[This is a PvE based magic, I don’t intend to do any PvP. Stats and numbers are included as I like them.]
The Great Tree Ark is a magic lost throughout history for one reason or another. However, it is still found on a scroll or two that are extremely rare to find. Luckily enough for Jaeger, he was a part of a temple that had a scroll with this magi. The magic itself is a powerful magic based around the planet, heat, and nature. Certain aspects that contribute to nature around the world. The planet gives the soil, and is the foundation. The heat manipulation allows for temporarily temperature correct climates, and the trees provide structure for vines, mosses, and other tree based plants vegetation.
The manipulation ranges from moving branches on a natural growing tree to boiling the hydrogen within the air to cause explosions. It all depends on the users level of unity and mastery of the magic. From the variety of manipulation, control, and power, it's easy to see why this magic was a target for those trying to get rid of strong magic and lose it for the ages to come.
- Heat Manipulation:
- Heat Manipulation: The Great Tree magic, allows for the manipulation of heat within a given area. The heat is able to get hot enough to cause the water vapor in the air to rapidly expand and explode. This process can be done slowly without anyone releasing it or one can rapidly heat a single point to cause instant explosions.
- Nature Manipulation:
- Nature Manipulation: The Nature Manipulation ability is the portion of the magic that allows Jaeger to manipulated, control, and even create plant life from the ground. Trees can be manipulated in various ways, from growing out of the ground to changing shape into various objects or forms, to basic manipulation and movement. The same goes for other plant life that stems from trees such as vines, moss, and leaves. With greater strength, greater the manipulation possibilities. Unfortunately, this magic does not apply to flowers.
- Planetary Magic Manipulation:
- Planetary Magic Manipulation: The other portion of the Great Tree Ark magic that allows the user to manipulate and control the properties of the earth/planet. The manipulation, more or less, affects the natural magical energy that resides within the planet itself. An example of manipulating the earth's energy is compacting its energy enough into the trees and causing explosions with them. Another instance of this manipulation could be shifting the magic enough to cause a vacuum that would drain mages and items of it’s magic. Of course the greater Rank the Wizard, the stronger the manipulation and more can be manipulated. This manipulation and control does not allow for things like manipulating the ground into a mountain or shaping the ground into different forms and such.
- S: Many forms of and types of manipulation. (Planetary, Nature, and Heat.)
- S: Targeting: Single-Target, Multiple-Target, or AoE.
- W: When the user tries to continue fighting (4 posts) after MP has reached 0, the user's body starts to be taken over by the magic. Once the process has started, there is no stopping it. When the process is complete, the wizard will have turned into a tree, meaning Death. These effects may be averted by other magics, if they are strong enough.
- W: The trees, vines, and the leafs are not immune to fire and can still burn.
Type Bonuses
- Lost Primary Benefit: +2 Durations & +15% MP costs
- Ancient Auxiliary Benefit: +15% to Spell Damage
The Sinful Horseman Benefits
- +1 Signature Spell Slot
- + 1 Spell Slot per rank.
- Unique Ability - Planetary Shark:
- Planetary Shark: The mightest of beasts, roaming the planet as it sees fit. The Planetary Shark ability grants the user the ability to merge into the ground, becoming one with his or her surroundings. While submerged into the ground, the user can move around as if he were walking or running on land. The user is able to merge into most surfaces of natural materials such as stone, dirt, trees/wood. Only restriction really is that there must be enough space to do so. [I.E. Cannot merge into a wooden support beam of a house or anything…. Unless it’s like a massive man size tree trunk.] While connected to a planetary body, the mages sensory ability grows in strength as it pings through the world, reaching further than previous before and with better accuracy.
Effects:- Merge with the planet/nature. [Stone, dirt, trees, wood, etc.] While merged, the user becomes harder to detect, requiring a mage to be at least one rank higher to do so. Limitations: Needs sufficient area to merge into. While merged, Speed is decreased to 75% of normal rank speed.
- Sensory abilities increased and improved to be one rank higher than the users rank. [So D-rank mage can sense at a C-rank level and so on.]
- Gains access to basic forms of the manipulation described in the description above.
