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    The haunting Part V: Stabalization

    Raiza
    Raiza

    The Red Player


    The Red Player

    Moderator- Developer/GFX Artist- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- 11 Sinner- Coming Storms- Dark Guild Ace- A-Rank- Richie Rich- Rich- Veteran Level 2- Veteran Level 1- Character History!- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Descendant of the First Reaper
    Position : Sinner #5: Wrath
    Posts : 1116
    Guild : Savage Skull
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 225,322.5

    Character Sheet
    First Skill: The Reckoning
    Second Skill: Death's Game
    Third Skill:

    Completed The haunting Part V: Stabalization

    Post by Raiza 26th August 2015, 9:48 am

    Job Title: The haunting Part V: Stabalization
    Rank: SS
    Player Requirements:
    -S rank mage
    -2 mages minimum at this point (wont survive with less)
    -May solo if H-rank
    -At least One participant must have done part 1-4 of the haunting.
    Job Requirements:
    -Stabilize the portal complete
    -Kill anything that escapes the portal during stabilization.
    -45 total posts(bare min will no doubt be more) with at least 400 word minimum
    -MUST roll to fill the stabilization gauge. If you've rolled at least 10 times and it is 75%-100% filled, you may summon the boss.
    -Can only roll as instructed in the description. Meaning no rolling more than 2 dice. (First dice =class of monster, second = the type of which of the three to use)
    Job Location: Unknown Lands(deep under the spooky forest in a cavern system)
    Job Description: Before you even DARE try to enter the gate keeper's portal, you've found its highly unstable, causing something called 'rift mutants' to appear. Except one thing. These rift mutants have been strengthened by the fight against the gatekeeper. Its terrifying to deal with and most mages will need help at this point to try and stabilize the portal. The job here is to stabilize the portal by destroying the rift mutants that appear out of the portal. However this portal is so unstable that almost anything can come out of it. The portal room is easily 100meters wide as the portal is in the center and is 10meters tall, 4 meters wide. If you enter the portal before it is stabalized you are take 25% your HP instantly, but have no 'physical damage' done as you're sent flying towards the wall

    First off upon approaching the portal you notice it begins to spark and make an annoying humming sound. Before any stabilization can be started roll a Fire-water-earth dice. This will indicate the current 'element' the rift mutants begin to appear out of the portal as stabilization. No slayer can consume these elements unless they can consume celestial magic(God slayers) occurs.

    If water: These are typically more aquatic looking and the portal drips a bit. They take 25% more electrical/wood magic damage, but fire is 50% less effective. The water cannot be frozen or used by any mages.
    If Fire: The portal begins to catch on fire the room gets a lot more hot as it emits a bit of smoke. Water/ice does 25% more damage, but wind is 50% less effective. Lastly the creatures here do burn damage that add 10% of the damage extra upon hitting. (I.e C-rank +10% = new damage)
    If nature: These rift mutants are highly defensive, all damage is reduced by 25% besides fire/sound damage which Fire does +25 while sound does base damage. Nature are woodland like rift mutants that have a sapling ability that upon killing, they leave a D-rank sapling that can hardly do 'anything' as it just gets in your way, possibly hurting you if you allow it. These saplings can do 1/4th D-rank damage, ignoring all defenses so as long as it touches you.

    Now, onto how you roll monsters. You roll 2 Monster dice max at any one time. See you roll two and then read the enemies on what you've gotten.  The first roll tells you which enemy class to use.  The second will tell you what one of the 3 to use.

    Each 'defeat' of the enemy fuels your 'stabilization gauge'
    Weak = 5%
    Normal = 8%
    Strong = 11%
    Boss = 14%
    Stabilization gauge guide:
    less than 25% Stabilized = Anything above normal is ignored so upon rolling your first dice is either going to be counted as weak or normal(if you roll weak or Strong then it is weak. If you roll Normal or Boss then it is Normal) Your second dice will be what type of enemy from that class you will recieve. Example I roll  Boss as my first dice, and then weak as my second. I will refer to 'normal'  spoiler, and find what 'weak' indicates.
    Less than/At 50% Stabilized = Boss is unable to be rolled upon your first dice, if it is rolled refer to 'strong' instead. HOWEVER upon reaching 50% . ROLL a fire-water-nature dice, and refer to the rules about that. The portal changes and alters to that element. If you roll the same element, ignore it and go for the one it is weak against (i.e you rolled fire first, then on this roll you hit fire again, so now it turns to water)
    Less than/at 75% stabilized =  Finally, the portal changes again when you hit 75%. This time it is the last element that you havent encountered (I.e you encountered fire and water, then now the portal changes to nature) Boss-Boss roll is unable to be rolled. If you roll it, then please refer to Boss-Strong
    Above 75% but less than 100% = The portal has began to be so unstable that you may now if you've gottten your 10 rolls in you can spawn the Boss-Boss

    Enemies:  First dice = Class / Second dice = Type
    Weak:
    Weak class:
    Normal:
    Normal class:
    Strong:
    Strong class:
    Boss:
    Boss class:
    Reward:
    -100k Jewels
    -1 free Pet for all who partook. See details below
    -Access to part VI
    -Your life still in tact
    -a few possible scarred memories about portals
    -Hatred of this mission possibly.
    -Confusion of the rewards because of LOL rewards such as this one



    This pet is a non-combat pet, and will always flee upon combat using the 'rift' phase ability. This pet does NOT count for the max pets you may have. This pet may be almost anything so long as it is along the likes of a void/portal/rift/ect... kind of pet. It has no abilities other than

    Rift Phase: A fleeing technique that upon combat the pet will warp away completely. This means even if it is suddenly attacked by unreasonable means, the pet will always sense it, and be able to escape.



