Magic
Primary Magic: Crash Magic
Secondary Magic: N/A
Caster or Holder: Caster
Description: Crash Magic is an extremely rare magic, one that involves touching an object or spell, and the user overcharges that spell or object with energy, causing it to explode or disperse. This is perhaps one of the most destructive magics in Fiore, being able to destroy or disperse even the strongest structures and spells. This magic is extremely physical, requiring the user to touch anything he uses the magic on. Crash is best suited for mages who are physical fighters, and compliments strong fighting techniques. In many ways Crash magic is the opposite of Earth magic, rather than creating earth, it utterly destroys it. The user literally taps into the energy of what he is touching, which makes this a very risky yet destructive magic. It's main capabilities are to create explosions, disperse things, and to create even earthquakes at high ranks. Crash Magic takes extreme concentration to use, and can be destructive to even the user if he cannot concentrate well.
Strength:
Weaknesses:
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Lineage: Roger’s Descent
Unique Abilities:
Strength Passive: Due to the raw physical power exerted when using this magic Hayden natural strength increases. He has a 25% passive increase to strength.
Speed Passive: Hayden body is used to being heavily taxed due to this just like his strength his general speed sees a increase from this peak in physicals performance. It follows the same order as his strength passive 25%.
Door Maker: Hayden can use his crash magic to make an entry in any solid surface to reach the other side of it. He can use it up to three times passively in a thread with no taxing on himself. The entry point is two meters wide and three high and after usage the entry point remains there.
Limit Pusher: Once per thread Hayden can push his limits and do a quarter above his normal damage. This stacks with his normal spells however it does not tax him as much. Only used with one spell attack.
Primary Magic: Crash Magic
Secondary Magic: N/A
Caster or Holder: Caster
Description: Crash Magic is an extremely rare magic, one that involves touching an object or spell, and the user overcharges that spell or object with energy, causing it to explode or disperse. This is perhaps one of the most destructive magics in Fiore, being able to destroy or disperse even the strongest structures and spells. This magic is extremely physical, requiring the user to touch anything he uses the magic on. Crash is best suited for mages who are physical fighters, and compliments strong fighting techniques. In many ways Crash magic is the opposite of Earth magic, rather than creating earth, it utterly destroys it. The user literally taps into the energy of what he is touching, which makes this a very risky yet destructive magic. It's main capabilities are to create explosions, disperse things, and to create even earthquakes at high ranks. Crash Magic takes extreme concentration to use, and can be destructive to even the user if he cannot concentrate well.
Strength:
- Elementally strong to solid elements; Earth and Metal. 25%
- Strength Passive: Due to the raw physical power exerted when using this magic Hayden natural strength increases. He has a 25% passive increase to strength.
- Speed Passive: Hayden body is used to being heavily taxed due to this just like his strength his general speed sees a increase from this peak in physicals performance. It follows the same order as his strength passive 25%.
Weaknesses:
- The user must physical touch everything he uses a spell on.
- There are absolutely no projectile spells.
- This magic is extremely destructive, and could easily harm allies when used.
- Is the user is under 30% health, he will be harmed by his own spells as well as his enemies, due to Crash Magic taking such high concentration to use
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Lineage: Roger’s Descent
Unique Abilities:
Strength Passive: Due to the raw physical power exerted when using this magic Hayden natural strength increases. He has a 25% passive increase to strength.
Speed Passive: Hayden body is used to being heavily taxed due to this just like his strength his general speed sees a increase from this peak in physicals performance. It follows the same order as his strength passive 25%.
Door Maker: Hayden can use his crash magic to make an entry in any solid surface to reach the other side of it. He can use it up to three times passively in a thread with no taxing on himself. The entry point is two meters wide and three high and after usage the entry point remains there.
Limit Pusher: Once per thread Hayden can push his limits and do a quarter above his normal damage. This stacks with his normal spells however it does not tax him as much. Only used with one spell attack.
- Spells:
- D rank:
- Name: Destructible v1
Rank: D
Type: Explosive Offensive
Duration: Instant
Cooldown: 2
Description: Hayden touches a surface or area with his hand forcing his energy into it to cause the internal structure to crash into itself violently and explode backwards. The area of effect of this is actually small only effecting a five by five meter area along with three meters back and blasting it backwards away from the caster. It deals 25% above D rank damage at point of contact till the two meters back but at the edge only 75% damage.
Strengths:
-Elementally Strong against solid elements: Earth and metal.
-Makes a easy exit.
-Can knock enemies away up to three meters.
Weaknesses:
-User must touch the surface/object.
-Can easily harm allies.
-If under 30% health, the user can harm himself with this spell.
-Limited area for explosion.
- D Rank:
- Name: BANG v1
Rank: D
Type: Explosive Offensive
Duration: Instant
Cooldown: 2
Description: Hayden uses sword to compress and overcharge his energy condensing it into one power strike. Upon the point of contact instead of a massive explosion the energy in condensed into a single point on his sword to increase blow. The attack does a quarter above the normal D rank at the point of contact potentially breaking bones and causing second degree burns. Should he miss due to the condensed energy they may only be pushed back slightly only if the strike lands a two feet from them.
Strengths:
-Elementally Strong against solid elements: Earth and Metal.
