- Spoiler:
- Mura Kensho wrote:Spirit Bind Magic
Primary Magic: Spirit Bind Magic (Seirei Musubu Mahou)
Secondary Magic: Onmyōdō, The Way of Yin and Yang
Caster or Holder: Caster, Prevalent Benefit (The magic costs 10% less to use)
Description: Spirit Bind Magic is a magic that utilizes the power of spirits. It's a branch of spiritual conjuration that origins from the ancient ways of conjuring shikigamis, in which it drastically evolved into having the binding powers over any spirit. It's a magic that Mura Kensho had discovered a long time ago by simply training his ways to use magic as he found the ways of Ethernano, magic itself as the world of mages interesting. When activating this magic, it works by pulling spirits to this world's solid state through a medium. This medium can be a lot of things, from weapons and items to substances like trees or sand (or a holder), or even yourself, and the result of a possessed medium is its increase of power and the unlocked opportunity of various types of spirit forms. By binding the spirit into a medium, you open up special abilities and spells to use the spirit's power for. You can use a spirit in many different mediums. The more magic power you use, the stronger the spirit forms will be. That is the major strenght of this branch of spirit conjuring magic.
Mura mostly uses it in these ways; by binding (which is literally fusing the spirit into something) a spirit into himself, increasing his own power. Or he can bind a spirit into an object, mostly a weapon, increasing its power and shaping its form into a powerful being. He can also summon the spirit's full form by using his medium. He unlocks all the characteristic powers of the spirit, depending in what kind of spirit it is (for example, a bird gives flying powers, a samurai gives sword powers and etc.)
Strengths:
1. Spirits are widespread, so you mostly got the magical signature (the spirits) you require to cast your spells. Though you might get used to just one spirit, a friend of yours or something.
2. This magic can deal extra damage to spiritual beings and ethereal existences such as summons and etc. That's because their spiritual signatures and auric essences are far more exposed than that of, say, mortal beings and beings with solid, exterior vessels.
3. It's exotic with its ability to boost a person's melee/tool power to the level of spells.
4. The user can unlock various types of abilities by using different spirits/souls in his magic. Therefore, he can also utilize different elements by binding the spirits into them.
5. It's very versatile and can quickly change forms, as well can the user switch between different spells quickly.
Weaknesses:
1. Ehm (uhm, mhm, hmh, hmm...), the magic requires that you "bind" a spirit into something. So you can't use a spell directly without binding a spirit first. Let's say that someone's attacking you. You can't block with a spell, without having a binded spirit first, for example: "Mura spotted the fire ball heading towards him. He quickly binds a spirit into his sword, creating a spirit shield to block the attack".
2. Certain spirits won't bind to you if they consider you 'weak' or something. So don't think that you can utilize a dragon's soul as a D-rank mage.
3. You can't use more than one spirit in one medium.
4. This is called a "starter-spirit" issue; it's difficult to bind a new spirit for the first time. You need to have a decent trust to your spirit, and as well does the spirit need to have a decent trust to you. So if you try and use a completely random spirit out there, it'll only last half as long as the actual duration of the spell (unless if the spell only lasts for one post). This rule doesn't apply to spirits of slain beings.
5. You need at least one spirit and one medium to engage in combat.
6. This magic focuses on the souls, both the user's and the opponent's; therefore, beings with no souls (for instance, undead) takes only ½ damage from this magic.
Lineage:- Aspect of Pluto:
Description: Pluto. Long hailed as an evil deity, Pluto was the god over death given residence in the Underworld. Disliked by the other deities, Pluto sought the throne of Jupiter but success always eluded him to the end. Now, the hand of death touches Pluto's host.
Ability: The Aspect of Pluto grants it's host favour with the force of darkness. Their magic can only be consumed by god slayers. Dark magic costs 5% extra when targeting the host and they are 30% resistant to the element. The host can spend half of the magical energy a death (dark) mage uses for a spell to nullify it.
Gains a user-ranked Dark-based signature spell. (S-rank Max) It must be made in the magic app as normal in addition to spells made.
Usage: Small passive, 3 post cooldown on nullification. Can only be done three times per thread.
Unique Abilities:
1. "Eyes On The Neck": Mura can see spirits of the living and the dead, but also a bit more than that. By cooperating with an external spirit, Mura can see and fathom all movements beyond his perception when in combat. He can then see everything in a distance of 75 meters in radius around him, but this requires a separate spirit's energy to perform.
2. A Soul Is Hard To Heal: A passive that grants the user the power to not damage one's flesh and skin, but one's soul. When Mura successfully hits an opponent with am offensive spell, the target's spell damage resistance is debuffed by 65% for 4 posts and has a cooldown of 5 posts.
3. Auric Influence: The mastery of his own soul appears in and out of combat; Mura's mind and soul are often in what could be called a perfect harmony and synchronization. Because of this spiritual and psychic mastery over the bodily elements and the auric presences, he receives 10 MP per post in 5 posts, which obviously can't go over his max MP despite any exceeding mana pool that he ever has. It only happens when his mana pool is below his max amount (which depends on rank), and if having activated a spell, then the ability is paused by one post as cooldown. Again, it happens in 5 posts, before the ability stops as well, so it's not a permanent mana gain. Only when having stopped, and using a spell, then waiting for the cooldown, it will absorb mana once again. That is a calm control technique that the shaman has learned through many hours of meditation, both in complete silence and mid-combat.
4. Ethereal Force: Mura can turn parts of or all of his flesh and bones into a spirit himself. With this ability, he can move around freely, and all spell damage dealt to him is halved by 50% for the duration of this UA. However, he can affect and move inorganic objects as normally as always. He can also leak into other people and affect them once per try by a debuff of their movement speed by 20%, although he needs to stay inside of the person to keep it active. That specific ability lasts for 3 posts only (if the target is more than one rank above him, it only lasts for 1 post) and can only be used once per target; he can't damage the person while binded.
He can only do this 'body-turn-to-ghost' thing three times per thread with a 5 post cooldown per use.
5. Ghost Slayer: This unique ability grants Mura a permanent +50% spell damage to his spells if targeting any summoned creature or celestial spirits/normal spirits that he may face before his path. Plot-wise, it makes him a bane to summons and contracted creatures as well as ghosts and otherworldly spirits such as yōkai, tikis etc. (how weeb)- Advanced Spells:
- Name: Aspect of Pluto: Helmet of Invisibility
Rank: D+
Type: Burst
Duration: 3 posts
Cooldown: 4 posts
Downside: N/A
Description: A sinister, black aura manifests a Greek helmet on Mura's head. This helmet not only renders his entire body invisible in general, but the helmet manifests an invisible curtain that covers his bodily and magical presences such as audio and smell (but not touch and kinetic presences, in which Mura can still touch and let people know that someone is in physical contact with them) for the duration.
Strengths:
1. It's so easy to gain control of a situation when the enemy can't see you.
Weaknesses:
1. Slayers are able to scent his sheltered presence with their enhanced senses. Despite not enough to pinpoint his exact position, it can put pressure on him and raise the enemy's guard up.
2. If, somehow, the helmet was to be removed from his head prior to the end of the duration, the spell will cancel and expose him.
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Name: Aspect of Pluto: Plouton
Rank: C+
Type: Healing
Healing Rate: 60 per post
Range: 180 meters
Speed: 180 m/s
Duration: 5 posts
Cooldown: 6 posts
Description: Despite so sinister, Hades is bountiful. The name 'Plouton' implies richness and wealth, materialistically and healthily. This spell heals one target per post and heals max 300 HP overall, which can either be distributed to several or granted to one person only. It also removes any negative status effect upon the target if max one rank higher than this spell or lower.
Strengths:
1. Healthy people live longer.
Weaknesses:
1. It heals less per post than an instant healing would, so if the enemy catches up with many hits and attacks, then it is possible for this healing spell's effect to lose weight.
2. It only heals one target at a time/per post.
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Name: Aspect of Pluto: Cerberos
Rank: B+
Type: Grande Summon
Damage: 31.5
Summon HP: 270
Speed: 40 Mph
Duration: 5 posts
Cooldown: 6 posts
Description: By holding out his hand, an obsidian gate will be spawned right by the palm, instantly opening and releasing a three-headed monster dog with an infestation of cobra heads for a mane, blood-red eyes and a fuming aura around it. Cerberos, the guard dog and hound of Hades, will heed to Mura's side and obey his orders. It can deal B+ Ranked Grande Damage with its sharp claws or fuming jaw.
Strengths:
1. It's very loyal to Mura and can easily coordinate its attacks after his command.
Weaknesses:
1. Cerberos deals half damage, both through physical and magical attacks, against other Darkness Mages.
2. It is susceptible to Mind Control, and a Mind Spell of one rank lower than itself is enough to keep it from attacking the enemy. Any Mind Spell of the same rank or over is enough to completely take control over it.- Active:
- Name: Recoil!
Rank: B+
Type: Area of Effect
Damage: 60
Range: 150 meters
Speed: 75 m/s
Description: It is said that Cerberos' mouth is so tainted by the Underworld's atmosphere that merely opening it in any way is a death wish. This spell lets Cerberos open its mouth and release an instant wave of glowing lava from its mouth - plus its mane of snakes mixing a dangerous venom within the magma. This attack deals both B+ Ranked Spell damage and, upon impact, infects the target with mana damage in form of 20 MP burnt away per post for as long as Cerberos is around.
- Passive:
- Name: Hades' Familiarity
Description: Whenever Cerberos is around Mura, his spell resistance is increased by 60%.
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Name: Aspect of Pluto: Soul Tear
Rank: A+
Type: Single-Target
Damage: 150
Range: 300 meters
Speed: 300 m/s
Duration: 6 posts
Cooldown: 7 posts
Description: The spirit under Mura's control transfers towards any medium in his hand, then transforms into a 1 meter long, crooked scythe of dark-purple mana. The scythe can be launched like the tongue of a chameleon, using its speed and range to latch onto any living target and deal 1 A+ Ranked Damage. However, any hit target will have chunks of their souls exposed as if they were about to be harvested - this effect does not have any power alone, though.
Strengths:
1. Its secret strength lies in its combinative effect with its S-Ranked successor, which shows the real danger of this spell.
Weaknesses:
1. It cannot latch onto the souls of angels.
2. It's a small scythe, so despite its range, it can be avoided rather easily if one's eyes are open.
- Signature Spells:
Name: Spirit Bind: Unity ( Seirei Musubu: Danketsu)
Rank: D
Type: Buff
Damage: N/A
Range: N/A
Speed: N/A
Duration: 4 posts max
Cooldown: x amount of posts used, max 4 posts
Description: The user emerges a spirit into himself, unifying his spirit with the other. It results in a boost one of the user's melee stats (power or speed) by 50%. The user will get a characteristic look of the spirit that he/she is uniting with.
Strengths:- It increases either the power or the speed of the user, which is a great advantage in battle.
- This spell gives the user a characteristic power that the spirit contains, as in unlocking the other spells that the majority of this magic contains.
- This spell is very efficient and gives Mura a greater reflexion, making him able to dodge attacks that he wouldn't be able to dodge before.
Weaknesses:- It's a close combat spell, so distance is the opponent's advantage.
- He can only buff one stat at a time, and after using this spell twice (and used both power-boost and speed-boost), he will only be able to buff 25% of both stats at the same time.
- It doesn't boost Mura's defense, so he's still as weak to attacks as before.
- He can only use one spirit to buff himself with at a time.
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Name: Spirit Bind: Sphere
Rank: A
Type: Defensive
Damage: N/A
Range: 150 meters
Duration: 3 posts
Cooldown: 3 posts
Description: While a spirit is in action, an invisible cloak is manifested around the user's body in the form of an invisible sphere that can expand into a radius of 150 meters max, granting them 2x a A-Rank spell damage power to be blocked before cracking away.
Strengths:- It's an efficient way to protect the user.
- It can catch the opponents in a surprise due to its transparent look.
Weaknesses:- People who have a special way to see the sphere deal 25% more damage to it.
- If broken, the user gains 5 HP damage due to the knockback.
- If the armor is broken too soon, then that adds an additional 2 HP damage per post that remained before the duration was over.
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Name: True Aspect of Pluto (Shin Pluto no Yósó)
Rank: A
Type: Buff
Damage: N/A
Range: N/A
Duration: 5 posts
Cooldown: 5 posts
Description: As the aspect of the god of the underworld, Pluto, Mura can unlock its power that's been hidden deep within his soul. When that happens, his body will be covered in a sinister, dark aura of purplish, auric flames, expressing the presence of something darker than even devils; the king of darkness, Pluto, will grant its host with powering up all his spells in power by 65% for a short amount of time.
Strengths:- All his spells will be stronger for the duration.
- The dark forces are double as strong against light magics and mages.
- It spreads out fear and despair around its surroundings, most likely shocking those near him...
Weaknesses:- The user will be ½ as strong, as well as fragile, against God Slayers.
- Because of the influence from the god of the underworld, the user will often be distracted by the new personality that is slowly leaking out...
- He can only use it if he'd lost 10% of his health.
- It takes 2 HP per post when activated.
- It increases either the power or the speed of the user, which is a great advantage in battle.
- D Rank Spells:
- Kyuken-Style; Samurai's Grace:
Name: Kyuken-Style: Samurai's Grace (Kyuken-ryū: Samurai no Yūyo)
Rank: D
Type: Counter
Damage: 40
Range: 60 meters
Speed: 60 m/s
Duration: Instant
Cooldown: 2 posts
Description: The user, with the boost from the techniques of Kyuken, the Heaven and Earth Swordsman, is capable of countering any spells or damage up this spell's rank in damage power by engulfing himself in light and move max 60 meters towards the enemy. It activates once a spell or attack of above-mentioned terms is about to contact the user while being noticed at least for a brief moment.
Strengths:- It's a long ranged attack and can reach up to 60 meters.
- It's a good counter with that range, so it helps him against distance-using opponents.
- He can use it swiftly and more versatile than other long-range spells because of its strange way.
Weaknesses:- It can be dodged easily by getting jumped over.
- If the opponent is too far away, the spell won't be effective.
3. It can't counter (block) spells higher ranked than its own rank, so C and B-Ranked spells will still deal damage to him.
4. It can't be used if Kyuken isn't fused within Mura.
- It's a long ranged attack and can reach up to 60 meters.
- Spirit Bind; Control:
Name: Spirit Bind: Control (Seirei Musubu: Shihai)
Rank: D
Type: Single-Target
Damage: 40
Range: 60 meters
Speed: 60 m/s
Duration: 3 posts
Cooldown: 4 posts
Description: The user unifies a spirit into a medium, typically a sword or another, which creates an enpowered spirit-formed weapon. The user can use this spell to create a weapon by using a spirit and another medium. The spirit-auric form will be a good, solid, offensive form and can have many shapes and appearances. It can also extend itself. Being purely offensive, this spell does 1 D-Ranked melee damage per hit.
Strengths:- It can be used with any object that the user can hold in his hand.
- The bounded spirit's medium increases in damage.
- The user can control the medium at will, as long as the spirit is inside it.
Weaknesses:- If made into a long-range tool/weapon, it only reaches 10 meters, so a longer distance is one of its weaknesses.
- The user can't fuse more than one spirit into one medium, without having another medium in possession (it's called a double medium).
- Other spirits/ethereal beings can break the user's spirit control.
[*]He can't use living things as a medium.
[/list]- It can be used with any object that the user can hold in his hand.
- Spirit Bind; Protect:
Name: Spirit Bind: Protect (Seirei Musubu: Mamoru)
Rank: D
Type: Defensive
Damage: N/A
Range: 60 meters
Speed: 60 m/s
Duration: 2
Cooldown:3
Description: The user's unified spirit medium (the spell on top) creates a spirit shield in front of the user (or one ally) to protect him from upcoming spells up to 2 D-Rank spells or 1 C-Rank spell.
Strengths:- His spirit is the one who activates the shield when needed. Therefore, it can be created if the user isn't ready to block a fast attack.
- He's able to shield his teammates as well, as long as they're close to him.
Weaknesses:- Isn't good at blocking stronger attacks.
- His spirit can't look around for Mura when using this move.
- If Mura gets knocked back, the spell will break even if it haven't blocked anything.
- His spirit is the one who activates the shield when needed. Therefore, it can be created if the user isn't ready to block a fast attack.
- Kyuken-Style; Vacuum Buddha Slash:
Name: Kyuken-Style: Vacuum Buddha Slash (Kyuken-ryū: Shinku Budda Giri)
Rank: D
Type: Single-Target
Damage: 40
Range: 60 meters
Speed: 60 m/s
Duration: Instant
Cooldown: 2 posts
Description: A spell that utilizes the sword arts of Kyuken, the Heaven and Earth Swordsman. The user slashes forward with a medium of his with enough speed to create a vacuum wave charging at the target. The wave has a size of 10 meters in width and 30 meters in height.
Strengths:- The user can hit opponents further away from him.
- It's a fast spell and can quickly catch up to the target.
- It's 2x as strong against Lightning/Thunder Magic.
Weaknesses: - It's weak against Fire Magic. It only deals half damage against Fire users.
- It's also weak against Metal Magic.
- The user can only launch it at one direction, so if fighting multiple opponents, it's only able to hit one.
- It can't be used without the spirit of Kyuken.
- The user can hit opponents further away from him.
- Jade Dragon; Gem Barrage:
Name: Jade Dragon: Gem Barrage (Hisuiryu: Hozon Rendan)
Rank: D
Type: Offensive, Emerald
Damage: 40
Range: 60 meters
Speed: 60 m/s
Duration: Instant
Cooldown: 2 posts
Description: With the soul of Zirconis, the user launches himself forward, slamming his fist towards the target before him. The fist will be turned into pure jade during the launch, green and shiny in appearance, as well as tough and hard. It deals 1 D-Rank damage per hit.
Strengths:- It's a very wild spell and can slam through offensive and defensive spells of its own rank.
Weaknesses:- It can only be launched forward, which eases the attempt to dodge this spell.
- Magic stronger against the earth element is also stronger against this spell, granting them a 50% resistance against it.
- It's a very wild spell and can slam through offensive and defensive spells of its own rank.
- C Rank Spells:
- Spirit Bind; Embodiment:
Name: Spirit Bind: Embodiment
Rank: C
Type: Normal Summon
Damage: 12
Requip/Summon HP: 100
Range: N/A
Speed: OC Speed (C-Rank)
Duration: 4 posts
Cooldown: 5 posts
Description: The user binds a spirit into a medium, thus creates a full-body summon of the exact spirit. It'll have its previous appearance, although with a size of max 10x10 meters, only given by the type of spirit (if it's a human ghost, then the size is the same as the user). It can move at C-Rank OC Speed and deal 12HP damage in every hit.
Strengths:- He can use the spell to outnumber a person.
Weaknesses:- Some of the spirits are nerfed in size, which are a disadvantage against bigger opponents.
- If the user takes more than two spells on himself from the opponent, this spell will cancel.
- 2 Passives:
- Synchronization: Whilst teaming up with Mura, he and the summon gets a 55% speed buff for the duration of this spell.
- Confusion: Whilst teaming up with Mura, the opponent gains a 55% debuff in speed upon first hit from either Mura or the summon.
- Synchronization: Whilst teaming up with Mura, he and the summon gets a 55% speed buff for the duration of this spell.
- He can use the spell to outnumber a person.
- Spirit Bind; Strong Control:
Name: Spirit Bind: Strong Control (Seirei Musubu: Keishihai)
Rank: C
Type: Multi-Target
Damage: 45
Range: 90 meters
Speed: 65 m/s
Duration: 4
Cooldown: 5
Description: The user binds a spirit into a medium, typically a sword or something else, which boosts the wished medium's power and opens up an offensive spirit form with a size of max 10 meters in radius and size. The user can, for example, use this spell to create a weapon by using a spirit and another medium. It's an upgraded form of his Spirit Control from earlier, and it can reach even more possibilities than earlier. Also, differently from the previous one, this doesn't need to be a very solid form; it can have many forms, such as flames and etc.
Strengths:- It's even stronger than the D-Rank version of Spirit Control.
- The user can mold the spirit form into many offensive forms, such as longer swords, tentacles, elements and etc.
Weaknesses:- The user still can't bind more than one spirit into one medium, without having another medium in possession. Therefore, binding two spirits in one medium is a no-go.
- Other spirits/ethereal beings with higher powers (for example celestial spirits and ghosts) can easily break the user's spirit control.
- He still can't use living things as a medium.
- It's even stronger than the D-Rank version of Spirit Control.
- Kyuken-Style; Charge:
Name: Kyuken-Style: Charge (Kyuken-ryū: Shingeki)
Rank: C
Type: Multi-Target
Damage: 45
Range: 90 meters
Speed: 65 m/s
Duration: Instant
Cooldown: 3 post
Description: A spell that utilizes the sword arts of Kyuken, the Heaven and Earth Swordsman. The user charges in a blind form 90 meters away from his previous position, charges right through the targets and reappears in another position.
Strengths:- The user of this spell will become one with the air; they'll be harder to spot.
- The user can move through defensive spells of a lower rank(s) by sacrificing 5 of its Damage Points.
Weaknesses:- The spell can be evaded by reaching the same speed and keeping up with the user’s range.
- The spell doesn't reach the target if he's/she's behind a defensive wall of a higher rank than this spell.
- The user can only use this spell if he's using Kyuken's spirit.
- The user of this spell will become one with the air; they'll be harder to spot.
- Kyuken-Style; Stream:
Name: Kyuken-Style: Stream (Kyuken-ryū: Taiga)
Rank: C
Type: Area of Effect
Damage: 30
Range: 60 meters
Speed: 30 m/s
Duration: 2 posts
Cooldown: 3 posts
Description: A spell that utilizes the sword arts of Kyuken, the Heaven and Earth Swordsman. The user spins around, creating a powerful hurricane with his medium. The hurricane reaches 60 meters in radius around the user and, if hitting successfully, catches the target, before the user jumps up and launches the hurricane up in the air. The hit target will follow the hurricane's massive impact.
Strengths:- It launches the target 50 meters up in the air, leaving them with no balance nor surface. Opponents one rank above this spell would be launched 30 meters and opponents 2 ranks above would be immune to the launch.
- The spell is an AoE and can reach out to multiple opponents at the same time. They all have to be 20 meters or less from the user.
- The spell can also play a defensive role and cancel out spell of the same rank or lower, however, it will lose its damaging power if then.
Weaknesses:- The user can't move around when launching the hurricane.
- The spell won't affect the targets if they're using a defensive spell of the same rank, or higher.
- The target can easily dodge by jumping back and attain a great distance from the user.
- The user can't use this spell if not using Kyuken's spirit.
- It launches the target 50 meters up in the air, leaving them with no balance nor surface. Opponents one rank above this spell would be launched 30 meters and opponents 2 ranks above would be immune to the launch.
- Jade Dragon; Scythe Talon:
Name: Jade Dragon: Scythe Talon (Hisuiryu: Ōgamatsume)
Rank: C
Type: Multi-Target
Damage: 45
Range: 90 meters
Speed: 65 m/s
Duration: 2 posts
Cooldown: 3 posts
Description: While having Zirconis' soul inside oneself, the user charges a green aura around his feet, which engulf themselves in jade by no time. With such a weapon, the user can swing, launch, charge and move his feet around, kicking multiple opponents almost simultaneously. It deals 75% of a C-Rank spell damage per hit.
Strengths:- It's a very tough and destructive spell, easily breaking through anything of its own rank.
Weaknesses:- A spell of one rank higher can completely cancel out this spell, while still dealing its full amount of damage on the user.
- The user's speed will be decreased by 10% for the cooldown, due to his feet being strained.
- It's a very tough and destructive spell, easily breaking through anything of its own rank.
- Jade Dragon; Tail Whip:
Name: Jade Dragon: Tail Whip (Hisuiryu: Ohoippu)
Rank: C
Type: Multi-Target
Damage: 45 HP
Range: 90 meters
Speed: 65 m/s
Duration: Instant
Cooldown: 3 posts
Description: The user spins his legs around while laying himself on the ground, spawning emerald spikes form the ground that charges up from it. If used to hit or push the opponent back, it deals 75% of a C-Rank spell damage per hit. However, it can also be used to deflect other spells of the same rank, although only one C-Ranked Spell can be deflected.
Strengths:- It can both be used as an offensive and a defensive spell, making it versatile.
Weaknesses:- Due to its versatility, it comes with a price; spells of its own rank that hit it will deal 25% of their original spellpower towards the user.
- Other Earth Magic can easily break the spell; a C-Rank earth spell is enough.
- It can both be used as an offensive and a defensive spell, making it versatile.
- B Rank Spells:
- Spirit Bind; Great Soul:
Name: Spirit Bind: Great Soul (Seirei Musubu: Korei)
Rank: B
Type: Area of Effect
Damage: 40 HP
Range: 100 meters
Speed: 50 m/s
Duration: 5 posts
Cooldown: 6 posts
Description: The user focuses a spirit into a medium, this time with even more power. The result is a giant, max 50x50 meter large appearance of the spirit itself that surrounds the user, bursting out from the medium itself. The spirit can be controlled by the user as he moves around with it in synchronization, and it can use various actions. Whilst having this spell activated, the user will always be found inside the golem. It deals 50% of a B-Rank spell damage per hit.
Strengths:- This spell is an AoE; it can hit multiple opponents in one attack, as long as they're 20 meters or closer to each other.
- This spell can be controlled and directed by the user for 5 posts, before hitting anyone. That increases the chance of a successful hit.
- The spell can also block a spell of the same rank.
Weaknesses:- The user's exposed from below when using this spell, so any underground attacks will succeed in hitting him.
- The spell is big, but can easily be cancelled out by a spell of one rank higher.
- It can be easily dodged by stepping further away than the spell reaches.
- The spirit's power is halved on its back, which means that a C-Rank spell is enough to break it if hit on the back.
- This spell is an AoE; it can hit multiple opponents in one attack, as long as they're 20 meters or closer to each other.
- Spirit Bind; Dual Control:
Name: Spirit Bind: Dual Control (Seirei Musubu: Nishihai)
Rank: B
Type: Multi-Target
Damage: 60 HP
Range: 200 meters
Speed: 200 m/s
Duration: 5 posts
Cooldown: 6 posts
Description: The user binds a spirit into 'two' mediums, typically a pair of swords or something else, which boosts the wished mediums' power. Unlike the other spirit controls, this one's demand is having two mediums instead of one, which widens the versatility of this spell. It deals 75% B-Rank damage per hit.
Strenghts:- It's way stronger than the C and D-Rank versions of Spirit Control.
- The user has an even wider versatility due to the amount of mediums.
Weaknesses:- The user can't use living things or the parts of living beings (such as rotten flesh and etc.) as mediums.
- Spirits such as celestial spirits can easily break this spirit control, giving them a demand of max C-Rank amount of damage on it to break.
- The user can split one spirit into two mediums, but can't use three spirits with two mediums.
- It's way stronger than the C and D-Rank versions of Spirit Control.
- Kyuken-Style; Halo Blade:
Name: Kyuken-Style: Grand Halo Blade (Kyuken-ryū: Dai Gokōjin)
Rank: B
Type: Area of Effect
Damage: 40 HP
Range: 100 meters
Speed: 50 m/s
Duration: Instant
Cooldown: 4 posts
Description: A spell that utilizes the sword arts of Kyuken, the Heaven and Earth Swordsman. The user makes a swift slash with his medium, pushing the air around him. The air track of his medium will then begin to light brightly around him, until it scatters in every direction around the user himself. These scattered lights will mold into slashes that charges through air, and even ground itself without physically damaging anything but the very soul of its opponents, in a giant AoE shockwave. The slashes are so precisely aimed that the user can exclude any target or area within the range, just in case if allies should be apparent. It deals 50% of a B-Rank spell damage per hit.
Strengths:- It's a very fast spell and can easily hit its opponent if standing close.
- It can easily break through defensive spells of the same rank without cancelling itself.
- It's double as strong against dark magic.
Weaknesses:- It's ½ as strong against earth magic.
- The scattered light waves can easily be blocked by defending oneself with a defensive spell of higher ranks (one rank higher at least).
- You can only unlock the spell if using Kyuken's spirit.
- It's also ½ in power against other light mages.
- It's a very fast spell and can easily hit its opponent if standing close.
- Jade Dragon; Hail Uppercut:
Name: Jade Dragon: Hail Uppercut
Rank: B
Type: Area of Effect
Damage: 40 HP
Range: 100 meters
Speed: 50 m/s
Duration: Instant
Cooldown: 4 posts
Description: With the power of Zirconis' soul, the user launches his fist upwards in a quick 'uppercut', despite not having to stand near any foes. In an instant, a rise of greenish aura and splinters of emeralds erupt from the ground beneath him, covering an area of 100 meters in radius. The eruption starts from his own spot, and moves in all directions. It deals 50% of a B-Rank spell damage per hit.
Strengths:- It's a very wide-spread spell and can easily hit multiple opponents.
Weaknesses:- No getting through defensive spells of the same rank this time.
- The eruption only moves with a speed of 10 m/s upwards; if jumping higher than that, you can actaully have a chance at evading it.
- It's a very wide-spread spell and can easily hit multiple opponents.
- Jade Dragon; Crushing Fang:
Name: Jade Dragon: Crushing Fang
Rank: B
Type: Single-Target
Damage: 80
Range: 200 meters
Speed: 200 m/s
Duration: Instant
Cooldown: 4 posts
Description: The user, with the power of Zirconis, clashes his fist downwards, causing an effect in form of green aura to happen around him; a giant dragon’s head of greenish aura will appear, opening its jaw. Following his charge towards the single target and the downfall of his fist, it will create a devastating explosion that will travel from the user towards the target, pushing the target down upon impact. It deals 1 B-Rank damage per post as well, but only if hit by Mura’s fist; the explosion does AoE 50% B-Rank spell damage to anyone caught within 50 meters by 50 m/s instead.
Strengths:- It can easily hit multiple opponents at once, which can be useful for Mura.
Weaknesses:- It's not as wide as his other wide spells; therefore, a greater chance at evading it is clearly present.
- Somehow, due to Zirconis' taste, it only fully affects flesh-covered beings (such as humans and other beings with flesh, like skin and etc.) Beyond that will only gain 50% of the spell's damage.
- It can easily hit multiple opponents at once, which can be useful for Mura.
- Jade Dragon’s Breath:
Name: Jade Dragon’s Breath
Rank: B
Type: Area of Effect
Damage: 40
Range: 100 meters
Speed: 50 m/s
Duration: Instant
Cooldown: 4 posts
Description: The user breathes out a thin beam of shattering emeralds from his mouth, which will expand in size by will. It can expand up to a 10 meters in radius large beam. Getting hit by this blizzard-like roar will result in an explosion covering 100 meters in radius from the point of impact. It will also release fragments sticking to the opponents' body and boosting all other Zirconis-based spells' damage by 50% for 4 posts. It deals 50% B-Rank damage per hit as well............
Although, after being used once, the second time will always be a troll; instead of dealing its full amount of damage, every second roar will cost 50% less spell damage power and, instead, remove the visible structure on clothes and any non-magical, inorganic object, thus strip the opponent entirely naked for the rest of the thread or until they get something else to put on.
Strengths:- It's a very destructive spell and can easily destroy other spells below its power.
Weaknesses:- It's actually quite easier to dodge than you think. Despite being large and mass-destructive, it's also a little slower than other spells, which might be enough for the opponent to dodge it.
- The debuffing effect doesn't work on Earth slayers, due to their ability to just suck in all the fragments as cornflakes.
- It only does its full amount of damage the first, then every second time used.
- It's a very destructive spell and can easily destroy other spells below its power.
- A-Rank Spells:
- Spirit Bind; Grand Manifest:
Name: Spirit Bind: Grand Manifest
Rank: A
Type: Area of Effect
Damage: 50 HP
Range: 150 meters
Speed: 75 m/s
Duration: 7 posts
Cooldown: 8 posts
Description: Pouring a lot of magic power into his own body, Mura expresses the spirit used in form of an enormous figure that will envelop him. The large being is the very manifestation of the spirit used, and it reaches 150 meters in height, 90 meters in width and can range up to 150 meters in radius with its spiritual energy. The form will be able to move its limbs and entire body around rapidly. It can also work as a ‘large as hell’ armor that blocks its own rank of damage before shattering and making it passable.
Strengths:- It’s perhaps the biggest spell in Mura’s arsenal and can execute its task excessively.
Weaknesses:- It’s very large, so it’s easier to target it than other spells, even from afar.
- Given its size, it’s also much easier to be consumed by slayers than any other spell of his.
- It’s perhaps the biggest spell in Mura’s arsenal and can execute its task excessively.
- Spirit Bind; Vigorous Sword Control:
Name: Spirit Bind: Vigorous Sword Control
Rank: A
Type: Multi-Target
Damage: 75
Range: 225 meters
Speed: 165 m/s
Duration: 7 posts
Cooldown: 8 posts
Description: As an A-rank wizard, Mura can pour much more magic power into his spirits as he manifests a new object through a medium. The result is a sword (length: max 225 meters, width: 20 meters max), and in all cases, a sword representing the spirit that can manifest itself in multiple spaces, making it capable of hitting several opponents at once.
Strengths:- Stronger, faster and longer than the other spirit controls, it is.
Weaknesses:- It’s actually easier to block at the start. Given its sudden huge size, Mura can’t maneuver easily whilst wielding the spirit object, so despite its range and power, it can be blocked by a strong shield easier than if he used a smaller, more maneuverable sword.
- Two mediums are needed in order to perform this spell.
- Stronger, faster and longer than the other spirit controls, it is.
- Kyuken-Style; Heavenly Crescent:
- Name: Kyuken-Style: Heavenly Crescent (Kyuken-ryū: Ten no Wangetsu)
Rank: A
Type: AoE
Damage: 50
Range: 150 meters
Speed: 75 m/s
Duration: 4 posts
Cooldown: 5 posts
Description: By swinging the medium downwards, the user causes a vast shockwave of light to spread out in a radius of 150 meters. This shockwave coats the targets within the radius in a bind that absorbs 50% of an A-Rank Area of Effect Spell Damage in Health or Mana from the targets per post and transfers this to the user.
Strengths:- It’s a very good spell when in a corner as the shockwave can confuse the hordes in an instant.
- Its function as an aid spell makes it dangerously unexpected given its offensive, destructive appearance.
Weaknesses:- It can leave Mura open for any attack if the target endures the spell.
- Its range covers 360 degrees, but it’s not very long compared to other spells of this rank.
- Darkness Magic and wizards with light resistance receive less damage. They also don’t have the absorption effect casted on them.
- It’s a very good spell when in a corner as the shockwave can confuse the hordes in an instant.
Spirit Completion Magic
aeluri- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Lineage : Feline Sense
Position : ULULU
Posts : 1006
Guild : ⫸ Hidden Blades ⫷
Cosmic Coins : 70
Dungeon Tokens : 0
Age : 29
Experience : 92,777
Character Sheet
First Skill: Malefic Felines
Second Skill: Sinister Arsenal
Third Skill: Grimm
- Post n°51
Re: Spirit Completion Magic
Moved and unlocked at the user's request~
Kite WilhelmDemon King
- - - - - - - - - - - - - - - - - - - - - -
Lineage : Power Of Apocalypse
Position : None
Posts : 1142
Guild : Sabertooth
Dungeon Tokens : 0
Age : 34
Experience : 801,130
Character Sheet
First Skill: Flame Demon Slayer
Second Skill: NetherFlame Demon Slayer
Third Skill:
- Post n°52
Re: Spirit Completion Magic
Mura Kensho wrote:Spirit Bind Magic
Primary Magic: Spirit Bind Magic (Seirei Musubu Mahou)
Secondary Magic: Onmyōdō, The Way of Yin and Yang
Caster or Holder: Caster, Prevalent Benefit (The magic costs 15% less to use)
Description: Spirit Bind Magic is a magic that utilizes the power of spirits. It's a branch of spiritual conjuration that origins from the ancient ways of conjuring shikigamis, in which it drastically evolved into having the binding powers over any spirit. It's a magic that Mura Kensho had discovered a long time ago by simply training his ways to use magic as he found the ways of Ethernano and magic itself very interesting. When activating this magic, it works by pulling spirits to this world's solid state through a medium. This medium can be a lot of things, from weapons and items to substances like trees or sand (or a holder), or even yourself, and the result of a possessed medium is its increase of power and the unlocked opportunity of various types of spirit forms. By binding the spirit into a medium, you open up special abilities and spells to use the spirit's power for. You can use a spirit in many different mediums. The more magic power you use, the stronger the spirit forms will be. That is the major strength of this branch of spirit conjuring magic.
Mura mostly uses it in these ways; by binding (which is literally fusing the spirit into something) a spirit into himself, increasing his own power. Or he can bind a spirit into an object, mostly a weapon, increasing its power and shaping its form into a powerful being. He can also summon the spirit's full form by using his medium. He unlocks all the characteristic powers of the spirit, depending in what kind of spirit it is (for example, a bird gives flying powers, a samurai gives sword powers and etc.)
Strengths:
1. Spirits are widespread, so you mostly got the magical signature (the spirits) you require to cast your spells. Though you might get used to just one spirit, a friend of yours or something.
2. This magic can deal extra damage to spiritual beings and ethereal existences such as summons and etc. That's because their spiritual signatures and auric essences are far more exposed than that of, say, mortal beings and beings with solid, exterior vessels.
3. It's exotic with its ability to boost a person's melee/tool power to the level of spells.
4. The user can unlock various types of abilities by using different spirits/souls in his magic. Therefore, he can also utilize different elements by binding the spirits into them.
5. It's very versatile and can quickly change forms, as well can the user switch between different spells quickly.
Weaknesses:
1. Ehm (uhm, mhm, hmh, hmm...), the magic requires that you "bind" a spirit into something. So you can't use a spell directly without binding a spirit first. Let's say that someone's attacking you. You can't block with a spell, without having a binded spirit first, for example: "Mura spotted the fire ball heading towards him. He quickly binds a spirit into his sword, creating a spirit shield to block the attack".
2. Certain spirits won't bind to you if they consider you 'weak' or something. So don't think that you can utilize a dragon's soul as a D-rank mage.
3. You can't use more than one spirit in one medium.
4. This is called a "starter-spirit" issue; it's difficult to bind a new spirit for the first time. You need to have a decent trust to your spirit, and as well does the spirit need to have a decent trust to you. So if you try and use a completely random spirit out there, it'll only last half as long as the actual duration of the spell (unless if the spell only lasts for one post). This rule doesn't apply to spirits of slain beings.
5. You need at least one spirit and one medium to engage in combat.
6. This magic focuses on the souls, both the user's and the opponent's; therefore, beings with no souls (for instance, undead) takes only ½ damage from this magic.
Lineage:
- Aspect of Pluto:
Description: Pluto. Long hailed as an evil deity, Pluto was the god over death given residence in the Underworld. Disliked by the other deities, Pluto sought the throne of Jupiter but success always eluded him to the end. Now, the hand of death touches Pluto's host.
Ability: The Aspect of Pluto grants its host favour with the force of darkness. Their magic can only be consumed by god slayers. Dark magic costs 5% extra when targeting the host and they are 30% resistant to the element. The host can spend half of the magical energy a death (dark) mage uses for a spell to nullify it.
Gains a user-ranked Dark-based signature spell. (S-rank Max) It must be made in the magic app as normal in addition to spells made.
Usage: Small passive, 3 post cooldown on nullification. Can only be done three times per thread.
Unique Abilities:
- "Eyes On The Neck" (2 Majors): Mura can see spirits of the living and the dead, but also a bit more than that. By cooperating with an external spirit, Mura can see and fathom all movements beyond his perception when in combat. He can then see everything in a distance of 75 meters in radius around him, but this requires a separate spirit's energy to perform.
- A bonus-effect is the creation of a spheric shield around Mura's body that grants him 1x Character-Rank Spell Defense until it breaks - this is manifested invisibly at the start of any thread and only defends against hostile/foe magic aimed at him or his position.- A Soul Is Hard To Heal (Very Strong): A passive that grants the user the power to not damage one's flesh and skin, but one's soul. When Mura successfully hits an opponent with an offensive spell, the target's spell damage resistance is debuffed by 70% for 4 posts and has a cooldown of 5 posts.
- Ghost Slayer (Very Strong): This unique ability grants Mura a permanent +70% spell damage to his spells if targeting any summoned creature or celestial spirits/normal spirits that he may face before his path. Plot-wise, it makes him a bane to summons and contracted creatures as well as ghosts and otherworldly spirits such as yōkai, tikis etc. (how weeb)
- Advanced Spells:
Name: Aspect of Pluto: Helmet of Invisibility
Rank: D+
Type: Burst
Duration: 3 posts
Downside: N/A
Description: A sinister, black aura manifests a Greek helmet on Mura's head. This helmet not only renders his entire body invisible in general, but the helmet manifests an invisible curtain that covers his bodily and magical presences such as audio and smell (but not touch and kinetic presences, in which Mura can still touch and let people know that someone is in physical contact with them) for the duration.
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Name: Aspect of Pluto: Plouton
Rank: C+
Type: Healing
Healing Rate: 60 per post
Range: 180 meters
Speed: 180 m/s
Duration: 5 posts
Description: Despite so sinister, Hades is bountiful. The name 'Plouton' implies richness and wealth, materialistically and healthily. This spell heals one target per post and heals max 300 HP overall, which can either be distributed to several or granted to one person only. It also removes any negative status effect upon the target if max one rank higher than this spell or lower.
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Name: Aspect of Pluto: Cerberus
Rank: B+
Type: Grande Summon
Damage: 31.5
Summon HP: 270
Speed: 40 Mph
Duration: 5 posts
Description: By holding out his hand, an obsidian gate will be spawned right by the palm, instantly opening and releasing a three-headed monster dog with an infestation of cobra heads for a mane, blood-red eyes and a fuming aura around it. Cerberus, the guard dog and hound of Hades, will heed to Mura's side and obey his orders. It can deal B+ Ranked Grande Damage with its sharp claws or fuming jaw.
- Active:
Name: Recoil!
Rank: B+
Type: Area of Effect
Damage: 60
Range: 150 meters
Speed: 75 m/s
Description: It is said that Cerberus' mouth is so tainted by the Underworld's atmosphere that merely opening it in any way is a death wish. This spell lets Cerberus open its mouth and release an instant wave of glowing lava from its mouth - plus its mane of snakes mixing a dangerous venom within the magma. This attack deals both B+ Ranked Spell damage and, upon impact, infects the target with mana damage in form of 20 MP burnt away per post for as long as Cerberus is around.
- Passive:
Name: Hades' Familiarity
Description: Whenever Cerberus is around Mura, his spell resistance is increased by 60%.
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Name: Aspect of Pluto: Soul Tear
Rank: A+
Type: Single-Target
Damage: 150
Range: 300 meters
Speed: 300 m/s
Duration: 6 posts
Description: The spirit under Mura's control transfers towards any medium in his hand, then transforms into a 1 meter long, crooked scythe of dark-purple mana. The scythe can be launched like the tongue of a chameleon, using its speed and range to latch onto any living target and deal 1 A+ Ranked Damage. However, any hit target will have chunks of their souls exposed as if they were about to be harvested - this effect does not have any power alone, though.
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Name: Aspect of Pluto: Harvest
Rank: S+
Type: Multi-Target
Damage: 135 HP per target
Range: 450 meters
Speed: 400 m/s
Duration: 12 posts (or until Mura turns it off himself)
Downside: This spell can only step in effect on the targets if they’ve been hit by the (A+)-Ranked Spell Aspect of Pluto: Soul Tear.
Description: After having targeted the targets using Soul Tear, Mura can unleash a powerful spell in form of black arms that erupt from his back. These crooked, almost demonic arms are directly connected to the Underworld, lashing out and greedily grabbing onto any target whose soul has been exposed via Soul Tear. They’re able to maneuver around independently, smart enough to even dodge and evade counterattacks from many foes.
- Signature Spells:
Name: Spirit Bind: Unity ( Seirei Musubu: Danketsu)
Rank: S
Type: Buff
Damage: N/A
Range: N/A
Speed: N/A
Duration: 4 posts max
Description: The user emerges a spirit into himself, unifying his spirit with the other. It results in a boost one of the user's melee stats (power or speed) by 70%. The user will get a characteristic look of the spirit that he/she is uniting with, and his reflexes will allow him to react instantly to any attack released against him.
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Name: Spirit Bind: Grand Halo Blade (Seirei Musubu: Dai Gokōjin)
Rank: S
Type: AoE
Damage: 60 HP
Range: 200 meters
Speed: 100 m/s
Duration: Instant
Description: A spell that utilizes the sword arts of Kyuken, the Heaven and Earth Swordsman. The user makes a swift slash with his medium, pushing the air around him. The air track of his medium will then begin to light brightly around him, sending off an orb of unstable light that travels across the area until it scatters in every direction around the user himself. These scattered lights will mold into slashes that charges through air, and even ground itself without physically damaging anything but the very soul of its opponents, in a giant AoE shockwave. The slashes are so precisely aimed that the user can exclude any target or area within the range, just in case if allies should be apparent. It deals 50% of an S-Rank spell damage per hit.
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Name: True Aspect of Pluto (Shin Pluto no Yōsō)
Rank: S
Type: Buff
Damage: N/A
Range: N/A
Duration: 5 posts
Description: As the aspect of the god of the underworld, Pluto, Mura can unlock its power that's been hidden deep within his soul. When that happens, his body will be covered in a sinister, dark aura of purplish, auric flames, expressing the presence of something darker than even devils; the king of the Underworld, Pluto, will grant its host with powering up all his spells in power by 70% for a short amount of time.
- D Rank Spells:
- Kyuken-Style; Samurai's Grace:
Name: Kyuken-Style: Samurai's Grace (Kyuken-ryū: Samurai no Yūyo)
Rank: D
Type: Burst
Damage: 40
Range: 15 meters
Speed: 15 m/s
Duration: Instant
Description: The user, with the boost from the techniques of Kyuken, the Heaven and Earth Swordsman, is capable of countering any spells or damage up this spell's rank in damage power by engulfing himself in light and move max 15 meters towards the enemy. It activates once a spell or attack of above-mentioned terms is about to contact the user while being noticed at least for a brief moment.
- Spirit Bind; Control:
Name: Spirit Bind: Control (Seirei Musubu: Shihai)
Rank: D
Type: Single-Target
Damage: 40
Range: 60 meters
Speed: 60 m/s
Duration: 3 posts
Description: The user unifies a spirit into a medium, typically a sword or another, which creates an enpowered spirit-formed weapon. The user can use this spell to create a weapon by using a spirit and another medium. The spirit-auric form will be a good, solid, offensive form and can have many shapes and appearances. It can also extend itself. Being purely offensive, this spell does 1 D-Ranked melee damage per hit.
- Spirit Bind; Protect:
Name: Spirit Bind: Protect (Seirei Musubu: Mamoru)
Rank: D
Type: Defensive
Damage: N/A
Range: 60 meters
Speed: 60 m/s
Duration: 2 posts
Description: The user's unified spirit medium creates a spirit shield in front of the user (or one ally) to protect him from upcoming spells up to 2 D-Rank spells or 1 C-Rank spell.
- Kyuken-Style; Tempestuous God Slash:
Name: Kyuken-Style: Tempestuous God Slash (Kyuken-ryū: Hageshii Shingiri)
Rank: D
Type: Single-Target
Damage: 40
Range: 60 meters
Speed: 60 m/s
Duration: Instant
Description: A spell that utilizes the sword arts of Kyuken, the Heaven and Earth Swordsman. The user slashes forward with a medium of his with enough speed to create a vacuum wave charging at the target. The wave has a size of 10 meters in width and 30 meters in height.
- Jade Dragon; Gem Barrage:
Name: Jade Dragon: Gem Barrage (Hisuiryū: Hozon Rendan)
Rank: D
Type: Single-Target
Damage: 40
Range: 60 meters
Speed: 60 m/s
Duration: Instant
Description: With the soul of Zirconis, the user launches himself forward, slamming his fist towards the target before him. The fist will be turned into pure jade during the launch, green and shiny in appearance, as well as tough and hard. It deals 1 D-Rank damage per hit.
- C Rank Spells:
- Spirit Bind; Embodiment:
Name: Spirit Bind: Embodiment (Seirei Musubu: Taigen)
Rank: C
Type: Normal Summon
Damage: 12
Requip/Summon HP: 100
Range: N/A
Speed: OC Speed (C-Rank)
Duration: 4 posts
Description: The user binds a spirit into a medium, thus creates a full-body summon of the exact spirit. It'll have its previous appearance, although with a size of max 10x10 meters, only given by the type of spirit (if it's a human ghost, then the size is the same as the user). It can move at C-Rank OC Speed and deal 12HP damage in every hit.
- 2 Passives:
[*]Synchronization: Whilst teaming up with Mura, he and the summon gets a 55% speed buff for the duration of this spell.
[*]Confusion: Whilst teaming up with Mura, the opponent gains a 55% debuff in speed upon first hit from either Mura or the summon.
- Spirit Bind; Strong Control:
Name: Spirit Bind: Strong Control (Seirei Musubu: Keishihai)
Rank: C
Type: Multi-Target
Damage: 45
Range: 90 meters
Speed: 65 m/s
Duration: 4
Description: The user binds a spirit into a medium, typically a sword or something else, which boosts the wished medium's power and opens up an offensive spirit form with a size of max 10 meters in radius and size. The user can, for example, use this spell to create a weapon by using a spirit and another medium. It's an upgraded form of his Spirit Control from earlier, and it can reach even more possibilities than earlier. Also, differently from the previous one, this doesn't need to be a very solid form; it can have many forms, such as flames and etc.
- Kyuken-Style; Charge:
Name: Kyuken-Style: Charge (Kyuken-ryū: Shingeki)
Rank: C
Type: Multi-Target
Damage: 45
Range: 90 meters
Speed: 65 m/s
Duration: Instant
Description: A spell that utilizes the sword arts of Kyuken, the Heaven and Earth Swordsman. The user charges in a blind form 90 meters away from his previous position, charges right through the targets and reappears in another position.
- Kyuken-Style; Stream:
Name: Kyuken-Style: Stream (Kyuken-ryū: Taiga)
Rank: C
Type: Area of Effect
Damage: 30
Range: 60 meters
Speed: 30 m/s
Duration: 2 posts
Description: A spell that utilizes the sword arts of Kyuken, the Heaven and Earth Swordsman. The user spins around, creating a powerful hurricane with his medium. The hurricane reaches 60 meters in radius around the user and, if hitting successfully, catches the target, before the user jumps up and launches the hurricane up in the air. The hit target will follow the hurricane's massive impact.
- Jade Dragon; Scythe Talon:
Name: Jade Dragon: Scythe Talon (Hisuiryū: Ōgamatsume)
Rank: C
Type: Multi-Target
Damage: 45
Range: 90 meters
Speed: 65 m/s
Duration: 2 posts
Description: While having Zirconis' soul inside oneself, the user charges a green aura around his feet, which engulf themselves in jade by no time. With such a weapon, the user can swing, launch, charge and move his feet around, kicking multiple opponents almost simultaneously. It deals 75% of a C-Rank spell damage per hit.
- Jade Dragon; Tail Whip:
Name: Jade Dragon: Tail Whip (Hisuiryū: Oho Ippu)
Rank: C
Type: Multi-Target
Damage: 45 HP
Range: 90 meters
Speed: 65 m/s
Duration: Instant
Description: The user spins his legs around while laying himself on the ground, spawning emerald spikes form the ground that charges up from it. If used to hit or push the opponent back, it deals 75% of a C-Rank spell damage per hit. However, it can also be used to deflect other spells of the same rank, although only one C-Ranked Spell can be deflected.
- B Rank Spells:
- Spirit Bind; Great Soul:
Name: Spirit Bind: Great Soul (Seirei Musubu: Kōrei)
Rank: B
Type: Area of Effect
Damage: 40 HP
Range: 100 meters
Speed: 50 m/s
Duration: 5 posts
Description: The user focuses a spirit into a medium, this time with even more power. The result is a giant, max 50x50 meter large appearance of the spirit itself that surrounds the user, bursting out from the medium itself. The spirit can be controlled by the user as he moves around with it in synchronization, and it can use various actions. Whilst having this spell activated, the user will always be found inside the golem. It deals 50% of a B-Rank spell damage per hit.
- Spirit Bind; Dual Control:
Name: Spirit Bind: Dual Control (Seirei Musubu: Ni Shihai)
Rank: B
Type: Multi-Target
Damage: 60 HP
Range: 200 meters
Speed: 200 m/s
Duration: 5 posts
Description: The user binds a spirit into 'two' mediums, typically a pair of swords or something else, which boosts the wished mediums' power. Unlike the other spirit controls, this one's demand is having two mediums instead of one, which widens the versatility of this spell. It deals 75% B-Rank damage per hit.
- Kyuken-Style; Halo Blade:
Name: Kyuken-Style: Halo Blade (Kyuken-ryū: Gokōjin)
Rank: B
Type: Single-Target
Damage: 80 HP
Range: 200 meters
Speed: 200 m/s
Duration: Instant
Description: A spell that utilizes the sword arts of Kyuken, the Heaven and Earth Swordsman. This is the minor version of the Grand Halo Blade, and it only charges forth as a beam of ray towards one target.
- Jade Dragon; Hail Uppercut:
Name: Jade Dragon: Hail Uppercut (Hisuiryū: Arare Shōryūken)
Rank: B
Type: Area of Effect
Damage: 40 HP
Range: 100 meters
Speed: 50 m/s
Duration: Instant
Description: With the power of Zirconis' soul, the user launches his fist upwards in a quick 'uppercut', despite not having to stand near any foes. In an instant, a rise of greenish aura and splinters of emeralds erupt from the ground beneath him, covering an area of 100 meters in radius. The eruption starts from his own spot, and moves in all directions. It deals 50% of a B-Rank spell damage per hit.
- Jade Dragon; Crushing Fang:
Name: Jade Dragon: Crushing Fang (Hisuiryū: Hasai Kiba)
Rank: B
Type: Single-Target
Damage: 80
Range: 200 meters
Speed: 200 m/s
Duration: Instant
Description: The user, with the power of Zirconis, clashes his fist downwards, causing an effect in form of green aura to happen around him; a giant dragon’s head of greenish aura will appear, opening its jaw. Following his charge towards the single target and the downfall of his fist, it will create a devastating explosion that will travel from the user towards the target, pushing the target down upon impact. It deals 1 B-Rank damage per post as well, but only if hit by Mura’s fist; the explosion does AoE 50% B-Rank spell damage to anyone caught within 50 meters by 50 m/s instead.
- Jade Dragon’s Evil Breath:
Name: Jade Dragon’s Evil Breath (Hisuiryu no Kōshū)
Rank: B
Type: Area of Effect
Damage: 40
Range: 100 meters
Speed: 50 m/s
Duration: Instant
Description: The user breathes out a thin beam of shattering emeralds from his mouth, which will expand in size by will. It can expand up to a 10 meters in radius large beam. Getting hit by this blizzard-like roar will result in an explosion covering 100 meters in radius from the point of impact. It will also release fragments sticking to the opponents' body and boosting all other Zirconis-based spells' damage by 50% for 4 posts. It deals 50% B-Rank damage per hit as well............
Although, after being used once, the second time will always be a troll; instead of dealing its full amount of damage, every second roar will cost 50% less spell damage power and, instead, remove the visible structure on clothes and any non-magical, inorganic object, thus strip the opponent entirely naked for the rest of the thread or until they get something else to put on.
- A-Rank Spells:
- Spirit Bind; Grand Show of Power:
Name: Spirit Bind: Grand Show of Power (Seirei Musubu: Dai Hakki)
Rank: A
Type: Area of Effect
Damage: 50 HP
Range: 150 meters
Speed: 75 m/s
Duration: 7 posts
Description: Pouring a lot of magic power into his own body, Mura expresses the spirit used in form of an enormous figure that will envelop him. The large being is the very manifestation of the spirit used, and it reaches 150 meters in height, 90 meters in width and can range up to 150 meters in radius with its spiritual energy. The form will be able to move its limbs and entire body around rapidly. It can also work as a ‘large as hell’ armor that blocks its own rank of damage before shattering and making it passable.
- Spirit Bind; Vigorous Sword Control:
Name: Spirit Bind: Vigorous Sword Control (Seirei Musubu: Ōsei Kenshihai)
Rank: A
Type: Multi-Target
Damage: 75
Range: 225 meters
Speed: 165 m/s
Duration: 7 posts
Description: As an A-rank wizard, Mura can pour much more magic power into his spirits as he manifests a new object through a medium. The result is a sword (length: max 225 meters, width: 20 meters max), and in all cases, a sword representing the spirit that can manifest itself in multiple spaces, making it capable of hitting several opponents at once.
- Kyuken-Style; Heavenly Crescent:
Name: Kyuken-Style: Heavenly Crescent (Kyuken-ryū: Ten no Wangetsu)
Rank: A
Type: AoE
Damage: 50
Range: 150 meters
Speed: 75 m/s
Duration: Instant
Description: By swinging the medium downwards, the user causes a vast shockwave of light to spread out in a radius of 150 meters. This shockwave rebels against the law of forces as it pushes any target around it 150 meters away at the speed of 75 m/s as well.
- S-Ranked Spells:
- Spirit Bind; Battle Control:
Name: Spirit Bind: Battle Control (Seirei Musubu: Sen Shihai)
Rank: S
Type: Single-Target
Damage: 120 HP
Range: 400 meters
Speed: 400 m/s
Duration: 10 posts
Description: This is perhaps the strongest that Mura’s Spirit Bind Magic can enchant the chosen medium - a full transformation of the mediums used (two at minimum) that reveals a sort of ‘armor’ around Mura’s torso that can stretch out far and even move him around on command. Depending on which mediums that he uses, the armor will have two arms - the right arm is often holding the weapon medium that he wields. This armor can be used both offensively and defensively, using various lights and forms from pure ethernano that are inspired by the spirits being used; it holds its own with its S-Rank Single-Target Endurance and deals S-Ranked Spell Damage per hit.
- Kyuken-Style; Ignorant Edge:
Name: Kyuken-Style: Blade of Enlightenment in the Ignorant Free World (or Ignorant Edge) (Kyuken-ryū: Mu-Mu-Myō-Yaku-Mu)
Rank: S
Type: Single-Target
Damage: 120 MP
Range: 400 meters
Speed: 400 m/s
Duration: Instant
Description: This spell is the strongest that Kyuken, the Heaven and Earth Swordsman, can perform through Mura. A full-blown beam of ethernano is released from the tip of a medium, charging right towards its target and stripping away their Mana. This essence is erased from existence upon successful hit. It’s inspired by how the one who can preserve his stamina will last longer in battle.
- Jade Dragon Style; False Dragon Emerald Crown:
Name: Jade Dragon Style: False Dragon Emerald Crown (Hisuiryū: Sora-Zora-Shii-Ryu Sui-Gyoku-Kurai)
Rank: S
Type: AoE
Damage: 60 HP
Range: 200 meters
Speed: 100 m/s
Duration: Instant
Description: This is the strongest spell that Mura can perform using Zirconis’ spirit due to his human limits. From a radius of 200 meters, green aura will erupt from the ground and charge right up to the skies, forming what looks like a king’ crown on the surface. Anyone within the radius is caught under severe pain from the green fires that even leave scale-like gems on the skin of poor victims.