    The pet is fluff and not required to be kept. Must be apped!


    ALTERNATIVELY  the free pet may be turned into a combat pet(will take up a slot) and what happens is it takes your current pet and upgrades it to Legendary(+) status while having 'warped' the poor thing in some way. Loses the 'rift phase' ability and is replaced with(doesn't take a slot for this ability)

    Chaos Changed: The rift warped this pet in a strange way. Magic that deals with dimensions/time and portals or alike are 25% less effective against this pet.


    Last edited by Raiza on 3rd October 2015, 5:21 pm; edited 1 time in total


    _____________________________________________________________________________________

    The haunting Part V: Stabalization YdfXSKP
    Raiza
    Raiza

    The Red Player


    The Red Player

    Moderator- Developer/GFX Artist- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- 11 Sinner- Coming Storms- Dark Guild Ace- A-Rank- Richie Rich- Rich- Veteran Level 2- Veteran Level 1- Character History!- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Descendant of the First Reaper
    Position : Sinner #5: Wrath
    Posts : 1116
    Guild : Savage Skull
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 225,322.5

    Character Sheet
    First Skill: The Reckoning
    Second Skill: Death's Game
    Third Skill:

    Completed Re: The haunting Part V: Stabalization

    Post by Raiza 2nd September 2015, 8:12 am

    this part of the 'Haunting Series' is completed and ready for review


    _____________________________________________________________________________________

    The haunting Part V: Stabalization YdfXSKP
    Thorn
    Thorn

    Administrator- Moderator- Developer/GFX Artist- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Veteran Level 1- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- 1 Year Anniversary- Player 
    Lineage : Arm of Destiny
    Position : None
    Posts : 1405
    Guild : Savage Skull
    Cosmic Coins : 6
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill:
    Second Skill:
    Third Skill:

    Completed Re: The haunting Part V: Stabalization

    Post by Thorn 3rd October 2015, 4:08 pm

    requierment:
    s rank mage - for an SS rank mision the minimum rank to do job should be SS
    350 words per post to low for rank of job


    _____________________________________________________________________________________

    The haunting Part V: Stabalization S6Eaz9K
    Raiza
    Raiza

    The Red Player


    The Red Player

    Moderator- Developer/GFX Artist- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- 11 Sinner- Coming Storms- Dark Guild Ace- A-Rank- Richie Rich- Rich- Veteran Level 2- Veteran Level 1- Character History!- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Descendant of the First Reaper
    Position : Sinner #5: Wrath
    Posts : 1116
    Guild : Savage Skull
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 225,322.5

    Character Sheet
    First Skill: The Reckoning
    Second Skill: Death's Game
    Third Skill:

    Completed Re: The haunting Part V: Stabalization

    Post by Raiza 3rd October 2015, 5:21 pm

    Any job can be completed by 2 of one rank lower. This job MUST have 2 people. and thus x2 S-ranks = 1 SS rank and thus fills the requirement. Just as 2 A-ranks can do a S-rank Job.

    Edited the post requirements


    _____________________________________________________________________________________

    The haunting Part V: Stabalization YdfXSKP
    Thorn
    Thorn

    Administrator- Moderator- Developer/GFX Artist- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Veteran Level 1- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- 1 Year Anniversary- Player 
    Lineage : Arm of Destiny
    Position : None
    Posts : 1405
    Guild : Savage Skull
    Cosmic Coins : 6
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill:
    Second Skill:
    Third Skill:

    Completed Re: The haunting Part V: Stabalization

    Post by Thorn 6th October 2015, 12:53 pm

    if you are putting this up in the job creation I will stop grading and wait till the event closes


    _____________________________________________________________________________________

    The haunting Part V: Stabalization S6Eaz9K
    Raiza
    Raiza

    The Red Player


    The Red Player

    Moderator- Developer/GFX Artist- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- 11 Sinner- Coming Storms- Dark Guild Ace- A-Rank- Richie Rich- Rich- Veteran Level 2- Veteran Level 1- Character History!- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Descendant of the First Reaper
    Position : Sinner #5: Wrath
    Posts : 1116
    Guild : Savage Skull
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 225,322.5

    Character Sheet
    First Skill: The Reckoning
    Second Skill: Death's Game
    Third Skill:

    Completed Re: The haunting Part V: Stabalization

    Post by Raiza 6th October 2015, 4:23 pm

    eh I'll not be entering this series tbh It wasn't made for that + I still have to write up the final part of the series.


    _____________________________________________________________________________________

    The haunting Part V: Stabalization YdfXSKP

      Current date/time is 5th November 2024, 2:00 pm