Several Items have spells that are strike'd out. These items, or the spells of the items, are not usable until I purchase them but would still like to have the spells approved/balanced. A link to my proof of ownership is located next to the rank of each item I own of that rank, and is labeled as the post numer I received it on.
- Lexa Grimoire's Stuff:
- Artifact Weapon:
- Name: Legion's Bow
Rank: Artifact Slot
Type: Bow
Description:
A large bow that's taller than she is, it requires exceptional strength and aim to use. The bow has three different parts to it, each part is different wood. The first piece is that largest pole made of dark mahogany wood, the second piece is a smaller wood that has a bladed edge made of a rare breed of iron wood found in Nazo, and the third piece is made of the demon Legion's horn. The range of this bow is 15 meters at D rank, and increases by +15 every time the player ranks up. The bow is 6ft Long, but when drawn it becomes 4' 8" which is just barely short enough for Lexa to aim it. It weighs about 10kg (22lbs). The most convenient part of this bow is that it's actually stored in an alternate dimension, and is able to be called from the demon world to this by using it's ability 'Demon's Voucher'- Legion's Bow:
Strengths:
• Allows for a great deal of range
• Very powerful bow
• Blades on ends of the 2nd part act as melee weapons
Weaknesses:
• Can be broken by S ranked equipment/spells
• Arrows can be dodged
• Arrows can be blocked by equipment/spells of equal or greater rank
• Requires the use of 'Demon's Voucher' to be summoned for use
• Requires both hands to be used
Abilities:
Name: Demon's Voucher
Description:
Lexa claps her hands together and calls the name of the bow, a crack in the ground appears as Legion's bow rises from it. Lexa may now use the bow. The bow is returned to the demon world when Lexa lets go of the bow.
Name: We Are Many...
Rank: Equal to Lexa's (Max S-Rank)
Duration: 2 Posts
Cooldown: 3 Posts
Description:
On the first post, a massive arrow is fired from the ground into the sky (deals no damage if it hits something). On the second post, a massive storm of arrows barrages a 15 meter radius area, dealing 1.5x damage to all areas. The area of this spell is increased by +15 per player rank, max at S rank.
Strengths:
• Deals Massive Damage to a large area
• Effected Area + Damage ranks up (doesn't stay at D rank)
• Only hits enemies
Weaknesses:
• Can be dodged by getting out of the area
• Cannot be used underground (like in a mine shaft)
• Can be blocked by equal ranked spells/equipment
• Takes 2 posts to take effect
- Legendary(+) Weapon:
- Name: Gabriel's Blade
Rank: Legendary(+) Post 338
Type: Sword
Description:
A 3' long blade made of a strange metal that seems to hum when not fighting, the guard of the sword is non-existent. There are golden accents around the hilt, and the grip is made of a leather that is lined with the same material as the blade it self. The grip is 7 inches long in total, and the hilt is another five inches. Despite its long size, Gabriel's Blade can be wielded with only one hand if you can pick up 14lbs with one hand. Instead of being stored in a scabbard, the sword is wrapped up in a string that's attached where the guard should be. This sword is carried on Lexa's back.- Gabriel's blade is the one being held in this picture:
Strengths:
• Very Sturdy, can resist spells up to A rank
• Lightweight sword, can be wielded in 1 hand
• Allows Lexa to focus her magic on armour
Weaknesses:
• Can be blocked by weapons/spells/equipment of equal or greater rank
• Can be dodged by players of equal/greater rank
• Has a limited range (3ft the length of the blade)
• Not very easy to hide as it's 4ft long in total, that's only 11 inches shorter than Lexa
Abilities:
Name: Gabriel's Voucher
Rank: Equal to Lexa's Rank (Max A)
Duration: 4 Posts
Cooldown: 5 Posts
Description:
Lexa slashes the air in front her with Gabriel's Blade and a light shines down from the heavens. Out of this light emerges an angel with two swords. This angel can take 2 hits of damage equal to his rank, or 1 hit of the rank above him before she dies.- Angel:
Passive:
Blessings of Rigour - While Gabriella is on the field, Lexa has a +20% Defense boost.