Shen Kadokawa- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Lineage : Assassin's Shadow
Position : None
Faction : The Rune Knights
Posts : 11951
Guild : Guildless
Cosmic Coins : 505
Dungeon Tokens : 0
Age : 27
Experience : 3,283,767
Character Sheet
First Skill: Infinite Arcana
Second Skill: Vox Universum
Third Skill: Disciple of War
- Post n°53
Re: Spirit Completion Magic
Moved and unlocked at the user's request
- Spoiler:
- Mura Kensho wrote:Spirit Bind Magic
Primary Magic: Spirit Bind Magic (Seirei Musubu Mahou)
Secondary Magic: Onmyōdō, The Way of Yin and Yang
Caster or Holder: Caster, Prevalent Benefit (The magic costs 15% less to use)
Description: Spirit Bind Magic is a magic that utilizes the power of spirits. It's a branch of spiritual conjuration that origins from the ancient ways of conjuring shikigamis, in which it drastically evolved into having the binding powers over any spirit. It's a magic that Mura Kensho had discovered a long time ago by simply training his ways to use magic as he found the ways of Ethernano and magic itself very interesting. When activating this magic, it works by pulling spirits to this world's solid state through a medium. This medium can be a lot of things, from weapons and items to substances like trees or sand (or a holder), or even yourself, and the result of a possessed medium is its increase of power and the unlocked opportunity of various types of spirit forms. By binding the spirit into a medium, you open up special abilities and spells to use the spirit's power for. You can use a spirit in many different mediums. The more magic power you use, the stronger the spirit forms will be. That is the major strength of this branch of spirit conjuring magic.
Mura mostly uses it in these ways; by binding (which is literally fusing the spirit into something) a spirit into himself, increasing his own power. Or he can bind a spirit into an object, mostly a weapon, increasing its power and shaping its form into a powerful being. He can also summon the spirit's full form by using his medium. He unlocks all the characteristic powers of the spirit, depending in what kind of spirit it is (for example, a bird gives flying powers, a samurai gives sword powers and etc.)
Strengths:
1. Spirits are widespread, so you mostly got the magical signature (the spirits) you require to cast your spells. Though you might get used to just one spirit, a friend of yours or something.
2. This magic can deal extra damage to spiritual beings and ethereal existences such as summons and etc. That's because their spiritual signatures and auric essences are far more exposed than that of, say, mortal beings and beings with solid, exterior vessels.
3. It's exotic with its ability to boost a person's melee/tool power to the level of spells.
4. The user can unlock various types of abilities by using different spirits/souls in his magic. Therefore, he can also utilize different elements by binding the spirits into them.
5. It's very versatile and can quickly change forms, as well can the user switch between different spells quickly.
Weaknesses:
1. Ehm (uhm, mhm, hmh, hmm...), the magic requires that you "bind" a spirit into something. So you can't use a spell directly without binding a spirit first. Let's say that someone's attacking you. You can't block with a spell, without having a binded spirit first, for example: "Mura spotted the fire ball heading towards him. He quickly binds a spirit into his sword, creating a spirit shield to block the attack".
2. Certain spirits won't bind to you if they consider you 'weak' or something. So don't think that you can utilize a dragon's soul as a D-rank mage.
3. You can't use more than one spirit in one medium.
4. This is called a "starter-spirit" issue; it's difficult to bind a new spirit for the first time. You need to have a decent trust to your spirit, and as well does the spirit need to have a decent trust to you. So if you try and use a completely random spirit out there, it'll only last half as long as the actual duration of the spell (unless if the spell only lasts for one post). This rule doesn't apply to spirits of slain beings.
5. You need at least one spirit and one medium to engage in combat.
6. This magic focuses on the souls, both the user's and the opponent's; therefore, beings with no souls (for instance, undead) takes only ½ damage from this magic.
Lineage:- Aspect of Pluto:
Description: Pluto. Long hailed as an evil deity, Pluto was the god over death given residence in the Underworld. Disliked by the other deities, Pluto sought the throne of Jupiter but success always eluded him to the end. Now, the hand of death touches Pluto's host.
Ability: The Aspect of Pluto grants its host favour with the force of darkness. Their magic can only be consumed by god slayers. Dark magic costs 5% extra when targeting the host and they are 30% resistant to the element. The host can spend half of the magical energy a death (dark) mage uses for a spell to nullify it.
Gains a user-ranked Dark-based signature spell. (S-rank Max) It must be made in the magic app as normal in addition to spells made.
Usage: Small passive, 3 post cooldown on nullification. Can only be done three times per thread.
Unique Abilities:- "Eyes On The Neck" (2 Majors): Mura can see spirits of the living and the dead, but also a bit more than that. By cooperating with an external spirit, Mura can see and fathom all movements beyond his perception when in combat. He can then see everything in a distance of 75 meters in radius around him, but this requires a separate spirit's energy to perform.
- A bonus-effect is the creation of a spheric shield around Mura's body that grants him 1x Character-Rank Spell Defense until it breaks - this is manifested invisibly at the start of any thread and only defends against hostile/foe magic aimed at him or his position. - A Soul Is Hard To Heal (Very Strong): A passive that grants the user the power to not damage one's flesh and skin, but one's soul. When Mura successfully hits an opponent with an offensive spell, the target's spell damage resistance is debuffed by 70% for 4 posts and has a cooldown of 5 posts.
- Ghost Slayer (Very Strong): This unique ability grants Mura a permanent +70% spell damage to his spells if targeting any summoned creature or celestial spirits/normal spirits that he may face before his path. Plot-wise, it makes him a bane to summons and contracted creatures as well as ghosts and otherworldly spirits such as yōkai, tikis etc. (how weeb)
- Advanced Spells:
- Name: Aspect of Pluto: Helmet of Invisibility
Rank: D+
Type: Burst
Duration: 3 posts
Downside: N/A
Description: A sinister, black aura manifests a Greek helmet on Mura's head. This helmet not only renders his entire body invisible in general, but the helmet manifests an invisible curtain that covers his bodily and magical presences such as audio and smell (but not touch and kinetic presences, in which Mura can still touch and let people know that someone is in physical contact with them) for the duration.
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Name: Aspect of Pluto: Plouton
Rank: C+
Type: Healing
Healing Rate: 60 per post
Range: 180 meters
Speed: 180 m/s
Duration: 5 posts
Description: Despite so sinister, Hades is bountiful. The name 'Plouton' implies richness and wealth, materialistically and healthily. This spell heals one target per post and heals max 300 HP overall, which can either be distributed to several or granted to one person only. It also removes any negative status effect upon the target if max one rank higher than this spell or lower.
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Name: Aspect of Pluto: Cerberus
Rank: B+
Type: Grande Summon
Damage: 31.5
Summon HP: 270
Speed: 40 Mph
Duration: 5 posts
Description: By holding out his hand, an obsidian gate will be spawned right by the palm, instantly opening and releasing a three-headed monster dog with an infestation of cobra heads for a mane, blood-red eyes and a fuming aura around it. Cerberus, the guard dog and hound of Hades, will heed to Mura's side and obey his orders. It can deal B+ Ranked Grande Damage with its sharp claws or fuming jaw.- Active:
- Name: Recoil!
Rank: B+
Type: Area of Effect
Damage: 60
Range: 150 meters
Speed: 75 m/s
Description: It is said that Cerberus' mouth is so tainted by the Underworld's atmosphere that merely opening it in any way is a death wish. This spell lets Cerberus open its mouth and release an instant wave of glowing lava from its mouth - plus its mane of snakes mixing a dangerous venom within the magma. This attack deals both B+ Ranked Spell damage and, upon impact, infects the target with mana damage in form of 20 MP burnt away per post for as long as Cerberus is around.
- Passive:
- Name: Hades' Familiarity
Description: Whenever Cerberus is around Mura, his spell resistance is increased by 60%.
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Name: Aspect of Pluto: Soul Tear
Rank: A+
Type: Single-Target
Damage: 150
Range: 300 meters
Speed: 300 m/s
Duration: 6 posts
Description: The spirit under Mura's control transfers towards any medium in his hand, then transforms into a 1 meter long, crooked scythe of dark-purple mana. The scythe can be launched like the tongue of a chameleon, using its speed and range to latch onto any living target and deal 1 A+ Ranked Damage. However, any hit target will have chunks of their souls exposed as if they were about to be harvested - this effect does not have any power alone, though.
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Name: Aspect of Pluto: Harvest
Rank: S+
Type: Multi-Target
Damage: 135 HP per target
Range: 450 meters
Speed: 400 m/s
Duration: 12 posts (or until Mura turns it off himself)
Downside: This spell can only step in effect on the targets if they’ve been hit by the (A+)-Ranked Spell Aspect of Pluto: Soul Tear.
Description: After having targeted the targets using Soul Tear, Mura can unleash a powerful spell in form of black arms that erupt from his back. These crooked, almost demonic arms are directly connected to the Underworld, lashing out and greedily grabbing onto any target whose soul has been exposed via Soul Tear. They’re able to maneuver around independently, smart enough to even dodge and evade counterattacks from many foes.
- Signature Spells:
Name: Spirit Bind: Unity ( Seirei Musubu: Danketsu)
Rank: S
Type: Buff
Damage: N/A
Range: N/A
Speed: N/A
Duration: 4 posts max
Description: The user emerges a spirit into himself, unifying his spirit with the other. It results in a boost one of the user's melee stats (power or speed) by 70%. The user will get a characteristic look of the spirit that he/she is uniting with, and his reflexes will allow him to react instantly to any attack released against him.
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Name: Spirit Bind: Grand Halo Blade (Seirei Musubu: Dai Gokōjin)
Rank: S
Type: AoE
Damage: 60 HP
Range: 200 meters
Speed: 100 m/s
Duration: Instant
Description: A spell that utilizes the sword arts of Kyuken, the Heaven and Earth Swordsman. The user makes a swift slash with his medium, pushing the air around him. The air track of his medium will then begin to light brightly around him, sending off an orb of unstable light that travels across the area until it scatters in every direction around the user himself. These scattered lights will mold into slashes that charges through air, and even ground itself without physically damaging anything but the very soul of its opponents, in a giant AoE shockwave. The slashes are so precisely aimed that the user can exclude any target or area within the range, just in case if allies should be apparent. It deals 50% of an S-Rank spell damage per hit.
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Name: True Aspect of Pluto (Shin Pluto no Yōsō)
Rank: S
Type: Buff
Damage: N/A
Range: N/A
Duration: 5 posts
Description: As the aspect of the god of the underworld, Pluto, Mura can unlock its power that's been hidden deep within his soul. When that happens, his body will be covered in a sinister, dark aura of purplish, auric flames, expressing the presence of something darker than even devils; the king of the Underworld, Pluto, will grant its host with powering up all his spells in power by 70% for a short amount of time.
- D Rank Spells:
- Kyuken-Style; Samurai's Grace:
Name: Kyuken-Style: Samurai's Grace (Kyuken-ryū: Samurai no Yūyo)
Rank: D
Type: Burst
Damage: 40
Range: 15 meters
Speed: 15 m/s
Duration: Instant
Description: The user, with the boost from the techniques of Kyuken, the Heaven and Earth Swordsman, is capable of countering any spells or damage up this spell's rank in damage power by engulfing himself in light and move max 15 meters towards the enemy. It activates once a spell or attack of above-mentioned terms is about to contact the user while being noticed at least for a brief moment.
- Spirit Bind; Control:
Name: Spirit Bind: Control (Seirei Musubu: Shihai)
Rank: D
Type: Single-Target
Damage: 40
Range: 60 meters
Speed: 60 m/s
Duration: 3 posts
Description: The user unifies a spirit into a medium, typically a sword or another, which creates an enpowered spirit-formed weapon. The user can use this spell to create a weapon by using a spirit and another medium. The spirit-auric form will be a good, solid, offensive form and can have many shapes and appearances. It can also extend itself. Being purely offensive, this spell does 1 D-Ranked melee damage per hit.
- Spirit Bind; Protect:
Name: Spirit Bind: Protect (Seirei Musubu: Mamoru)
Rank: D
Type: Defensive
Damage: N/A
Range: 60 meters
Speed: 60 m/s
Duration: 2 posts
Description: The user's unified spirit medium creates a spirit shield in front of the user (or one ally) to protect him from upcoming spells up to 2 D-Rank spells or 1 C-Rank spell.
- Kyuken-Style; Tempestuous God Slash:
Name: Kyuken-Style: Tempestuous God Slash (Kyuken-ryū: Hageshii Shingiri)
Rank: D
Type: Single-Target
Damage: 40
Range: 60 meters
Speed: 60 m/s
Duration: Instant
Description: A spell that utilizes the sword arts of Kyuken, the Heaven and Earth Swordsman. The user slashes forward with a medium of his with enough speed to create a vacuum wave charging at the target. The wave has a size of 10 meters in width and 30 meters in height.
- Jade Dragon; Gem Barrage:
Name: Jade Dragon: Gem Barrage (Hisuiryū: Hozon Rendan)
Rank: D
Type: Single-Target
Damage: 40
Range: 60 meters
Speed: 60 m/s
Duration: Instant
Description: With the soul of Zirconis, the user launches himself forward, slamming his fist towards the target before him. The fist will be turned into pure jade during the launch, green and shiny in appearance, as well as tough and hard. It deals 1 D-Rank damage per hit.
- C Rank Spells:
- Spirit Bind; Embodiment:
Name: Spirit Bind: Embodiment (Seirei Musubu: Taigen)
Rank: C
Type: Normal Summon
Damage: 12
Requip/Summon HP: 100
Range: N/A
Speed: OC Speed (C-Rank)
Duration: 4 posts
Description: The user binds a spirit into a medium, thus creates a full-body summon of the exact spirit. It'll have its previous appearance, although with a size of max 10x10 meters, only given by the type of spirit (if it's a human ghost, then the size is the same as the user). It can move at C-Rank OC Speed and deal 12HP damage in every hit.- 2 Passives:
[*]Synchronization: Whilst teaming up with Mura, he and the summon gets a 55% speed buff for the duration of this spell.
[*]Confusion: Whilst teaming up with Mura, the opponent gains a 55% debuff in speed upon first hit from either Mura or the summon.
- Spirit Bind; Strong Control:
Name: Spirit Bind: Strong Control (Seirei Musubu: Keishihai)
Rank: C
Type: Multi-Target
Damage: 45
Range: 90 meters
Speed: 65 m/s
Duration: 4
Description: The user binds a spirit into a medium, typically a sword or something else, which boosts the wished medium's power and opens up an offensive spirit form with a size of max 10 meters in radius and size. The user can, for example, use this spell to create a weapon by using a spirit and another medium. It's an upgraded form of his Spirit Control from earlier, and it can reach even more possibilities than earlier. Also, differently from the previous one, this doesn't need to be a very solid form; it can have many forms, such as flames and etc.
- Kyuken-Style; Charge:
Name: Kyuken-Style: Charge (Kyuken-ryū: Shingeki)
Rank: C
Type: Multi-Target
Damage: 45
Range: 90 meters
Speed: 65 m/s
Duration: Instant
Description: A spell that utilizes the sword arts of Kyuken, the Heaven and Earth Swordsman. The user charges in a blind form 90 meters away from his previous position, charges right through the targets and reappears in another position.
- Kyuken-Style; Stream:
Name: Kyuken-Style: Stream (Kyuken-ryū: Taiga)
Rank: C
Type: Area of Effect
Damage: 30
Range: 60 meters
Speed: 30 m/s
Duration: 2 posts
Description: A spell that utilizes the sword arts of Kyuken, the Heaven and Earth Swordsman. The user spins around, creating a powerful hurricane with his medium. The hurricane reaches 60 meters in radius around the user and, if hitting successfully, catches the target, before the user jumps up and launches the hurricane up in the air. The hit target will follow the hurricane's massive impact.
- Jade Dragon; Scythe Talon:
Name: Jade Dragon: Scythe Talon (Hisuiryū: Ōgamatsume)
Rank: C
Type: Multi-Target
Damage: 45
Range: 90 meters
Speed: 65 m/s
Duration: 2 posts
Description: While having Zirconis' soul inside oneself, the user charges a green aura around his feet, which engulf themselves in jade by no time. With such a weapon, the user can swing, launch, charge and move his feet around, kicking multiple opponents almost simultaneously. It deals 75% of a C-Rank spell damage per hit.
- Jade Dragon; Tail Whip:
Name: Jade Dragon: Tail Whip (Hisuiryū: Oho Ippu)
Rank: C
Type: Multi-Target
Damage: 45 HP
Range: 90 meters
Speed: 65 m/s
Duration: Instant
Description: The user spins his legs around while laying himself on the ground, spawning emerald spikes form the ground that charges up from it. If used to hit or push the opponent back, it deals 75% of a C-Rank spell damage per hit. However, it can also be used to deflect other spells of the same rank, although only one C-Ranked Spell can be deflected.
- B Rank Spells:
- Spirit Bind; Great Soul:
Name: Spirit Bind: Great Soul (Seirei Musubu: Kōrei)
Rank: B
Type: Area of Effect
Damage: 40 HP
Range: 100 meters
Speed: 50 m/s
Duration: 5 posts
Description: The user focuses a spirit into a medium, this time with even more power. The result is a giant, max 50x50 meter large appearance of the spirit itself that surrounds the user, bursting out from the medium itself. The spirit can be controlled by the user as he moves around with it in synchronization, and it can use various actions. Whilst having this spell activated, the user will always be found inside the golem. It deals 50% of a B-Rank spell damage per hit.
- Spirit Bind; Dual Control:
Name: Spirit Bind: Dual Control (Seirei Musubu: Ni Shihai)
Rank: B
Type: Multi-Target
Damage: 60 HP
Range: 200 meters
Speed: 200 m/s
Duration: 5 posts
Description: The user binds a spirit into 'two' mediums, typically a pair of swords or something else, which boosts the wished mediums' power. Unlike the other spirit controls, this one's demand is having two mediums instead of one, which widens the versatility of this spell. It deals 75% B-Rank damage per hit.
- Kyuken-Style; Halo Blade:
Name: Kyuken-Style: Halo Blade (Kyuken-ryū: Gokōjin)
Rank: B
Type: Single-Target
Damage: 80 HP
Range: 200 meters
Speed: 200 m/s
Duration: Instant
Description: A spell that utilizes the sword arts of Kyuken, the Heaven and Earth Swordsman. This is the minor version of the Grand Halo Blade, and it only charges forth as a beam of ray towards one target.
- Jade Dragon; Hail Uppercut:
Name: Jade Dragon: Hail Uppercut (Hisuiryū: Arare Shōryūken)
Rank: B
Type: Area of Effect
Damage: 40 HP
Range: 100 meters
Speed: 50 m/s
Duration: Instant
Description: With the power of Zirconis' soul, the user launches his fist upwards in a quick 'uppercut', despite not having to stand near any foes. In an instant, a rise of greenish aura and splinters of emeralds erupt from the ground beneath him, covering an area of 100 meters in radius. The eruption starts from his own spot, and moves in all directions. It deals 50% of a B-Rank spell damage per hit.
- Jade Dragon; Crushing Fang:
Name: Jade Dragon: Crushing Fang (Hisuiryū: Hasai Kiba)
Rank: B
Type: Single-Target
Damage: 80
Range: 200 meters
Speed: 200 m/s
Duration: Instant
Description: The user, with the power of Zirconis, clashes his fist downwards, causing an effect in form of green aura to happen around him; a giant dragon’s head of greenish aura will appear, opening its jaw. Following his charge towards the single target and the downfall of his fist, it will create a devastating explosion that will travel from the user towards the target, pushing the target down upon impact. It deals 1 B-Rank damage per post as well, but only if hit by Mura’s fist; the explosion does AoE 50% B-Rank spell damage to anyone caught within 50 meters by 50 m/s instead.
- Jade Dragon’s Evil Breath:
Name: Jade Dragon’s Evil Breath (Hisuiryu no Kōshū)
Rank: B
Type: Area of Effect
Damage: 40
Range: 100 meters
Speed: 50 m/s
Duration: Instant
Description: The user breathes out a thin beam of shattering emeralds from his mouth, which will expand in size by will. It can expand up to a 10 meters in radius large beam. Getting hit by this blizzard-like roar will result in an explosion covering 100 meters in radius from the point of impact. It will also release fragments sticking to the opponents' body and boosting all other Zirconis-based spells' damage by 50% for 4 posts. It deals 50% B-Rank damage per hit as well............
Although, after being used once, the second time will always be a troll; instead of dealing its full amount of damage, every second roar will cost 50% less spell damage power and, instead, remove the visible structure on clothes and any non-magical, inorganic object, thus strip the opponent entirely naked for the rest of the thread or until they get something else to put on.
- A-Rank Spells:
- Spirit Bind; Grand Show of Power:
Name: Spirit Bind: Grand Show of Power (Seirei Musubu: Dai Hakki)
Rank: A
Type: Area of Effect
Damage: 50 HP
Range: 150 meters
Speed: 75 m/s
Duration: 7 posts
Description: Pouring a lot of magic power into his own body, Mura expresses the spirit used in form of an enormous figure that will envelop him. The large being is the very manifestation of the spirit used, and it reaches 150 meters in height, 90 meters in width and can range up to 150 meters in radius with its spiritual energy. The form will be able to move its limbs and entire body around rapidly. It can also work as a ‘large as hell’ armor that blocks its own rank of damage before shattering and making it passable.
- Spirit Bind; Vigorous Sword Control:
Name: Spirit Bind: Vigorous Sword Control (Seirei Musubu: Ōsei Kenshihai)
Rank: A
Type: Multi-Target
Damage: 75
Range: 225 meters
Speed: 165 m/s
Duration: 7 posts
Description: As an A-rank wizard, Mura can pour much more magic power into his spirits as he manifests a new object through a medium. The result is a sword (length: max 225 meters, width: 20 meters max), and in all cases, a sword representing the spirit that can manifest itself in multiple spaces, making it capable of hitting several opponents at once.
- Kyuken-Style; Heavenly Crescent:
- Name: Kyuken-Style: Heavenly Crescent (Kyuken-ryū: Ten no Wangetsu)
Rank: A
Type: AoE
Damage: 50
Range: 150 meters
Speed: 75 m/s
Duration: Instant
Description: By swinging the medium downwards, the user causes a vast shockwave of light to spread out in a radius of 150 meters. This shockwave rebels against the law of forces as it pushes any target around it 150 meters away at the speed of 75 m/s as well.
- S-Ranked Spells:
- Spirit Bind; Battle Control:
Name: Spirit Bind: Battle Control (Seirei Musubu: Sen Shihai)
Rank: S
Type: Single-Target
Damage: 120 HP
Range: 400 meters
Speed: 400 m/s
Duration: 10 posts
Description: This is perhaps the strongest that Mura’s Spirit Bind Magic can enchant the chosen medium - a full transformation of the mediums used (two at minimum) that reveals a sort of ‘armor’ around Mura’s torso that can stretch out far and even move him around on command. Depending on which mediums that he uses, the armor will have two arms - the right arm is often holding the weapon medium that he wields. This armor can be used both offensively and defensively, using various lights and forms from pure ethernano that are inspired by the spirits being used; it holds its own with its S-Rank Single-Target Endurance and deals S-Ranked Spell Damage per hit.
- Kyuken-Style; Ignorant Edge:
Name: Kyuken-Style: Blade of Enlightenment in the Ignorant Free World (or Ignorant Edge) (Kyuken-ryū: Mu-Mu-Myō-Yaku-Mu)
Rank: S
Type: Single-Target
Damage: 120 MP
Range: 400 meters
Speed: 400 m/s
Duration: Instant
Description: This spell is the strongest that Kyuken, the Heaven and Earth Swordsman, can perform through Mura. A full-blown beam of ethernano is released from the tip of a medium, charging right towards its target and stripping away their Mana. This essence is erased from existence upon successful hit. It’s inspired by how the one who can preserve his stamina will last longer in battle.
- Jade Dragon Style; False Dragon Emerald Crown:
Name: Jade Dragon Style: False Dragon Emerald Crown (Hisuiryū: Sora-Zora-Shii-Ryu Sui-Gyoku-Kurai)
Rank: S
Type: AoE
Damage: 60 HP
Range: 200 meters
Speed: 100 m/s
Duration: Instant
Description: This is the strongest spell that Mura can perform using Zirconis’ spirit due to his human limits. From a radius of 200 meters, green aura will erupt from the ground and charge right up to the skies, forming what looks like a king’ crown on the surface. Anyone within the radius is caught under severe pain from the green fires that even leave scale-like gems on the skin of poor victims.
ivyleaf33- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Lineage : Spirit Warrior
Position : None
Posts : 2989
Guild : Fairy Tail
Dungeon Tokens : 0
Age : 21
Mentor : Speculo (former)
Experience : 779,415
Character Sheet
First Skill: Advanced Solid Script
Second Skill: Aura Manipulation
Third Skill: N/A
- Post n°54
Re: Spirit Completion Magic
- Spoiler:
- Mura Kensho wrote:Spirit Bind Magic
Primary Magic: Spirit Bind Magic (Seirei Musubu Mahou)
Secondary Magic: [url=Onmyōdō, The Way of Yin and Yang
Caster or Holder: Primary Caster (The magic costs 15% less to use), Auxiliary Summoning (can have up to 2 summons out at once)
Description: Spirit Bind Magic is a magic that utilizes the power of spirits. It's a branch of spiritual conjuration that origins from the ancient ways of conjuring shikigamis, in which it drastically evolved into having the binding powers over any spirit. It's a magic that Mura Kensho had discovered a long time ago by simply training his ways to use magic as he found the ways of Ethernano and magic itself very interesting. When activating this magic, it works by pulling spirits to this world's solid state through a medium. This medium can be a lot of things, from weapons and items to substances like trees or sand (or a holder), or even yourself, and the result of a possessed medium is its increase of power and the unlocked opportunity of various types of spirit forms. By binding the spirit into a medium, you open up special abilities and spells to use the spirit's power for. You can use a spirit in many different mediums. The more magic power you use, the stronger the spirit forms will be. That is the major strength of this branch of spirit conjuring magic.
Mura mostly uses it in these ways; by binding (which is literally fusing the spirit into something) a spirit into himself, increasing his own power. Or he can bind a spirit into an object, mostly a weapon, increasing its power and shaping its form into a powerful being. He can also summon the spirit's full form by using his medium. He unlocks all the characteristic powers of the spirit, depending in what kind of spirit it is (for example, a bird gives flying powers, a samurai gives sword powers and etc.)
Lineage:- Aspect of Pluto:
Description: Pluto. Long hailed as an evil deity, Pluto was the god over death given residence in the Underworld. Disliked by the other deities, Pluto sought the throne of Jupiter but success always eluded him to the end. Now, the hand of death touches Pluto's host.
Ability: The Aspect of Pluto grants its host favour with the force of darkness. Their magic can only be consumed by god slayers. Dark magic costs 5% extra when targeting the host and they are 30% resistant to the element. The host can spend half of the magical energy a death (dark) mage uses for a spell to nullify it.
Gains a user-ranked Dark-based signature spell. (S-rank Max) It must be made in the magic app as normal in addition to spells made.
Usage: Small passive, 3 post cooldown on nullification. Can only be done three times per thread.
Unique Abilities:- "Eyes On The Neck" (2 Majors): Mura can see the spirits of the living and the dead, the center of emotions and course of feelings that compliment the individuals’ actions thereafter, but also a bit more than that. By cooperating with an external spirit, Mura can see and fathom all movements beyond his perception when in combat. He can then see everything in a distance of 75 meters in radius around him, but this requires a separate spirit's energy to perform. If there is no helpful spirit present, then this ability is inaccessible.
- A bonus-effect is the creation of a spherical shield around Mura's body that grants him 1x Character-Rank Spell Defense until it breaks - also an extension of a helpful spirit. This is manifested invisibly at the start of any thread and only defends against hostile/foe magic aimed at him or his position. Any debuff or effect aimed at him at the start of a battle affects the armor first, until it is broken. I'mma need you to add that the equivalent rank spell mana cost must be cast to negate any debuffs through your armor o3o - A Soul Is Hard To Heal (Very Strong): A passive that grants the user the power to not damage one's flesh and skin, but one's soul. All Mura’s spells deal +60% more Spell Damage.
- Ghost Slayer (Very Strong): This unique ability grants Mura a permanent +60% spell damage to his spells if targeting any summoned creature or celestial spirits/normal spirits that he may face before his path. Plot-wise, it makes him a bane to summons and contracted creatures as well as ghosts and otherworldly spirits such as yōkai, tikis etc. (how weeb)
- Advanced Spells:
- Name: Aspect of Pluto: Helmet of Invisibility
Rank: D+
Type: Burst
Action (non-damage spell): Invisibility to user and user’s magic
Effect: +5% HP Regen
Duration: 5 posts
Downside: N/A
Description: A sinister, black aura manifests a Greek helmet on Mura's head. This helmet not only renders his entire body invisible in general, but the helmet manifests an invisible curtain that covers his bodily and magical presences such as audio and smell (but not touch and kinetic presences, in which Mura can still touch and let people know that someone is in physical contact with them) for the duration. Whilst successfully hidden away from the enemy, his health slowly speeds up its regeneration.
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Name: Aspect of Pluto: Plouton
Rank: C+
Type: Healing Please specify a spell type and make sure your stats match.
Healing Rate: 60 per post
Effect: Negation of Effects (original mana cost to effect from specific spell)
Range: 180 meters
Speed: 180 m/s
Duration: 6 posts
Description: Despite so sinister, Hades is bountiful. The name 'Plouton' implies richness and wealth, materialistically and healthily. This spell heals one target per post and heals max 360 HP overall, which can either be distributed to several or granted to one person only. It also removes any negative status effect upon the target by paying the original mana cost for that spell, but this effect doesn’t apply to the very user if he uses this spell on himself.
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Name: Aspect of Pluto: Cerberus
Rank: B+
Type: Grande Summon
Damage: 31.5
Summon HP: 270
Speed: 40 Mph Please use m/s so everyone is on the same page ^^
Duration: 8 posts
Description: By holding out his hand, an obsidian gate will be spawned right by the palm, instantly opening and releasing a three-headed monster dog with an infestation of cobra heads for a mane, blood-red eyes and a fuming aura around it. Cerberus, the guard dog and hound of Hades, will heed to Mura's side and obey his orders. It can deal B+ Ranked Grande Damage with its sharp claws or fuming jaw.- Active:
- Name: Recoil!
Rank: B+
Type: Area of Effect
Damage: 60
Effect: +5% Burn on target’s HP
Range: 150 meters
Speed: 75 m/s
Description: It is said that Cerberus' mouth is so tainted by the Underworld's atmosphere that merely opening it in any way is a death wish. This spell lets Cerberus open its mouth and release an instant wave of glowing lava from its mouth - plus its mane of snakes mixing a dangerous venom within the magma. This attack infects the target a Burn Effect of +5%.
- Passive:
- Name: Hades' Familiarity
Description: Whenever Cerberus is around Mura, his spell damage is increased by +60%.
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Name: Aspect of Pluto: Soul Tear
Rank: A+
Type: Single-Target
Damage: 150
Effect: +5% Drain on target’s MP
Range: 450 meters
Speed: 450 m/s
Duration: 9 posts
Description: The spirit under Mura's control transfers towards any medium in his hand, then transforms into a 1 meter long, crooked scythe of dark-purple mana. The scythe can be launched like the tongue of a chameleon, using its speed and range to latch onto any living target and deal 1 A+ Ranked Damage. However, any hit target will have chunks of their souls exposed as if they were about to be harvested - this burns their mana in the same fashion as HP.
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Name: Aspect of Pluto: Harvest
Rank: S+
Type: Multi-Target
Damage: 135 HP per target
Effect: +5% Burn on target’s HP
Range: 450 meters
Speed: 400 m/s (340 m/s + 60 m/s due to Downside)
Duration: 12 posts (or until Mura turns it off himself)
Downside: This spell can only step in effect on the targets if they’ve been hit by the (A+)-Ranked Spell Aspect of Pluto: Soul Tear.
Description: After having marked the targets using Soul Tear, Mura can unleash a powerful spell in form of black arms that erupt from his back. These crooked, almost demonic arms are directly connected to the Underworld, lashing out and greedily grabbing onto any target whose soul has been exposed via Soul Tear. They’re able to maneuver around independently, smart enough to even dodge and evade counterattacks from many foes. These tentacles even burn the target upon contact.
- Signature Spells:
- [img(250px,400px)][center]Name: Spirit Bind: Unity ( Seirei Musubu: Danketsu)
Rank: S
Type: Buff
Buff Rate: 70%
Range: N/A
Speed: N/A
Duration: 10 posts
Description: The user emerges a spirit into himself, unifying his spirit with the other. It results in a boost one of the user's melee stats (power or speed, only one stat per use) by 70%. The user will get a characteristic look of the spirit that he/she is uniting with, and his reflexes will allow him to react instantly to any attack released against him.
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Name: Spirit Bind: Grand Halo Blade (Seirei Musubu: Dai Gokōjin)
Rank: S
Type: AoE
Damage: 60 HP
Range: 200 meters
Speed: 100 m/s
Duration: Instant
Description: A spell that utilizes the sword arts of Kyuken, the Heaven and Earth Swordsman. The user makes a swift slash with his medium, pushing the air around him. The air track of his medium will then begin to light brightly around him, sending off an orb of unstable light that travels across the area until it scatters in every direction around the user himself. These scattered lights will mold into slashes that charges through air and even ground itself without physically damaging anything but the very soul of its opponents in a giant AoE shockwave. The slashes are so precisely aimed that the user can exclude any target or area within the range, just in case if allies should be apparent. It deals 50% of an S-Rank spell damage per hit.
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Name: True Aspect of Pluto (Shin Pluto no Yōsō)
Rank: S
Type: Buff
Buff Rate: +70% Spell Damage
Range: N/A
Duration: 10 posts
Description: As the aspect of the god of the underworld, Pluto, Mura can unlock its power that's been hidden deep within his soul. When that happens, his body will be covered in a sinister, dark aura of purplish, auric flames, expressing the presence of something darker than even devils; the king of the Underworld, Pluto, will grant its host with powering up his Spell Damage.
- D Rank Spells:
- Spirit Bind; Control:
Name: Spirit Bind: Control (Seirei Musubu: Shihai)
Rank: D
Type: Single-Target
Damage: 40
Effect: +5% Burn on target’s MP
Range: 60 meters
Speed: 60 m/s
Duration: 3 posts
Description: The user unifies a spirit into a medium, typically a sword or another, which creates an enpowered spirit-formed weapon. The user can use this spell to create a weapon by using a spirit and another medium. The spirit-auric form will be a good, solid, offensive form and can have many shapes and appearances. It can also extend itself. Being purely offensive, this spell does 1 D-Ranked melee damage per hit.
- Spirit Bind; Protect:
Name: Spirit Bind: Protect (Seirei Musubu: Mamoru)
Rank: D
Type: Defensive
Defense Rate: 2x D-Rank Spells
Effect:
Range: 60 meters
Speed: 60 m/s
Duration: 2 posts
Description: The user's unified spirit medium creates a spirit shield in front of the user (or one ally) to protect him from upcoming spells up to 2 D-Rank spells or 1 C-Rank spell.
- Kyuken-Style; Tempestuous God Slash:
Name: Kyuken-Style: Tempestuous God Slash (Kyuken-ryū: Hageshii Shingiri)
Rank: D
Type: Single-Target
Damage: 40
Effect: +5% Burn on target’s HP
Range: 60 meters
Speed: 60 m/s
Duration: Instant
Description: A spell that utilizes the sword arts of Kyuken, the Heaven and Earth Swordsman. The user slashes forward with a medium of his with enough speed to create a vacuum wave charging at the target. This wave causes a burn effect upon hit.
- Jade Dragon; Gem Barrage:
Name: Jade Dragon: Gem Barrage (Hisuiryū: Hozon Rendan)
Rank: D
Type: Single-Target
Damage: 40
Effect: +5% Burn on target’s HP
Range: 60 meters
Speed: 60 m/s
Duration: Instant
Description: With the soul of Zirconis, the user launches himself forward, slamming his fist towards the target before him. The fist will be turned into pure jade during the launch, green and shiny in appearance, as well as tough and hard. It deals 1 D-Rank damage per hit.
- C Rank Spells:
- Spirit Bind; Embodiment:
Name: Spirit Bind: Embodiment (Seirei Musubu: Taigen)
Rank: C
Type: Normal Summon
Damage: 12
Summon HP: 100
Range: N/A
Speed: OC Speed (C-Rank)
Duration: 4 posts
Description: The user binds a spirit into a medium, thus creates a full-body summon of the exact spirit. It'll have its previous appearance, although with a size of max 10x10 meters, only given by the type of spirit (if it's a human ghost, then the size is the same as the user). It can move at C-Rank OC Speed and deal 12HP damage in every hit.- 2 Passives:
[*]Synchronization: Whilst teaming up with Mura, he and the summon gets a +55% speed buff for the duration of this spell.
[*]Confusion: Whilst teaming up with Mura, the opponent gains a -55% debuff in speed upon first hit from either Mura or the summon.
- Spirit Bind; Strong Control:
- [img(400px,400px)][center]Name: Spirit Bind: Strong Control (Seirei Musubu: Keishihai)
Rank: C
Type: Multi-Target
Damage: 45
Effect: +5% Burn on target’s MP
Range: 90 meters
Speed: 65 m/s
Duration: 4
Description: The user binds a spirit into a medium, typically a sword or something else, which boosts the wished medium's power and opens up an offensive spirit form with a size of max 10 meters in radius and size. The user can, for example, use this spell to create a weapon by using a spirit and another medium. It's an upgraded form of his Spirit Control from earlier, and it can reach even more possibilities than earlier. Also, differently from the previous one, this doesn't need to be a very solid form; it can have many forms, such as flames and etc. Every hit from it deals a smaller amount of mana damage, too.
- Kyuken-Style; Charge:
Name: Kyuken-Style: Charge (Kyuken-ryū: Shingeki)
Rank: C
Type: Multi-Target
Damage: 45
Effect: Immobilization
Range: 90 meters
Speed: 65 m/s
Duration: Instant
Description: A spell that utilizes the sword arts of Kyuken, the Heaven and Earth Swordsman. The user charges in a blind form 90 meters away from his previous position, charges right through the targets and reappears in another position. Upon successful hit, the target is stunned by the sudden slash for one post.
- Jade Dragon; Scythe Talon:
Name: Jade Dragon: Scythe Talon (Hisuiryū: Ōgamatsume)
Rank: C
Type: Multi-Target
Damage: 45
Effect: +5% Burn on target’s MP
Range: 90 meters
Speed: 65 m/s
Duration: 2 posts
Description: While having Zirconis' soul inside oneself, the user charges a green aura around his feet, which engulf themselves in jade by no time. With such a weapon, the user can swing, launch, charge and move his feet around, kicking multiple opponents almost simultaneously. It deals 75% of a C-Rank spell damage per hit.
- Jade Dragon; Tail Whip:
Name: Jade Dragon: Tail Whip (Hisuiryū: Oho Ippu)
Rank: C
Type: Multi-Target
Damage: 45 HP
Effect: +5% Burn on target’s HP
Range: 90 meters
Speed: 65 m/s
Duration: Instant
Description: The user spins his legs around while laying himself on the ground, spawning emerald spikes form the ground that charges up from it. If used to hit or push the opponent back, it deals 75% of a C-Rank spell damage per hit. However, it can also be used to deflect other spells of the same rank, although only one C-Ranked Spell can be deflected.
- B Rank Spells:
- Spirit Bind; Great Soul:
Name: Spirit Bind: Great Soul (Seirei Musubu: Kōrei)
Rank: B
Type: Area of Effect
Damage: 40 HP
Effect: Immobilization once per every two posts
Range: 100 meters
Speed: 50 m/s
Duration: 5 posts
Description: The user focuses a spirit into a medium, this time with even more power. The result is a giant, max 50x50 meter large appearance of the spirit itself that surrounds the user, bursting out from the medium itself. The spirit can be controlled by the user as he moves around with it in synchronization, and it can use various actions. Whilst having this spell activated, the user will always be found inside the golem. It deals 50% of a B-Rank spell damage per hit, and the golem can grab the target and immobilize them for one post in every two posts. As this is AoE, please specify only one hit can be made per post.
- Spirit Bind; Dual Control:
Name: Spirit Bind: Dual Control (Seirei Musubu: Ni Shihai)
Rank: B
Type: Multi-Target
Damage: 60 HP
Effect: +5% Burn on target’s MP
Range: 200 meters This will have to be lowered to 150 meters.
Speed: 200 m/s This will have to be lowered to 110 m/s.
Duration: 5 posts
Description: The user binds a spirit into 'two' mediums, typically a pair of swords or something else, which boosts the wished mediums' power. Unlike the other spirit controls, this one's demand is having two mediums instead of one, which widens the versatility of this spell. It deals 75% B-Rank damage per hit.
- Kyuken-Style; Halo Blade:
Name: Kyuken-Style: Halo Blade (Kyuken-ryū: Gokōjin)
Rank: B
Type: Single-Target
Damage: 80 HP
Effect: +5% Burn on target’s HP
Range: 200 meters
Speed: 200 m/s
Duration: Instant
Description: A spell that utilizes the sword arts of Kyuken, the Heaven and Earth Swordsman. This is the minor version of the Grand Halo Blade, and it only charges forth as a beam of ray towards one target. If caught in the slash wave, the attack will deal heavy light damage and even leave burn marks on the target.
- Jade Dragon; Hail Uppercut:
Name: Jade Dragon: Hail Uppercut (Hisuiryū: Arare Shōryūken)
Rank: B
Type: Area of Effect
Damage: 40 HP
Effect: +5% Burn on target’s HP
Range: 100 meters
Speed: 50 m/s
Duration: Instant
Description: With the power of Zirconis' soul, the user launches his fist upwards in a quick 'uppercut', despite not having to stand near any foes. In an instant, a rise of greenish aura and splinters of emeralds erupt from the ground beneath him, covering an area of 100 meters in radius. The eruption starts from his own spot, and moves in all directions. It deals 50% of a B-Rank spell damage per hit, and the collision of scales vs skin adds a little more damage to it (effect).
- Jade Dragon; Crushing Fang:
Name: Jade Dragon: Crushing Fang (Hisuiryū: Hasai Kiba)
Rank: B
Type: Single-Target
Damage: 80
Effect: +5% Burn on target’s HP
Range: 200 meters
Speed: 200 m/s
Duration: Instant
Description: The user, with the power of Zirconis, clashes his fist downwards, causing an effect in form of green aura to happen around him; a giant dragon’s head of greenish aura will appear, opening its jaw. Following his charge towards the single target and the downfall of his fist, it will create a devastating explosion that will travel from the user towards the target, pushing the target down upon impact. It deals 1 B-Rank damage per post as well, but only if hit by Mura’s fist; the explosion does AoE 50% B-Rank spell damage to anyone caught within 50 meters by 50 m/s instead, and the left-over scales from the attack deals extra damage (effect).
- Jade Dragon’s Evil Breath:
Name: Jade Dragon’s Evil Breath (Hisuiryu no Kōshū)
Rank: B
Type: Area of Effect
Damage: 40
Effect: +5% Burn on target’s HP
Range: 100 meters
Speed: 75 m/s
Duration: Instant
Downside: It only works from the first usage and then every second use. Could you mention that you are increasing the speed with this downside? Thanks~
Description: The user breathes out a thin beam of shattering emeralds from his mouth, which will expand in size by will until it covers a huge area. Getting hit by this blizzard-like roar will result in an explosion covering 100 meters in radius from the point of impact. It deals 50% B-Rank damage per hit as well............
Although, after being used once, the second time will always be a troll; instead of dealing its full amount of damage, every second roar will cost 50% less spell damage power Do you mean that the spell will cost less mana to cast, or that it will deal less spell damage? and, instead, remove the visible structure on clothes and any non-magical, inorganic object, thus strip the opponent entirely naked for the rest of the thread or until they get something else to put on.
- A-Rank Spells:
- Spirit Bind; Grand Show of Power:
Name: Spirit Bind: Grand Show of Power (Seirei Musubu: Dai Hakki)
Rank: A
Type: Area of Effect
Damage: 50 HP
Effect: Immobilization once per two posts
Range: 150 meters
Speed: 75 m/s
Duration: 7 posts
Description: Pouring a lot of magic power into his own body, Mura expresses the spirit used in form of an enormous figure that will envelop him. The large being is the very manifestation of the spirit used, and it reaches 150 meters in height, 90 meters in width and can range up to 150 meters in radius with its spiritual energy. The form will be able to move its limbs and entire body around rapidly. It can also work as a ‘large as hell’ armor that blocks its own rank of damage before shattering and making it passable. Please mention that only 50HP can be dealt in damage per post, as this is an AoE.
- Spirit Bind; Vigorous Sword Control:
Name: Spirit Bind: Vigorous Sword Control (Seirei Musubu: Ōsei Kenshihai)
Rank: A
Type: Multi-Target
Damage: 75
Effect: +5% Burn on target’s MP
Range: 225 meters
Speed: 165 m/s
Duration: 7 posts
Description: As an A-rank wizard, Mura can pour much more magic power into his spirits as he manifests a new object through a medium. The result is a sword (length: max 225 meters, width: 20 meters max), and in all cases, a sword representing the spirit that can manifest itself in multiple spaces, making it capable of hitting several opponents at once.
- Kyuken-Style; Heavenly Crescent:
- Name: Kyuken-Style: Heavenly Crescent (Kyuken-ryū: Ten no Wangetsu)
Rank: A
Type: AoE
Damage: 50
Effect: +5% Burn on target’s HP
Range: 150 meters
Speed: 75 m/s
Duration: Instant
Description: By swinging the medium downwards, the user causes a vast shockwave of light to spread out in a radius of 150 meters. This shockwave rebels against the law of forces as it pushes any target around it 150 meters away at the speed of 75 m/s as well.
- S-Ranked Spells:
- Spirit Bind; Battle Control:
Name: Spirit Bind: Battle Control (Seirei Musubu: Sen Shihai)
Rank: S
Type: Single-Target
Damage: 120 HP
Effect: Negation (original mana cost of negated spell)
Range: 400 meters
Speed: 400 m/s
Duration: 10 posts
Description: This is perhaps the strongest that Mura’s Spirit Bind Magic can enchant the chosen medium - a full transformation of the mediums used (two at minimum) that reveals a sort of ‘armor’ around Mura’s torso that can stretch out far and even move him around on command. Depending on which mediums that he uses, the armor will have two arms - the right arm is often holding the weapon medium that he wields. This armor can be used both offensively and defensively as the armor negates any spell up to S-Rank that contacts it by paying the original cost - an ability that can be used once per post.
- Kyuken-Style; Ignorant Edge:
Name: Kyuken-Style: Blade of Enlightenment in the Ignorant Free World (or Ignorant Edge) (Kyuken-ryū: Mu-Mu-Myō-Yaku-Mu)
Rank: S
Type: Single-Target
Damage: 120 MP
Effect: +5% Burn on target’s MP
Range: 400 meters
Speed: 400 m/s
Duration: Instant
Description: This spell is the strongest that Kyuken, the Heaven and Earth Swordsman, can perform through Mura. A full-blown beam of ethernano is released from the tip of a medium, charging right towards its target and stripping away their Mana (this does not work against spells, only the people themselves). This essence is erased from existence upon successful hit. It’s inspired by how the one who can preserve his stamina will last longer in battle.
- Jade Dragon Style; False Dragon Emerald Crown:
Name: Jade Dragon Style: False Dragon Emerald Crown (Hisuiryū: Sora-Zora-Shii-Ryu Sui-Gyoku-Kurai)
Rank: S
Type: AoE
Damage: 60 HP
Effect: +5% Burn on target’s HP
Range: 200 meters
Speed: 100 m/s
Duration: Instant
Description: This is the strongest spell that Mura can perform using Zirconis’ spirit due to his human limits. From a radius of 200 meters, green aura will erupt from the ground and charge right up to the skies, forming what looks like a king’ crown on the surface. Anyone within the radius is caught under severe pain from the green fires that even leave scale-like gems on the skin of poor victims.
Third FOPper ever to grade this magic, woooo~ All edits will be made in this color! I did go through everything, so be sure to check all the spoilers and find me on Discord if ya need me \o/
sorano granon | solid script | aura manipulation | bank | armory
i pretend i really liked it this way-- you see, my heart won't die, though i've really tried.
Mura KenshoThe Ghost Slayer
- - - - - - - - - - - - - - - - - - - - - - - - -
Lineage : Pluto's Oathbreaker
Position : God of Mettle
Partner : Mythica
Faction : The Luminous Covenant
Posts : 2597
Guild : Fairy Tail (GM)
Cosmic Coins : 155
Dungeon Tokens : 21
Age : 25
Experience : 10,355
Character Sheet
First Skill: Spirit Completion Magic
Second Skill: Onmyōdō
Third Skill: Second Origin
- Post n°55
Re: Spirit Completion Magic
bumpz me imouto
ivyleaf33- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Lineage : Spirit Warrior
Position : None
Posts : 2989
Guild : Fairy Tail
Dungeon Tokens : 0
Age : 21
Mentor : Speculo (former)
Experience : 779,415
Character Sheet
First Skill: Advanced Solid Script
Second Skill: Aura Manipulation
Third Skill: N/A
- Post n°56
Re: Spirit Completion Magic
- Spoiler:
- Mura Kensho wrote:Spirit Bind Magic
Primary Magic: Spirit Bind Magic (Seirei Musubu Mahou)
Secondary Magic: Onmyōdō, The Way of Yin and Yang
Caster or Holder: Primary Caster (The magic costs 15% less to use), Auxiliary Summoning (can have up to 2 summons out at once)
Description: Spirit Bind Magic is a magic that utilizes the power of spirits. It's a branch of spiritual conjuration that origins from the ancient ways of conjuring shikigamis, in which it drastically evolved into having the binding powers over any spirit. It's a magic that Mura Kensho had discovered a long time ago by simply training his ways to use magic as he found the ways of Ethernano and magic itself very interesting. When activating this magic, it works by pulling spirits to this world's solid state through a medium. This medium can be a lot of things, from weapons and items to substances like trees or sand (or a holder), or even yourself, and the result of a possessed medium is its increase of power and the unlocked opportunity of various types of spirit forms. By binding the spirit into a medium, you open up special abilities and spells to use the spirit's power for. You can use a spirit in many different mediums. The more magic power you use, the stronger the spirit forms will be. That is the major strength of this branch of spirit conjuring magic.
Mura mostly uses it in these ways; by binding (which is literally fusing the spirit into something) a spirit into himself, increasing his own power. Or he can bind a spirit into an object, mostly a weapon, increasing its power and shaping its form into a powerful being. He can also summon the spirit's full form by using his medium. He unlocks all the characteristic powers of the spirit, depending in what kind of spirit it is (for example, a bird gives flying powers, a samurai gives sword powers and etc.)
Lineage:- Aspect of Pluto:
Description: Pluto. Long hailed as an evil deity, Pluto was the god over death given residence in the Underworld. Disliked by the other deities, Pluto sought the throne of Jupiter but success always eluded him to the end. Now, the hand of death touches Pluto's host.
Ability: The Aspect of Pluto grants its host favour with the force of darkness. Their magic can only be consumed by god slayers. Dark magic costs 5% extra when targeting the host and they are 30% resistant to the element. The host can spend half of the magical energy a death (dark) mage uses for a spell to nullify it.
Gains a user-ranked Dark-based signature spell. (S-rank Max) It must be made in the magic app as normal in addition to spells made.
Usage: Small passive, 3 post cooldown on nullification. Can only be done three times per thread.
https://www.fairytail-rp.com/t14653p300-the-magic-shop#253299 <-- bought 1x D-Rank, 2x C-Rank and 3x B-Rank Spell SlotsUnique Abilities:- "Eyes On The Neck" (2 Majors): Mura can see the spirits of the living and the dead, the center of emotions and course of feelings that compliment the individuals’ actions thereafter, but also a bit more than that. By cooperating with an external spirit, Mura can see and fathom all movements beyond his perception when in combat. He can then see everything in a distance of 75 meters in radius around him, but this requires a separate spirit's energy to perform. If there is no helpful spirit present, then this ability is inaccessible.
- A bonus-effect is the creation of a spherical shield around Mura's body that grants him 1x Character-Rank Spell Defense until it breaks - also an extension of a helpful spirit. This is manifested invisibly at the start of any thread and only defends against offensive magic aimed at him or his position. - A Soul Is Hard To Heal (Very Strong): A passive that grants the user the power to not damage one's flesh and skin, but one's soul. All Mura’s spells deal +60% more Spell Damage. This may be increased to 65%.
- Ghost Slayer (Very Strong): This unique ability grants Mura a permanent +60% Can be increased to 65%. spell damage to his spells if targeting any summoned creature or celestial spirits/normal spirits that he may face before his path. Plot-wise, it makes him a bane to summons and contracted creatures as well as ghosts and otherworldly spirits such as yōkai, tikis etc. (how weeb)
- Advanced Spells:
- Name: Aspect of Pluto: Helmet of Invisibility
Rank: D+
Type: Burst
Action (non-damage spell): Invisibility to user and user’s magic
Effect: +5% HP Regen
Duration: 5 posts
Downside: N/A
Description: A sinister, black aura manifests a Greek helmet on Mura's head. This helmet not only renders his entire body invisible in general, but the helmet manifests an invisible curtain that covers his bodily and magical presences such as audio and smell (but not touch and kinetic presences, in which Mura can still touch and let people know that someone is in physical contact with them) for the duration. Whilst successfully hidden away from the enemy, his health slowly speeds up its regeneration.
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Name: Aspect of Pluto: Plouton
Rank: C+
Type: Healing (Single-Target)
Healing Rate: 60 per post Can be increased to 90.
Effect: Negation of Effects (original mana cost to effect from specific spell)
Range: 90 meters Can be increased to 180
Speed: 90 m/s Can be increased to 180
Duration: 5 posts
Description: Despite so sinister, Hades is bountiful. The name 'Plouton' implies richness and wealth, materialistically and healthily. This spell heals one target per post and heals max 300 HP overall You can remove the max if you wish. It also removes any negative status effect upon the target by paying the original mana cost for that spell, but this effect doesn’t apply to the very user if he uses this spell on himself.
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Name: Aspect of Pluto: Cerberus
Rank: B+
Type: Grande Summon
Damage: 31.5 Can be increased to 32.
Summon HP: 270
Speed: 17 m/s
Duration: 8 posts
Description: By holding out his hand, an obsidian gate will be spawned right by the palm, instantly opening and releasing a three-headed monster dog with an infestation of cobra heads for a mane, blood-red eyes and a fuming aura around it. Cerberus, the guard dog and hound of Hades, will heed to Mura's side and obey his orders. It can deal B+ Ranked Grande Damage with its sharp claws or fuming jaw.- Active:
- Name: Recoil!
Rank: B+
Type: Area of Effect
Damage: 60
Effect: +5% Burn on target’s HP
Range: 150 meters
Speed: 75 m/s
Description: It is said that Cerberus' mouth is so tainted by the Underworld's atmosphere that merely opening it in any way is a death wish. This spell lets Cerberus open its mouth and release an instant wave of glowing lava from its mouth - plus its mane of snakes mixing a dangerous venom within the magma. This attack infects the target a Burn Effect of +5%.
- Passive:
- Name: Hades' Familiarity
Description: Whenever Cerberus is around Mura, his spell damage is increased by +60%. Can be increased to 90%.
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Name: Aspect of Pluto: Soul Tear
Rank: A+
Type: Single-Target
Damage: 150
Effect: +5% Drain on target’s MP
Range: 450 meters
Speed: 450 m/s
Duration: 9 posts
Description: The spirit under Mura's control transfers towards any medium in his hand, then transforms into a 1 meter long, crooked scythe of dark-purple mana. The scythe can be launched like the tongue of a chameleon, using its speed and range to latch onto any living target and deal 1 A+ Ranked Damage. However, any hit target will have chunks of their souls exposed as if they were about to be harvested - this burns their mana in the same fashion as HP.
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Name: Aspect of Pluto: Harvest
Rank: S+
Type: Multi-Target
Damage: 135 HP per target
Effect: +5% Burn on target’s HP
Range: 450 meters
Speed: 400 m/s (340 m/s + 60 m/s due to Downside)
Duration: 12 posts (or until Mura turns it off himself)
Downside: This spell can only step in effect on the targets if they’ve been hit by the (A+)-Ranked Spell Aspect of Pluto: Soul Tear.
Description: After having marked the targets using Soul Tear, Mura can unleash a powerful spell in form of black arms that erupt from his back. These crooked, almost demonic arms are directly connected to the Underworld, lashing out and greedily grabbing onto any target whose soul has been exposed via Soul Tear. They’re able to maneuver around independently, smart enough to even dodge and evade counterattacks from many foes. These tentacles even burn the target upon contact.
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Name: Aspect of Pluto: Tartarus
Rank: H+
Type: AoE
Damage: 105HP
Effects: +5% MP Drain, +5% HP Drain
Range: 600 meters
Speed: 400 m/s
Duration: 25 posts
Description: The user spawns a sphere of darkness around him. This sphere, technically, transports a piece of the Underworld into the mortal plane where the user can reside within (although it follows him with his position as center). Any enemy caught within the sphere will feel their very life essences stripped off their skin and souls as this spell does its rank in AoE Damage per post as well as drains both mana as well as health from the total amounts of the opponents and transfers them to the user.
- Signature Spells:
Name: Spirit Bind: Unity ( Seirei Musubu: Danketsu)
Rank: S
Type: Buff
Buff Rate: 70%
Range: N/A
Speed: N/A
Duration: 10 posts
Description: The user emerges a spirit into himself, unifying his spirit with the other. It results in a boost one of the user's melee stats (power or speed, only one stat per use) by 70%. The user will get a characteristic look of the spirit that he/she is uniting with, and his reflexes will allow him to react instantly to any attack released against him.
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Name: Spirit Bind: Grand Halo Blade (Seirei Musubu: Dai Gokōjin)
Rank: S
Type: AoE
Damage: 60 HP
Range: 200 meters
Speed: 100 m/s
Duration: Instant
Description: A spell that utilizes the sword arts of Kyuken, the Heaven and Earth Swordsman. The user makes a swift slash with his medium, pushing the air around him. The air track of his medium will then begin to light brightly around him, sending off an orb of unstable light that travels across the area until it scatters in every direction around the user himself. These scattered lights will mold into slashes that charges through air and even ground itself without physically damaging anything but the very soul of its opponents in a giant AoE shockwave. The slashes are so precisely aimed that the user can exclude any target or area within the range, just in case if allies should be apparent. It deals 50% of an S-Rank spell damage per hit.
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Name: True Aspect of Pluto (Shin Pluto no Yōsō)
Rank: S
Type: Buff
Buff Rate: +70% Spell Damage
Range: N/A
Duration: 10 posts
Description: As the aspect of the god of the underworld, Pluto, Mura can unlock its power that's been hidden deep within his soul. When that happens, his body will be covered in a sinister, dark aura of purplish, auric flames, expressing the presence of something darker than even devils; the king of the Underworld, Pluto, will grant its host with powering up his Spell Damage.
- D Rank Spells:
- Spirit Bind; Control:
Name: Spirit Bind: Control (Seirei Musubu: Shihai)
Rank: D
Type: Single-Target
Damage: 40
Effect: +5% Burn on target’s MP
Range: 60 meters
Speed: 60 m/s
Duration: 3 posts
Description: The user unifies a spirit into a medium, typically a sword or another, which creates an enpowered spirit-formed weapon. The user can use this spell to create a weapon by using a spirit and another medium. The spirit-auric form will be a good, solid, offensive form and can have many shapes and appearances. It can also extend itself. Being purely offensive, this spell does 1 D-Ranked melee damage per hit.
- Spirit Bind; Protect:
Name: Spirit Bind: Protect (Seirei Musubu: Mamoru)
Rank: D
Type: Defensive Please add that this is single-target.
Defense Rate: 2x D-Rank Spells This can be increased to 3 D rank spells.
Effect:
Range: 60 meters
Speed: 60 m/s
Duration: 2 posts
Description: The user's unified spirit medium creates a spirit shield in front of the user (or one ally) to protect him from upcoming spells up to 2 D-Rank spells or 1 C-Rank spell.
