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    Mage Smithing Magic (Ready for Review)

    Ciran Garlfang
    Ciran Garlfang

    Player 
    Lineage : Time Keeper's Curse
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    Posts : 124
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    Experience : 325

    Mage Smithing Magic (Ready for Review) Empty Mage Smithing Magic (Ready for Review)

    Post by Ciran Garlfang 13th October 2015, 1:16 am

    Magic

    Primary Magic: Mage Smith Magic
    Secondary Magic: (Must be filled in later. Magic you trained for goes here)
    Caster or Holder: Caster/Holder
    Description: Mage Smith's use magic to aid in the creation of items, their upkeep, channelling magic through the items you make to strengthen them, and as the mage grows stronger, imbuing the items you create with magic of their own.

    Ciran, for the most part, has not proceeded far into his studies in the magic.  For the most part, he uses it to aid him in his crafting endeavors, and to strengthen his gear in combat as needed.

    Strengths:
    -Versatile for attack and defense
    -Can strengthen users equipment
    -Can create equipment, with the equipment getting more powerful as the user advances in rank

    Weaknesses:
    -Unlike Maker Magic that creates the element from magic, Smith Magic requires you to have the materials on hand to manipulate
    - Many of the crafting spells are too cumbersome/take too long to use in combat
    - attack and defensive spells are dependent upon equipment.  Without the equipment, they can't be used.
    - Crafting spells for higher items requires enchanted forge equipment (1 such item for each rank beyond D))

    Lineage: Time Keeper's Curse

    Unique Abilities:

    Forge Scorched: Working with fire and around a forge for so long, a Mage Smith has built up a tolerance to fire and flames (User has a 50% resistance to fire magic and damage from mundane fire)

    By My Hand Forged: When wielding a weapon or armor that he created himself, he can let the magic between himself and the item resonate, causing the item to act as a grade better then it is, and able to be wielded as if Ciran was a rank higher.  Duration 2 Cool down 4

    Intrinsic Knowledge:  By holding an item, Ciran will know its level, abilities, and any weaknesses it has.

    Spells:

    Name: Refining Crucible
    Rank: D
    Type: Utility Channeled
    Duration: 5 (4 rounds to charge, finished fifth round)
    Cooldown: 8
    Description: Ciran holds out his hands, palm out towards the material that he wishes to smelt and refine, using his magic to form the crucible that will do so.  This spell will effect 1 cubic foot of material per rank of the casting mage, leaving it ready to use for crafting, free of all impurities, and in the cases of metals, formed into ingots or bars at the casters choice

    Strengths:
    Allows refinement of ores and other materials so they can be used in other crafting spells.

    Refinement will work on most materials to separate out impurities, such as causing gemstones to seperate from the trash rock around it, or the gold coins out from a pile of hay (though they would be cast into a tiny ingot at that point, but still gold)

    Allows easy transformation of scraps of metal or similar into workable product.

    Weaknesses:
    Very long cast time (takes 5 posts to cast completely)

    Useless in combat

    If used on an alloyed substance, would end up with two seperate bars/collections as the alloy is seperated, meaning it is useless on some metals.

    Is very draining (Caster must pay half the cost of the spell every other round after the first to keep it going, or the entire process fails)

    Name: Forge of the Soul
    Rank: D
    Type: Utility Charged
    Duration: 3 + 10 per rank of item created (so 3 for generic items such as a grappling hook, 11 for weak, 21 for strong) (In the case of creating items that are not generic, uses up one of the casters Side Job slots.)
    Cooldown: 5 rounds + 1 week for every rank of item created (5 rounds for generic items (such as a grappling hook), a week for weak, 2 weeks for strong
    Description: By channeling his magic, Ciran can work materials with his bare hands as if working with a forge, or empower enchanted forge equipment to work more exotic materials, creating armor, weapons, or items of a rank equal to or less then the caster.

    Strengths:
    Allows the caster to acquire gear through crafting.

    Allows flexability in what you are making, both from an artistic view and from a utility of what equipment is needed point of view.

    If exotic materials are needed over steel, can work those just as easily (Silver?  Gold?  Gemstones? No sweat!)

    Weaknesses:
    Extremely long cast time and cooldown when making anything other then generic gear

    Items created by the magic can only be used by the caster of the spell, and must stay within Rank X 10 yards or the crafting falls apart and it returns to its previous components

    Costly to cast.  Caster must pay half the initial cost of the spell every other round for the full duration of the spell or it fails and the components are lost.

