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    Earth Dragon Slayer Magic

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    Ninetails Derpfox

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    Second Skill: Ice
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    Post by Ninetails Derpfox 22nd December 2015, 1:22 am

    unlocked for edits:

    Please remember to post on the magic approval thread to have this re-approved.
    Decayuss
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    The Nephilim


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    Post by Decayuss 23rd December 2015, 12:20 am

    This is easy considering that all you did was add a Signature Spell.

    For the Signature Spell, I ask that you reduce the rank that you can see illusions through. B rank is incredibly high, especially since it's just a D rank spell. I can allow D rank illusions to be seen through, and C rank to have heavily reduced effects. How much is up to you, and we'll go from there.


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    redheadedstepchild

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    First Skill: Earth God Slayer
    Second Skill: Light Dragon Slayer
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    Post by redheadedstepchild 23rd December 2015, 4:15 pm

    Edited and a bump.
    Decayuss
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    Post by Decayuss 23rd December 2015, 4:19 pm

    The spell's strength still says it resists B rank spells, while the weakness says it resists C rank. I said that it can resist D rank completely and C ranks have a reduced effect.


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    redheadedstepchild

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    Post by redheadedstepchild 23rd December 2015, 4:55 pm

    Edited and remade last signature spell. I think it will make things easier over all.
    Decayuss
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    Post by Decayuss 23rd December 2015, 4:57 pm

    Earth Dragon Slayer Magic - Page 2 Deca-stamp_zpshi84vgm3


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    redheadedstepchild

    Slayer


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    Second Skill: Light Dragon Slayer
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    Post by redheadedstepchild 14th January 2016, 8:48 pm

    Only the final C rank spell needs to be reviewed. :D
    Godlike Frederik
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    Post by Godlike Frederik 17th January 2016, 4:09 am

    Allright last spells looks good. Approved


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    Post by Guest 26th February 2016, 8:40 pm

    Unlocked at user's request.
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    redheadedstepchild

    Slayer


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    Post by redheadedstepchild 26th February 2016, 10:47 pm

    Edits complete. Just need my B rank spells, My last UA "One with the Earth" and my fusion spell reviewed please.
    Godlike Frederik
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    Post by Godlike Frederik 27th February 2016, 2:54 am

    Name:Earth Dragons Secret Art: Exploding Spike
    Rank: B
    Type: Earth/Dragonslayer/Offensive
    Duration: 2 post
    Cooldown: 5 posts
    Description: Mashyuu focuses on a spot near a foe and the ground forms a solid stone spike to impale a target. On the second post the spike explodes in a small burst to harm others in the area. (Up to five meters away from Mashy) (you can have a longer range if you want)
    Strengths:
    - Two pronged attack- After the initial spell damage the spike explodes one post later in a four meter spread, dealing D rank damage.
    - Never see it coming- This spell is one of the fastest spells in Mashyuu's arsenal forming and attacking at 40 mph.
    Weaknesses:
    - Backfire- If Mashyuu is caught in the blast of the spell then he suffers full D rank damage even though his lineage reduces earth spell damage.
    -Stationary- While the spike is fast if the target does avoid it and the explosion the spell is useless.
    -Brittle- The spike can be destroyed with a single C rank spell or two D rank spells. If this happens the explosion won't go off.

    Name:Earth Dragons Dome
    Rank: B
    Type: Earth/Dragonslayer/Defensive
    Duration: 6 post
    Cooldown: 8 posts
    Description: Mashyuu kicks up a sheet of dirt, soil, stone and earth and pulls it around himself to form a protective dome that is five feet around and seven feet tall. (you might want to describe against which kind of attacks it defends well. Just to clarify the defensive spell a bit more)
    Strengths:
    - Movable- This spell can be moved at a speed of ten feet per post.
    -Protects all sides- Because the dome surrounds Mashyuu and those near him it can protect from all angles of attack.
    Weaknesses:
    -Blind- Mashyuu can't see what is coming so if an attack is going to destroy the dome he has no idea.
    -Enclosed- If something can get under the spell and come into the dome Mashyuu has a limited range of movement and many of his spells become useless because of this.
    -Washable- A single spell from the water or wind type of B rank ends the dome spell instantly.

