Lexa Grimoire's Arsenal
- Weapons:
- Relentless Crossbow:
Relentless Crossbow
Legendary(+)Proof
Crossbow
Description:
A total length of 4 feet, the crossbow would be far too cumbersome to carry if it were all in one piece. Rather, Lexa carries the limbs of the weapon around, and the actual stock and main body of it are stored in a world between words. In order to set the weapon up, Lexa takes the two limbs and places them on the ground with the tips facing each other, after that the stock materializes, hiding the tips of the limbs. A yellow, glowing string extends from the ends and connects on the receiving area for the bolt, ready to fire. The bolts however are not magical, and Lexa must tote them around wherever she goes. The limbs are bladed at the edges, and may be used for melee combat by Lexa using them as claws/wrist blades; but each “blade” deals ½ damage in PvP. The abilities of the weapon cannot be used unless the Crossbow is fully on the field, not just the limbs.
Parts of the Crossbow:
Stock – A 1.5foot long stock that has special springs inside to reduce kick, therefore allowing Lexa to keep an eye on her target to make sure it was hit
Body: Measuring 2.5feet, the body has a specialized scope that has 2 modes; Recon and IR, as well as a variable zoom option.
Limbs: Each limb measures 2feet in length and is 1 inch thick. They allow the bolt to fly at 100mps, with a maximum effective range of 15 meters at D Rank, and +15 meters per rank until A Rank. The bolt is able to fly further than the effective range, but it loses 1% accuracy per 5 meters beyond its max e. range.
Strengths:
◘ Doubles as a melee weaponWeaknesses:◘ Accuracy drops after a certain point
◘ Being used for melee would drop the durability faster
◘ Granted it can be used for melee, it's not as good as an actual melee weapon...- Magic Shot:
- Magic Shot◘ Deals more damage than normal bolts
Legendary(+)
Instant
2 Post Cooldown
Description:
After a very quick charge up time lasting only a few in character seconds, the next bolt fired is enhanced with magic power. This shot will deal armed melee damage, with magic damage stacked on top of it. Optionally, Lexa may apply 5% of her personal magic power to enhance the damage further by 0.5 ability rank magic damage, as well as add a 1 post paralysis effect to it.
Strengths:
◘ Optional second enhancementWeaknesses:[blur]◘ Second enhancement cost MP
◘ Magic Shot won't paralyze an opponent without the
second enhancement
◘ Paralysis lasts for 1 post only, giving Lexa limited time to work.
- Marked for Death:
- Marked for Death
Legendary(+)
5 Posts
6 Posts
Description:
After a very quick charge up time lasting only a few in character seconds, Lexa fires a yellow bolt at 1 target. This bolt deals no damage, but rather it makes it so Lexa can track that target through any surface for 5 posts.
On top of this, Lexa may enhance the bolt further by using 2% MP per effect, to active several effects:
-Make all damage dealt to that target equal to 50% magic damage of this ability's rank, scaled to Lexa's rank.-(non-PvP) Cause the bolt to knock the target back 5 feet, and explode in 2 character seconds after impact dealing 2x ability rank damage outside of PvP (explosion is non-elemental, and 2 meters in radius)◘ Good for missions where Lexa needs to track a target
-Begin heating up upon impact, dealing 25% ability rank damage per post for the duration of the effect, this cannot be used alongside the explosive ability and is not for PvP.
Strengths:
◘ If enhanced further, can be used to turn even a finger prick into serious damageWeaknesses:[blur]◘ If enhanced further, it turns any and ALL damage into damage equal to the ability's rank; including damage that would normally deal more than the ability
◘ Second enhancement costs MP
◘ The first enhancement only lasts 1 post if base MP is poured into the ability, requiring 7% MP to make the ability last the full 5 post duration.
- Rose and Thorn:
- ◘ Small weapons are easy to carry, especially since Lexa's so tiny
The Rose & Thorn
Strong(+)Proof
Dual Blades
Description:
A 6 inch grip attached to a 1.5 foot long blade with no guard in between, each weight 10 lbs. The weapons individually have 1/2 the durability of a Strong(+) weapon, and in PvP deal 1/2 the damage.
Strengths:Weaknesses:◘ Each weapon, individually has half the durability of a weapon of its rank
◘ Each blade deals half damage, unless combined into the double sided version- Magical Leaf:
- Magical Leaf◘ Increases the damage of allies attacks by Strong(+), B Ranked damage
Strong(+)
10 Posts
1 use per thread
Description:
Rose&Thorn can both turn into a flurry of Black, Rose Petals with a purple glow to them that falls gracefully from the sky. All entities on Lexa’s side receive bonus damage equal to that of a Strong(+) weapon wielded by a B Rank player. Lexa’s unarmed attacks will act as if she were still holding the blades, but her range with remain at unarmed distance. After 10 posts, the petals will dissipate and the damage increasing effects; as well as Lexa’s unarmed melee damage increase will end. When the ability is ended, whether prematurely or by the duration running up, the blades will reform but will no longer glow with magical energy. This magical energy will return to the weapons at the beginning of the next thread.
