Note: As this is a 100yr job. Jobs under this category are rumored to take 100 years to complete. So this is not for the faint of heart. I realize the job requirements are harder than normal, but that is the point of this.
Job Title: The Haunting Part VI: Abyssal Terror
Rank: 100 Yr
Player Requirements:
-At least one member taking this job must have completed The haunting Part V: Stabalization
-Requires SS-rank at the very least, preferably H-rank(yes this means, when it is said 'ss-rank at the least' this means no S-rank or lower can partake, no matter the loop hole.)
-Requires at least 4 mages
Job Requirements:
1. 150 total posts. (100 if using the appropriate # of slayers)
1b- Any god slayer taking this job reduces the post count by 10 (not to exceed 50 post reduction)
2-If over 5 people taking this job, increase the post requirement by 10 per over 5.
2c-Although I applaud your team work, no going over 15 members at once taking this.
3-Word count must be 550 words per post.
4- Unison raids will be increased by 50% within this job.
4b- Untrained only receive 20% bonus
5-Guild spells(such as fairy law), have no effect here unless you have at least 3 others from your guild here. Your Guild Master counts as 2.
5b- IF such requirement is filled, you receive a 100% increase for that one guild spell, and only once for one post.
6- A total of 50 rolls must be made OR roll the boss, and then you no longer are required to roll. If you roll the boss and beat it, the total posts required is dropped by half. No matter what exploits are used, the total number may never be reduced to be under 65 posts of completion.
7- Time magic has NO effect here, unless S-rank or higher, which it becomes only half as effective for H-rank time spells, and 25% effective for S-rank spells.
Job Location: Shinku - Future
Job Description: Finally, you've stabilized the portal. You've defeated every foe up to this point in time. Be you part of good, or the bad side of the world, this no longer matters.
Enemies:
::::::::::::::::::Weak:::::::::::::::::::
-Time scratch: Chose a spell, that spell you lost some memory of training, it now is 25% weaker. This spell may only be chosen once to be weakened. Spells of C-rank or lower are completely forgotten instead. This lasts until the end of the thread(or permanent if you so choose) After this is rolled 10 times it no longer has any effect, and is effectively a dummy roll
::::::::::::::::::Normal:::::::::::::::::::
-Abyssal doppelganger: Yes thats right. The one that rolled this is copied directly with the fact it can only use spells 1 rank under itself, and only has half the mana pool. These doppelgangers are in essence born from the strongest emotion you possessed upon entering. If anger or hate was your strongest emotion, then it has half health, but has access to your highest spell. Only one abyssal doppelganger may be rolled per character.
-Abyssal Death: The abyssal death is known as a shreeking pain to the new future. Its a time tear that affects your body. It deals B-rank damage to you for rolling this. Can only occur after you have beaten the abyssal doppelganger
::::::::::::::::::Strong:::::::::::::::::::
-Inflicted time wound: Because the portal was more than just a portal to another planet, but rather a different time. This roll shows you've been inflicted with a time wound. Your sense of time starts to wear on you, and the bonds you share start to weaken. Those you know you begin to forget. Those around you now, you randomly forget one thread(of your choice) that you did together. This can occur only three times before the next part happens. This lasts till the job is finished(or perm if you and the others agree)
-Bond Tear: Those inflicted with this, have all unison raids treated as if untrained for the remainder of the thread. Guild spells no longer recieve the job's buff if you rolled this. This lasts till the job is finished.(or perm if you and the others agree)
Who are you? wait... what?: You essentially forgot so much of your past, you forget your guild, and no longer have access to the guild spells. You no longer remember any unison raids you've made. You're lucky you remembered your spells. Bonds you once had are not as strong or existing as they once were. The time tear on your mind has gotten so strong you no longer remember anyone that does not share a strong bond with you. I.e a deep friend, close family ect... However even those are so foggy you cannot recollect their names, but their faces are still within your memory. This lasts till the end of the thread(or perm if you so choose). Any strong rolls after this point, auto become 'normal' rolls.
It should be noted that these are as strong of a 'loss' as the rper wishes, within reason. They'll never 100% not be affected, but strong bonds might slip. I.e might forget your love one's name, yet you still remember them ect... This can be permanent if the user so chooses, or ends after the thread is finished
::::::::::::::::::Boss:::::::::::::::::::
Demon God(corruption): The appearance, is up to the takers of this job, as this boss will never be the same in case others take the job. The boss is X-rank in terms of general strength. Has at least 5x the hp of a X-rank. Further more. The boss for all intents and purposes, will not ever fall in battle under 5 posts(PER MAGE). After 5 total posts(per mage) have happened, then it has grown too tired to regenerate it's wounds, and may begin to start to be weakened from that point on. The size is up to you, as is what 'spells' abilities it uses. However no spell/ability will ever harm itself, and try to be fair. Must be agreed upon by all job takers to prevent any possible drama.
Reward:
-250k jewels worth in rare monster parts. Each member can either sell this or make a free Legendary(+) weapon that has a special trait to it. (this weapon may receive a 3rd ability but follows the rule that is is only equivalent to that of an A-rank. Thus the weapon will have 3 A-rank abilities. ).
-The aforementioned weapon may not be 'given' to any player. It becomes soul bound to that character as a hidden 4th ability. Any attempt to loop hole this, breaks said weapon permanently.
Due note, this legendary(+) weapon DOES count and take up a weapon slot. This weapon cannot be upgraded to artifact level.