- Kyuken-Style; Tempestuous God Slash:
Name: Kyuken-Style: Tempestuous God Slash (Kyuken-ryū: Hageshii Shingiri)
Rank: D
Type: Single-Target
Damage: 40
Effect: +5% Burn on target’s HP
Range: 60 meters
Speed: 60 m/s
Duration: Instant
Description: A spell that utilizes the sword arts of Kyuken, the Heaven and Earth Swordsman. The user slashes forward with a medium of his with enough speed to create a vacuum wave charging at the target. This wave causes a burn effect upon hit.
- Jade Dragon; Gem Barrage:
Name: Jade Dragon: Gem Barrage (Hisuiryū: Hozon Rendan)
Rank: D
Type: Single-Target
Damage: 40
Effect: +5% Burn on target’s HP
Range: 60 meters
Speed: 60 m/s
Duration: Instant
Description: With the soul of Zirconis, the user launches himself forward, slamming his fist towards the target before him. The fist will be turned into pure jade during the launch, green and shiny in appearance, as well as tough and hard. It deals 1 D-Rank damage per hit.
- C Rank Spells:
- Spirit Bind; Embodiment:
Name: Spirit Bind: Embodiment (Seirei Musubu: Taigen)
Rank: C
Type: Normal Summon
Damage: 12
Summon HP: 100
Range: N/A
Speed: OC Speed (C-Rank)
Duration: 4 posts
Description: The user binds a spirit into a medium, thus creates a full-body summon of the exact spirit. It'll have its previous appearance, although with a size of max 10x10 meters, only given by the type of spirit (if it's a human ghost, then the size is the same as the user). It can move at C-Rank OC Speed and deal 12HP damage in every hit.- 2 Passives:
[*]Synchronization: Whilst teaming up with Mura, he and the summon gets a +55% speed buff for the duration of this spell.
[*]Confusion: Whilst teaming up with Mura, the opponent gains a -55% debuff in speed upon first hit from either Mura or the summon.
- Spirit Bind; Strong Control:
Name: Spirit Bind: Strong Control (Seirei Musubu: Keishihai)
Rank: C
Type: Multi-Target
Damage: 45
Effect: +5% Burn on target’s MP
Range: 90 meters
Speed: 65 m/s
Duration: 4
Description: The user binds a spirit into a medium, typically a sword or something else, which boosts the wished medium's power and opens up an offensive spirit form with a size of max 10 meters in radius and size. The user can, for example, use this spell to create a weapon by using a spirit and another medium. It's an upgraded form of his Spirit Control from earlier, and it can reach even more possibilities than earlier. Also, differently from the previous one, this doesn't need to be a very solid form; it can have many forms, such as flames and etc. Every hit from it deals a smaller amount of mana damage, too.
- Kyuken-Style; Charge:
Name: Kyuken-Style: Charge (Kyuken-ryū: Shingeki)
Rank: C
Type: Multi-Target
Damage: 45
Effect: Immobilization
Range: 90 meters
Speed: 65 m/s
Duration: Instant
Description: A spell that utilizes the sword arts of Kyuken, the Heaven and Earth Swordsman. The user charges in a blind form 90 meters away from his previous position, charges right through the targets and reappears in another position. Upon successful hit, the target is stunned by the sudden slash for one post.
- Jade Dragon; Scythe Talon:
Name: Jade Dragon: Scythe Talon (Hisuiryū: Ōgamatsume)
Rank: C
Type: Multi-Target
Damage: 45
Effect: +5% Burn on target’s MP
Range: 90 meters
Speed: 65 m/s
Duration: 2 posts
Description: While having Zirconis' soul inside oneself, the user charges a green aura around his feet, which engulf themselves in jade by no time. With such a weapon, the user can swing, launch, charge and move his feet around, kicking multiple opponents almost simultaneously. It deals 75% of a C-Rank spell damage per hit.
- Jade Dragon; Tail Whip:
Name: Jade Dragon: Tail Whip (Hisuiryū: Oho Ippu)
Rank: C
Type: Multi-Target
Damage: 45 HP
Effect: +5% Burn on target’s HP
Range: 90 meters
Speed: 65 m/s
Duration: Instant
Description: The user spins his legs around while laying himself on the ground, spawning emerald spikes form the ground that charges up from it. If used to hit or push the opponent back, it deals 75% of a C-Rank spell damage per hit. However, it can also be used to deflect other spells of the same rank, although only one C-Ranked Spell can be deflected. Please specify that such a deflection requires paying the amount of mana needed to cast the spell deflected.
- B Rank Spells:
- Spirit Bind; Great Soul:
Name: Spirit Bind: Great Soul (Seirei Musubu: Kōrei)
Rank: B
Type: Area of Effect
Damage: 40 HP
Effect: Immobilization once per every two posts
Range: 100 meters
Speed: 50 m/s
Duration: 5 posts
Description: The user focuses a spirit into a medium, this time with even more power. The result is a giant, max 50x50 meter large appearance of the spirit itself that surrounds the user, bursting out from the medium itself. The spirit can be controlled by the user as he moves around with it in synchronization, and it can use various actions. Whilst having this spell activated, the user will always be found inside the golem. It deals 50% of a B-Rank spell damage per hit, one hit per post only, and the golem can grab the target and immobilize them for one post in every two posts.
- Spirit Bind; Dual Control:
Name: Spirit Bind: Dual Control (Seirei Musubu: Ni Shihai)
Rank: B
Type: Multi-Target
Damage: 60 HP
Effect: +5% Burn on target’s MP
Range: 150 meters
Speed: 110 m/s
Duration: 5 posts
Description: The user binds a spirit into 'two' mediums, typically a pair of swords or something else, which boosts the wished mediums' power. Unlike the other spirit controls, this one's demand is having two mediums instead of one, which widens the versatility of this spell. It deals 75% B-Rank damage per hit.
- Kyuken-Style; Halo Blade:
Name: Kyuken-Style: Halo Blade (Kyuken-ryū: Gokōjin)
Rank: B
Type: Single-Target
Damage: 80 HP
Effect: +5% Burn on target’s HP
Range: 200 meters
Speed: 200 m/s
Duration: Instant
Description: A spell that utilizes the sword arts of Kyuken, the Heaven and Earth Swordsman. This is the minor version of the Grand Halo Blade, and it only charges forth as a beam of ray towards one target. If caught in the slash wave, the attack will deal heavy light damage and even leave burn marks on the target.
- Jade Dragon; Hail Uppercut:
Name: Jade Dragon: Hail Uppercut (Hisuiryū: Arare Shōryūken)
Rank: B
Type: Area of Effect
Damage: 40 HP
Effect: +5% Burn on target’s HP
Range: 100 meters
Speed: 50 m/s
Duration: Instant
Description: With the power of Zirconis' soul, the user launches his fist upwards in a quick 'uppercut', despite not having to stand near any foes. In an instant, a rise of greenish aura and splinters of emeralds erupt from the ground beneath him, covering an area of 100 meters in radius. The eruption starts from his own spot, and moves in all directions. It deals 50% of a B-Rank spell damage per hit, and the collision of scales vs skin adds a little more damage to it (effect).
- Jade Dragon; Crushing Fang:
Name: Jade Dragon: Crushing Fang (Hisuiryū: Hasai Kiba)
Rank: B
Type: Single-Target
Damage: 80
Effect: +5% Burn on target’s HP
Range: 200 meters
Speed: 200 m/s
Duration: Instant
Description: The user, with the power of Zirconis, clashes his fist downwards, causing an effect in form of green aura to happen around him; a giant dragon’s head of greenish aura will appear, opening its jaw. Following his charge towards the single target and the downfall of his fist, it will create a devastating explosion that will travel from the user towards the target, pushing the target down upon impact. It deals 1 B-Rank damage per post as well, but only if hit by Mura’s fist; the explosion does AoE 50% B-Rank spell damage to anyone caught within 50 meters by 50 m/s instead, and the left-over scales from the attack deals extra damage (effect). Please clarify this section, as you cannot have both the single target and AoE damage in one post.
- Jade Dragon’s Evil Breath:
Name: Jade Dragon’s Evil Breath (Hisuiryu no Kōshū)
Rank: B
Type: Area of Effect
Damage: 40
Effect: +5% Burn on target’s HP
Range: 100 meters
Speed: 75 m/s
Duration: Instant
Downside: It only works from the first usage and then every second use. The speed of this spell is increased with this downside.
Description: The user breathes out a thin beam of shattering emeralds from his mouth, which will expand in size by will until it covers a huge area. Getting hit by this blizzard-like roar will result in an explosion covering 100 meters in radius from the point of impact. It deals 50% B-Rank damage per hit as well............
Although, after being used once, the second time will always be a troll; instead of dealing its full amount of damage, every second roar will deal 50% less spell damage and, instead, remove the visible structure on clothes and any non-magical, inorganic object, thus strip the opponent entirely naked for the rest of the thread or until they get something else to put on.
- A-Rank Spells:
- Spirit Bind; Grand Show of Power:
Name: Spirit Bind: Grand Show of Power (Seirei Musubu: Dai Hakki)
Rank: A
Type: Area of Effect
Damage: 50 HP
Effect: Immobilization once per two posts
Range: 150 meters
Speed: 75 m/s
Duration: 7 posts
Description: Pouring a lot of magic power into his own body, Mura expresses the spirit used in form of an enormous figure that will envelop him. The large being is the very manifestation of the spirit used, and it reaches 150 meters in height, 90 meters in width and can range up to 150 meters in radius with its spiritual energy. The form will be able to move its limbs and entire body around rapidly. It can also work as a ‘large as hell’ armor that blocks its own rank of damage before shattering and making it passable. Please specify that the MP of the spell defended against must be paid for this effect. Only 50 HP per post can be dealt by this spell.
- Spirit Bind; Vigorous Sword Control:
Name: Spirit Bind: Vigorous Sword Control (Seirei Musubu: Ōsei Kenshihai)
Rank: A
Type: Multi-Target
Damage: 75
Effect: +5% Burn on target’s MP
Range: 225 meters
Speed: 165 m/s
Duration: 7 posts
Description: As an A-rank wizard, Mura can pour much more magic power into his spirits as he manifests a new object through a medium. The result is a sword (length: max 225 meters, width: 20 meters max), and in all cases, a sword representing the spirit that can manifest itself in multiple spaces, making it capable of hitting several opponents at once.
- Kyuken-Style; Heavenly Crescent:
- Name: Kyuken-Style: Heavenly Crescent (Kyuken-ryū: Ten no Wangetsu)
Rank: A
Type: AoE
Damage: 50
Effect: +5% Burn on target’s HP
Range: 150 meters
Speed: 75 m/s
Duration: Instant
Description: By swinging the medium downwards, the user causes a vast shockwave of light to spread out in a radius of 150 meters. This shockwave rebels against the law of forces as it pushes any target around it 150 meters away at the speed of 75 m/s as well.
- S-Ranked Spells:
- Spirit Bind; Battle Control:
Name: Spirit Bind: Battle Control (Seirei Musubu: Sen Shihai)
Rank: S
Type: Single-Target
Damage: 120 HP
Effect: Negation (original mana cost of negated spell)
Range: 400 meters
Speed: 400 m/s
Duration: 10 posts
Description: This is perhaps the strongest that Mura’s Spirit Bind Magic can enchant the chosen medium - a full transformation of the mediums used (two at minimum) that reveals a sort of ‘armor’ around Mura’s torso that can stretch out far and even move him around on command. Depending on which mediums that he uses, the armor will have two arms - the right arm is often holding the weapon medium that he wields. This armor can be used both offensively and defensively as the armor negates any spell up to S-Rank that contacts it by paying the original cost - an ability that can be used once per post.
- Kyuken-Style; Ignorant Edge:
Name: Kyuken-Style: Blade of Enlightenment in the Ignorant Free World (or Ignorant Edge) (Kyuken-ryū: Mu-Mu-Myō-Yaku-Mu)
Rank: S
Type: Single-Target
Damage: 120 MP
Effect: +5% Burn on target’s MP
Range: 400 meters
Speed: 400 m/s
Duration: Instant
Description: This spell is the strongest that Kyuken, the Heaven and Earth Swordsman, can perform through Mura. A full-blown beam of ethernano is released from the tip of a medium, charging right towards its target and stripping away their Mana (this does not work against spells, only the people themselves). This essence is erased from existence upon successful hit. It’s inspired by how the one who can preserve his stamina will last longer in battle.
- Jade Dragon Style; False Dragon Emerald Crown:
Name: Jade Dragon Style: False Dragon Emerald Crown (Hisuiryū: Sora-Zora-Shii-Ryu Sui-Gyoku-Kurai)
Rank: S
Type: AoE
Damage: 60 HP
Effect: +5% Burn on target’s HP
Range: 200 meters
Speed: 100 m/s
Duration: Instant
Description: This is the strongest spell that Mura can perform using Zirconis’ spirit due to his human limits. From a radius of 200 meters, green aura will erupt from the ground and charge right up to the skies, forming what looks like a king’ crown on the surface. Anyone within the radius is caught under severe pain from the green fires that even leave scale-like gems on the skin of poor victims.
- H-Ranked Spell:
- Name: Spirit Bind: Inner Sanctum (Seirei Musubu: Okunoin)
Rank: H
Type: Burst
Damage: 140HP
Effect: +5% MP Drain per post (only on successful hit)
Range: 300 meters
Speed: 150 m/s
Duration: 20 posts
Description: The user enters a state where all their magic stops flowing out from their body and, instead, contains itself within the user’s body and ultimately sustains him like that throughout a limited amount of time. This technique completely shuts off any output of magic in form of out-throwing spells, but in return it powers the user’s physical body and soul tremendously. Because of the soul having to bind with the user to use this spell, any attack from the user makes a rift between flesh and soul, thus creating an outburst of all the energy that he has stored that will do devastating damage to the opponent’s unguarded soul. As the successfully hit soul is exposed, mana can be drained from the opponent, giving 5% of the opponent’s total MP to the user once per post.
Hey Mura! You know who I am and what I'm here to do, so let's get started. All edits are made in this lovely color - feel free to ask if you have any questions!
sorano granon | solid script | aura manipulation | bank | armory
i pretend i really liked it this way-- you see, my heart won't die, though i've really tried.
Nessa Cordelia LuxStarlight Maiden
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Lineage : Vassal of the Cosmos
Position : None
Posts : 6990
Guild : Fairy Tail
Cosmic Coins : 145
Dungeon Tokens : 0
Experience : 26,209
Character Sheet
First Skill: Starlight Maiden
Second Skill: Valkyrie Summoner
Third Skill: Moon Goddess Slayer
- Post n°57
Re: Spirit Completion Magic
Hey Muwaaa, you know me! So it looks like I'm gonna be grading this for you, my edits will be in this colour, bump the thread with done and I'll take a look.
Edit:: The Magic template for your Summon spells aren't up to date. You need to add these sections.
Requip/Summon Melee Damage: (Put the amount of melee damage the spell deals here, see the tables for how much damage each rank deals)
Requip/Summon HP: (Put the amount of HP the requip weapon/armor/item has, and the HP the summon has)
Range: Note that Summons uses Burst range and speed now, outside of their abilities.
Also I noticed alot of your spells have MP or HP drains, can you go ahead and add 'for the spell's duration' to those, just to ensure they don't circumvent spell durations.
Edit:: The Magic template for your Summon spells aren't up to date. You need to add these sections.
Requip/Summon Melee Damage: (Put the amount of melee damage the spell deals here, see the tables for how much damage each rank deals)
Requip/Summon HP: (Put the amount of HP the requip weapon/armor/item has, and the HP the summon has)
Range: Note that Summons uses Burst range and speed now, outside of their abilities.
Also I noticed alot of your spells have MP or HP drains, can you go ahead and add 'for the spell's duration' to those, just to ensure they don't circumvent spell durations.
- Spoiler:
- Mura Kensho wrote:Spirit Bind Magic
Primary Magic: Spirit Bind Magic (Seirei Musubu Mahou)
Secondary Magic: Onmyōdō, The Way of Yin and Yang
Caster or Holder: Primary Caster (The magic costs 15% less to use), Auxiliary Summoning (can have up to 2 summons out at once)
Description: Spirit Bind Magic is a magic that utilizes the power of spirits. It's a branch of spiritual conjuration that origins from the ancient ways of conjuring shikigamis, in which it drastically evolved into having the binding powers over any spirit. It's a magic that Mura Kensho had discovered a long time ago by simply training his ways to use magic as he found the ways of Ethernano and magic itself very interesting. When activating this magic, it works by pulling spirits to this world's solid state through a medium. This medium can be a lot of things, from weapons and items to substances like trees or sand (or a holder), or even yourself, and the result of a possessed medium is its increase of power and the unlocked opportunity of various types of spirit forms. By binding the spirit into a medium, you open up special abilities and spells to use the spirit's power for. You can use a spirit in many different mediums. The more magic power you use, the stronger the spirit forms will be. That is the major strength of this branch of spirit conjuring magic.
Mura mostly uses it in these ways; by binding (which is literally fusing the spirit into something) a spirit into himself, increasing his own power. Or he can bind a spirit into an object, mostly a weapon, increasing its power and shaping its form into a powerful being. He can also summon the spirit's full form by using his medium. He unlocks all the characteristic powers of the spirit, depending in what kind of spirit it is (for example, a bird gives flying powers, a samurai gives sword powers and etc.)
Lineage:- Aspect of Pluto:
Description: Pluto. Long hailed as an evil deity, Pluto was the god over death given residence in the Underworld. Disliked by the other deities, Pluto sought the throne of Jupiter but success always eluded him to the end. Now, the hand of death touches Pluto's host.
Ability: The Aspect of Pluto grants its host favour with the force of darkness. Their magic can only be consumed by god slayers. Dark magic costs 5% extra when targeting the host and they are 30% resistant to the element. The host can spend half of the magical energy a death (dark) mage uses for a spell to nullify it.
Gains a user-ranked Dark-based signature spell. (S-rank Max) It must be made in the magic app as normal in addition to spells made.
Usage: Small passive, 3 post cooldown on nullification. Can only be done three times per thread.
https://www.fairytail-rp.com/t14653p300-the-magic-shop#253299 <-- bought 1x D-Rank, 2x C-Rank and 3x B-Rank Spell SlotsUnique Abilities:- "Eyes On The Neck" (2 Majors): Mura can see the spirits of the living and the dead, the center of emotions and course of feelings that compliment the individuals’ actions thereafter, but also a bit more than that. By cooperating with an external spirit, Mura can see and fathom all movements beyond his perception when in combat. He can then see everything in a distance of 75 meters in radius around him, but this requires a separate spirit's energy to perform. If there is no helpful spirit present, then this ability is inaccessible.
- A bonus-effect is the creation of a spherical shield around Mura's body that grants him 1x Character-Rank Spell Defense until it breaks - also an extension of a helpful spirit. This is manifested invisibly at the start of any thread and only defends against offensive magic aimed at him or his position. Edit:: Shields generally fall under 'active' abilities, which means I'll need you to state a duration for this. - A Soul Is Hard To Heal (Very Strong): A passive that grants the user the power to not damage one's flesh and skin, but one's soul. All Mura’s spells deal +60% more Spell Damage.
- Ghost Slayer (Very Strong): This unique ability grants Mura a permanent +60% spell damage to his spells if targeting any summoned creature or celestial spirits/normal spirits that he may face before his path. Plot-wise, it makes him a bane to summons and contracted creatures as well as ghosts and otherworldly spirits such as yōkai, tikis etc. (how weeb)
- Advanced Spells:
- Name: Aspect of Pluto: Helmet of Invisibility
Rank: D+
Type: Burst
Action (non-damage spell): Invisibility to user and user’s magic
Effect: +5% HP Regen
Duration: 5 posts
Downside: N/A
Description: A sinister, black aura manifests a Greek helmet on Mura's head. This helmet not only renders his entire body invisible in general, but the helmet manifests an invisible curtain that covers his bodily and magical presences such as audio and smell (but not touch and kinetic presences, in which Mura can still touch and let people know that someone is in physical contact with them) for the duration. Whilst successfully hidden away from the enemy, his health slowly speeds up its regeneration.
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Name: Aspect of Pluto: Plouton
Rank: C+
Type: Healing (Single-Target)
Healing Rate: 60 per post Edit: You can increase this to 90HP
Effect: Negation of Effects (original mana cost to effect from specific spell)
Range: 90 meters
Speed: 90 m/s
Duration: 5 posts
Description: Despite so sinister, Hades is bountiful. The name 'Plouton' implies richness and wealth, materialistically and healthily. This spell heals one target per post and heals max 300 HP overall. It also removes any negative status effect upon the target by paying the original mana cost for that spell, but this effect doesn’t apply to the very user if he uses this spell on himself. Edit:: Please clarify the negation can remove a single effect, once per post.
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Name: Aspect of Pluto: Cerberus
Rank: B+
Type: Grande Summon
Damage: 31.5
Summon HP: 270
Speed: 17 m/s
Duration: 8 posts
Description: By holding out his hand, an obsidian gate will be spawned right by the palm, instantly opening and releasing a three-headed monster dog with an infestation of cobra heads for a mane, blood-red eyes and a fuming aura around it. Cerberus, the guard dog and hound of Hades, will heed to Mura's side and obey his orders. It can deal B+ Ranked Grande Damage with its sharp claws or fuming jaw.- Active:
- Name: Recoil!
Rank: B+
Type: Area of Effect
Damage: 60
Effect: +5% Burn on target’s HP
Range: 150 meters
Speed: 75 m/s
Description: It is said that Cerberus' mouth is so tainted by the Underworld's atmosphere that merely opening it in any way is a death wish. This spell lets Cerberus open its mouth and release an instant wave of glowing lava from its mouth - plus its mane of snakes mixing a dangerous venom within the magma. This attack infects the target a Burn Effect of +5%.
- Passive:
- Name: Hades' Familiarity
Description: Whenever Cerberus is around Mura, his spell damage is increased by +60%. Edit: You can increase this to 80%.
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Name: Aspect of Pluto: Soul Tear
Rank: A+
Type: Single-Target
Damage: 150
Effect: +5% Drain on target’s MP
Range: 450 meters
Speed: 450 m/s
Duration: 9 posts
Description: The spirit under Mura's control transfers towards any medium in his hand, then transforms into a 1 meter long, crooked scythe of dark-purple mana. The scythe can be launched like the tongue of a chameleon, using its speed and range to latch onto any living target and deal 1 A+ Ranked Damage. However, any hit target will have chunks of their souls exposed as if they were about to be harvested - this burns their mana in the same fashion as HP.
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Name: Aspect of Pluto: Harvest
Rank: S+
Type: Multi-Target
Damage: 135 HP per target
Effect: +5% Burn on target’s HP
Range: 450 meters
Speed: 400 m/s (340 m/s + 60 m/s due to Downside)
Duration: 12 posts (or until Mura turns it off himself)
Downside: This spell can only step in effect on the targets if they’ve been hit by the (A+)-Ranked Spell Aspect of Pluto: Soul Tear.
Description: After having marked the targets using Soul Tear, Mura can unleash a powerful spell in form of black arms that erupt from his back. These crooked, almost demonic arms are directly connected to the Underworld, lashing out and greedily grabbing onto any target whose soul has been exposed via Soul Tear. They’re able to maneuver around independently, smart enough to even dodge and evade counterattacks from many foes. These tentacles even burn the target upon contact.
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Name: Aspect of Pluto: Tartarus
Rank: H+
Type: AoE
Damage: 105HP Edit:: You can increase this to 113HP.
Effects: +5% MP Drain, +5% HP Drain
Range: 600 meters
Speed: 400 m/s
Duration: 25 posts
Description: The user spawns a sphere of darkness around him. This sphere, technically, transports a piece of the Underworld into the mortal plane where the user can reside within (although it follows him with his position as center). Any enemy caught within the sphere will feel their very life essences stripped off their skin and souls as this spell does its rank in AoE Damage per post as well as drains both mana as well as health from the total amounts of the opponents and transfers them to the user.
- Signature Spells:
Name: Spirit Bind: Unity ( Seirei Musubu: Danketsu)
Rank: S
Type: Buff Edit:: As this is active you need a spell type here i.e ST, MT Aoe or Burst.
Buff Rate: 70%
Range: N/A Edit:: As this is active this needs a range, you can put 'Self/Melee' here if you wish
Speed: N/A Edit:: Same again, you can put 'Self/Melee' here if you wish
Duration: 10 posts
Description: The user emerges a spirit into himself, unifying his spirit with the other. It results in a boost one of the user's melee stats (power or speed, only one stat per use) by 70%. The user will get a characteristic look of the spirit that he/she is uniting with, and his reflexes will allow him to react instantly to any attack released against him.
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Name: Spirit Bind: Grand Halo Blade (Seirei Musubu: Dai Gokōjin)
Rank: S
Type: AoE
Damage: 60 HP
Range: 200 meters
Speed: 100 m/s
Duration: Instant
Description: A spell that utilizes the sword arts of Kyuken, the Heaven and Earth Swordsman. The user makes a swift slash with his medium, pushing the air around him. The air track of his medium will then begin to light brightly around him, sending off an orb of unstable light that travels across the area until it scatters in every direction around the user himself. These scattered lights will mold into slashes that charges through air and even ground itself without physically damaging anything but the very soul of its opponents in a giant AoE shockwave. The slashes are so precisely aimed that the user can exclude any target or area within the range, just in case if allies should be apparent. It deals 50% of an S-Rank spell damage per hit.
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Name: True Aspect of Pluto (Shin Pluto no Yōsō)
Rank: S
Type: Buff Edit:: Again you need a spell type here i.e ST, MT Aoe or Burst.
Buff Rate: +70% Spell Damage
Range: N/A Edit:: Same as above, need that range and speed but you can put 'self/melee' if you wish.
Duration: 10 posts
Description: As the aspect of the god of the underworld, Pluto, Mura can unlock its power that's been hidden deep within his soul. When that happens, his body will be covered in a sinister, dark aura of purplish, auric flames, expressing the presence of something darker than even devils; the king of the Underworld, Pluto, will grant its host with powering up his Spell Damage.
- D Rank Spells:
- Spirit Bind; Control:
Name: Spirit Bind: Control (Seirei Musubu: Shihai)
Rank: D
Type: Single-Target
Damage: 40
Effect: +5% Burn on target’s MP
Range: 60 meters
Speed: 60 m/s
Duration: 3 posts
Description: The user unifies a spirit into a medium, typically a sword or another, which creates an enpowered spirit-formed weapon. The user can use this spell to create a weapon by using a spirit and another medium. The spirit-auric form will be a good, solid, offensive form and can have many shapes and appearances. It can also extend itself. Being purely offensive, this spell does 1 D-Ranked melee damage per hit.
- Spirit Bind; Protect:
Name: Spirit Bind: Protect (Seirei Musubu: Mamoru)
Rank: D
Type: Defensive Edit:: You need to add spell type here i.e ST, MT Aoe or Burst.
Defense Rate: 2x D-Rank Spells
Effect:
Range: 60 meters
Speed: 60 m/s
Duration: 2 posts
Description: The user's unified spirit medium creates a spirit shield in front of the user (or one ally) to protect him from upcoming spells up to 2 D-Rank spells or 1 C-Rank spell.
- Kyuken-Style; Tempestuous God Slash:
Name: Kyuken-Style: Tempestuous God Slash (Kyuken-ryū: Hageshii Shingiri)
Rank: D
Type: Single-Target
Damage: 40
Effect: +5% Burn on target’s HP
Range: 60 meters
Speed: 60 m/s
Duration: Instant
Description: A spell that utilizes the sword arts of Kyuken, the Heaven and Earth Swordsman. The user slashes forward with a medium of his with enough speed to create a vacuum wave charging at the target. This wave causes a burn effect upon hit.
- Jade Dragon; Gem Barrage:
Name: Jade Dragon: Gem Barrage (Hisuiryū: Hozon Rendan)
Rank: D
Type: Single-Target
Damage: 40
Effect: +5% Burn on target’s HP
Range: 60 meters
Speed: 60 m/s
Duration: Instant
Description: With the soul of Zirconis, the user launches himself forward, slamming his fist towards the target before him. The fist will be turned into pure jade during the launch, green and shiny in appearance, as well as tough and hard. It deals 1 D-Rank damage per hit.
- C Rank Spells:
- Spirit Bind; Embodiment:
Name: Spirit Bind: Embodiment (Seirei Musubu: Taigen)
Rank: C
Type: Normal Summon
Damage: 12
Summon HP: 100
Range: N/A Edit:: Needs a range, Summons generally follow Burst range.
Speed: OC Speed (C-Rank)
Duration: 4 posts
Description: The user binds a spirit into a medium, thus creates a full-body summon of the exact spirit. It'll have its previous appearance, although with a size of max 10x10 meters, only given by the type of spirit (if it's a human ghost, then the size is the same as the user). It can move at C-Rank OC Speed and deal 12HP damage in every hit.- 2 Passives:
[*]Synchronization: Whilst teaming up with Mura, he and the summon gets a +55% speed buff for the duration of this spell.
[*]Confusion: Whilst teaming up with Mura, the opponent gains a -55% debuff in speed upon first hit from either Mura or the summon Edit:: Please add 'for the spell's duration' here..
- Spirit Bind; Strong Control:
Name: Spirit Bind: Strong Control (Seirei Musubu: Keishihai)
Rank: C
Type: Multi-Target
Damage: 45
Effect: +5% Burn on target’s MP
Range: 90 meters
Speed: 65 m/s
Duration: 4
Description: The user binds a spirit into a medium, typically a sword or something else, which boosts the wished medium's power and opens up an offensive spirit form with a size of max 10 meters in radius and size. The user can, for example, use this spell to create a weapon by using a spirit and another medium. It's an upgraded form of his Spirit Control from earlier, and it can reach even more possibilities than earlier. Also, differently from the previous one, this doesn't need to be a very solid form; it can have many forms, such as flames and etc. Every hit from it deals a smaller amount of mana damage, too.
- Kyuken-Style; Charge:
Name: Kyuken-Style: Charge (Kyuken-ryū: Shingeki)
Rank: C
Type: Multi-Target
Damage: 45
Effect: Immobilization
Range: 90 meters
Speed: 65 m/s
Duration: Instant Edit:: Can you change this to at least '2' to include the immobilization effect.
Description: A spell that utilizes the sword arts of Kyuken, the Heaven and Earth Swordsman. The user charges in a blind form 90 meters away from his previous position, charges right through the targets and reappears in another position. Upon successful hit, the target is stunned by the sudden slash for one post.
- Jade Dragon; Scythe Talon:
Name: Jade Dragon: Scythe Talon (Hisuiryū: Ōgamatsume)
Rank: C
Type: Multi-Target
Damage: 45
Effect: +5% Burn on target’s MP
Range: 90 meters
Speed: 65 m/s
Duration: 2 posts
Description: While having Zirconis' soul inside oneself, the user charges a green aura around his feet, which engulf themselves in jade by no time. With such a weapon, the user can swing, launch, charge and move his feet around, kicking multiple opponents almost simultaneously. It deals 75% of a C-Rank spell damage per hit.
- Jade Dragon; Tail Whip:
Name: Jade Dragon: Tail Whip (Hisuiryū: Oho Ippu)
Rank: C
Type: Multi-Target
Damage: 45 HP
Effect: +5% Burn on target’s HP
Range: 90 meters
Speed: 65 m/s
Duration: Instant
Description: The user spins his legs around while laying himself on the ground, spawning emerald spikes form the ground that charges up from it. If used to hit or push the opponent back, it deals 75% of a C-Rank spell damage per hit. However, it can also be used to deflect other spells of the same rank, although only one C-Ranked Spell can be deflected Edit:: To deflect a spell, I'll need you to state that the mana cost of the spell being deflected must additionally be paid, it can only deflect a single C rank spell or lower and it can only be used once per post..
- B Rank Spells:
- Spirit Bind; Great Soul:
Name: Spirit Bind: Great Soul (Seirei Musubu: Kōrei)
Rank: B
Type: Area of Effect
Damage: 40 HP
Effect: Immobilization once per every two posts
Range: 100 meters
Speed: 50 m/s
Duration: 5 posts
Description: The user focuses a spirit into a medium, this time with even more power. The result is a giant, max 50x50 meter large appearance of the spirit itself that surrounds the user, bursting out from the medium itself. The spirit can be controlled by the user as he moves around with it in synchronization, and it can use various actions. Whilst having this spell activated, the user will always be found inside the golem. It deals 50% of a B-Rank spell damage per hit, one hit per post only, and the golem can grab the target and immobilize them for one post in every two posts. Edit:: Please add 'within the spells duration' to clarify the effect doesn't circumvent the spells duration.
- Spirit Bind; Dual Control:
Name: Spirit Bind: Dual Control (Seirei Musubu: Ni Shihai)
Rank: B
Type: Multi-Target
Damage: 60 HP
Effect: +5% Burn on target’s MP
Range: 150 meters
Speed: 110 m/s
Duration: 5 posts
Description: The user binds a spirit into 'two' mediums, typically a pair of swords or something else, which boosts the wished mediums' power. Unlike the other spirit controls, this one's demand is having two mediums instead of one, which widens the versatility of this spell. It deals 75% B-Rank damage per hit.
- Kyuken-Style; Halo Blade:
Name: Kyuken-Style: Halo Blade (Kyuken-ryū: Gokōjin)
Rank: B
Type: Single-Target
Damage: 80 HP
Effect: +5% Burn on target’s HP
Range: 200 meters
Speed: 200 m/s
Duration: Instant
Description: A spell that utilizes the sword arts of Kyuken, the Heaven and Earth Swordsman. This is the minor version of the Grand Halo Blade, and it only charges forth as a beam of ray towards one target. If caught in the slash wave, the attack will deal heavy light damage and even leave burn marks on the target.
- Jade Dragon; Hail Uppercut:
Name: Jade Dragon: Hail Uppercut (Hisuiryū: Arare Shōryūken)
Rank: B
Type: Area of Effect
Damage: 40 HP
Effect: +5% Burn on target’s HP
Range: 100 meters
Speed: 50 m/s
Duration: Instant
Description: With the power of Zirconis' soul, the user launches his fist upwards in a quick 'uppercut', despite not having to stand near any foes. In an instant, a rise of greenish aura and splinters of emeralds erupt from the ground beneath him, covering an area of 100 meters in radius. The eruption starts from his own spot, and moves in all directions. It deals 50% of a B-Rank spell damage per hit, and the collision of scales vs skin adds a little more damage to it (effect).
- Jade Dragon; Crushing Fang:
Name: Jade Dragon: Crushing Fang (Hisuiryū: Hasai Kiba)
Rank: B
Type: Single-Target
Damage: 80
Effect: +5% Burn on target’s HP
Range: 200 meters
Speed: 200 m/s
Duration: Instant
Description: The user, with the power of Zirconis, clashes his fist downwards, causing an effect in form of green aura to happen around him; a giant dragon’s head of greenish aura will appear, opening its jaw. Following his charge towards the single target and the downfall of his fist, it will create a devastating explosion that will travel from the user towards the target, pushing the target down upon impact. It deals 1 B-Rank damage per post as well, but only if hit by Mura’s fist; the explosion does AoE 50% B-Rank spell damage to anyone caught within 50 meters by 50 m/s instead, and the left-over scales from the attack deals extra damage (effect).
- Jade Dragon’s Evil Breath:
Name: Jade Dragon’s Evil Breath (Hisuiryu no Kōshū)
Rank: B
Type: Area of Effect
Damage: 40
Effect: +5% Burn on target’s HP
Range: 100 meters
Speed: 75 m/s
Duration: Instant
Downside: It only works from the first usage and then every second use. The speed of this spell is increased with this downside.
Description: The user breathes out a thin beam of shattering emeralds from his mouth, which will expand in size by will until it covers a huge area. Getting hit by this blizzard-like roar will result in an explosion covering 100 meters in radius from the point of impact. It deals 50% B-Rank damage per hit as well............
Although, after being used once, the second time will always be a troll; instead of dealing its full amount of damage, every second roar will deal 50% less spell damage and, instead, remove the visible structure on clothes and any non-magical, inorganic object, thus strip the opponent entirely naked for the rest of the thread or until they get something else to put on Edit:: Please state this requires OOC permission to strip characters and character controlled NPCs..
- A-Rank Spells:
- Spirit Bind; Grand Show of Power:
Name: Spirit Bind: Grand Show of Power (Seirei Musubu: Dai Hakki)
Rank: A
Type: Area of Effect
Damage: 50 HP
Effect: Immobilization once per two posts
Range: 150 meters
Speed: 75 m/s
Duration: 7 posts
Description: Pouring a lot of magic power into his own body, Mura expresses the spirit used in form of an enormous figure that will envelop him. The large being is the very manifestation of the spirit used, and it reaches 150 meters in height, 90 meters in width and can range up to 150 meters in radius with its spiritual energy. The form will be able to move its limbs and entire body around rapidly. It can also work as a ‘large as hell’ armor that blocks its own rank of damage before shattering and making it passable. Only 50 HP per post can be dealt by this spell.
- Spirit Bind; Vigorous Sword Control:
Name: Spirit Bind: Vigorous Sword Control (Seirei Musubu: Ōsei Kenshihai)
Rank: A
Type: Multi-Target
Damage: 75
Effect: +5% Burn on target’s MP
Range: 225 meters
Speed: 165 m/s
Duration: 7 posts
Description: As an A-rank wizard, Mura can pour much more magic power into his spirits as he manifests a new object through a medium. The result is a sword (length: max 225 meters, width: 20 meters max), and in all cases, a sword representing the spirit that can manifest itself in multiple spaces, making it capable of hitting several opponents at once.
- Kyuken-Style; Heavenly Crescent:
- Name: Kyuken-Style: Heavenly Crescent (Kyuken-ryū: Ten no Wangetsu)
Rank: A
Type: AoE
Damage: 50
Effect: +5% Burn on target’s HP
Range: 150 meters
Speed: 75 m/s
Duration: Instant
Description: By swinging the medium downwards, the user causes a vast shockwave of light to spread out in a radius of 150 meters. This shockwave rebels against the law of forces as it pushes any target around it 150 meters away at the speed of 75 m/s as well.
- S-Ranked Spells:
- Spirit Bind; Battle Control:
Name: Spirit Bind: Battle Control (Seirei Musubu: Sen Shihai)
Rank: S
Type: Single-Target
Damage: 120 HP
Effect: Negation (original mana cost of negated spell)
Range: 400 meters
Speed: 400 m/s
Duration: 10 posts
Description: This is perhaps the strongest that Mura’s Spirit Bind Magic can enchant the chosen medium - a full transformation of the mediums used (two at minimum) that reveals a sort of ‘armor’ around Mura’s torso that can stretch out far and even move him around on command. Depending on which mediums that he uses, the armor will have two arms - the right arm is often holding the weapon medium that he wields. This armor can be used both offensively and defensively as the armor negates any spell up to S-Rank that contacts it by paying the original cost - an ability that can be used once per post.
- Kyuken-Style; Ignorant Edge:
Name: Kyuken-Style: Blade of Enlightenment in the Ignorant Free World (or Ignorant Edge) (Kyuken-ryū: Mu-Mu-Myō-Yaku-Mu)
Rank: S
Type: Single-Target
Damage: 120 MP
Effect: +5% Burn on target’s MP
Range: 400 meters
Speed: 400 m/s
Duration: Instant
Description: This spell is the strongest that Kyuken, the Heaven and Earth Swordsman, can perform through Mura. A full-blown beam of ethernano is released from the tip of a medium, charging right towards its target and stripping away their Mana (this does not work against spells, only the people themselves). This essence is erased from existence upon successful hit. It’s inspired by how the one who can preserve his stamina will last longer in battle.
- Jade Dragon Style; False Dragon Emerald Crown:
Name: Jade Dragon Style: False Dragon Emerald Crown (Hisuiryū: Sora-Zora-Shii-Ryu Sui-Gyoku-Kurai)
Rank: S
Type: AoE
Damage: 60 HP
Effect: +5% Burn on target’s HP
Range: 200 meters
Speed: 100 m/s
Duration: Instant
Description: This is the strongest spell that Mura can perform using Zirconis’ spirit due to his human limits. From a radius of 200 meters, green aura will erupt from the ground and charge right up to the skies, forming what looks like a king’ crown on the surface. Anyone within the radius is caught under severe pain from the green fires that even leave scale-like gems on the skin of poor victims.
- H-Ranked Spell:
- Name: Spirit Bind: Inner Sanctum (Seirei Musubu: Okunoin)
Rank: H
Type: Burst
Damage: 140HP
Effect: +5% MP Drain per post (only on successful hit)
Range: 300 meters
Speed: 150 m/s
Duration: 20 posts
Description: The user enters a state where all their magic stops flowing out from their body and, instead, contains itself within the user’s body and ultimately sustains him like that throughout a limited amount of time. This technique completely shuts off any output of magic in form of out-throwing spells, but in return it powers the user’s physical body and soul tremendously. Because of the soul having to bind with the user to use this spell, any attack from the user makes a rift between flesh and soul, thus creating an outburst of all the energy that he has stored that will do devastating damage to the opponent’s unguarded soul. As the successfully hit soul is exposed, mana can be drained from the opponent, giving 5% of the opponent’s total MP to the user once per post.
Mura KenshoThe Ghost Slayer
- - - - - - - - - - - - - - - - - - - - - - - - -
Lineage : Pluto's Oathbreaker
Position : God of Mettle
Partner : Mythica
Faction : The Luminous Covenant
Posts : 2597
Guild : Fairy Tail (GM)
Cosmic Coins : 155
Dungeon Tokens : 21
Age : 25
Experience : 10,355
Character Sheet
First Skill: Spirit Completion Magic
Second Skill: Onmyōdō
Third Skill: Second Origin
- Post n°58
Re: Spirit Completion Magic
Right'o, should be done now. Bump.
Nessa Cordelia LuxStarlight Maiden
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Lineage : Vassal of the Cosmos
Position : None
Posts : 6990
Guild : Fairy Tail
Cosmic Coins : 145
Dungeon Tokens : 0
Experience : 26,209
Character Sheet
First Skill: Starlight Maiden
Second Skill: Valkyrie Summoner
Third Skill: Moon Goddess Slayer
- Post n°59
Re: Spirit Completion Magic
Hey Mura, same again, bump when done.
To start off, I think you missed this overarching edit I stated before.
Also I noticed alot of your spells have MP or HP drains, can you go ahead and add 'for the spell's duration' to those, just to ensure they don't circumvent spell durations.
So yeah, still need you to do that please. ^^
To start off, I think you missed this overarching edit I stated before.
Also I noticed alot of your spells have MP or HP drains, can you go ahead and add 'for the spell's duration' to those, just to ensure they don't circumvent spell durations.
So yeah, still need you to do that please. ^^
- Spoiler:
- Mura Kensho wrote:Spirit Bind Magic
Primary Magic: Spirit Bind Magic (Seirei Musubu Mahou)
Secondary Magic: Onmyōdō, The Way of Yin and Yang
Caster or Holder: Primary Caster (The magic costs 15% less to use), Auxiliary Summoning (can have up to 2 summons out at once)
Description: Spirit Bind Magic is a magic that utilizes the power of spirits. It's a branch of spiritual conjuration that origins from the ancient ways of conjuring shikigamis, in which it drastically evolved into having the binding powers over any spirit. It's a magic that Mura Kensho had discovered a long time ago by simply training his ways to use magic as he found the ways of Ethernano and magic itself very interesting. When activating this magic, it works by pulling spirits to this world's solid state through a medium. This medium can be a lot of things, from weapons and items to substances like trees or sand (or a holder), or even yourself, and the result of a possessed medium is its increase of power and the unlocked opportunity of various types of spirit forms. By binding the spirit into a medium, you open up special abilities and spells to use the spirit's power for. You can use a spirit in many different mediums. The more magic power you use, the stronger the spirit forms will be. That is the major strength of this branch of spirit conjuring magic.
Mura mostly uses it in these ways; by binding (which is literally fusing the spirit into something) a spirit into himself, increasing his own power. Or he can bind a spirit into an object, mostly a weapon, increasing its power and shaping its form into a powerful being. He can also summon the spirit's full form by using his medium. He unlocks all the characteristic powers of the spirit, depending in what kind of spirit it is (for example, a bird gives flying powers, a samurai gives sword powers and etc.)
Lineage:- Aspect of Pluto:
Description: Pluto. Long hailed as an evil deity, Pluto was the god over death given residence in the Underworld. Disliked by the other deities, Pluto sought the throne of Jupiter but success always eluded him to the end. Now, the hand of death touches Pluto's host.
Ability: The Aspect of Pluto grants its host favour with the force of darkness. Their magic can only be consumed by god slayers. Dark magic costs 5% extra when targeting the host and they are 30% resistant to the element. The host can spend half of the magical energy a death (dark) mage uses for a spell to nullify it.
Gains a user-ranked Dark-based signature spell. (S-rank Max) It must be made in the magic app as normal in addition to spells made.
Usage: Small passive, 3 post cooldown on nullification. Can only be done three times per thread.
https://www.fairytail-rp.com/t14653p300-the-magic-shop#253299 <-- bought 1x D-Rank, 2x C-Rank and 3x B-Rank Spell SlotsUnique Abilities:- "Eyes On The Neck" (2 Majors): Mura can see the spirits of the living and the dead, the center of emotions and course of feelings that compliment the individuals’ actions thereafter, but also a bit more than that. By cooperating with an external spirit, Mura can see and fathom all movements beyond his perception when in combat. He can then see everything in a distance of 75 meters in radius around him, but this requires a separate spirit's energy to perform. If there is no helpful spirit present, then this ability is inaccessible.
- A bonus-effect is the creation of a spherical shield around Mura's body, and it grants him 1x Character-Rank Spell Defense until it breaks or until 5 posts have passed - also an extension of a helpful spirit. This is manifested invisibly at the start of any thread and only defends against offensive magic aimed at him or his position. Melee damage as well as spells with other purposes than damagign him will pass right through. - A Soul Is Hard To Heal (Very Strong): A passive that grants the user the power to not damage one's flesh and skin, but one's soul. All Mura’s spells deal +65% more Spell Damage.Edit:: S Rank passive caps at 60%, please lower this.
- Ghost Slayer (Very Strong): This unique ability grants Mura a permanent +65% spell damage to his spells if targeting any summoned creature or celestial spirits/normal spirits that he may face before his path. Plot-wise, it makes him a bane to summons and contracted creatures as well as ghosts and otherworldly spirits such as yōkai, tikis etc. (how weeb) Edit:: Lower to 60%.
- Advanced Spells:
- Name: Aspect of Pluto: Helmet of Invisibility
Rank: D+
Type: Burst
Action (non-damage spell): Invisibility to user and user’s magic
Effect: +5% HP Regen
Duration: 5 posts
Downside: N/A
Description: A sinister, black aura manifests a Greek helmet on Mura's head. This helmet not only renders his entire body invisible in general, but the helmet manifests an invisible curtain that covers his bodily and magical presences such as audio and smell (but not touch and kinetic presences, in which Mura can still touch and let people know that someone is in physical contact with them) for the duration. Whilst successfully hidden away from the enemy, his health slowly speeds up its regeneration.
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Name: Aspect of Pluto: Plouton
Rank: C+
Type: Healing (Single-Target)
Healing Rate: 90 per post
Effect: Negation of Effects (original mana cost to effect from specific spell)
Range: 90 meters
Speed: 90 m/s
Duration: 5 posts
Description: Despite so sinister, Hades is bountiful. The name 'Plouton' implies richness and wealth, materialistically and healthily. This spell heals one target per post and heals max 300 HP overall. It also removes one negative status effect upon the target per post by paying the original mana cost for that spell, but this effect doesn’t apply to the very user if he uses this spell on himself.
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Name: Aspect of Pluto: Cerberus
Rank: B+
Type: Grande Summon
Requip/Summon Melee Damage: 21HP Edit:: You can increase this to 32HP.
Requip/Summon HP: 180HP Edit:: You can increase this to 270HP.
Range: 50 meters Edit:: You can increase this to 75.
Speed: 50 m/s Edit:: You can increase this to 75.
Duration: 8 posts
Description: By holding out his hand, an obsidian gate will be spawned right by the palm, instantly opening and releasing a three-headed monster dog with an infestation of cobra heads for a mane, blood-red eyes and a fuming aura around it. Cerberus, the guard dog and hound of Hades, will heed to Mura's side and obey his orders. It can deal B+ Ranked Grande Damage with its sharp claws or fuming jaw.- Active:
- Name: Recoil!
Rank: B+
Type: Area of Effect
Damage: 60
Effect: +5% Burn on target’s HP
Range: 150 meters
Speed: 75 m/s
Description: It is said that Cerberus' mouth is so tainted by the Underworld's atmosphere that merely opening it in any way is a death wish. This spell lets Cerberus open its mouth and release an instant wave of glowing lava from its mouth - plus its mane of snakes mixing a dangerous venom within the magma. This attack infects the target a Burn Effect of +5%.
- Passive:
- Name: Hades' Familiarity
Description: Whenever Cerberus is around Mura, his spell damage is increased by +80%.
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Name: Aspect of Pluto: Soul Tear
Rank: A+
Type: Single-Target
Damage: 150
Effect: +5% Drain on target’s MP
Range: 450 meters
Speed: 450 m/s
Duration: 9 posts
Description: The spirit under Mura's control transfers towards any medium in his hand, then transforms into a 1 meter long, crooked scythe of dark-purple mana. The scythe can be launched like the tongue of a chameleon, using its speed and range to latch onto any living target and deal 1 A+ Ranked Damage. However, any hit target will have chunks of their souls exposed as if they were about to be harvested - this burns their mana in the same fashion as HP.
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Name: Aspect of Pluto: Harvest
Rank: S+
Type: Multi-Target
Damage: 135 HP per target
Effect: +5% Burn on target’s HP
Range: 450 meters
Speed: 400 m/s (340 m/s + 60 m/s due to Downside)
Duration: 12 posts (or until Mura turns it off himself)
Downside: This spell can only step in effect on the targets if they’ve been hit by the (A+)-Ranked Spell Aspect of Pluto: Soul Tear.
Description: After having marked the targets using Soul Tear, Mura can unleash a powerful spell in form of black arms that erupt from his back. These crooked, almost demonic arms are directly connected to the Underworld, lashing out and greedily grabbing onto any target whose soul has been exposed via Soul Tear. They’re able to maneuver around independently, smart enough to even dodge and evade counterattacks from many foes. These tentacles even burn the target upon contact.
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Name: Aspect of Pluto: Tartarus
Rank: H+
Type: AoE
Damage: 113HP
Effects: +5% MP Drain, +5% HP Drain
Range: 600 meters
Speed: 400 m/s
Duration: 25 posts
Description: The user spawns a sphere of darkness around him. This sphere, technically, transports a piece of the Underworld into the mortal plane where the user can reside within (although it follows him with his position as center). Any enemy caught within the sphere will feel their very life essences stripped off their skin and souls as this spell does its rank in AoE Damage per post as well as drains both mana as well as health from the total amounts of the opponents and transfers them to the user.
- Signature Spells:
Name: Spirit Bind: Unity ( Seirei Musubu: Danketsu)
Rank: S
Type: Buff (Burst)
Buff Rate: 70%
Range: Self
Speed: Self
Duration: 10 posts
Description: The user emerges a spirit into himself, unifying his spirit with the other. It results in a boost one of the user's melee stats (power or speed, only one stat per use) by 70%. The user will get a characteristic look of the spirit that he/she is uniting with, and his reflexes will allow him to react instantly to any attack released against him.
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Name: Spirit Bind: Grand Halo Blade (Seirei Musubu: Dai Gokōjin)
Rank: S
Type: AoE
Damage: 60 HP
Range: 200 meters
Speed: 100 m/s
Duration: Instant
Description: A spell that utilizes the sword arts of Kyuken, the Heaven and Earth Swordsman. The user makes a swift slash with his medium, pushing the air around him. The air track of his medium will then begin to light brightly around him, sending off an orb of unstable light that travels across the area until it scatters in every direction around the user himself. These scattered lights will mold into slashes that charges through air and even ground itself without physically damaging anything but the very soul of its opponents in a giant AoE shockwave. The slashes are so precisely aimed that the user can exclude any target or area within the range, just in case if allies should be apparent. It deals 50% of an S-Rank spell damage per hit.
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Name: True Aspect of Pluto (Shin Pluto no Yōsō)
Rank: S
Type: Buff (Burst)
Buff Rate: +70% Spell Damage
Range: Self
Edit:: Please include Speed: here, with a speed for this buff, you can put self/melee if you wish.
Duration: 10 posts
Description: As the aspect of the god of the underworld, Pluto, Mura can unlock its power that's been hidden deep within his soul. When that happens, his body will be covered in a sinister, dark aura of purplish, auric flames, expressing the presence of something darker than even devils; the king of the Underworld, Pluto, will grant its host with powering up his Spell Damage.
- D Rank Spells:
- Spirit Bind; Control:
Name: Spirit Bind: Control (Seirei Musubu: Shihai)
Rank: D
Type: Single-Target
Damage: 40
Effect: +5% Burn on target’s MP
Range: 60 meters
Speed: 60 m/s
Duration: 3 posts
Description: The user unifies a spirit into a medium, typically a sword or another, which creates an enpowered spirit-formed weapon. The user can use this spell to create a weapon by using a spirit and another medium. The spirit-auric form will be a good, solid, offensive form and can have many shapes and appearances. It can also extend itself. Being purely offensive, this spell does 1 D-Ranked melee damage per hit.
- Spirit Bind; Protect:
Name: Spirit Bind: Protect (Seirei Musubu: Mamoru)
Rank: D
Type: Defensive Edit:: You need to add spell type here i.e ST, MT Aoe or Burst. To explain this a little clearer, for defensive spells, you pick what the target is defending, i.e if if a single target like you character it'd be ST or Burst. If it's everyone with an area it'd be Aoe and if it's MT it can protect Multiple people but with a capped number of targets.
Defense Rate: 2x D-Rank Spells
Effect:
Range: 60 meters
Speed: 60 m/s
Duration: 2 posts
Description: The user's unified spirit medium creates a spirit shield in front of the user (or one ally) to protect him from upcoming spells up to 2 D-Rank spells or 1 C-Rank spell.
- Kyuken-Style; Tempestuous God Slash:
Name: Kyuken-Style: Tempestuous God Slash (Kyuken-ryū: Hageshii Shingiri)
Rank: D
Type: Single-Target
Damage: 40
Effect: +5% Burn on target’s HP
Range: 60 meters
Speed: 60 m/s
Duration: Instant
Description: A spell that utilizes the sword arts of Kyuken, the Heaven and Earth Swordsman. The user slashes forward with a medium of his with enough speed to create a vacuum wave charging at the target. This wave causes a burn effect upon hit.
- Jade Dragon; Gem Barrage:
Name: Jade Dragon: Gem Barrage (Hisuiryū: Hozon Rendan)
Rank: D
Type: Single-Target
Damage: 40
Effect: +5% Burn on target’s HP
Range: 60 meters
Speed: 60 m/s
Duration: Instant
Description: With the soul of Zirconis, the user launches himself forward, slamming his fist towards the target before him. The fist will be turned into pure jade during the launch, green and shiny in appearance, as well as tough and hard. It deals 1 D-Rank damage per hit.
- C Rank Spells:
- Spirit Bind; Embodiment:
Name: Spirit Bind: Embodiment (Seirei Musubu: Taigen)
Rank: C
Type: Normal Summon
Requip/Summon Melee Damage: 12HP
Requip/Summon HP: 100HP
Range: 30 meters
Speed: 30 m/s
Duration: 4 posts
Description: The user binds a spirit into a medium, thus creates a full-body summon of the exact spirit. It'll have its previous appearance, although with a size of max 10x10 meters, only given by the type of spirit (if it's a human ghost, then the size is the same as the user). It can move at C-Rank OC Speed and deal 12HP damage in every hit.- 2 Passives:
[*]Synchronization: Whilst teaming up with Mura, he and the summon gets a +55% speed buff for the duration of this spell.
[*]Confusion: Whilst the summon is teaming up with Mura for the duration of the spell, the opponent gains a -55% debuff in speed upon first hit from either Mura or the summon.
- Spirit Bind; Strong Control:
Name: Spirit Bind: Strong Control (Seirei Musubu: Keishihai)
Rank: C
Type: Multi-Target
Damage: 45
Effect: +5% Burn on target’s MP
Range: 90 meters
Speed: 65 m/s
Duration: 4
Description: The user binds a spirit into a medium, typically a sword or something else, which boosts the wished medium's power and opens up an offensive spirit form with a size of max 10 meters in radius and size. The user can, for example, use this spell to create a weapon by using a spirit and another medium. It's an upgraded form of his Spirit Control from earlier, and it can reach even more possibilities than earlier. Also, differently from the previous one, this doesn't need to be a very solid form; it can have many forms, such as flames and etc. Every hit from it deals a smaller amount of mana damage, too.
- Kyuken-Style; Charge:
Name: Kyuken-Style: Charge (Kyuken-ryū: Shingeki)
Rank: C
Type: Multi-Target
Damage: 45
Effect: Immobilization
Range: 90 meters
Speed: 65 m/s
Duration: 2 posts
Description: A spell that utilizes the sword arts of Kyuken, the Heaven and Earth Swordsman. The user charges in a blind form 90 meters away from his previous position, charges right through the targets and reappears in another position. Upon successful hit, the target is stunned by the sudden slash for one post.
- Jade Dragon; Scythe Talon:
Name: Jade Dragon: Scythe Talon (Hisuiryū: Ōgamatsume)
Rank: C
Type: Multi-Target
Damage: 45
Effect: +5% Burn on target’s MP
Range: 90 meters
Speed: 65 m/s
Duration: 2 posts
Description: While having Zirconis' soul inside oneself, the user charges a green aura around his feet, which engulf themselves in jade by no time. With such a weapon, the user can swing, launch, charge and move his feet around, kicking multiple opponents almost simultaneously. It deals 75% of a C-Rank spell damage per hit.
- Jade Dragon; Tail Whip:
Name: Jade Dragon: Tail Whip (Hisuiryū: Oho Ippu)
Rank: C
Type: Multi-Target
Damage: 45 HP
Effect: +5% Burn on target’s HP
Range: 90 meters
Speed: 65 m/s
Duration: 4 posts
Description: The user spins his legs around while laying himself on the ground, spawning emerald spikes form the ground that charges up from it. It deals 75% of a C-Rank spell damage per hit, and it leaves shards on the target's body that function as lasting damage, resulting in 5% of the target's HP burning away for the duration of this spell.
- B Rank Spells:
- Spirit Bind; Great Soul:
Name: Spirit Bind: Great Soul (Seirei Musubu: Kōrei)
Rank: B
Type: Area of Effect
Damage: 40 HP
Effect: Immobilization once per every two posts
Range: 100 meters
Speed: 50 m/s
Duration: 5 posts
Description: The user focuses a spirit into a medium, this time with even more power. The result is a giant, max 50x50 meter large appearance of the spirit itself that surrounds the user, bursting out from the medium itself. The spirit can be controlled by the user as he moves around with it in synchronization, and it can use various actions. Whilst having this spell activated, the user will always be found inside the golem. It deals 50% of a B-Rank spell damage per hit, one hit per post only, and the golem can grab the target and immobilize them for one post in every two posts for the duration of the spell.
- Spirit Bind; Dual Control:
Name: Spirit Bind: Dual Control (Seirei Musubu: Ni Shihai)
Rank: B
Type: Multi-Target
Damage: 60 HP
Effect: +5% Burn on target’s MP
Range: 150 meters
Speed: 110 m/s
Duration: 5 posts
Description: The user binds a spirit into 'two' mediums, typically a pair of swords or something else, which boosts the wished mediums' power. Unlike the other spirit controls, this one's demand is having two mediums instead of one, which widens the versatility of this spell. It deals 75% B-Rank damage per hit.
