Fairy Tail RP

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    Irina Naginata
    Irina Naginata

    Assassin Queen


    Assassin Queen

    Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Lineage Making Contest Participant- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Novice [250]- Player 
    Lineage : Archmage's Seal
    Position : None
    Posts : 713
    Cosmic Coins : 1
    Dungeon Tokens : 0
    Experience : 6,968.75

    Character Sheet
    First Skill: Purifiers Flame
    Second Skill: Resonance (WIP)
    Third Skill:

    Toggle Spells Empty Toggle Spells

    Post by Irina Naginata 22nd October 2015, 11:46 am

    So I was using my brain for stuff after recently hitting B rank and I was thinking of a particular spell to use, which I then starting thinking about how I could make it work. Now there are a lot of ways one could make spells and a lot of them are included in the rules. The particular spell I was thinking of is more akin to the old aura burst perk that used to exist, such a spell wouldn't fall into any category in the spells list. So why aren't there rules about TOGGLE SPELLS, spells that you turn on and they stay on until you turn them off (of course draining magic power so long as they are active) so you can have them on so long as you can sustain them with magic power. It's basically a spell that gives you the effect that you want until you either run out of juice or you say that's enough and turn it off, and then it goes on cooldown.


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    Cirven
    Cirven

    Devil's Advocate


    Devil's Advocate

    Moderator- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Guild Master- Demon Slayer- Senior [500]- Novice [250]- Player 
    Lineage : The Devil Jester
    Position : None
    Posts : 2448
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 35
    Experience : 833,050

    Character Sheet
    First Skill: Devil's Zeal
    Second Skill: Aphyon Jivven
    Third Skill: Vir'ednith

    Toggle Spells Empty Re: Toggle Spells

    Post by Cirven 22nd October 2015, 12:00 pm

    These type of spells are a good idea but they completely fall short of what a duration spell offers. You pay once for a duration spell and get it for a number of posts where you don't have to pay any extra MP.

    I thought of adding these a bit ago but didn't think they would see use because duration spells and passive abilities outshine this concept. Still a possible addition to add at some point.


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    Character Info:
    Irina Naginata
    Irina Naginata

    Assassin Queen


    Assassin Queen

    Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Lineage Making Contest Participant- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Novice [250]- Player 
    Lineage : Archmage's Seal
    Position : None
    Posts : 713
    Cosmic Coins : 1
    Dungeon Tokens : 0
    Experience : 6,968.75

    Character Sheet
    First Skill: Purifiers Flame
    Second Skill: Resonance (WIP)
    Third Skill:

    Toggle Spells Empty Re: Toggle Spells

    Post by Irina Naginata 22nd October 2015, 12:06 pm

    The would have to have pretty heavy rules set to make them balanced/worth making if they were ever to become a thing, I think people aren't to interested in them simply because there are no rules for them so they can try and make something cool then be completely disappointed when it gets nerfed into something very underwhelming.


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    Irina and Nova Battle Theme:

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    Rosetta Crawford
    Rosetta Crawford

    Administrator- Moderator- Developer/GFX Artist- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishgar- Ten Wizard Saint Member- Guild Master- Demon Slayer- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Obtain A Secondary Magic!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Hero- Villain- 1 Year Anniversary- Player 
    Lineage : Embodiment of the 13th
    Position : None
    Posts : 3499
    Guild : Blue Pegasus
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Sky Emperor Shangdi
    Experience : 367,824.5

    Character Sheet
    First Skill: Ten No Kichi
    Second Skill:
    Third Skill:

    Toggle Spells Empty Re: Toggle Spells

    Post by Rosetta Crawford 22nd October 2015, 11:42 pm

    One of the things here to note is that if you want a duration based spell to exceed its duration and cost MP for its duration then there is already limit transcendance.

    Perhaps it could be introduced as a cost to activate and then every few posts you have to pay a cost to keep it active. Thus if your MP got too low it would auto deactivate.


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    Current missions(4/6):  get the squid A, King of Fighters(S), Village Protection(A), Repair the House(D)
    Cirven
    Cirven

    Devil's Advocate


    Devil's Advocate

    Moderator- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Guild Master- Demon Slayer- Senior [500]- Novice [250]- Player 
    Lineage : The Devil Jester
    Position : None
    Posts : 2448
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 35
    Experience : 833,050

    Character Sheet
    First Skill: Devil's Zeal
    Second Skill: Aphyon Jivven
    Third Skill: Vir'ednith

    Toggle Spells Empty Re: Toggle Spells

    Post by Cirven 23rd October 2015, 4:13 am

    Speed Demon Zack wrote:One of the things here to note is that if you want a duration based spell to exceed its duration and cost MP for its duration then there is already limit transcendance.

    Perhaps it could be introduced as a cost to activate and then every few posts you have to pay a cost to keep it active. Thus if your MP got too low it would auto deactivate.

    Sounds like a good idea. Will look into it later with the other Devs.


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    Toggle Spells LxcTBIi
    Character Info:

      Current date/time is 17th November 2024, 6:41 pm