Magic
Primary Magic: DIUZ Demon Defense: Code Archangel
Secondary Magic: N/A
Caster or Holder: Holder
Description:
The Danrailer series of androids was one of high secrecy and high risk, but came with a great reward with each successful model. They all possessed amazing offensive capabilities that rivaled guild mages, though none could ever quite match the power of anything of the equivalent of a B rank wizard or higher. Unlike humans, the reason that the Danrailer series wasn't discontinued was due to the ability to be mass produced and would not have to be disciplined or aged.
In recent years the DIU project has declined, and as such they decided to make one final push and ascend to ambitions they had not dared think of before. They sought to give one of their robots the ability to use magic.
Normally a DIU robot would have an electronic generator somewhere on their body to power them that would also require a constant recharge. For their new prototype, Danrailer Infiltration Unit Zeta, it was different.
Instead as a power source he received a pure, refined lacrima that was said to contain the essence of a holy spirit from the heavens. It was implanted as a heart for DIUZ and was the central connection to the rest of its functions. Its power supply was such that it allowed for DIUZ to operate indefinitely without the need for recharging; it also, strangely enough, gave the unit more consciousness and awareness than that of previous units.
When it came time to display the effects of the lacrima implant, it displayed enhanced skills with weaponry. In addition to that, it provided DIUZ with abilities that were not programmed into it initially. The ability to generate telekinetic energy and produce cybernetics were the main focal points of this change. It could generate telekinetic fields and seemingly conjure strange, futuristic cybernetic weapons from nowhere. Things would simply appear in DIUZ's hands that it could use as weapons, as if created from data similar to Archive magic; though more refined for combat and with no information gathering purposes. These two abilities stemmed from the lacrima at its core, and its combat mode was officially deemed “Archangel ZETA”, combining DIUZ's name as the Zeta prototype with the theory that the lacrima contained the essence of a holy being.
Strengths:
- Highly offensive
- Close, mid and long range
- Versatile
Weaknesses:
- Magic with strong defenses
- Magic resistant to energy-based attacks
- Very few active healing abilities
- Susceptible to friendly fire
Lineage: Marksman's Aim
Unique Abilities: Facade: Danny can take up the form of anyone or anything he has seen in the past via a built-in hologram system. He can't use any abilities of theirs, however; it's only a hologram. He can also perfectly replicate their voices and tone if he has heard them speak before. Duration is until Danny decides to stop using it, and has no cooldown. Hologram forms can be switched on the fly.
Auto-Regeneration System: For each post that Danny goes without using any spells, he will regenerate 2% health and 2% mana on his next post. Does not occur when Danny is under the effect of a buff of his own.
ZETA Burst: Danny temporarily channels the lacrima's power at a much faster rate than normal, opening up more possibilities than normal.
Upon activating ZETA Burst, Danny's next offensive spell will deal one rank higher in damage than its typical damage, or next defensive spell will have defense equivalent to one rank higher than normal. If used on a buff, the buff's potency will increase by 1.5x. In return, the spell used will also cost 100% more MP. Duration is 1 post to use upon activation, and has a cooldown of 7 posts. Can be used two times in a topic. Caps at A rank, so S rank spells cannot receive H rank power.
Spells:
Name: High-Frequency Taser
Rank: D
Type: Offensive, Energy
Duration: Instant
Cooldown: 3 posts
Description: A hole opens up in Danny's palm and fires out a beam of energy that travels at 15 m/s, with a maximum range of 15 meters.
Strengths:
- Ranged
- Quick
- Subtle
Weaknesses:
- Half damage against earth mages
- Recoil lowers accuracy
- Low power
- Dissipates at the first thing it hits
Name: Gigamax Driver
Rank: D
Type: Offensive, Energy, Lightning
Duration: Instant
Cooldown: 3 posts
Description: Rockets appear on Danny's forearm and elbow, and he punches his opponent surrounded by electricity. Melee attack, close range, with 15 m/s speed.
Strengths:
- Powerful close range attack
- Quick to use
- Strong against water magic
Weaknesses:
- Close range
- Weak against earth element
- Lightning magic is resistant
- Wind-up is obvious
Name: Field
Rank: D
Type: Offensive, Energy
Duration: 3
Cooldown: 4
Description: Danny conjures a psychic field within a 10 feet radius all around that constantly follows him as he moves. Every post that someone other than him is within it, it does half D rank damage per turn and their speed is reduced by 15%. The psychic field only applies to those standing on ground. Doesn't affect B rank or higher characters.
Strengths:
- AOE
- Constant damage
- Reduces speed
Weaknesses:
- Low damage
- Target must be within the range
- Only affects those grounded
- B rank and higher mages won't receive a speed debuff
Name: Missile Barrage
Rank: D
Type: Offensive, Energy
Duration: Instant
Cooldown: 3 posts
Description: A rocket launcher appears in Danny's hand, which fires four missiles that head forward, have a speed of 15 m/s and have a total range of 15 meters before exploding. When exploding, each missile deals half D rank damage for a total of 2 D rank damage if all the missiles hit the same target. The missiles cover a total of 10 meters in front. Requires a post of charging time, during which point Danny is vulnerable.
Strengths:
- Multiple hits
- Total damage is higher than that of a normal D rank spell damage.
