    -Is highly effective against multiple enemies

    -In some cases because Zextsui has no emotions and the nerves in his body have a decreased sensitivity so that he's able to fight without being impaired by the feeling of pain, or the sensation of shock.


    Weaknesses:
    -Because Zextsui doesn't recognize things as well as others due to lacking emotions and the chemicals needed for certain feelings, it can cause him to take unnecessary damage during fights.  (Ex. Zextsui could be cut or losing a limb, but due to his body decreasing the sensitivity of it's nerves, he wouldn'd pay much attention to it, or feel the sense of urgency to get it fixed.)

    -Though he can increase his physical abilities using magic he can only enhance up to three at a time and he requires one post for every trait he enhanced before he can enhance another trait of his.


    -Zextsui is naturally vulnerable to Devil Slayer Magic. (2x Damage)

    -The Fallen Transformation is vulnerable to Devil and God slayer Magic. (All magic attacks do one rank higher worth of damage)


    Lineage:
    Victor's Descent:
    Description: There once was a cannibal that used forbidden blood magic to slay and devour his victims. After many years of eating human flesh and drinking their blood through magic, it corrupted him. He could no longer live without it and needed the blood to stay refreshed and focused. When hunting new prey, Victor used his Blood Vision to track down his victims. His offspring had the same corruption in their blood, and they could use the Blood Vision. However, they did not grow the same hunger, unless they started to feed on humans.
    Ability: The user can see all enemies within 100 meters in their field of view, regardless of what might be impeding their vision. By tasting someone, directly or indirectly (Licking something they touched / blood drips on the ground,  ect.) they become persistently aware of the direction that person or creature is so long as they're flesh and blood.
    Usage: Passive toggle on/off.


    Unique Abilities:
    Satan Stare-
    If a person was to stare into the eyes of Zextsui they would find themselves frozen.  It would seem as though everything had slowed down and they begin to focus in on his eyes losing site of their surroundings.  This move allows Zextsui to find or create more openings in his opponent.
    Passive/Active: Passive
    Strengths:
    -It allows for Zextsui to create possible game ending attacks or evade otherwise life threatening attacks.
    -If fighting more than one person it can create openings for others
    Weaknessess:
    -This ability can also be redirected at Zextsui by simply showing him his reflection
    -Though the ability is passive it is only active when Zextsui sacrifices his emotions(begins to use Sacrifice Magic)
    - Zextsui must be within 15 meters of his target and they MUST make eye contact for this to work

    Swarm-
    Zextsui is able to create large swarms of butterflies that upon command explode causing damage to the enemy.  The Butterflies appear from Zextsui's cloak when he opens it and before doing anything swarm around him as they await for his commands.  They can also serve as a shield for Zextsui by taking attacks and in turn being destroyed themselves or redirecting the attack with small explosions.(Zextsui can summon up to 30000 butterflies in one sitting)  Each individual butterfly has half of a D-Rank spells Damage. Each butterfly having 10HP (1/2 D Rank spell damage) would be a total of 300,000HP which I can't permit... nor can any other mod that I know of... I'll have to ask you to have the swarm's collective HP equal to 2.5x D Rank Spell Damage. Also the damage of the entire swarm exploding can equal no greater than 2x ability rank damage, with a maximum effective radius of 15 meters in any direction (radius).
    Passive/Active: Active
    Duration:2 posts
    Cooldown: 4 posts
    Strengths:
    -Though alone the explosions of these butterflies don't do much damage the swarms provide a danger to even the toughest of creatures.
    -Because they're butterflies Zextsui's ability isn't taken seriously by most people allowing them to get within a suitable range before they explode.
    Weaknesses:
    -The butterflies can only extend themselves 250 meters from Zextsui before they begin to vanish.  This can be an issue if anyone was to be able to get to that distance and attack from there efficiently. The max range I can allow is 15 meters, and then +15 more meters per rank above D this ability is
    -The butterflies make an immense amount of noise before they truly appear from Zextsui's cloak allowing for his opponent to brace themselves.
    -They don't fly as fast as most other attacks.  They're numbers make up for it slightly, but it still bodes a problem for anyone who can run faster than it. (They fly at about 20-30 miles an hour) 15mph for D Rank, +25% speed per rank above D
    -The Butterflies are extremely fragile, upon contact the butterflies explode and as such have no defensive capabilities.
    -He can only do this attack 4 times in a thread