    Higher ranks of spells require rarer ingredients and materials, either acquired through a job, or at a jewel cost assigned by the admin team (no free equipment here other then the weak stuff everyone gets)

    Name: Awaken the Weapon Soul
    Rank: D
    Type: Buff
    Duration:2
    Cooldown:3
    Description: By channelling his magic into a weapon, he imbues it with a fragment of his magic when he strikes with it, adding 15 points of damage to the weapon strike and boosting accuracy by 10% for the duration
    Strengths:
    Short Cooldown

    Strong at close ranges

    lasts a short time  so can be cast, and then the weapon used while casting other spells

    Weaknesses:
    Only effects himself

    If not cast upon a weapon he has made himself, all bonuses are halved.

    Is costly, costing an extra 5mp

    If cast through a weapon that was not forged with his magic, it does 5 points of durability damage

    Name: Awaken Armored Soul
    Rank: D
    Type: Buff
    Duration: 3
    Cooldown:4
    Description: By channelling his magic through the armor he wears, he doubles the damage absorbtion of the armor for the duration of the spell

    Strengths:
    Gives options for a much stronger defense
    Decent duration for a D rank spell
    Will rank up with the character as they rank up, being useful at all ranks.
    Weaknesses:
    If not cast on armor forged through this magic, the effect is halved (only a 50% boost, rounded up)

    If cast upon armor not forged through this magic, does 10 points of durability damage

    is expensive to cast, costing an extra 5mp

    only effects himself.

    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)
    Description:
    Duration:
    Cooldown:
    Strengths:
    Weaknesses:
    Cr1tikal
    Cr1tikal

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    Mage Smithing Magic (Ready for Review) Empty Re: Mage Smithing Magic (Ready for Review)

    Post by Cr1tikal 15th October 2015, 10:26 am

    Huh! A magic where most of it, at D rank, is mostly out of combat! I look forward to seeing how this progresses, and see nothing wrong with how it is right now.

    Approved.


    _____________________________________________________________________________________

    Mage Smithing Magic (Ready for Review) MQNhOUw

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    Ninetails Derpfox

    Moderator- Developer/GFX Artist- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Coming Storms- A-Rank- Rich- Veteran Level 1- Character History!- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- 1 Year Anniversary- Player 
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    Second Skill: Ice
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    Mage Smithing Magic (Ready for Review) Empty Re: Mage Smithing Magic (Ready for Review)

    Post by Ninetails Derpfox 9th November 2015, 10:34 pm

    moved at user's request:

    please remember to bump and post on the Magic Approval Thread when finished.
    Ciran Garlfang
    Ciran Garlfang

    Player 
    Lineage : Time Keeper's Curse
    Position : None
    Posts : 124
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 325

    Mage Smithing Magic (Ready for Review) Empty Re: Mage Smithing Magic (Ready for Review)

    Post by Ciran Garlfang 10th November 2015, 1:33 am

    Magic

    Primary Magic: Mage Smith Magic
    Secondary Magic: (Must be filled in later. Magic you trained for goes here)
    Caster or Holder: Caster/Holder
    Description: Mage Smith's use magic to aid in the creation of items, their upkeep, channelling magic through the items you make to strengthen them, and as the mage grows stronger, imbuing the items you create with magic of their own.

    Ciran, for the most part, has not proceeded far into his studies in the magic.  For the most part, he uses it to aid him in his crafting endeavors, and to strengthen his gear in combat as needed.

    Strengths:
    -Versatile for attack and defense
    -Can strengthen users equipment
    -Can create equipment, with the equipment getting more powerful as the user advances in rank

    Weaknesses:
    -Unlike Maker Magic that creates the element from magic, Smith Magic requires you to have the materials on hand to manipulate
    - Many of the crafting spells are too cumbersome/take too long to use in combat
    - attack and defensive spells are dependent upon equipment.  Without the equipment, they can't be used.
    - Crafting spells for higher items requires enchanted forge equipment (1 such item for each rank beyond D))

    Lineage: Time Keeper's Curse

    Unique Abilities:

    Forge Scorched: Working with fire and around a forge for so long, a Mage Smith has built up a tolerance to fire and flames (User has a 50% resistance to fire magic and damage from mundane fire)

    By My Hand Forged: When wielding a weapon or armor that he created himself, he can let the magic between himself and the item resonate, causing the item to act as a grade better then it is, and able to be wielded as if Ciran was a rank higher.  Duration 2 Cool down 4

    Intrinsic Knowledge:  By holding an item, Ciran will know its level, abilities, and any weaknesses it has.

