Primary Magic: Thunder Wolf God Slayer
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Caster, Lost Magic
Description: God Slaying magic is a form of Lost Magic in which the caster is able to attain the abilities of a "God", using a specific element as their type. The certain elemental type of God Slayer Magic can be conjured from the caster's body and be used for various purposes, mainly in combat. It is said that the original usage of this Magic was to slay "Gods". In addition, the color of each God Slayer's element has a black tint, regardless of what it may be.
Using the combination of his savage wolf techniques and his God slaying magic, Shadow can quickly attack his opponents before they have a chance to react. He can also use his lightning to enhance the speed of himself or his allies. He also has enhanced senses and strength.
Strengths:
- Lightning Resistance:
Can resist a certain amount of lighting attacks depending on the Rank difference
- Agility:
Due to Shadow's years with wolves and lightning coursing through his veins he has become as agile as one making it easier for him to maneuver around areas and attacks.
- Holy:
Shadow's spells does double damage to god, angel, and holy beings.
Weaknesses:
- Limited lightning consumption:
Shadow can consume any lightning except lightning from Devil Slayers
- Channeling:
Some of Shadow's spells require channeling for a certain amount of posts.
- Control:
Shadow can only control the lightning he forms from his own body.
- Limited Range Spells:
Shadow has to rely mainly on close combat spells due to his lack of Range spells.
Lineage:Demonic Carnage
Description: A princess unknowingly gave birth to a child of the Fallen Angel, causing the newborn to have the ability of transforming into a demon at will. Although the descendants of the newborn possess weaker demonic transformations compared to the son of the princess, the demonic transformation can still cause havoc and destroy whole villages.
Ability: The user transforms into a demon with horns, wings, and markings that glow in a bright neon green color. In this form the user’s magic capabilities become unusable. Though their magic is not accessible, they gain immense surge in physical speed (50%), strength (75%), and durability (+50% HP). They also gain the ability to shoot blasts of dark energy from their body that deals user ranked spell damage
Usage: post duration with a 6 post cooldown. Can't use magic during use of this ability. Bonus HP is taken first before true HP but temporary HP cannot recover while inactive and if you exit and reenter the state, the temporary HP is where it left off as.
- Slayer Buffs:
- All slayers receive the following:
10% Buff to physical stats(strength, speed etc)
10% Buff to senses(hearing, smell etc)
The ability to enter force after consuming enough of the element
The ability to consume their element to regain MP
A resistance to their element shown by the following chart:
2 ranks above: 0%
1 rank above: 10%
Same rank: 25%
1 rank below: 30%
2 ranks below: 50%
- Second Gen. God Force:
These are god Slayers who have obtained the magic through one or two Lacrima produced from the Great Dragon of their respective element. In the case of those who have differing elements they are known as hybrid second generation slayers.
God Force: A Slayer must consume at least 70% magical energy from his respective element in order to achieve Force, however, their total magical energy must equal to 150% or higher. In other words, the Slayer can still use magic, but if it does not equal to at least 150% magical energy after consuming 70% magical energy, they must consume an appropriate amount to reach it. If the Slayer can achieve this within the next 5 posts, Force is activated. If they cannot, the magical energy is rapidly consumed by the Slayer's body, causing any magical energy that was above their maximum to go down to the max. The Slayer can then try to do this again, if the opportunity is there.
God Force highly increases the power of the God Slayer's magic, physical endurance, speed, and strength. (God's Aura: Body is cloaked in a shaded aura of their respective element) It puts all stats into the next range on the character scaling.
The spell power of each rank is increased to 150%.
In God Force, the Slayer gains an aura of their element that engulfs their body. Physical attacks deal status effects from their respective element. ( Frostbite, Burn, Poison, etc. )
During God Force the Slayer does not lose any mp from casting spells, but after it wears off is left with 5% mp.
Lasts 7 posts.
Unique Abilities:
- Lightning Body:
Shadow has the ability to turn any part of his body into lightning, causing regular attacks to go through the turned body part. Turning partial pieces of his body into lightning costs the user 2% MP while turning his whole body into lighting will cost the user 5% MP. Can still be damaged from magic attacks. Must become solid to do spells and physical attacks.