Active:
Smite - The angel lifts her hand in the air on the first post shooting a boll of light upwards, and on the second post a 20 meter wide (diameter) ray of light blasts the field dealing 1.5x damage equal to the Angel's rank to all enemies. The diameter of this ray of light is increased by +15 meters per rank, capping at A rank.
Strengths:
• While the angel is on the field, Lexa gains a defensive boost
• The angel's active attack is pretty cool
• Angel can act as a much needed Damage Dealer while Lexa distracts the opponent
Weaknesses:
• Angel can only take 2 hits(or the equivilant) of equal rank before she dies
• Angel's attacks can be blocked by weapons, spells, and equipment of equal or greater rank
• Angel's 'Blessing of Rigour' ends when the angel dies/runs out of time
• Angel's 'Smite' requires 2 posts to take effect
Name: Angelic Strike
Rank: Equal to Lexa's (Max A)
Duration: Instant
Cooldown: 3 Posts
Description:
This can only be done while Lexa is drawing Gabriel's Blade. The spirit of an angel attacks in the exact same spot as Lexa when she draws her sword and strikes an opponent. This attack is quite easy to dodge if the opponent can dodge the blade itself. When this attack is used, a second sword can be seen swinging behind Lexa's sword, in the exact same direction at the same speed, just a good foot behind the sword.
Strengths:
• Very quick shot of damage
• Good for a first strike kind of deal
• Looks pretty
Weaknesses:
• Can be dodged very easily (after Lexa's sword hits, take a step back or dodge Lexa's blade entirely...)
• Can be blocked by spells, or equipment of equal or greater rank
• Spell can be consumed by Light Slayers
• Requires Lexa to get within melee range
- Strong(+) Weapon:
- Name: Mortal's Incarnation
Rank: Strong(+)
Type: Sword
Description:
The blade is 2.5 feet long, with a 4 inch grip and a 2 inch hilt at the bottom. Hard to describe the rest so picture is in spoiler. Its weight is equal to Gabriel's Blade at 14lbs.- Spoiler:
Strengths:
• Very Sturdy, can resist spells up to C rank
• Lightweight sword, can be wielded in 1 hand
• Allows Lexa to focus her magic on armour
Weaknesses:
• Can be blocked by weapons/spells/equipment of equal or greater rank
• Can be dodged by players of equal/greater rank
• Has a limited range (2.5ft the length of the blade)
• Cannot block Legendary or better weapons, as well as can be broken by Strong(+) or better weaponsAbility:
Name: Twin-Tailed Sparrow's Gale
Rank: Equal to Lexa's rank (Max B)
Duration: Instant
Cooldown: 3 posts
Description:
Lexa moves two times in the same instance. Both movements can only be within a 5 meter radius of the origin of this spell, but can be anywhere in that 5 (+3 per rank)meters radius. This is not a teleportation, so if the enemy knows Lexa's vector of movement the enemy can land a solid hit on her. If Lexa is his during either of these movement the hit deals 50% more damage to her (due to her moving so fast) and this ability is instantly over. Additionally, since this isn't a teleport of sorts Lexa can't move through people or objects
Strengths:
• Very fast spell
• Can be used to evade an attack
• can be used to get in close
Weaknesses:
• If Lexa is hit during the use of this spell, she takes 50% more damage
• It's still possible to hit Lexa when she's using this spell
• Range of movement is 5 meters (+3 meters per rank) of where this spell was started
• Cannot move through people or objects
- Legendary(+) Magic Item:
- Name: Circuits
Rank: Legendary(+) Post 341
Type: Magic Item
Description:
Each of the circuits on Lexa's arms, legs, and torso is actually a piece of her magical history, manifested in physical form on her body. These parts give her special advantages capable of being used during battle. Some of these circuit markings, if one were to be a creeper and press their face all the way against her skin and read every last one of them, actually spells out a flight spell that Lexa can turn on and off at will. The effect itself is spread across the circuits covering her body, instead of one localized area. There are circuits laced throughout the circuits on her arms legs and torso, some under the circuits, some directly next to them that create a type of pseudo armour for her as well.
