- Job details:
- Job Title: The Fourth Musketeer
Rank: C
Player Requirements: C-Ranked Wizard(s) or Two D-Ranked Wizards. Light Guild / Alignment ONLY. No Wizard above C-Rank will receive the bonus XP reward.
Job Requirements: Thread must be 30 posts long. 250 Words per post. Must Defeat at Least Three Groups of Enemies and the Boss. After defeating three groups of enemies "STEALTH" becomes optional, and you may keep rolling; and avoiding the enemies that appear by hiding and using espionage within Townsend Mansion until the Boss appears.
Job Location: Earthland (Minstrel), LeBuque Town
Job Description: 'Musketeers' that's what wizards are called in Minstrel. Charged with keeping the peace in the entire nation, the Musketeers are an ancient organization that accept only wizards into their Ranks. Unlike Fiore; they do not have an organization charged with keeping their Musketeers in check; rather, the Musketeers, protect the civilians of Minstrel and are the official lawkeepers of the nation.
However, there is trouble afoot in the elegant town of Lebuque. It seems; some Dark Wizards from Fiore have managed to break into the house of one of the most famous nobles in all of Minstrel. Sir Townsend. They have taken him, and his entire family hostage; and have laid demands of 1 million jewels down or it will mean their death.
The Musketeers are all to familiar with Dark Wizards, but felt it was best to contact the Guilds of Fiore for help against their own natives.
Your mission is simple; infiltrate the Mansion and free the Townsend family from the grasp of the Dark Wizards from Fiore.
The Musketeers have assigned three of their very finest Musketeers to make sure it goes smoothly.
Their names are Atha, Atma, and Portha. Blonde, Red-Head, and Brunette; respectively. These girls are REAL lookers; but don't let that fool you. All of them are extremely skilled wizards, fem fatales; and use both Gun Magic and Sword Magic at levels that far exceed this Jobs requirements.
However, they are personal friends of Sir Townsend and his family; and will stop at nothing to help you free him.
Meet up with the Three Musketeers at the location that the Musketeers organization has told you they'll be waiting for you.
Enemies:
Weak: Wind-Make Wizard x2 - Goes down in one hit of C-Ranked damage, or two hits of D-Ranked damage. Will target Lightning, Water, and Projectile Users first.
Normal: Earth-Make Wizard x2 - Goes down in two hits of C-Ranked damage, or four hits of D-Ranked damage. Will target Water and Wind type opponents first.
Strong: Summoner Wizard x2 - Goes down in four hits of C-Ranked damage. Or eight hits of D-Ranked damage. Will target Darkness or Light type opponents first.
Boss: Teleportation Wizard - Goes down in 10 hits of C-Ranked damage. Or twenty hits of D-Ranked damage. Will avoid anything less than a C-Ranked attack with an instant teleport without even trying. Will teleport behind you and attempt to use melee (hands and feet) strikes in combination with his teleportaton magics. Also may grab an item and warp it above your head to fall on you; or other tricky surprises.
Reward: A Green "Musketeer" outfit to wear when you're in Minstrel, showing that you are always welcome in Minstrel and are considered an official wizard there, just like you are in Fiore. 15k Jewels. Equivalent EXP of THREE Jobs of your Rank. May only complete this Job once.
Mashyuu had no idea that after becoming a Dragon Slayer he would suffer from sudden motion sickness while riding any sort of vehicle so when he took the job from Sabertooth and the magic council to travel over seas to Minstrel he was shocked to find that he couldn't stop throwing up. Even worse he didn't have any earth under him to make the Wizard feel better. Once the Wizard and Rocky arrived at the docks of Minstrel two sailors harshly tossed Mashyuu and his bags off the boat he was on and onto the docks. He landed with a loud thump along with his two bags. Rocky joined him shortly after and waited silently while Mashyuu recovered.
After a few minutes of laying still Mashyuu rolled off his face and sat up on his blue jean covered knees. He reached into his back pocket and pulled out a brown piece of paper that highlighted his current job. His blue eyes scanned the paper then darted around the busy dock. It didn't look any different from any other dock he had seen. The man rubbed the light stubble that was growing on his chin and picked up his bags while coming to a stand. "Alright Rocky, we need to head towards LeBuque Town, meet up with three women that are local and a fourth that is a Rune Knight. Apparently we will know her when we see her. I don't want to be the last one there so lets head out." Mashyuu snapped his fingers and Rocky swiftly followed along behind as the Earth Wizard aimlessly walked around the wood and stone port....
It took Mashyuu a good hour to get accurate directions on where he was headed but once he had them it took only a swift thirty minutes for the Earth Wizard and Rocky to find the town of LeBuque The town was beautiful, surrounded by a thick forest, there were only a few ways into the town but each of the buildings stood out on it's own. The people were all dressed very differently from Mashyuu in his blue jeans, black boots, red tee shirt and his mothers brown jacket. The citizens all wore fancy suits and dresses while the wizards wore wide brimmed hats and green uniforms that made them look like a fancy pirate.
While wandering around, Rocky started to yelp loudly at the sight of a pair of women in the center of town. One with red hair, likely Atma and a blonde in what looked like a breast plate. She was most likely Atha. Mashyuu walked to the center of town where a large round well rested with the two women sitting down and waving towards him. When he arrived the blonde extended her hand. "You must be Mashyuu. Our partner went to make sure the Rune Knight got to town safely. They should be here any minute...."
WC: 478