Magic
Primary Magic: Ethereal Ascent
Secondary Magic: N/A
Caster or Holder: Caster
Description: Zhi's clan has always been one to learn about types of Chaos magic. Children within the clan are blessed with different types of the Chaos archetype. Some have the ability to create portals, others can teleport to other places in the blink of an eye. Zhi can do a number of these things. Creation of portals that can reach to certain areas, teleports in small bursts or to faraway places, warping things into one another. All of these are small possibilities for his magic.
Zhi utilizes it by overwhelming his opponent. Either he will use portals to punch his opponent into oblivion from all sorts of odd angles or he can draw his blade and teleport multiple times in short bursts to slice at the opponent. Another popular use from Zhi is to use the portals to sweep the opponent off their normal footing by putting a portal below them.
Strengths:
- The main point in this type of magic is to overwhelm the opponent. Whether it's through rapid blows or slashes, the magic really does nothing more than make it harder to block attacks.
- Because of the odd angles Zhi will choose for his portals and teleports, it's difficult to predict what he's going to do next when he begins to utilize his magic.
- This can also help him flee from battle, should he or any others be injured to an extreme extent.
Weaknesses:
- Opponents will be able to see when Zhi slams his fist into a portal if they just look at him, so it's easy to know if he's going to begin to use his magic.
- His portals can't lead anywhere he hasn't been before, so doing any sort of secret infiltration into places he has never been before is a no-go.
- Although his short burst of teleports can be used to overwhelm the opponent almost instantly, it comes at a price of his own energy. His attacks are slowed after a teleport for a short while due to the extreme effort.
- Combining two objects into each other requires him to grab onto the two objects and concentrate for at least five seconds. The difficulty of utilizing this type of magic is very high against opponents.
- LINEAGE:
- Eagle Vision
Description: In an ancient civilization, there were three enormous eagles that carried wisdom and knowledge. They shared it with those who were worthy and intelligent enough not to abuse it. When they felt their life was almost coming to an end, they bestowed their gifts onto three young mages who they deemed worthy. The mages and their descendants gained the ability to see incredibly far, but also to gain incredible sudden insight. They can read body language like no other and find hidden messages in conversations.
Ability: User can see through lies, has extended vision range and capabilities, and can further understand a person.
Usage: Passive.
- Ethereal Sight - Through small portals within the eyes of the victim [or friend, considering no harm occurs], Zhi can see whatever the person with Ethereal Sight can see. As a sacrifice, one of Zhi's eyes is replaced with the vision of the victim's. He cannot switch back and forth between the two, and to gain his own full sight back, he must deactivate it. He can use his portals to get to new places this way. This can only affect people within 15 meters of him.
- Dance of Rifts - This allows Zhi to use more than one of his portal spells at once, but only if the cooldowns on those spells increases by 1 post. This has no effect on the cost.
- Ascended Release - Zhi's ethereal power is released in a short burst of energy. Wings made up of pure rifts in space sprout from his back and his speed is increased by a massive rate for a short time. Increases speed by 5% per rank for 3 posts. Has a cooldown of 4 posts.
- Augmented Reality - Zhi's portals are usually a one-way ticket from one place to another, but through augmented reality, he will be able to make an afterimage of an attack to hit twice with quick succession. When using a portal-related spell, he can use it for twice the effects right off the bat, but for twice the cooldown.
Spells:
- D-Rank Spells:
- Name: Ethereal Delta Strike
Rank: D
Type: Offensive; Space
Duration: 1
Cooldown: 2
Description: Zhi draws his blade and disappears from view. He will reappear at a predetermined location of his choosing: behind, above, below, to the side, or even in front of his opponent. He will slash at the enemy before disappearing once more. This process occurs three times, resulting in a triple slash finish. This all happens in less than a span of three seconds, leaving little room for error. He can only reach opponents within 10 meters of himself. He covers ground at a speed of 7 m/sec. The first strike does 50% D-Rank damage while the other two do 25%.
Strengths:- Can overwhelm the opponent with many strikes at once.
- Chooses different angles to make sure his attacks are unpredictable.
- He can use these teleports to attack three opponents at once.
Weaknesses:- There is a second window between the attacks, leaving a small amount of time to dodge the attacks. It's possible, but difficult.
- If he is counter-attacked, he won't be able to land any other attacks in the Delta Strike, no matter how early it happens.
- When hitting multiple opponents, he can usually only hit from the side or the front. He won't have the pleasure of focusing on different angles.
- When hitting multiple opponents, his damage will suffer, as they all aren't focused on one target.
Name: Ethereal Cyst
Rank: D
Type: Offensive; Space
Duration: 3
Cooldown: 4
Description: Zhi utilizes his power of creating spatial rifts to create very small portals in the user's chest. They target the main veins that allow the blood to flow through to the heart, but not large enough to completely cut off the blood flow. Over the 3 turn duration, this can do a maximum of 150% Damage. It has a max range of 15 m/sec. The portals travel into the opponent at a rate of 7 m/sec.
Strengths:- This is basically draining blood from the opponent over time.
- It requires little concentration to keep the portals in place.
- He can allow the blood to flow out to another source.
Weaknesses:- The portals can't be made big enough to completely cut off the flow of blood.
- If not focused on an outside source, the blood will flow out of his hands as a sign he's using the spell.
- He can't use any other portal related spells while this is in effect.
- The portal can only take so much blood at one time, and it can be flooded out of existence. If the opponent uses two D-Rank spells or 1 C-Rank spell in the duration of this spell, the portals disappear that post.