    Name:Hail of Stone
    Rank: B
    Type: Earth/Offensive
    Duration: 4 post
    Cooldown: 6 posts
    Description: Around Mashyuu in a an eight meter burst stones and compacted earth shoot up from the ground up to ten feet high and whip about smashing into those in their path to deal damage in the spells area.
    Strengths:
    -Constant Pain- The spell deals C rank damage each time a target is struck for the four posts.
    -Wide Effect- This spell has a wide range of effectiveness to catch multiple targets in the spells path.
    Weaknesses:
    -Windy Skies- While the spell flings rocks and dirt around a wind spell of C rank or higher can blow the stones away and end the spell.
    -C rank only- If a target is protected from C rank damage this spell does no damage to the targets as long as they are protected.
    -Predictable- The stones that shoot up from the ground are easy to see and can be dodged by fast targets.


    Fused Spells
    Spoiler:


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    redheadedstepchild

    Slayer


    Slayer

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    First Skill: Earth God Slayer
    Second Skill: Light Dragon Slayer
    Third Skill:

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    Post by redheadedstepchild 27th February 2016, 1:49 pm

    Edited.
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    redheadedstepchild

    Slayer


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    Second Skill: Light Dragon Slayer
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    Post by redheadedstepchild 1st March 2016, 1:55 am

    Bumping this. :D
    Godlike Frederik
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    Post by Godlike Frederik 3rd March 2016, 2:07 pm

    approvesy


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    Post by Guest 11th March 2016, 7:19 pm

    Unlocked at user's request.
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    Post by Guest 12th March 2016, 7:04 am

    Anything in this color needs to be fixed.
    B Ranked Raffle Spells Overview:
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    redheadedstepchild

    Slayer


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    First Skill: Earth God Slayer
    Second Skill: Light Dragon Slayer
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    Post by redheadedstepchild 12th March 2016, 1:50 pm

    Edits made and ready for secondary review.
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    Post by Guest 12th March 2016, 5:54 pm

    Earth Dragon Slayer Magic - Page 2 497ijGn
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    King Elyx

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    Post by King Elyx 18th May 2016, 3:30 pm

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    redheadedstepchild

    Slayer


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    Second Skill: Light Dragon Slayer
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    Post by redheadedstepchild 18th May 2016, 4:03 pm

    Deleted Earth Skate U.A. and added Slayers Consumption in place of it. Just waiting on a review for that.
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    Post by Yuu Blitzkrieg 18th May 2016, 9:44 pm

    Please fix anything in this color.

    Mashyuu wrote:Magic

    Primary Magic: Earth Dragon Slayer Magic
    Secondary Magic: Shadow Summoning.
    Caster or Holder: Caster Baby!
    Description:
    Of all the elemental magics, Earth Dragon Slayer Magic is the one that requires you to be around the element the most. You must put your heart and soul into the casting of it. Some spells can take time to cast and often wield amazing results. The most obvious applications are of the defensive nature but the offensive magic can be just as impressive.

    Mashyuu takes this magic to some amazing heights, as he is the only person he has seen use the magic that is still alive. He often uses simple motions of his hands or fingers to cast his magic and forms weapons and armor from the earth itself. However he has been known to make walls and clouds of pelting stone with his magic as well. His magic can be effective at anywhere from mid to melee range and is obviously great at defense.

    Strengths:
    -Defensive : The Earth Dragon Slayer magic is a fantastic form of defensive magic. The user can create armors, walls and mists of earth and stone to help defend himself and others from harm.

    -Constructive: At the height of it's power Earth Slayer Magic can create constructs of great power to aid in multiple ways.

    -Offensive: While the first and most obvious application of Earth Dragon Slayer magic might be to defend others with it, the spells can also deliver bone breaking blunt and drilling attacks as well as create fine weapons.

    Weaknesses:
    -Dependent on time and energy: While some spells take little time to cast, other spells require an immense amount concentration to cast, walls, and golem's as well as moving sharp clouds of stone and rock require almost complete attention and sometimes needs a good amount of time to shape into complex forms.

    -Erosive: Powerful winds and water can erode the spells effects greatly, causing the earth spells to weaken or even break under the pressure of the magic.