Strengths:
• Very well concealed
• First passive grants major mobility
• Second passive grants some survivability
Weaknesses:
• If a player removes Lexa's arms and legs, all 3 magic items are disabled (check strong MI as well)
• When in combat these segments glow a bright yellow color, which makes her a pretty easy to see target at night, or in the dark in general
• The first passive, when used, increases the amount of places the enemy can inflict damage on by giving Lexa wings that are truly physical wings
• The second ability is a one use only ability
Abilities:
Name: Flight Circuits
Rank: Ranks up with Lexa (Max A Rank)
Duration: Permanent
Description:
Lexa is able to form magic around her back and create a pair of wings that allow her to fly at 30 meters per second (+10 meters per second, per rank max at A rank). These wings count as a part of her being, and if hit by an attack, Lexa will be damaged by it. Lexa is able to put them on and take them off at will. During battle, the wings have a maximum height of 15 meters (+15 meters per rank) that they will allow Lexa to fly.
Name: Hardened Circuits
Rank: Equal to Lexa rank (Max A rank)
Duration: Permanent
Description:
The circuit markings interlaced with the circuit markings on Lexa's arms, legs, and torso are a type of armour that emit a special type of energy that softens the blow of attacks to the body (but not the neck or head) to give Lexa a 15% boost to her defense. This increases by +5% per rank. When Lexa gets to a point where her rank exceeds the rank of this passive, the passive will be halved for each rank above it she is. EX: This is a C rank passive at 20%, Lexa is B ranked, the passive will be +10% instead.
- Strong(+) Magic Item:
- Name: Circuits
Rank: Strong(+) Post 344
Type: Magic Item
Description:
The some of the circuits on Lexa's body, the ones that aren't armour and aren't for her wings that is, are sound reduction circuits. These are more frequent than the flight circuits, but not as common as the defensive circuits, but like the two of them, are spread across her entire body from the neck down. With so many circuits, it's no wonder why Lexa only has her arms showing...
Strengths:
• Passive grants an element of stealth, if only they didn't glow the stealth would be better used
• These "complete the circuit" for Lexa
• Look pretty cool, glowing could count as a nightlight!
Weaknesses:
• If Lexa's arms and legs are removed, all 3 passives are ended
• When in combat these segments glow a bright yellow color, which makes her a pretty easy to see target at night, or in the dark in general
• The passive from this section of circuits only apply to certain sounds produced, instead of removing them all
• Lexa can't control the glowing of her circuits, if she's in combat they're on, if she's not in combat they're off.
Abilities:
Name: Silent Circuits
Rank: Equal to Lexa's rank (Max B Rank)
Description:
Some of the circuits, the ones not for flying or for defense, emit a type of 'white noise' effect that completely cancels out all sound produced by standard movements. These include running, the action of punching, flying, twisting the body (Lexa's body), etc... basic movement. The sound produced by sword fighting, gun shots, a punch connecting and hitting something, kicking a wall, tapping on a table etc... is not canceled out. This is great for stealth so long as Lexa doesn't draw her weapon, or any weapon at all. For every rank above the rank of this spell Lexa is, the sounds normally canceled out are heard 10% better. EX: At S rank this ability cancels out 80% of normal movements instead of the full sound.