- Merge with the planet/nature. [Stone, dirt, trees, wood, etc.] While merged, the user becomes harder to detect, requiring a mage to be at least one rank higher to do so. Limitations: Needs sufficient area to merge into. While merged, Speed is decreased to 75% of normal rank speed.
- Passive Ability - Strength of a Magical World:
- Strength of a Magical World is a passive ability granted from being connected to a planet's magical supply. A fraction of its power surges and swells within the user, enhancing their own magical supply.
Effect- +40% Spell Damage
- Gives up a D-rank Spell Slot.
- +40% Spell Damage
- Signature Spell: B.L.E.V.E:
- ~Gained Through Sinful Horseman Lineage~
B.L.E.V.E
Rank: B - S Rank
Type: Burst
Damage:- B-rank: 124 DMG [80 +15% [12] +40% [32]]
- A-rank: 155 DMG [100 +15% [15] +40% [40]]
- S-rank: 186 DMG [120 +15% [18] +40% [48]]
Range/Width:- B-rank: 40 Meter/35 Meter Width
- A-rank: 65 Meter/60 Meter Width
- S-rank: 90 Meter/80 Meter Width
Speed: Static, nothing moves
Duration: Instant
Downside: -
Description: B.L.E.V.E or Boiling Liquid Expanding Vapor Explosion is an extremely rapid heating of the moisture, water vapor, and hydrogen in the air to cause a massive explosion. The mage shifts a hand forward, open palmed, and focuses his magical energy into the given area of effect for this burst spell. The explosion is contained within the stated size/range cone of extreme heat and violence.
Ref. Image: - B-rank: 124 DMG [80 +15% [12] +40% [32]]
- Signature Spell: Budding Forest:
- Budding Forest
Rank: C-S
Type: Area of Effect
Range:- B-rank: 100 meter diameter.
- A-rank: 150 meter diameter.
- S-rank: 200 meters diameter.
Speed:- B-rank: 50 meters/sec.
- A-rank: 75 meters/sec.
- S-rank: 100 meters/sec.
Duration: Instant
Downside: Doesn’t do any damage.
Description: Whoosh! Suddenly, a little woodland area sprouts from the ground beneath. The Budding Forest spell is one that grows trees within a set area. The trees themselves don’t disappear and are permanent, but they don’t have any special durability or properties other than being a normal, ordinary tree. The trees summoned usually depends on the terrain, it’ll sprout and grow trees that are native to the biome. Forest full of pine trees? The spell will bring forth pine trees. Desert or sand? Palm based trees, etc. The user can choose to summon however many trees they wish within the area. - B-rank: 100 meter diameter.
- B-Rank Spells:
- Sica:
- Sica
Rank: B-rank
Type: Single-Target
Cost: 46 MP
Damage: 124 DMG [80 + 15% [12] + 40% [32]]
Range: 200 Meters
Speed: 200 Meters/Second
Duration: Instant
Downside: -
Description: That enhances the nature of leaves to be similar to a sword or dagger. The edges become razor sharp and used as a slashing based weapon, able to cut skin and clothing. The mage can either conjure or use leafs off a nearby tree, the number of leaves being single digit.
- Aftershock:
- Aftershock
Rank: B
Type: Area of Effect
Damage: 62 DMG [40 + 15% [6] + 40% [16]]
Range: 100 meter diameter.
Speed: 50 meters/sec.
Duration: Instant.
Downside: -
Description: A spell that’s usually used in conjunction with B.L.E.V.E. The user chooses an area, usually around the same area as the above mentioned spell, and dozens of small energy like fruits appear. They are highly condensed planet/nature magic rolled up into a shining apple like form. Once all the orbs are haphazardly floating in the given area, they all explode.
- Burst Claw:
- Burst Claw
Rank: B
Type: Burst
Damage: 124 DMG [80 + 15% [12] + 40% [32]]
Range: 50 meter diameter.
Speed: 50 meters/sec.
Duration: Instant
Downside: -
Description: The Burst Claw spell is similar to Aftershock or B.L.E.V.E That it involves explosions and uses nature magic. This spell causes trees or parts of trees to explode. For example, after capturing someone with a root, the root can then be exploded to cause the restrained to be damaged. However, retraining something isn’t a requirement. Trees, branches, leaves, and such can still be exploded.