- Enhanced Sense of Smell:
Just like a wolf, Shadow can pick up the scent of people and objects which he can use for tracking.
- Enhanced Sight:
Shadow can see clearly in the dark
- Signature Spells:
- Name: Thunder Wolf God's Howling Bellow
Rank: User's Rank
Type: Lightning, Offensive
Duration: 1
Cooldown: 3
Description: As Shadow clenches his fists, he tilts his head and upper body back as he takes in some air building up his magical energy to his mouth. Then he lunges his upper body and head forward as he unclenches his hands shooting out a large burst of electricity with a howling echo forward in a 45 degree cone that reaches out to 15 meters dealing User rank damage to those who get hit. It also causes 25% more damage if it hits someone who is covered in water.
Strengths:- Range:
This spell has a good range on it allowing the user to hit his opponents from afar.- Speed:
The spell travels at 10 m/s- Lightning:
Deals 25% more damage to those covered with water
Weaknesses:- Dodge:
Only goes in one direction so it could be easily dodged- Limited Range:
This spell dosent have a wide range of effect.- Lightning Slayer:
Spell can be consumed by other Lightning God Slayers.- Metal:
Metal can be used as a lightning rod which can pull the attack from the target. - Range:
- D Rank Spells:
- Name: Thunder Wolf God's Knee Slam
Rank: D
Type: Lightning, Offensive
Duration: 1
Cooldown: 2
Description: The spell starts with Shadow crouching down with one of his knees pointing out. He then generates lighting around his feet which increases his lunging by 10 meters. He then lunges as the knee that is sticking out starts generating lighting around it. He then slams into the target's stomach, dealing D rank damage with an additional 25% damage if the target is covered in water.
Strengths:- :
Power
This spell is powerful enough to knock the target down if the are the same rank or lower.- Lunge:
Spell increases the user's lunge to 10 meters- Lightning:
Deals 25% more damage to those covered with water
Weaknesses:- Dodge:
Only goes in one direction so it could be easily dodged- Limited Range:
This spell dosent have a wide range of effect.- Lightning Slayer:
Spell can be consumed by other Lightning God Slayers.- Metal:
Metal can be used as a lightning rod which can pull the lightning from the attack.
Name: Ravaging Claws of the Thunder Wolf God
Rank: D
Type: Lightning, Offensive
Duration: 1
Cooldown: 2
Description: Shadow slowly crouches down as he builds up magic in his fingertips and his foot bottom. He then lunges towards his target using the magic in his feet to lunge 10 meters with his arms spread out as lightning comes from each of his fingertips in the form of wolf claws using them to pierce through or scratch his target dealing D rank damage. Deals 25% more damage to those covered in water.
Strengths:- Paralysis:
This spell has a 10% chance of paralyzing its target for one post if it makes physical contact with the targets skin. (Only works on NPC targets)- Piercing:
This spell can pierce through flesh, wood, and stone.- Lightning:
Spell does 25% more damage to anyone covered in water.
Weaknesses:- Melee:
Have to be up close to the opponent for it to hit.- Metal:
Cant pierce through metal.- Lightning Slayers:
Can be consumed by other Lightning God slayers.- Lightning Rod:
A lightning rod could be used to pull the lighting from the attack.
Name: Piercing Fangs of the Thunder Wolf God
Rank: D
Type: Lightning, Offensive
Duration: 1
Cooldown: 2
Description: Shadow bares his fangs and starts to grind them together, building up magic in his fangs until they are charged up with his lightning that he uses to pierce trough people and objects doing D rank damage. Unlike the claws spell above, Fangs has a higher chance of paralysis. Deals 25% more damage to those covered in water.