Name: Ethereal Counter
Rank: D
Type: Defensive; Space
Duration: 1
Cooldown: 3
Description: Zhi creates a large rift in front of himself, attempting to consume the magic that's about to hit him and direct it right back at the opponent through another portal that could appear just about anywhere Zhi pleases. This can consume 100% of a D-Rank spell and 50% of a C-Rank spell. Cannot absorb higher ranked spells. This portal can only appear up to 15 meters away from Zhi, and it can form itself at a speed of 7 m/sec to throw opponents off.
Strengths:- This consumes D-Rank and C-Rank magic and redirects it at the opponent.
- The portal can appear anywhere, so he could direct the magic above, below, or behind the opponent.
- The magic absorbed by the portal can be directed to any other person on the battlefield who is within sight.
Weaknesses:- The portal is limited to C-Rank magic, meaning anything higher will overwhelm the portal. The cooldown is not reduced if this occurs.
- This spell won't work on physical spells.
- Depending on positioning, Zhi could possibly get hit by the spell he was redirecting. EX: Zhi puts the spell behind the opponent, they dodge, and Zhi gets hit by it due to his position.
- He can't use any other portal related spells while this is in effect.
Name: Ethereal Burst
Rank: D
Type: Offensive; Space
Duration: 1 [Charge Up To 3]
Cooldown: 4
Description: Zhi laces his fingers with each other as a dark sphere begins to form inside of his palms. He is rooted to the ground as he begins to charge up a great amount of spatial energy into the sphere, focusing on the opponent. He then fires it off in a concentrated, spherical form, threatening to explode on the opponent. Anything consumed by the attack gives off the illusion that it's being torn apart by a black hole. This sphere can reach up to 15 meters away. It travels at 10 m/sec. After 3 full posts of charging, this attack will do 100% D-Rank damage on impact, and the shockwave [with a radius of 5 meters] will do 50% D-Rank damage.
Strengths:- It gives off an insane amount of pain.
- It has the potential to give off the illusion of tearing off limbs.
- If fully charged, the detonation can give off a 5 meter radius shockwave that can cause passive damage.
Weaknesses:- It roots him in place. He has to endure the damage taken during the charging.
- If fired from a close range, he can get caught up in his own explosion.
- He can't use any other spells while this is in effect.
- Portal-related spells are also on a 2 post cooldown after this attack fires.
- Can overwhelm the opponent with many strikes at once.
- C-Rank Spells:
- Name: Ethereal Blessing
Rank: C
Type: Offensive; Space
Duration: 2
Cooldown: 6
Description: Zhi enters a meditative state for a full thirty seconds, using his rifts as makeshift stitches to try and heal himself of any damage he has taken through the fight. This heals him for 150% C-Ranked Damage.
Strengths:- Can heal Zhi for 150% C-Ranked damage at any point.
- Reduces damage taken during the spell by 40%.
- Can be canceled in 1 post to reduce the cooldown by 3 posts.
Weaknesses:- Zhi can't move during this spell's activity.
- If the spell is canceled after one post, it only heals 75% C-Ranked damage.
- If Zhi takes more than 200% C-Ranked damage [before reduction], he will be knocked out of his meditative state for the full cooldown.
- Zhi cannot activate any other spells during Ethereal Blessing.
Name: Ethereal Omega Strike
Rank: C
Type: Offensive; Space
Duration: 2
Cooldown: 3
Description: Zhi draws his blade and disappears from view. He will reappear at a predetermined location of his choosing: behind, above, below, to the side, or even in front of his opponent. He will slash at the enemy before disappearing once more. This process occurs three times, resulting in a triple slash finish. This all happens in less than a span of three seconds, leaving little room for error. He can only reach opponents within 20 meters of himself. He covers ground at a speed of 14 m/sec. The first strike does 60% C-Rank damage while the other two do 30%.
Strengths:- Can overwhelm the opponent with many strikes at once.
- Chooses different angles to make sure his attacks are unpredictable.
- He can use these teleports to attack three opponents at once.
Weaknesses:- There is a second window between the attacks, leaving a small amount of time to dodge the attacks. It's possible, but difficult.
- If he is counter-attacked, he won't be able to land any other attacks in the Omega Strike, no matter how early it happens.
- When hitting multiple opponents, he can usually only hit from the side or the front. He won't have the pleasure of focusing on different angles.
- When hitting multiple opponents, his damage will suffer, as they all aren't focused on one target.
Name: Ethereal Concussion
Rank: C
Type: Support; Space
Duration: 3
Cooldown: 5
Description: Zhi opens up a portal between the two halves of the opponent's brain, cutting off a select few of the synapses that travel through the mind. Through this, he tries to deliver a concussive feel to the opponent, slowing their movements. He can only hit people within 20 meters of him with this portal. This portal leaves his hand at a speed of 14 m/s.
Strengths:- This attack slows the opponent by 50% by slowing their brain down.
- Once attached, Zhi can leave the portal there and focus on other spells.
- Due to the slow, Zhi will be given a post's chance to catch up with his opponent, should they try to escape his range.
Weaknesses:- The portal will disappear the moment they managed to get out of range.
- He cannot stick his hand into another portal to attempt destroying the brain from the inside.
- Due to the lack of focus required for the spell, he will usually forget when it wears off.
- The opponent gains 50% speed for the post directly following the end of the duration.
- Can heal Zhi for 150% C-Ranked damage at any point.
List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Last edited by Dynaon on 1st October 2015, 11:11 pm; edited 2 times in total