    Black Anaconda-
    Zextsui's arm vanishes in a wash of black energy that surges towards his opponent before transforming into a snake and biting his opponent and wrapping itself around him.  Zextsui can create a total a two snakes, but the second snake requires 10 MP to manifest.
    active/ Passive: Active
    Duration(if not destroyed): 2 posts
    Cooldown: 4 posts
    Strengths:
    -Increases his range of a attack by 10 meters.
    -The snake(s) is twice as fast and strong as regular snakes easily breaking trees in their grip.(The snake is one rank stronger and faster than zextsui) 
    Weakness:
    -The snakes aren't that durable and can be easily destroyed or cancelled.(They have a total of 200 HP each) The best I can let your snake have is 50HP (2.5x D Rank damage)
    -Upon wrapping on an object and crushing it the snakes vanish
    -the snakes are made of shadow based energy and can be absorbed by shadow slayers of all kinds.
    -They can be created 5 times in one thread

    Stomach of Styx-
    Zextsui has the ability to absorb any form of demonic magic that's aimed to harm him  also mention that the MP gained from this is 1/2 the amount Demon Slayers would gain from consuming spells; and the Zextsui can only absorb demonic magic equal to, or below his rank.
    Passive/Active: Passive
    Strengths:
    -It allows for Zextsui to create possible game ending attacks or evade otherwise life threatening attacks.
    -If fighting more than one person it can create openings for others
    Weaknessess:
    -He can only absorb demonic magic after an attack has damaged him prior.

    -He still takes damage from demonic magic higher than his rank and is only capable of restoring one third the amount of MP that slayers can. Unfortunately, you can only have 3 Unique Abilities at your current rank. At C Rank you may add this ability, OR you may get rid of one of your above abilities and use this one instead.


    Spells:
    Spell Template
    Note: BE SPECIFIC AND ADD DETAILS

    Name: Demonic Dance
    Rank:D (What rank is your spell? H, S, A, B, C, or D)
    Type: Offensive/Defensive( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Duration:2 posts
    Cooldown:4 posts
    Description: Zextsui's body is encased in a dark purple aura and red veins appear through his body.  Zexstui is then able to move at extremely high speeds up to 50 miles per hour.  When moving Zextsui appears as quite blurs across a person's vision.  Though he moves faster Zextsui's deals the same amount of physical damage as if he were swinging normally, however when running towards someone extra damage could be taken due to inertia.
    Strengths:
    -Zextsui is able to attack rapidly for a period of time where he could likely cause immense damage if given the chance and the opening.

    Weaknesses:
    -When stopping zextsui slides for a second which could allow his opponent to regain himself and possibly retaliate.
    -Zextsui takes 3x a person's damage if he's struck in the opposite direction while moving during this spell (Newtons law of motion)
    -Once the spell is complete Zextsui loses his ability to run for half the duration of the cool down making it harder for him to dodge.


    Name: Devil Bruiser ( Name of the Spell )
    Rank:D (What rank is your spell? H, S, A, B, C, or D)
    Type: (Dark) Offensive( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Duration:2 posts
    Cooldown:3 posts
    Description:
    Zextsui covers himself in darkness with red runes etched across his body.  He then charges his energy and charges the enemy exploding in darkness when he's close enough or has made contact with the enemy.  The explosion stretches 15 meters and appears as a dome of dark energy with a ring around it that pushes outwards away from the blast area.  During this spell Zextsui has a hard time changing directions and has found that he can only effectively move in 90 degree angles if he was to change his direction.  The runes and darkness act as a barrier reducing the damage he takes by 25%.  The attack itself is like a double edged sword and causes one to receive 33% of the damage he gave to himself.

    Strengths:
    -During this attack Zextsui protects himself from 25% of damage from any attacks that are lower than his rank.
    -The damage given by this attack is 1.5x or 2.5x if contact is made

    Weaknesses:
    -Zextsui can only move in straight lines while charging.
    -Zextsui can only turn in 90 degree angles during this attack.
    -to Turn during this spell Zextsui must first stop moving.
    -Zextsui takes 1/3 of the damage he gives during this attack.