Strengths:- Lightning:
Causes 25% extra damage to those who are covered in water- Paralysis:
Has a 25% chance of paralyzing the opponent for 1 post (Only works on NPC targets)- Piercing:
Fangs can pierce through flesh, wood, and stone
Weaknesses:- Melee:
Needs to be up close to the opponent to damage them.- Lightning Rod:
A lightning rod can be used to pull the lightning away from the attack.- Lightning Slayers:
Spell can be consumed by other lightning God slayers- Metal:
Cannot pierce through metal.
Name: Raging Fists of the Thunder Wolf God
Rank: D
Type: Lightning, Offensive
Duration: 2
Cooldown: 3
Description: Shadow clenches his fists as he builds up magic into his fists until they start to surge with his electricity creating an orb of lightning around bot of his fists surging up to his arms and shoulders that he can use to cause D rank damage to his opponents. Dealing 25% more damage to those covered in water.
Strengths:- Lightning:
Deals 25% more damage to those covered in water.- Enhanced Strength:
Shadows upper body strength is increased by 25%- Paralysis:
Has a 1% chance of paralyzing the target for 1 post if it makes physical contact. (Only works on NPC targets)
Weaknesses:- Melee:
Needs to be up close to the target for the spell to make contact.- Earth:
This spell cannot effect Earth.- Lightning Slayers:
Spell can be consumed by other lightning god slayers.- Lightning Rod:
Lightning rod can be used to pull the lighting away from the attack. - :
- C Rank Spells:
Name: Devastating Beam of the Thunder Wolf God
Rank: C
Type: Lightning, Offensive
Duration: 1
Cooldown: 3
Description: As Shadow extends one of his hands, he opens his palm shooting out a large burst of lightning that reaches out to 30 meters dealing C Rank damage to those hit by it. Does 25% more damage to those covered in water.
Strengths:- Range:
Has a good range on it. Slightly better than the Howl's range.- Speed:
Spell can travel 20 m/s- Lightning:
Deals 25% more damage to those covered in water
Weaknesses:- Dodge:
This spell cannot be moved so it can be dodged easily.- Range:
Spell has a limited range.- Lightning Slayer:
Can be consumed by other Lightning God Slayers.- Metal:
Metal can be used as a lightning rod which could cause the spell to miss the enemy.
Name: Heavenly Kick of the Thunder Wolf God
Rank: C
Type: Lightning, Offensive
Duration: 1
Cooldown: 3
Description: Shadow charges his feet up with lightning which he uses to jump 10 feet into the air. He then turns his body Horizontally in the air while moving one of his legs and begins to charge that leg with lightning before diving back down slamming his electrically charged leg against the target causing C Rank damage. Deals 25% more damage to those covered in water.
Strengths:- Enhanced Strength:
The charged up leg gains 5% more strength.- Paralysis:
Has a 1% chance at paralyzing the target for 1 post. (Only works on NPC targets)- Lightning:
Does 30% more damage if the target is covered with water.
Weaknesses:- Self Damage:
If attack misses and hits the ground, Shadow takes 20% damage.- Melee:
Needs to be up close to the target to make contact.- Lightning Rod:
A lightning rod can be used to draw the lighting away from the attack.- Lightning Slayer:
Lightning can be consumed by other Lightning God Slayers.
Name: Dual Blades of the Thunder Wolf God
Rank: C
Type: Lightning, Offensive
Duration: 3
Cooldown: 4
Description: Shadow extends his hands out to his sides as he extends his fingers. Lightning surges from down his arms to his hands until they make a blade like shape which he can use to slice through his targets causing C Rank damage. Dals 25% more damage to those covered in water.
Strengths:- Slice n Dice:
Like a sword, this spell can slice though wood, flesh, and stone.- Paralyze:
Has a 3% chance of paralyzing the target if it makes contact. (Only works on NPC targets)- Lightning:
Causes 25% extra damage to those covered in water.
Weaknesses:- Metal:
Cannot slice through metal.- Melee:
Has to be up close to the target to make contact.- Lightning Rod:
A lighting rod can be used to draw the lighting away from the attack.- Lightning Slayer:
Lightning can be consumed by another Lightning God Slayer.- Range:
List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Last edited by FearDaNara on 5th November 2015, 12:23 am; edited 21 times in total