- Kyuken-Style; Halo Blade:
Name: Kyuken-Style: Halo Blade (Kyuken-ryū: Gokōjin)
Rank: B
Type: Single-Target
Damage: 80 HP
Effect: +5% Burn on target’s HP
Range: 200 meters
Speed: 200 m/s
Duration: Instant
Description: A spell that utilizes the sword arts of Kyuken, the Heaven and Earth Swordsman. This is the minor version of the Grand Halo Blade, and it only charges forth as a beam of ray towards one target. If caught in the slash wave, the attack will deal heavy light damage and even leave burn marks on the target.
- Jade Dragon; Hail Uppercut:
Name: Jade Dragon: Hail Uppercut (Hisuiryū: Arare Shōryūken)
Rank: B
Type: Area of Effect
Damage: 40 HP
Effect: +5% Burn on target’s HP
Range: 100 meters
Speed: 50 m/s
Duration: Instant
Description: With the power of Zirconis' soul, the user launches his fist upwards in a quick 'uppercut', despite not having to stand near any foes. In an instant, a rise of greenish aura and splinters of emeralds erupt from the ground beneath him, covering an area of 100 meters in radius. The eruption starts from his own spot, and moves in all directions. It deals 50% of a B-Rank spell damage per hit, and the collision of scales vs skin adds a little more damage to it (effect).
- Jade Dragon; Crushing Fang:
Name: Jade Dragon: Crushing Fang (Hisuiryū: Hasai Kiba)
Rank: B
Type: Single-Target
Damage: 80
Effect: +5% Burn on target’s HP
Range: 200 meters
Speed: 200 m/s
Duration: Instant
Description: The user, with the power of Zirconis, clashes his fist downwards, causing an effect in form of green aura to happen around him; a giant dragon’s head of greenish aura will appear, opening its jaw. Following his charge towards the single target and the downfall of his fist, it will create a devastating explosion that will travel from the user towards the target, pushing the target down upon impact. It deals 1 B-Rank damage per post as well, but only if hit by Mura’s fist; the explosion does AoE 50% B-Rank spell damage to anyone caught within 50 meters by 50 m/s instead, and the left-over scales from the attack deals extra damage (effect).
- Jade Dragon’s Evil Breath:
Name: Jade Dragon’s Evil Breath (Hisuiryu no Kōshū)
Rank: B
Type: Area of Effect
Damage: 40
Effect: +5% Burn on target’s HP
Range: 100 meters
Speed: 75 m/s
Duration: Instant
Downside: It only works from the first usage and then every second use. The speed of this spell is increased with this downside.
Description: The user breathes out a thin beam of shattering emeralds from his mouth, which will expand in size by will until it covers a huge area. Getting hit by this blizzard-like roar will result in an explosion covering 100 meters in radius from the point of impact. It deals 50% B-Rank damage per hit as well............
Although, after being used once, the second time will always be a troll (although OOC permission is needed if used on a PC) Edit: AND PLAYER CONTROLLED NPCS MURA! D:< ; instead of dealing its full amount of damage, every second roar will deal 50% less spell damage and, instead, remove the visible structure on clothes and any non-magical, inorganic object, thus strip the opponent entirely naked for the rest of the thread or until they get something else to put on.
- A-Rank Spells:
- Spirit Bind; Grand Show of Power:
Name: Spirit Bind: Grand Show of Power (Seirei Musubu: Dai Hakki)
Rank: A
Type: Area of Effect
Damage: 50 HP
Effect: Immobilization once per two posts
Range: 150 meters
Speed: 75 m/s
Duration: 7 posts
Description: Pouring a lot of magic power into his own body, Mura expresses the spirit used in form of an enormous figure that will envelop him. The large being is the very manifestation of the spirit used, and it reaches 150 meters in height, 90 meters in width and can range up to 150 meters in radius with its spiritual energy. The form will be able to move its limbs and entire body around rapidly. It can also work as a ‘large as hell’ armor that blocks its own rank of damage before shattering and making it passable. Only 50 HP per post can be dealt by this spell.
- Spirit Bind; Vigorous Sword Control:
Name: Spirit Bind: Vigorous Sword Control (Seirei Musubu: Ōsei Kenshihai)
Rank: A
Type: Multi-Target
Damage: 75
Effect: +5% Burn on target’s MP
Range: 225 meters
Speed: 165 m/s
Duration: 7 posts
Description: As an A-rank wizard, Mura can pour much more magic power into his spirits as he manifests a new object through a medium. The result is a sword (length: max 225 meters, width: 20 meters max), and in all cases, a sword representing the spirit that can manifest itself in multiple spaces, making it capable of hitting several opponents at once.
- Kyuken-Style; Heavenly Crescent:
- Name: Kyuken-Style: Heavenly Crescent (Kyuken-ryū: Ten no Wangetsu)
Rank: A
Type: AoE
Damage: 50
Effect: +5% Burn on target’s HP
Range: 150 meters
Speed: 75 m/s
Duration: Instant
Description: By swinging the medium downwards, the user causes a vast shockwave of light to spread out in a radius of 150 meters. This shockwave rebels against the law of forces as it pushes any target around it 150 meters away at the speed of 75 m/s as well.
- S-Ranked Spells:
- Spirit Bind; Battle Control:
Name: Spirit Bind: Battle Control (Seirei Musubu: Sen Shihai)
Rank: S
Type: Single-Target
Damage: 120 HP
Effect: Negation (original mana cost of negated spell)
Range: 400 meters
Speed: 400 m/s
Duration: 10 posts
Description: This is perhaps the strongest that Mura’s Spirit Bind Magic can enchant the chosen medium - a full transformation of the mediums used (two at minimum) that reveals a sort of ‘armor’ around Mura’s torso that can stretch out far and even move him around on command. Depending on which mediums that he uses, the armor will have two arms - the right arm is often holding the weapon medium that he wields. This armor can be used both offensively and defensively as the armor negates any spell up to S-Rank that contacts it by paying the original cost - an ability that can be used once per post.
- Kyuken-Style; Ignorant Edge:
Name: Kyuken-Style: Blade of Enlightenment in the Ignorant Free World (or Ignorant Edge) (Kyuken-ryū: Mu-Mu-Myō-Yaku-Mu)
Rank: S
Type: Single-Target
Damage: 120 MP
Effect: +5% Burn on target’s MP
Range: 400 meters
Speed: 400 m/s
Duration: Instant
Description: This spell is the strongest that Kyuken, the Heaven and Earth Swordsman, can perform through Mura. A full-blown beam of ethernano is released from the tip of a medium, charging right towards its target and stripping away their Mana (this does not work against spells, only the people themselves). This essence is erased from existence upon successful hit. It’s inspired by how the one who can preserve his stamina will last longer in battle.
- Jade Dragon Style; False Dragon Emerald Crown:
Name: Jade Dragon Style: False Dragon Emerald Crown (Hisuiryū: Sora-Zora-Shii-Ryu Sui-Gyoku-Kurai)
Rank: S
Type: AoE
Damage: 60 HP
Effect: +5% Burn on target’s HP
Range: 200 meters
Speed: 100 m/s
Duration: Instant
Description: This is the strongest spell that Mura can perform using Zirconis’ spirit due to his human limits. From a radius of 200 meters, green aura will erupt from the ground and charge right up to the skies, forming what looks like a king’ crown on the surface. Anyone within the radius is caught under severe pain from the green fires that even leave scale-like gems on the skin of poor victims.
- H-Ranked Spell:
- Name: Spirit Bind: Inner Sanctum (Seirei Musubu: Okunoin)
Rank: H
Type: Burst
Damage: 140HP
Effect: +5% MP Drain per post (only on successful hit)
Range: 300 meters
Speed: 150 m/s
Duration: 20 posts
Description: The user enters a state where all their magic stops flowing out from their body and, instead, contains itself within the user’s body and ultimately sustains him like that throughout a limited amount of time. This technique completely shuts off any output of magic in form of out-throwing spells, but in return it powers the user’s physical body and soul tremendously. Because of the soul having to bind with the user to use this spell, any attack from the user makes a rift between flesh and soul, thus creating an outburst of all the energy that he has stored that will do devastating damage to the opponent’s unguarded soul. As the successfully hit soul is exposed, mana can be drained from the opponent, giving 5% of the opponent’s total MP to the user once per post.
Mura KenshoThe Ghost Slayer
- - - - - - - - - - - - - - - - - - - - - - - - -
Lineage : Pluto's Oathbreaker
Position : God of Mettle
Partner : Mythica
Faction : The Luminous Covenant
Posts : 2597
Guild : Fairy Tail (GM)
Cosmic Coins : 155
Dungeon Tokens : 21
Age : 25
Experience : 10,355
Character Sheet
First Skill: Spirit Completion Magic
Second Skill: Onmyōdō
Third Skill: Second Origin
- Post n°60
Re: Spirit Completion Magic
bump o^o
Nessa Cordelia LuxStarlight Maiden
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Lineage : Vassal of the Cosmos
Position : None
Posts : 6990
Guild : Fairy Tail
Cosmic Coins : 145
Dungeon Tokens : 0
Experience : 26,209
Character Sheet
First Skill: Starlight Maiden
Second Skill: Valkyrie Summoner
Third Skill: Moon Goddess Slayer
- Post n°61
Re: Spirit Completion Magic
- Spoiler:
- Mura Kensho wrote:Spirit Bind Magic
Primary Magic: Spirit Bind Magic (Seirei Musubu Mahou)
Secondary Magic: Onmyōdō, The Way of Yin and Yang
Caster or Holder: Primary Caster (The magic costs 15% less to use), Auxiliary Summoning (can have up to 2 summons out at once)
Description: Spirit Bind Magic is a magic that utilizes the power of spirits. It's a branch of spiritual conjuration that origins from the ancient ways of conjuring shikigamis, in which it drastically evolved into having the binding powers over any spirit. It's a magic that Mura Kensho had discovered a long time ago by simply training his ways to use magic as he found the ways of Ethernano and magic itself very interesting. When activating this magic, it works by pulling spirits to this world's solid state through a medium. This medium can be a lot of things, from weapons and items to substances like trees or sand (or a holder), or even yourself, and the result of a possessed medium is its increase of power and the unlocked opportunity of various types of spirit forms. By binding the spirit into a medium, you open up special abilities and spells to use the spirit's power for. You can use a spirit in many different mediums. The more magic power you use, the stronger the spirit forms will be. That is the major strength of this branch of spirit conjuring magic.
Mura mostly uses it in these ways; by binding (which is literally fusing the spirit into something) a spirit into himself, increasing his own power. Or he can bind a spirit into an object, mostly a weapon, increasing its power and shaping its form into a powerful being. He can also summon the spirit's full form by using his medium. He unlocks all the characteristic powers of the spirit, depending in what kind of spirit it is (for example, a bird gives flying powers, a samurai gives sword powers and etc.)
Lineage:- Aspect of Pluto:
Description: Pluto. Long hailed as an evil deity, Pluto was the god over death given residence in the Underworld. Disliked by the other deities, Pluto sought the throne of Jupiter but success always eluded him to the end. Now, the hand of death touches Pluto's host.
Ability: The Aspect of Pluto grants its host favour with the force of darkness. Their magic can only be consumed by god slayers. Dark magic costs 5% extra when targeting the host and they are 30% resistant to the element. The host can spend half of the magical energy a death (dark) mage uses for a spell to nullify it.
Gains a user-ranked Dark-based signature spell. (S-rank Max) It must be made in the magic app as normal in addition to spells made.
Usage: Small passive, 3 post cooldown on nullification. Can only be done three times per thread.
https://www.fairytail-rp.com/t14653p300-the-magic-shop#253299 <-- bought 1x D-Rank, 2x C-Rank and 3x B-Rank Spell SlotsUnique Abilities:- "Eyes On The Neck" (2 Majors): Mura can see the spirits of the living and the dead, the center of emotions and course of feelings that compliment the individuals’ actions thereafter, but also a bit more than that. By cooperating with an external spirit, Mura can see and fathom all movements beyond his perception when in combat. He can then see everything in a distance of 75 meters in radius around him, but this requires a separate spirit's energy to perform. If there is no helpful spirit present, then this ability is inaccessible.
- A bonus-effect is the creation of a spherical shield around Mura's body, and it grants him 1x Character-Rank Spell Defense until it breaks or until 5 posts have passed - also an extension of a helpful spirit. This is manifested invisibly at the start of any thread and only defends against offensive magic aimed at him or his position. Melee damage as well as spells with other purposes than damagign him will pass right through. - A Soul Is Hard To Heal (Very Strong): A passive that grants the user the power to not damage one's flesh and skin, but one's soul. All Mura’s spells deal +60% more Spell Damage.
- Ghost Slayer (Very Strong): This unique ability grants Mura a permanent +60% spell damage to his spells if targeting any summoned creature or celestial spirits/normal spirits that he may face before his path. Plot-wise, it makes him a bane to summons and contracted creatures as well as ghosts and otherworldly spirits such as yōkai, tikis etc. (how weeb)
- Advanced Spells:
- Name: Aspect of Pluto: Helmet of Invisibility
Rank: D+
Type: Burst
Action (non-damage spell): Invisibility to user and user’s magic
Effect: +5% HP Regen for the spell's duration
Duration: 5 posts
Downside: N/A
Description: A sinister, black aura manifests a Greek helmet on Mura's head. This helmet not only renders his entire body invisible in general, but the helmet manifests an invisible curtain that covers his bodily and magical presences such as audio and smell (but not touch and kinetic presences, in which Mura can still touch and let people know that someone is in physical contact with them) for the duration. Whilst successfully hidden away from the enemy, his health slowly speeds up its regeneration.
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Name: Aspect of Pluto: Plouton
Rank: C+
Type: Healing (Single-Target)
Healing Rate: 90 per post
Effect: Negation of Effects (original mana cost to effect from specific spell)
Range: 90 meters
Speed: 90 m/s
Duration: 5 posts
Description: Despite so sinister, Hades is bountiful. The name 'Plouton' implies richness and wealth, materialistically and healthily. This spell heals one target per post and heals max 300 HP overall. It also removes one negative status effect upon the target per post by paying the original mana cost for that spell, but this effect doesn’t apply to the very user if he uses this spell on himself.
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Name: Aspect of Pluto: Cerberus
Rank: B+
Type: Grande Summon
Requip/Summon Melee Damage: 32HP
Requip/Summon HP: 270HP
Range: 75 meters
Speed: 75 m/s
Duration: 8 posts
Description: By holding out his hand, an obsidian gate will be spawned right by the palm, instantly opening and releasing a three-headed monster dog with an infestation of cobra heads for a mane, blood-red eyes and a fuming aura around it. Cerberus, the guard dog and hound of Hades, will heed to Mura's side and obey his orders. It can deal B+ Ranked Grande Damage with its sharp claws or fuming jaw.- Active:
- Name: Recoil!
Rank: B+
Type: Area of Effect
Damage: 60
Effect: +5% Burn on target’s HP for the spell's duration
Range: 150 meters
Speed: 75 m/s
Description: It is said that Cerberus' mouth is so tainted by the Underworld's atmosphere that merely opening it in any way is a death wish. This spell lets Cerberus open its mouth and release an instant wave of glowing lava from its mouth - plus its mane of snakes mixing a dangerous venom within the magma. This attack infects the target a Burn Effect of +5%.
- Passive:
- Name: Hades' Familiarity
Description: Whenever Cerberus is around Mura, his spell damage is increased by +80%.
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Name: Aspect of Pluto: Soul Tear
Rank: A+
Type: Single-Target
Damage: 150
Effect: +5% Drain on target’s MP for the spell's duration
Range: 450 meters
Speed: 450 m/s
Duration: 9 posts
Description: The spirit under Mura's control transfers towards any medium in his hand, then transforms into a 1 meter long, crooked scythe of dark-purple mana. The scythe can be launched like the tongue of a chameleon, using its speed and range to latch onto any living target and deal 1 A+ Ranked Damage. However, any hit target will have chunks of their souls exposed as if they were about to be harvested - this burns their mana in the same fashion as HP.
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Name: Aspect of Pluto: Harvest
Rank: S+
Type: Multi-Target
Damage: 135 HP per target
Effect: +5% Burn on target’s HP for the spell's duration
Range: 450 meters
Speed: 400 m/s (340 m/s + 60 m/s due to Downside)
Duration: 12 posts (or until Mura turns it off himself)
Downside: This spell can only step in effect on the targets if they’ve been hit by the (A+)-Ranked Spell Aspect of Pluto: Soul Tear.
Description: After having marked the targets using Soul Tear, Mura can unleash a powerful spell in form of black arms that erupt from his back. These crooked, almost demonic arms are directly connected to the Underworld, lashing out and greedily grabbing onto any target whose soul has been exposed via Soul Tear. They’re able to maneuver around independently, smart enough to even dodge and evade counterattacks from many foes. These tentacles even burn the target upon contact.
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Name: Aspect of Pluto: Tartarus
Rank: H+
Type: AoE
Damage: 113HP
Effects: +5% MP Drain, +5% HP Drain (both for the spell's duration)
Range: 600 meters
Speed: 400 m/s
Duration: 25 posts
Description: The user spawns a sphere of darkness around him. This sphere, technically, transports a piece of the Underworld into the mortal plane where the user can reside within (although it follows him with his position as center). Any enemy caught within the sphere will feel their very life essences stripped off their skin and souls as this spell does its rank in AoE Damage per post as well as drains both mana as well as health from the total amounts of the opponents and transfers them to the user.
- Signature Spells:
Name: Spirit Bind: Unity ( Seirei Musubu: Danketsu)
Rank: S
Type: Buff (Burst)
Buff Rate: 70%
Range: Self
Speed: Self
Duration: 10 posts
Description: The user emerges a spirit into himself, unifying his spirit with the other. It results in a boost one of the user's melee stats (power or speed, only one stat per use) by 70%. The user will get a characteristic look of the spirit that he/she is uniting with, and his reflexes will allow him to react instantly to any attack released against him.
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Name: Spirit Bind: Grand Halo Blade (Seirei Musubu: Dai Gokōjin)
Rank: S
Type: AoE
Damage: 60 HP
Range: 200 meters
Speed: 100 m/s
Duration: Instant
Description: A spell that utilizes the sword arts of Kyuken, the Heaven and Earth Swordsman. The user makes a swift slash with his medium, pushing the air around him. The air track of his medium will then begin to light brightly around him, sending off an orb of unstable light that travels across the area until it scatters in every direction around the user himself. These scattered lights will mold into slashes that charges through air and even ground itself without physically damaging anything but the very soul of its opponents in a giant AoE shockwave. The slashes are so precisely aimed that the user can exclude any target or area within the range, just in case if allies should be apparent. It deals 50% of an S-Rank spell damage per hit.
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Name: True Aspect of Pluto (Shin Pluto no Yōsō)
Rank: S
Type: Buff (Burst)
Buff Rate: +70% Spell Damage
Range: Self
Speed: Self
Duration: 10 posts
Description: As the aspect of the god of the underworld, Pluto, Mura can unlock its power that's been hidden deep within his soul. When that happens, his body will be covered in a sinister, dark aura of purplish, auric flames, expressing the presence of something darker than even devils; the king of the Underworld, Pluto, will grant its host with powering up his Spell Damage.
- D Rank Spells:
- Spirit Bind; Control:
Name: Spirit Bind: Control (Seirei Musubu: Shihai)
Rank: D
Type: Single-Target
Damage: 40
Effect: +5% Burn on target’s MP for the spell's duration
Range: 60 meters
Speed: 60 m/s
Duration: 3 posts
Description: The user unifies a spirit into a medium, typically a sword or another, which creates an enpowered spirit-formed weapon. The user can use this spell to create a weapon by using a spirit and another medium. The spirit-auric form will be a good, solid, offensive form and can have many shapes and appearances. It can also extend itself. Being purely offensive, this spell does 1 D-Ranked melee damage per hit.
- Spirit Bind; Protect:
Name: Spirit Bind: Protect (Seirei Musubu: Mamoru)
Rank: D
Type: Single-Target Defensive
Defense Rate: 2x D-Rank Spells
Effect:
Range: 60 meters
Speed: 60 m/s
Duration: 2 posts
Description: The user's unified spirit medium creates a spirit shield in front of the user (or one ally) to protect him from upcoming spells up to 2 D-Rank spells or 1 C-Rank spell.
- Kyuken-Style; Tempestuous God Slash:
Name: Kyuken-Style: Tempestuous God Slash (Kyuken-ryū: Hageshii Shingiri)
Rank: D
Type: Single-Target
Damage: 40
Effect: +5% Burn on target’s HP for the spell's duration
Range: 60 meters
Speed: 60 m/s
Duration: Instant
Description: A spell that utilizes the sword arts of Kyuken, the Heaven and Earth Swordsman. The user slashes forward with a medium of his with enough speed to create a vacuum wave charging at the target. This wave causes a burn effect upon hit.
- Jade Dragon; Gem Barrage:
Name: Jade Dragon: Gem Barrage (Hisuiryū: Hozon Rendan)
Rank: D
Type: Single-Target
Damage: 40
Effect: +5% Burn on target’s HP for the spell's duration
Range: 60 meters
Speed: 60 m/s
Duration: Instant
Description: With the soul of Zirconis, the user launches himself forward, slamming his fist towards the target before him. The fist will be turned into pure jade during the launch, green and shiny in appearance, as well as tough and hard. It deals 1 D-Rank damage per hit.
- C Rank Spells:
- Spirit Bind; Embodiment:
Name: Spirit Bind: Embodiment (Seirei Musubu: Taigen)
Rank: C
Type: Normal Summon
Requip/Summon Melee Damage: 12HP
Requip/Summon HP: 100HP
Range: 30 meters
Speed: 30 m/s
Duration: 4 posts
Description: The user binds a spirit into a medium, thus creates a full-body summon of the exact spirit. It'll have its previous appearance, although with a size of max 10x10 meters, only given by the type of spirit (if it's a human ghost, then the size is the same as the user). It can move at C-Rank OC Speed and deal 12HP damage in every hit.- 2 Passives:
[*]Synchronization: Whilst teaming up with Mura, he and the summon gets a +55% speed buff for the duration of this spell.
[*]Confusion: Whilst the summon is teaming up with Mura for the duration of the spell, the opponent gains a -55% debuff in speed upon first hit from either Mura or the summon.
- Spirit Bind; Strong Control:
Name: Spirit Bind: Strong Control (Seirei Musubu: Keishihai)
Rank: C
Type: Multi-Target
Damage: 45
Effect: +5% Burn on target’s MP for the spell's duration
Range: 90 meters
Speed: 65 m/s
Duration: 4
Description: The user binds a spirit into a medium, typically a sword or something else, which boosts the wished medium's power and opens up an offensive spirit form with a size of max 10 meters in radius and size. The user can, for example, use this spell to create a weapon by using a spirit and another medium. It's an upgraded form of his Spirit Control from earlier, and it can reach even more possibilities than earlier. Also, differently from the previous one, this doesn't need to be a very solid form; it can have many forms, such as flames and etc. Every hit from it deals a smaller amount of mana damage, too.
- Kyuken-Style; Charge:
Name: Kyuken-Style: Charge (Kyuken-ryū: Shingeki)
Rank: C
Type: Multi-Target
Damage: 45
Effect: Immobilization
Range: 90 meters
Speed: 65 m/s
Duration: 2 posts
Description: A spell that utilizes the sword arts of Kyuken, the Heaven and Earth Swordsman. The user charges in a blind form 90 meters away from his previous position, charges right through the targets and reappears in another position. Upon successful hit, the target is stunned by the sudden slash for one post.
- Jade Dragon; Scythe Talon:
Name: Jade Dragon: Scythe Talon (Hisuiryū: Ōgamatsume)
Rank: C
Type: Multi-Target
Damage: 45
Effect: +5% Burn on target’s MP for the spell's duration
Range: 90 meters
Speed: 65 m/s
Duration: 2 posts
Description: While having Zirconis' soul inside oneself, the user charges a green aura around his feet, which engulf themselves in jade by no time. With such a weapon, the user can swing, launch, charge and move his feet around, kicking multiple opponents almost simultaneously. It deals 75% of a C-Rank spell damage per hit.
- Jade Dragon; Tail Whip:
Name: Jade Dragon: Tail Whip (Hisuiryū: Oho Ippu)
Rank: C
Type: Multi-Target
Damage: 45 HP
Effect: +5% Burn on target’s HP for the spell's duration
Range: 90 meters
Speed: 65 m/s
Duration: 4 posts
Description: The user spins his legs around while laying himself on the ground, spawning emerald spikes form the ground that charges up from it. It deals 75% of a C-Rank spell damage per hit, and it leaves shards on the target's body that function as lasting damage, resulting in 5% of the target's HP burning away for the duration of this spell.
- B Rank Spells:
- Spirit Bind; Great Soul:
Name: Spirit Bind: Great Soul (Seirei Musubu: Kōrei)
Rank: B
Type: Area of Effect
Damage: 40 HP
Effect: Immobilization once per every two posts for the spell's duration
Range: 100 meters
Speed: 50 m/s
Duration: 5 posts
Description: The user focuses a spirit into a medium, this time with even more power. The result is a giant, max 50x50 meter large appearance of the spirit itself that surrounds the user, bursting out from the medium itself. The spirit can be controlled by the user as he moves around with it in synchronization, and it can use various actions. Whilst having this spell activated, the user will always be found inside the golem. It deals 50% of a B-Rank spell damage per hit, one hit per post only, and the golem can grab the target and immobilize them for one post in every two posts for the duration of the spell.
- Spirit Bind; Dual Control:
Name: Spirit Bind: Dual Control (Seirei Musubu: Ni Shihai)
Rank: B
Type: Multi-Target
Damage: 60 HP
Effect: +5% Burn on target’s MP for the spell's duration
Range: 150 meters
Speed: 110 m/s
Duration: 5 posts
Description: The user binds a spirit into 'two' mediums, typically a pair of swords or something else, which boosts the wished mediums' power. Unlike the other spirit controls, this one's demand is having two mediums instead of one, which widens the versatility of this spell. It deals 75% B-Rank damage per hit.
- Kyuken-Style; Halo Blade:
Name: Kyuken-Style: Halo Blade (Kyuken-ryū: Gokōjin)
Rank: B
Type: Single-Target
Damage: 80 HP
Effect: +5% Burn on target’s HP for the spell's duration
Range: 200 meters
Speed: 200 m/s
Duration: Instant
Description: A spell that utilizes the sword arts of Kyuken, the Heaven and Earth Swordsman. This is the minor version of the Grand Halo Blade, and it only charges forth as a beam of ray towards one target. If caught in the slash wave, the attack will deal heavy light damage and even leave burn marks on the target.
- Jade Dragon; Hail Uppercut:
Name: Jade Dragon: Hail Uppercut (Hisuiryū: Arare Shōryūken)
Rank: B
Type: Area of Effect
Damage: 40 HP
Effect: +5% Burn on target’s HP for the spell's duration
Range: 100 meters
Speed: 50 m/s
Duration: Instant
Description: With the power of Zirconis' soul, the user launches his fist upwards in a quick 'uppercut', despite not having to stand near any foes. In an instant, a rise of greenish aura and splinters of emeralds erupt from the ground beneath him, covering an area of 100 meters in radius. The eruption starts from his own spot, and moves in all directions. It deals 50% of a B-Rank spell damage per hit, and the collision of scales vs skin adds a little more damage to it (effect).
- Jade Dragon; Crushing Fang:
Name: Jade Dragon: Crushing Fang (Hisuiryū: Hasai Kiba)
Rank: B
Type: Single-Target
Damage: 80
Effect: +5% Burn on target’s HP for the spell's duration
Range: 200 meters
Speed: 200 m/s
Duration: Instant
Description: The user, with the power of Zirconis, clashes his fist downwards, causing an effect in form of green aura to happen around him; a giant dragon’s head of greenish aura will appear, opening its jaw. Following his charge towards the single target and the downfall of his fist, it will create a devastating explosion that will travel from the user towards the target, pushing the target down upon impact. It deals 1 B-Rank damage per post as well, but only if hit by Mura’s fist; the explosion does AoE 50% B-Rank spell damage to anyone caught within 50 meters by 50 m/s instead, and the left-over scales from the attack deals extra damage (effect).
- Jade Dragon’s Evil Breath:
Name: Jade Dragon’s Evil Breath (Hisuiryu no Kōshū)
Rank: B
Type: Area of Effect
Damage: 40
Effect: +5% Burn on target’s HP for the spell's duration
Range: 100 meters
Speed: 75 m/s
Duration: Instant
Downside: It only works from the first usage and then every second use. The speed of this spell is increased with this downside.
Description: The user breathes out a thin beam of shattering emeralds from his mouth, which will expand in size by will until it covers a huge area. Getting hit by this blizzard-like roar will result in an explosion covering 100 meters in radius from the point of impact. It deals 50% B-Rank damage per hit as well............
Although, after being used once, the second time will always be a troll (although OOC permission is needed if used on a PC or player-controlled NPC); instead of dealing its full amount of damage, every second roar will deal 50% less spell damage and, instead, remove the visible structure on clothes and any non-magical, inorganic object, thus strip the opponent entirely naked for the rest of the thread or until they get something else to put on.
- A-Rank Spells:
- Spirit Bind; Grand Show of Power:
Name: Spirit Bind: Grand Show of Power (Seirei Musubu: Dai Hakki)
Rank: A
Type: Area of Effect
Damage: 50 HP
Effect: Immobilization once per two posts for the spell's duration
Range: 150 meters
Speed: 75 m/s
Duration: 7 posts
Description: Pouring a lot of magic power into his own body, Mura expresses the spirit used in form of an enormous figure that will envelop him. The large being is the very manifestation of the spirit used, and it reaches 150 meters in height, 90 meters in width and can range up to 150 meters in radius with its spiritual energy. The form will be able to move its limbs and entire body around rapidly. It can also work as a ‘large as hell’ armor that blocks its own rank of damage before shattering and making it passable. Only 50 HP per post can be dealt by this spell.
- Spirit Bind; Vigorous Sword Control:
Name: Spirit Bind: Vigorous Sword Control (Seirei Musubu: Ōsei Kenshihai)
Rank: A
Type: Multi-Target
Damage: 75
Effect: +5% Burn on target’s MP for the spell's duration
Range: 225 meters
Speed: 165 m/s
Duration: 7 posts
Description: As an A-rank wizard, Mura can pour much more magic power into his spirits as he manifests a new object through a medium. The result is a sword (length: max 225 meters, width: 20 meters max), and in all cases, a sword representing the spirit that can manifest itself in multiple spaces, making it capable of hitting several opponents at once.
- Kyuken-Style; Heavenly Crescent:
- Name: Kyuken-Style: Heavenly Crescent (Kyuken-ryū: Ten no Wangetsu)
Rank: A
Type: AoE
Damage: 50
Effect: +5% Burn on target’s HP for the spell's duration
Range: 150 meters
Speed: 75 m/s
Duration: Instant
Description: By swinging the medium downwards, the user causes a vast shockwave of light to spread out in a radius of 150 meters. This shockwave rebels against the law of forces as it pushes any target around it 150 meters away at the speed of 75 m/s as well.
- S-Ranked Spells:
- Spirit Bind; Battle Control:
Name: Spirit Bind: Battle Control (Seirei Musubu: Sen Shihai)
Rank: S
Type: Single-Target
Damage: 120 HP
Effect: Negation (original mana cost of negated spell)
Range: 400 meters
Speed: 400 m/s
Duration: 10 posts
Description: This is perhaps the strongest that Mura’s Spirit Bind Magic can enchant the chosen medium - a full transformation of the mediums used (two at minimum) that reveals a sort of ‘armor’ around Mura’s torso that can stretch out far and even move him around on command. Depending on which mediums that he uses, the armor will have two arms - the right arm is often holding the weapon medium that he wields. This armor can be used both offensively and defensively as the armor negates any spell up to S-Rank that contacts it by paying the original cost - an ability that can be used once per post.
- Kyuken-Style; Ignorant Edge:
Name: Kyuken-Style: Blade of Enlightenment in the Ignorant Free World (or Ignorant Edge) (Kyuken-ryū: Mu-Mu-Myō-Yaku-Mu)
Rank: S
Type: Single-Target
Damage: 120 MP
Effect: +5% Burn on target’s MP for the spell's duration
Range: 400 meters
Speed: 400 m/s
Duration: Instant
Description: This spell is the strongest that Kyuken, the Heaven and Earth Swordsman, can perform through Mura. A full-blown beam of ethernano is released from the tip of a medium, charging right towards its target and stripping away their Mana (this does not work against spells, only the people themselves). This essence is erased from existence upon successful hit. It’s inspired by how the one who can preserve his stamina will last longer in battle.
- Jade Dragon Style; False Dragon Emerald Crown:
Name: Jade Dragon Style: False Dragon Emerald Crown (Hisuiryū: Sora-Zora-Shii-Ryu Sui-Gyoku-Kurai)
Rank: S
Type: AoE
Damage: 60 HP
Effect: +5% Burn on target’s HP for the spell's duration
Range: 200 meters
Speed: 100 m/s
Duration: Instant
Description: This is the strongest spell that Mura can perform using Zirconis’ spirit due to his human limits. From a radius of 200 meters, green aura will erupt from the ground and charge right up to the skies, forming what looks like a king’ crown on the surface. Anyone within the radius is caught under severe pain from the green fires that even leave scale-like gems on the skin of poor victims.
- H-Ranked Spell:
- Name: Spirit Bind: Inner Sanctum (Seirei Musubu: Okunoin)
Rank: H
Type: Burst
Damage: 140HP
Effect: +5% MP Drain per post (only on successful hit) for the spell's duration
Range: 300 meters
Speed: 150 m/s
Duration: 20 posts
Description: The user enters a state where all their magic stops flowing out from their body and, instead, contains itself within the user’s body and ultimately sustains him like that throughout a limited amount of time. This technique completely shuts off any output of magic in form of out-throwing spells, but in return it powers the user’s physical body and soul tremendously. Because of the soul having to bind with the user to use this spell, any attack from the user makes a rift between flesh and soul, thus creating an outburst of all the energy that he has stored that will do devastating damage to the opponent’s unguarded soul. As the successfully hit soul is exposed, mana can be drained from the opponent, giving 5% of the opponent’s total MP to the user once per post.
Shen Kadokawa- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Lineage : Assassin's Shadow
Position : None
Faction : The Rune Knights
Posts : 11951
Guild : Guildless
Cosmic Coins : 505
Dungeon Tokens : 0
Age : 27
Experience : 3,283,767
Character Sheet
First Skill: Infinite Arcana
Second Skill: Vox Universum
Third Skill: Disciple of War
- Post n°62
Re: Spirit Completion Magic
Moved and unlocked at the user's request
- Spoiler:
- Mura Kensho wrote:Spirit Bind Magic
Primary Magic: Spirit Bind Magic (Seirei Musubu Mahou)
Secondary Magic: Onmyōdō, The Way of Yin and Yang
Caster or Holder: Primary Caster (The magic costs 15% less to use), Auxiliary Summoning (can have up to 2 summons out at once)
Description: Spirit Bind Magic is a magic that utilizes the power of spirits. It's a branch of spiritual conjuration that origins from the ancient ways of conjuring shikigamis, in which it drastically evolved into having the binding powers over any spirit. It's a magic that Mura Kensho had discovered a long time ago by simply training his ways to use magic as he found the ways of Ethernano and magic itself very interesting. When activating this magic, it works by pulling spirits to this world's solid state through a medium. This medium can be a lot of things, from weapons and items to substances like trees or sand (or a holder), or even yourself, and the result of a possessed medium is its increase of power and the unlocked opportunity of various types of spirit forms. By binding the spirit into a medium, you open up special abilities and spells to use the spirit's power for. You can use a spirit in many different mediums. The more magic power you use, the stronger the spirit forms will be. That is the major strength of this branch of spirit conjuring magic.
Mura mostly uses it in these ways; by binding (which is literally fusing the spirit into something) a spirit into himself, increasing his own power. Or he can bind a spirit into an object, mostly a weapon, increasing its power and shaping its form into a powerful being. He can also summon the spirit's full form by using his medium. He unlocks all the characteristic powers of the spirit, depending in what kind of spirit it is (for example, a bird gives flying powers, a samurai gives sword powers and etc.)
Lineage:- Aspect of Pluto:
Description: Pluto. Long hailed as an evil deity, Pluto was the god over death given residence in the Underworld. Disliked by the other deities, Pluto sought the throne of Jupiter but success always eluded him to the end. Now, the hand of death touches Pluto's host.
Ability: The Aspect of Pluto grants its host favour with the force of darkness. Their magic can only be consumed by god slayers. Dark magic costs 5% extra when targeting the host and they are 30% resistant to the element. The host can spend half of the magical energy a death (dark) mage uses for a spell to nullify it.
Gains a user-ranked Dark-based signature spell. (S-rank Max) It must be made in the magic app as normal in addition to spells made.
Usage: Small passive, 3 post cooldown on nullification. Can only be done three times per thread.
https://www.fairytail-rp.com/t14653p300-the-magic-shop#253299 <-- bought 1x D-Rank, 2x C-Rank and 3x B-Rank Spell SlotsUnique Abilities:- "Eyes On The Neck" (2 Majors): Mura can see the spirits of the living and the dead, the center of emotions and course of feelings that compliment the individuals’ actions thereafter, but also a bit more than that. By cooperating with an external spirit, Mura can see and fathom all movements beyond his perception when in combat. He can then see everything in a distance of 75 meters in radius around him, but this requires a separate spirit's energy to perform. If there is no helpful spirit present, then this ability is inaccessible.
- A bonus-effect is the creation of a spherical shield around Mura's body, and it grants him 1x Character-Rank Spell Defense until it breaks or until 5 posts have passed - also an extension of a helpful spirit. This is manifested invisibly at the start of any thread and only defends against offensive magic aimed at him or his position. Melee damage as well as spells with other purposes than damagign him will pass right through. - A Soul Is Hard To Heal (Very Strong): A passive that grants the user the power to not damage one's flesh and skin, but one's soul. All Mura’s spells deal +60% more Spell Damage.
- Ghost Slayer (Very Strong): This unique ability grants Mura a permanent +60% spell damage to his spells if targeting any summoned creature or celestial spirits/normal spirits that he may face before his path. Plot-wise, it makes him a bane to summons and contracted creatures as well as ghosts and otherworldly spirits such as yōkai, tikis etc. (how weeb)
- Advanced Spells:
- Name: Aspect of Pluto: Helmet of Invisibility
Rank: D+
Type: Burst
Action (non-damage spell): Invisibility to user and user’s magic
Effect: +5% HP Regen for the spell's duration
Duration: 5 posts
Downside: N/A
Description: A sinister, black aura manifests a Greek helmet on Mura's head. This helmet not only renders his entire body invisible in general, but the helmet manifests an invisible curtain that covers his bodily and magical presences such as audio and smell (but not touch and kinetic presences, in which Mura can still touch and let people know that someone is in physical contact with them) for the duration. Whilst successfully hidden away from the enemy, his health slowly speeds up its regeneration.
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Name: Aspect of Pluto: Plouton
Rank: C+
Type: Healing (Single-Target)
Healing Rate: 90 per post
Effect: Negation of Effects (original mana cost to effect from specific spell)
Range: 90 meters
Speed: 90 m/s
Duration: 5 posts
Description: Despite so sinister, Hades is bountiful. The name 'Plouton' implies richness and wealth, materialistically and healthily. This spell heals one target per post and heals max 300 HP overall. It also removes one negative status effect upon the target per post by paying the original mana cost for that spell, but this effect doesn’t apply to the very user if he uses this spell on himself.
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Name: Aspect of Pluto: Cerberus
Rank: B+
Type: Grande Summon
Requip/Summon Melee Damage: 32HP
Requip/Summon HP: 270HP
Range: 75 meters
Speed: 75 m/s
Duration: 8 posts
Description: By holding out his hand, an obsidian gate will be spawned right by the palm, instantly opening and releasing a three-headed monster dog with an infestation of cobra heads for a mane, blood-red eyes and a fuming aura around it. Cerberus, the guard dog and hound of Hades, will heed to Mura's side and obey his orders. It can deal B+ Ranked Grande Damage with its sharp claws or fuming jaw.- Active:
- Name: Recoil!
Rank: B+
Type: Area of Effect
Damage: 60
Effect: +5% Burn on target’s HP for the spell's duration
Range: 150 meters
Speed: 75 m/s
Description: It is said that Cerberus' mouth is so tainted by the Underworld's atmosphere that merely opening it in any way is a death wish. This spell lets Cerberus open its mouth and release an instant wave of glowing lava from its mouth - plus its mane of snakes mixing a dangerous venom within the magma. This attack infects the target a Burn Effect of +5%.
- Passive:
- Name: Hades' Familiarity
Description: Whenever Cerberus is around Mura, his spell damage is increased by +80%.
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Name: Aspect of Pluto: Soul Tear
Rank: A+
Type: Single-Target
Damage: 150
Effect: +5% Drain on target’s MP for the spell's duration
Range: 450 meters
Speed: 450 m/s
Duration: 9 posts
Description: The spirit under Mura's control transfers towards any medium in his hand, then transforms into a 1 meter long, crooked scythe of dark-purple mana. The scythe can be launched like the tongue of a chameleon, using its speed and range to latch onto any living target and deal 1 A+ Ranked Damage. However, any hit target will have chunks of their souls exposed as if they were about to be harvested - this burns their mana in the same fashion as HP.
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Name: Aspect of Pluto: Harvest
Rank: S+
Type: Multi-Target
Damage: 135 HP per target
Effect: +5% Burn on target’s HP for the spell's duration
Range: 450 meters
Speed: 400 m/s (340 m/s + 60 m/s due to Downside)
Duration: 12 posts (or until Mura turns it off himself)
Downside: This spell can only step in effect on the targets if they’ve been hit by the (A+)-Ranked Spell Aspect of Pluto: Soul Tear.
Description: After having marked the targets using Soul Tear, Mura can unleash a powerful spell in form of black arms that erupt from his back. These crooked, almost demonic arms are directly connected to the Underworld, lashing out and greedily grabbing onto any target whose soul has been exposed via Soul Tear. They’re able to maneuver around independently, smart enough to even dodge and evade counterattacks from many foes. These tentacles even burn the target upon contact.
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Name: Aspect of Pluto: Tartarus
Rank: H+
Type: AoE
Damage: 113HP
Effects: +5% MP Drain, +5% HP Drain (both for the spell's duration)
Range: 600 meters
Speed: 400 m/s
Duration: 25 posts
Description: The user spawns a sphere of darkness around him. This sphere, technically, transports a piece of the Underworld into the mortal plane where the user can reside within (although it follows him with his position as center). Any enemy caught within the sphere will feel their very life essences stripped off their skin and souls as this spell does its rank in AoE Damage per post as well as drains both mana as well as health from the total amounts of the opponents and transfers them to the user.
- Signature Spells:
Name: Spirit Bind: Unity ( Seirei Musubu: Danketsu)
Rank: S
Type: Buff (Burst)
Buff Rate: 70%
Range: Self
Speed: Self
Duration: 10 posts
Description: The user emerges a spirit into himself, unifying his spirit with the other. It results in a boost one of the user's melee stats (power or speed, only one stat per use) by 70%. The user will get a characteristic look of the spirit that he/she is uniting with, and his reflexes will allow him to react instantly to any attack released against him.
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Name: Spirit Bind: Grand Halo Blade (Seirei Musubu: Dai Gokōjin)
Rank: S
Type: AoE
Damage: 60 HP
Range: 200 meters
Speed: 100 m/s
Duration: Instant
Description: A spell that utilizes the sword arts of Kyuken, the Heaven and Earth Swordsman. The user makes a swift slash with his medium, pushing the air around him. The air track of his medium will then begin to light brightly around him, sending off an orb of unstable light that travels across the area until it scatters in every direction around the user himself. These scattered lights will mold into slashes that charges through air and even ground itself without physically damaging anything but the very soul of its opponents in a giant AoE shockwave. The slashes are so precisely aimed that the user can exclude any target or area within the range, just in case if allies should be apparent. It deals 50% of an S-Rank spell damage per hit.
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Name: True Aspect of Pluto (Shin Pluto no Yōsō)
Rank: S
Type: Buff (Burst)
Buff Rate: +70% Spell Damage
Range: Self
Speed: Self
Duration: 10 posts
Description: As the aspect of the god of the underworld, Pluto, Mura can unlock its power that's been hidden deep within his soul. When that happens, his body will be covered in a sinister, dark aura of purplish, auric flames, expressing the presence of something darker than even devils; the king of the Underworld, Pluto, will grant its host with powering up his Spell Damage.
- D Rank Spells:
- Spirit Bind; Control:
Name: Spirit Bind: Control (Seirei Musubu: Shihai)
Rank: D
Type: Single-Target
Damage: 40
Effect: +5% Burn on target’s MP for the spell's duration
Range: 60 meters
Speed: 60 m/s
Duration: 3 posts
Description: The user unifies a spirit into a medium, typically a sword or another, which creates an enpowered spirit-formed weapon. The user can use this spell to create a weapon by using a spirit and another medium. The spirit-auric form will be a good, solid, offensive form and can have many shapes and appearances. It can also extend itself. Being purely offensive, this spell does 1 D-Ranked melee damage per hit.
- Spirit Bind; Protect:
Name: Spirit Bind: Protect (Seirei Musubu: Mamoru)
Rank: D
Type: Single-Target Defensive
Defense Rate: 2x D-Rank Spells
Effect:
Range: 60 meters
Speed: 60 m/s
Duration: 2 posts
Description: The user's unified spirit medium creates a spirit shield in front of the user (or one ally) to protect him from upcoming spells up to 2 D-Rank spells or 1 C-Rank spell.
- Kyuken-Style; Tempestuous God Slash:
Name: Kyuken-Style: Tempestuous God Slash (Kyuken-ryū: Hageshii Shingiri)
Rank: D
Type: Single-Target
Damage: 40
Effect: +5% Burn on target’s HP for the spell's duration
Range: 60 meters
Speed: 60 m/s
Duration: Instant
Description: A spell that utilizes the sword arts of Kyuken, the Heaven and Earth Swordsman. The user slashes forward with a medium of his with enough speed to create a vacuum wave charging at the target. This wave causes a burn effect upon hit.
- Jade Dragon; Gem Barrage:
Name: Jade Dragon: Gem Barrage (Hisuiryū: Hozon Rendan)
Rank: D
Type: Single-Target
Damage: 40
Effect: +5% Burn on target’s HP for the spell's duration
Range: 60 meters
Speed: 60 m/s
Duration: Instant
Description: With the soul of Zirconis, the user launches himself forward, slamming his fist towards the target before him. The fist will be turned into pure jade during the launch, green and shiny in appearance, as well as tough and hard. It deals 1 D-Rank damage per hit.
- C Rank Spells:
- Spirit Bind; Embodiment:
Name: Spirit Bind: Embodiment (Seirei Musubu: Taigen)
Rank: C
Type: Normal Summon
Requip/Summon Melee Damage: 12HP
Requip/Summon HP: 100HP
Range: 30 meters
Speed: 30 m/s
Duration: 4 posts
Description: The user binds a spirit into a medium, thus creates a full-body summon of the exact spirit. It'll have its previous appearance, although with a size of max 10x10 meters, only given by the type of spirit (if it's a human ghost, then the size is the same as the user). It can move at C-Rank OC Speed and deal 12HP damage in every hit.- 2 Passives:
[*]Synchronization: Whilst teaming up with Mura, he and the summon gets a +55% speed buff for the duration of this spell.
[*]Confusion: Whilst the summon is teaming up with Mura for the duration of the spell, the opponent gains a -55% debuff in speed upon first hit from either Mura or the summon.
- Spirit Bind; Strong Control:
Name: Spirit Bind: Strong Control (Seirei Musubu: Keishihai)
Rank: C
Type: Multi-Target
Damage: 45
Effect: +5% Burn on target’s MP for the spell's duration
Range: 90 meters
Speed: 65 m/s
Duration: 4
Description: The user binds a spirit into a medium, typically a sword or something else, which boosts the wished medium's power and opens up an offensive spirit form with a size of max 10 meters in radius and size. The user can, for example, use this spell to create a weapon by using a spirit and another medium. It's an upgraded form of his Spirit Control from earlier, and it can reach even more possibilities than earlier. Also, differently from the previous one, this doesn't need to be a very solid form; it can have many forms, such as flames and etc. Every hit from it deals a smaller amount of mana damage, too.
- Kyuken-Style; Charge:
Name: Kyuken-Style: Charge (Kyuken-ryū: Shingeki)
Rank: C
Type: Multi-Target
Damage: 45
Effect: Immobilization
Range: 90 meters
Speed: 65 m/s
Duration: 2 posts
Description: A spell that utilizes the sword arts of Kyuken, the Heaven and Earth Swordsman. The user charges in a blind form 90 meters away from his previous position, charges right through the targets and reappears in another position. Upon successful hit, the target is stunned by the sudden slash for one post.
- Jade Dragon; Scythe Talon:
Name: Jade Dragon: Scythe Talon (Hisuiryū: Ōgamatsume)
Rank: C
Type: Multi-Target
Damage: 45
Effect: +5% Burn on target’s MP for the spell's duration
Range: 90 meters
Speed: 65 m/s
Duration: 2 posts
Description: While having Zirconis' soul inside oneself, the user charges a green aura around his feet, which engulf themselves in jade by no time. With such a weapon, the user can swing, launch, charge and move his feet around, kicking multiple opponents almost simultaneously. It deals 75% of a C-Rank spell damage per hit.
- Jade Dragon; Tail Whip:
Name: Jade Dragon: Tail Whip (Hisuiryū: Oho Ippu)
Rank: C
Type: Multi-Target
Damage: 45 HP
Effect: +5% Burn on target’s HP for the spell's duration
Range: 90 meters
Speed: 65 m/s
Duration: 4 posts
Description: The user spins his legs around while laying himself on the ground, spawning emerald spikes form the ground that charges up from it. It deals 75% of a C-Rank spell damage per hit, and it leaves shards on the target's body that function as lasting damage, resulting in 5% of the target's HP burning away for the duration of this spell.
- B Rank Spells:
- Spirit Bind; Great Soul:
Name: Spirit Bind: Great Soul (Seirei Musubu: Kōrei)
Rank: B
Type: Area of Effect
Damage: 40 HP
Effect: Immobilization once per every two posts for the spell's duration
Range: 100 meters
Speed: 50 m/s
Duration: 5 posts
Description: The user focuses a spirit into a medium, this time with even more power. The result is a giant, max 50x50 meter large appearance of the spirit itself that surrounds the user, bursting out from the medium itself. The spirit can be controlled by the user as he moves around with it in synchronization, and it can use various actions. Whilst having this spell activated, the user will always be found inside the golem. It deals 50% of a B-Rank spell damage per hit, one hit per post only, and the golem can grab the target and immobilize them for one post in every two posts for the duration of the spell.
- Spirit Bind; Dual Control:
Name: Spirit Bind: Dual Control (Seirei Musubu: Ni Shihai)
Rank: B
Type: Multi-Target
Damage: 60 HP
Effect: +5% Burn on target’s MP for the spell's duration
Range: 150 meters
Speed: 110 m/s
Duration: 5 posts
Description: The user binds a spirit into 'two' mediums, typically a pair of swords or something else, which boosts the wished mediums' power. Unlike the other spirit controls, this one's demand is having two mediums instead of one, which widens the versatility of this spell. It deals 75% B-Rank damage per hit.
- Kyuken-Style; Halo Blade:
Name: Kyuken-Style: Halo Blade (Kyuken-ryū: Gokōjin)
Rank: B
Type: Single-Target
Damage: 80 HP
Effect: +5% Burn on target’s HP for the spell's duration
Range: 200 meters
Speed: 200 m/s
Duration: Instant
Description: A spell that utilizes the sword arts of Kyuken, the Heaven and Earth Swordsman. This is the minor version of the Grand Halo Blade, and it only charges forth as a beam of ray towards one target. If caught in the slash wave, the attack will deal heavy light damage and even leave burn marks on the target.
- Jade Dragon; Hail Uppercut:
Name: Jade Dragon: Hail Uppercut (Hisuiryū: Arare Shōryūken)
Rank: B
Type: Area of Effect
Damage: 40 HP
Effect: +5% Burn on target’s HP for the spell's duration
Range: 100 meters
Speed: 50 m/s
Duration: Instant
Description: With the power of Zirconis' soul, the user launches his fist upwards in a quick 'uppercut', despite not having to stand near any foes. In an instant, a rise of greenish aura and splinters of emeralds erupt from the ground beneath him, covering an area of 100 meters in radius. The eruption starts from his own spot, and moves in all directions. It deals 50% of a B-Rank spell damage per hit, and the collision of scales vs skin adds a little more damage to it (effect).
- Jade Dragon; Crushing Fang:
Name: Jade Dragon: Crushing Fang (Hisuiryū: Hasai Kiba)
Rank: B
Type: Single-Target
Damage: 80
Effect: +5% Burn on target’s HP for the spell's duration
Range: 200 meters
Speed: 200 m/s
Duration: Instant
Description: The user, with the power of Zirconis, clashes his fist downwards, causing an effect in form of green aura to happen around him; a giant dragon’s head of greenish aura will appear, opening its jaw. Following his charge towards the single target and the downfall of his fist, it will create a devastating explosion that will travel from the user towards the target, pushing the target down upon impact. It deals 1 B-Rank damage per post as well, but only if hit by Mura’s fist; the explosion does AoE 50% B-Rank spell damage to anyone caught within 50 meters by 50 m/s instead, and the left-over scales from the attack deals extra damage (effect).
- Jade Dragon’s Evil Breath:
Name: Jade Dragon’s Evil Breath (Hisuiryu no Kōshū)
Rank: B
Type: Area of Effect
Damage: 40
Effect: +5% Burn on target’s HP for the spell's duration
Range: 100 meters
Speed: 75 m/s
Duration: Instant
Downside: It only works from the first usage and then every second use. The speed of this spell is increased with this downside.
Description: The user breathes out a thin beam of shattering emeralds from his mouth, which will expand in size by will until it covers a huge area. Getting hit by this blizzard-like roar will result in an explosion covering 100 meters in radius from the point of impact. It deals 50% B-Rank damage per hit as well............
Although, after being used once, the second time will always be a troll (although OOC permission is needed if used on a PC or player-controlled NPC); instead of dealing its full amount of damage, every second roar will deal 50% less spell damage and, instead, remove the visible structure on clothes and any non-magical, inorganic object, thus strip the opponent entirely naked for the rest of the thread or until they get something else to put on.
- A-Rank Spells:
- Spirit Bind; Grand Show of Power:
Name: Spirit Bind: Grand Show of Power (Seirei Musubu: Dai Hakki)
Rank: A
Type: Area of Effect
Damage: 50 HP
Effect: Immobilization once per two posts for the spell's duration
Range: 150 meters
Speed: 75 m/s
Duration: 7 posts
Description: Pouring a lot of magic power into his own body, Mura expresses the spirit used in form of an enormous figure that will envelop him. The large being is the very manifestation of the spirit used, and it reaches 150 meters in height, 90 meters in width and can range up to 150 meters in radius with its spiritual energy. The form will be able to move its limbs and entire body around rapidly. It can also work as a ‘large as hell’ armor that blocks its own rank of damage before shattering and making it passable. Only 50 HP per post can be dealt by this spell.
- Spirit Bind; Vigorous Sword Control:
Name: Spirit Bind: Vigorous Sword Control (Seirei Musubu: Ōsei Kenshihai)
Rank: A
Type: Multi-Target
Damage: 75
Effect: +5% Burn on target’s MP for the spell's duration
Range: 225 meters
Speed: 165 m/s
Duration: 7 posts
Description: As an A-rank wizard, Mura can pour much more magic power into his spirits as he manifests a new object through a medium. The result is a sword (length: max 225 meters, width: 20 meters max), and in all cases, a sword representing the spirit that can manifest itself in multiple spaces, making it capable of hitting several opponents at once.
- Kyuken-Style; Heavenly Crescent:
- Name: Kyuken-Style: Heavenly Crescent (Kyuken-ryū: Ten no Wangetsu)
Rank: A
Type: AoE
Damage: 50
Effect: +5% Burn on target’s HP for the spell's duration
Range: 150 meters
Speed: 75 m/s
Duration: Instant
Description: By swinging the medium downwards, the user causes a vast shockwave of light to spread out in a radius of 150 meters. This shockwave rebels against the law of forces as it pushes any target around it 150 meters away at the speed of 75 m/s as well.
- S-Ranked Spells:
- Spirit Bind; Battle Control:
Name: Spirit Bind: Battle Control (Seirei Musubu: Sen Shihai)
Rank: S
Type: Single-Target
Damage: 120 HP
Effect: Negation (original mana cost of negated spell)
Range: 400 meters
Speed: 400 m/s
Duration: 10 posts
Description: This is perhaps the strongest that Mura’s Spirit Bind Magic can enchant the chosen medium - a full transformation of the mediums used (two at minimum) that reveals a sort of ‘armor’ around Mura’s torso that can stretch out far and even move him around on command. Depending on which mediums that he uses, the armor will have two arms - the right arm is often holding the weapon medium that he wields. This armor can be used both offensively and defensively as the armor negates any spell up to S-Rank that contacts it by paying the original cost - an ability that can be used once per post.
- Kyuken-Style; Ignorant Edge:
Name: Kyuken-Style: Blade of Enlightenment in the Ignorant Free World (or Ignorant Edge) (Kyuken-ryū: Mu-Mu-Myō-Yaku-Mu)
Rank: S
Type: Single-Target
Damage: 120 MP
Effect: +5% Burn on target’s MP for the spell's duration
Range: 400 meters
Speed: 400 m/s
Duration: Instant
Description: This spell is the strongest that Kyuken, the Heaven and Earth Swordsman, can perform through Mura. A full-blown beam of ethernano is released from the tip of a medium, charging right towards its target and stripping away their Mana (this does not work against spells, only the people themselves). This essence is erased from existence upon successful hit. It’s inspired by how the one who can preserve his stamina will last longer in battle.
- Jade Dragon Style; False Dragon Emerald Crown:
Name: Jade Dragon Style: False Dragon Emerald Crown (Hisuiryū: Sora-Zora-Shii-Ryu Sui-Gyoku-Kurai)
Rank: S
Type: AoE
Damage: 60 HP
Effect: +5% Burn on target’s HP for the spell's duration
Range: 200 meters
Speed: 100 m/s
Duration: Instant
Description: This is the strongest spell that Mura can perform using Zirconis’ spirit due to his human limits. From a radius of 200 meters, green aura will erupt from the ground and charge right up to the skies, forming what looks like a king’ crown on the surface. Anyone within the radius is caught under severe pain from the green fires that even leave scale-like gems on the skin of poor victims.
- H-Ranked Spell:
- Name: Spirit Bind: Inner Sanctum (Seirei Musubu: Okunoin)
Rank: H
Type: Burst
Damage: 140HP
Effect: +5% MP Drain per post (only on successful hit) for the spell's duration
Range: 300 meters
Speed: 150 m/s
Duration: 20 posts
Description: The user enters a state where all their magic stops flowing out from their body and, instead, contains itself within the user’s body and ultimately sustains him like that throughout a limited amount of time. This technique completely shuts off any output of magic in form of out-throwing spells, but in return it powers the user’s physical body and soul tremendously. Because of the soul having to bind with the user to use this spell, any attack from the user makes a rift between flesh and soul, thus creating an outburst of all the energy that he has stored that will do devastating damage to the opponent’s unguarded soul. As the successfully hit soul is exposed, mana can be drained from the opponent, giving 5% of the opponent’s total MP to the user once per post.
