Magic
Primary Magic: Fire Dragon Slayer
Secondary Magic: N/A
Caster or Holder: Caster
Description: Fire Dragon Slayer Magic is a type of Slayer that grants the user characteristics of a Fire Dragon. Lungs capable of spewing out hot fire, scales capable of resisting the toughest of scorching flames, and nails covered in flames to make it seems as if they have fiery claws.
Mages are either given this form of Lost Magic either through being trained by a Dragon or having it implanting into them. Slade was given the former option, which was being trained by a Dragon. Somewhere in a forest on the outskirts of Clover, he found the beast and somehow they befriended each other. After they did, he was trained in the art of Fire Slayer Magic so that he could accomplish his dream of progressing into a powerful Mage to see his parents again.
Strengths:
Weaknesses:
Unique Abilities:
Spells:
Primary Magic: Fire Dragon Slayer
Secondary Magic: N/A
Caster or Holder: Caster
Description: Fire Dragon Slayer Magic is a type of Slayer that grants the user characteristics of a Fire Dragon. Lungs capable of spewing out hot fire, scales capable of resisting the toughest of scorching flames, and nails covered in flames to make it seems as if they have fiery claws.
Mages are either given this form of Lost Magic either through being trained by a Dragon or having it implanting into them. Slade was given the former option, which was being trained by a Dragon. Somewhere in a forest on the outskirts of Clover, he found the beast and somehow they befriended each other. After they did, he was trained in the art of Fire Slayer Magic so that he could accomplish his dream of progressing into a powerful Mage to see his parents again.
Strengths:
- Burning Resolve:
The more emotional Slade is, the stronger his flames will become! - Resistance to Fire:
Being a Fire Dragon Slayer has it's advantages and one of those is having a body strong enough to take on Fire Magic.
5% Resistance to Fire from Mages that are either the same rank and under. - Increased Damage to Woodland type Magic:
Wood and Grass came become an easy target to Flames. As such, they're burned easier from a Fire Dragon Slayer.
5% Increased Damage to Wood/Grass Magic from Mages that are either the One Rank above Slade and under. - Burning Effect:
When someone touches Fire, it's going to burn them badly unless there is another form of Magic shielding their first.
5% Increased Damage to Physical Attacks used against Slade's Flames.
Weaknesses:
- Weak against Water:
Pretty self explanatory, Water will always win against Fire.
5% Increase Damage to Water Users. - Weak against Wind:
Even average sized gust can blow away a Strong Fire.
5% Increase Damage to Wind Users that are at Slade's Rank or Higher. - God and Demon Slayer:
Being a God or Demon Slayer has its perks and one of them is preventing Low Class Dragon Slayers from absorbing their Flames. - Motion Sickness:
Again, self explanatory. Dragon Slayers have trouble whenever they're traveling on something unless they're aided by something. - Water Fights:
Since Slade is a Fire Dragon Slayer, fighting in conditions where he would get wet (examples: Rain and the Sea) can hinder his powers.
5% Decrease Damage while in said conditions.
- Lineage:
- Warrior’s Heart
Description: Long ago there was an era of Kings and Warlords waging war against each other over kingdoms for many years. Warriors and sellswords were well paid and became idols. The way of the warrior was a common path youngsters attempted to walk, but in order to become a true warrior they had to travel through dangerous lands to find the Warrior Saint. An old entity that would look into a warrior's heart and deem it worthy of his blessing. It would grant the warrior more courage and willpower than the ordinary man in times of need. One day the Warrior Saint disappeared and the age of warriors was over. However, some believed that some heroes still possessed the Warrior Saint's blessing. They said that a true warrior worthy of the blessing is blessed by the Warrior Saint at birth.
Ability: Regains a user's courage and fighting power, along with making them immune to any fear or discouragement for the duration.
Usage: Temporarily gets rid of fatigue, intimidation and fear and replaces it with motivation, courage, willpower and stamina; magical energy is increased by 5% whenever used. Effects are reverted when the cool-down starts. Duration: 3 posts. Cool-down: 7 posts. Can only be used twice per thread.
Unique Abilities:
- Hellish Heels: The user can propel themselves for a short time, enhancing their speed by 10% for 1 post. Cooldown: 5 Posts.
- Crimson Carnage - Slade is one who gets off on fighting. Whenever in the middle of combat, his damage can increase by 15% for 5 posts. Limit to use one time per fight.