- Ranged
Weaknesses:
- Each missile is weaker individually
- Requires a post of charge time
- Missiles go in a straight line
- Half damage to water mages
List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Primary Magic: DIUZ Demon Defense: Code Archangel
Secondary Magic: N/A
Caster or Holder: Holder
Description:
The Danrailer series of androids was one of high secrecy and high risk, but came with a great reward with each successful model. They all possessed amazing offensive capabilities that rivaled guild mages, though none could ever quite match the power of anything of the equivalent of a B rank wizard or higher. Unlike humans, the reason that the Danrailer series wasn't discontinued was due to the ability to be mass produced and would not have to be disciplined or aged.
In recent years the DIU project has declined, and as such they decided to make one final push and ascend to ambitions they had not dared think of before. They sought to give one of their robots the ability to use magic.
Normally a DIU robot would have an electronic generator somewhere on their body to power them that would also require a constant recharge. For their new prototype, Danrailer Infiltration Unit Zeta, it was different.
Instead as a power source he received a pure, refined lacrima that was said to contain the essence of a holy spirit from the heavens. It was implanted as a heart for DIUZ and was the central connection to the rest of its functions. Its power supply was such that it allowed for DIUZ to operate indefinitely without the need for recharging; it also, strangely enough, gave the unit more consciousness and awareness than that of previous units.
When it came time to display the effects of the lacrima implant, it displayed enhanced skills with weaponry. In addition to that, it provided DIUZ with abilities that were not programmed into it initially. The ability to generate telekinetic energy and produce cybernetics were the main focal points of this change. It could generate telekinetic fields and seemingly conjure strange, futuristic cybernetic weapons from nowhere. Things would simply appear in DIUZ's hands that it could use as weapons, as if created from data similar to Archive magic; though more refined for combat and with no information gathering purposes. These two abilities stemmed from the lacrima at its core, and its combat mode was officially deemed “Archangel ZETA”, combining DIUZ's name as the Zeta prototype with the theory that the lacrima contained the essence of a holy being.
Strengths:
- Highly offensive
- Close, mid and long range
- Versatile
Weaknesses:
- Magic with strong defenses
- Magic resistant to energy-based attacks
- Very few active healing abilities
- Susceptible to friendly fire
Lineage: Marksman's Aim
Unique Abilities: Facade: Danny can take up the form of anyone or anything he has seen in the past via a built-in hologram system. He can't use any abilities of theirs, however; it's only a hologram. He can also perfectly replicate their voices and tone if he has heard them speak before. Duration is until Danny decides to stop using it, and has no cooldown. Hologram forms can be switched on the fly.
Auto-Regeneration System: For each post that Danny goes without using any spells, he will regenerate 2% health and 2% mana on his next post. Does not occur when Danny is under the effect of a buff of his own.
ZETA Burst: Danny temporarily channels the lacrima's power at a much faster rate than normal, opening up more possibilities than normal.
Upon activating ZETA Burst, Danny's next offensive spell will deal one rank higher in damage than its typical damage, or next defensive spell will have defense equivalent to one rank higher than normal. If used on a buff, the buff's potency will increase by 1.5x. In return, the spell used will also cost 100% more MP. Duration is 1 post to use upon activation, and has a cooldown of 7 posts. Can be used two times in a topic. Caps at A rank, so S rank spells cannot receive H rank power.
Spells:
Name: High-Frequency Taser
Rank: D
Type: Offensive, Energy
Duration: Instant
Cooldown: 3 posts
Description: A hole opens up in Danny's palm and fires out a beam of energy that travels at 15 m/s, with a maximum range of 15 meters.
Strengths:
- Ranged
- Quick
- Subtle
Weaknesses:
- Half damage against earth mages
- Recoil lowers accuracy
- Low power
- Dissipates at the first thing it hits
Name: Gigamax Driver
Rank: D
Type: Offensive, Energy, Lightning
Duration: Instant
Cooldown: 3 posts
Description: Rockets appear on Danny's forearm and elbow, and he punches his opponent surrounded by electricity. Melee attack, close range, with 15 m/s speed.
Strengths:
- Powerful close range attack
- Quick to use
- Strong against water magic
Weaknesses:
- Close range
- Weak against earth element
- Lightning magic is resistant
- Wind-up is obvious
Name: Field
Rank: D
Type: Offensive, Energy
Duration: 3
Cooldown: 4
Description: Danny conjures a psychic field within a 10 feet radius all around that constantly follows him as he moves. Every post that someone other than him is within it, it does half D rank damage per turn and their speed is reduced by 15%. The psychic field only applies to those standing on ground. Doesn't affect B rank or higher characters.
Strengths:
- AOE
- Constant damage
- Reduces speed
Weaknesses:
- Low damage
- Target must be within the range
- Only affects those grounded
- B rank and higher mages won't receive a speed debuff
Name: Missile Barrage
Rank: D
Type: Offensive, Energy
Duration: Instant
Cooldown: 3 posts
Description: A rocket launcher appears in Danny's hand, which fires four missiles that head forward, have a speed of 15 m/s and have a total range of 15 meters before exploding. When exploding, each missile deals half D rank damage for a total of 2 D rank damage if all the missiles hit the same target. The missiles cover a total of 10 meters in front. Requires a post of charging time, during which point Danny is vulnerable.
Strengths:
- Multiple hits
- Total damage is higher than that of a normal D rank spell damage.
- Ranged
Weaknesses:
- Each missile is weaker individually
- Requires a post of charge time
- Missiles go in a straight line
- Half damage to water mages
List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Last edited by Danny Z on 25th September 2015, 4:06 pm; edited 1 time in total