Nessa Cordelia LuxStarlight Maiden
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Lineage : Vassal of the Cosmos
Position : None
Posts : 6990
Guild : Fairy Tail
Cosmic Coins : 145
Dungeon Tokens : 0
Experience : 26,209
Character Sheet
First Skill: Starlight Maiden
Second Skill: Valkyrie Summoner
Third Skill: Moon Goddess Slayer
- Post n°63
Re: Spirit Completion Magic
Hey Mura, you know me and why I'm here.
So, here's the thing, as I look this over, it appears to me that you have amended the spell templates to include an 'Effects' section. With the new rule updates, it's states in the magic rules "Templates, for the sake of everyone's convenience and clarity, must be followed exactly and unfortunately cannot and should not be adjusted in any way or shuffled around at a user's desire." As you have altered the template of all your spells/summons abilities to include this 'effect section', I'm going to have to ask you to remove that and move the effects into your spells/abilities description before I grade these fully.
As this doesn't apply to these sections; I went ahead and graded your unique abilities and your signature spells. The edits for which is in this colour~
Please bump when this has been updated and I shall take a look~
So, here's the thing, as I look this over, it appears to me that you have amended the spell templates to include an 'Effects' section. With the new rule updates, it's states in the magic rules "Templates, for the sake of everyone's convenience and clarity, must be followed exactly and unfortunately cannot and should not be adjusted in any way or shuffled around at a user's desire." As you have altered the template of all your spells/summons abilities to include this 'effect section', I'm going to have to ask you to remove that and move the effects into your spells/abilities description before I grade these fully.
As this doesn't apply to these sections; I went ahead and graded your unique abilities and your signature spells. The edits for which is in this colour~
Please bump when this has been updated and I shall take a look~
- Spoiler:
- Mura Kensho wrote:Spirit Bind Magic
Magic Name: Spirit Bind Magic (Seirei Musubu Mahou)
Magic Type: Primary Caster (+15% to MP Cost Reduction), Auxiliary Summoning (Character can have up to 2 Summon spells active at once)
Description: Spirit Bind Magic is a magic that utilizes the power of spirits. It's a branch of spiritual conjuration that origins from the ancient ways of conjuring shikigamis, in which it drastically evolved into having the binding powers over any spirit. It's a magic that Mura Kensho had discovered a long time ago. When activating this magic, it works by pulling spirits to this world's solid state through a medium. This medium used to be limited to physical objects in the user's grasp, but now, the user's very own magic power can function as a medium. Other than that, the medium can be a lot of things - from weapons and items to organic, separate substances like trees or sand (or a holder tool), or even another person, and the result of a possessed medium is its increase of power and the unlocked opportunity of various types of auric forms that the spirit can take. By binding the spirit into a medium, you open up special abilities and spells to use the spirit's power for. You can use a spirit in many different mediums. Proportionally, the more magic power you use, the stronger the spirit forms will be.
Mura mostly uses it in these ways; by binding (which is literally fusing the spirit into something) a spirit into himself, increasing his own power. Or he can bind a spirit into an object, mostly a weapon, increasing its power and shaping its form into a powerful being. He can also summon the spirit's full form by using his medium. He unlocks all the characteristic powers of the spirit, depending in what kind of spirit it is.- Magic Circle For Charisma:
Lineage:- Aspect of Pluto:
Description: Pluto. Long hailed as an evil deity, Pluto was the god over death given residence in the Underworld. Disliked by the other deities, Pluto sought the throne of Jupiter but success always eluded him to the end. Now, the hand of death touches Pluto's host.
Ability: The Aspect of Pluto grants its host favour with the force of darkness. Their magic can only be consumed by god slayers. Dark magic costs 5% extra when targeting the host and they are 30% resistant to the element. The host can spend half of the magical energy a death (dark) mage uses for a spell to nullify it.
Gains a user-ranked Dark-based signature spell. (S-rank Max) It must be made in the magic app as normal in addition to spells made.
Usage: Small passive, 3 post cooldown on nullification. Can only be done three times per thread.
Unique Abilities:- "Eyes On The Neck": Mura can see the spirits of the living and the dead, the center of emotions and course of feelings that compliment the individuals’ actions thereafter, but also a bit more than that. By cooperating with an external spirit, Mura can widen his field of vision to cover a wider angle. He can therefore visually see everything in user-ranked burst range all around him.
- A bonus-effect is the creation of a spherical shield around Mura's body, and it grants him the durability of 1x S-Rank AoE Spell Defense until it breaks - this is a partial extension of his own soul. This barrier is manifested invisibly at the start of any thread and only defends against offensive magic aimed at him or his position. Melee damage as well as spells with other purposes than causing damage on him will pass right through, and if an offensive spell holds effects, then the effects alone will still affect him. Edit:: Active abilities in UA must be burst and also require you state a range and speed, please amend this so and include a duration for the shield. Additionally, abilities that allow attacks to 'pass through' are not allowed, essentially this is 'auto-dodging' select spell types. Thus I will have to ask you to remove or rework this. - A Soul Is Hard To Heal: A passive that grants the user the power to not damage one's flesh and skin, but merely one's soul and spirit. The offensive arsenal of this magic aim to disrupt a person's spiritual peace, shattering them from the inside. Therefore, the pain inflicted by this magic is immense, but thanks to lots of training, Mura's own soul is strong and resistant to expressing pain. This ability doesn't make him literally more resistant to offensive magic, but he's just more tolerant than before. Besides that, all Mura’s spells deal +60% more Spell Damage.
- Ghost Slayer: This unique ability grants Mura a permanent +60% spell damage to his spells if targeting any summoned creature or celestial spirits/normal spirits that he may face before his path. Plot-wise, it makes him a bane to summons and contracted creatures as well as ghosts and otherworldly spirits such as yōkai, tikis etc.
https://www.fairytail-rp.com/t14653p300-the-magic-shop#253299 <-- bought 1x D-Rank, 2x C-Rank and 3x B-Rank Spell Slots
------------------------------------------------------------------------------------------------------------- Advanced Spells:
- Name: Aspect of Pluto: Helmet of Invisibility
Rank: D+
MP Cost: 30 MP
Category: Auxiliary
Type: Burst
Effects:- Visual Invisibility to user's body
- Magical Invisibility to user's magical aura (excluding any spell or active ability cast from the user)
Range: Self
Speed: Self
Duration: 5 posts
Downside: It draws 1% of the user's total HP from him per post for the duration that it is used (always 1% of the max HP regardless of current, lesser amounts during a thread/battle).
Description: A sinister, black aura manifests a Greek helmet on Mura's head. This helmet not only renders his entire body invisible in general, but the helmet manifests an invisible curtain that covers his bodily and magical presences such as audio and smell (but not touch and kinetic presences, in which Mura can still touch and let people know that someone is in physical contact with them) for the duration. Whenever the user casts a spell, however, the spell is cleraly detectable by a foe's Magic Sensory from the very moment the spell is cast from the user's position, thus briefly giving out the user's position.
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Name: Aspect of Pluto: Plouton
Rank: C+
MP Cost: 45 MP
Category: Supportive
Type: Single-Target
Healing: 90 HP
Effect:- DoT (basically Healing Over Time)
- Negation of One Effect Per Post (max B-Rank).
Range: 90 meters
Speed: 90 m/s
Duration: 5 posts
Description: Despite so sinister, Hades is bountiful. The name 'Plouton' implies richness and wealth, materialistically and healthily. This spell is manifested as a black liquid that can be thrown towards an ally or on himself, and it heals one target 50% of its healing per post and heals max 2.5x the HP overall spread over 5 posts (225 HP in total). It also removes one negative status effect upon the target per post by paying the original mana cost for that spell on top of this spell's cost. The additional MP cost for removing an effect is not affected by MP Reductions at all.
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Name: Aspect of Pluto: Cerberus
Rank: B+
Grade: Normal Summon
Melee Damage: 28HP
Range: 75 meters
Speed: 75 m/s
Duration: 8 posts
Description: By holding out his hand, an obsidian gate will be spawned right by the palm, instantly opening and releasing a three-headed monster dog with an infestation of cobra heads for a mane, blood-red eyes and a fuming aura around it. Cerberus, the guard dog and hound of Hades, will heed to Mura's side and obey any and all of his commands. Its sharp claws and fuming jaw are devastating weapons.- Active:
- Name: Bad Breath! Bad Doggy!
Rank: B+
MP Cost: 60MP
Category: Offensive
Type: Multi-Target
Damage: 90HP
Effect:- +5% Burn of the target’s HP per hit.
- +5% Burn of the target's MP per hit.
Range: 225 meters
Speed: 165 m/s
Duration: 8 posts
Description: It is said that Cerberus' mouth is so tainted by the Underworld's atmosphere that merely opening it in any way is a death wish. This spell lets Cerberus open its three mouths and release three, direct, instant waves of glowing, green lava from its mouth - plus its mane of snakes mixing a dangerous venom within the magma. This deals damage and burns away the targets' health and mana reserves. It can hit up to three targets at once; one for each head. It blasts off one trilogy of shots per post from its jaws. - +5% Burn of the target’s HP per hit.
- Passive:
- Name: Hades Wants His Doggo Back Safe And Sound
Description: Whenever Cerberus is around Mura, Cerberus' spell durability is increased by +90%.
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Name: Aspect of Pluto: Soul Tear
Rank: A+
MP Cost: 75 MP
Category: Offensive
Type: Single-Target
Damage: 150 HP
Effect:- +5% Drain on target’s HP per hit
- +5% Drain on target’s MP per hit
- -100% debuff to Movement Speed (cannot push target's Movement Speed below -50%)
Range: 450 meters
Speed: 450 m/s
Duration: 9 posts
Description: The spirit under Mura's control transfers towards any medium in his hand, then transforms into a 1 meter long, crooked scythe of dark-purple mana. The scythe can be launched and swung around like the tongue of a chameleon, using its speed and range to latch onto any living target and deal its rank in spell damage. However, any hit target will have chunks of their souls exposed as if they were about to be harvested - this allows the user to drain their mana and health from them in every hit. After swinging it out, it returns to its 1 meter standby form at the end of each post to be used again in the next if sustained.
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Name: Aspect of Pluto: Harvest
Rank: S+
MP Cost: 90 MP
Category: Offensive
Type: Multi-Target
Damage: 135 HP per target
Effect:- +5% Drain on target’s HP per hit
- +5% Drain on target’s MP per hit
- -105% debuff to Spell Damage (cannot push target's Spell Damage below -50%)
Range: 450 meters
Speed: 425 m/s
Duration: 12 posts
Downside: This spell can only step in effect on the targets if they’ve been hit by the (A+)-Ranked Spell Aspect of Pluto: Soul Tear & if the duration for said spell is still in effect. Increased Spell Speed by 25%.
Description: After having marked the targets using Soul Tear, Mura can unleash a powerful spell in form of black arms that erupt from his back. These crooked, almost demonic arms are directly connected to the Underworld, lashing out and greedily swinging about to grab onto up to five target max whose souls have been exposed via Soul Tear. They’re able to maneuver around by the user, and they're agile and predatory. These tentacle-like hands even drain the target of their health and mana upon contact, and they also leave their ravaged targets with debuffed Spell Damage for the duration. A new wave of hands charge out each post after the first wave dissipate after their use.
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Name: Flame Of The Phoenix: Pluto
Rank: H+
MP Cost: 105 MP
Category: Auxiliary
Type: Single-Target, Burst
Effects:- +50% Spell Damage
- +50% Spell Durability
- +65% Spell Healing
- Redirection of Spells by paying double the MP Cost of the spell needed to be redirected
- Two Types
Range: 800 meters (ST), 500 meters (Burst)
Speed: 800 m/s (ST), 500 m/s (Burst)
Duration: 25 posts
Downside: Has a 10 posts cooldown like the two other FotP Modes for +50% increased buff in Spell Healing.
Description: The user enters a mode where their entire body burns up in a dark-purplish flame. This flame is a manifestation of the user's soul lit up, and this version specifically lights up the heritage that Mura carries from his ancestor - the mythological deity Pluto. The user's spells are powered in damage for offensive spells, durability for defensive spells and healing for supportive spells. When this is active, it also allows the user to redirect one spell per post max that the user gets in physical contact to by paying double the MP Cost for the spell that is aimed to redirect back at the original launcher of said spell. If needed, the user can send this spell to someone else and use it on them at H(+)-Rank Single-Target Range and Speed. - Visual Invisibility to user's body
- Signature Spells:
- Name: Spirit Bind: I'm Lazy, Do The Attack For Me
Rank: S
Category: Offensive
Type: Single-Target
Damage: 120HP
Range: 400 meters
Speed: 400 m/s
Duration: 10 posts
Description: If a spirit is present, then the user can cause the spirit to take physical form immediately. With this spell, the spirit can charge fourth as a phantom to attack and then retreat back to the user's side. The phantom deals damage upon every hit with it, whether if the hit is by a swing of its limb or just a tackle.
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Name: Spirit Bind: I'm Lazy, Do The Defense For Me
Rank: S
Category: Defensive
Type: Single-Target
Durability: 360HP Edit::Defensive Signature spells are capped at 2x Spell Damage for their durability therefore please lower this to 240HP
Range: 400 meters
Speed: 400 m/s
Duration: 10 posts
Description: If a spirit is present, then the user can cause the spirit to take physical form immediately. It will stand by the user and function as a shield for them. It blocks one spell per post until its durability runs out. Edit:: Sheilds cannot block 'one spell' per turn, they can only defend for the damage they take. Please remove and amend this wording.
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Name: Spirit Bind: Grand Halo Blade (Seirei Musubu: Dai Gokōjin)
Rank: S
Category: Offensive
Type: AoE
Damage: 60 HP
Range: 200 meters
Speed: 100 m/s
Duration: 10 posts
Description: A spell that utilizes the sword arts of Kyuken, the Heaven and Earth Swordsman. The user makes a swift slash with his medium, pushing the air around him. The air track of his medium will then begin to light brightly around him, sending off webs of unstable light that travels across the area. These webs cover a huge area around the user's position, and upon coming into the range as a target/enemy, the web breaks and scatters in every direction around the user himself. These scattered lights will mold into slashes that charges through air and even ground itself without physically damaging anything but the very soul of its opponents in a small AoE shockwave. The webs are controlled by the user so that they can exclude any target or area within the range, just in case if allies should be around.
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Name: True Aspect of Pluto (Shin Pluto no Yōsō)
Rank: S
Type: Passive Ability (Burst)
Buff: +60% Spell Durability
Description: As the aspect of the god of the underworld, Pluto, Mura can unlock its power that's been hidden deep within his soul. When that happens, his body will be covered in a sinister, dark aura of purplish, auric flames, expressing the presence of something darker than even devils; the king of the Underworld, Pluto, will grant its host with powering up the durability of his spells passively.
- D-Rank Spells:
Name: Spirit Bind: Control (Seirei Musubu: Shihai)
Rank: D
MP Cost: 20MP
Category: Offensive
Type: Single-Target
Damage: 40HP
Effect:- +5% Burn on target’s MP per hit
Range: 60 meters
Speed: 60 m/s
Duration: 3 posts
Description: The user unifies a spirit into a medium, typically a sword or another, which creates an enpowered spirit-formed weapon. The user can use this spell to weaponize his medium by using a spirit as a battery. The spirit-bound form is blazing and a little messy, not as smoothly controlled by the user in this rank of compatibility.
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Name: Spirit Bind: Protect (Seirei Musubu: Mamoru)
Rank: D
MP Cost: 20MP
Category: Defensive
Type: Single-Target
Durability: 40HP
Effect:- Anti-Piercing
Range: 60 meters
Speed: 60 m/s
Duration: 3 posts
Description: The user's unified spirit medium creates a spirit shield in front of the user (or one ally) to protect him from upcoming spells until its durability is surpassed, in which it breaks down. Despite being auric in nature, it cannot be affected by piercing effects on spells.
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Name: Kyuken-Style: Tempestuous God Slash (Kyuken-ryū: Hageshii Shingiri)
Rank: D
MP Cost: 20MP
Category: Offensive
Type: Single-Target
Damage: 40HP
Effect:- +5% Burn on target’s MP per hit
Range: 60 meters
Speed: 60 m/s
Duration: 3 posts
Description: A spell that utilizes the sword arts of Kyuken, the Heaven and Earth Swordsman. The user slashes forward with a medium of his with enough speed to create a vacuum wave charging at the target. This wave causes a burn effect on the user's health per hit, and the user unleashes one wave per post.
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Name: Jade Dragon: Gem Barrage (Hisuiryū: Hozon Rendan)
Rank: D
MP Cost: 20MP
Category: Offensive
Type: Burst
Damage: 40HP
Effect:- Mobility
Range: 15 meters
Speed: 15 m/s
Duration: 3 posts
Description: With the soul of Zirconis, the user launches himself forward, slamming his fist towards the target before him. The fist will be turned into pure jade during the launch, green and shiny in appearance, as well as tough and hard. Upon being successfully hit, an emerald mirror is manifested around the target which breaks down immediately as a kind of special, glamorous effect. Thus is the case for many of Zirconis' spells.- +5% Burn on target’s MP per hit
- C-Rank Spells:
Name: Spirit Bind: Strong Control (Seirei Musubu: Keishihai)
Rank: C
MP Cost: 30MP
Category: Offensive
Type: Multi-Target
Damage: 45HP
Effect:- +5% Burn on target’s MP per hit
Range: 90 meters
Speed: 65 m/s
Duration: 5 posts
Description: The user binds a spirit into a medium, typically a sword or something else, which boosts the wished medium's power and manifests a stronger version of the D-Ranked Spirit Bind Control that can reach even further and faster than before. This version is smoother and calmer than the previous one due to the user's advancement in using magic, but it can stretch out and strike three other targets at once by multiplying its form.
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Name: Kyuken-Style: Daredevil (Kyuken-ryū: Aramusha)
Rank: C
MP Cost: 30MP
Category: Offensive
Type: Burst, AoE
Damage: 60HP, 30HP
Effect:- Two Types
- Mobility
Range: 30 meters (Burst), 90 meters (AoE)
Speed: 30 m/s (Burst), 65 m/s (AoE)
Duration: 5 posts
Description: This technique created by Kyuken requires the user to dash in one direction with a medium sticking out, almost leaving themselves open during the charge. Once when the user has braked on another position, they swing around once to cause an AoE gust that'll hit anything under the range. This spell can only deal one of the two types of damage per target per post.
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Name: Kyuken-Style: Charge (Kyuken-ryū: Shingeki)
Rank: C
MP Cost: 30MP
Category: Offensive
Type: Burst
Damage: 45
Effect:- Mobility
Range: 30 meters
Speed: 30 m/s
Duration: 5 posts
Description: A spell that utilizes the sword arts of Kyuken, the Heaven and Earth Swordsman. The user charges in a windy, invisible form and only goes visible again once the max range has been reached.
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Name: Jade Dragon: Scythe Talon (Hisuiryū: Ōgamatsume)
Rank: C
MP Cost: 30MP
Category: Offensive
Type: Burst
Damage: 60HP
Effect:- Mobility
Range: 30 meters
Speed: 30 m/s
Duration: 5 posts
Description: While having Zirconis' soul inside oneself, the user charges a green aura around his feet, which engulf themselves in jade by no time. With such a weapon, the user can swing, launch, charge and move his feet around like scythes.
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Name: Jade Dragon: Tail Whip (Hisuiryū: Oho Ippu)
Rank: C
MP Cost: 30MP
Category: Defensive
Type: AoE
Damage: 60 HP
Effect:- Negating Two Effects (pay additional MP equal to rank of the effect wanting to be negated)
Range: 60 meters
Speed: 30 m/s
Duration: 5 posts
Description: The user spins his legs around while laying himself on the ground, spawning emerald spikes form the ground that charges up from it. The emerald dome created from the spikes protects the user from offensive spells, and it also allows the user to negate two effects by paying the additional MP required.- +5% Burn on target’s MP per hit
- B-Rank Spells:
Name: Spirit Bind: Great Soul (Seirei Musubu: Kōrei)
Rank: B
MP Cost: 40MP
Category: Offensive
Type: Multi-Target
Damage: 60HP
Effect:- Immobilization per hit (once every second post)
Range: 150 meters
Speed: 110 m/s
Duration: 6 posts
Description: The user focuses a spirit into a medium, this time with even more power. The result is a giant appearance of the spirit itself that surrounds the user, bursting out from the medium itself. The spirit can be controlled by the user as he moves around with it in synchronization, and it can use various actions using its own spell speed and range. Whilst having this spell activated, the user will always be found inside the golem. The golem can attack up to four enemies at once, and it can also grab max one target per post and immobilize them for one post. After the duration of the immobilization, the target needs to be hit again in order to repeat, and this can only occur once every second post from that point on.
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Name: Spirit Bind: Dual Control (Seirei Musubu: Ni Shihai)
Rank: B
MP Cost: 40MP
Category: Offensive
Type: Multi-Target
Damage: 60HP
Effect:- +5% Burn on target’s MP per hit
Range: 150 meters
Speed: 110 m/s
Duration: 6 posts
Description: The user binds a spirit into 'two' mediums, typically a pair of swords or something else, which boosts the wished mediums' power. Unlike the other spirit controls, this one's demand is having two mediums instead of one, which widens the versatility of this spell. It deals both damage and extra burns on the target's health per hit. It can stretch out with its malleable structure, hitting up to five targets at once.
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Name: Kyuken-Style: Halo Blade (Kyuken-ryū: Gokōjin)
Rank: B
MP Cost: 40MP
Category: Offensive
Type: Single-Target
Damage: 40HP
Effect:- Piercing Effect
Range: 200 meters
Speed: 200 m/s
Duration: 6 posts
Description: A spell that utilizes the sword arts of Kyuken, the Heaven and Earth Swordsman. This is the minor version of the Grand Halo Blade, and it only charges forth as a beam of slashes towards one, single target. If caught in the slash wave, the attack will deal heavy damage, and due to its auric nature, it can pierce through shields and armors.
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Name: Jade Dragon: Hail Uppercut (Hisuiryū: Arare Shōryūken)
Rank: B
MP Cost: 40MP
Category: Offensive
Type: Area of Effect
Damage: 40HP
Effect:- +5% Burn on target’s HP per hit
Range: 100 meters
Speed: 50 m/s
Duration: 6 posts
Description: With the power of Zirconis' soul, the user launches his fist upwards in a quick 'uppercut', despite not having to stand near any foes. In an instant, a rise of greenish aura and splinters of emeralds erupt from the ground beneath him, covering an area of 100 meters in radius. The eruption starts from his own spot, and moves in all directions. It deals its rank in AoE damage if hit, and the collision of scales put burns on the target's health once per hit.
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Name: Jade Dragon: Crushing Fang (Hisuiryū: Hasai Kiba)
Rank: B
MP Cost: 80MP
Category: Offensive
Type: Burst
Damage: 80HP
Effect:- +5% Burn on target’s HP per hit
Range: 50 meters
Speed: 50 m/s
Duration: Instant
Description: The user, with the power of Zirconis, clashes his fist downwards, causing an effect in form of green aura to happen around him; a giant dragon’s head of greenish aura will appear, opening its jaw. This spell requires the user to be right next to their target, and upon being hit by the dragon head's jaws, an explosion will coat the target that'll burn their health.
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Name: Jade Dragon’s Evil Breath (Hisuiryu no Kōshū)
Rank: B
MP Cost:
Category:
Type: Single-Target, Area of Effect
Damage: 80HP (ST), 40HP (AoE)
Effect:- Two Types
- Deletion of Clothes (OOC Permission upon PC characters and PC-controlled NPCs)
Range: 200 meters (ST), 100 meters (AoE)
Speed: 250 m/s (ST), 75 m/s (AoE)
Duration: 6 posts
Downside: It only works from the first post released and then every second time its used (or every second post if sustained). The speed of this spell is increased with this downside.
Description: The user breathes out a thin beam of shattering emeralds from his mouth. The beam functions as a Single-Target spell at first, but upon the user's command, it can expand from a sudden point wherever it has reached and become an AoE shockwave. Getting hit by this blizzard-like roar will hurt a lot, but it can only deal one type of damage to each target (no stacking AoE and ST damage upon each other).
This spell doesn't work the same every time it's used. If used on one post successfully, then the next post using it will not be in the form of a green blast, but instead a red-pink blaze that'll deal 0% Spell Damage and, instead, remove all clothes and garments from the target's body. This requires OOC permission to use on PCs and PC-controlled NPCs, however.- Immobilization per hit (once every second post)
- A-Rank Spells:
Name: Spirit Bind: Grand Show of Power (Seirei Musubu: Dai Hakki)
Rank: A
MP Cost: 50MP
Category: Defensive
Type: AoE, Burst
Defense: 50 HP (AoE)
Effect:- Two Types
- Mobility
- Anti-Piercing
Range: 150 meters
Speed: 75 m/s
Duration: 7 posts
Description: The user manifests an AoE-sized golem around himself of the spirit used in this spell. The golem and the user are linked together, and by moving around at user-rank Burst Range and Speed, the golem can function like a classic cartoon mecha-robot... although it has no offensive purpose. It is purely a shield around the user with AoE size that moves the user around, and its unaffected by other offensive spells' piercing effects.
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Name: Spirit Bind: Vigorous Sword Control (Seirei Musubu: Ōsei Kenshihai)
Rank: A
MP Cost: 50MP
Category: Offensive
Type: Multi-Target
Damage: 75HP
Effect:- +5% Burn on target’s MP per hit
- +5% Burn on target's HP per hit
Range: 225 meters
Speed: 165 m/s
Duration: 7 posts
Description: An even more powerful version of the Spirit Bind: Control. The result is a sword with the max length of 225 meters, and in all cases, a sword representing the spirit that can manifest itself in max five other spaces, making it capable of hitting up to five other opponents at once.
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Name: Kyuken-Style: Heavenly Crescent (Kyuken-ryū: Ten no Wangetsu)
Rank: A
MP Cost: 50MP
Category: Offensive
Type: AoE
Damage: 50
Effect:- +5% Burn on target’s HP per hit
- +5% Burn on target's MP per hit
- Blindness (works like Immobilization)
Range: 150 meters
Speed: 75 m/s
Duration: Instant
Description: By swinging the medium downwards, the user causes a vast shockwave of light to spread out in a radius of 150 meters. This shockwave deals damage and burns both the target's health and mana upon being hit. The light travelling out from the medium attempts to blind anyone caught in it, causing an immobilization on the first post. This can only occur every second post after that, and the target needs to be hit in order to cause that.- Two Types
- S-Rank Spells:
Name: Spirit Bind: Battle Control (Seirei Musubu: Sen Shihai)
Rank: S
MP Cost: 60MP
Category: Offensive, Defensive
Type: Burst
Damage: 60HP
Durability: 60HP
Effect:- Negation (original mana cost of negated spell, one effect per post)
- Two Categories
Range: 100 meters
Speed: 100 m/s
Duration: 10 posts
Description: This is perhaps the strongest version of the Spirit Bind: Control. It's a full transformation of the mediums used (two at minimum) that reveals a sort of ‘armor’ around Mura’s torso that can move him around on command. Depending on which mediums that he uses, the armor will have two arms - the right arm is often holding the weapon medium that he wields. This armor can be used both offensively and defensively, and the armor can negate one spell/effect up to S-Rank that hits the user by paying the original cost - an ability that can be used once per post.
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Name: Kyuken-Style: Blade of Enlightenment in the Ignorant Free World (or Ignorant Edge) (Kyuken-ryū: Mu-Mu-Myō-Yaku-Mu)
Rank: S
MP Cost: 60MP
Category: Offensive
Type: Single-Target
Damage: 120 HP
Effect:- +5% Burn on target’s MP per hit
- Immobilization
Range: 400 meters
Speed: 400 m/s
Duration: 10 posts
Description: This spell is the strongest that Kyuken, the Heaven and Earth Swordsman, can perform through Mura. A full-blown beam of ethernano is released from the tip of a medium, charging right towards its target and stripping away their health and mana. This essence is erased from existence upon successful hit. It also leaves the target immobilized for one post if successfully hit, which afterwards can only occur every second post if hit again. The spell is launched from the user every post during the duration and moves in one, linear direction.
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Name: Jade Dragon Style: False Dragon Emerald Crown (Hisuiryū: Sora-Zora-Shii-Ryu Sui-Gyoku-Kurai)
Rank: S
MP Cost: 60MP
Category: Offensive
Type: AoE
Damage: 60 HP
Effect:- +5% Burn on target’s HP per hit
- -35% Debuff to target's Movement Speed
- -35% Debuff to target's Spell Speed
Range: 200 meters
Speed: 100 m/s
Duration: 10 posts
Description: This is the strongest spell that Mura can perform using Zirconis’ spirit due to his human limits. From a radius of 200 meters, green aura will erupt from the ground starting form the user's position and then move out, and all of a sudden, emerald precipices will rise up the same way, aiming for the skies and covering the range that this spell allows. Anyone within the created emerald dome is caught under severe pain from the green fires that even leave scale-like gems on the skin of poor victims. These scales burn off the targets' health once per post if within the area, and it also debuffs their movement speed as well as the speed of their spells.- Negation (original mana cost of negated spell, one effect per post)
- H-Rank Spell:
- Name: Spirit Bind: Inner Sanctum (Seirei Musubu: Okunoin)
Rank: H
MP Cost: 70MP
Category: Offensive
Type: Burst
Damage: 70HP
Effect:- Piercing
- Mobility
- Teleport
Range: 300 meters
Speed: 225 m/s
Duration: 20 posts
Downside: Unable to cast any other active offensive or defensive Caster Spells for as long as this is used. +50% Increase to Spell Speed up to 225 m/s.
Description: The user enters a state where all their magic stops flowing out from their body and, instead, contains itself within the user’s body and ultimately sustains him like that throughout a limited amount of time. Without other spells to lead his offense, the user has now become his own spell, moving around at H-Rank Burst Speed and Range and dealing devastating hits that pierce through armors and shields. The user can, if wishing to, instantly disappear and reappear at another position once per post at H-Rank Burst Range. - Piercing
Mura KenshoThe Ghost Slayer
- - - - - - - - - - - - - - - - - - - - - - - - -
Lineage : Pluto's Oathbreaker
Position : God of Mettle
Partner : Mythica
Faction : The Luminous Covenant
Posts : 2597
Guild : Fairy Tail (GM)
Cosmic Coins : 155
Dungeon Tokens : 21
Age : 25
Experience : 10,355
Character Sheet
First Skill: Spirit Completion Magic
Second Skill: Onmyōdō
Third Skill: Second Origin
- Post n°64
Re: Spirit Completion Magic
Bump >:3
Mura KenshoThe Ghost Slayer
- - - - - - - - - - - - - - - - - - - - - - - - -
Lineage : Pluto's Oathbreaker
Position : God of Mettle
Partner : Mythica
Faction : The Luminous Covenant
Posts : 2597
Guild : Fairy Tail (GM)
Cosmic Coins : 155
Dungeon Tokens : 21
Age : 25
Experience : 10,355
Character Sheet
First Skill: Spirit Completion Magic
Second Skill: Onmyōdō
Third Skill: Second Origin
- Post n°65
Re: Spirit Completion Magic
Extra bump :D (god plz have mercy on me)
Nessa Cordelia LuxStarlight Maiden
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Lineage : Vassal of the Cosmos
Position : None
Posts : 6990
Guild : Fairy Tail
Cosmic Coins : 145
Dungeon Tokens : 0
Experience : 26,209
Character Sheet
First Skill: Starlight Maiden
Second Skill: Valkyrie Summoner
Third Skill: Moon Goddess Slayer
- Post n°66
Re: Spirit Completion Magic
Hey okay so, same as before, edits in pink. Bump when ready to review~
- Spoiler:
- Mura Kensho wrote:Spirit Bind Magic
Magic Name: Spirit Bind Magic (Seirei Musubu Mahou)
Magic Type: Primary Caster (+15% to MP Cost Reduction), Auxiliary Summoning (Character can have up to 2 Summon spells active at once)
Description: Spirit Bind Magic is a magic that utilizes the power of spirits. It's a branch of spiritual conjuration that origins from the ancient ways of conjuring shikigamis, in which it drastically evolved into having the binding powers over any spirit. It's a magic that Mura Kensho had discovered a long time ago. When activating this magic, it works by pulling spirits to this world's solid state through a medium. This medium used to be limited to physical objects in the user's grasp, but now, the user's very own magic power can function as a medium. Other than that, the medium can be a lot of things - from weapons and items to organic, separate substances like trees or sand (or a holder tool), or even another person, and the result of a possessed medium is its increase of power and the unlocked opportunity of various types of auric forms that the spirit can take. By binding the spirit into a medium, you open up special abilities and spells to use the spirit's power for. You can use a spirit in many different mediums. Proportionally, the more magic power you use, the stronger the spirit forms will be.
Mura mostly uses it in these ways; by binding (which is literally fusing the spirit into something) a spirit into himself, increasing his own power. Or he can bind a spirit into an object, mostly a weapon, increasing its power and shaping its form into a powerful being. He can also summon the spirit's full form by using his medium. He unlocks all the characteristic powers of the spirit, depending in what kind of spirit it is.- Magic Circle For Charisma:
Lineage:- Aspect of Pluto:
Description: Pluto. Long hailed as an evil deity, Pluto was the god over death given residence in the Underworld. Disliked by the other deities, Pluto sought the throne of Jupiter but success always eluded him to the end. Now, the hand of death touches Pluto's host.
Ability: The Aspect of Pluto grants its host favour with the force of darkness. Their magic can only be consumed by god slayers. Dark magic costs 5% extra when targeting the host and they are 30% resistant to the element. The host can spend half of the magical energy a death (dark) mage uses for a spell to nullify it.
Gains a user-ranked Dark-based signature spell. (S-rank Max) It must be made in the magic app as normal in addition to spells made.
Usage: Small passive, 3 post cooldown on nullification. Can only be done three times per thread.
Unique Abilities:- "Eyes On The Neck": Mura can see the spirits of the living and the dead, the center of emotions and course of feelings that compliment the individuals’ actions thereafter, but also a bit more than that. By cooperating with an external spirit, Mura can widen his field of vision to cover a wider angle. He can therefore visually see everything in user-ranked burst range all around him.
- A bonus-effect is the creation of a spherical shield around Mura's body, and it grants him the durability of 1x S-Rank Burst Spell Defense (360HP) Edit:: As this is a UA, please lower this to 240HP until it breaks with:
Range: 100 meters
Speed: 100 m/s
Duration: 10 posts
This shield is a partial extension of his own soul. This barrier is manifested at the start of any thread and only defends against offensive magic aimed at him or his position. Melee damage as well as spells with other purposes than causing damage on him will pass right through the shield and still affect him, and if an offensive spell holds effects, then the effects alone will still affect him. Edit:: You cannot allow melee damage to pass through you as this is an auto-dodge, please reword this. - A Soul Is Hard To Heal: A passive that grants the user the power to not damage one's flesh and skin, but merely one's soul and spirit. The offensive arsenal of this magic aim to disrupt a person's spiritual peace, shattering them from the inside. Therefore, the pain inflicted by this magic is immense, but thanks to lots of training, Mura's own soul is strong and resistant to expressing pain. This ability doesn't make him literally more resistant to offensive magic, but he's just more tolerant than before. Besides that, all Mura’s spells deal +60% more Spell Damage.
- Ghost Slayer: This unique ability grants Mura a permanent +60% spell damage to his spells if targeting any summoned creature or celestial spirits/normal spirits that he may face before his path. Plot-wise, it makes him a bane to summons and contracted creatures as well as ghosts and otherworldly spirits such as yōkai, tikis etc.
https://www.fairytail-rp.com/t14653p300-the-magic-shop#253299 <-- bought 1x D-Rank, 2x C-Rank and 3x B-Rank Spell Slots
------------------------------------------------------------------------------------------------------------- Advanced Spells:
- Name: Aspect of Pluto: Helmet of Invisibility
Rank: D+
MP Cost: 30 MP
Category: Auxiliary
Type: Burst
Range: Self
Speed: Self
Duration: 5 posts
Downside: It draws 1% of the user's total HP from him per post for the duration that it is used (always 1% of the max HP regardless of current, lesser amounts during a thread/battle).
Description: A sinister, black aura manifests a Greek helmet on Mura's head. This helmet not only renders his entire body invisible in general, but the helmet manifests an invisible curtain that grants him visual Invisibility to his body as well as to his body's magical aura for the duration. Whenever the user casts a spell, however, the spell is clearly detectable by a foe's Magic Sensory from the very moment the spell is cast from the user's position, thus briefly giving out the user's position.
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Name: Aspect of Pluto: Plouton
Rank: C+
MP Cost: 45 MP
Category: Supportive
Type: Single-Target
Healing: 90 HP Edit:: As this is 'Healing over time', pleased lower this to 45HP.
Range: 90 meters
Speed: 90 m/s
Duration: 5 posts
Description: Despite so sinister, Hades is bountiful. The name 'Plouton' implies richness and wealth, materialistically and healthily. This spell is manifested as a black liquid that can be thrown towards an ally or on himself, and it heals one target 50% of its healing per post and heals max 2.5x the HP overall spread over 5 posts (225 HP in total, Healing Over Time (DoT)). It also removes one negative status effect upon the target per post by paying the original mana cost for the spell/ability that put said effect on him on top of this spell's cost. The additional MP cost for removing an effect is not affected by MP Reductions at all.
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Name: Aspect of Pluto: Cerberus
Rank: B+
Grade: Normal Summon
Melee Damage: 28HP
Range: 75 meters
Speed: 75 m/s
Duration: 8 posts
Description: By holding out his hand, an obsidian gate will be spawned right by the palm, instantly opening and releasing a three-headed monster dog with an infestation of cobra heads for a mane, blood-red eyes and a fuming aura around it. Cerberus, the guard dog and hound of Hades, will heed to Mura's side and obey any and all of his commands. Its sharp claws and fuming jaw are devastating weapons.- Active:
- Name: Bad Breath! Bad Doggy!
Rank: B+
MP Cost: 60MP
Category: Offensive
Type: Multi-Target
Damage: 90HP
Range: 225 meters
Speed: 165 m/s
Duration: 8 posts
Description: It is said that Cerberus' mouth is so tainted by the Underworld's atmosphere that merely opening it in any way is a death wish. This spell lets Cerberus open its three mouths and release three, direct, instant waves of glowing, green lava from its mouth - plus its mane of snakes mixing a dangerous venom within the magma. This deals damage and burns away +5% of the targets' MP and HP per hit. It can hit up to three targets at once; one for each head. It blasts off one trilogy of shots per post from its jaws.
- Passive:
- Name: Hades Wants His Doggo Back Safe And Sound
Description: Whenever Cerberus is around Mura, Cerberus' spell durability is increased by +90%.
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Name: Aspect of Pluto: Soul Tear
Rank: A+
MP Cost: 75 MP
Category: Offensive
Type: Single-Target
Damage: 150 HP
Effect: Edit:: As per your last edit, please remove this from the template.- -100% debuff to Movement Speed (cannot push target's Movement Speed below -50%)
Range: 450 meters
Speed: 450 m/s
Duration: 9 posts
Description: The spirit under Mura's control transfers towards any medium in his hand, then transforms into a 1 meter long, crooked scythe of dark-purple mana. The scythe can be launched and swung around like the tongue of a chameleon, using its speed and range to latch onto any living target and deal its rank in spell damage. However, any hit target will have chunks of their souls exposed as if they were about to be harvested - this allows the user to drain +5% of their MP and HP from them in every hit. Every hit landed on a target will also debuff the target's Movement Speed by -100% (cannot go under -50% of target's base Movement Speed). After swinging it out, it returns to its 1 meter standby form at the end of each post to be used again in the next if sustained.
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Name: Aspect of Pluto: Harvest
Rank: S+
MP Cost: 90 MP
Category: Offensive
Type: Multi-Target
Damage: 135 HP per target
Range: 450 meters
Speed: 425 m/s
Duration: 12 posts
Downside: This spell can only step in effect on the targets if they’ve been hit by the (A+)-Ranked Spell Aspect of Pluto: Soul Tear & if the duration for said spell is still in effect. Increased Spell Speed by 25%. Edit:: This is more of a plot downside than a pvp downside and therefore would not equate to an additional 25% speed, either change the downside or amend the speed above.
Description: After having marked the targets using Soul Tear, Mura can unleash a powerful spell in form of black arms that erupt from his back. These crooked, almost demonic arms are directly connected to the Underworld, lashing out and greedily swinging about to grab onto up to five target max whose souls have been exposed via Soul Tear. They’re able to maneuver around by the user, and they're agile and act quite predatory. These tentacle-like hands even drain the target of +5% of their HP and MP upon every contact, and they also leave their ravaged targets with debuff in Spell Damage by -105% for the duration. A new wave of hands charge out from the user's back each post after the first wave dissipate after their use.
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Name: Flame Of The Phoenix: Pluto
Rank: H+
MP Cost: 105 MP
Category: Auxiliary
Type: Single-Target, Burst
Range: 800 meters (ST), 500 meters (Burst)
Speed: 800 m/s (ST), 500 m/s (Burst) Edit:: H+ burst speed is 400 m/s, please amend this
Duration: 25 posts
Downside: Has a 10 posts cooldown like the two other FotP Modes for +50% increased buff in Spell Healing. Edit:: Cooldowns for downsides now work as follows. If cooldown equats to half of the spells duration = 25% increase, 100% of the spells duration = 50% increase. With the current down you have, I would only permit 20% more buff. Additionally, you cannot buff a singular type of buff I.e. 'spell healing buff' you can just buff the spells buff effect as a whole. As this is confusing, please change 'spell healing buff' to just 'buff'.
Description: The user enters a mode where their entire body burns up in a dark-purplish flame. This flame is a manifestation of the user's soul lit up, and this version specifically lights up the heritage that Mura carries from his ancestor - the mythological deity Pluto. This mode and dark flame boosts the user's spells by granting a +50% buff to Spell Damage and Spell Durability. It also grants a +65% buff to the user's Spell Healing Edit:: See edit above as this amount may need to change should the downside by amended.. When this is active, it also allows the user to redirect one spell per post max that the user gets in physical contact with by paying double the MP Cost for the spell that is aimed to redirect back at the original launcher of said spell. If needed, the user can send this spell to someone else and use it on them at H(+)-Rank Single-Target Range and Speed Edit:: Redirections and reflections use the original spell ranges and speeds as a bases, you cannot change them to H+ ST range and speed.
- Signature Spells:
- Name: Spirit Bind: I'm Lazy, Do The Attack For Me
Rank: S
Category: Offensive
Type: Single-Target
Damage: 120HP
Range: 400 meters
Speed: 400 m/s
Duration: 10 posts
Description: If a spirit is present, then the user can cause the spirit to take physical form immediately. With this spell, the spirit can charge fourth as a phantom to attack and then retreat back to the user's side. The phantom deals damage upon every hit with it, whether if the hit is by a swing of its limb or just a tackle.
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Name: Spirit Bind: I'm Lazy, Do The Defense For Me
Rank: S
Category: Defensive
Type: Single-Target
Durability: 240HP
Range: 400 meters
Speed: 400 m/s
Duration: 10 posts
Description: If a spirit is present, then the user can cause the spirit to take physical form immediately. It will stand by the user and function as a shield for them, blocking all offensive spells until its Durability runs out.
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Name: Spirit Bind: Grand Halo Blade (Seirei Musubu: Dai Gokōjin)
Rank: S
Category: Offensive
Type: AoE
Damage: 60 HP
Range: 200 meters
Speed: 100 m/s
Duration: 10 posts
Description: A spell that utilizes the sword arts of Kyuken, the Heaven and Earth Swordsman. The user makes a swift slash with his medium, pushing the air around him. The air track of his medium will then begin to light brightly around him, sending off webs of unstable light that travels across the area. These webs cover a huge area around the user's position, and upon coming into the range as a target/enemy, the web breaks and scatters in every direction around the user himself. These scattered lights will mold into slashes that charges through air and even ground itself without physically damaging anything but the very soul of its opponents in a small AoE shockwave. The webs are controlled by the user so that they can exclude any target or area within the range, just in case if allies should be around.
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Name: True Aspect of Pluto (Shin Pluto no Yōsō)
Rank: S
Type: Passive Ability (Burst)
Buff: +60% Spell Durability
Description: As the aspect of the god of the underworld, Pluto, Mura can unlock its power that's been hidden deep within his soul. When that happens, his body will be covered in a sinister, dark aura of purplish, auric flames, expressing the presence of something darker than even devils; the king of the Underworld, Pluto, will grant its host with powering up the durability of his spells passively.
- D-Rank Spells:
Name: Spirit Bind: Control (Seirei Musubu: Shihai)
Rank: D
MP Cost: 20MP
Category: Offensive
Type: Single-Target
Damage: 40HP
Range: 60 meters
Speed: 60 m/s
Duration: 3 posts
Description: The user unifies a spirit into a medium, typically a sword or another, which creates an enpowered spirit-formed weapon that can take different forms and lengths but only target one at a time. The user can use this spell to weaponize his medium even more by using a spirit as a battery. The spirit-bound form is blazing and a little messy, not as smoothly controlled by the user in this rank of compatibility. It's essentially a soul taken form of a weapon, so with that nature, it puts a +5% Burn on target’s MP per hit. Edit:: Burns essentially start on the first hit and remain for the spells duration. Applying them 'per hit' could be loopholed as stacking which isn't allowed. Please fix this wording~
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Name: Spirit Bind: Protect (Seirei Musubu: Mamoru)
Rank: D
MP Cost: 20MP
Category: Defensive
Type: Single-Target
Durability: 40HP
Range: 60 meters
Speed: 60 m/s
Duration: 3 posts
Description: The user's unified spirit medium creates a spirit shield in front of the user (or one ally) to protect him from upcoming spells until its durability is surpassed, in which it breaks down. Despite being auric in nature, it cannot be affected by piercing effects on spells.
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Name: Kyuken-Style: Tempestuous God Slash (Kyuken-ryū: Hageshii Shingiri)
Rank: D
MP Cost: 20MP
Category: Offensive
Type: Single-Target
Damage: 40HP
Range: 60 meters
Speed: 60 m/s
Duration: 3 posts
Description: A spell that utilizes the sword arts of Kyuken, the Heaven and Earth Swordsman. The user slashes forward with a medium of his with enough speed to create a vacuum wave charging at the target. This wave causes a +5% Burn on target’s MP per hit, and the user unleashes one wave per post. Edit:: Same as above.
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Name: Jade Dragon: Gem Barrage (Hisuiryū: Hozon Rendan)
Rank: D
MP Cost: 20MP
Category: Offensive
Type: Burst
Damage: 40HP
Range: 15 meters
Speed: 15 m/s
Duration: 3 posts
Description: With the soul of Zirconis, the user launches his body forward, slamming his fist towards the target before him. The fist will be turned into pure jade during the launch, green and shiny in appearance, as well as tough and hard. Upon being successfully hit, the mirage of an emerald mirror is manifested around the target which breaks down immediately as a kind of special, glamorous effect. Thus is the case for many of Zirconis' spells. This spell allows the user to be charged forth along with the spell itself, making it a Mobility Spell.
- C-Rank Spells:
Name: Spirit Bind: Strong Control (Seirei Musubu: Keishihai)
Rank: C
MP Cost: 30MP
Category: Offensive
Type: Multi-Target
Damage: 45HP
Range: 90 meters
Speed: 65 m/s
Duration: 5 posts
Description: The user binds a spirit into a medium, typically a sword or something else, which boosts the wished medium's power and manifests a stronger version of the D-Ranked Spirit Bind Control that can reach even further and faster than before. This version is smoother and calmer than the previous one due to the user's advancement in using magic, but it can stretch out and strike three other targets at once by multiplying its form. It puts a +5% Burn on target’s MP per hit. Edit:: Same as above.
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Name: Kyuken-Style: Daredevil (Kyuken-ryū: Aramusha)
Rank: C
MP Cost: 30MP
Category: Offensive
Type: Burst, AoE
Damage: 60HP, 30HP
Range: 30 meters (Burst), 90 meters (AoE) Edit:: C Rank Aoe range is 60 meters. Please lower this.
Speed: 30 m/s (Burst), 65 m/s (AoE) Edit:: C Rank Aoe speed is 30 m/s. Please lower this.
Duration: 5 posts
Description: This technique created by Kyuken requires the user to dash in one direction like a Single-Target spell with a medium sticking out to hit one target, almost leaving themselves open during the charge. As this spell lets the user move forth along with the spell itself, it's a Mobility Spell. Once when the user has braked on another position, they rapidly swing around with their medium once to cause an AoE gust that'll spread out and hit anything under the range. This spell can only deal one of the two types of damage per target per post.
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Name: Kyuken-Style: Charge (Kyuken-ryū: Shingeki)
Rank: C
MP Cost: 30MP
Category: Offensive
Type: Burst
Damage: 45
Range: 30 meters
Speed: 30 m/s
Duration: 5 posts
Description: A spell that utilizes the sword arts of Kyuken, the Heaven and Earth Swordsman. The user charges forth in a windy, blurry form almost invisible to the naked eye and only goes fully visible again once the max range has been reached, swiftly cutting through the target if met in that range. As this spell moves the user forth with the spell itself, it's a Mobility Spell.
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Name: Jade Dragon: Scythe Talon (Hisuiryū: Ōgamatsume)
Rank: C
MP Cost: 30MP
Category: Offensive
Type: Burst
Damage: 60HP
Range: 30 meters
Speed: 30 m/s
Duration: 5 posts
Description: While having Zirconis' soul inside oneself, the user charges a green aura around his feet, which engulf themselves in jade by no time. With such a weapon, the user can swing, launch, charge and move his feet around like scythes, thus also moving their body around at spell speed and range of this spell.
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Name: Jade Dragon: Tail Whip (Hisuiryū: Oho Ippu)
Rank: C
MP Cost: 30MP
Category: Defensive
Type: AoE
Damage: 60 HP Edit:: you can increase this to 90HP.
Range: 60 meters
Speed: 30 m/s
Duration: 5 posts
Description: The user spins his legs around while laying himself on the ground, spawning emerald spikes form the ground that charges up from it. The emerald dome created from the spikes protects the user from offensive spells, and it also allows the user to negate two effects per post of up to C-Rank max by paying the additional MP required to negate said effects of said rank. Edit:: You cannot negate two effects in a single spell, please change this to one spell and/or effect.
- B-Rank Spells:
Name: Spirit Bind: Great Soul (Seirei Musubu: Kōrei)
Rank: B
MP Cost: 40MP
Category: Offensive
Type: Multi-Target
Damage: 60HP
Range: 150 meters
Speed: 110 m/s
Duration: 6 posts
Description: The user focuses a spirit into a medium, this time with even more power. The result is a giant appearance of the spirit itself that surrounds the user, bursting out from the medium itself. The spirit can be controlled by the user as he moves around with it in synchronization at his own character rank speed, and it can use various actions using its own spell speed and range. Whilst having this spell activated, the user will always be found inside the golem. The golem can attack up to four enemies at once from his position, and it can also grab max one target per post and immobilize them for one post. After the duration of the immobilization, the target needs to be hit again in order to repeat, and this can only occur once every second post from that point on. After every lunge or attack from the golem with its limbs or weapons, the golem retracts back to 1 meter around Mura for a next move.
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Name: Spirit Bind: Dual Control (Seirei Musubu: Ni Shihai)
Rank: B
MP Cost: 40MP
Category: Offensive
Type: Multi-Target
Damage: 60HP
Range: 150 meters
Speed: 110 m/s
Duration: 6 posts
Description: The user binds a spirit into 'two' mediums, typically a pair of swords or something else, which boosts the wished mediums' power. Unlike the other spirit controls, this one's demand is having two mediums instead of one, which widens the versatility of this spell. It deals both damage and +5% Burn on target’s MP per hit Edit:: Again, burns cannot be applied per hit but rather on the first hit and them continue to do damage once per post for the remainder of the spell's duration.. It can stretch out with its malleable structure, hitting up to five targets at once.
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Name: Kyuken-Style: Halo Blade (Kyuken-ryū: Gokōjin)
Rank: B
MP Cost: 40MP
Category: Offensive
Type: Single-Target
Damage: 40HP Edit:: Piercing effects do not affect the base damage of a spell overall, only when attacking defense, please increase this to 80HP.
Range: 200 meters
Speed: 200 m/s
Duration: 6 posts
Description: A spell that utilizes the sword arts of Kyuken, the Heaven and Earth Swordsman. This is the minor version of the Grand Halo Blade, and it only charges forth as a beam of slashes towards one, single target. If caught in the slash wave, the attack will deal heavy damage, and due to its auric nature, it can pierce through shields and armors Edit:: Please only state here that if it pierces a shield or armour that it then sacrifices 50% of it's base damage..
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Name: Jade Dragon: Hail Uppercut (Hisuiryū: Arare Shōryūken)
Rank: B
MP Cost: 40MP
Category: Offensive
Type: Area of Effect
Damage: 40HP
Range: 100 meters
Speed: 50 m/s
Duration: 6 posts
Description: With the power of Zirconis' soul, the user launches his fist upwards in a quick 'uppercut', despite not having to stand near any foes. In an instant, a rise of greenish aura and splinters of emeralds erupt from the ground beneath him, covering an area of 100 meters in radius. The eruption starts from his own spot, and moves in all directions. It deals its rank in AoE damage if hit, and the collision of scales put +5% Burn on target’s HP per hit. Edit:: Same as above.
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Name: Jade Dragon: Crushing Fang (Hisuiryū: Hasai Kiba)
Rank: B
MP Cost: 80MP
Category: Offensive
Type: Burst
Damage: 80HP
Effect:Edit:: Please remove this.
Range: 50 meters
Speed: 50 m/s
Duration: Instant Edit:: Durations must be given a numerical value.
Description: The user, with the power of Zirconis, clashes his fist downwards, causing an effect in form of green aura to happen around him; a giant dragon’s head of greenish aura will appear, opening its jaw. This spell requires the user to be right next to their target, and upon being hit by the dragon head's jaws, an explosion will coat the target that'll put a +5% Burn on target’s HP per hit. Edit:: Same as above.
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Name: Jade Dragon’s Evil Breath (Hisuiryu no Kōshū)
Rank: B
MP Cost: Edit:: Please put 40MP here.
Category: Edit :: Please put 'Offensive' here.
Type: Single-Target, Area of Effect
Damage: 80HP (ST), 40HP (AoE)
Range: 200 meters (ST), 100 meters (AoE)
Speed: 250 m/s (ST), 62 m/s (AoE)
Duration: 6 posts
Downside: It only works from the first post released and then every second time its used (or every second post if sustained). The speed of this spell (both ST and AoE) is increased with this downside by 25%. Edit:: This is not high enough of a downside for 25% speed increase to both these aspects, please rework this.
Description: The user breathes out a thin beam of shattering emeralds from his mouth. The beam functions as a Single-Target spell at first, but upon the user's command, it can expand from a sudden point wherever it has reached and become an AoE shockwave. Getting hit by this blizzard-like roar will hurt a lot, but it can only deal one type of damage to each target (no stacking AoE and ST damage upon each other).
This spell doesn't work the same every time it's used. If used on one post successfully, then the next post using it will not be in the form of a green blast, but instead a red-pink blaze that'll deal 0% Spell Damage and, instead, remove all clothes and garments from the target's body. This requires OOC permission to use on PCs and PC-controlled NPCs, however.
- A-Rank Spells:
Name: Spirit Bind: Grand Show of Power (Seirei Musubu: Dai Hakki)
Rank: A
MP Cost: 50MP
Category: Defensive
Type: AoE, Burst
Defense: 50 HP (AoE)
[/list]
Range: 150 meters Edit:: Please include burst values aswell.
Speed: 75 m/s
Duration: 7 posts
Description: The user manifests an AoE-sized golem around himself of the spirit used in this spell. The golem and the user are linked together, and by moving around at user-rank Burst Range and Speed Edit:: Please clarify what you are doing here, if they are swapping places in a singular teleport exchange this needs to be clarified. Individuals, yourself or your golem, cannot move around at burst speed freely., the golem can function like a classic cartoon mecha-robot for the user (thus Mobility + Two Spell Types)... although it has no offensive purpose. It is purely a shield around the user with AoE size that moves the user around, and its unaffected by other offensive spells' piercing effects.
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Name: Spirit Bind: Vigorous Sword Control (Seirei Musubu: Ōsei Kenshihai)
Rank: A
MP Cost: 50MP
Category: Offensive
Type: Multi-Target
Damage: 75HP
Range: 225 meters
Speed: 165 m/s
Duration: 7 posts
Description: An even more powerful version of the Spirit Bind: Control. The result is a sword with the max length of 225 meters from the user's position. It deals damage and also a +5% Burn on target's MP and HP per hit Edit:: Same as above.. In all cases, a sword representing the spirit that has the ability to manifest itself in max five other spaces, making it capable of hitting up to five other opponents at once at the same speed and range.
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Name: Kyuken-Style: Heavenly Crescent (Kyuken-ryū: Ten no Wangetsu)
Rank: A
MP Cost: 50MP
Category: Offensive
Type: AoE
Damage: 50HP
Range: 150 meters
Speed: 75 m/s
Duration: Instant Edit:: Please give this an actual duration.
Description: By swinging the medium downwards, the user causes a vast shockwave of light to spread out in a radius of 150 meters. This shockwave deals damage and burns both the target's HP and MP by +5% upon every hit Edit:: Same as above.. The light travelling out from the medium attempts to blind the vision of anyone caught in it for one post. This can only occur every second post after that, and the target needs to be hit in order to cause that.
- S-Rank Spells:
Name: Spirit Bind: Battle Control (Seirei Musubu: Sen Shihai)
Rank: S
MP Cost: 60MP
Category: Offensive, Defensive
Type: Burst
Damage: 60HP
Durability: 60HP Edit:: You can increase this to 120HP.
Range: 100 meters
Speed: 100 m/s
Duration: 10 posts
Description: This is perhaps the strongest version of the Spirit Bind: Control. It's a full transformation of the mediums used (two at minimum) that reveals a sort of ‘armor’ around Mura’s torso that can move him around on command. Depending on which mediums that he uses, the armor will have two arms - the right arm is often holding the weapon medium that he wields. This armor can be used both offensively and defensively, and the armor can negate one spell up to S-Rank that hits the user by paying the original cost - an ability that can be used once per post.
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Name: Kyuken-Style: Blade of Enlightenment in the Ignorant Free World (or Ignorant Edge) (Kyuken-ryū: Mu-Mu-Myō-Yaku-Mu)
Rank: S
MP Cost: 60MP
Category: Offensive
Type: Single-Target
Damage: 120 HP
Range: 400 meters
Speed: 400 m/s
Duration: 10 posts
Description: This spell is the strongest that Kyuken, the Heaven and Earth Swordsman, can perform through Mura. A full-blown beam of ethernano is released from the tip of a medium, charging right towards its target and on top of dealing damage, it also burns +5% of their MP per hit Edit:: Same as above.. This essence is erased from existence upon successful hit. It also leaves a seal coated in Midian sutras around the target that immobilizes them for one post if successfully hit, which afterwards can only occur every second post if hit again. The spell is launched from the user once every post during the duration and moves in one, linear direction - not as malleable as many other spells.
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Name: Jade Dragon Style: False Dragon Emerald Crown (Hisuiryū: Sora-Zora-Shii-Ryu Sui-Gyoku-Kurai)
Rank: S
MP Cost: 60MP
Category: Offensive
Type: AoE
Damage: 60 HP
Range: 200 meters
Speed: 100 m/s
Duration: 10 posts
Description: This is the strongest spell that Mura can perform using Zirconis’ spirit due to his human limits. From a radius of 200 meters, green aura will erupt from the ground starting form the user's position and then move out, and all of a sudden, emerald precipices will rise up the same way, aiming for the skies and covering the range that this spell allows. Anyone within the created emerald dome is caught under severe pain from the green fires that even leave scale-like gems on the skin of poor victims - this leaves a +5% Burn on target’s HP per hit Edit:: Same as above.. It also debuffs their movement speed as well as the speed of their spells by -35% each for the duration.