- Flaming Flight - Allows him to sprout wings of fire and take flight for a short time at the speed of 7 m/s for 2 posts max. Cooldown: 4 Posts.
- Twin Dragon Slayers of Blue Pegasus: With teamwork comes more power and that's something the Fire and Iron Dragon Slayers of Blue Pegasus have. Whenever Eliot is around Slade, he can't help but to get all fired up whenever handling a tough bunch. +3% more Damage for Slade whenever Eliot is around him for battles and jobs. Note: This of course doesn't effect unison raids or spell fusions.
- Slayer Unique Abilities:
- All slayers receive the following:
- 10% Buff to physical stats, 10% Buff to senses, the ability to enter force after consuming enough of the element, and the ability to consume their element to regain MP.
- A resistance to their element shown by the following chart: 2 ranks above: 0%, 1 Rank above: 10%, Same Rank: 25%, 1 rank below: 30%, 2 ranks below: 50%.
- Dragon Slayers can eat all pure forms of their own element, but they cannot eat elements that are mixed with other elements. ( Ex.: Ice DS cannot eat Dark Ice ) If they do, they get incredibly sick and damage will still be done to them.
- The form of elemental magic they use is neutral (pure), in between the light and dark side of the magical spectrum. Deals double damage to Lizard, Wyvern, and (Lesser and Greater) Dragon non-human type opponents.
- Dragon Force:
A Slayer must consume at least 70% magical energy from his respective element in order to achieve Force, however, their total magical energy must equal to 150% or higher. In other words, the Slayer can still use magic, but if it does not equal to at least 150% magical energy after consuming 70% magical energy, they must consume an appropriate amount to reach it. If the Slayer can achieve this within the next 5 posts, Force is activated. If they cannot, the magical energy is rapidly consumed by the Slayer's body, causing any magical energy that was above their maximum to go down to the max. The Slayer can then try to do this again, if the opportunity is there.
Dragon Force highly increases the power of the Dragon Slayer's magic, physical endurance, speed, and strength. (Dragon Skin: Body is covered in scales of their respective element) It puts all stats into the next range on the character scaling. The spell power of each rank is increased to 150%. In Dragon Force, the Slayer gains an aura of their element that engulfs their body. Physical attacks deal status effects from their respective element. ( Frostbite, Burn, Poison, etc. ) During Dragon Force the Slayer does not lose any mp from casting spells, but after it wears off is left with 5% mp.
Lasts for 7 posts.
- 10% Buff to physical stats, 10% Buff to senses, the ability to enter force after consuming enough of the element, and the ability to consume their element to regain MP.
Spells:
- D Rank Spells:
Name: Fire Dragon's Fury Swipes
Rank: D
Type: Fire, Offensive
Duration: 1 Post
Cooldown: 2 Posts
Description:
This is a spell used in conjunction with the fiery claws that come with being a Fire Dragon Slayer. Basically, it is an ordinary barrage of swings thrown by the user with an added plus: fire that streams down the wielder’s fingertips. Max 1 D Rank Damage on the same target.
Strengths:- Empower melee strikes with D-Rank damage for one turn; this means the wielder can shatter things like natural, non-magical rock and rip through brick walls.
- Especially strong against Wood Magic and Grass Magic.
Weaknesses:- Has little to no effect on Rock/Iron bodies.
- Can be extinguished by a strong enough gust of Wind Magic
- Can be extinguished by a current of Water Magic.
Name: Fire Dragon's Fluttering Wings
Rank: D
Type: Fire, Defensive
Duration: 2 posts
Cooldown: 4 posts
Description:
By manipulating the Fire that Slade has, he can coat his arms with scorching flames, giving him a winged like appearance. They’re used in two different ways: one is him covering his body like a shield while the other is swinging them rapidly, trying to deflect an attack backwards.
Strengths:- Can deflect projectile attacks, like blasts of ice and lightning.
- Can defend against minor barrages while taking little to no damage.
Weaknesses:- Has no effect against Water Magic
- Cannot defend against Wind Magic
- Cannot withstand against Two D Rank Spells.
Name: Fire Dragon's Smog Field
Rank: D
Type: Fire/Smoke, Support
Duration: 3 posts
Cooldown: 3 posts
Description:
With this, the Fire Dragon Slayer has the ability to unleash a small field of smoke to cover his tracks. It doesn’t harm anyone within it, but can give them a nice little hiding spot whenever in a pinch.
Strengths:- Can cover a field of 10-15 ft around the source.
- Strong application in Ambush situations.
Weaknesses:- Can be blown away by Wind Magic.
