Welcome, to the Infinity Hydra guild vault!
Current Funds: 2.6 Mil Jewels
- Guild Weapons:
- 3 Artifact weapons
1 Artifact+ Weapon
1Artifact+ Armor
- Guild Ships:
- None yet
- Guild Pets:
- Guild Name: Infinity Hydra
Pet Type: Offensive
Pet Description: Lernaea. Named after the hydra Hercules defeated, Lernaea is quite calmer than her mythical counterpart. She is a calm and collected hydra, but she is extremely protective of the guild. Size wise, she is 15 meters tall with a 20 meter windspan. She possessed nine heads, biting damage is split between them. She primarily lives in the hanger, but she is allowed to roam the surrounding forests as long as she does not disturb any of the villagers. She is considered the guardian of Mountain Village and Infinity Hydra, possessing a great amount of power. Ardere saved her from imprisonment deep in the mountains. She had been imprisoned there by a dark wizard by the name of Malacath, and her home was destroyed. She has no family of hydras, at least not anymore. She considers the guild her home, and her master is the guild itself not just the guild master.
Pet Physical Appearance (Image Required):- Spoiler:
Passive: Flight - The hydra is capable of flying at S ranked running speed.
Communication - The hydra is capable of speech.- Hydra's Breath:
Hydra's Breath: Pure energy being fired from all nine heads, a cylindrical beam is fired from each mouth. Individually each beam can reach up to 100 m away at 100 m/s. Each beam is 5 meters thick, but when put together it forms a 50 meter thick beam. The beams can be fired separately, but the S ranked damage will be split. If fired all together as one beam, it will be full S ranked damage.
Cooldown: 6 posts
- Wing Beat:
Wing Beat: Lernaea flaps her wings with all of her might, sending a gust of wind at her opponents or target. This gust of wind can reach up to 100 meters away at 100 m/s. It is also 100 meters wide, knocking back any opponents who are hit by it 20 meters. The damage is split between all hit, but if this gust of wind hits a small building it will level it.
Cooldown: 8 posts
- Infinite Heads:
Infinite Heads: This is considered a passive, but whenever one of the hydra's heads is removed due to being cut or blown off, two take it's place. Due to the heads being new, they get a temporary increase in power. This only lasts for one strike, but if both heads bite down on a target, they deal S ranked spell damage rather than physical. This damage would obviously be cut in half if only one head bites.
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Last edited by Infinity Hydra on 29th June 2016, 7:53 pm; edited 4 times in total