- Weak Magic Item:
- Name: Magic Circuits
Rank: Weak
Type: Magic Item
Description:
When Lexa enters battle, some would notice that her eyes begin to shimmer. Much like the way the circuits on her body light up when combat begins, the ones in her eyes do the same. These circuits however, grant a non-combat passive ability that allows Lexa to turn into either the darkness herself and move about in the shadows, or become the light and move in the lights. The down side to this is, in order to become darkness, there has to be darkness for Lexa to become one with, the same goes if she wants to become light. If in a dark tunnel, then there is no light for her to become. If in a place that is illuminated so well that all shadows are obliterated, then she cannot become darkness because there is none.
The reason Lexa cannot target anyone in this form is that she IS the light or IS the light, she isn't hiding in either. If Lexa wishes to attack something she sees, then she must exit the form and then conduct her attack.
Strengths:
• Not many would think the shimmering is actually another set of magic circuits
• Looks pretty
• Very useful way to explain Lexa having a job in one place, and then being in another almost immediately after
Weaknesses:
• Passive cannot be used in combat, ever
• If passive is attempted to use in combat, Lexa takes 15% damage to her HP and the attempt fails miserably
• Lexa must take on human form in order to attack
• As this is a non combat ability, any attempt to initiate and attack in either form will result in no damage dealt.
Abilities:
Name: Dissipate
Rank: D Rank
Description:
This can ONLY be used out of combat, any attempt to use during combat will result in failure and a 15% HP loss.
Lexa is able to become one with the darkness in the world, or one with the light and move around in this form. In this state, Lexa cannot attack or target opponents. As Lexa IS the light, opponents are oblivious of her presence and cannot target or attack her.The down side to this is, in order to become darkness, there has to be darkness for Lexa to become one with, the same goes if she wants to become light. If in a dark tunnel, then there is no light for her to become. If in a place that is illuminated so well that all shadows are obliterated, then she cannot become darkness because there is none. While in this form, Lexa moves at the speed of light. Darkness is the absence of light, and moves just as fast as light does, how one might ask, at the speed the light exits the darkness sets.
The reason Lexa cannot target anyone in this form is that she IS the light or IS the light, she isn't hiding in either. If Lexa wishes to attack something she sees, then she must exit the form and then conduct her attack.
- Legendary(+) Armour:
- Name: Gloves of Perdition
Rank: Legendary(+)
Type: Armour, Gloves
Description:
A pair of black fingerless gloves that are made of a special metal only found on Nazo. The gloves looks like cloth, but are considerable more durable that your average glorified towel.- Gloves of Perdition:
Strengths:
• Look very pretty
• Can be worn with fancy clothes
• Matches everything Lexa wears
Weaknesses:
• Cannot block attacks of higher rank effectively if at all
• Can be broken by spells or equipment of equal or greater rank
• Only covers the tops of the hands, and some of the forearm
• If Lexa uses these to block, it would point he swords away from the enemy leaving her open in many placesAbilities:
Name: Perdition Barrier
Rank: Equal to Lexa's Rank (Max A)
Description:
The Gloves of Perdition enact a permanent barrier on Lexa's body. This barrier doesn't act as the typical barrier however, this barrier will only block the first hit that lands on Lexa of equal rank, or 1 rank above the rank of this ability. Unlike the typical barrier, Lexa is unable to pick when the damage is blocked, and after the first hit is blocked the gloves will provide no more protection. The only way this 'barrier' will be able to block 2 ranks of damage, is if they occurred directly after. The only way for this ability to reset, is for Lexa to finish her battle (with the ability not active, unless the opponent never landed a hit in the first place) and the ability will reset at the start of her next battle. However, if the attack is 2+ ranks above the rank of this ability, the gloves will not even try to block it, but rather tack on 3% HP damage tot he attack and still consume the barrier effect.
Example: Opponent 'A' attacks first, dealing 2x damage equal to the rank of this item (or 1 rank above). After that, Lexa is hit by an attack that is 1 rank above this ability's rank, and another that will cause a bleed effect. Lexa is his by the final two because the barrier automatically blocked the first attack.