- Cannot be used in sandy areas.
- Other users of fire magic (dragon slayer and above) can detect Slade in the smoke, since he is giving off a large amount of heat.
Name: Fire Dragon's Firefly Effect
Rank: D
Type: Fire, Offensive/Area of Effect
Duration: 2 posts
Cooldown: 3 posts
Description:
This spell can sometimes confuse a target because of its initial appearance. First, Slade unleashed a few orbs of light to fill the battlefield. After he’s finished spreading his “fireflies” around, he detonates them. Can only summon around 10 Orbs.
Strengths:- Can be planted, like mines, allowing for tactical use.
- Can confuse the enemy by it’s initial appearance, making it harder to dodge.
- Creates an AoE blast wave in a 10-15ft radius.
Weaknesses:- The fireflies can be frozen by Ice Magic users.
- The fireflies can be spotted by their glow.
- Teammates can be caught in the blast wave if not careful.
- Blast wave can be contained by Earth Magic.
- Empower melee strikes with D-Rank damage for one turn; this means the wielder can shatter things like natural, non-magical rock and rip through brick walls.
- C Rank Spells:
Name: Fire Dragon’s Scorching Yell
Rank: C
Type: Fire; Offensive; Charge-Up; Ranged
Duration: 2 Post (If charged: 2 to Charge, 2 for attack effect.)
Cooldown: 4 Posts (5 Posts if Charged Up)
Description:
This is basically a release of tremendous Flames from Slade’s mouth. The fire first travels from the user's lungs until it passes towards their mouth. Once ready, it fires out in a large blast wave. After it’s unleashed, it travels towards the target at an alarming rate of 15 m/s.
Strengths:- If used after absorbing flames, this attack becomes stronger and causes 5% more damage.
- Can be Charged Up and as such will do +50% Damage)
- Has a 25m range.
Weaknesses:- While unleashing this, Slade is stuck in one spot for a moment, making him an easy target for a surprise attack.
- Can be deflected by Strong Wind Magic (Rank A and Up: Full Deflection; Rank B: Partially Deflected; Rank C and Below: No Deflection.)
- Can be weakened by Water Magic (A and up: put out the attack entirely, B-Rank 50%, C-Rank 25%, and below 10%-no reduction.)
- If used after a Charge, it'll leave Slade drunk with power and stunned for one post.
Name: Fire Dragon’s Kasai Machine Gun
Rank: C
Type: Fire, Offensive; Multiple Hit; Ranged
Duration: 3 Posts
Cooldown: 4 Posts
Description:
This is a spell that Slade forged after watching people shoot. He thought that it was cool and decided to replicate it, except with fire instead of bullets. First he coats the tips of his fingers with fire and then unleashes a burning wave of fire bullets towards the Target.
Strengths:- Fires about 15 bullets towards targets.
- Has a 20ft Range.
- Can pierce through skin (Max: 1 use on a Target.)
Weaknesses:- -5% Damage to Bodies enhanced with hardening (Ex: A body coated in Earth Magic.)
- -5% Damage if affected by Water Magic in anyway.
- Can be deflected by Strong Wind Magic (Rank A and Up: Full Deflection; Rank B: Partially Deflected; Rank C and Below: No Deflection.)
- Can easily be stopped by Strong Earth Magic. (Rank B and above.)
Name: Fire Dragon’s Burning Body
Rank: C
Type: Fire; Defensive
Duration: 2 Posts
Cooldown: 3 Posts
Description:
This allows Slade to encase himself in a sea of flames. Whenever an attack heads for him, it allows the Dragon Slayer to shield himself against most spells. It, however, has another effect but forgets Slade's ability to defend himself. Whenever he decides to, Slade can unleash the sea of flames instead at a foe.
Strengths:- Can cause damage to the foe if their body attacks Slade.
- Can be used to shoot out at opponents if not broken in time.
Weaknesses:- The Shield part grants little effect towards Water Magic (A-Rank water attack: No Reduction, 25% from B-Rank, 50% from C, and 75% from D.)
- It attack part can be weakened by Water Magic (A and up: put out the attack entirely, B-Rank 50%, C-Rank 25%, and below 10%-no reduction.)
- After Two C Rank spells, it’ll vanish.
- When used as an attack, it’ll no longer shield Slade.
- If used after absorbing flames, this attack becomes stronger and causes 5% more damage.
Last edited by Jaxhan on 8th October 2015, 4:23 pm; edited 6 times in total