    Name: Obedient Onslaught ( Name of the Spell )
    Rank:D (What rank is your spell? H, S, A, B, C, or D)
    Type: Offensive( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Duration:3posts
    Cooldown:6 posts
    Description:
    Zextsui erupts in red aura and red veins crawl across selected areas of the body.  Once the red veins reach a certain point on his body the limbs covered Double in the amount of melee damage they put out.  As a back draw the limbs he chooses to increase are rendered unusable for one post.

    Strengths:
    -Zextsui can fight someone a rank higher than him during this spell

    Weaknesses:
    -Zextsui can only enhance the strength of two of the limbs during this spell
    -When done the limbs selected are rendered unusable for 1 post.


    Name:Toxic pollen ( Name of the Spell )
    Rank:D (What rank is your spell? H, S, A, B, C, or D)
    Type: (Poison) Offensive, Supportive( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Duration:4 posts
    Cooldown:5 posts
    Description: Zextsui summons a butterfly and swallows it whole.  He then pulls back and thrusts his head forward while letting out a large breath.  When the breath is released his body creates a Pollen that is extremely toxic if inhaled.  The toxin released causes the opponent to hallucinate.  The pollen also causes the body to paralyze itself if inhaled for too long.  (Hallucinations are instant but the pollen must be inhaled for 2-3 posts before the paralysis begins to take effect)The paralysis of the poison only works on those at his rank or lower, or who have a low amount of defense to poison.
    Strengths:
    -If fighting multiple enemies the hallucinations could cause them to attack each other
    -While in this pollen Zextsui is more durable to other toxins.

    Weaknesses:
    -During this attack Zextsui goes completely blind.
    -Though the spell lasts for five posts Zextsui can only release the toxin from his mouth for three posts before he begins to damage himself.
    -If the pollen is held in his body for too long Zextsui could poison himself.
    -The pollen can be blown away by a gust of wind
    -The paralysis of the poison only works on those at his rank or lower, or who have a low amount of defense to poison.


    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)
    Description:
    Duration:
    Cooldown:
    Strengths:
    Weaknesses:
    Oruzex
    Oruzex

    Player 
    Lineage : None
    Position : None
    Posts : 31
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill: Devil's Magic
    Second Skill:
    Third Skill:

    Completed Re: Devil's Magic

    Post by Oruzex 15th December 2015, 4:09 am

    Bump


    _____________________________________________________________________________________

    https://www.fairytail-rp.com/t18195-zextsui-thantos

    https://www.fairytail-rp.com/t18217-devil-s-magic
    avatar
    Ninetails Derpfox

    Moderator- Developer/GFX Artist- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Coming Storms- A-Rank- Rich- Veteran Level 1- Character History!- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- 1 Year Anniversary- Player 
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    Character Sheet
    First Skill: Soul
    Second Skill: Ice
    Third Skill:

    Completed Re: Devil's Magic

    Post by Ninetails Derpfox 15th December 2015, 2:46 pm

    Alrighty; 1 last thing

    I need you to choose one of your Unique Abilities, and remove it. At D Rank you can only have 3 Unique abilities. You also gain 1 more unique ability slot each time you rank up. Unfortunately, you have 4 Unique Abilities here.
    Oruzex
    Oruzex

    Player 
    Lineage : None
    Position : None
    Posts : 31
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill: Devil's Magic
    Second Skill:
    Third Skill:

    Completed Re: Devil's Magic

    Post by Oruzex 15th December 2015, 4:55 pm

    Bump

    And thank you for your advice if I make a character in the future it'll more than likely go a lot smoother with the magic than this one.


    _____________________________________________________________________________________

    https://www.fairytail-rp.com/t18195-zextsui-thantos

    https://www.fairytail-rp.com/t18217-devil-s-magic
    avatar
    Ninetails Derpfox

    Moderator- Developer/GFX Artist- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Coming Storms- A-Rank- Rich- Veteran Level 1- Character History!- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- 1 Year Anniversary- Player 
    Position : None
    Posts : 2261
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    Dungeon Tokens : 0

    Character Sheet
    First Skill: Soul
    Second Skill: Ice
    Third Skill:

    Completed Re: Devil's Magic

    Post by Ninetails Derpfox 16th December 2015, 2:03 pm

    You should see my magic app... it's a lot worse xD anyways:



    Devil's Magic MqXl8kK

      Current date/time is 5th November 2024, 12:57 am