    Forged Body: Long hours working metal and in the forge have built up the stamina and strength of the wielder of this magic.  +25% boost to Stamina (HP) and Strength (HtH damage)

    Spells:

    Name: Refining Crucible
    Rank: D
    Type: Utility Channeled
    Duration: 5 (4 rounds to charge, finished fifth round)
    Cooldown: 8
    Description: Ciran holds out his hands, palm out towards the material that he wishes to smelt and refine, using his magic to form the crucible that will do so.  This spell will effect 1 cubic foot of material per rank of the casting mage, leaving it ready to use for crafting, free of all impurities, and in the cases of metals, formed into ingots or bars at the casters choice

    Strengths:
    Allows refinement of ores and other materials so they can be used in other crafting spells.

    Refinement will work on most materials to separate out impurities, such as causing gemstones to seperate from the trash rock around it, or the gold coins out from a pile of hay (though they would be cast into a tiny ingot at that point, but still gold)

    Allows easy transformation of scraps of metal or similar into workable product.

    Weaknesses:
    Very long cast time (takes 5 posts to cast completely)

    Useless in combat

    If used on an alloyed substance, would end up with two seperate bars/collections as the alloy is seperated, meaning it is useless on some metals.

    Is very draining (Caster must pay half the cost of the spell every other round after the first to keep it going, or the entire process fails)

    Name: Awaken the Weapon Soul
    Rank: D
    Type: Buff
    Duration:2
    Cooldown:3
    Description: By channelling his magic into a weapon, he imbues it with a fragment of his magic when he strikes with it, adding 15 points of damage to the weapon strike and boosting accuracy by 10% for the duration
    Strengths:
    Short Cooldown

    Strong at close ranges

    lasts a short time  so can be cast, and then the weapon used while casting other spells

    Weaknesses:
    Only effects himself

    If not cast upon a weapon he has made himself, all bonuses are halved.

    Is costly, costing an extra 5mp

    If cast through a weapon that was not forged with his magic, it does 5 points of durability damage

    Name: Awaken Armored Soul
    Rank: D
    Type: Buff
    Duration: 3
    Cooldown:4
    Description: By channelling his magic through the armor he wears, he doubles the damage absorbtion of the armor for the duration of the spell

    Strengths:
    Gives options for a much stronger defense
    Decent duration for a D rank spell
    Will rank up with the character as they rank up, being useful at all ranks.
    Weaknesses:
    If not cast on armor forged through this magic, the effect is halved (only a 50% boost, rounded up)

    If cast upon armor not forged through this magic, does 10 points of durability damage

    is expensive to cast, costing an extra 5mp

    only effects himself.

    Name: Mystic Alloy
    Rank: D
    Type: Charged Utility
    Duration: 3 Rounds
    Cooldown: 5 posts
    Description: Focusing his magic on several substances, he magically alloys them together, making a substance out of the materials over the course of several turns through mystical forces instead of heat.  That way things such as gemstones or liquids can be alloyed with steel and copper (Needless to say that traditional alloys, such as bronze and steel can be made as well)

    Strengths:
    Allows quick creation of unique alloys for use in crafting.

    Weaknesses:
    Must have the substances on hand
    Long cast time and useless in battle

    Name: Forge of the Soul
    Rank: C
    Type: Utility Charged
    Duration: 1 + 5 per rank of item created (so 1 for generic items such as a grappling hook, 6 for weak, 11 for strong) (In the case of creating items that are not generic, uses up one of the casters Side Job slots.)
    Cooldown: 5 rounds + 1 day for every rank of item created (5 rounds for generic items (such as a grappling hook), a day for weak, 2 days for strong
    Description: By channeling his magic, Ciran can work materials with his bare hands as if working with a forge, or empower enchanted forge equipment to work more exotic materials, creating armor, weapons, or items of a rank equal to or less then the caster.

    Strengths:
    Allows the caster to acquire gear at a reduced cost through crafting.

    Allows flexibility in what you are making, both from an artistic view and from a utility of what equipment is needed point of view.