Strengths:
• Allows Lexa to take a single hit (or multiple of a certain amount of damaged based on the rank of this ability if all of the attacks occurred at the same time)
• Could be used while she tries to escape, like she's running and a spell of equal or 1 rank above hits her back (assuming she wasn't already hit)
• Somewhat useful ability
Weaknesses:
• Even if Lexa is at the maximum rank of this ability, if the first attack were as weak as D rank, this ability would be consumed as the ability is for 1 hit, or multiple hits (based on the ability's rank) but only if the multiples hit at the same time. If this 1 D rank hit before any other attack, the 1 hit has been taken and consumed the ability.
• Lexa can't control this barrier, the barrier is used on the first hit of any battle
• If an opponent knows of this ability, he/she could use a D rank spell to erase the barrier, and follow up with a higher ranked spell
• If Lexa is in a battle that lasts an entire thread, like PvP, then this ability would never reset after the first hit.
Name: Land of Perdition
Rank: Equal to Lexa's Rank (max A rank)
Duration: 3 Posts
Cooldown: 4 Posts
Description:
Lexa places her palm on the ground and a red 2x2x12 (LxWxH) pillar rises from the ground. This pillar serves no purpose other than acting as a reference point to gauge distance. For three posts, Lexa is able to disappear and reappear anywhere withing 15 meters of that post. This distance increases by +15 per rank. Lexa may perform this little disappearing act 1 time per post for no penalty, or a second time at the cost of 3% HP. Each disappearance acts as an instant action, and cannot be maintained for longer than an instant. In other words, Lexa is not able to disappear, wait a post and then reappear. She goes away and comes back in a different spot instantly.
Strengths:
• Allows for better mobility
• Looks pretty cool
• Pretty good duration
Weaknesses:
• If a second disappearance is used, Lexa is sapped for 3% HP
• While area of use is fairly large, it is still limited. If an opponent stands outside of the area, then Lexa will be unable to appear next to them
• If the opponent knows where Lexa will appear after disappearing, they can attack that spot and deal damage to Lexa
• Lexa cannot disappear, wait a post and then reappear. Each disappearance is followed by an immediate reappearance in the designated spot withing the radius of the black pillar.
- Strong(+) Armour:
- Name: Perdition Boots
Rank: Strong(+)
Type: Reinforced Boots
Description:
Lexa's boots are made with a special type of metal from Nazo that's lighter than grass, stronger than metal, but softer than cotton. While the metal is able to block weaker attacks, and some attacks of equal rank, maybe 1 of a higher rank and that's a big maybe, the boots will easily tear from equal or higher ranked attacks. These boots are infused with strange magic that is neither heavenly, nor demonic in nature. It is the magic of action and repercussion known as Perdition, and is the same magic for the Gloves of Perdition.
Strengths:
• Very light
• Somewhat durable
• Can't be broken by 'Weak' Weapons
Weaknesses:
• Can be broken by other Strong(+) or better stuff
• Can be broken by spells C+ rank spells (according to the rules)
• Cannot block weapons of Strong(+) rank as effectively if at all
• If torn to many times, Lexa would have to take them off which will remove the below listed ability.Abilities:
Name: Perdition Caster
Rank: Equal to Lexa's Rank (Max A)
Description:
Lexa is able to cast non-offensive, non-heal spells in rapid succession at the cost of 1% HP per spell per rank divided by 2 rounded up. This does not negate the MP cost of any spells casted using this ability. However, if the rank of the spell cast is above B rank, the HP cost is changed from it's original algorithm, to: Rank of the spell + 1%, this cost is added to the MP cost of the spell casted.