- H-Rank Spell:
- Name: Spirit Bind: Inner Sanctum (Seirei Musubu: Okunoin)
Rank: H
MP Cost: 70MP
Category: Offensive
Type: Burst
Damage: 70HP Edit:: You can increase this to 140HP, piercing affects should only be mentioned in the spells description as an application against defense..
Range: 300 meters
Speed: 225 m/s
Duration: 20 posts
Downside: Unable to cast any other active offensive or defensive Caster Spells for as long as this is used. +50% Increase to Spell Speed up to 225 m/s.
Description: The user enters a state where all their magic stops flowing out from their body and, instead, contains itself within the user’s body and ultimately sustains him like that throughout a limited amount of time. Without other spells to lead his offense, the user has now become his own spell , moving around at H-Rank Burst Speed and Range Edit:: You can only dash at burst speed once per post, please amend the wording here to clarify that. and dealing devastating hits that pierce through armors and shield Edit:: Please state 'at the cost of 50% of it's base damage'.s. The user can, if wishing to, instantly disappear and reappear at another position once per post at H-Rank Burst Range Edit:: Please note this will have to incorporated into the teleport edit I have made above..
Mura KenshoThe Ghost Slayer
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Lineage : Pluto's Oathbreaker
Position : God of Mettle
Partner : Mythica
Faction : The Luminous Covenant
Posts : 2597
Guild : Fairy Tail (GM)
Cosmic Coins : 155
Dungeon Tokens : 21
Age : 25
Experience : 10,355
Character Sheet
First Skill: Spirit Completion Magic
Second Skill: Onmyōdō
Third Skill: Second Origin
- Post n°67
Re: Spirit Completion Magic
I'ma bump and cross my fingers o3o;;;;;;;
Nessa Cordelia LuxStarlight Maiden
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Lineage : Vassal of the Cosmos
Position : None
Posts : 6990
Guild : Fairy Tail
Cosmic Coins : 145
Dungeon Tokens : 0
Experience : 26,209
Character Sheet
First Skill: Starlight Maiden
Second Skill: Valkyrie Summoner
Third Skill: Moon Goddess Slayer
- Post n°68
Re: Spirit Completion Magic
- Spoiler:
- Mura Kensho wrote:Spirit Bind Magic
Magic Name: Spirit Bind Magic (Seirei Musubu Mahou)
Magic Type: Primary Caster (+15% to MP Cost Reduction), Auxiliary Summoning (Character can have up to 2 Summon spells active at once)
Description: Spirit Bind Magic is a magic that utilizes the power of spirits. It's a branch of spiritual conjuration that origins from the ancient ways of conjuring shikigamis, in which it drastically evolved into having the binding powers over any spirit. It's a magic that Mura Kensho had discovered a long time ago. When activating this magic, it works by pulling spirits to this world's solid state through a medium. This medium used to be limited to physical objects in the user's grasp, but now, the user's very own magic power can function as a medium. Other than that, the medium can be a lot of things - from weapons and items to organic, separate substances like trees or sand (or a holder tool), or even another person, and the result of a possessed medium is its increase of power and the unlocked opportunity of various types of auric forms that the spirit can take. By binding the spirit into a medium, you open up special abilities and spells to use the spirit's power for. You can use a spirit in many different mediums. Proportionally, the more magic power you use, the stronger the spirit forms will be.
Mura mostly uses it in these ways; by binding (which is literally fusing the spirit into something) a spirit into himself, increasing his own power. Or he can bind a spirit into an object, mostly a weapon, increasing its power and shaping its form into a powerful being. He can also summon the spirit's full form by using his medium. He unlocks all the characteristic powers of the spirit, depending in what kind of spirit it is.- Magic Circle For Charisma:
Lineage:- Aspect of Pluto:
Description: Pluto. Long hailed as an evil deity, Pluto was the god over death given residence in the Underworld. Disliked by the other deities, Pluto sought the throne of Jupiter but success always eluded him to the end. Now, the hand of death touches Pluto's host.
Ability: The Aspect of Pluto grants its host favour with the force of darkness. Their magic can only be consumed by god slayers. Dark magic costs 5% extra when targeting the host and they are 30% resistant to the element. The host can spend half of the magical energy a death (dark) mage uses for a spell to nullify it.
Gains a user-ranked Dark-based signature spell. (S-rank Max) It must be made in the magic app as normal in addition to spells made.
Usage: Small passive, 3 post cooldown on nullification. Can only be done three times per thread.
Unique Abilities:- "Eyes On The Neck": Mura can see the spirits of the living and the dead, the center of emotions and course of feelings that compliment the individuals’ actions thereafter, but also a bit more than that. By cooperating with an external spirit, Mura can widen his field of vision to cover a wider angle. He can therefore visually see everything in user-ranked burst range all around him.
- A bonus-effect is the creation of a spherical shield around Mura's body, and it grants him the durability of 1x S-Rank Burst Spell Defense (240HP) until it breaks with:
Range: 100 meters
Speed: 100 m/s
Duration: 10 posts
This shield is a partial extension of his own soul. This barrier is manifested at the start of any thread and only defends against offensive magic aimed at him or his position. Melee damage as well as spells with other purposes than causing damage on him will still affect him like normal, and if an offensive spell holds effects, then the effects will still affect him. - A Soul Is Hard To Heal: A passive that grants the user the power to not damage one's flesh and skin, but merely one's soul and spirit. The offensive arsenal of this magic aim to disrupt a person's spiritual peace, shattering them from the inside. Therefore, the pain inflicted by this magic is immense, but thanks to lots of training, Mura's own soul is strong and resistant to expressing pain. This ability doesn't make him literally more resistant to offensive magic, but he's just more tolerant than before. Besides that, all Mura’s spells deal +60% more Spell Damage.
- Ghost Slayer: This unique ability grants Mura a permanent +60% spell damage to his spells if targeting any summoned creature or celestial spirits/normal spirits that he may face before his path. Plot-wise, it makes him a bane to summons and contracted creatures as well as ghosts and otherworldly spirits such as yōkai, tikis etc.
https://www.fairytail-rp.com/t14653p300-the-magic-shop#253299 <-- bought 1x D-Rank, 2x C-Rank and 3x B-Rank Spell Slots
------------------------------------------------------------------------------------------------------------- Advanced Spells:
- Name: Aspect of Pluto: Helmet of Invisibility
Rank: D+
MP Cost: 30 MP
Category: Auxiliary
Type: Burst
Range: Self
Speed: Self
Duration: 5 posts
Downside: It draws 1% of the user's total HP from him per post for the duration that it is used (always 1% of the max HP regardless of current, lesser amounts during a thread/battle).
Description: A sinister, black aura manifests a Greek helmet on Mura's head. This helmet not only renders his entire body invisible in general, but the helmet manifests an invisible curtain that grants him visual Invisibility to his body as well as to his body's magical aura for the duration. Whenever the user casts a spell, however, the spell is clearly detectable by a foe's Magic Sensory from the very moment the spell is cast from the user's position, thus briefly giving out the user's position.
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Name: Aspect of Pluto: Plouton
Rank: C+
MP Cost: 45 MP
Category: Supportive
Type: Single-Target
Healing: 45 HP
Range: 90 meters
Speed: 90 m/s
Duration: 5 posts
Description: Despite so sinister, Hades is bountiful. The name 'Plouton' implies richness and wealth, materialistically and healthily. This spell is manifested as a black liquid that can be thrown towards an ally or on himself, and it heals one target 50% of its healing per post and heals max 2.5x the HP overall spread over 5 posts (225 HP in total, Healing Over Time (DoT)). It also removes one negative status effect upon the target per post by paying the original mana cost for the spell/ability that put said effect on him on top of this spell's cost. The additional MP cost for removing an effect is not affected by MP Reductions at all.
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Name: Aspect of Pluto: Cerberus
Rank: B+
Grade: Normal Summon
Melee Damage: 28HP
Range: 75 meters
Speed: 75 m/s
Duration: 8 posts
Description: By holding out his hand, an obsidian gate will be spawned right by the palm, instantly opening and releasing a three-headed monster dog with an infestation of cobra heads for a mane, blood-red eyes and a fuming aura around it. Cerberus, the guard dog and hound of Hades, will heed to Mura's side and obey any and all of his commands. Its sharp claws and fuming jaw are devastating weapons.- Active:
- Name: Bad Breath! Bad Doggy!
Rank: B+
MP Cost: 60MP
Category: Offensive
Type: Multi-Target
Damage: 90HP
Range: 225 meters
Speed: 165 m/s
Duration: 8 posts
Description: It is said that Cerberus' mouth is so tainted by the Underworld's atmosphere that merely opening it in any way is a death wish. This spell lets Cerberus open its three mouths and release three, direct, instant waves of glowing, green lava from its mouth - plus its mane of snakes mixing a dangerous venom within the magma. This deals damage and burns away +5% of the targets' MP and HP per hit. It can hit up to three targets at once; one for each head. It blasts off one trilogy of shots per post from its jaws.
- Passive:
- Name: Hades Wants His Doggo Back Safe And Sound
Description: Whenever Cerberus is around Mura, Cerberus' spell durability is increased by +90%.
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Name: Aspect of Pluto: Soul Tear
Rank: A+
MP Cost: 75 MP
Category: Offensive
Type: Single-Target
Damage: 150 HP
Range: 450 meters
Speed: 450 m/s
Duration: 9 posts
Description: The spirit under Mura's control transfers towards any medium in his hand, then transforms into a 1 meter long, crooked scythe of dark-purple mana. The scythe can be launched and swung around like the tongue of a chameleon, using its speed and range to latch onto any living target and deal its rank in spell damage. However, any hit target will have chunks of their souls exposed as if they were about to be harvested - this allows the user to drain +5% of their MP and HP from them in every hit. Every hit landed on a target will also debuff the target's Movement Speed by -100% (cannot go under -50% of target's base Movement Speed). After swinging it out, it returns to its 1 meter standby form at the end of each post to be used again in the next if sustained.
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Name: Aspect of Pluto: Harvest
Rank: S+
MP Cost: 90 MP
Category: Offensive
Type: Multi-Target
Damage: 135 HP per target
Range: 450 meters
Speed: 340 m/s
Duration: 12 posts
Description: After having marked the targets using Soul Tear, Mura can unleash a powerful spell in form of black arms that erupt from his back. These crooked, almost demonic arms are directly connected to the Underworld, lashing out and greedily swinging about to grab onto up to five target max whose souls have been exposed via Soul Tear. They’re able to maneuver around by the user, and they're agile and act quite predatory. These tentacle-like hands even drain the target of +5% of their HP and MP upon every contact, and they also leave their ravaged targets with debuff in Spell Damage by -105% for the duration. A new wave of hands charge out from the user's back each post after the first wave dissipate after their use.
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Name: Flame Of The Phoenix: Pluto
Rank: H+
MP Cost: 105 MP
Category: Auxiliary
Type: Burst
Range: 500 meters (Burst)
Speed: 400 m/s (Burst)
Duration: 25 posts
Downside: Has a 10 posts cooldown like the two other FotP Modes for +20% increased buff.
Description: The user enters a mode where their entire body burns up in a dark-purplish flame. This flame is a manifestation of the user's soul lit up, and this version specifically lights up the heritage that Mura carries from his ancestor - the mythological deity Pluto. This mode and dark flame boosts the user's spells by granting a +50% buff to Spell Damage and Spell Durability. It also grants a +35% buff to the user's Spell Healing. When this is active, it also allows the user to redirect one spell per post max that the user gets in physical contact with by paying double the MP Cost for the spell that is aimed to redirect back at the original launcher of said spell - said spell is sent back at its original Spell Speed and Spell Range. It also grants an extra +5% HP Regen per post for the duration or until the spell is deactivated.
- Signature Spells:
- Name: Spirit Bind: I'm Lazy, Do The Attack For Me
Rank: S
Category: Offensive
Type: Single-Target
Damage: 120HP
Range: 400 meters
Speed: 400 m/s
Duration: 10 posts
Description: If a spirit is present, then the user can cause the spirit to take physical form immediately. With this spell, the spirit can charge fourth as a phantom to attack and then retreat back to the user's side. The phantom deals damage upon every hit with it, whether if the hit is by a swing of its limb or just a tackle.
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Name: Spirit Bind: I'm Lazy, Do The Defense For Me
Rank: S
Category: Defensive
Type: Single-Target
Durability: 240HP
Range: 400 meters
Speed: 400 m/s
Duration: 10 posts
Description: If a spirit is present, then the user can cause the spirit to take physical form immediately. It will stand by the user and function as a shield for them, blocking all offensive spells until its Durability runs out.
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Name: Spirit Bind: Grand Halo Blade (Seirei Musubu: Dai Gokōjin)
Rank: S
Category: Offensive
Type: AoE
Damage: 60 HP
Range: 200 meters
Speed: 100 m/s
Duration: 10 posts
Description: A spell that utilizes the sword arts of Kyuken, the Heaven and Earth Swordsman. The user makes a swift slash with his medium, pushing the air around him. The air track of his medium will then begin to light brightly around him, sending off webs of unstable light that travels across the area. These webs cover a huge area around the user's position, and upon coming into the range as a target/enemy, the web breaks and scatters in every direction around the user himself. These scattered lights will mold into slashes that charges through air and even ground itself without physically damaging anything but the very soul of its opponents in a small AoE shockwave. The webs are controlled by the user so that they can exclude any target or area within the range, just in case if allies should be around.
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Name: True Aspect of Pluto (Shin Pluto no Yōsō)
Rank: S
Type: Passive Ability (Burst)
Buff: +60% Spell Durability
Description: As the aspect of the god of the underworld, Pluto, Mura can unlock its power that's been hidden deep within his soul. When that happens, his body will be covered in a sinister, dark aura of purplish, auric flames, expressing the presence of something darker than even devils; the king of the Underworld, Pluto, will grant its host with powering up the durability of his spells passively.
- D-Rank Spells:
Name: Spirit Bind: Control (Seirei Musubu: Shihai)
Rank: D
MP Cost: 20MP
Category: Offensive
Type: Single-Target
Damage: 40HP
Range: 60 meters
Speed: 60 m/s
Duration: 3 posts
Description: The user unifies a spirit into a medium, typically a sword or another, which creates an enpowered spirit-formed weapon that can take different forms and lengths but only target one at a time. The user can use this spell to weaponize his medium even more by using a spirit as a battery. The spirit-bound form is blazing and a little messy, not as smoothly controlled by the user in this rank of compatibility. It's essentially a soul taken form of a weapon, so with that nature, it puts a +5% Burn on target’s MP per post for the duration.
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Name: Spirit Bind: Protect (Seirei Musubu: Mamoru)
Rank: D
MP Cost: 20MP
Category: Defensive
Type: Single-Target
Durability: 40HP
Range: 60 meters
Speed: 60 m/s
Duration: 3 posts
Description: The user's unified spirit medium creates a spirit shield in front of the user (or one ally) to protect him from upcoming spells until its durability is surpassed, in which it breaks down. Despite being auric in nature, it cannot be affected by piercing effects on spells.
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Name: Kyuken-Style: Tempestuous God Slash (Kyuken-ryū: Hageshii Shingiri)
Rank: D
MP Cost: 20MP
Category: Offensive
Type: Single-Target
Damage: 40HP
Range: 60 meters
Speed: 60 m/s
Duration: 3 posts
Description: A spell that utilizes the sword arts of Kyuken, the Heaven and Earth Swordsman. The user slashes forward with a medium of his with enough speed to create a vacuum wave charging at the target. This wave causes a +5% Burn on target’s MP per post for the duration, and the user unleashes one wave per post.
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Name: Jade Dragon: Gem Barrage (Hisuiryū: Hozon Rendan)
Rank: D
MP Cost: 20MP
Category: Offensive
Type: Burst
Damage: 40HP
Range: 15 meters
Speed: 15 m/s
Duration: 3 posts
Description: With the soul of Zirconis, the user launches his body forward, slamming his fist towards the target before him. The fist will be turned into pure jade during the launch, green and shiny in appearance, as well as tough and hard. Upon being successfully hit, the mirage of an emerald mirror is manifested around the target which breaks down immediately as a kind of special, glamorous effect. Thus is the case for many of Zirconis' spells. This spell allows the user to be charged forth along with the spell itself, making it a Mobility Spell.
- C-Rank Spells:
Name: Spirit Bind: Strong Control (Seirei Musubu: Keishihai)
Rank: C
MP Cost: 30MP
Category: Offensive
Type: Multi-Target
Damage: 45HP
Range: 90 meters
Speed: 65 m/s
Duration: 5 posts
Description: The user binds a spirit into a medium, typically a sword or something else, which boosts the wished medium's power and manifests a stronger version of the D-Ranked Spirit Bind Control that can reach even further and faster than before. This version is smoother and calmer than the previous one due to the user's advancement in using magic, but it can stretch out and strike three other targets at once by multiplying its form. It puts a +5% Burn on target’s MP per post for the duration.
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Name: Kyuken-Style: Daredevil (Kyuken-ryū: Aramusha)
Rank: C
MP Cost: 30MP
Category: Offensive
Type: Burst, AoE
Damage: 60HP, 30HP
Range: 30 meters (Burst), 60 meters (AoE)
Speed: 30 m/s (Burst), 30 m/s (AoE)
Duration: 5 posts
Description: This technique created by Kyuken requires the user to dash in one direction like a Single-Target spell with a medium sticking out to hit one target, almost leaving themselves open during the charge. As this spell lets the user move forth along with the spell itself, it's a Mobility Spell. Once when the user has braked on another position, they rapidly swing around with their medium once to cause an AoE gust that'll spread out and hit anything under the range. This spell can only deal one of the two types of damage per target per post.
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Name: Kyuken-Style: Charge (Kyuken-ryū: Shingeki)
Rank: C
MP Cost: 30MP
Category: Offensive
Type: Burst
Damage: 45
Range: 30 meters
Speed: 30 m/s
Duration: 5 posts
Description: A spell that utilizes the sword arts of Kyuken, the Heaven and Earth Swordsman. The user charges forth in a windy, blurry form almost invisible to the naked eye and only goes fully visible again once the max range has been reached, swiftly cutting through the target if met in that range. As this spell moves the user forth with the spell itself, it's a Mobility Spell.
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Name: Jade Dragon: Scythe Talon (Hisuiryū: Ōgamatsume)
Rank: C
MP Cost: 30MP
Category: Offensive
Type: Burst
Damage: 60HP
Range: 30 meters
Speed: 30 m/s
Duration: 5 posts
Description: While having Zirconis' soul inside oneself, the user charges a green aura around his feet, which engulf themselves in jade by no time. With such a weapon, the user can swing, launch, charge and move his feet around like scythes, thus also moving their body around at spell speed and range of this spell.
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Name: Jade Dragon: Tail Whip (Hisuiryū: Oho Ippu)
Rank: C
MP Cost: 30MP
Category: Defensive
Type: AoE
Damage: 90 HP
Range: 60 meters
Speed: 30 m/s
Duration: 5 posts
Description: The user spins his legs around while laying himself on the ground, spawning emerald spikes form the ground that charges up from it. The emerald dome created from the spikes protects the user from offensive spells, and it also allows the user to negate one spell and its effects per post if said spell and effect are max C-Rank by paying the additional MP required to negate said effect and spell of said rank. If hit by this defensive spell, the target will suffer from a +5% Burn on their HP per post for the rest of the duration.
- B-Rank Spells:
Name: Spirit Bind: Great Soul (Seirei Musubu: Kōrei)
Rank: B
MP Cost: 40MP
Category: Offensive
Type: Multi-Target
Damage: 60HP
Range: 150 meters
Speed: 110 m/s
Duration: 6 posts
Description: The user focuses a spirit into a medium, this time with even more power. The result is a giant appearance of the spirit itself that surrounds the user, bursting out from the medium itself. The spirit can be controlled by the user as he moves around with it in synchronization at his own character rank speed, and it can use various actions using its own spell speed and range. Whilst having this spell activated, the user will always be found inside the golem. The golem can attack up to four enemies at once from his position, and it can also grab max one target per post and immobilize them for one post. After the duration of the immobilization, the target needs to be hit again in order to repeat, and this can only occur once every second post from that point on. After every lunge or attack from the golem with its limbs or weapons, the golem retracts back to 1 meter around Mura for a next move.
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Name: Spirit Bind: Dual Control (Seirei Musubu: Ni Shihai)
Rank: B
MP Cost: 40MP
Category: Offensive
Type: Multi-Target
Damage: 60HP
Range: 150 meters
Speed: 110 m/s
Duration: 6 posts
Description: The user binds a spirit into 'two' mediums, typically a pair of swords or something else, which boosts the wished mediums' power. Unlike the other spirit controls, this one's demand is having two mediums instead of one, which widens the versatility of this spell. It deals both damage and +5% Burn on target’s MP per post for the duration. It can stretch out with its malleable structure, hitting up to five targets at once.
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Name: Kyuken-Style: Halo Blade (Kyuken-ryū: Gokōjin)
Rank: B
MP Cost: 40MP
Category: Offensive
Type: Single-Target
Damage: 80HP
Range: 200 meters
Speed: 200 m/s
Duration: 6 posts
Description: A spell that utilizes the sword arts of Kyuken, the Heaven and Earth Swordsman. This is the minor version of the Grand Halo Blade, and it only charges forth as a beam of slashes towards one, single target. If caught in the slash wave, the attack will deal heavy damage, and due to its auric nature, it can pierce through shields and armors by sacrificing half its base damage to do so.
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Name: Jade Dragon: Hail Uppercut (Hisuiryū: Arare Shōryūken)
Rank: B
MP Cost: 40MP
Category: Offensive
Type: Area of Effect
Damage: 40HP
Range: 100 meters
Speed: 50 m/s
Duration: 6 posts
Description: With the power of Zirconis' soul, the user launches his fist upwards in a quick 'uppercut', despite not having to stand near any foes. In an instant, a rise of greenish aura and splinters of emeralds erupt from the ground beneath him, covering an area of 100 meters in radius. The eruption starts from his own spot, and moves in all directions. It deals its rank in AoE damage if hit, and the collision of scales put +5% Burn on target’s HP per post for the duration.
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Name: Jade Dragon: Crushing Fang (Hisuiryū: Hasai Kiba)
Rank: B
MP Cost: 80MP
Category: Offensive
Type: Burst
Damage: 80HP
Range: 50 meters
Speed: 50 m/s
Duration: 6 posts
Description: The user, with the power of Zirconis, clashes his fist downwards, causing an effect in form of green aura to happen around him; a giant dragon’s head of greenish aura will appear, opening its jaw and chomping the target. The jaw can have a max width of 50 meters in diameter and travel at 50 m/s to reach that size, and upon being hit by the dragon head's jaws, an explosion will coat the target that'll put a +5% Burn on target’s HP per post for the rest of the duration.
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Name: Jade Dragon’s Evil Breath (Hisuiryu no Kōshū)
Rank: B
MP Cost: 40MP
Category: Offensive
Type: Single-Target, Area of Effect
Damage: 80HP (ST), 40HP (AoE)
Range: 200 meters (ST), 100 meters (AoE)
Speed: 200 m/s (ST), 62 m/s (AoE)
Duration: 6 posts
Downside: It only works from the first post released and then every second time its used (or every second post if sustained). The speed of this spell as an AoE is increased with this downside by 25%.
Description: The user breathes out a thin beam of shattering emeralds from his mouth. The beam functions as a Single-Target spell at first, but upon the user's command, it can expand from a sudden point wherever it has reached and become an AoE shockwave. Getting hit by this blizzard-like roar will hurt a lot, but it can only deal one type of damage to each target (no stacking AoE and ST damage upon each other).
This spell doesn't work the same every time it's used. If used on one post successfully, then the next post using it will not be in the form of a green blast, but instead a red-pink blaze that'll deal 0% Spell Damage and, instead, remove all clothes and garments from the target's body. This requires OOC permission to use on PCs and PC-controlled NPCs, however.
- A-Rank Spells:
Name: Spirit Bind: Grand Show of Power (Seirei Musubu: Dai Hakki)
Rank: A
MP Cost: 50MP
Category: Defensive
Type: AoE, Burst
Defense: 50 HP (AoE)
Range: 150 meters (AoE), 75 meters (Burst)
Speed: 75 m/s (AoE), 75 m/s (Burst)
Duration: 7 posts
Description: The user manifests an AoE-sized golem around himself of the spirit used in this spell. The golem and the user are linked together with the user being in the middle of it, so the golem can dash along with the user inside of it once per post at A-Rank Burst Range and Speed (thus Mobility + Two Spell Types)... although it has no offensive purpose. It is purely a shield around the user with AoE size that moves the user around, and its unaffected by other offensive spells' piercing effects.
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Name: Spirit Bind: Vigorous Sword Control (Seirei Musubu: Ōsei Kenshihai)
Rank: A
MP Cost: 50MP
Category: Offensive
Type: Multi-Target
Damage: 75HP
Range: 225 meters
Speed: 165 m/s
Duration: 7 posts
Description: An even more powerful version of the Spirit Bind: Control. The result is a sword with the max length of 225 meters from the user's position. It deals damage and also a +5% Burn on target's MP and HP per post for the duration. In all cases, a sword representing the spirit that has the ability to manifest itself in max five other spaces, making it capable of hitting up to five other opponents at once at the same speed and range.
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Name: Kyuken-Style: Heavenly Crescent (Kyuken-ryū: Ten no Wangetsu)
Rank: A
MP Cost: 50MP
Category: Offensive
Type: AoE
Damage: 50HP
Range: 150 meters
Speed: 75 m/s
Duration: 7 posts
Description: By swinging the medium downwards, the user causes a vast shockwave of light to spread out in a radius of 150 meters. This shockwave deals damage and burns both the target's HP and MP by +5% per post for the duration. The light travelling out from the medium attempts to blind the vision of anyone caught in it for one post. This can only occur every second post after that, and the target needs to be hit in order to cause that.
- S-Rank Spells:
Name: Spirit Bind: Battle Control (Seirei Musubu: Sen Shihai)
Rank: S
MP Cost: 60MP
Category: Offensive, Defensive
Type: Burst
Damage: 60HP
Durability: 120HP
Range: 100 meters
Speed: 100 m/s
Duration: 10 posts
Description: This is perhaps the strongest version of the Spirit Bind: Control. It's a full transformation of the mediums used (two at minimum) that reveals a sort of ‘armor’ around Mura’s torso that can move him around on command. Depending on which mediums that he uses, the armor will have two arms - the right arm is often holding the weapon medium that he wields. This armor can be used both offensively and defensively, and the armor can negate one spell up to S-Rank that hits the user by paying the original cost - an ability that can be used once per post.
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Name: Kyuken-Style: Blade of Enlightenment in the Ignorant Free World (or Ignorant Edge) (Kyuken-ryū: Mu-Mu-Myō-Yaku-Mu)
Rank: S
MP Cost: 60MP
Category: Offensive
Type: Single-Target
Damage: 120 HP
Range: 400 meters
Speed: 400 m/s
Duration: 10 posts
Description: This spell is the strongest that Kyuken, the Heaven and Earth Swordsman, can perform through Mura. A full-blown beam of ethernano is released from the tip of a medium, charging right towards its target and on top of dealing damage, it also burns +5% of their MP per post for the rest of the duration like many of his other spells. This essence is erased from existence upon successful hit. It also leaves a seal coated in Midian sutras around the target that immobilizes them for one post if successfully hit, which afterwards can only occur every second post if hit again. The spell is launched from the user once every post during the duration and moves in one, linear direction - not as malleable as many other spells.
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Name: Jade Dragon Style: False Dragon Emerald Crown (Hisuiryū: Sora-Zora-Shii-Ryu Sui-Gyoku-Kurai)
Rank: S
MP Cost: 60MP
Category: Offensive
Type: AoE
Damage: 60 HP
Range: 200 meters
Speed: 100 m/s
Duration: 10 posts
Description: This is the strongest spell that Mura can perform using Zirconis’ spirit due to his human limits. From a radius of 200 meters, green aura will erupt from the ground starting form the user's position and then move out, and all of a sudden, emerald precipices will rise up the same way, aiming for the skies and covering the range that this spell allows. Anyone within the created emerald dome is caught under severe pain from the green fires that even leave scale-like gems on the skin of poor victims - this leaves a +5% Burn on target’s HP per post for the rest of the duration. It also debuffs their movement speed as well as the speed of their spells by -35% each for the duration.
- H-Rank Spell:
- Name: Spirit Bind: Inner Sanctum (Seirei Musubu: Okunoin)
Rank: H
MP Cost: 70MP
Category: Offensive
Type: Burst
Damage: 140HP
Range: 300 meters
Speed: 225 m/s
Duration: 20 posts
Downside: Unable to cast any other active offensive or defensive Caster Spells for as long as this is used. +50% Increase to Spell Speed up to 225 m/s.
Description: The user enters a state where all their magic stops flowing out from their body and, instead, contains itself within the user’s body and ultimately sustains him like that throughout a limited amount of time. Without other spells to lead his offense, the user has now become his own spell, capable of dashing once per post at H-Rank Burst Speed and Range and dealing devastating hits. These hits, if piercing through armors and shields, sacrifice half the spell's base damage to do so. The user can also, once per post, disappear and reappear in another position at H-Rank Burst Range away from his previous position in an instant (Teleport).
SaraphinaThe White Queen
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Lineage : Blizzard's Frostburn
Position : None
Posts : 4942
Guild : Errings Rising - GM
Cosmic Coins : 555
Dungeon Tokens : 0
Experience : 1,361,997
Character Sheet
First Skill: Aspect of Divinity
Second Skill:
Third Skill:
- Post n°69
Re: Spirit Completion Magic
- ♕♕:
- Mura Kensho wrote:Spirit Bind Magic
Magic Name: Spirit Bind Magic (Seirei Musubu Mahou)
Magic Type: Primary Caster (+15% to MP Cost Reduction), Auxiliary Summoning (Character can have up to 2 Summon spells active at once)
Description: Spirit Bind Magic is a magic that utilizes the power of spirits. It's a branch of spiritual conjuration that origins from the ancient ways of conjuring shikigamis, in which it drastically evolved into having the binding powers over any spirit. It's a magic that Mura Kensho had discovered a long time ago. When activating this magic, it works by pulling spirits to this world's solid state through a medium. This medium used to be limited to physical objects in the user's grasp, but now, the user's very own magic power can function as a medium. Other than that, the medium can be a lot of things - from weapons and items to organic, separate substances like trees or sand (or a holder tool), or even another person, and the result of a possessed medium is its increase of power and the unlocked opportunity of various types of auric forms that the spirit can take. By binding the spirit into a medium, you open up special abilities and spells to use the spirit's power for. You can use a spirit in many different mediums. Proportionally, the more magic power you use, the stronger the spirit forms will be.
Mura mostly uses it in these ways; by binding (which is literally fusing the spirit into something) a spirit into himself, increasing his own power. Or he can bind a spirit into an object, mostly a weapon, increasing its power and shaping its form into a powerful being. He can also summon the spirit's full form by using his medium. He unlocks all the characteristic powers of the spirit, depending in what kind of spirit it is.- Magic Circle For Charisma:
Lineage:- Aspect of Pluto:
Description: Pluto. Long hailed as an evil deity, Pluto was the god over death given residence in the Underworld. Disliked by the other deities, Pluto sought the throne of Jupiter but success always eluded him to the end. Now, the hand of death touches Pluto's host.
Ability: The Aspect of Pluto grants its host favour with the force of darkness. Their magic can only be consumed by god slayers. Dark magic costs 5% extra when targeting the host and they are 30% resistant to the element. The host can spend half of the magical energy a death (dark) mage uses for a spell to nullify it.
Gains a user-ranked Dark-based signature spell. (S-rank Max) It must be made in the magic app as normal in addition to spells made.
Usage: Small passive, 3 post cooldown on nullification. Can only be done three times per thread.
Unique Abilities:- "Eyes On The Neck": Mura can see the spirits of the living and the dead, the center of emotions and course of feelings that compliment the individuals’ actions thereafter, but also a bit more than that. By cooperating with an external spirit, Mura can widen his field of vision to cover a wider angle. He can therefore visually see everything in user-ranked burst range all around him.
- A bonus-effect is the creation of a spherical shield around Mura's body, and it grants him the durability of 1x S-Rank Burst Spell Defense (240HP) until it breaks with:
Range: 100 meters
Speed: 100 m/s
Duration: 10 posts
This shield is a partial extension of his own soul. This barrier is manifested at the start of any thread and only defends against offensive magic aimed at him or his position. Melee damage as well as spells with other purposes than causing damage on him will still affect him like normal, and if an offensive spell holds effects, then the effects will still affect him. - A Soul Is Hard To Heal: A passive that grants the user the power to not damage one's flesh and skin, but merely one's soul and spirit. The offensive arsenal of this magic aim to disrupt a person's spiritual peace, shattering them from the inside. Therefore, the pain inflicted by this magic is immense, but thanks to lots of training, Mura's own soul is strong and resistant to expressing pain. This ability doesn't make him literally more resistant to offensive magic, but he's just more tolerant than before. Besides that, all Mura’s spells deal +60% more Spell Damage.
- Ghost Slayer: This unique ability grants Mura a permanent +60% spell damage to his spells if targeting any summoned creature or celestial spirits/normal spirits that he may face before his path. Plot-wise, it makes him a bane to summons and contracted creatures as well as ghosts and otherworldly spirits such as yōkai, tikis etc.
https://www.fairytail-rp.com/t14653p300-the-magic-shop#253299 <-- bought 1x D-Rank, 2x C-Rank and 3x B-Rank Spell Slots
------------------------------------------------------------------------------------------------------------- Advanced Spells:
- Name: Aspect of Pluto: Helmet of Invisibility
Rank: D+
MP Cost: 30 MP
Category: Auxiliary
Type: Burst
Range: Self
Speed: Self
Duration: 5 posts
Downside: It draws 1% of the user's total HP from him per post for the duration that it is used (always 1% of the max HP regardless of current, lesser amounts during a thread/battle).
Description: A sinister, black aura manifests a Greek helmet on Mura's head. This helmet not only renders his entire body invisible in general, but the helmet manifests an invisible curtain that grants him visual Invisibility to his body as well as to his body's magical aura for the duration. Whenever the user casts a spell, however, the spell is clearly detectable by a foe's Magic Sensory from the very moment the spell is cast from the user's position, thus briefly giving out the user's position.
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Name: Aspect of Pluto: Plouton
Rank: C+
MP Cost: 45 MP
Category: Supportive
Type: Single-Target
Healing: 45 HP
Range: 90 meters
Speed: 90 m/s
Duration: 5 posts
Description: Despite so sinister, Hades is bountiful. The name 'Plouton' implies richness and wealth, materialistically and healthily. This spell is manifested as a black liquid that can be thrown towards an ally or on himself, and it heals one target 50% of its healing per post and heals max 2.5x the HP overall spread over 5 posts (225 HP in total, Healing Over Time (DoT)). It also removes one negative status effect upon the target per post by paying the original mana cost for the spell/ability that put said effect on him on top of this spell's cost. The additional MP cost for removing an effect is not affected by MP Reductions at all.
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Name: Aspect of Pluto: Cerberus
Rank: B+
Grade: Normal Summon
Melee Damage: 28HP
Range: 75 meters
Speed: 75 m/s
Duration: 8 posts
Description: By holding out his hand, an obsidian gate will be spawned right by the palm, instantly opening and releasing a three-headed monster dog with an infestation of cobra heads for a mane, blood-red eyes and a fuming aura around it. Cerberus, the guard dog and hound of Hades, will heed to Mura's side and obey any and all of his commands. Its sharp claws and fuming jaw are devastating weapons.- Active:
- Name: Bad Breath! Bad Doggy!
Rank: B+
MP Cost: 60MP
Category: Offensive
Type: Multi-Target
Damage: 90HP
Range: 225 meters
Speed: 165 m/s
Duration: 8 posts
Description: It is said that Cerberus' mouth is so tainted by the Underworld's atmosphere that merely opening it in any way is a death wish. This spell lets Cerberus open its three mouths and release three, direct, instant waves of glowing, green lava from its mouth - plus its mane of snakes mixing a dangerous venom within the magma. This deals damage and burns away +5% of the targets' MP and HP per hit. It can hit up to three targets at once; one for each head. It blasts off one trilogy of shots per post from its jaws.
- Passive:
- Name: Hades Wants His Doggo Back Safe And Sound
Description: Whenever Cerberus is around Mura, Cerberus' spell durability is increased by +90%.
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Name: Aspect of Pluto: Soul Tear
Rank: A+
MP Cost: 75 MP
Category: Offensive
Type: Single-Target
Damage: 150 HP
Range: 450 meters
Speed: 450 m/s
Duration: 9 posts
Description: The spirit under Mura's control transfers towards any medium in his hand, then transforms into a 1 meter long, crooked scythe of dark-purple mana. The scythe can be launched and swung around like the tongue of a chameleon, using its speed and range to latch onto any living target and deal its rank in spell damage. However, any hit target will have chunks of their souls exposed as if they were about to be harvested - this allows the user to drain +5% of their MP and HP from them in every hit. Every hit landed on a target will also debuff the target's Movement Speed by -100% (cannot go under -50% of target's base Movement Speed). After swinging it out, it returns to its 1 meter standby form at the end of each post to be used again in the next if sustained.
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Name: Aspect of Pluto: Harvest
Rank: S+
MP Cost: 90 MP
Category: Offensive
Type: Multi-Target
Damage: 135 HP per target
Range: 450 meters
Speed: 340 m/s
Duration: 12 posts
Description: After having marked the targets using Soul Tear, Mura can unleash a powerful spell in form of black arms that erupt from his back. These crooked, almost demonic arms are directly connected to the Underworld, lashing out and greedily swinging about to grab onto up to five target max whose souls have been exposed via Soul Tear. They’re able to maneuver around by the user, and they're agile and act quite predatory. These tentacle-like hands even drain the target of +5% of their HP and MP upon every contact, and they also leave their ravaged targets with debuff in Spell Damage by -105% for the duration. A new wave of hands charge out from the user's back each post after the first wave dissipate after their use.
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Name: Flame Of The Phoenix: Pluto
Rank: H+
MP Cost: 105 MP
Category: Auxiliary
Type: Burst
Range: 500 meters (Burst)
Speed: 400 m/s (Burst)
Duration: 25 posts
Downside: Has a 10 posts cooldown like the two other FotP Modes for +20% increased buff.
Description: The user enters a mode where their entire body burns up in a dark-purplish flame. This flame is a manifestation of the user's soul lit up, and this version specifically lights up the heritage that Mura carries from his ancestor - the mythological deity Pluto. This mode and dark flame boosts the user's spells by granting a +50% buff to Spell Damage and Spell Durability. It also grants a +35% buff to the user's Spell Healing. When this is active, it also allows the user to redirect one spell per post max that the user gets in physical contact with by paying double the MP Cost for the spell that is aimed to redirect back at the original launcher of said spell - said spell is sent back at its original Spell Speed and Spell Range. It also grants an extra +5% HP Regen per post for the duration or until the spell is deactivated.
- Signature Spells:
- Name: Spirit Bind: I'm Lazy, Do The Attack For Me
Rank: S
Category: Offensive
Type: Single-Target
Damage: 120HP
Range: 400 meters
Speed: 400 m/s
Duration: 10 posts
Description: If a spirit is present, then the user can cause the spirit to take physical form immediately. With this spell, the spirit can charge fourth as a phantom to attack and then retreat back to the user's side. The phantom deals damage upon every hit with it, whether if the hit is by a swing of its limb or just a tackle.
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Name: Spirit Bind: I'm Lazy, Do The Defense For Me
Rank: S
Category: Defensive
Type: Single-Target
Durability: 240HP
Range: 400 meters
Speed: 400 m/s
Duration: 10 posts
Description: If a spirit is present, then the user can cause the spirit to take physical form immediately. It will stand by the user and function as a shield for them, blocking all offensive spells until its Durability runs out.
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Name: Spirit Bind: Grand Halo Blade (Seirei Musubu: Dai Gokōjin)
Rank: S
Category: Offensive
Type: AoE
Damage: 60 HP
Range: 200 meters
Speed: 100 m/s
Duration: 10 posts
Description: A spell that utilizes the sword arts of Kyuken, the Heaven and Earth Swordsman. The user makes a swift slash with his medium, pushing the air around him. The air track of his medium will then begin to light brightly around him, sending off webs of unstable light that travels across the area. These webs cover a huge area around the user's position, and upon coming into the range as a target/enemy, the web breaks and scatters in every direction around the user himself. These scattered lights will mold into slashes that charges through air and even ground itself without physically damaging anything but the very soul of its opponents in a small AoE shockwave. The webs are controlled by the user so that they can exclude any target or area within the range, just in case if allies should be around.
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Name: True Aspect of Pluto (Shin Pluto no Yōsō)
Rank: S
Type: Passive Ability (Burst)
Buff: +60% Spell Durability
Description: As the aspect of the god of the underworld, Pluto, Mura can unlock its power that's been hidden deep within his soul. When that happens, his body will be covered in a sinister, dark aura of purplish, auric flames, expressing the presence of something darker than even devils; the king of the Underworld, Pluto, will grant its host with powering up the durability of his spells passively.
- D-Rank Spells:
Name: Spirit Bind: Control (Seirei Musubu: Shihai)
Rank: D
MP Cost: 20MP
Category: Offensive
Type: Single-Target
Damage: 40HP
Range: 60 meters
Speed: 60 m/s
Duration: 3 posts
Description: The user unifies a spirit into a medium, typically a sword or another, which creates an enpowered spirit-formed weapon that can take different forms and lengths but only target one at a time. The user can use this spell to weaponize his medium even more by using a spirit as a battery. The spirit-bound form is blazing and a little messy, not as smoothly controlled by the user in this rank of compatibility. It's essentially a soul taken form of a weapon, so with that nature, it puts a +5% Burn on target’s MP per post for the duration.
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Name: Spirit Bind: Protect (Seirei Musubu: Mamoru)
Rank: D
MP Cost: 20MP
Category: Defensive
Type: Single-Target
Durability: 40HP
Range: 60 meters
Speed: 60 m/s
Duration: 3 posts
Description: The user's unified spirit medium creates a spirit shield in front of the user (or one ally) to protect him from upcoming spells until its durability is surpassed, in which it breaks down. Despite being auric in nature, it cannot be affected by piercing effects on spells.
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Name: Kyuken-Style: Tempestuous God Slash (Kyuken-ryū: Hageshii Shingiri)
Rank: D
MP Cost: 20MP
Category: Offensive
Type: Single-Target
Damage: 40HP
Range: 60 meters
Speed: 60 m/s
Duration: 3 posts
Description: A spell that utilizes the sword arts of Kyuken, the Heaven and Earth Swordsman. The user slashes forward with a medium of his with enough speed to create a vacuum wave charging at the target. This wave causes a +5% Burn on target’s MP per post for the duration, and the user unleashes one wave per post.
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Name: Jade Dragon: Gem Barrage (Hisuiryū: Hozon Rendan)
Rank: D
MP Cost: 20MP
Category: Offensive
Type: Burst
Damage: 40HP
Range: 15 meters
Speed: 15 m/s
Duration: 3 posts
Description: With the soul of Zirconis, the user launches his body forward, slamming his fist towards the target before him. The fist will be turned into pure jade during the launch, green and shiny in appearance, as well as tough and hard. Upon being successfully hit, the mirage of an emerald mirror is manifested around the target which breaks down immediately as a kind of special, glamorous effect. Thus is the case for many of Zirconis' spells. This spell allows the user to be charged forth along with the spell itself, making it a Mobility Spell.
- C-Rank Spells:
Name: Spirit Bind: Strong Control (Seirei Musubu: Keishihai)
Rank: C
MP Cost: 30MP
Category: Offensive
Type: Multi-Target
Damage: 45HP
Range: 90 meters
Speed: 65 m/s
Duration: 5 posts
Description: The user binds a spirit into a medium, typically a sword or something else, which boosts the wished medium's power and manifests a stronger version of the D-Ranked Spirit Bind Control that can reach even further and faster than before. This version is smoother and calmer than the previous one due to the user's advancement in using magic, but it can stretch out and strike three other targets at once by multiplying its form. It puts a +5% Burn on target’s MP per post for the duration.
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Name: Kyuken-Style: Daredevil (Kyuken-ryū: Aramusha)
Rank: C
MP Cost: 30MP
Category: Offensive
Type: Burst, AoE
Damage: 60HP, 30HP
Range: 30 meters (Burst), 60 meters (AoE)
Speed: 30 m/s (Burst), 30 m/s (AoE)
Duration: 5 posts
Description: This technique created by Kyuken requires the user to dash in one direction like a Single-Target spell with a medium sticking out to hit one target, almost leaving themselves open during the charge. As this spell lets the user move forth along with the spell itself, it's a Mobility Spell. Once when the user has braked on another position, they rapidly swing around with their medium once to cause an AoE gust that'll spread out and hit anything under the range. This spell can only deal one of the two types of damage per target per post.
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Name: Kyuken-Style: Charge (Kyuken-ryū: Shingeki)
Rank: C
MP Cost: 30MP
Category: Offensive
Type: Burst
Damage: 45
Range: 30 meters
Speed: 30 m/s
Duration: 5 posts
Description: A spell that utilizes the sword arts of Kyuken, the Heaven and Earth Swordsman. The user charges forth in a windy, blurry form almost invisible to the naked eye and only goes fully visible again once the max range has been reached, swiftly cutting through the target if met in that range. As this spell moves the user forth with the spell itself, it's a Mobility Spell.
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Name: Jade Dragon: Scythe Talon (Hisuiryū: Ōgamatsume)
Rank: C
MP Cost: 30MP
Category: Offensive
Type: Burst
Damage: 60HP
Range: 30 meters
Speed: 30 m/s
Duration: 5 posts
Description: While having Zirconis' soul inside oneself, the user charges a green aura around his feet, which engulf themselves in jade by no time. With such a weapon, the user can swing, launch, charge and move his feet around like scythes, thus also moving their body around at spell speed and range of this spell.
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Name: Jade Dragon: Tail Whip (Hisuiryū: Oho Ippu)
Rank: C
MP Cost: 30MP
Category: Defensive
Type: AoE
Damage: 90 HP
Range: 60 meters
Speed: 30 m/s
Duration: 5 posts
Description: The user spins his legs around while laying himself on the ground, spawning emerald spikes form the ground that charges up from it. The emerald dome created from the spikes protects the user from offensive spells, and it also allows the user to negate one spell and its effects per post if said spell and effect are max C-Rank by paying the additional MP required to negate said effect and spell of said rank. If hit by this defensive spell, the target will suffer from a +5% Burn on their HP per post for the rest of the duration.
- B-Rank Spells:
Name: Spirit Bind: Great Soul (Seirei Musubu: Kōrei)
Rank: B
MP Cost: 40MP
Category: Offensive
Type: Multi-Target
Damage: 60HP
Range: 150 meters
Speed: 110 m/s
Duration: 6 posts
Description: The user focuses a spirit into a medium, this time with even more power. The result is a giant appearance of the spirit itself that surrounds the user, bursting out from the medium itself. The spirit can be controlled by the user as he moves around with it in synchronization at his own character rank speed, and it can use various actions using its own spell speed and range. Whilst having this spell activated, the user will always be found inside the golem. The golem can attack up to four enemies at once from his position, and it can also grab max one target per post and immobilize them for one post. After the duration of the immobilization, the target needs to be hit again in order to repeat, and this can only occur once every second post from that point on. After every lunge or attack from the golem with its limbs or weapons, the golem retracts back to 1 meter around Mura for a next move.
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Name: Spirit Bind: Dual Control (Seirei Musubu: Ni Shihai)
Rank: B
MP Cost: 40MP
Category: Offensive
Type: Multi-Target
Damage: 60HP
Range: 150 meters
Speed: 110 m/s
Duration: 6 posts
Description: The user binds a spirit into 'two' mediums, typically a pair of swords or something else, which boosts the wished mediums' power. Unlike the other spirit controls, this one's demand is having two mediums instead of one, which widens the versatility of this spell. It deals both damage and +5% Burn on target’s MP per post for the duration. It can stretch out with its malleable structure, hitting up to five targets at once.
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Name: Kyuken-Style: Halo Blade (Kyuken-ryū: Gokōjin)
Rank: B
MP Cost: 40MP
Category: Offensive
Type: Single-Target
Damage: 80HP
Range: 200 meters
Speed: 200 m/s
Duration: 6 posts
Description: A spell that utilizes the sword arts of Kyuken, the Heaven and Earth Swordsman. This is the minor version of the Grand Halo Blade, and it only charges forth as a beam of slashes towards one, single target. If caught in the slash wave, the attack will deal heavy damage, and due to its auric nature, it can pierce through shields and armors by sacrificing half its base damage to do so.
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Name: Jade Dragon: Hail Uppercut (Hisuiryū: Arare Shōryūken)
Rank: B
MP Cost: 40MP
Category: Offensive
Type: Area of Effect
Damage: 40HP
Range: 100 meters
Speed: 50 m/s
Duration: 6 posts
Description: With the power of Zirconis' soul, the user launches his fist upwards in a quick 'uppercut', despite not having to stand near any foes. In an instant, a rise of greenish aura and splinters of emeralds erupt from the ground beneath him, covering an area of 100 meters in radius. The eruption starts from his own spot, and moves in all directions. It deals its rank in AoE damage if hit, and the collision of scales put +5% Burn on target’s HP per post for the duration.
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Name: Jade Dragon: Crushing Fang (Hisuiryū: Hasai Kiba)
Rank: B
MP Cost: 80MP
Category: Offensive
Type: Burst
Damage: 80HP
Range: 50 meters
Speed: 50 m/s
Duration: 6 posts
Description: The user, with the power of Zirconis, clashes his fist downwards, causing an effect in form of green aura to happen around him; a giant dragon’s head of greenish aura will appear, opening its jaw and chomping the target. The jaw can have a max width of 50 meters in diameter and travel at 50 m/s to reach that size, and upon being hit by the dragon head's jaws, an explosion will coat the target that'll put a +5% Burn on target’s HP per post for the rest of the duration.
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Name: Jade Dragon’s Evil Breath (Hisuiryu no Kōshū)
Rank: B
MP Cost: 40MP
Category: Offensive
Type: Single-Target, Area of Effect
Damage: 80HP (ST), 40HP (AoE)
Range: 200 meters (ST), 100 meters (AoE)
Speed: 200 m/s (ST), 62 m/s (AoE)
Duration: 6 posts
Downside: It only works from the first post released and then every second time its used (or every second post if sustained). The speed of this spell as an AoE is increased with this downside by 25%.
Description: The user breathes out a thin beam of shattering emeralds from his mouth. The beam functions as a Single-Target spell at first, but upon the user's command, it can expand from a sudden point wherever it has reached and become an AoE shockwave. Getting hit by this blizzard-like roar will hurt a lot, but it can only deal one type of damage to each target (no stacking AoE and ST damage upon each other).
This spell doesn't work the same every time it's used. If used on one post successfully, then the next post using it will not be in the form of a green blast, but instead a red-pink blaze that'll deal 0% Spell Damage and, instead, remove all clothes and garments from the target's body. This requires OOC permission to use on PCs and PC-controlled NPCs, however.
- A-Rank Spells:
Name: Spirit Bind: Grand Show of Power (Seirei Musubu: Dai Hakki)
Rank: A
MP Cost: 50MP
Category: Defensive
Type: AoE, Burst
Defense: 50 HP (AoE)
Range: 150 meters (AoE), 75 meters (Burst)
Speed: 75 m/s (AoE), 75 m/s (Burst)
Duration: 7 posts
Description: The user manifests an AoE-sized golem around himself of the spirit used in this spell. The golem and the user are linked together with the user being in the middle of it, so the golem can dash along with the user inside of it once per post at A-Rank Burst Range and Speed (thus Mobility + Two Spell Types)... although it has no offensive purpose. It is purely a shield around the user with AoE size that moves the user around, and its unaffected by other offensive spells' piercing effects.
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Name: Spirit Bind: Vigorous Sword Control (Seirei Musubu: Ōsei Kenshihai)
Rank: A
MP Cost: 50MP
Category: Offensive
Type: Multi-Target
Damage: 75HP
Range: 225 meters
Speed: 165 m/s
Duration: 7 posts
Description: An even more powerful version of the Spirit Bind: Control. The result is a sword with the max length of 225 meters from the user's position. It deals damage and also a +5% Burn on target's MP and HP per post for the duration. In all cases, a sword representing the spirit that has the ability to manifest itself in max five other spaces, making it capable of hitting up to five other opponents at once at the same speed and range.
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Name: Kyuken-Style: Heavenly Crescent (Kyuken-ryū: Ten no Wangetsu)
Rank: A
MP Cost: 50MP
Category: Offensive
Type: AoE
Damage: 50HP
Range: 150 meters
Speed: 75 m/s
Duration: 7 posts
Description: By swinging the medium downwards, the user causes a vast shockwave of light to spread out in a radius of 150 meters. This shockwave deals damage and burns both the target's HP and MP by +5% per post for the duration. The light travelling out from the medium attempts to blind the vision of anyone caught in it for one post. This can only occur every second post after that, and the target needs to be hit in order to cause that.
- S-Rank Spells:
Name: Spirit Bind: Battle Control (Seirei Musubu: Sen Shihai)
Rank: S
MP Cost: 60MP
Category: Offensive, Defensive
Type: Burst
Damage: 60HP
Durability: 120HP
Range: 100 meters
Speed: 100 m/s
Duration: 10 posts
Description: This is perhaps the strongest version of the Spirit Bind: Control. It's a full transformation of the mediums used (two at minimum) that reveals a sort of ‘armor’ around Mura’s torso that can move him around on command. Depending on which mediums that he uses, the armor will have two arms - the right arm is often holding the weapon medium that he wields. This armor can be used both offensively and defensively, and the armor can negate one spell up to S-Rank that hits the user by paying the original cost - an ability that can be used once per post.
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Name: Kyuken-Style: Blade of Enlightenment in the Ignorant Free World (or Ignorant Edge) (Kyuken-ryū: Mu-Mu-Myō-Yaku-Mu)
Rank: S
MP Cost: 60MP
Category: Offensive
Type: Single-Target
Damage: 120 HP
Range: 400 meters
Speed: 400 m/s
Duration: 10 posts
Description: This spell is the strongest that Kyuken, the Heaven and Earth Swordsman, can perform through Mura. A full-blown beam of ethernano is released from the tip of a medium, charging right towards its target and on top of dealing damage, it also burns +5% of their MP per post for the rest of the duration like many of his other spells. This essence is erased from existence upon successful hit. It also leaves a seal coated in Midian sutras around the target that immobilizes them for one post if successfully hit, which afterwards can only occur every second post if hit again. The spell is launched from the user once every post during the duration and moves in one, linear direction - not as malleable as many other spells.
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Name: Jade Dragon Style: False Dragon Emerald Crown (Hisuiryū: Sora-Zora-Shii-Ryu Sui-Gyoku-Kurai)
Rank: S
MP Cost: 60MP
Category: Offensive
Type: AoE
Damage: 60 HP
Range: 200 meters
Speed: 100 m/s
Duration: 10 posts
Description: This is the strongest spell that Mura can perform using Zirconis’ spirit due to his human limits. From a radius of 200 meters, green aura will erupt from the ground starting form the user's position and then move out, and all of a sudden, emerald precipices will rise up the same way, aiming for the skies and covering the range that this spell allows. Anyone within the created emerald dome is caught under severe pain from the green fires that even leave scale-like gems on the skin of poor victims - this leaves a +5% Burn on target’s HP per post for the rest of the duration. It also debuffs their movement speed as well as the speed of their spells by -35% each for the duration.
- H-Rank Spell:
- Name: Spirit Bind: Inner Sanctum (Seirei Musubu: Okunoin)
Rank: H
MP Cost: 70MP
Category: Offensive
Type: Burst
Damage: 140HP
Range: 300 meters
Speed: 225 m/s
Duration: 20 posts
Downside: Unable to cast any other active offensive or defensive Caster Spells for as long as this is used. +50% Increase to Spell Speed up to 225 m/s.
Description: The user enters a state where all their magic stops flowing out from their body and, instead, contains itself within the user’s body and ultimately sustains him like that throughout a limited amount of time. Without other spells to lead his offense, the user has now become his own spell, capable of dashing once per post at H-Rank Burst Speed and Range and dealing devastating hits. These hits, if piercing through armors and shields, sacrifice half the spell's base damage to do so. The user can also, once per post, disappear and reappear in another position at H-Rank Burst Range away from his previous position in an instant (Teleport).
SaraphinaThe White Queen
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Lineage : Blizzard's Frostburn
Position : None
Posts : 4942
Guild : Errings Rising - GM
Cosmic Coins : 555
Dungeon Tokens : 0
Experience : 1,361,997
Character Sheet
First Skill: Aspect of Divinity
Second Skill:
Third Skill:
- Post n°70
Re: Spirit Completion Magic
Hey Mura! You know me, I'll be your grader today. You just got one little edit! Please look out for this color under Aspect of Pluto: Cerberus. If you have any questions, you can dm me on discord, pm me on site, or ask in the thread. Once the edit is done, please bump the thread. ^^
- ♕♕:
- Mura Kensho wrote:Spirit Bind Magic
Magic Name: Spirit Bind Magic (Seirei Musubu Mahou)
Magic Type: Primary Caster (+15% to MP Cost Reduction), Auxiliary Summoning (Character can have up to 2 Summon spells active at once)
Description: Spirit Bind Magic is a magic that utilizes the power of spirits. It's a branch of spiritual conjuration that origins from the ancient ways of conjuring shikigamis, in which it drastically evolved into having the binding powers over any spirit. It's a magic that Mura Kensho had discovered a long time ago. When activating this magic, it works by pulling spirits to this world's solid state through a medium. This medium used to be limited to physical objects in the user's grasp, but now, the user's very own magic power can function as a medium. Other than that, the medium can be a lot of things - from weapons and items to organic, separate substances like trees or sand (or a holder tool), or even another person, and the result of a possessed medium is its increase of power and the unlocked opportunity of various types of auric forms that the spirit can take. By binding the spirit into a medium, you open up special abilities and spells to use the spirit's power for. You can use a spirit in many different mediums. Proportionally, the more magic power you use, the stronger the spirit forms will be.
Mura mostly uses it in these ways; by binding (which is literally fusing the spirit into something) a spirit into himself, increasing his own power. Or he can bind a spirit into an object, mostly a weapon, increasing its power and shaping its form into a powerful being. He can also summon the spirit's full form by using his medium. He unlocks all the characteristic powers of the spirit, depending in what kind of spirit it is.- Magic Circle For Charisma:
Lineage:- Aspect of Pluto:
Description: Pluto. Long hailed as an evil deity, Pluto was the god over death given residence in the Underworld. Disliked by the other deities, Pluto sought the throne of Jupiter but success always eluded him to the end. Now, the hand of death touches Pluto's host.
Ability: The Aspect of Pluto grants its host favour with the force of darkness. Their magic can only be consumed by god slayers. Dark magic costs 5% extra when targeting the host and they are 30% resistant to the element. The host can spend half of the magical energy a death (dark) mage uses for a spell to nullify it.
Gains a user-ranked Dark-based signature spell. (S-rank Max) It must be made in the magic app as normal in addition to spells made.
Usage: Small passive, 3 post cooldown on nullification. Can only be done three times per thread.