    If exotic materials are needed over steel, can work those just as easily (Silver?  Gold?  Gemstones? No sweat!)

    Weaknesses:
    Extremely long cast time and cooldown when making anything other then generic gear

    Items made do not have any intrinsic abilities unless enchanted with a seperate spell

    Costly to cast.  Caster must pay half the initial cost of the spell every other round for the full duration of the spell or it fails and the components are lost.

    Use of the spell requires components either gathered through jobs, or equal to half the jewel cost of the item being made

    Name: Forge Enchantment
    Rank: C
    Type: Charge Utility
    Duration: One posts per ability being added.
    Cooldown: 5 posts
    Description: Focusing his magical power into a point, he carves magical symbols into an item he has crafted, imbuing it with an ability permanently if the item has any unused ability slots, or allowing one ability past the limits of the item for 5 posts after which time the excess magic fades.
    Strengths:
    Allows for abilities to be added to items, even if only temporarily

    Weaknesses:
    Only works on items the caster has crafted himself.

    Must pay half the cost of the spell again for each ability past the first added.

    Name: Become the Forge
    Rank: C
    Type: Buff
    Duration: 5
    Cooldown: 6
    Description: Focusing a moment, Ciran takes on a metalic sheen and starts to give off a great amount of heat as if he had just come out of a forge himself.  For the duration of the spell he takes a quarter damage from c rank spells, half from b rank, and three quarters from a rank and add an extra 20 damage on to all attacks, and to anyone touching him,  as the heat surrounding him is channeled into his attacks.  His own gear is safe from the effects of the spell, but anything else he touches starts to smolder or burn as if touched against red hot metal.

    Strengths: Buffs offensively and defensively
    Strong against enemies that rely on touch spells or hand to hand attacks

    Weaknesses: User takes full damage from lightning spells
    User takes 25% more damage from water spells
    The damage portion is indiscriminate.  It deals damage to whatever he's touching that isn't his own gear.

    Name: My Creation is Called
    Rank: D Signature
    Type: Utility
    Duration: Instant
    Cooldown: O
    Description: By focusing, Ciran calls an item he has forged to himself, where it appears either in his hand as a weapon, or on his body if armor.
    Strengths: Allows him to be ready for a fight fast
    Recalls equipment that was thrown or disarmed
    Weaknesses: Only works on items he has created
    If the item was far away or in the possession of another, after 4 posts the item goes back to where it was.

    Name: Imbue Element
    Rank: C Signature
    Type: Offensive Elemental
    Duration: Instant
    Cooldown: 1
    Description:Ciran channels his magical energy through a weapon he is wielding, imbuing it with extra energy that will cause damage.  This can be either non elemental, or elemental at his choice, and adds C rank damage to the weapon blow.

    Strengths:Allows user to pick and choose element as needed, or be nonelemental

    Weaknesses: Very short ranged, as must be delivered by a melee attack
    If using a weapon not created by the caster, the damage is halved.

    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)
    Description:
    Duration:
    Cooldown:
    Strengths:
    Weaknesses:[/quote]


    Last edited by Ciran Garlfang on 10th November 2015, 11:54 am; edited 1 time in total
    Chaotic Rumble
    Chaotic Rumble

    Dark Insanity


    Dark Insanity

    Administrator- Moderator- Developer/GFX Artist- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Guild Master- God Slayer- Dragon Slayer- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Tournament Participation Badge- 1 Year Anniversary- Player 
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    Position : King Of Kings
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    Age : 26
    Mentor : Sapphiron ; The Shadow
    Experience : 601,187

    Character Sheet
    First Skill: Refraction : Sword King
    Second Skill: N/A (for now)
    Third Skill:

    Mage Smithing Magic (Ready for Review) Empty Re: Mage Smithing Magic (Ready for Review)

    Post by Chaotic Rumble 10th November 2015, 9:31 am

    Spoiler:

    Heyo mate. I'll be the one reviewing your magic; I will quote it, but won't actually write in it, it's only so that we can see the original state of the application prior to changes.

    Alright, so, let's begin!

    Forge of the Soul - Looks good!

    Forge Enchantment - Looks good! Only 1 question - is there a limit to how many enchantments he can put on a single weapon?