Scale of HP cost for spells:
D - 1/2 = 0.5 rounded to 1% HP
C - 2/2 = 1.0 HP
B - 3/2 = 1.5 rounded to 2% HP
A - 4+1 = 5% HP
S - 5+1 = 6% HP
Strengths:
• Allows for very fast spell combinations so long as the spells rapid fired aren't offensive or heal spells
• Can be used to create spell chains that confuse the opponent
• All around a very powerful ability
Weaknesses:
• All spells rapid casted cost a specific amount of HP, relative to the spell rank and the glove's rank
• 'Perdition Caster' ability dose not negate or reduce the MP requirement of spells
• This ability doesn't make spells more powerful or accurate
• Spell cannot be used to rapid cast offensive or heal spells, meaning Lexa cant blow someone up and then recover her HP immediately after
- Taranis's Stuff (Pet):
- Legendary(+) Weapon:
- Name: Sanpo-Kenjū
Rank: Legendary(+)
Type: Katana
Description:
A katana that's around 3 feet long, grip is 10 inches long. This is a picture of it...- Sanpo-Kenjuu:
Strengths:
• Very Sturdy, can resist spells up to A rank
• Lightweight sword, can be wielded in 1 hand
• Perfect size for Yachiru
Weaknesses:
• Can be blocked by weapons/spells/equipment of equal or greater rank
• Can be dodged by players of equal/greater rank
• Has a limited range (3ft the length of the blade)
• Cannot block Artifact or better weapons, as well as can be broken by Legendary(+) or better weaponsAbilities:
Name: Sanpo-Kenjū's Spirit
Rank: Equal to Sanpo-Kenjū's rank
Duration: Permanent
Description
If an opponent really focuses, they'll notice there's actually a nearly invisible sword moving in front of Sanpo-Kenjū, as well as slightly behind it. There's actually 3 swords moving instead of 1. This doesn't increase damage, it increases accuracy. Accuracy is increased by 30% (+5% per rank, max rank A). If an opponent is hit by 1 of the 3 blades they receive normal weapon damage, the other 2 blades do not deal any damage.
Name: Sanpo-Kenjū
Rank: Equal to Sanpo-Kenjū's rank
Duration: 5 Posts
Cooldown: 6 Posts
Description:
Yachiru points her sword in front her and says the blade's name. A rift opens behind her and out emerges a 20 meter tall beast that looks more like a plague doctor with a spiked collar than anything. Sanpo-Kenjū can take 2 hits (or the equivilant) of damage equal to his own rank before being killed.- Sanpo-Kenjū:
Passive:
Third Step - After this version of Sanpo-Kenjū dies (must die, not run out of time) another takes his place. That second Sanpo-Kenjū does not have this ability, but retains the Active Ability 'Cero' at a cost of this spell, Sanpo-Kenjū (both) have a -10% speed debuff from start to finish.
Active:
Cero - Post one, Sanpo-Kenjū charges a blast in his mouth during which time he cannot move or attack. Post two Sanpo-Kenjū fires a 4 meter wide, 15 meter long (+10 meters per rank) cylindrical blast that deals 1.5x damage to anything within 5 meters(+5 meters per rank) of it, and 1x rank damage to anything for the remainder of the distance of this attack.
Strengths:
• Calls forth an extra helper to the field
• Passive allows for more use of the summon even after death
• Active provides a very powerful attack
Weaknesses:
• Sanpo-Kenjū is born with a -10% speed debuff on him
• If Sanpo-Kenjū's duration is up, a second Sanpo-Kenjū won't be summoned
• Sanpo-Kenjū's active requires a post to charge
• During the charge of Sanpo-Kenjū's active, he is unable to do anything other than charge his attack
- Legendary(+) Armour:
- Name: Skin Flaps
Rank: Legendary(+)
Type: Armour
Description:
Flaps of skin on Taranis act as a set of thin armour, in areas where the skin doesn't cover, the flaps emit ethernano to coat the area. The ethernano replicates the skin flaps on his legs and arm, but is invisible so people can see his marvelous pasty white abs.- Skin Flaps:
Strengths:
• Puts a couple layers between the body and enemy weapons
• Doesn't weigh down Taranis
• Very comfortable to sleep in...