    -Encumbering: While the magic is great for defense if used to form armor (The way Mashyuu tends to use it.) It can slow down the wearer a great deal, causing someone who is extremely fast to move at a very noticeable lowered pace.

    -Needs earth to use: The biggest draw back is that this magic is completely dependent on the user being in contact with some form of earth, being stone, clay, sand, dirt, ect, ect. Without it the spells have noting to come from.


    Lineage:
    Aspect of Terra
    Description: Terra was a goddess whose domain was over the earth. Hailed as "Mother Earth" Terra's influence was a fairly broad one with two major highlights:  Earth, and Fertility. Terra's influence brings itself to bare within the host as an influence over the earth.
    Ability:  The aspect of Terra grants its host some of it's influence over ground and stone based magics. Their own earthen magic can only be consumed by god slayers. Earth magic costs 5% extra when targeting the host and they are 30% resistant to the element. The host can spend half of the magical energy a earth spell to nullify it(max S-rank).
    Gains a user-ranked Earth-based signature spell.  (S-rank Max)  It must be made in the magic app as normal in addition to spells made.

    Usage: Passive,  3 post cooldown on nullification. Can only be used three times per thread.

    Unique Abilities:
    -Earth Dragons Consumption: The Earth is everywhere but very few Wizards have the skill or power to use that magic. When Mashyuu goes to eat natural earth he consumes twice as much natural earth per post. Im a little bit confused as to whether you mean twice as much MP for eating earth or just literally twice as much earth. Im going to assume that its the former. If so, then you would only be able to absorb 50% extra MP, not twice as much. If it's actually the latter, then please let me know.

    -Tremor Sense: While touching the ground Mashyuu can feel movement up to twenty feet away, helping his reaction time.

    -Strong as rock: Carrying around stone, sand and dirt all day makes one strong and that wasn't lost on Mashyuu, at the cost of 5mp Mashyuu can enhance his melee damage by 10%

    -Mountain Stance: Mashyuu has developed a firm stance and defensive fighting style, knock back spells and attacks that are of an equal or lower rank of Mashyuu don't move him.

    -One with the Earth: Mashyuu is in tune with the earth around him to the point that he can draw a second wind from it. Once per thread Mashyuu can heal five points of health for two posts per rank. (I.E. 10 hp at D rank, 20 hp at C, 40 hp at B, 60 at A, ect, ect.)

    Slayer bonuses:
    Bonuses go here.:

    Signature Spells:

    Spells:

    D rank spells.:

    C Rank Spells:

    B rank Spells:

    B Ranked Spells won during raffle.:

    Fused Spells
    Spoiler:


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    redheadedstepchild

    Slayer


    Slayer

    Developer/GFX Artist- Dragon VIP Status- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Slayer- Dragon Slayer- Legal Guild Ace- A-Rank- Rich- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Player 
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    First Skill: Earth God Slayer
    Second Skill: Light Dragon Slayer
    Third Skill:

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    Post by redheadedstepchild 19th May 2016, 8:02 am

    Edited with this little tag at the end of the description. (Taking in 50% more MP from Natural Earth.)
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    Post by Yuu Blitzkrieg 19th May 2016, 2:54 pm

    Earth Dragon Slayer Magic - Page 2 5oLesFq


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    Post by Guest 22nd July 2016, 7:32 pm

    Unlocked at user's request.
    Mashyuu wrote:Magic

    Primary Magic: Earth Dragon Slayer Magic
    Secondary Magic: Shadow Summoning.
    Caster or Holder: Caster Baby!
    Description:
    Of all the elemental magics, Earth Dragon Slayer Magic is the one that requires you to be around the element the most. You must put your heart and soul into the casting of it. Some spells can take time to cast and often wield amazing results. The most obvious applications are of the defensive nature but the offensive magic can be just as impressive.

    Mashyuu takes this magic to some amazing heights, as he is the only person he has seen use the magic that is still alive. He often uses simple motions of his hands or fingers to cast his magic and forms weapons and armor from the earth itself. However he has been known to make walls and clouds of pelting stone with his magic as well. His magic can be effective at anywhere from mid to melee range and is obviously great at defense.