Job Title: The Haunting Part VI: Abyssal Terror
Rank: 100 Yr
Player Requirements:
-At least one member taking this job must have completed The haunting Part V: Stabalization
-Requires SS-rank at the very least, preferably H-rank(yes this means, when it is said 'ss-rank at the least' this means no S-rank or lower can partake, no matter the loop hole.)
-Requires at least 4 mages
Job Requirements:
1. 150 total posts. (100 if using the appropriate # of slayers)
1b- Any god slayer taking this job reduces the post count by 10 (not to exceed 50 post reduction)
2-If over 5 people taking this job, increase the post requirement by 10 per over 5.
2c-Although I applaud your team work, no going over 15 members at once taking this.
3-Word count must be 550 words per post.
4- Unison raids will be increased by 50% within this job.
4b- Untrained only receive 20% bonus
5-Guild spells(such as fairy law), have no effect here unless you have at least 3 others from your guild here. Your Guild Master counts as 2.
5b- IF such requirement is filled, you receive a 100% increase for that one guild spell, and only once for one post.
6- A total of 50 rolls must be made OR roll the boss, and then you no longer are required to roll. If you roll the boss and beat it, the total posts required is dropped by half. No matter what exploits are used, the total number may never be reduced to be under 65 posts of completion.
7- Time magic has NO effect here, unless S-rank or higher, which it becomes only half as effective for H-rank time spells, and 25% effective for S-rank spells.
Job Location: Shinku - Future
Job Description: Finally, you've stabilized the portal. You've defeated every foe up to this point in time. Be you part of good, or the bad side of the world, this no longer matters.
Enemies:
::::::::::::::::::Weak:::::::::::::::::::
-Time scratch: Chose a spell, that spell you lost some memory of training, it now is 25% weaker. This spell may only be chosen once to be weakened. Spells of C-rank or lower are completely forgotten instead. This lasts until the end of the thread(or permanent if you so choose) After this is rolled 10 times it no longer has any effect, and is effectively a dummy roll
::::::::::::::::::Normal:::::::::::::::::::
-Abyssal doppelganger: Yes thats right. The one that rolled this is copied directly with the fact it can only use spells 1 rank under itself, and only has half the mana pool. These doppelgangers are in essence born from the strongest emotion you possessed upon entering. If anger or hate was your strongest emotion, then it has half health, but has access to your highest spell. Only one abyssal doppelganger may be rolled per character.
-Abyssal Death: The abyssal death is known as a shreeking pain to the new future. Its a time tear that affects your body. It deals B-rank damage to you for rolling this. Can only occur after you have beaten the abyssal doppelganger
::::::::::::::::::Strong:::::::::::::::::::
-Inflicted time wound: Because the portal was more than just a portal to another planet, but rather a different time. This roll shows you've been inflicted with a time wound. Your sense of time starts to wear on you, and the bonds you share start to weaken. Those you know you begin to forget. Those around you now, you randomly forget one thread(of your choice) that you did together. This can occur only three times before the next part happens. This lasts till the job is finished(or perm if you and the others agree)
-Bond Tear: Those inflicted with this, have all unison raids treated as if untrained for the remainder of the thread. Guild spells no longer recieve the job's buff if you rolled this. This lasts till the job is finished.(or perm if you and the others agree)
Who are you? wait... what?: You essentially forgot so much of your past, you forget your guild, and no longer have access to the guild spells. You no longer remember any unison raids you've made. You're lucky you remembered your spells. Bonds you once had are not as strong or existing as they once were. The time tear on your mind has gotten so strong you no longer remember anyone that does not share a strong bond with you. I.e a deep friend, close family ect... However even those are so foggy you cannot recollect their names, but their faces are still within your memory. This lasts till the end of the thread(or perm if you so choose). Any strong rolls after this point, auto become 'normal' rolls.
It should be noted that these are as strong of a 'loss' as the rper wishes, within reason. They'll never 100% not be affected, but strong bonds might slip. I.e might forget your love one's name, yet you still remember them ect... This can be permanent if the user so chooses, or ends after the thread is finished
::::::::::::::::::Boss:::::::::::::::::::
Demon God(corruption): The appearance, is up to the takers of this job, as this boss will never be the same in case others take the job. The boss is X-rank in terms of general strength. Has at least 5x the hp of a X-rank. Further more. The boss for all intents and purposes, will not ever fall in battle under 5 posts(PER MAGE). After 5 total posts(per mage) have happened, then it has grown too tired to regenerate it's wounds, and may begin to start to be weakened from that point on. The size is up to you, as is what 'spells' abilities it uses. However no spell/ability will ever harm itself, and try to be fair. Must be agreed upon by all job takers to prevent any possible drama.
Reward:
-250k jewels worth in rare monster parts. Each member can either sell this or make a free Legendary(+) weapon that has a special trait to it. (this weapon may receive a 3rd ability but follows the rule that is is only equivalent to that of an A-rank. Thus the weapon will have 3 A-rank abilities. ).
-The aforementioned weapon may not be 'given' to any player. It becomes soul bound to that character as a hidden 4th ability. Any attempt to loop hole this, breaks said weapon permanently.
Due note, this legendary(+) weapon DOES count and take up a weapon slot. This weapon cannot be upgraded to artifact level.
Last edited by Raiza on 12th November 2015, 11:14 pm; edited 2 times in total