Strengths:Weaknesses:[blur]◘ Small radius that doesn't ever increase
◘ Damage dealt is Melee damage, not magic
◘ Cannot be used at will, making this one of those "pick your moment" abilities.
- Magic Circuits:
- Combat circuits:
- Combat Circuits◘ Difficult to find makes them hard to target
Legendary(+) Proof
Magic Circuit
Description:
Lexa's magic circuits have 3 areas of focus: Combat, Protection, and Dissipation. The strongest of her circuits are ones that cannot be easily seen, which her “Combat Circuits” These magic circuits are run in her muscles, except for the ones in her neck and head. The circuits create a circuit board pattern on her skin that glows bright blue when Lexa enters combat, and can be switched to bright gold when she needs a light source; but they don't glow if Lexa is performing an assassination. The Combat Circuits are divided into 2 sub-circuits: Elemental, and Force.
Strengths:Weaknesses:◘ Glowing during combat could hint that Lexa has some excess power her opponent could try and steal
◘ Successful removal of these circuits means Lexa is dead- Elemental Focus:
- Elemental Circuits◘ Great deal of flexibility
Legendary(+)
Description:
Lexa is able to use 2% MP, to add one of the following elemental effects to her spell. Each effect is triggered when the spell makes contact with an opponent; and only 1 effect can be added to the spell. This ability can only be used 1 time per post during PvP, and the MP cost to use it is increased to 5%. Spells combined with one of the elements from this spell can be consumed by Demon or God slayers of equal or greater rank to the spell, if it is the same element as the Demon or God Slayer. They cannot be consumed by dragon slayers, unless the element is pure(Example: A wind spell, imbued with the wind enhancement.)
Fire - Opponents touched by the enchanted spell are burned for 25% damage per post, for the duration of the enchanted spell. The amount of damage is based on the rank of the enchanted spell, not the rank of this ability.
Water - Opponents touched by the enchanted spell have 10% of their max HP transferred to Lexa when they die.
Earth - Opponents touched by the enchanted spell are bound in place for 1 post. Opponents above the rank of the enchanted spell are immune to this knock-down effect.
Wind - Opponents touched by the enchanted spell are knocked to the ground. Opponents above the rank of the enchanted spell are immune to this knock-down effect.
Strengths:Weaknesses:[blur]◘ Can only use 1 effect per spell
◘ During PvP, can only use this ability once per post
- Force Focus:
- Force Circuits◘ Makes Lexa's spells stronger
Legendary(+)
Description:
Lexa's spells have a passive +25% to their efficiency. However, Lexa may optionally pay 5% additional MP to increase the efficiency by a further 25%. In PvP, the MP cost is increased to 10% MP to perform this action.
Strengths:Weaknesses:[blur]◘ Costs MP to enchance the ability further
◘ Further enhancement only works on 1 spell, as opposed to increasing the efficiency of all spells cast for a certain period of time
◘ Further enhancement costs more MP during PvP
- Protection Circuits:
- Protection Circuits]◘ Difficult to find, makes targeting them very hard
Strong(+)Proof
Type:
Description:
Lexa's magic circuits have 3 areas of focus: Combat, Protection, and Dissipation. These circuits are the ones in charge of granting Lexa protections. They reside in her bones, bound at a sub-atomic level to the periosteum. Like the combat circuits, Lexa's Protection Circuits are divided into two Sub-Circuits called the "Hardened Circuits" and the "Sensory Circuits" These circuits glow blue when Lexa's in combat, but due to their location this glow isn't visible. They also glow bright gold when Lexa has the other circuits doing so, but again due to their location it isn't visible.
Strengths:Weaknesses:◘ Successful removal of these means Lexa is dead
◘ Circuits are oriented around defense, and have no direct bonuses to offense- Hardening Focus:
- Hardened Circuits◘ Grants Lexa more HP
Strong(+)
Description:
Increases Lexa's Base MP is reduced by 10, but her base HP is increased by 100points. Lexa may optionally have her base MP reduced by 5 more at the beginning of the thread in order to enable a 5% HP regen. During PvP the HP Regen option is unavailable.