    Strengths:
    -Defensive : The Earth Dragon Slayer magic is a fantastic form of defensive magic. The user can create armors, walls and mists of earth and stone to help defend himself and others from harm.

    -Constructive: At the height of it's power Earth Slayer Magic can create constructs of great power to aid in multiple ways.

    -Offensive: While the first and most obvious application of Earth Dragon Slayer magic might be to defend others with it, the spells can also deliver bone breaking blunt and drilling attacks as well as create fine weapons.

    Weaknesses:
    -Dependent on time and energy: While some spells take little time to cast, other spells require an immense amount concentration to cast, walls, and golem's as well as moving sharp clouds of stone and rock require almost complete attention and sometimes needs a good amount of time to shape into complex forms.

    -Erosive: Powerful winds and water can erode the spells effects greatly, causing the earth spells to weaken or even break under the pressure of the magic.

    -Encumbering: While the magic is great for defense if used to form armor (The way Mashyuu tends to use it.) It can slow down the wearer a great deal, causing someone who is extremely fast to move at a very noticeable lowered pace.

    -Needs earth to use: The biggest draw back is that this magic is completely dependent on the user being in contact with some form of earth, being stone, clay, sand, dirt, ect, ect. Without it the spells have noting to come from.


    Lineage:
    Aspect of Terra
    Description: Terra was a goddess whose domain was over the earth. Hailed as "Mother Earth" Terra's influence was a fairly broad one with two major highlights:  Earth, and Fertility. Terra's influence brings itself to bare within the host as an influence over the earth.
    Ability:  The aspect of Terra grants its host some of it's influence over ground and stone based magics. Their own earthen magic can only be consumed by god slayers. Earth magic costs 5% extra when targeting the host and they are 30% resistant to the element. The host can spend half of the magical energy a earth spell to nullify it(max S-rank).
    Gains a user-ranked Earth-based signature spell.  (S-rank Max)  It must be made in the magic app as normal in addition to spells made.

    Usage: Passive,  3 post cooldown on nullification. Can only be used three times per thread.

    Unique Abilities:
    -Earth Dragons Consumption: The Earth is everywhere but very few Wizards have the skill or power to use that magic. When Mashyuu goes to eat natural earth he consumes twice as much natural earth per post. (Taking in 50% more MP from Natural Earth.)

    -Tremor Sense: While touching the ground Mashyuu can feel movement up to twenty feet away, helping his reaction time.

    -Strong as rock: Carrying around stone, sand and dirt all day makes one strong and that wasn't lost on Mashyuu, at the cost of 5mp Mashyuu can enhance his melee damage by 10%

    -Mountain Stance: Mashyuu has developed a firm stance and defensive fighting style, knock back spells and attacks that are of an equal or lower rank of Mashyuu don't move him.

    -One with the Earth: Mashyuu is in tune with the earth around him to the point that he can draw a second wind from it. Once per thread Mashyuu can heal five points of health for two posts per rank. (I.E. 10 hp at D rank, 20 hp at C, 40 hp at B, 60 at A, ect, ect.)

    Slayer bonuses:
    Bonuses go here.:

    Signature Spells:

    Spells:

    D rank spells.:

    C Rank Spells:

    B rank Spells:

    B Ranked Spells won during raffle.:

    Fused Spells
    Spoiler:
    desirée
    desirée

    Crystals


    Crystals

    Player 
    Faction : The Luminous Covenant
    Posts : 1555
    Guild : ☽ luminous rose guild mistress ☾
    Dungeon Tokens : 0
    Age : 336
    Mentor : ☽ diamandis stellavera ☾
    Experience : 915,017

    Character Sheet
    First Skill: ☽ blooms of chrysalis: crystal rose demon slayer ☾
    Second Skill: ☽ pink dominion ☾
    Third Skill: ☽ gemstone serpentine ☾

    Earth Dragon Slayer Magic - Page 2 Empty Re: Earth Dragon Slayer Magic

    Post by desirée 16th December 2017, 5:31 pm

    Earth Dragon Slayer Magic - Page 2 XEibTrW


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    Earth Dragon Slayer Magic - Page 2 IY2eFxu


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