    Become the Forge - It's a nice spell, but a tad bit too strong as it is currently, and let me explain why - you'll be able to take a quarter of the damage from spells that can wipe out entire cities. Of course, that's situational and at the highest rank, but spells until then aren't pushovers. If you want to take a quarter of the damage, you'll need to apply this to C-Rank spells, taking half from B-Rank spells, and 75% from A-Rank spells, and none from above. If, however, you'd like a straight out damage reduction at all ranks, you can get that, but you'll probably need to sacrifice some damage reduction from the lower ranks, or... If you can think of something, I'll be interested to see what it is. The rest of it seems alright, however.

    My Creation is Called - Looks good! Only thing you have to change is your second weakness; signature spells don't require any magical energy, so, you don't need to worry about that.

    Imbue Element - Looks good!

    Now, I'm gonna ask you if that's all the changes that were from your D-Rank spells to your C-Rank spells; added new ones, moved others, I don't know, 'cus I skimmed through your D-Rank spells and they look a little bit different, I just don't know what was changed and whatever, so, with your next reply, I'd appreciate if you could tell me.

    Please bump once the changes have been made, or if you have any comments about anything!


    _____________________________________________________________________________________



    Mage Smithing Magic (Ready for Review) V4W5D0r


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    Ciran Garlfang
    Ciran Garlfang

    Player 
    Lineage : Time Keeper's Curse
    Position : None
    Posts : 124
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 325

    Mage Smithing Magic (Ready for Review) Empty Re: Mage Smithing Magic (Ready for Review)

    Post by Ciran Garlfang 10th November 2015, 9:52 am

    Mystic alloy was the d rank spell that replaced forge of the soul which bumped up to c so its new

    Imbue enchantment can add a number of abilites to a weapon up to what it can normally have for its rank +1 temporary ability for a shirt time (its how he gives the items he creates ther abilities

    Become the forge...that works...i dont remember what exactly i was going for with the spell. Was very sleep deprived
    Chaotic Rumble
    Chaotic Rumble

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    Dark Insanity

    Administrator- Moderator- Developer/GFX Artist- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Guild Master- God Slayer- Dragon Slayer- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Tournament Participation Badge- 1 Year Anniversary- Player 
    Lineage : Corrupted King of Knights
    Position : King Of Kings
    Posts : 2754
    Guild : Blue Pegasus
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 26
    Mentor : Sapphiron ; The Shadow
    Experience : 601,187

    Character Sheet
    First Skill: Refraction : Sword King
    Second Skill: N/A (for now)
    Third Skill:

    Mage Smithing Magic (Ready for Review) Empty Re: Mage Smithing Magic (Ready for Review)

    Post by Chaotic Rumble 10th November 2015, 11:01 am

    Alright, neat!

    Mystic Alloy - Looks good!

    Forge Enchantment - Thanks for telling me. I looked over the spell again, and did see that was the place. Looks good!

    Become the Forge - Only thing about this is that I'll need you to make the changes I requested of you, or something similar.

    By the way, I didn't mention this before, but you have a really cool magic.

    I really enjoy looking over it!

    Please bump once everything is all said and done!


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    Mage Smithing Magic (Ready for Review) V4W5D0r


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    Ciran Garlfang
    Ciran Garlfang

    Player 
    Lineage : Time Keeper's Curse
    Position : None
    Posts : 124
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 325

    Mage Smithing Magic (Ready for Review) Empty Re: Mage Smithing Magic (Ready for Review)

    Post by Ciran Garlfang 10th November 2015, 11:56 am

    Changes made now that im on lunch. And thank you
    Chaotic Rumble
    Chaotic Rumble

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    Dark Insanity

    Administrator- Moderator- Developer/GFX Artist- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Guild Master- God Slayer- Dragon Slayer- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Tournament Participation Badge- 1 Year Anniversary- Player 
    Lineage : Corrupted King of Knights
    Position : King Of Kings
    Posts : 2754
    Guild : Blue Pegasus
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 26
    Mentor : Sapphiron ; The Shadow
    Experience : 601,187

    Character Sheet
    First Skill: Refraction : Sword King
    Second Skill: N/A (for now)
    Third Skill:

    Mage Smithing Magic (Ready for Review) Empty Re: Mage Smithing Magic (Ready for Review)

    Post by Chaotic Rumble 10th November 2015, 1:51 pm

    Everything looks good.

    'Tis approved~!


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      Current date/time is 5th November 2024, 5:25 am