Weaknesses:
• Not very effective armour, it's still cloth (sorta)
• Can be torn by weapons, spells, and attacks of equal or greater rank
• Doesn't cover the head, so the head is exposed to attacks
• Is a pain to put on by yourselfAbilities:
Name: Rikujōkōrō
Rank: Equal to Taranis's rank (Max A)
Duration: 1 Post
Cooldown: 3 Posts
Description:
The wearer says "Carriage of Thunder. Bridge of a spinning wheel. With light, divide this into six!" while pointing at the enemy they want to bind, and a set of yellow lights fly out of the armour and into the target. This will deal 50% rank damage to the target, and bind the target to that spot, and paralyze them for 1 post. Targets 1 rank above this spell's rank will not be damaged by the spell. Targets 2 ranks above this spell will not be effected by it at all.
Strengths:
• Deals damage to targets of equal or lesser rank
• Binds the target in place for a post
• Paralyzes the target for a post
Weaknesses:
• Deals no damage to opponents 1 rank above this spell
• Does not effect opponents 2 ranks above this spell
• Spell can be dodged be opponents of equal or greater rank
• Spell can be blocked by spells or equipment of equal or greater rank
Name: Hyapporankan
Rank: Equal to Yachiru's rank (Max A)
Duration: 1 Post
Cooldown: 3 Posts
Description:
The wearer of the armour focuses on a single target and says the name of this spell. A series of petal pillars appear and launch themselves at the target, impaling it for 50% rank damage, and then binding/paralyzing the target in place for 1 post. Targets 1 rank above this take no damage, targets 2 ranks above this are not effected by the spell at all.
Strengths:
• Deals damage to targets of equal or lesser rank
• Binds the target in place for a post
• Paralyzes the target for a post
Weaknesses:
• Deals no damage to opponents 1 rank above this spell
• Does not effect opponents 2 ranks above this spell
• Spell can be dodged be opponents of equal or greater rank
• Spell can be blocked by spells or equipment of equal or greater rank
- Legendary(+) Magic Item:
- Name: Insignia Plate
Rank: Legendary(+)
Type: Magic Item
Description:
Taranis lost his old Badge, so Lexa supplied her with an exact copy but this one had the Black Rose insignia instead of her old one. I don't have a picture of this one unfortunately, but it's a wooden plaque about two inches wide, five inches long and pentagonal shape. The only angled part is at the top, kind of like a child drawing of a house, and has a picture of a flower burned into it.
Strengths:
• Gives Taranis a sense of purpose
• Boosts the team's Defense
• Boosts the team's MP regen
Weaknesses:
• Reminds Taranis what she's separated from
• Doesn't quite feel like his old one
• Makes Taranis feel like she's replacing her old family
• Doesn't provide massive bonuses
Abilities:
Name: Restore Vigor
Rank: Equal to Yachiru's Rank (Max A)
Duration: Permanent
Description:
The sight of an official looking leadership badge gives Taranis's allies an increased will to keep going. That or it might be that the wood is enchanted to emit magic power. Either way, all team members regenerate 1% MP per post until the end of the thread. This increases to 2% at C rank, and doesn't increase at all afterwards.Name: Reinforce Will
Rank: Equal to Yachiru's Rank (Max A)
Duration: Permanent
Description:
The sight of an official looking leadership badge gives Taranis's allies an increased will to keep going. That or it might be that the wood is enchanted to increase defense of her allies. Either way, all team members gain +10% defense until the end of the thread. This increases to by +5% per rank, maxing out at A rank. This abilities enhancement is cut in half for every rank an ally is above the rank of this spell. EX: This is a D effect granting +10%, an ally is B rank so they will receive 2.5% boost to defense.
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[blur][color=#000000][b]Weaknesses:[/b][/color][/blur]
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Last edited by Lexa Grimoire on 28th July 2015, 9:20 pm; edited 3 times in total