- Ascendant Ability (Unlocked at X-Rank):
- Name: Gold Rush
Description: Centuries ago, a tribe came to Fiore from a continent that is so incredibly far away that to this day those who ventured to find it have failed; the tribe members claimed to have come from a place called "Egypt". Wherever the tribe went, they prospered beyond belief; to each country and continent they went to, they rose to become the most powerful group of people there. Eventually, they were captured by all dark guilds at the time for their fortune and ability to prosper, and when the tribe refused to cooperate, they were all killed. Luckily, some were not captured, so your bloodline still lives on today. However, you must be wondering - "How did they do it?". Well, it's quite simple.
The tribe from Egypt, which were known as Egyptians, were cast away from their homeland by raiders with absolutely nothing. An Egyptian goddess, who was saddened by what could potentially happen to her people, cast a powerful spell over the tribe to make them the luckiest people on the planet (literally!). Because of this, the tribe was able to find a significant more amount of jewels, items to sell, and they were said to be so lucky that they could even cheat death and danger; of course, that wasn't the case when they were completely obliterated...
Ability: The user is given 3 passive abilities and 2 active abilities, though they can only ever choose one ability from the passive and active parts of this lineage. Whenever going on a job, the user must always pick from one of the following abilities:
* Increase your own jewel reward by 100%
* Find a custom weapon, item, or armor (rank depends on the difficulty of the job; you get to choose the type of item)
* Increase the jewel reward of you and ONE other participant of the job by 50%
The user's active ability are the following:
* The user is able to sacrifice their EXP gained from jobs for additional jewels
* The user's luck will become at its peak (as though you needed any more...) and will now have great things overall happen to them. This ranges from getting a simple kiss from that one special person, to having your opponent stumble, causing them to, even if narrowly, miss the direction they were sending their spell at.
Usage: Lineage has three passive abilities and two active abilities; you MUST pick one of the passive abilities at the start of any job. The second active ability of this lineage can only be used once per thread, with a duration of 4 posts; again, you can only pick pick one of the two active abilities.
Whenever the second passive ability of this lineage is used, the rank of the weapon/item/armor is found at the following job ranks:
* D-Rank: Nothing
* C-Rank: Strong
* B-Rank: Strong+
* A-Rank: Strong+
* S-Rank: Legendary
* SS-Rank: Legendary+
* 10Y: Legendary+
* 100Y: Artifact
Whenever the first active ability of this lineage is used, the jewels gained for the amount of exp sacrificed is as the following:
* 25 EXP: 1,000 (D-Rank)
* 50 EXP: 2,500 (C-Rank)
* 250 EXP: 7,500 (B-Rank)
* 1,250 EXP: 17,000 (A-Rank)
* 6,250 EXP: 30,000 (S-Rank)
* 18,750 EXP: 45,000 (SS-Rank)
* 56,250 EXP: 70,000 (10Y-Rank)
* 168,750 EXP: 100,000 (100Y-Rank)
Unique Abilities:- "Eyes On The Neck": Mura can see the spirits of the living and the dead, the center of emotions and course of feelings that compliment the individuals’ actions thereafter, but also a bit more than that. By cooperating with an external spirit, Mura can widen his field of vision to cover a wider angle. He can therefore visually see everything in user-ranked burst range all around him.
- A bonus-effect is the creation of a spherical shield around Mura's body, and it grants him the durability of 1x S-Rank Burst Spell Defense (240HP) until it breaks with:
Range: 100 meters
Speed: 100 m/s
Duration: 10 posts
This shield is a partial extension of his own soul. This barrier is manifested at the start of any thread and only defends against offensive magic aimed at him or his position. Melee damage as well as spells with other purposes than causing damage on him will still affect him like normal, and if an offensive spell holds effects, then the effects will still affect him. - A Soul Is Hard To Heal: A passive that grants the user the power to not damage one's flesh and skin, but merely one's soul and spirit. The offensive arsenal of this magic aim to disrupt a person's spiritual peace, shattering them from the inside. Therefore, the pain inflicted by this magic is immense, but thanks to lots of training, Mura's own soul is strong and resistant to expressing pain. This ability doesn't make him literally more resistant to offensive magic, but he's just more tolerant than before. Besides that, all Mura’s spells deal +60% more Spell Damage.
- Ghost Slayer: This unique ability grants Mura a permanent +60% spell damage to his spells if targeting any summoned creature or celestial spirits/normal spirits that he may face before his path. Plot-wise, it makes him a bane to summons and contracted creatures as well as ghosts and otherworldly spirits such as yōkai, tikis etc.
https://www.fairytail-rp.com/t14653p300-the-magic-shop#253299 <-- bought 1x D-Rank, 2x C-Rank and 3x B-Rank Spell Slots
------------------------------------------------------------------------------------------------------------- Advanced Spells:
- Name: Aspect of Pluto: Helmet of Invisibility
Rank: D+
MP Cost: 30 MP
Category: Auxiliary
Type: Burst
Range: Self
Speed: Self
Duration: 5 posts
Downside: It draws 1% of the user's total HP from him per post for the duration that it is used (always 1% of the max HP regardless of current, lesser amounts during a thread/battle).
Description: A sinister, black aura manifests a Greek helmet on Mura's head. This helmet not only renders his entire body invisible in general, but the helmet manifests an invisible curtain that grants him visual Invisibility to his body as well as to his body's magical aura for the duration. Whenever the user casts a spell, however, the spell is clearly detectable by a foe's Magic Sensory from the very moment the spell is cast from the user's position, thus briefly giving out the user's position.
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Name: Aspect of Pluto: Plouton
Rank: C+
MP Cost: 45 MP
Category: Supportive
Type: Single-Target
Healing: 45 HP
Range: 90 meters
Speed: 90 m/s
Duration: 5 posts
Description: Despite so sinister, Hades is bountiful. The name 'Plouton' implies richness and wealth, materialistically and healthily. This spell is manifested as a black liquid that can be thrown towards an ally or on himself, and it heals one target 50% of its healing per post and heals max 2.5x the HP overall spread over 5 posts (225 HP in total, Healing Over Time (DoT)). It also removes one negative status effect upon the target per post by paying the original mana cost for the spell/ability that put said effect on him on top of this spell's cost. The additional MP cost for removing an effect is not affected by MP Reductions at all.
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[Please include Summon HP as well.]
Name: Aspect of Pluto: Cerberus
Rank: B+
Grade: Normal Summon
Melee Damage: 28HP
Range: 75 meters
Speed: 75 m/s
Duration: 8 posts
Description: By holding out his hand, an obsidian gate will be spawned right by the palm, instantly opening and releasing a three-headed monster dog with an infestation of cobra heads for a mane, blood-red eyes and a fuming aura around it. Cerberus, the guard dog and hound of Hades, will heed to Mura's side and obey any and all of his commands. Its sharp claws and fuming jaw are devastating weapons.- Active:
- Name: Bad Breath! Bad Doggy!
Rank: B+
MP Cost: 60MP
Category: Offensive
Type: Multi-Target
Damage: 90HP
Range: 225 meters
Speed: 165 m/s
Duration: 8 posts
Description: It is said that Cerberus' mouth is so tainted by the Underworld's atmosphere that merely opening it in any way is a death wish. This spell lets Cerberus open its three mouths and release three, direct, instant waves of glowing, green lava from its mouth - plus its mane of snakes mixing a dangerous venom within the magma. This deals damage and burns away +5% of the targets' MP and HP per hit. It can hit up to three targets at once; one for each head. It blasts off one trilogy of shots per post from its jaws.
- Passive:
- Name: Hades Wants His Doggo Back Safe And Sound
Description: Whenever Cerberus is around Mura, Cerberus' spell durability is increased by +90%.
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Name: Aspect of Pluto: Soul Tear
Rank: A+
MP Cost: 75 MP
Category: Offensive
Type: Single-Target
Damage: 150 HP
Range: 450 meters
Speed: 450 m/s
Duration: 9 posts
Description: The spirit under Mura's control transfers towards any medium in his hand, then transforms into a 1 meter long, crooked scythe of dark-purple mana. The scythe can be launched and swung around like the tongue of a chameleon, using its speed and range to latch onto any living target and deal its rank in spell damage. However, any hit target will have chunks of their souls exposed as if they were about to be harvested - this allows the user to drain +5% of their MP and HP from them in every hit. Every hit landed on a target will also debuff the target's Movement Speed by -100% (cannot go under -50% of target's base Movement Speed). After swinging it out, it returns to its 1 meter standby form at the end of each post to be used again in the next if sustained.
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Name: Aspect of Pluto: Harvest
Rank: S+
MP Cost: 90 MP
Category: Offensive
Type: Multi-Target
Damage: 135 HP per target
Range: 450 meters
Speed: 340 m/s
Duration: 12 posts
Description: After having marked the targets using Soul Tear, Mura can unleash a powerful spell in form of black arms that erupt from his back. These crooked, almost demonic arms are directly connected to the Underworld, lashing out and greedily swinging about to grab onto up to five target max whose souls have been exposed via Soul Tear. They’re able to maneuver around by the user, and they're agile and act quite predatory. These tentacle-like hands even drain the target of +5% of their HP and MP upon every contact, and they also leave their ravaged targets with debuff in Spell Damage by -105% for the duration. A new wave of hands charge out from the user's back each post after the first wave dissipate after their use.
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Name: Flame Of The Phoenix: Pluto
Rank: H+
MP Cost: 105 MP
Category: Auxiliary
Type: Burst
Range: 500 meters (Burst)
Speed: 400 m/s (Burst)
Duration: 25 posts
Downside: Has a 10 posts cooldown like the two other FotP Modes for +20% increased buff.
Description: The user enters a mode where their entire body burns up in a dark-purplish flame. This flame is a manifestation of the user's soul lit up, and this version specifically lights up the heritage that Mura carries from his ancestor - the mythological deity Pluto. This mode and dark flame boosts the user's spells by granting a +50% buff to Spell Damage and Spell Durability. It also grants a +35% buff to the user's Spell Healing. When this is active, it also allows the user to redirect one spell per post max that the user gets in physical contact with by paying double the MP Cost for the spell that is aimed to redirect back at the original launcher of said spell - said spell is sent back at its original Spell Speed and Spell Range. It also grants an extra +5% HP Regen per post for the duration or until the spell is deactivated.
- Signature Spells:
- Name: Spirit Bind: I'm Lazy, Do The Attack For Me
Rank: S
Category: Offensive
Type: Single-Target
Damage: 120HP
Range: 400 meters
Speed: 400 m/s
Duration: 10 posts
Description: If a spirit is present, then the user can cause the spirit to take physical form immediately. With this spell, the spirit can charge fourth as a phantom to attack and then retreat back to the user's side. The phantom deals damage upon every hit with it, whether if the hit is by a swing of its limb or just a tackle.
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Name: Spirit Bind: I'm Lazy, Do The Defense For Me
Rank: S
Category: Defensive
Type: Single-Target
Durability: 240HP
Range: 400 meters
Speed: 400 m/s
Duration: 10 posts
Description: If a spirit is present, then the user can cause the spirit to take physical form immediately. It will stand by the user and function as a shield for them, blocking all offensive spells until its Durability runs out.
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Name: Spirit Bind: Grand Halo Blade (Seirei Musubu: Dai Gokōjin)
Rank: S
Category: Offensive
Type: AoE
Damage: 60 HP
Range: 200 meters
Speed: 100 m/s
Duration: 10 posts
Description: A spell that utilizes the sword arts of Kyuken, the Heaven and Earth Swordsman. The user makes a swift slash with his medium, pushing the air around him. The air track of his medium will then begin to light brightly around him, sending off webs of unstable light that travels across the area. These webs cover a huge area around the user's position, and upon coming into the range as a target/enemy, the web breaks and scatters in every direction around the user himself. These scattered lights will mold into slashes that charges through air and even ground itself without physically damaging anything but the very soul of its opponents in a small AoE shockwave. The webs are controlled by the user so that they can exclude any target or area within the range, just in case if allies should be around.
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Name: True Aspect of Pluto (Shin Pluto no Yōsō)
Rank: S
Type: Passive Ability (Burst)
Buff: +60% Spell Durability
Description: As the aspect of the god of the underworld, Pluto, Mura can unlock its power that's been hidden deep within his soul. When that happens, his body will be covered in a sinister, dark aura of purplish, auric flames, expressing the presence of something darker than even devils; the king of the Underworld, Pluto, will grant its host with powering up the durability of his spells passively.
- D-Rank Spells:
Name: Spirit Bind: Control (Seirei Musubu: Shihai)
Rank: D
MP Cost: 20MP
Category: Offensive
Type: Single-Target
Damage: 40HP
Range: 60 meters
Speed: 60 m/s
Duration: 3 posts
Description: The user unifies a spirit into a medium, typically a sword or another, which creates an enpowered spirit-formed weapon that can take different forms and lengths but only target one at a time. The user can use this spell to weaponize his medium even more by using a spirit as a battery. The spirit-bound form is blazing and a little messy, not as smoothly controlled by the user in this rank of compatibility. It's essentially a soul taken form of a weapon, so with that nature, it puts a +5% Burn on target’s MP per post for the duration.
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Name: Spirit Bind: Protect (Seirei Musubu: Mamoru)
Rank: D
MP Cost: 20MP
Category: Defensive
Type: Single-Target
Durability: 40HP
Range: 60 meters
Speed: 60 m/s
Duration: 3 posts
Description: The user's unified spirit medium creates a spirit shield in front of the user (or one ally) to protect him from upcoming spells until its durability is surpassed, in which it breaks down. Despite being auric in nature, it cannot be affected by piercing effects on spells.
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Name: Kyuken-Style: Tempestuous God Slash (Kyuken-ryū: Hageshii Shingiri)
Rank: D
MP Cost: 20MP
Category: Offensive
Type: Single-Target
Damage: 40HP
Range: 60 meters
Speed: 60 m/s
Duration: 3 posts
Description: A spell that utilizes the sword arts of Kyuken, the Heaven and Earth Swordsman. The user slashes forward with a medium of his with enough speed to create a vacuum wave charging at the target. This wave causes a +5% Burn on target’s MP per post for the duration, and the user unleashes one wave per post.
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Name: Jade Dragon: Gem Barrage (Hisuiryū: Hozon Rendan)
Rank: D
MP Cost: 20MP
Category: Offensive
Type: Burst
Damage: 40HP
Range: 15 meters
Speed: 15 m/s
Duration: 3 posts
Description: With the soul of Zirconis, the user launches his body forward, slamming his fist towards the target before him. The fist will be turned into pure jade during the launch, green and shiny in appearance, as well as tough and hard. Upon being successfully hit, the mirage of an emerald mirror is manifested around the target which breaks down immediately as a kind of special, glamorous effect. Thus is the case for many of Zirconis' spells. This spell allows the user to be charged forth along with the spell itself, making it a Mobility Spell.
- C-Rank Spells:
Name: Spirit Bind: Strong Control (Seirei Musubu: Keishihai)
Rank: C
MP Cost: 30MP
Category: Offensive
Type: Multi-Target
Damage: 45HP
Range: 90 meters
Speed: 65 m/s
Duration: 5 posts
Description: The user binds a spirit into a medium, typically a sword or something else, which boosts the wished medium's power and manifests a stronger version of the D-Ranked Spirit Bind Control that can reach even further and faster than before. This version is smoother and calmer than the previous one due to the user's advancement in using magic, but it can stretch out and strike three other targets at once by multiplying its form. It puts a +5% Burn on target’s MP per post for the duration.
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Name: Kyuken-Style: Daredevil (Kyuken-ryū: Aramusha)
Rank: C
MP Cost: 30MP
Category: Offensive
Type: Burst, AoE
Damage: 60HP, 30HP
Range: 30 meters (Burst), 60 meters (AoE)
Speed: 30 m/s (Burst), 30 m/s (AoE)
Duration: 5 posts
Description: This technique created by Kyuken requires the user to dash in one direction like a Single-Target spell with a medium sticking out to hit one target, almost leaving themselves open during the charge. As this spell lets the user move forth along with the spell itself, it's a Mobility Spell. Once when the user has braked on another position, they rapidly swing around with their medium once to cause an AoE gust that'll spread out and hit anything under the range. This spell can only deal one of the two types of damage per target per post.
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Name: Kyuken-Style: Charge (Kyuken-ryū: Shingeki)
Rank: C
MP Cost: 30MP
Category: Offensive
Type: Burst
Damage: 45
Range: 30 meters
Speed: 30 m/s
Duration: 5 posts
Description: A spell that utilizes the sword arts of Kyuken, the Heaven and Earth Swordsman. The user charges forth in a windy, blurry form almost invisible to the naked eye and only goes fully visible again once the max range has been reached, swiftly cutting through the target if met in that range. As this spell moves the user forth with the spell itself, it's a Mobility Spell.
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Name: Jade Dragon: Scythe Talon (Hisuiryū: Ōgamatsume)
Rank: C
MP Cost: 30MP
Category: Offensive
Type: Burst
Damage: 60HP
Range: 30 meters
Speed: 30 m/s
Duration: 5 posts
Description: While having Zirconis' soul inside oneself, the user charges a green aura around his feet, which engulf themselves in jade by no time. With such a weapon, the user can swing, launch, charge and move his feet around like scythes, thus also moving their body around at spell speed and range of this spell.
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Name: Jade Dragon: Tail Whip (Hisuiryū: Oho Ippu)
Rank: C
MP Cost: 30MP
Category: Defensive
Type: AoE
Damage: 90 HP
Range: 60 meters
Speed: 30 m/s
Duration: 5 posts
Description: The user spins his legs around while laying himself on the ground, spawning emerald spikes form the ground that charges up from it. The emerald dome created from the spikes protects the user from offensive spells, and it also allows the user to negate one spell and its effects per post if said spell and effect are max C-Rank by paying the additional MP required to negate said effect and spell of said rank. If hit by this defensive spell, the target will suffer from a +5% Burn on their HP per post for the rest of the duration.
- B-Rank Spells:
Name: Spirit Bind: Great Soul (Seirei Musubu: Kōrei)
Rank: B
MP Cost: 40MP
Category: Offensive
Type: Multi-Target
Damage: 60HP
Range: 150 meters
Speed: 110 m/s
Duration: 6 posts
Description: The user focuses a spirit into a medium, this time with even more power. The result is a giant appearance of the spirit itself that surrounds the user, bursting out from the medium itself. The spirit can be controlled by the user as he moves around with it in synchronization at his own character rank speed, and it can use various actions using its own spell speed and range. Whilst having this spell activated, the user will always be found inside the golem. The golem can attack up to four enemies at once from his position, and it can also grab max one target per post and immobilize them for one post. After the duration of the immobilization, the target needs to be hit again in order to repeat, and this can only occur once every second post from that point on. After every lunge or attack from the golem with its limbs or weapons, the golem retracts back to 1 meter around Mura for a next move.
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Name: Spirit Bind: Dual Control (Seirei Musubu: Ni Shihai)
Rank: B
MP Cost: 40MP
Category: Offensive
Type: Multi-Target
Damage: 60HP
Range: 150 meters
Speed: 110 m/s
Duration: 6 posts
Description: The user binds a spirit into 'two' mediums, typically a pair of swords or something else, which boosts the wished mediums' power. Unlike the other spirit controls, this one's demand is having two mediums instead of one, which widens the versatility of this spell. It deals both damage and +5% Burn on target’s MP per post for the duration. It can stretch out with its malleable structure, hitting up to five targets at once.
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Name: Kyuken-Style: Halo Blade (Kyuken-ryū: Gokōjin)
Rank: B
MP Cost: 40MP
Category: Offensive
Type: Single-Target
Damage: 80HP
Range: 200 meters
Speed: 200 m/s
Duration: 6 posts
Description: A spell that utilizes the sword arts of Kyuken, the Heaven and Earth Swordsman. This is the minor version of the Grand Halo Blade, and it only charges forth as a beam of slashes towards one, single target. If caught in the slash wave, the attack will deal heavy damage, and due to its auric nature, it can pierce through shields and armors by sacrificing half its base damage to do so.
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Name: Jade Dragon: Hail Uppercut (Hisuiryū: Arare Shōryūken)
Rank: B
MP Cost: 40MP
Category: Offensive
Type: Area of Effect
Damage: 40HP
Range: 100 meters
Speed: 50 m/s
Duration: 6 posts
Description: With the power of Zirconis' soul, the user launches his fist upwards in a quick 'uppercut', despite not having to stand near any foes. In an instant, a rise of greenish aura and splinters of emeralds erupt from the ground beneath him, covering an area of 100 meters in radius. The eruption starts from his own spot, and moves in all directions. It deals its rank in AoE damage if hit, and the collision of scales put +5% Burn on target’s HP per post for the duration.
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Name: Jade Dragon: Crushing Fang (Hisuiryū: Hasai Kiba)
Rank: B
MP Cost: 80MP
Category: Offensive
Type: Burst
Damage: 80HP
Range: 50 meters
Speed: 50 m/s
Duration: 6 posts
Description: The user, with the power of Zirconis, clashes his fist downwards, causing an effect in form of green aura to happen around him; a giant dragon’s head of greenish aura will appear, opening its jaw and chomping the target. The jaw can have a max width of 50 meters in diameter and travel at 50 m/s to reach that size, and upon being hit by the dragon head's jaws, an explosion will coat the target that'll put a +5% Burn on target’s HP per post for the rest of the duration.
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Name: Jade Dragon’s Evil Breath (Hisuiryu no Kōshū)
Rank: B
MP Cost: 40MP
Category: Offensive
Type: Single-Target, Area of Effect
Damage: 80HP (ST), 40HP (AoE)
Range: 200 meters (ST), 100 meters (AoE)
Speed: 200 m/s (ST), 62 m/s (AoE)
Duration: 6 posts
Downside: It only works from the first post released and then every second time its used (or every second post if sustained). The speed of this spell as an AoE is increased with this downside by 25%.
Description: The user breathes out a thin beam of shattering emeralds from his mouth. The beam functions as a Single-Target spell at first, but upon the user's command, it can expand from a sudden point wherever it has reached and become an AoE shockwave. Getting hit by this blizzard-like roar will hurt a lot, but it can only deal one type of damage to each target (no stacking AoE and ST damage upon each other).
This spell doesn't work the same every time it's used. If used on one post successfully, then the next post using it will not be in the form of a green blast, but instead a red-pink blaze that'll deal 0% Spell Damage and, instead, remove all clothes and garments from the target's body. This requires OOC permission to use on PCs and PC-controlled NPCs, however.
- A-Rank Spells:
Name: Spirit Bind: Grand Show of Power (Seirei Musubu: Dai Hakki)
Rank: A
MP Cost: 50MP
Category: Defensive
Type: AoE, Burst
Defense: 50 HP (AoE)
Range: 150 meters (AoE), 75 meters (Burst)
Speed: 75 m/s (AoE), 75 m/s (Burst)
Duration: 7 posts
Description: The user manifests an AoE-sized golem around himself of the spirit used in this spell. The golem and the user are linked together with the user being in the middle of it, so the golem can dash along with the user inside of it once per post at A-Rank Burst Range and Speed (thus Mobility + Two Spell Types)... although it has no offensive purpose. It is purely a shield around the user with AoE size that moves the user around, and its unaffected by other offensive spells' piercing effects.
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Name: Spirit Bind: Vigorous Sword Control (Seirei Musubu: Ōsei Kenshihai)
Rank: A
MP Cost: 50MP
Category: Offensive
Type: Multi-Target
Damage: 75HP
Range: 225 meters
Speed: 165 m/s
Duration: 7 posts
Description: An even more powerful version of the Spirit Bind: Control. The result is a sword with the max length of 225 meters from the user's position. It deals damage and also a +5% Burn on target's MP and HP per post for the duration. In all cases, a sword representing the spirit that has the ability to manifest itself in max five other spaces, making it capable of hitting up to five other opponents at once at the same speed and range.
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Name: Kyuken-Style: Heavenly Crescent (Kyuken-ryū: Ten no Wangetsu)
Rank: A
MP Cost: 50MP
Category: Offensive
Type: AoE
Damage: 50HP
Range: 150 meters
Speed: 75 m/s
Duration: 7 posts
Description: By swinging the medium downwards, the user causes a vast shockwave of light to spread out in a radius of 150 meters. This shockwave deals damage and burns both the target's HP and MP by +5% per post for the duration. The light travelling out from the medium attempts to blind the vision of anyone caught in it for one post. This can only occur every second post after that, and the target needs to be hit in order to cause that.
- S-Rank Spells:
Name: Spirit Bind: Battle Control (Seirei Musubu: Sen Shihai)
Rank: S
MP Cost: 60MP
Category: Offensive, Defensive
Type: Burst
Damage: 60HP
Durability: 120HP
Range: 100 meters
Speed: 100 m/s
Duration: 10 posts
Description: This is perhaps the strongest version of the Spirit Bind: Control. It's a full transformation of the mediums used (two at minimum) that reveals a sort of ‘armor’ around Mura’s torso that can move him around on command. Depending on which mediums that he uses, the armor will have two arms - the right arm is often holding the weapon medium that he wields. This armor can be used both offensively and defensively, and the armor can negate one spell up to S-Rank that hits the user by paying the original cost - an ability that can be used once per post.
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Name: Kyuken-Style: Blade of Enlightenment in the Ignorant Free World (or Ignorant Edge) (Kyuken-ryū: Mu-Mu-Myō-Yaku-Mu)
Rank: S
MP Cost: 60MP
Category: Offensive
Type: Single-Target
Damage: 120 HP
Range: 400 meters
Speed: 400 m/s
Duration: 10 posts
Description: This spell is the strongest that Kyuken, the Heaven and Earth Swordsman, can perform through Mura. A full-blown beam of ethernano is released from the tip of a medium, charging right towards its target and on top of dealing damage, it also burns +5% of their MP per post for the rest of the duration like many of his other spells. This essence is erased from existence upon successful hit. It also leaves a seal coated in Midian sutras around the target that immobilizes them for one post if successfully hit, which afterwards can only occur every second post if hit again. The spell is launched from the user once every post during the duration and moves in one, linear direction - not as malleable as many other spells.
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Name: Jade Dragon Style: False Dragon Emerald Crown (Hisuiryū: Sora-Zora-Shii-Ryu Sui-Gyoku-Kurai)
Rank: S
MP Cost: 60MP
Category: Offensive
Type: AoE
Damage: 60 HP
Range: 200 meters
Speed: 100 m/s
Duration: 10 posts
Description: This is the strongest spell that Mura can perform using Zirconis’ spirit due to his human limits. From a radius of 200 meters, green aura will erupt from the ground starting form the user's position and then move out, and all of a sudden, emerald precipices will rise up the same way, aiming for the skies and covering the range that this spell allows. Anyone within the created emerald dome is caught under severe pain from the green fires that even leave scale-like gems on the skin of poor victims - this leaves a +5% Burn on target’s HP per post for the rest of the duration. It also debuffs their movement speed as well as the speed of their spells by -35% each for the duration.
- H-Rank Spell:
- Name: Spirit Bind: Inner Sanctum (Seirei Musubu: Okunoin)
Rank: H
MP Cost: 70MP
Category: Offensive
Type: Burst
Damage: 140HP
Range: 300 meters
Speed: 225 m/s
Duration: 20 posts
Downside: Unable to cast any other active offensive or defensive Caster Spells for as long as this is used. +50% Increase to Spell Speed up to 225 m/s.
Description: The user enters a state where all their magic stops flowing out from their body and, instead, contains itself within the user’s body and ultimately sustains him like that throughout a limited amount of time. Without other spells to lead his offense, the user has now become his own spell, capable of dashing once per post at H-Rank Burst Speed and Range and dealing devastating hits. These hits, if piercing through armors and shields, sacrifice half the spell's base damage to do so. The user can also, once per post, disappear and reappear in another position at H-Rank Burst Range away from his previous position in an instant (Teleport).
Mura KenshoThe Ghost Slayer
- - - - - - - - - - - - - - - - - - - - - - - - -
Lineage : Pluto's Oathbreaker
Position : God of Mettle
Partner : Mythica
Faction : The Luminous Covenant
Posts : 2597
Guild : Fairy Tail (GM)
Cosmic Coins : 155
Dungeon Tokens : 21
Age : 25
Experience : 10,355
Character Sheet
First Skill: Spirit Completion Magic
Second Skill: Onmyōdō
Third Skill: Second Origin
- Post n°71
Re: Spirit Completion Magic
bumpy bump
SaraphinaThe White Queen
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Lineage : Blizzard's Frostburn
Position : None
Posts : 4942
Guild : Errings Rising - GM
Cosmic Coins : 555
Dungeon Tokens : 0
Experience : 1,361,997
Character Sheet
First Skill: Aspect of Divinity
Second Skill:
Third Skill:
- Post n°72
Re: Spirit Completion Magic
- ♕♕:
- Mura Kensho wrote:Spirit Bind Magic
Magic Name: Spirit Bind Magic (Seirei Musubu Mahou)
Magic Type: Primary Caster (+15% to MP Cost Reduction), Auxiliary Summoning (Character can have up to 2 Summon spells active at once)
Description: Spirit Bind Magic is a magic that utilizes the power of spirits. It's a branch of spiritual conjuration that origins from the ancient ways of conjuring shikigamis, in which it drastically evolved into having the binding powers over any spirit. It's a magic that Mura Kensho had discovered a long time ago. When activating this magic, it works by pulling spirits to this world's solid state through a medium. This medium used to be limited to physical objects in the user's grasp, but now, the user's very own magic power can function as a medium. Other than that, the medium can be a lot of things - from weapons and items to organic, separate substances like trees or sand (or a holder tool), or even another person, and the result of a possessed medium is its increase of power and the unlocked opportunity of various types of auric forms that the spirit can take. By binding the spirit into a medium, you open up special abilities and spells to use the spirit's power for. You can use a spirit in many different mediums. Proportionally, the more magic power you use, the stronger the spirit forms will be.
Mura mostly uses it in these ways; by binding (which is literally fusing the spirit into something) a spirit into himself, increasing his own power. Or he can bind a spirit into an object, mostly a weapon, increasing its power and shaping its form into a powerful being. He can also summon the spirit's full form by using his medium. He unlocks all the characteristic powers of the spirit, depending in what kind of spirit it is.- Magic Circle For Charisma:
Lineage:- Aspect of Pluto:
Description: Pluto. Long hailed as an evil deity, Pluto was the god over death given residence in the Underworld. Disliked by the other deities, Pluto sought the throne of Jupiter but success always eluded him to the end. Now, the hand of death touches Pluto's host.
Ability: The Aspect of Pluto grants its host favour with the force of darkness. Their magic can only be consumed by god slayers. Dark magic costs 5% extra when targeting the host and they are 30% resistant to the element. The host can spend half of the magical energy a death (dark) mage uses for a spell to nullify it.
Gains a user-ranked Dark-based signature spell. (S-rank Max) It must be made in the magic app as normal in addition to spells made.
Usage: Small passive, 3 post cooldown on nullification. Can only be done three times per thread.
- Ascendant Ability (Unlocked at X-Rank):
- Name: Gold Rush
Description: Centuries ago, a tribe came to Fiore from a continent that is so incredibly far away that to this day those who ventured to find it have failed; the tribe members claimed to have come from a place called "Egypt". Wherever the tribe went, they prospered beyond belief; to each country and continent they went to, they rose to become the most powerful group of people there. Eventually, they were captured by all dark guilds at the time for their fortune and ability to prosper, and when the tribe refused to cooperate, they were all killed. Luckily, some were not captured, so your bloodline still lives on today. However, you must be wondering - "How did they do it?". Well, it's quite simple.
The tribe from Egypt, which were known as Egyptians, were cast away from their homeland by raiders with absolutely nothing. An Egyptian goddess, who was saddened by what could potentially happen to her people, cast a powerful spell over the tribe to make them the luckiest people on the planet (literally!). Because of this, the tribe was able to find a significant more amount of jewels, items to sell, and they were said to be so lucky that they could even cheat death and danger; of course, that wasn't the case when they were completely obliterated...
Ability: The user is given 3 passive abilities and 2 active abilities, though they can only ever choose one ability from the passive and active parts of this lineage. Whenever going on a job, the user must always pick from one of the following abilities:
* Increase your own jewel reward by 100%
* Find a custom weapon, item, or armor (rank depends on the difficulty of the job; you get to choose the type of item)
* Increase the jewel reward of you and ONE other participant of the job by 50%
The user's active ability are the following:
* The user is able to sacrifice their EXP gained from jobs for additional jewels
* The user's luck will become at its peak (as though you needed any more...) and will now have great things overall happen to them. This ranges from getting a simple kiss from that one special person, to having your opponent stumble, causing them to, even if narrowly, miss the direction they were sending their spell at.
Usage: Lineage has three passive abilities and two active abilities; you MUST pick one of the passive abilities at the start of any job. The second active ability of this lineage can only be used once per thread, with a duration of 4 posts; again, you can only pick pick one of the two active abilities.
Whenever the second passive ability of this lineage is used, the rank of the weapon/item/armor is found at the following job ranks:
* D-Rank: Nothing
* C-Rank: Strong
* B-Rank: Strong+
* A-Rank: Strong+
* S-Rank: Legendary
* SS-Rank: Legendary+
* 10Y: Legendary+
* 100Y: Artifact
Whenever the first active ability of this lineage is used, the jewels gained for the amount of exp sacrificed is as the following:
* 25 EXP: 1,000 (D-Rank)
* 50 EXP: 2,500 (C-Rank)
* 250 EXP: 7,500 (B-Rank)
* 1,250 EXP: 17,000 (A-Rank)
* 6,250 EXP: 30,000 (S-Rank)
* 18,750 EXP: 45,000 (SS-Rank)
* 56,250 EXP: 70,000 (10Y-Rank)
* 168,750 EXP: 100,000 (100Y-Rank)
Unique Abilities:- "Eyes On The Neck": Mura can see the spirits of the living and the dead, the center of emotions and course of feelings that compliment the individuals’ actions thereafter, but also a bit more than that. By cooperating with an external spirit, Mura can widen his field of vision to cover a wider angle. He can therefore visually see everything in user-ranked burst range all around him.
- A bonus-effect is the creation of a spherical shield around Mura's body, and it grants him the durability of 1x S-Rank Burst Spell Defense (240HP) until it breaks with:
Range: 100 meters
Speed: 100 m/s
Duration: 10 posts
This shield is a partial extension of his own soul. This barrier is manifested at the start of any thread and only defends against offensive magic aimed at him or his position. Melee damage as well as spells with other purposes than causing damage on him will still affect him like normal, and if an offensive spell holds effects, then the effects will still affect him. - A Soul Is Hard To Heal: A passive that grants the user the power to not damage one's flesh and skin, but merely one's soul and spirit. The offensive arsenal of this magic aim to disrupt a person's spiritual peace, shattering them from the inside. Therefore, the pain inflicted by this magic is immense, but thanks to lots of training, Mura's own soul is strong and resistant to expressing pain. This ability doesn't make him literally more resistant to offensive magic, but he's just more tolerant than before. Besides that, all Mura’s spells deal +60% more Spell Damage.
- Ghost Slayer: This unique ability grants Mura a permanent +60% spell damage to his spells if targeting any summoned creature or celestial spirits/normal spirits that he may face before his path. Plot-wise, it makes him a bane to summons and contracted creatures as well as ghosts and otherworldly spirits such as yōkai, tikis etc.
https://www.fairytail-rp.com/t14653p300-the-magic-shop#253299 <-- bought 1x D-Rank, 2x C-Rank and 3x B-Rank Spell Slots
------------------------------------------------------------------------------------------------------------- Advanced Spells:
- Name: Aspect of Pluto: Helmet of Invisibility
Rank: D+
MP Cost: 30 MP
Category: Auxiliary
Type: Burst
Range: Self
Speed: Self
Duration: 5 posts
Downside: It draws 1% of the user's total HP from him per post for the duration that it is used (always 1% of the max HP regardless of current, lesser amounts during a thread/battle).
Description: A sinister, black aura manifests a Greek helmet on Mura's head. This helmet not only renders his entire body invisible in general, but the helmet manifests an invisible curtain that grants him visual Invisibility to his body as well as to his body's magical aura for the duration. Whenever the user casts a spell, however, the spell is clearly detectable by a foe's Magic Sensory from the very moment the spell is cast from the user's position, thus briefly giving out the user's position.
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Name: Aspect of Pluto: Plouton
Rank: C+
MP Cost: 45 MP
Category: Supportive
Type: Single-Target
Healing: 45 HP
Range: 90 meters
Speed: 90 m/s
Duration: 5 posts
Description: Despite so sinister, Hades is bountiful. The name 'Plouton' implies richness and wealth, materialistically and healthily. This spell is manifested as a black liquid that can be thrown towards an ally or on himself, and it heals one target 50% of its healing per post and heals max 2.5x the HP overall spread over 5 posts (225 HP in total, Healing Over Time (DoT)). It also removes one negative status effect upon the target per post by paying the original mana cost for the spell/ability that put said effect on him on top of this spell's cost. The additional MP cost for removing an effect is not affected by MP Reductions at all.
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Name: Aspect of Pluto: Cerberus
Rank: B+
Grade: Normal Summon
Summon HP: 225HP
Melee Damage: 28HP
Range: 75 meters
Speed: 75 m/s
Duration: 8 posts
Description: By holding out his hand, an obsidian gate will be spawned right by the palm, instantly opening and releasing a three-headed monster dog with an infestation of cobra heads for a mane, blood-red eyes and a fuming aura around it. Cerberus, the guard dog and hound of Hades, will heed to Mura's side and obey any and all of his commands. Its sharp claws and fuming jaw are devastating weapons.- Active:
- Name: Bad Breath! Bad Doggy!
Rank: B+
MP Cost: 60MP
Category: Offensive
Type: Multi-Target
Damage: 90HP
Range: 225 meters
Speed: 165 m/s
Duration: 8 posts
Description: It is said that Cerberus' mouth is so tainted by the Underworld's atmosphere that merely opening it in any way is a death wish. This spell lets Cerberus open its three mouths and release three, direct, instant waves of glowing, green lava from its mouth - plus its mane of snakes mixing a dangerous venom within the magma. This deals damage and burns away +5% of the targets' MP and HP per hit. It can hit up to three targets at once; one for each head. It blasts off one trilogy of shots per post from its jaws.
- Passive:
- Name: Hades Wants His Doggo Back Safe And Sound
Description: Whenever Cerberus is around Mura, Cerberus' spell durability is increased by +90%.
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Name: Aspect of Pluto: Soul Tear
Rank: A+
MP Cost: 75 MP
Category: Offensive
Type: Single-Target
Damage: 150 HP
Range: 450 meters
Speed: 450 m/s
Duration: 9 posts
Description: The spirit under Mura's control transfers towards any medium in his hand, then transforms into a 1 meter long, crooked scythe of dark-purple mana. The scythe can be launched and swung around like the tongue of a chameleon, using its speed and range to latch onto any living target and deal its rank in spell damage. However, any hit target will have chunks of their souls exposed as if they were about to be harvested - this allows the user to drain +5% of their MP and HP from them in every hit. Every hit landed on a target will also debuff the target's Movement Speed by -100% (cannot go under -50% of target's base Movement Speed). After swinging it out, it returns to its 1 meter standby form at the end of each post to be used again in the next if sustained.
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Name: Aspect of Pluto: Harvest
Rank: S+
MP Cost: 90 MP
Category: Offensive
Type: Multi-Target
Damage: 135 HP per target
Range: 450 meters
Speed: 340 m/s
Duration: 12 posts
Description: After having marked the targets using Soul Tear, Mura can unleash a powerful spell in form of black arms that erupt from his back. These crooked, almost demonic arms are directly connected to the Underworld, lashing out and greedily swinging about to grab onto up to five target max whose souls have been exposed via Soul Tear. They’re able to maneuver around by the user, and they're agile and act quite predatory. These tentacle-like hands even drain the target of +5% of their HP and MP upon every contact, and they also leave their ravaged targets with debuff in Spell Damage by -105% for the duration. A new wave of hands charge out from the user's back each post after the first wave dissipate after their use.
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Name: Flame Of The Phoenix: Pluto
Rank: H+
MP Cost: 105 MP
Category: Auxiliary
Type: Burst
Range: 500 meters (Burst)
Speed: 400 m/s (Burst)
Duration: 25 posts
Downside: Has a 10 posts cooldown like the two other FotP Modes for +20% increased buff.
Description: The user enters a mode where their entire body burns up in a dark-purplish flame. This flame is a manifestation of the user's soul lit up, and this version specifically lights up the heritage that Mura carries from his ancestor - the mythological deity Pluto. This mode and dark flame boosts the user's spells by granting a +50% buff to Spell Damage and Spell Durability. It also grants a +35% buff to the user's Spell Healing. When this is active, it also allows the user to redirect one spell per post max that the user gets in physical contact with by paying double the MP Cost for the spell that is aimed to redirect back at the original launcher of said spell - said spell is sent back at its original Spell Speed and Spell Range. It also grants an extra +5% HP Regen per post for the duration or until the spell is deactivated.
- Signature Spells:
- Name: Spirit Bind: I'm Lazy, Do The Attack For Me
Rank: S
Category: Offensive
Type: Single-Target
Damage: 120HP
Range: 400 meters
Speed: 400 m/s
Duration: 10 posts
Description: If a spirit is present, then the user can cause the spirit to take physical form immediately. With this spell, the spirit can charge fourth as a phantom to attack and then retreat back to the user's side. The phantom deals damage upon every hit with it, whether if the hit is by a swing of its limb or just a tackle.
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Name: Spirit Bind: I'm Lazy, Do The Defense For Me
Rank: S
Category: Defensive
Type: Single-Target
Durability: 240HP
Range: 400 meters
Speed: 400 m/s
Duration: 10 posts
Description: If a spirit is present, then the user can cause the spirit to take physical form immediately. It will stand by the user and function as a shield for them, blocking all offensive spells until its Durability runs out.
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Name: Spirit Bind: Grand Halo Blade (Seirei Musubu: Dai Gokōjin)
Rank: S
Category: Offensive
Type: AoE
Damage: 60 HP
Range: 200 meters
Speed: 100 m/s
Duration: 10 posts
Description: A spell that utilizes the sword arts of Kyuken, the Heaven and Earth Swordsman. The user makes a swift slash with his medium, pushing the air around him. The air track of his medium will then begin to light brightly around him, sending off webs of unstable light that travels across the area. These webs cover a huge area around the user's position, and upon coming into the range as a target/enemy, the web breaks and scatters in every direction around the user himself. These scattered lights will mold into slashes that charges through air and even ground itself without physically damaging anything but the very soul of its opponents in a small AoE shockwave. The webs are controlled by the user so that they can exclude any target or area within the range, just in case if allies should be around.
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Name: True Aspect of Pluto (Shin Pluto no Yōsō)
Rank: S
Type: Passive Ability (Burst)
Buff: +60% Spell Durability
Description: As the aspect of the god of the underworld, Pluto, Mura can unlock its power that's been hidden deep within his soul. When that happens, his body will be covered in a sinister, dark aura of purplish, auric flames, expressing the presence of something darker than even devils; the king of the Underworld, Pluto, will grant its host with powering up the durability of his spells passively.
- D-Rank Spells:
Name: Spirit Bind: Control (Seirei Musubu: Shihai)
Rank: D
MP Cost: 20MP
Category: Offensive
Type: Single-Target
Damage: 40HP
Range: 60 meters
Speed: 60 m/s
Duration: 3 posts
Description: The user unifies a spirit into a medium, typically a sword or another, which creates an enpowered spirit-formed weapon that can take different forms and lengths but only target one at a time. The user can use this spell to weaponize his medium even more by using a spirit as a battery. The spirit-bound form is blazing and a little messy, not as smoothly controlled by the user in this rank of compatibility. It's essentially a soul taken form of a weapon, so with that nature, it puts a +5% Burn on target’s MP per post for the duration.
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Name: Spirit Bind: Protect (Seirei Musubu: Mamoru)
Rank: D
MP Cost: 20MP
Category: Defensive
Type: Single-Target
Durability: 40HP
Range: 60 meters
Speed: 60 m/s
Duration: 3 posts
Description: The user's unified spirit medium creates a spirit shield in front of the user (or one ally) to protect him from upcoming spells until its durability is surpassed, in which it breaks down. Despite being auric in nature, it cannot be affected by piercing effects on spells.
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Name: Kyuken-Style: Tempestuous God Slash (Kyuken-ryū: Hageshii Shingiri)
Rank: D
MP Cost: 20MP
Category: Offensive
Type: Single-Target
Damage: 40HP
Range: 60 meters
Speed: 60 m/s
Duration: 3 posts
Description: A spell that utilizes the sword arts of Kyuken, the Heaven and Earth Swordsman. The user slashes forward with a medium of his with enough speed to create a vacuum wave charging at the target. This wave causes a +5% Burn on target’s MP per post for the duration, and the user unleashes one wave per post.
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Name: Jade Dragon: Gem Barrage (Hisuiryū: Hozon Rendan)
Rank: D
MP Cost: 20MP
Category: Offensive
Type: Burst
Damage: 40HP
Range: 15 meters
Speed: 15 m/s
Duration: 3 posts
Description: With the soul of Zirconis, the user launches his body forward, slamming his fist towards the target before him. The fist will be turned into pure jade during the launch, green and shiny in appearance, as well as tough and hard. Upon being successfully hit, the mirage of an emerald mirror is manifested around the target which breaks down immediately as a kind of special, glamorous effect. Thus is the case for many of Zirconis' spells. This spell allows the user to be charged forth along with the spell itself, making it a Mobility Spell.
- C-Rank Spells:
Name: Spirit Bind: Strong Control (Seirei Musubu: Keishihai)
Rank: C
MP Cost: 30MP
Category: Offensive
Type: Multi-Target
Damage: 45HP
Range: 90 meters
Speed: 65 m/s
Duration: 5 posts
Description: The user binds a spirit into a medium, typically a sword or something else, which boosts the wished medium's power and manifests a stronger version of the D-Ranked Spirit Bind Control that can reach even further and faster than before. This version is smoother and calmer than the previous one due to the user's advancement in using magic, but it can stretch out and strike three other targets at once by multiplying its form. It puts a +5% Burn on target’s MP per post for the duration.
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Name: Kyuken-Style: Daredevil (Kyuken-ryū: Aramusha)
Rank: C
MP Cost: 30MP
Category: Offensive
Type: Burst, AoE
Damage: 60HP, 30HP
Range: 30 meters (Burst), 60 meters (AoE)
Speed: 30 m/s (Burst), 30 m/s (AoE)
Duration: 5 posts
Description: This technique created by Kyuken requires the user to dash in one direction like a Single-Target spell with a medium sticking out to hit one target, almost leaving themselves open during the charge. As this spell lets the user move forth along with the spell itself, it's a Mobility Spell. Once when the user has braked on another position, they rapidly swing around with their medium once to cause an AoE gust that'll spread out and hit anything under the range. This spell can only deal one of the two types of damage per target per post.
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Name: Kyuken-Style: Charge (Kyuken-ryū: Shingeki)
Rank: C
MP Cost: 30MP
Category: Offensive
Type: Burst
Damage: 45
Range: 30 meters
Speed: 30 m/s
Duration: 5 posts
Description: A spell that utilizes the sword arts of Kyuken, the Heaven and Earth Swordsman. The user charges forth in a windy, blurry form almost invisible to the naked eye and only goes fully visible again once the max range has been reached, swiftly cutting through the target if met in that range. As this spell moves the user forth with the spell itself, it's a Mobility Spell.
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Name: Jade Dragon: Scythe Talon (Hisuiryū: Ōgamatsume)
Rank: C
MP Cost: 30MP
Category: Offensive
Type: Burst
Damage: 60HP
Range: 30 meters
Speed: 30 m/s
Duration: 5 posts
Description: While having Zirconis' soul inside oneself, the user charges a green aura around his feet, which engulf themselves in jade by no time. With such a weapon, the user can swing, launch, charge and move his feet around like scythes, thus also moving their body around at spell speed and range of this spell.
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Name: Jade Dragon: Tail Whip (Hisuiryū: Oho Ippu)
Rank: C
MP Cost: 30MP
Category: Defensive
Type: AoE
Damage: 90 HP
Range: 60 meters
Speed: 30 m/s
Duration: 5 posts
Description: The user spins his legs around while laying himself on the ground, spawning emerald spikes form the ground that charges up from it. The emerald dome created from the spikes protects the user from offensive spells, and it also allows the user to negate one spell and its effects per post if said spell and effect are max C-Rank by paying the additional MP required to negate said effect and spell of said rank. If hit by this defensive spell, the target will suffer from a +5% Burn on their HP per post for the rest of the duration.
- B-Rank Spells:
Name: Spirit Bind: Great Soul (Seirei Musubu: Kōrei)
Rank: B
MP Cost: 40MP
Category: Offensive
Type: Multi-Target
Damage: 60HP
Range: 150 meters
Speed: 110 m/s
Duration: 6 posts
Description: The user focuses a spirit into a medium, this time with even more power. The result is a giant appearance of the spirit itself that surrounds the user, bursting out from the medium itself. The spirit can be controlled by the user as he moves around with it in synchronization at his own character rank speed, and it can use various actions using its own spell speed and range. Whilst having this spell activated, the user will always be found inside the golem. The golem can attack up to four enemies at once from his position, and it can also grab max one target per post and immobilize them for one post. After the duration of the immobilization, the target needs to be hit again in order to repeat, and this can only occur once every second post from that point on. After every lunge or attack from the golem with its limbs or weapons, the golem retracts back to 1 meter around Mura for a next move.
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Name: Spirit Bind: Dual Control (Seirei Musubu: Ni Shihai)
Rank: B
MP Cost: 40MP
Category: Offensive
Type: Multi-Target
Damage: 60HP
Range: 150 meters
Speed: 110 m/s
Duration: 6 posts
Description: The user binds a spirit into 'two' mediums, typically a pair of swords or something else, which boosts the wished mediums' power. Unlike the other spirit controls, this one's demand is having two mediums instead of one, which widens the versatility of this spell. It deals both damage and +5% Burn on target’s MP per post for the duration. It can stretch out with its malleable structure, hitting up to five targets at once.
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Name: Kyuken-Style: Halo Blade (Kyuken-ryū: Gokōjin)
Rank: B
MP Cost: 40MP
Category: Offensive
Type: Single-Target
Damage: 80HP
Range: 200 meters
Speed: 200 m/s
Duration: 6 posts
Description: A spell that utilizes the sword arts of Kyuken, the Heaven and Earth Swordsman. This is the minor version of the Grand Halo Blade, and it only charges forth as a beam of slashes towards one, single target. If caught in the slash wave, the attack will deal heavy damage, and due to its auric nature, it can pierce through shields and armors by sacrificing half its base damage to do so.
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Name: Jade Dragon: Hail Uppercut (Hisuiryū: Arare Shōryūken)
Rank: B
MP Cost: 40MP
Category: Offensive
Type: Area of Effect
Damage: 40HP
Range: 100 meters
Speed: 50 m/s
Duration: 6 posts
Description: With the power of Zirconis' soul, the user launches his fist upwards in a quick 'uppercut', despite not having to stand near any foes. In an instant, a rise of greenish aura and splinters of emeralds erupt from the ground beneath him, covering an area of 100 meters in radius. The eruption starts from his own spot, and moves in all directions. It deals its rank in AoE damage if hit, and the collision of scales put +5% Burn on target’s HP per post for the duration.
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Name: Jade Dragon: Crushing Fang (Hisuiryū: Hasai Kiba)
Rank: B
MP Cost: 80MP
Category: Offensive
Type: Burst
Damage: 80HP
Range: 50 meters
Speed: 50 m/s
Duration: 6 posts
Description: The user, with the power of Zirconis, clashes his fist downwards, causing an effect in form of green aura to happen around him; a giant dragon’s head of greenish aura will appear, opening its jaw and chomping the target. The jaw can have a max width of 50 meters in diameter and travel at 50 m/s to reach that size, and upon being hit by the dragon head's jaws, an explosion will coat the target that'll put a +5% Burn on target’s HP per post for the rest of the duration.
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Name: Jade Dragon’s Evil Breath (Hisuiryu no Kōshū)
Rank: B
MP Cost: 40MP
Category: Offensive
Type: Single-Target, Area of Effect
Damage: 80HP (ST), 40HP (AoE)
Range: 200 meters (ST), 100 meters (AoE)
Speed: 200 m/s (ST), 62 m/s (AoE)
Duration: 6 posts
Downside: It only works from the first post released and then every second time its used (or every second post if sustained). The speed of this spell as an AoE is increased with this downside by 25%.
Description: The user breathes out a thin beam of shattering emeralds from his mouth. The beam functions as a Single-Target spell at first, but upon the user's command, it can expand from a sudden point wherever it has reached and become an AoE shockwave. Getting hit by this blizzard-like roar will hurt a lot, but it can only deal one type of damage to each target (no stacking AoE and ST damage upon each other).
This spell doesn't work the same every time it's used. If used on one post successfully, then the next post using it will not be in the form of a green blast, but instead a red-pink blaze that'll deal 0% Spell Damage and, instead, remove all clothes and garments from the target's body. This requires OOC permission to use on PCs and PC-controlled NPCs, however.
- A-Rank Spells:
Name: Spirit Bind: Grand Show of Power (Seirei Musubu: Dai Hakki)
Rank: A
MP Cost: 50MP
Category: Defensive
Type: AoE, Burst
Defense: 50 HP (AoE)
Range: 150 meters (AoE), 75 meters (Burst)
Speed: 75 m/s (AoE), 75 m/s (Burst)
Duration: 7 posts
Description: The user manifests an AoE-sized golem around himself of the spirit used in this spell. The golem and the user are linked together with the user being in the middle of it, so the golem can dash along with the user inside of it once per post at A-Rank Burst Range and Speed (thus Mobility + Two Spell Types)... although it has no offensive purpose. It is purely a shield around the user with AoE size that moves the user around, and its unaffected by other offensive spells' piercing effects.
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Name: Spirit Bind: Vigorous Sword Control (Seirei Musubu: Ōsei Kenshihai)
Rank: A
MP Cost: 50MP
Category: Offensive
Type: Multi-Target
Damage: 75HP
Range: 225 meters
Speed: 165 m/s
Duration: 7 posts
Description: An even more powerful version of the Spirit Bind: Control. The result is a sword with the max length of 225 meters from the user's position. It deals damage and also a +5% Burn on target's MP and HP per post for the duration. In all cases, a sword representing the spirit that has the ability to manifest itself in max five other spaces, making it capable of hitting up to five other opponents at once at the same speed and range.
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Name: Kyuken-Style: Heavenly Crescent (Kyuken-ryū: Ten no Wangetsu)
Rank: A
MP Cost: 50MP
Category: Offensive
Type: AoE
Damage: 50HP
Range: 150 meters
Speed: 75 m/s
Duration: 7 posts
Description: By swinging the medium downwards, the user causes a vast shockwave of light to spread out in a radius of 150 meters. This shockwave deals damage and burns both the target's HP and MP by +5% per post for the duration. The light travelling out from the medium attempts to blind the vision of anyone caught in it for one post. This can only occur every second post after that, and the target needs to be hit in order to cause that.
- S-Rank Spells:
Name: Spirit Bind: Battle Control (Seirei Musubu: Sen Shihai)
Rank: S
MP Cost: 60MP
Category: Offensive, Defensive
Type: Burst
Damage: 60HP
Durability: 120HP
Range: 100 meters
Speed: 100 m/s
Duration: 10 posts
Description: This is perhaps the strongest version of the Spirit Bind: Control. It's a full transformation of the mediums used (two at minimum) that reveals a sort of ‘armor’ around Mura’s torso that can move him around on command. Depending on which mediums that he uses, the armor will have two arms - the right arm is often holding the weapon medium that he wields. This armor can be used both offensively and defensively, and the armor can negate one spell up to S-Rank that hits the user by paying the original cost - an ability that can be used once per post.
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Name: Kyuken-Style: Blade of Enlightenment in the Ignorant Free World (or Ignorant Edge) (Kyuken-ryū: Mu-Mu-Myō-Yaku-Mu)
Rank: S
MP Cost: 60MP
Category: Offensive
Type: Single-Target
Damage: 120 HP
Range: 400 meters
Speed: 400 m/s
Duration: 10 posts
Description: This spell is the strongest that Kyuken, the Heaven and Earth Swordsman, can perform through Mura. A full-blown beam of ethernano is released from the tip of a medium, charging right towards its target and on top of dealing damage, it also burns +5% of their MP per post for the rest of the duration like many of his other spells. This essence is erased from existence upon successful hit. It also leaves a seal coated in Midian sutras around the target that immobilizes them for one post if successfully hit, which afterwards can only occur every second post if hit again. The spell is launched from the user once every post during the duration and moves in one, linear direction - not as malleable as many other spells.
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Name: Jade Dragon Style: False Dragon Emerald Crown (Hisuiryū: Sora-Zora-Shii-Ryu Sui-Gyoku-Kurai)
Rank: S
MP Cost: 60MP
Category: Offensive
Type: AoE
Damage: 60 HP
Range: 200 meters
Speed: 100 m/s
Duration: 10 posts
Description: This is the strongest spell that Mura can perform using Zirconis’ spirit due to his human limits. From a radius of 200 meters, green aura will erupt from the ground starting form the user's position and then move out, and all of a sudden, emerald precipices will rise up the same way, aiming for the skies and covering the range that this spell allows. Anyone within the created emerald dome is caught under severe pain from the green fires that even leave scale-like gems on the skin of poor victims - this leaves a +5% Burn on target’s HP per post for the rest of the duration. It also debuffs their movement speed as well as the speed of their spells by -35% each for the duration.
- H-Rank Spell:
- Name: Spirit Bind: Inner Sanctum (Seirei Musubu: Okunoin)
Rank: H
MP Cost: 70MP
Category: Offensive
Type: Burst
Damage: 140HP
Range: 300 meters
Speed: 225 m/s
Duration: 20 posts
Downside: Unable to cast any other active offensive or defensive Caster Spells for as long as this is used. +50% Increase to Spell Speed up to 225 m/s.
Description: The user enters a state where all their magic stops flowing out from their body and, instead, contains itself within the user’s body and ultimately sustains him like that throughout a limited amount of time. Without other spells to lead his offense, the user has now become his own spell, capable of dashing once per post at H-Rank Burst Speed and Range and dealing devastating hits. These hits, if piercing through armors and shields, sacrifice half the spell's base damage to do so. The user can also, once per post, disappear and reappear in another position at H-Rank Burst Range away from his previous position in an instant (Teleport).
Guest- Guest
- Post n°73
Re: Spirit Completion Magic
Hey there Mura, Med here to wade grade through this. There's not an awful lot of edits to be made but you'll find them in blue.
- Magic:
- Mura Kensho wrote:SPIRIT COMPLETION MAGIC
Magic Name: Spirit Completion Magic (Kamishime Mahō)
Magic Type:
Primary Combat Arts (+50% to Melee Damage - 50% of base MP converted to SP)
Auxiliary Caster (+10% to MP Cost Reduction)
Description: Spirit Completion Magic is a magic that utilizes the power of spirits. It's a branch of ghost-conjurating Magic that origins from the ancient ways of conjuring shikigamis, in which it drastically evolved into having the binding powers over any spirit. It's a magic that Mura Kensho had awakened a long time ago and evolved upon his decade of experience.
When activating this magic, it works by pulling spirits to this world's solid state through a medium and weaponizing it. This medium used to be limited to physical objects in the user's grasp, but now, the user's very own magic power can function as a medium. Other than that, the medium can be a lot of things - from weapons and items to organic, separate substances like trees or sand (or a holder tool), or even another person, and the result of a possessed medium is its increase of power and the unlocked opportunity of various types of auric forms that the spirit can take. By binding the spirit into a medium, you open up special abilities and spells to use the spirit's power for. You can use a spirit in many different mediums. Proportionally, the more magic power you use, the stronger the spirit forms will be.