-Potential to break bones and burn
-Potential to push away
Weaknesses:
-User must touch the surface/object.
-Unintended damage to environment.
-If under 30% health, the user can harm himself with this spell.
-Little room to for error
- D Rank:
- Name: Negation V1
Rank: D
Type: Defensive Negation
Duration: Instant
Cooldown: 3
Description:
Hayden extends either his hand or sword to meet an attack head on and at the point of contact he floods with energy to dismantle to the attack. This disperses the energy of magic based attacks negating the attack. If a attack is one level above D it reduces the effect by fifty percent.
Strengths:
-Elementally Strong against solid elements: Earth and Metal.
-Highly effective against Energy attacks
-Potential to open counter attack.
Weaknesses:
-User must touch the surface/object.
-Ineffective against physical attacks
'Punches/kicks' with no energy behind them.
-If under 30% health, the user can harm himself with this spell.
-Expands 15% of energy instead of ten.
- D rank:
- Name: Terra Open
Rank: D
Type: Support
Duration: Instant
Cooldown: 3
Description:
Hayden stabs his sword into the ground or smashed his foot into the ground overloading it with energy causing a tremor and eruption of the ground under him causing a 15 meter crater to be formed. Beside the obvious crater it causes a tremor which throws anyone within those thirty meters off balance but can be countered if they are grounded properly. Anyone within ten meters of him could be thrown to the ground.
Strengths:
-Elementally Strong against solid elements: Earth and Metal.
-Displaces Earth and Water
-Works on AOE
Weaknesses:
-User must touch the surface/object.
-Opens him up for attack.
-Uses 25% of his energy instead of ten.
-If under 30% of health they will harm themselves.
- Signature D:
- Name: Rising Heaven
Rank: D
Type: Signature Spell/Support
Duration: Instant
Cooldown: 0
Description:
Hayden uses his Crash magic to from an explosion at his feet to propel him up or forward as either as dash or double jump. This can send up about ten feet up into the air or forward
Strengths:
-Elementally Strong against solid elements: Earth and Metal.
-Able to be cast in air/water.
-Able to boost someone in the air
Weaknesses:
-Unintended damage to environment.
-Can harm allies.
-If under twenty health harms user.
-The user cannot control the velocity which they are sent.
- Signature C:
- Name: Rising Heaven Down to Earth
Rank: C
Type: Signature Spell/Support
Duration: Instant
Cooldown: 2
Description:
Hayden uses his Crash magic to from an explosion at his feet to propel him up or forward as either as dash or double jump. This can send up about ten feet up into the air or forward. In the vicinity Hayden extends his arm going for a devastating uppercut that does C rank damage plus a quarter.
Strengths:
-Elementally Strong against solid elements: Earth and Metal.
-Able to be cast in air/water.
-Able to boost someone in the air.
Weaknesses:
-Unintended damage to environment.
-Can harm allies.
-If under 20% health harms user.
-The user cannot control the velocity which they are sent.
- C rank:
- Name: Negation Power V2
Rank: C
Type: Defensive Negation
Duration: Instant
Cooldown: 4
Description:
Hayden extends either his hand or sword to meet an attack head on and at the point of contact he floods with energy to dismantle to the attack. This disperses the energy of magic based attacks negating the attack of C rank. If an attack is one level above the spell it reduces the effect by fifty percent.
Strengths:
-Elementally Strong against solid elements: Earth and Metal.
-Highly effective against Energy attacks
-Potential to open Counter Attacl
Weaknesses:
-User must touch the surface/object.
-Ineffective against physical attacks
'Punches/kicks' with no energy behind them.
-If under 30% health, the user can harm himself with this spell.
-Expands 15% of energy instead of ten
- C Rank:
- Name: Destructible V2
Rank: C
Type: Explosive
Duration: Instant
Cooldown: 3
Description:
Hayden touches a surface or area with his hand forcing his energy into it to cause the internal structure to crash into itself violently and explode backwards. The area of effect of this is actually small only effecting a 20x20m area and blasting it backwards away from the caster, it deals 25% above C rank damage at the point of contact till the ten meters back but at the edge only 75% damage.
Strengths:
-Elementally Strong against solid elements: Earth and Metal.
-Makes a powerful exit.
-Can knock enemies away up to ten meters away.
Weaknesses:
-User must touch the surface/object.
-Can easily harm allies.
-If under 30% health, the user can harm himself with this spell.
-Limited area for explosion.
- C Rank:
- Name: Breaker BANG v2
Rank: D
Type: Explosive Offensive
Duration: Instant
Cooldown: 3
Description: Hayden uses sword to compress and overcharge his energy condensing it into one power strike. Upon the point of contact instead of a massive explosion the energy in condensed into a single point on his sword to increase blow at the point of contact potentially breaking bones and causing second degree burns. Should he miss due to the condensed energy they may only be pushed back slightly only if the strike lands a four feet from them.
Strengths:
-Elementally Strong against solid elements: Earth and Metal.
-Potential to break bones and burn
-Potential to push away
Weaknesses:
-User must touch the surface/object.
-Unintended damage to environment.
-If under 30% health, the user can harm himself with this spell.
-Little room to for error
Last edited by MorpheusDavol on 8th October 2015, 3:51 pm; edited 10 times in total