- Leshens Bunker:
- Leshens Bunker
Rank: B
Type: Area of Effect
Range: 100 meter diameter sphere.
Speed: 50 meters/sec.
Duration: 6 Turns or until destroyed.
Downside: Does no damage.
Description: The Leshens bunker is a wooden structure, reinforced by magic, that form underground. The bunker itself can be summoned anywhere below the surface. As itforms, the surface of the planet and terrain begin to bulge as about 1/5th of the sphere, forcing the dirt, trees, stone, or anything else that lies above to move accordingly. Below is the other 4/5ths of the sphere. The sphere is meant for defense, a place for the user to hide with some added protection. The sphere can take 3 b-ranks worth of damage. Once destroyed, the structure crumbles, loses its defensive bonus but remains as a wreckage. The land that was deformed by it stays deformed, etc.
- Barbed Forest:
- Barbed Forest
Rank: B
Type: Area of Effect
Damage: 62 DMG [40 + 15% [6] + 40% [16]]
Range: 100 meter diameter.
Speed: 50 meters/sec.
Duration: 6 posts.
Downside: -
Description: Within the area of effect, all the trees gain 5 inch barbs or needles all over them. Any small twig-like branches change and warp into needles themselves as well. Each time someone touches them, they deal damage and the feeling of intense pain. After the spell ends, the barbs just fall off and the branches change back to normal.
- Tree Morph:
- Tree Morph
Rank: B
Type: Area of Effect
Damage: 62 DMG [40 + 15% [6] + 40% [16]]
Range: 100 meter diameter.
Speed: 50 meters/sec.
Duration: 6
Downside: -
Description: The tree morph spell is a more advanced ability on the magics basic nature manipulation. It allows the user to do a lot more with the manipulation, such as punching the tree and having a giant wooden fist fly out. When said fist is done, it merges back into the trunk it came from. Another example is that a user could kick a tree and a large foot flies out.
- Vines of Entanglement:
- Vines of Entanglement
Rank: B
Type: Area of Effect
Range: 100 meter diameter.
Speed: 50 meters/sec.
Duration: 6 posts
Downside: No damage.
Description: The Vines of Entanglement spell causes a hefty amount of vines top rapidly sprout from the ground or magic circle. The vines whip around violently until they can find something or someone to grab a hold of. They do not go after the caster. Once a hold of their target, they do not let go until destroyed or the duration of the spell is up. Immobilization can only occur once every other post.
- Advanced Spell: Punishment of the Land:
- Punishment of the Land
Rank: B-rank+
Type: Area of Effect, Debuff.
Range: 100 meter diameter.
Speed: 50 meters/sec.
Duration: 6 posts
Downside: No damage.
Description: The Punishment of the Land spells is the pseudo first step into using the planetary magic to screw with an opponent. While it’s been rumored that this magic can siphon off magic from people, unless at a higher level, it’s not too noticeable. However, this spell increases exhaustion and causes the targets within the area to spend more magical power to form and cast spells. Everyone, other than the user, that is in the area of effect must pay an extra 90% MP for spells. [Almost having to pay double per spell].
- Advanced Spell: Shark Teeth:
- Shark teeth
Rank: B-rank+
Type: Advanced Spell, Burst.
Cost: 69 MP
Damage: 186 DMG [120 +15% [18] +40% [48]]
Range: 69 Meters
Speed: 75 meters per second
Duration: Instant
Downside: -
Description: Similar to Sica as this spell can be done with a tree or by conjuring. If done by tree, the mage aims and punches a tree. On the opposite side, several flakes of bark and wood fire off in a wide like spread [Something like bird shot for a shotgun]. The chunks that are sent flying are in the shape of sharks teeth of varying sizes. If done by conjuring, spells circles light up around the user's forearms and varying sized shark teeth sprout. Swinging his arms in the desired direction, the teeth launch forward.
Last edited by Nekros on 8th August 2019, 5:58 am; edited 27 times in total