Illusions
Primary Magic: Illusions
Secondary Magic: Must be filled in later. Magic you trained for goes here.
Caster or Holder: Castor
Description:
Illusions is Castor based magic. This type of magic uses the Castors energy, spirit and vivid mind, to create what is and what is not real between reality and not reality to the mind of others. Each illusion is special in it's own way.
This magic can be used as defensive and offensive, it literally adapts to the Castors needs. Every illusion is different, it has it's own purpose and actions. Some can even change to a more preferable operation to better improve it's performance. All the Castor really has to do is relax, even sometimes closing their eyes for even a second. Then they at least if possible have their feet firmly on the ground to bring forth small amounts of their energy to the surface. Then lastly, they need to have a picture in their mind of what the Castor needs the illusion to do, and be.
Strengths:
Weaknesses:
Primary Magic: Illusions
Secondary Magic: Must be filled in later. Magic you trained for goes here.
Caster or Holder: Castor
Description:
Illusions is Castor based magic. This type of magic uses the Castors energy, spirit and vivid mind, to create what is and what is not real between reality and not reality to the mind of others. Each illusion is special in it's own way.
This magic can be used as defensive and offensive, it literally adapts to the Castors needs. Every illusion is different, it has it's own purpose and actions. Some can even change to a more preferable operation to better improve it's performance. All the Castor really has to do is relax, even sometimes closing their eyes for even a second. Then they at least if possible have their feet firmly on the ground to bring forth small amounts of their energy to the surface. Then lastly, they need to have a picture in their mind of what the Castor needs the illusion to do, and be.
Strengths:
- The illusions can be created at anytime and for any need.
- Illusions can be solid objects.
- Only limited by the Castors imagination.
Weaknesses:
- Illusions can take only a few single hits of their rank before breaking, about 2.
- The Castor needs have their feet on the ground
- The Castor needs an image in their mind of what they want the illusion to be or it won't work correctly.
- Illusions cannot last as long in battle than outside of battle.
- Lineage:
Lineage: Armored Beast
Description:
A humanoid monster was said to live in a small village in Fiore. The monster was said to be intelligent, yet strong. However, despite holding the intelligence of a human, it was shunned for it's hideous figure, which lead to it crafting it's own armor to hide it. Eventually the armoured beast rescued a princess in distress and they fell in love, eventually settling down and making a family. Their children, however, didn't have a hideous appearance of their father but they were prodigy at war and wore armour fit for conquerors.
Unique Abilities:- A passive defensive ability that allows the user to have a higher endurance (50% more HP), tolerance.
- Poisons and disease/curse effects last half as long. Goes up to C rank.
- A passive defensive ability that allows the user to have a higher endurance (50% more HP), tolerance.
- Spells:
- Shadow Pain Infliction:
Rank: D
Type: Offensive
Duration: 3
Cooldown: 4 Post
Description:
Shadow Pain Infliction when cast, only the target of the spell and the caster can see the effects. For example, if the Castor wants the adversary to feel/perceive that they have been stabbed in the stomach, they feel the blade entering their body and can see it, and their blood. Although some cannot be seen, like, if the rival feels their insides burning to a crisp, they cant see it, but can feel it. This gives the Caster time to inflict real damage to their opponent. -The Castor inflicts the actual damage.-
Strengths:- Quick casting(Anytime)
- Type of pain is only limited by the imagination
- Can be used at a very far range. (30 meters)
Weaknesses:- Does not effect mindless creatures
- Needs a little more concentration of the Castor
- The Castor must have an idea of where the spell will effect, so they must know how the body works
- The Castor must be careful though when using this spell, because it is slightly unstable-it's called Shadow Pain Infliction, because the spell can shadow onto someone else. A shadow is basically dark area or shape produced by a solid coming between rays of light and a surface. So really if the spell finds any other shadow close by(4 meters) So, yeah, friendly fire. 3 Times it can jump.
- Quick casting(Anytime)
- Earth's Gates:
Rank: D
Type: Support
Duration:3
Cooldown: 4
Description:
Earth's Gates spell is where an illusion affects a large area of space. For example, a empty field will be changed into a thick forest. Earth's Gates and The Dark Soul spell are kind of alike only because both illusion spells you can touch and feel. What makes this spell so special is that it can evolve to the Castors needs, it will change to confuse and frighten the Castors rival. This illusion is by far the largest, it can reach 35 meters. So yes anyone or thing outside of this area will not be effected.
Strengths:- Can change on the fly.
- Can be anything.
- Can be touched and felt.
Weaknesses:- Cannot last very long. For example if the area is large it will take more energy to be created and last for a shorter time. The smaller the space the stronger the illusion is an the longer it will last. So if it is larger than(35 meters) instead of the duration being 3 it's 2. If the area is smaller, the same-3 post.
- Weaker than most of the other spells.
- Disturbing this spell with anything other than a D rank effect will break the spell.
- Takes more energy of the Castor, 5 points.
- Can change on the fly.
- The Dark Soul:
Rank: D
Type: Offensive
Duration:4
Cooldown:5
Description:
The Dark Soul spell creates actual illusions that you can touch and feel. It's only called Dark Soul, because one of this spell's ability is that it can copy a rivals body and mimic the actions of the other. The difference from all the other spells is that, it sometimes makes whatever illusion it is of someone, evil. So really it is copying the others body, although thats not the only thing this illusion can do, it can be literally anything the Castor wants. It can yes also copy a rivals attacks, with same the amount of damage-Same rank though-D Rank-.
Strengths:- Can be anyone or anything.
- Can last a little longer than most of the other spells.
- Can be touched and felt, which means it can damage the other person.
Weaknesses:- Can accidentally effect someone else, by coping them.
- Can't take more than one hit from a higher ranked spell. If the opponent is of equal rank it can take take more hits. About 3 hits at maxim if the rank is equal.
- Takes a lot of the Castors concentration.
- Takes more energy from the Castor than most of the other spells. 6 points in magic power.
- Can be anyone or anything.
- Chaos Ritual:
Rank: D
Type: Defensive
Duration: 3
Cooldown: 4
Description:
The Chaos Ritual spell is where an illusion will effect everyone in the general area and make them see one of their worst fears come to life-Not really though-. What it really does is cause the other person see something they fear greatly. This spell is really used to buy the Castor time to inflict real damage to the rival.
Strengths:- Gives Castor time to come up with a plan.
- Can be anything the opponent is afraid of.
- Cannot be touched.
Weaknesses:- This spell also takes some time for the Castor to concentrate.
- This spell may cause friendly fire.
- Takes a bit more energy for the Castor to create it. About 7 points magic power.
- This spell can be different levels of strength, sometimes weaker and lasting a shorter period of time. The strength can be random. As in it can ether be weaker and the duration would be only 2 post, or regular strength that is the same-3 post. The weaker illusion should use less magic power, maybe about 2 points less.
- Gives Castor time to come up with a plan.
Last edited by MitsuyoKuniaki on 15th November 2015, 5:19 am; edited 3 times in total