Job Title: The Haunting Sub-part : International chaos
Rank: B
Player Requirements:
-Passport
-at least 1 participant has at least completed part 1, 2, & 3 of the haunting series, either by self or with group.
-2 B rank equivalent required
-max 3 participants
Job Requirements:
-300 words per post / 325 if solo
-30 total posts (35 if solo)
-5 Dice rolls at least before spawning boss (unless you roll boss, which makes the boss appear then)
-Boss can't be 'spawned' prior to post #20 (unless you roll boss, which makes the boss appear then) One #20 happens you may spawn the boss at will.
Job Location: International areas/Anywhere there is a village/city
Job Description: Chaos seems to have been spreading, it seems there was some form of rift down the road that caused a rather chaotic assault across the world. Though this is clearly some hunt n kill job, there is something else about this. There is an investigation you need to take care of during it all, since you'd want to know exactly what the level of chaos you're going to be dealing with either now or in the future. Though you recognize this kind of feeling, you've felt the chaos before and what is more, you dont even know the reason for all of it.
Just one day, be it how ever you wish, your local area has been talking about 'strange' encounters of the common creatures having a warped sense of appearance as well as attitude or personality. It doesn't matter if you're of the dark or of the light, such a mass of creatures tend to overwhelm almost any area leaving destruction. Even for the dark mages this can cause a bit too much chaos as it makes the world on guard, making 'darker deeds' become tougher.
Enemies:
Weak: x10 Rift Legions
These are not your typical legions seen by the royal army. They're purple with extra eyes, typically four to five times larger than normal. Their maw has produced four more layers of teeth, leaving a razor sharp rows of teeth to shread anything it eats. Each one takes 1B-rank to beat down, their headbutt charge can deal B-rank damage, but watch out getting bitten deals A-rank damage
Normal: x3 Rift Vulcan
A large green and black hulking Vulcan. Typically three times the normal size, their eyes are completely red. The creatures are typically much stronger as well, though unlike normal vulcans they're not able to do anything other than rampage, which means they wont work well together at all, yet they're normally seen with another near by. They take 3 B-rank to beat down, and their berserk strikes do A-rank mage unarmed damage. Though they do have a strange rift strike they can do but takes awhile to charge so easy to see coming, but if you fail to take it out before they rift strike, then their unarmed attack for once can become a massive AOE going up to 25meters with B-rank spell damage.
Strong: x2 Rift Lizardmen
Evil, deadly and in some instances should just be considered a boss level creature. These lizard men are completely red and back, their eyes are completely yellow. Their bodies are litterd with sharp spikes, the lizardmen are typically five times the normal size and each attack is considered a heavy attack at the speed of a light attack. They're in all rights A-class monsters now, and require 2A-rank(4B) to beat each. All their attacks do A-rank damage. They're unarmed but not defenseless
Boss: x1 The Caster
The caster is an A-rank Mage. Hp/MP/ect... are all A-rank mage equivalent. His skin is completely pure paint white, Eyes are pitch black with all the blood veins across his body also pitch black, which would mean Black blood. The caster has A-rank equivalent spells, an Artifact grade weapon, artifact ring that gives him the ability to fast charge spells quickly. The mage is capable of using fire/water/earth magic, though nothing they use is too complex, and is typically ball/beam/striking spells.
Upon 'beating' the caster, roll a damage dice. If 'hit' pops up, then the caster teleports away and escapes never to return to that thread. If miss pops up, then you kill him.
note: If you rolled boss before your 5th roll, then you have 'ambushed him, and thus hes only as strong as a B-rank mage with B-rank equivalent spells.
Reward:
- 15k Jewels
Bonus if killing the caster:
- +B-rank Job xp extra
- +an extra 10k Jewels
Rank: B
Player Requirements:
-Passport
-at least 1 participant has at least completed part 1, 2, & 3 of the haunting series, either by self or with group.
-2 B rank equivalent required
-max 3 participants
Job Requirements:
-300 words per post / 325 if solo
-30 total posts (35 if solo)
-5 Dice rolls at least before spawning boss (unless you roll boss, which makes the boss appear then)
-Boss can't be 'spawned' prior to post #20 (unless you roll boss, which makes the boss appear then) One #20 happens you may spawn the boss at will.
Job Location: International areas/Anywhere there is a village/city
Job Description: Chaos seems to have been spreading, it seems there was some form of rift down the road that caused a rather chaotic assault across the world. Though this is clearly some hunt n kill job, there is something else about this. There is an investigation you need to take care of during it all, since you'd want to know exactly what the level of chaos you're going to be dealing with either now or in the future. Though you recognize this kind of feeling, you've felt the chaos before and what is more, you dont even know the reason for all of it.
Just one day, be it how ever you wish, your local area has been talking about 'strange' encounters of the common creatures having a warped sense of appearance as well as attitude or personality. It doesn't matter if you're of the dark or of the light, such a mass of creatures tend to overwhelm almost any area leaving destruction. Even for the dark mages this can cause a bit too much chaos as it makes the world on guard, making 'darker deeds' become tougher.
Enemies:
Weak: x10 Rift Legions
These are not your typical legions seen by the royal army. They're purple with extra eyes, typically four to five times larger than normal. Their maw has produced four more layers of teeth, leaving a razor sharp rows of teeth to shread anything it eats. Each one takes 1B-rank to beat down, their headbutt charge can deal B-rank damage, but watch out getting bitten deals A-rank damage
Normal: x3 Rift Vulcan
A large green and black hulking Vulcan. Typically three times the normal size, their eyes are completely red. The creatures are typically much stronger as well, though unlike normal vulcans they're not able to do anything other than rampage, which means they wont work well together at all, yet they're normally seen with another near by. They take 3 B-rank to beat down, and their berserk strikes do A-rank mage unarmed damage. Though they do have a strange rift strike they can do but takes awhile to charge so easy to see coming, but if you fail to take it out before they rift strike, then their unarmed attack for once can become a massive AOE going up to 25meters with B-rank spell damage.
Strong: x2 Rift Lizardmen
Evil, deadly and in some instances should just be considered a boss level creature. These lizard men are completely red and back, their eyes are completely yellow. Their bodies are litterd with sharp spikes, the lizardmen are typically five times the normal size and each attack is considered a heavy attack at the speed of a light attack. They're in all rights A-class monsters now, and require 2A-rank(4B) to beat each. All their attacks do A-rank damage. They're unarmed but not defenseless
Boss: x1 The Caster
The caster is an A-rank Mage. Hp/MP/ect... are all A-rank mage equivalent. His skin is completely pure paint white, Eyes are pitch black with all the blood veins across his body also pitch black, which would mean Black blood. The caster has A-rank equivalent spells, an Artifact grade weapon, artifact ring that gives him the ability to fast charge spells quickly. The mage is capable of using fire/water/earth magic, though nothing they use is too complex, and is typically ball/beam/striking spells.
Upon 'beating' the caster, roll a damage dice. If 'hit' pops up, then the caster teleports away and escapes never to return to that thread. If miss pops up, then you kill him.
note: If you rolled boss before your 5th roll, then you have 'ambushed him, and thus hes only as strong as a B-rank mage with B-rank equivalent spells.
Reward:
- 15k Jewels
Bonus if killing the caster:
- +B-rank Job xp extra
- +an extra 10k Jewels
Last edited by Raiza on 3rd October 2015, 5:22 pm; edited 1 time in total