Strengths:
◘ Enhancement allows +5% HP RegenWeaknesses:[blur]◘ Lexa has 10 less MP to use towards spells
◘ If enhancement is used, Lexa will have 15 less MP to use towards spells
◘ Enhancement must be used at the beginning of a thread, not any time after
- Sensory Focus:
- Sensory Circuits◘ Overall enhancement for Lexa
Strong(+)
Description:
These circuits grant Lexa a major boost to her senses, at the cost of her base MP being lowered by 5. As a result, all of Lexa's senses are 20x stronger than that of a normal human being. Her reaction time, and base speed are increased by 50% as well. She has the ability to lose 2% MP at the beginning of a post, to increase her speed and reaction time by a further 50% if she desires; this lasts until the beginning of her next post. During PvP, the enahancement costs 5% MP to use.
Strengths:Weaknesses:[blur]◘ Doesn't increase her damage resistance
◘ Lexa has 5 less MP to cast spells with
◘ Enhancement requires 2% MP per post to sustain, luckily the enhancement is optional
◘ Enhancement costs more during PvP
- Dissipation Circuits:
- Dissipation Circuits◘ Probably Lexa's greatest asset, as well as her trademark power
Weak
Magic Circuit
Description:
The simplest, and most vulnerable of Lexa's magic circuits; the dissipation circuits are located on Lexa's skin. If Lexa is hit by an AoE above D Rank in power, these circuits automatically shut down and take 3 posts to reactivate. These circuits glow with a circuit-board pattern bright blue during combat, and can be lit up in a golden hue if Lexa needs to use them as a light source. These circuits do not light up when Lexa is performing an assassination, or stealthing.
Strengths:Weaknesses:◘ Are quite vulnerable
◘ Are quite easy to shut down
◘ Takes time to "re-boot" the circuits- Mobility Focus:
- Dissipation Circuits◘ Allows for great mobility
Weak
Description:
Lexa can sprout a pair of wings from the light that allows her to fly. There is no speed modifications from these wings, and they can be destroyed by 1x hit of any rank of damage. She can optionally lose 2% MP in order to convert her entire being into pure light energy, and move around as such, instantly(under 0.02 in character seconds) reappearing anywhere she desires. During PvP, Lexa may only use this ability 1 time per post with a limited range of 10 meters from where she disappeared from. Additionally, during PvP; the MP cost is increased to 5%.
Strengths:Weaknesses:[blur]◘ Limited uses during PvP
◘ Increased MP cost during PvP
- Armour:
- Gloves of perdition:
- Name:◘ Durable and looks pretty
Rank: Strong(+) Proof
Type:
Description:
A pair of black fingerless gloves that are made of a special metal only found on Nazo. The gloves looks like cloth, but are considerably more durable that your average glorified towel.
Strengths:Weaknesses:◘ Only covers hands and forearms
◘ Can be broken- Ability 1:
- Perdition Barrier◘ Allows Lexa to take a single hit (or multiple of a certain amount of damaged based on the rank of this ability if all of the attacks occurred at the same time)
Strong(+)
Description:
The Gloves of Perdition enact a permanent barrier on Lexa's body. This barrier doesn't act as the typical barrier however, this barrier will only block the first hit that lands on Lexa of equal rank, or 1 rank above the rank of this ability. Unlike the typical barrier, Lexa is unable to pick when the damage is blocked, and after the first hit is blocked the gloves will provide no more protection. The only way this 'barrier' will be able to block 2 ranks of damage, is if they occurred directly after. The only way for this ability to reset, is for Lexa to finish her battle (with the ability not active, unless the opponent never landed a hit in the first place) and the ability will reset at the start of her next battle. However, if the attack is 2+ ranks above the rank of this ability, the gloves will not even try to block it, but rather tack on 3% HP damage to the attack and still consume the barrier effect. In the case of melee damage, the damage will be redirected to the same spot Lexa was hit on. If she is cut on the leg, the damage is redirected to the leg of the one who attacked. This can be dodged if the opponent is fast enough, or blocked if the opponent has something to block with.
In the case of reflecting an AoE, the barrier effect of this is a 6 foot diameter sphere with Lexa's heart marking the center of the sphere.
Strengths:
◘ Could be used while she tries to escape, like she's running and a spell of equal or 1 rank above hits her back (assuming she wasn't already hit)Weaknesses:[blur]◘ Even if Lexa is at the maximum rank of this ability, if the first attack were as weak as D rank, this ability would be consumed as the ability is for 1 hit, or multiple hits (based on the ability's rank) but only if the multiples hit at the same time. If this 1 D rank hit before any other attack, the 1 hit has been taken and consumed the ability.
◘ Lexa can't control this barrier, the barrier is used on the first hit of any battle
◘ If an opponent knows of this ability, he/she could use a D rank spell to erase the barrier, and follow up with a higher ranked spell
◘ If Lexa is in a battle that lasts an entire thread, like PvP, then this ability would never reset after the first hit.
Last edited by Lexa Grimoire on 19th November 2015, 9:55 pm; edited 12 times in total