Mura mostly uses it in two ways; one way is by fusing a spirit into himself via Danketsu, increasing his own power and gaining access to all of the experience and skills that the spirit possessed in its living days. Another way is to bind a spirit into an object via Kotaihone, mostly a weapon, increasing its power and shaping its form into a powerful being. He can also summon the spirit's full form by using his medium.- Magic Circle For Charisma:
Lineage:- Aspect of Pluto:
Description: Pluto. Long hailed as an evil deity, Pluto was the god over death given residence in the Underworld. Disliked by the other deities, Pluto sought the throne of Jupiter but success always eluded him to the end. Now, the hand of death touches Pluto's host.
Ability: The Aspect of Pluto grants its host favour with the force of darkness. Their magic can only be consumed by god slayers. Dark magic costs 5% extra when targeting the host and they are 30% resistant to the element. The host can spend half of the magical energy a death (dark) mage uses for a spell to nullify it.
Gains a user-ranked Dark-based signature spell. (S-rank Max) It must be made in the magic app as normal in addition to spells made.
Usage: Small passive, 3 post cooldown on nullification. Can only be done three times per thread.
- Ascendant Ability (Unlocked at X-Rank):
- Name: Gold Rush
Description: Centuries ago, a tribe came to Fiore from a continent that is so incredibly far away that to this day those who ventured to find it have failed; the tribe members claimed to have come from a place called "Egypt". Wherever the tribe went, they prospered beyond belief; to each country and continent they went to, they rose to become the most powerful group of people there. Eventually, they were captured by all dark guilds at the time for their fortune and ability to prosper, and when the tribe refused to cooperate, they were all killed. Luckily, some were not captured, so your bloodline still lives on today. However, you must be wondering - "How did they do it?". Well, it's quite simple.
The tribe from Egypt, which were known as Egyptians, were cast away from their homeland by raiders with absolutely nothing. An Egyptian goddess, who was saddened by what could potentially happen to her people, cast a powerful spell over the tribe to make them the luckiest people on the planet (literally!). Because of this, the tribe was able to find a significant more amount of jewels, items to sell, and they were said to be so lucky that they could even cheat death and danger; of course, that wasn't the case when they were completely obliterated...
Ability: The user is given 3 passive abilities and 2 active abilities, though they can only ever choose one ability from the passive and active parts of this lineage. Whenever going on a job, the user must always pick from one of the following abilities:
* Increase your own jewel reward by 100%
* Find a custom weapon, item, or armor (rank depends on the difficulty of the job; you get to choose the type of item)
* Increase the jewel reward of you and ONE other participant of the job by 50%
The user's active ability are the following:
* The user is able to sacrifice their EXP gained from jobs for additional jewels
* The user's luck will become at its peak (as though you needed any more...) and will now have great things overall happen to them. This ranges from getting a simple kiss from that one special person, to having your opponent stumble, causing them to, even if narrowly, miss the direction they were sending their spell at.
Usage: Lineage has three passive abilities and two active abilities; you MUST pick one of the passive abilities at the start of any job. The second active ability of this lineage can only be used once per thread, with a duration of 4 posts; again, you can only pick pick one of the two active abilities.
Whenever the second passive ability of this lineage is used, the rank of the weapon/item/armor is found at the following job ranks:
* D-Rank: Nothing
* C-Rank: Strong
* B-Rank: Strong+
* A-Rank: Strong+
* S-Rank: Legendary
* SS-Rank: Legendary+
* 10Y: Legendary+
* 100Y: Artifact
Whenever the first active ability of this lineage is used, the jewels gained for the amount of exp sacrificed is as the following:
* 25 EXP: 1,000 (D-Rank)
* 50 EXP: 2,500 (C-Rank)
* 250 EXP: 7,500 (B-Rank)
* 1,250 EXP: 17,000 (A-Rank)
* 6,250 EXP: 30,000 (S-Rank)
* 18,750 EXP: 45,000 (SS-Rank)
* 56,250 EXP: 70,000 (10Y-Rank)
* 168,750 EXP: 100,000 (100Y-Rank)
- Ascendant Ability (Unlocked at Y-Rank:
- Name: Truth
Description: There was once a priest who had devoted his entire life to his religion. As such, he preached about his God's superiority over all others and how the belief in his existence was the only "truth". From his point of view, magic was a heresy created by the heathens, thus he denied it completely, believing it to lead people "down the wrong path". Eventually, after years of unfaltering belief, his beloved deity whispered to him. What was then said remains a mystery, one the priest took to his grave, but tales describe his descendants as "the ones who dispel Lies through their only Truth", seemingly hinting that they have gained an unnatural power through their ancestor's unwavering belief.
* Ability: Creates a 30 meter bubble of antimagic in which no magic can exist of the user's rank or lower. Spell Fusions or similar effects can create spell effects that go beyond this limit. While within the area, nobody can speak lies and anyone inside will know when something is true fact or a lie. If someone says what they believe is true, it will feel "empty", but is clearly not an intended lie but they would not be able to say it at all if it is a known lie to them.
* Usage: 3 post duration with a 8 posts cooldown. Deals 5% HP damage per post to the user as long as it is active. If the bubble is hit by a spell of higher rank of one is used of higher rank inside of it the bubble will disperse and go onto cooldown.
- Ascendant Ability (Unlocked at Z-Rank):
- Name: Bringer of Death
Description: A vicious lineage that is said to only appear one in a trillion. This lineage is one where you become the living embodiment of death itself. Like a vessel of death, you spread death, decay, and demise wherever you go. 'Bringer of Death' is the title bestowed upon you as your crusade for all living things to die forges your own name to be forever marked in history. The immense power you feel surges through your body like no other. Unlike other lineages, this lineage is obtained through supernatural means instead of being inherited it. Nobody knows the mystery behind this destructive lineage,
and very little is known about it's origins or how it came to be. However, it is said that those who hold this lineage are never mistaken to be a wielder of any lineage as their aura, presence, and killer instinct is so intense that it brings those who are too weak to their knees.
"I wanted nothing but silence,
black woods, decay, cold winds;
to lie twisted and turned as a serpent,
to be in unison with a dying earth."
- Segovia Amil
Ability: Mortem: The 'Bringer of Death' is capable of unleashing a wave of death. This wave instantly kills all weak monsters in any thread instantly.
Shi:The 'Bringer of Death' instantly kills an additional normal monster if they succeed in killing one.
Muerte:The 'Bringer of Death' can kill any boss when they sacrifice themselves.
Orcus: The 'Bringer of Death' charges their magic or weapon with the power of death, darkness shrouds their weapon and they deal 50% more damage for 5 turns.
Usage: The user can choose one ability to use in a thread once per a thread.
Unique Abilities:- "Eyes On The Neck": Mura can see the spirits of the living and the dead, the center of emotions and course of feelings that compliment the individuals’ actions thereafter, but also a bit more than that. By cooperating with an external spirit, Mura can widen his field of vision to cover a wider angle. He can therefore visually see everything in user-ranked burst range all around him.
- A bonus-effect is the creation of a spherical shield around Mura's body, and it grants him the durability of 1x S-Rank Burst Spell Defense (240HP) until it breaks with:
Range: 100 meters
Speed: 100 m/s
Duration: 10 posts
This shield is a partial extension of his own soul. This barrier is manifested at the start of any thread and only defends against damaging Magic aimed at him or his position. Melee damage as well as Techniques will still affect him like normal, and if an offensive spell holds effects (or is Auxiliary), then the effects will still affect him. - A Soul Is Hard To Heal: A passive that grants the user the power to not damage one's flesh and skin, but merely one's soul and spirit. The offensive arsenal of this magic aim to disrupt a person's spiritual peace, shattering them from the inside. Therefore, the pain inflicted by this magic is immense, but thanks to lots of training, Mura's own soul is strong and resistant to expressing pain. This ability doesn't make him literally more resistant to offensive magic, but he's just more tolerant than before. Besides that, Mura's Spell Damage and Strength are both increased by +60%.
- Ghost Slayer: With the nature of Mura's magic, it naturally draws more blood from targets of the same building blocks as the ghostly manifestations summoned from his spells. This unique ability grants Mura a permanent +60% buff to Spell Damage and Spell Durability.
https://www.fairytail-rp.com/t14653p300-the-magic-shop#253299 <-- Bought 1x D-Rank, 2x C-Rank and 3x B-Rank Spell Slots = 6x Spell Slots
https://www.fairytail-rp.com/t14653p975-the-magic-shop#435921 <-- Bought the remaining 9x Universal Spell Slots Allowed
------------------------------------------------------------------------------------------------------------- Advanced Spells:
- Name: Aspect of Pluto: Helmet of Invisibility
Rank: D+
MP Cost: 30 MP
Category: Auxiliary
Type: Burst
Range: Self
Speed: Self
Duration: 5 posts
Downside: It draws 1% of the user's total HP from him per post for the duration that it is used (always 1% of the max HP regardless of current, lesser amounts during a thread/battle).
Description: A sinister, black aura manifests a Greek helmet on Mura's head. This helmet not only renders his entire body invisible in general, but the helmet manifests an invisible curtain that grants him visual Invisibility to his body as well as to his body's magical aura for the duration. Whenever the user casts a spell, however, the spell is clearly detectable by a foe's Magic Sensory from the very moment the spell is cast from the user's position, thus briefly giving out the user's position.
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Name: Aspect of Pluto: Plouton
Rank: C+
MP Cost: 45 MP
Category: Supportive
Type: Single-Target
Healing: 45 HP
Range: 90 meters
Speed: 90 m/s
Duration: 5 posts
Description: Despite so sinister, Hades is bountiful. The name 'Plouton' implies richness and wealth, materialistically and healthily. This spell is manifested as a black liquid that can be thrown towards an ally or on himself, and it heals one target 50% of its healing per post and heals max 2.5x the HP overall spread over 5 posts (225 HP in total, Healing Over Time (DoT)). It also removes one negative status effect upon the target per post by paying the original mana cost for the spell/ability that put said effect on him on top of this spell's cost. The additional MP cost for removing an effect is not affected by MP Reductions at all.
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Name: Aspect of Pluto: Cerberus
Rank: B+
Grade: Normal
Linked Equipment: N/A
Melee Damage: 28 HP
Summon HP: 225 HP
Range: 75 meters
Speed: 150 m/s
Duration: 8 posts
Downside:
Description: By holding out his hand, an obsidian gate will be spawned right by the palm, instantly opening and releasing a three-headed monster dog with an infestation of cobra heads for a mane, blood-red eyes and a fuming aura around it. Cerberus, the guard dog and hound of Hades, will heed to Mura's side and obey any and all of his commands. Its sharp claws and fuming jaw are devastating weapons.- Ability 1:
Name: Bad Breath! Bad Doggy!
Rank: B+
MP Cost: 60 MP
Category: Offensive
Type: Multi-Target
Damage: 90 HP
Range: 225 meters
Speed: 165 m/s
Duration: 8 posts
Description: It is said that Cerberus' mouth is so tainted by the Underworld's atmosphere that merely opening it in any way is a death wish. This spell lets Cerberus open its three mouths and release three, direct, instant waves of glowing, green lava from its mouth - plus its mane of snakes mixing a dangerous venom within the magma. This deals damage and burns away +5% of the targets' MP and HP per hit. It can hit up to three targets at once; one for each head. It blasts off one trilogy of shots per post from its jaws.
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Name: Aspect of Pluto: Soul Tear
Rank: A+
MP Cost: 75 MP
Category: Offensive
Type: Single-Target
Damage: 150 HP
Range: 450 meters
Speed: 450 m/s
Duration: 9 posts
Description: The spirit under Mura's control transfers towards any medium in his hand, then transforms into a 1 meter long, crooked scythe of dark-purple mana. The scythe can be launched and swung around like the tongue of a chameleon, using its speed and range to latch onto any living target and deal its rank in spell damage. However, any hit target will have chunks of their souls exposed as if they were about to be harvested - this allows the user to drain +5% of their MP and HP from them in every hit. Every hit landed on a target will also debuff the target's Movement Speed by -100% (cannot go under -50% of target's base Movement Speed). After swinging it out, it returns to its 1 meter standby form at the end of each post to be used again in the next if sustained.
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Name: Aspect of Pluto: Harvest
Rank: S+
MP Cost: 90 MP
Category: Offensive
Type: Multi-Target
Damage: 135 HP per target
Range: 450 meters
Speed: 340 m/s
Duration: 12 posts
Description: After having marked the targets using Soul Tear, Mura can unleash a powerful spell in form of black arms that erupt from his back. These crooked, almost demonic arms are directly connected to the Underworld, lashing out and greedily swinging about to grab onto up to five target max whose souls have been exposed via Soul Tear. They’re able to maneuver around by the user, and they're agile and act quite predatory. These tentacle-like hands even drain the target of +5% of their HP and MP upon every contact, and they also leave their ravaged targets with debuff in Spell Damage by -105% for the duration. A new wave of hands charge out from the user's back each post after the first wave dissipate after their use.
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Name: Flame Of The Phoenix: Pluto
Rank: H+
MP Cost: 105 MP
Category: Auxiliary
Type: Burst
Range: 500 meters (Burst)
Speed: 400 m/s (Burst)
Duration: 25 posts
Downside: Has a 10 posts cooldown like the two other FotP Modes for +20% increased buff.
Description: The user enters a mode where their entire body burns up in a dark-purplish flame. This flame is a manifestation of the user's soul lit up, and this version specifically lights up the heritage that Mura carries from his ancestor - the mythological deity Pluto. This mode and dark flame boosts the user's spells by granting a +50% buff to Spell Damage and Spell Durability. It also grants a +35% buff to the user's Spell Healing. When this is active, it also allows the user to redirect one spell per post max that the user gets in physical contact with by paying double the MP Cost for the spell that is aimed to redirect back at the original launcher of said spell - said spell is sent back at its original Spell Speed and Spell Range. It also grants an extra +5% HP Regen per post for the duration or until the spell is deactivated.
- Signature Spells:
- Name: Solid Bone: Avatar (Kotaihone: Kegen)
Rank: S
Category: Offensive/Defensive
Type: Single-Target
Damage: 120 HP
Defensive: 240 HP
Range: 400 meters
Speed: 400 m/s
Duration: 10 posts
Description: If a spirit is present, then the user can cause the spirit to take physical form immediately. With this spell, the spirit can charge fourth as a phantom to attack and then retreat back to the user's side. The phantom form can also shield the user from foreign attacks - this extra category takes up an Effect Slot.
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Name: Kyuken-Style Breathing Art: Black Heaven (Kyuken-ryū no Kokyūjitsu: Inten)
Rank: S
Category: Auxiliary
Type: Passive
Description: This breathing method is one of two that was heavily used by a certain school of swordsmen back in the ancient times of Midi. Assimilated into Mura's Magic, this one allows him to concentrate his mana and amplify his physical power even further. Combined with White Heaven, it puts him in the perfect state for a seasoned samurai. He is granted a passive buff to Strength by +60%.
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Name: Kyuken-Style Breathing Art: White Heaven (Kyuken-ryū no Kokyūjitsu: Yōten)
Rank: S
Category: Auxiliary
Type: Passive
Description: This breathing method is one of two that was heavily used by a certain school of swordsmen back in the ancient times of Midi. Assimilated into Mura's Magic, this one allows him to concentrate his mana and amplify his physical power even further. Combined with Black Heaven, it puts him in the perfect state for a seasoned samurai. He is granted a passive buff to Strength by +60%.
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Name: True Aspect of Pluto (Shin Pluto no Yōsō)
Rank: S
Category: Auxiliary
Type: Passive
Description: As the aspect of the god of the underworld, Pluto, Mura can unlock its power that's been hidden deep within his soul. When that happens, his body will be covered in a sinister, dark aura of purplish, auric flames, expressing the presence of something darker than even devils; the king of the Underworld, Pluto, will grant its host with buffing Spell Durability passively by +60%.
- Kyuken-Style Techniques (7 A-Rank, 4 B-Rank, 4 S-Rank):
Name: Kyuken-Style, Post-Verse: Surging Waves, Raging Billows! Tempestuous Buddha Slash (Kyuken-ryū, Jigo-Ren: Dotōbutsugiri)
Rank: A
SP Cost: 75 SP
Category: Offensive
Type: Single-Target
Damage: 130 HP
Range: 150 meters
Speed: 150 m/s
Duration: 7 posts
Downside:
Description: The user slashes forward with a blade, generating enough speed to create a vacuum wave charging at the target. This wave causes a +5% Burn on the target’s MP per post for the duration, and the user unleashes one wave per post. This was the first and arguably simplest technique developed by Kyuken back in his living days, and also the one with the longest name for no apparent reason, but during his adventures with Mura, it's evolved into a deadlier art despite its simplicity.
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Name: Kyuken-Style, Pre-Verse: Daredevil (Kyuken-ryū, Ato-Ren: Aramusha)
Rank: B
SP Cost: 60 SP
Category: Offensive
Type: Burst/AoE
Damage: 100 HP (Burst) / 60 HP (AoE)
Range: 50 meters (Burst) / 100 meters (AoE) (Too high for a B rank. Would be 25 for burst and 50 for AOE.)
Speed: 100 m/s (Burst) / 50 m/s (AoE) (Again, too high. Would be 50 for burst and 25 for AOE.)
Duration: 6 posts
Downside:
Description: This technique created by Kyuken requires the user to dash in one direction at B-Rank Burst Range with a medium sticking out to hit one target, almost leaving themselves open during the charge. As this Technique carries the user forward, it contains and follows the rule for a Mobility Effect. Once when the user has braked on another position, they rapidly swing around with their medium once to cause an AoE gust that'll spread out and hit anything under the range. This Technique can only deal one of the two types of damage per post. (You have one too many effects here. Since you've paired AOE with burst, you don't get the extra effect that active AOE's usually provide.)
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Name: Kyuken-Style, Pre-Verse: Garn Ball (Kyuken-ryū, Ato-Ren: Temari)
Rank: B
SP Cost: 60 SP
Category: Offensive
Type: Burst
Damage: 100 HP
Range: 25 meters
Speed: 50 m/s
Duration: 6 posts
Downside:
Description: The user charges forth in a windy, blurry form almost invisible to the naked eye and only goes fully visible again once the max range has been reached, swiftly cutting through the target if met in that range. It looks like a yarn thread cuts through the opponents met. As this spell moves the user forth with the spell itself, it contains and follows the rule for a Mobility Spell.
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Name: Kyuken-Style, Pre-Verse: Halo Blade (Kyuken-ryū, Ato-Ren: Gokōjin)
Rank: A
SP Cost: 75 SP
Category: Offensive
Type: Single-Target
Damage: 130 HP
Range: 150 meters
Speed: 150 m/s
Duration: 7 posts
Downside:
Description: A signature technique by Kyuken back in his living days - by swinging his blade around in front of him, the momentum pushes winds forth as a cylinder beam of slashes towards a target. If caught in the slash wave, the attack will deal heavy damage, and due to its violent nature, it can pierce through shields and armors by sacrificing half its base damage to do so. A truly unstoppable Kenjutsu that allowed Kyuken to survive in the battlefield for most of his youth.
---------------------------------------------Name: Kyuken-Style, Pre-Verse: Dragon Vortex (Kyuken-ryū, Ato-Ren: Tatsumaki)
Rank: A
SP Cost: 75 SP
Category: Offensive
Type: Burst
Damage: 130 HP
Range: 40 meters
Speed: 75 m/s
Duration: 7 posts
Downside:
Description: Hold your blade and spin around, while you raise and lower your blade with its sharp edge following the turning direction. If you spin and do this fast enough, a vortex of cutting wind will rise around you and spread like a tornado, lifting objects caught in it upwards. By braking abruptly and slamming your blade forward, the tornado can explode and spread. Regardless, the user is also launched upwards following Mobility Effect rules, and (if given OOC permission by the opponent's player) the target will also be launched upwards if hit.
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Name: Kyuken-Style, Pre-Verse: Phantom Step (Kyuken-ryū, Ato-Ren: Zanzōdan)
Rank: B
SP Cost: 60 SP
Category: Auxiliary
Type: Burst
Damage: N/A
Range: 25 meters
Speed: 50 m/s
Duration: 6 posts
Downside:
Description: A certain frequence of steps and speed, followed by vibration of your body, allows you to bend the photons making up your appearance so that you appear as a blur in the air, even if you're no longer standing there. This requires a tremendous increase in speed, so a buff to Character Speed by +60% is granted. By leaving after-images behind (just fluff, OOC permission to trick players with them), the user can appear to suddenly show up on another position - this is embodied with a Teleport Effect that can be used once per post with this Technique.
---------------------------------------------Name: Kyuken-Style, Pre-Verse: Dragon Eater (Kyuken-ryū, Ato-Ren: Karura)
Rank: S
SP Cost: 90 SP
Category: Offensive
Type: Burst
Damage: 150 HP
Range: 50 meters
Speed: 100 m/s
Duration: 10 posts
Downside:
Description: Circling around your prey, your blade conjures up the surrounding wind and prevents the target in the middle from escaping. To top it off, by swinging the blade up in the air while spinning, the circling winds sharp as razor begin to draw in and saw on the prey's skin. Designed to be a most efficient art for capturing as well as slaying wild beasts, this Technique both has an Immobilization Effect that lasts for 1 post upon being hit, and it easily draws large amounts of blood from the prey's skin which results in a drain of their HP by -5%. (Please add that a target can only be immobilised once every other post.)
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Name: Kyuken-Style, Post-Verse: Iron-Barred Window (Kyuken-ryū, Jigo-Ren: Tessō)
Rank: S
SP Cost: 90 SP
Category: Offensive/Defensive
Type: Burst
Damage: 150HP
Defense: 90HP
Range: 50 meters
Speed: 100 m/s
Duration: 10 posts
Downside:
Description: It looks like a simple combo of a vertical and a horisontal slash with a blade, but it reveals a thick net of wind in front of the user which can be used offensively and defensively. The user can strengthen the tightness of the wind net to grant it an Anti-Piercing Effect.
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Name: Kyuken-Style, Post-Verse: Jewelry (Kyuken-ryū, Jigo-Ren: Hōshoku)
Rank: B
SP Cost: 60 SP
Category: Offensive
Type: Multi-Target
Damage: 80 HP
Range: 75 meters
Speed: 50 m/s
Duration: 6 posts
Downside:
Description: A rather strange Technique by logical standards, if you slash in front of yourself in a frequence scarcely known to any, one manifests small, spinning blades of wind around them which appear to charge straight at the intended target afterwards. The user can manifest 7 wind blades at once to target the same number of opponents. Each wind blade has a Homing Effect until its max range has been met, and the wind blades dig deep into their targets upon landing, granting the Technique an Immobilization Effect as well. (6 wind blades and please again note that immobilisation rules apply.)
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Name: Kyuken-Style, Pre-Verse: Heart Opened (Kyuken-ryū, Ato-Ren: Munebarasu)
Rank: S
SP Cost: 90 SP
Category: Offensive
Type: Burst
Damage: 150 HP
Range: 50 meters
Speed: 100 m7s
Duration: 1 post
Downside:
Description: If you have an extended knowledge of anatomy and the composition of humans and other creatures, then this Technique allows you to turn your blade into a scalpel (figuratively) and cut into the most vulnerable, lethal spots of the opponent with the precision of a well-calibrated microscope. Even more fantastic is the lack of blood and wound left behind as the cut will be so precise and swift that it doesn't activate the skin's nervous system.
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Name: Kyuken-Style, Pre-Verse: Dance of Wrath (Kyuken-ryū, Ato-Ren: Tatari no Mai)
Rank: A
SP Cost: 75 SP
Category: Offensive
Type: Burst
Damage: 130 HP
Range: 40 meters
Speed: 75 m/s
Duration: 3 posts
Downside:
Description: Upon entering a state of bloodcurdling rage, the user's strikes become far more entropic. Three, violent slashes are launched forward which seem to ignore the target's defenses with its Piercing Effect (but at the cost of 50% less base damage) and increase the user's Technique Speed by +65%.
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Name: Kyuken-Style, Pre-Verse: Weighted Slash (Kyuken-ryū, Ato-Ren: Oshikiri)
Rank: A
SP Cost: 75 SP
Category: Offensive
Type: Burst
Damage: 130 HP
Range: 40 meters
Speed: 75 m/s
Duration: 7 posts
Downside:
Description: Gather your strength and swing your blade down with no intention of stopping. Each post this is used, the weight from the slash increases. The user can easily sacrifice 50% of the Technique's base damage to shatter through any defenses on the target, and the bone-cracking weight of the blade is often enough to keep the target at bay, granting this Technique and Immobilization Effect. (Again, mention that immobilisation rules apply please.)
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Name: Kyuken-Style, Pre-Verse: Mole (Kyuken-ryū, Ato-Ren: Mogura)
Rank: A
SP Cost: 75 SP
Category: Offensive
Type: Burst
Damage: 130 HP
Range: 40 meters
Speed: 75 m/s
Duration: 7 posts
Downside:
Description: A mirrored variant of the Weighted Slash, where you slash from below and upwards. Sudden retractions with the blade upon ascension causes a ring of cutting wind to circle around the trajectory as this Technique is intended to push the opponent's guard away. This grants it a Piercing Effect, and it may even stagger the opponent for a moment (functioning like an Immobilization Effect). (Points to previous spell.)
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Name: Kyuken-Style, Post-Verse: Half-Moon Somersault (Kyuken-ryū, Jigo-Ren: Hangetsu Kaeri)
Rank: A
SP Cost: 75 SP
Category: Offensive
Type: AoE
Damage: 75 HP
Range: 75 meters
Speed: 40 m/s
Duration: 7 posts
Downside:
Description: By swinging his blade downwards from a tall height, the user causes a vast shockwave of light to spread out from his position. This shockwave deals damage and burns both the target's HP and MP by +5% per post for the duration. The light travelling out from the medium attempts to blind the vision of anyone caught in it for one post.
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Name: Kyuken-Style, Post-Verse: Blade of Enlightenment in the Ignorant Free World (or Ignorant Edge) (Kyuken-ryū, Jigo-Ren: Mu-Mu-Myō-Yaku-Mu)
Rank: S
SP Cost: 90 SP
Category: Offensive
Type: Single-Target
Damage: 150 HP
Range: 200 meters
Speed: 200 m/s
Duration: 10 posts
Downside:
Description: A truly bizarre Technique, the user thrusts the tip of his blade forward and unleases a dense beam of power. On top of dealing damage, it also burns +5% of the target's MP per post for the rest of the duration. This mana essence is erased from existence upon a successful hit. It also leaves a seal coated in Midian sutras around the target that immobilizes them for one post if successfully hit. The spell is launched from the user once every post during the duration and moves in one, linear direction.
- D-Rank Spells:
Name: Solid Bone: Control (Kotaihone: Shihai)
Rank: D
MP Cost: 20 MP
Category: Offensive
Type: Single-Target
Damage: 40 HP
Range: 60 meters
Speed: 60 m/s
Duration: 3 posts
Description: The user unifies a spirit into a medium, typically a sword or another, which creates an enpowered spirit-formed weapon that can take different forms and lengths but only target one at a time. The user can use this spell to weaponize his medium even more by using a spirit as a battery. The spirit-bound form is blazing and a little messy, not as smoothly controlled by the user in this rank of compatibility. It's essentially a soul taken form of a weapon, so with that nature, it puts a +5% Burn on target’s MP per post for the duration.
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Name: Solid Bone: Protect (Kotaihone: Mamoru)
Rank: D
MP Cost: 20 MP
Category: Defensive
Type: Single-Target
Durability: 40HP
Range: 60 meters
Speed: 60 m/s
Duration: 3 posts
Description: The user's unified spirit medium creates a spirit shield in front of the user (or one ally) to protect him from upcoming spells until its durability is surpassed, in which it breaks down. Despite being auric in nature, it cannot be affected by piercing effects on spells.
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Name: Jade Dragon: Gem Barrage (Hisuiryū: Hozon Rendan)
Rank: D
MP Cost: 20 MP
Category: Offensive
Type: Burst
Damage: 40HP
Range: 15 meters
Speed: 30 m/s
Duration: 3 posts
Description: With the soul of Zirconis, the user launches his body forward, slamming his fist towards the target before him. The fist will be turned into pure jade during the launch, green and shiny in appearance, as well as tough and hard. Upon being successfully hit, the mirage of an emerald mirror is manifested around the target which breaks down immediately as a kind of special, glamorous effect. Thus is the case for many of Zirconis' spells. This spell allows the user to be charged forth along with the spell itself, making it a Mobility Spell.
- C-Rank Spells:
Name: Solid Bone: Strong Control (Kotaihone: Keishihai)
Rank: C
MP Cost: 30 MP
Category: Offensive
Type: Multi-Target
Damage: 45 HP
Range: 90 meters
Speed: 65 m/s
Duration: 5 posts
Description: The user binds a spirit into a medium, typically a sword or something else, which boosts the wished medium's power and manifests a stronger version of the D-Ranked Solid Bone Control that can reach even further and faster than before. This version is smoother and calmer than the previous one due to the user's advancement in using magic, but it can stretch out and strike three other targets at once by multiplying its form. It puts a +5% Burn on target’s MP per post for the duration.
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Name: Jade Dragon: Scythe Talon (Hisuiryū: Ōgamatsume)
Rank: C
MP Cost: 30 MP
Category: Offensive
Type: Burst
Damage: 60 HP
Range: 30 meters
Speed: 60 m/s
Duration: 5 posts
Description: While having Zirconis' soul inside oneself, the user charges a green aura around his feet, which engulf themselves in jade by no time. With such a weapon, the user can swing, launch, charge and move his feet around like scythes, thus also moving their body around at spell speed and range of this spell.
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Name: Jade Dragon: Tail Whip (Hisuiryū: Oho Ippu)
Rank: C
MP Cost: 30 MP
Category: Defensive
Type: AoE
Durability: 90 HP
Range: 60 meters
Speed: 30 m/s
Duration: 5 posts
Description: The user spins his legs around while laying himself on the ground, spawning emerald spikes form the ground that charges up from it. The emerald dome created from the spikes protects the user from offensive spells, and it also allows the user to negate one spell and its effects per post if said spell is max C-Rank by paying the additional MP required to negate said spell of said rank. If hit by this defensive spell, the target will suffer from a +5% Burn on their HP per post for the rest of the duration. (This is a defensive spell and shouldn't be doing damage of any kind. You'll need to change this particular effect.)
- B-Rank Spells:
Name: Solid Bone: Great Soul (Kotaihone: Kōrei)
Rank: B
MP Cost: 40 MP
Category: Offensive
Type: Multi-Target
Damage: 60 HP
Range: 150 meters
Speed: 110 m/s
Duration: 6 posts
Description: The user focuses a spirit into a medium, this time with even more power. The result is a giant appearance of the spirit itself that surrounds the user, bursting out from the medium itself. The spirit can be controlled by the user as he moves around with it in synchronization at his own character rank speed, and it can use various actions using its own spell speed and range. Whilst having this spell activated, the user will always be found inside the golem. The golem can attack up to six enemies at once from his position, and it can also grab max one target per post and immobilize them for one post. After every lunge or attack from the golem with its limbs or weapons, the golem retracts back to 1 meter around Mura for a next move. This needs a little work, as mentioned in the discord. XD
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Name: Solid Bone: Dual Control (Kotaihone: Ni Shihai)
Rank: B
MP Cost: 40 MP
Category: Offensive
Type: Multi-Target
Damage: 60 HP
Range: 150 meters
Speed: 110 m/s
Duration: 6 posts
Description: The user binds a spirit into 'two' mediums, typically a pair of swords or something else, which boosts the wished mediums' power. Unlike the other spirit controls, this one's demand is having two mediums instead of one, which widens the versatility of this spell. It deals both damage and +5% Burn on target’s MP per post for the duration. It can stretch out with its malleable structure, hitting up to five targets at once.
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Name: Jade Dragon: Hail Uppercut (Hisuiryū: Arare Shōryūken)
Rank: B
MP Cost: 40 MP
Category: Offensive
Type: Area of Effect
Damage: 40 HP
Range: 100 meters
Speed: 50 m/s
Duration: 6 posts
Description: With the power of Zirconis' soul, the user launches his fist upwards in a quick 'uppercut', despite not having to stand near any foes. In an instant, a rise of greenish aura and splinters of emeralds erupt from the ground beneath him, covering an area of 100 meters in radius. The eruption starts from his own spot, and moves in all directions. It deals its rank in AoE damage if hit, and the collision of scales put +5% Burn on target’s HP per post for the duration.
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Name: Jade Dragon: Crushing Fang (Hisuiryū: Hasai Kiba)
Rank: B
MP Cost: 80 MP (40)
Category: Offensive
Type: Burst
Damage: 80 HP
Range: 50 meters
Speed: 100 m/s
Duration: 6 posts
Description: The user, with the power of Zirconis, clashes his fist downwards, causing an effect in form of green aura to happen around him; a giant dragon’s head of greenish aura will appear, opening its jaw and chomping the target. Upon being hit by the dragon head's jaws, an explosion will coat the target that'll put a +5% Burn on target’s HP per post for the rest of the duration.
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Name: Jade Dragon’s Evil Breath (Hisuiryu no Kōshū)
Rank: B
MP Cost: 40 MP
Category: Offensive
Type: Single-Target, Area of Effect
Damage: 80 HP (ST), 40 HP (AoE)
Range: 200 meters (ST), 100 meters (AoE)
Speed: 200 m/s (ST), 62 m/s (AoE)
Duration: 6 posts
Downside: It only works from the first post released and then every second time its used (or every second post if sustained). The speed of this spell as an AoE is increased with this downside by 25%.
Description: The user breathes out a thin beam of shattering emeralds from his mouth. The beam functions as a Single-Target spell at first, but upon the user's command, it can expand from a sudden point wherever it has reached and become an AoE shockwave. Getting hit by this blizzard-like roar will hurt a lot, but it can only deal one type of damage to each target (no stacking AoE and ST damage upon each other).
This spell doesn't work the same every time it's used. If used on one post successfully, then the next post using it will not be in the form of a green blast, but instead a red-pink blaze that'll deal 0% Spell Damage and, instead, remove all clothes and garments from the target's body. This requires OOC permission to use on PCs and PC-controlled NPCs, however.
- A-Rank Spells:
Name: Solid Bone: Grand Show of Power (Kotaihone: Dai Hakki)
Rank: A
MP Cost: 50 MP
Category: Defensive
Type: Burst
Defense: 300 HP
Range: 75 meters
Speed: 150 m/s
Duration: 7 posts
Description: Releasing his mana all around him, the user manifests a gigantic avatar of a spirit with himself in the core of it. He is allowed to move in one direction along with the spell per post, granting this spell a Mobility Effect. While active, Spell Durability is increased by +65%.
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Name: Solid Bone: Vigorous Sword Control (Kotaihone: Ōsei Kenshihai)
Rank: A
MP Cost: 50 MP
Category: Offensive
Type: Multi-Target
Damage: 75 HP
Range: 225 meters
Speed: 165 m/s
Duration: 7 posts
Description: An even more powerful version of the Solid Bone: Control. The result is a sword with the max length of 225 meters from the user's position. It deals damage and also a +5% Burn on target's MP and HP per post for the duration. In all cases, a sword representing the spirit that has the ability to manifest itself in max seven other spaces, making it capable of hitting up to seven other opponents at once at the same speed and range.
- S-Rank Spells:
Name: Solid Bone: Battle Control (Kotaihone: Sen Shihai)
Rank: S
MP Cost: 60 MP
Category: Offensive, Defensive
Type: Burst
Damage: 60 HP
Durability: 120 HP
Range: 100 meters
Speed: 200 m/s
Duration: 10 posts
Description: This is perhaps the strongest version of the Solid Bone: Control. It's a full transformation of the mediums used (two at minimum) that reveals a sort of ‘armor’ around Mura’s torso that can move him around on command. Depending on which mediums that he uses, the armor will have two arms - the right arm is often holding the weapon medium that he wields. This armor can be used both offensively and defensively, and the armor can negate one spell up to S-Rank that hits the user by paying the original cost - an ability that can be used once per post.
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Name: Jade Dragon Style: False Dragon Emerald Crown (Hisuiryū: Sora-Zora-Shii-Ryu Sui-Gyoku-Kurai)
Rank: S
MP Cost: 60 MP
Category: Offensive
Type: AoE
Damage: 60 HP
Range: 200 meters
Speed: 100 m/s
Duration: 10 posts
Description: This is the strongest spell that Mura can perform using Zirconis’ spirit due to his human limits. From a radius of 200 meters, green aura will erupt from the ground starting form the user's position and then move out, and all of a sudden, emerald precipices will rise up the same way, aiming for the skies and covering the range that this spell allows. Anyone within the created emerald dome is caught under severe pain from the green fires that even leave scale-like gems on the skin of poor victims - this leaves a +5% Burn on target’s HP per post for the rest of the duration. It also debuffs their movement speed as well as the speed of their spells by -35% each for the duration.
- H-Rank Spell:
- Name: Solid Bone: Inner Sanctum (Kotaihone: Okunoin)
Rank: H
MP Cost: 70 MP
Category: Offensive
Type: Burst
Damage: 140 HP
Range: 200 meters
Speed: 375 m/s
Duration: 20 posts
Downside: Sacrificing 1x Effect Slot for 25% Increase to Spell Speed up to 375 m/s.
Description: The user enters a state where all their magic stops flowing out from their body and, instead, contains itself within the user’s body and ultimately sustains him like that throughout a limited amount of time. Without other spells to lead his offense, the user has now become his own spell, capable of dashing once per post at H-Rank Burst Speed and Range and dealing devastating hits. These hits, if piercing through armors and shields, sacrifice half the spell's base damage to do so.
Mura KenshoThe Ghost Slayer
- - - - - - - - - - - - - - - - - - - - - - - - -
Lineage : Pluto's Oathbreaker
Position : God of Mettle
Partner : Mythica
Faction : The Luminous Covenant
Posts : 2597
Guild : Fairy Tail (GM)
Cosmic Coins : 155
Dungeon Tokens : 21
Age : 25
Experience : 10,355
Character Sheet
First Skill: Spirit Completion Magic
Second Skill: Onmyōdō
Third Skill: Second Origin
- Post n°74
Re: Spirit Completion Magic
b u m p, malady
Guest- Guest
- Post n°75
Re: Spirit Completion Magic
- Magic:
- Mura Kensho wrote:SPIRIT COMPLETION MAGIC
Magic Name: Spirit Completion Magic (Kamishime Mahō)
Magic Type:
Primary Combat Arts (+50% to Melee Damage - 50% of base MP converted to SP)
Auxiliary Caster (+10% to MP Cost Reduction)
Description: Spirit Completion Magic is a magic that utilizes the power of spirits. It's a branch of ghost-conjurating Magic that origins from the ancient ways of conjuring shikigamis, in which it drastically evolved into having the binding powers over any spirit. It's a magic that Mura Kensho had awakened a long time ago and evolved upon his decade of experience.
When activating this magic, it works by pulling spirits to this world's solid state through a medium and weaponizing it. This medium used to be limited to physical objects in the user's grasp, but now, the user's very own magic power can function as a medium. Other than that, the medium can be a lot of things - from weapons and items to organic, separate substances like trees or sand (or a holder tool), or even another person, and the result of a possessed medium is its increase of power and the unlocked opportunity of various types of auric forms that the spirit can take. By binding the spirit into a medium, you open up special abilities and spells to use the spirit's power for. You can use a spirit in many different mediums. Proportionally, the more magic power you use, the stronger the spirit forms will be.
Mura mostly uses it in two ways; one way is by fusing a spirit into himself via Danketsu, increasing his own power and gaining access to all of the experience and skills that the spirit possessed in its living days. Another way is to bind a spirit into an object via Kotaihone, mostly a weapon, increasing its power and shaping its form into a powerful being. He can also summon the spirit's full form by using his medium.- Magic Circle For Charisma:
Lineage:- Aspect of Pluto:
Description: Pluto. Long hailed as an evil deity, Pluto was the god over death given residence in the Underworld. Disliked by the other deities, Pluto sought the throne of Jupiter but success always eluded him to the end. Now, the hand of death touches Pluto's host.
Ability: The Aspect of Pluto grants its host favour with the force of darkness. Their magic can only be consumed by god slayers. Dark magic costs 5% extra when targeting the host and they are 30% resistant to the element. The host can spend half of the magical energy a death (dark) mage uses for a spell to nullify it.
Gains a user-ranked Dark-based signature spell. (S-rank Max) It must be made in the magic app as normal in addition to spells made.
Usage: Small passive, 3 post cooldown on nullification. Can only be done three times per thread.
- Ascendant Ability (Unlocked at X-Rank):
- Name: Gold Rush
Description: Centuries ago, a tribe came to Fiore from a continent that is so incredibly far away that to this day those who ventured to find it have failed; the tribe members claimed to have come from a place called "Egypt". Wherever the tribe went, they prospered beyond belief; to each country and continent they went to, they rose to become the most powerful group of people there. Eventually, they were captured by all dark guilds at the time for their fortune and ability to prosper, and when the tribe refused to cooperate, they were all killed. Luckily, some were not captured, so your bloodline still lives on today. However, you must be wondering - "How did they do it?". Well, it's quite simple.
The tribe from Egypt, which were known as Egyptians, were cast away from their homeland by raiders with absolutely nothing. An Egyptian goddess, who was saddened by what could potentially happen to her people, cast a powerful spell over the tribe to make them the luckiest people on the planet (literally!). Because of this, the tribe was able to find a significant more amount of jewels, items to sell, and they were said to be so lucky that they could even cheat death and danger; of course, that wasn't the case when they were completely obliterated...
Ability: The user is given 3 passive abilities and 2 active abilities, though they can only ever choose one ability from the passive and active parts of this lineage. Whenever going on a job, the user must always pick from one of the following abilities:
* Increase your own jewel reward by 100%
* Find a custom weapon, item, or armor (rank depends on the difficulty of the job; you get to choose the type of item)
* Increase the jewel reward of you and ONE other participant of the job by 50%
The user's active ability are the following:
* The user is able to sacrifice their EXP gained from jobs for additional jewels
* The user's luck will become at its peak (as though you needed any more...) and will now have great things overall happen to them. This ranges from getting a simple kiss from that one special person, to having your opponent stumble, causing them to, even if narrowly, miss the direction they were sending their spell at.
Usage: Lineage has three passive abilities and two active abilities; you MUST pick one of the passive abilities at the start of any job. The second active ability of this lineage can only be used once per thread, with a duration of 4 posts; again, you can only pick pick one of the two active abilities.
Whenever the second passive ability of this lineage is used, the rank of the weapon/item/armor is found at the following job ranks:
* D-Rank: Nothing
* C-Rank: Strong
* B-Rank: Strong+
* A-Rank: Strong+
* S-Rank: Legendary
* SS-Rank: Legendary+
* 10Y: Legendary+
* 100Y: Artifact
Whenever the first active ability of this lineage is used, the jewels gained for the amount of exp sacrificed is as the following:
* 25 EXP: 1,000 (D-Rank)
* 50 EXP: 2,500 (C-Rank)
* 250 EXP: 7,500 (B-Rank)
* 1,250 EXP: 17,000 (A-Rank)
* 6,250 EXP: 30,000 (S-Rank)
* 18,750 EXP: 45,000 (SS-Rank)
* 56,250 EXP: 70,000 (10Y-Rank)
* 168,750 EXP: 100,000 (100Y-Rank)
- Ascendant Ability (Unlocked at Y-Rank:
- Name: Truth
Description: There was once a priest who had devoted his entire life to his religion. As such, he preached about his God's superiority over all others and how the belief in his existence was the only "truth". From his point of view, magic was a heresy created by the heathens, thus he denied it completely, believing it to lead people "down the wrong path". Eventually, after years of unfaltering belief, his beloved deity whispered to him. What was then said remains a mystery, one the priest took to his grave, but tales describe his descendants as "the ones who dispel Lies through their only Truth", seemingly hinting that they have gained an unnatural power through their ancestor's unwavering belief.
* Ability: Creates a 30 meter bubble of antimagic in which no magic can exist of the user's rank or lower. Spell Fusions or similar effects can create spell effects that go beyond this limit. While within the area, nobody can speak lies and anyone inside will know when something is true fact or a lie. If someone says what they believe is true, it will feel "empty", but is clearly not an intended lie but they would not be able to say it at all if it is a known lie to them.
* Usage: 3 post duration with a 8 posts cooldown. Deals 5% HP damage per post to the user as long as it is active. If the bubble is hit by a spell of higher rank of one is used of higher rank inside of it the bubble will disperse and go onto cooldown.
- Ascendant Ability (Unlocked at Z-Rank):
- Name: Bringer of Death
Description: A vicious lineage that is said to only appear one in a trillion. This lineage is one where you become the living embodiment of death itself. Like a vessel of death, you spread death, decay, and demise wherever you go. 'Bringer of Death' is the title bestowed upon you as your crusade for all living things to die forges your own name to be forever marked in history. The immense power you feel surges through your body like no other. Unlike other lineages, this lineage is obtained through supernatural means instead of being inherited it. Nobody knows the mystery behind this destructive lineage,
and very little is known about it's origins or how it came to be. However, it is said that those who hold this lineage are never mistaken to be a wielder of any lineage as their aura, presence, and killer instinct is so intense that it brings those who are too weak to their knees.
"I wanted nothing but silence,
black woods, decay, cold winds;
to lie twisted and turned as a serpent,
to be in unison with a dying earth."
- Segovia Amil
Ability: Mortem: The 'Bringer of Death' is capable of unleashing a wave of death. This wave instantly kills all weak monsters in any thread instantly.
Shi:The 'Bringer of Death' instantly kills an additional normal monster if they succeed in killing one.
Muerte:The 'Bringer of Death' can kill any boss when they sacrifice themselves.
Orcus: The 'Bringer of Death' charges their magic or weapon with the power of death, darkness shrouds their weapon and they deal 50% more damage for 5 turns.
Usage: The user can choose one ability to use in a thread once per a thread.
Unique Abilities:- "Eyes On The Neck": Mura can see the spirits of the living and the dead, the center of emotions and course of feelings that compliment the individuals’ actions thereafter, but also a bit more than that. By cooperating with an external spirit, Mura can widen his field of vision to cover a wider angle. He can therefore visually see everything in user-ranked burst range all around him.
- A bonus-effect is the creation of a spherical shield around Mura's body, and it grants him the durability of 1x S-Rank Burst Spell Defense (240HP) until it breaks with:
Range: 100 meters
Speed: 100 m/s
Duration: 10 posts
This shield is a partial extension of his own soul. This barrier is manifested at the start of any thread and only defends against damaging Magic aimed at him or his position. Melee damage as well as Techniques will still affect him like normal, and if an offensive spell holds effects (or is Auxiliary), then the effects will still affect him. - A Soul Is Hard To Heal: A passive that grants the user the power to not damage one's flesh and skin, but merely one's soul and spirit. The offensive arsenal of this magic aim to disrupt a person's spiritual peace, shattering them from the inside. Therefore, the pain inflicted by this magic is immense, but thanks to lots of training, Mura's own soul is strong and resistant to expressing pain. This ability doesn't make him literally more resistant to offensive magic, but he's just more tolerant than before. Besides that, Mura's Spell Damage and Strength are both increased by +60%.
- Ghost Slayer: With the nature of Mura's magic, it naturally draws more blood from targets of the same building blocks as the ghostly manifestations summoned from his spells. This unique ability grants Mura a permanent +60% buff to Spell Damage and Spell Durability.
https://www.fairytail-rp.com/t14653p300-the-magic-shop#253299 <-- Bought 1x D-Rank, 2x C-Rank and 3x B-Rank Spell Slots = 6x Spell Slots
https://www.fairytail-rp.com/t14653p975-the-magic-shop#435921 <-- Bought the remaining 9x Universal Spell Slots Allowed
------------------------------------------------------------------------------------------------------------- Advanced Spells:
- Name: Aspect of Pluto: Helmet of Invisibility
Rank: D+
MP Cost: 30 MP
Category: Auxiliary
Type: Burst
Range: Self
Speed: Self
Duration: 5 posts
Downside: It draws 1% of the user's total HP from him per post for the duration that it is used (always 1% of the max HP regardless of current, lesser amounts during a thread/battle).
Description: A sinister, black aura manifests a Greek helmet on Mura's head. This helmet not only renders his entire body invisible in general, but the helmet manifests an invisible curtain that grants him visual Invisibility to his body as well as to his body's magical aura for the duration. Whenever the user casts a spell, however, the spell is clearly detectable by a foe's Magic Sensory from the very moment the spell is cast from the user's position, thus briefly giving out the user's position.
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Name: Aspect of Pluto: Plouton
Rank: C+
MP Cost: 45 MP
Category: Supportive
Type: Single-Target
Healing: 45 HP
Range: 90 meters
Speed: 90 m/s
Duration: 5 posts
Description: Despite so sinister, Hades is bountiful. The name 'Plouton' implies richness and wealth, materialistically and healthily. This spell is manifested as a black liquid that can be thrown towards an ally or on himself, and it heals one target 50% of its healing per post and heals max 2.5x the HP overall spread over 5 posts (225 HP in total, Healing Over Time (DoT)). It also removes one negative status effect upon the target per post by paying the original mana cost for the spell/ability that put said effect on him on top of this spell's cost. The additional MP cost for removing an effect is not affected by MP Reductions at all.
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Name: Aspect of Pluto: Cerberus
Rank: B+
Grade: Normal
Linked Equipment: N/A
Melee Damage: 28 HP
Summon HP: 225 HP
Range: 75 meters
Speed: 150 m/s
Duration: 8 posts
Downside:
Description: By holding out his hand, an obsidian gate will be spawned right by the palm, instantly opening and releasing a three-headed monster dog with an infestation of cobra heads for a mane, blood-red eyes and a fuming aura around it. Cerberus, the guard dog and hound of Hades, will heed to Mura's side and obey any and all of his commands. Its sharp claws and fuming jaw are devastating weapons.- Ability 1:
Name: Bad Breath! Bad Doggy!
Rank: B+
MP Cost: 60 MP
Category: Offensive
Type: Multi-Target
Damage: 90 HP
Range: 225 meters
Speed: 165 m/s
Duration: 8 posts
Description: It is said that Cerberus' mouth is so tainted by the Underworld's atmosphere that merely opening it in any way is a death wish. This spell lets Cerberus open its three mouths and release three, direct, instant waves of glowing, green lava from its mouth - plus its mane of snakes mixing a dangerous venom within the magma. This deals damage and burns away +5% of the targets' MP and HP per hit. It can hit up to three targets at once; one for each head. It blasts off one trilogy of shots per post from its jaws.
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Name: Aspect of Pluto: Soul Tear
Rank: A+
MP Cost: 75 MP
Category: Offensive
Type: Single-Target
Damage: 150 HP
Range: 450 meters
Speed: 450 m/s
Duration: 9 posts
Description: The spirit under Mura's control transfers towards any medium in his hand, then transforms into a 1 meter long, crooked scythe of dark-purple mana. The scythe can be launched and swung around like the tongue of a chameleon, using its speed and range to latch onto any living target and deal its rank in spell damage. However, any hit target will have chunks of their souls exposed as if they were about to be harvested - this allows the user to drain +5% of their MP and HP from them in every hit. Every hit landed on a target will also debuff the target's Movement Speed by -100% (cannot go under -50% of target's base Movement Speed). After swinging it out, it returns to its 1 meter standby form at the end of each post to be used again in the next if sustained.
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Name: Aspect of Pluto: Harvest
Rank: S+
MP Cost: 90 MP
Category: Offensive
Type: Multi-Target
Damage: 135 HP per target
Range: 450 meters
Speed: 340 m/s
Duration: 12 posts
Description: After having marked the targets using Soul Tear, Mura can unleash a powerful spell in form of black arms that erupt from his back. These crooked, almost demonic arms are directly connected to the Underworld, lashing out and greedily swinging about to grab onto up to five target max whose souls have been exposed via Soul Tear. They’re able to maneuver around by the user, and they're agile and act quite predatory. These tentacle-like hands even drain the target of +5% of their HP and MP upon every contact, and they also leave their ravaged targets with debuff in Spell Damage by -105% for the duration. A new wave of hands charge out from the user's back each post after the first wave dissipate after their use.
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Name: Flame Of The Phoenix: Pluto
Rank: H+
MP Cost: 105 MP
Category: Auxiliary
Type: Burst
Range: 500 meters (Burst)
Speed: 400 m/s (Burst)
Duration: 25 posts
Downside: Has a 10 posts cooldown like the two other FotP Modes for +20% increased buff.
Description: The user enters a mode where their entire body burns up in a dark-purplish flame. This flame is a manifestation of the user's soul lit up, and this version specifically lights up the heritage that Mura carries from his ancestor - the mythological deity Pluto. This mode and dark flame boosts the user's spells by granting a +50% buff to Spell Damage and Spell Durability. It also grants a +35% buff to the user's Spell Healing. When this is active, it also allows the user to redirect one spell per post max that the user gets in physical contact with by paying double the MP Cost for the spell that is aimed to redirect back at the original launcher of said spell - said spell is sent back at its original Spell Speed and Spell Range. It also grants an extra +5% HP Regen per post for the duration or until the spell is deactivated.
- Signature Spells:
- Name: Solid Bone: Avatar (Kotaihone: Kegen)
Rank: S
Category: Offensive/Defensive
Type: Single-Target
Damage: 120 HP
Defensive: 240 HP
Range: 400 meters
Speed: 400 m/s
Duration: 10 posts
Description: If a spirit is present, then the user can cause the spirit to take physical form immediately. With this spell, the spirit can charge fourth as a phantom to attack and then retreat back to the user's side. The phantom form can also shield the user from foreign attacks - this extra category takes up an Effect Slot.
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Name: Kyuken-Style Breathing Art: Black Heaven (Kyuken-ryū no Kokyūjitsu: Inten)
Rank: S
Category: Auxiliary
Type: Passive
Description: This breathing method is one of two that was heavily used by a certain school of swordsmen back in the ancient times of Midi. Assimilated into Mura's Magic, this one allows him to concentrate his mana and amplify his physical power even further. Combined with White Heaven, it puts him in the perfect state for a seasoned samurai. He is granted a passive buff to Strength by +60%.
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Name: Kyuken-Style Breathing Art: White Heaven (Kyuken-ryū no Kokyūjitsu: Yōten)
Rank: S
Category: Auxiliary
Type: Passive
Description: This breathing method is one of two that was heavily used by a certain school of swordsmen back in the ancient times of Midi. Assimilated into Mura's Magic, this one allows him to concentrate his mana and amplify his physical power even further. Combined with Black Heaven, it puts him in the perfect state for a seasoned samurai. He is granted a passive buff to Strength by +60%.
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Name: True Aspect of Pluto (Shin Pluto no Yōsō)
Rank: S
Category: Auxiliary
Type: Passive
Description: As the aspect of the god of the underworld, Pluto, Mura can unlock its power that's been hidden deep within his soul. When that happens, his body will be covered in a sinister, dark aura of purplish, auric flames, expressing the presence of something darker than even devils; the king of the Underworld, Pluto, will grant its host with buffing Spell Durability passively by +60%.
- Kyuken-Style Techniques (7 A-Rank, 4 B-Rank, 4 S-Rank):
Name: Kyuken-Style, Post-Verse: Surging Waves, Raging Billows! Tempestuous Buddha Slash (Kyuken-ryū, Jigo-Ren: Dotōbutsugiri)
Rank: A
SP Cost: 75 SP
Category: Offensive
Type: Single-Target
Damage: 130 HP
Range: 150 meters
Speed: 150 m/s
Duration: 7 posts
Downside:
Description: The user slashes forward with a blade, generating enough speed to create a vacuum wave charging at the target. This wave causes a +5% Burn on the target’s MP per post for the duration, and the user unleashes one wave per post. This was the first and arguably simplest technique developed by Kyuken back in his living days, and also the one with the longest name for no apparent reason, but during his adventures with Mura, it's evolved into a deadlier art despite its simplicity.
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Name: Kyuken-Style, Pre-Verse: Luring Devil (Kyuken-ryū, Ato-Ren: Yūwakuma)
Rank: B
SP Cost: 60 SP
Category: Offensive
Type: Burst/AoE
Damage: 100 HP (Burst) / 60 HP (AoE)
Range: 25 meters (Burst) / 50 meters (AoE)
Speed: 50 m/s (Burst) / 25 m/s (AoE)
Duration: 6 posts
Downside:
Description: This technique created by Kyuken holds roots in Iaijutsu - there, performing it requires a sheathed blade. With a draw fast enough, the sheathed blade is kept sheathed in the end, but a sudden burst of air slashes spread out from the user's position. If the stance is altered a little bit, then the burst can turn into an AoE gust that'll spread out and hit anything under the range. This Technique can only deal one of the two types of damage per post.
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Name: Kyuken-Style, Pre-Verse: Garn Ball (Kyuken-ryū, Ato-Ren: Temari)
Rank: B
SP Cost: 60 SP
Category: Offensive
Type: Burst
Damage: 100 HP
Range: 25 meters
Speed: 50 m/s
Duration: 6 posts
Downside:
Description: The user charges forth in a windy, blurry form almost invisible to the naked eye and only goes fully visible again once the max range has been reached, swiftly cutting through the target if met in that range. It looks like a yarn thread cuts through the opponents met. As this spell moves the user forth with the spell itself, it contains and follows the rule for a Mobility Spell.
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Name: Kyuken-Style, Pre-Verse: Halo Blade (Kyuken-ryū, Ato-Ren: Gokōjin)
Rank: A
SP Cost: 75 SP
Category: Offensive
Type: Single-Target
Damage: 130 HP
Range: 150 meters
Speed: 150 m/s
Duration: 7 posts
Downside:
Description: A signature technique by Kyuken back in his living days - by swinging his blade around in front of him, the momentum pushes winds forth as a cylinder beam of slashes towards a target. If caught in the slash wave, the attack will deal heavy damage, and due to its violent nature, it can pierce through shields and armors by sacrificing half its base damage to do so. A truly unstoppable Kenjutsu that allowed Kyuken to survive in the battlefield for most of his youth.
---------------------------------------------Name: Kyuken-Style, Pre-Verse: Dragon Vortex (Kyuken-ryū, Ato-Ren: Tatsumaki)
Rank: A
SP Cost: 75 SP
Category: Offensive
Type: Burst
Damage: 130 HP
Range: 40 meters
Speed: 75 m/s
Duration: 7 posts
Downside:
Description: Hold your blade and spin around, while you raise and lower your blade with its sharp edge following the turning direction. If you spin and do this fast enough, a vortex of cutting wind will rise around you and spread like a tornado, lifting objects caught in it upwards. By braking abruptly and slamming your blade forward, the tornado can explode and spread. Regardless, the user is also launched upwards following Mobility Effect rules, and (if given OOC permission by the opponent's player) the target will also be launched upwards if hit.
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Name: Kyuken-Style, Pre-Verse: Phantom Step (Kyuken-ryū, Ato-Ren: Zanzōdan)
Rank: B
SP Cost: 60 SP
Category: Auxiliary
Type: Burst
Damage: N/A
Range: 25 meters
Speed: 50 m/s
Duration: 6 posts
Downside:
Description: A certain frequence of steps and speed, followed by vibration of your body, allows you to bend the photons making up your appearance so that you appear as a blur in the air, even if you're no longer standing there. This requires a tremendous increase in speed, so a buff to Character Speed by +60% is granted. By leaving after-images behind (just fluff, OOC permission to trick players with them), the user can appear to suddenly show up on another position - this is embodied with a Teleport Effect that can be used once per post with this Technique.
---------------------------------------------Name: Kyuken-Style, Pre-Verse: Dragon Eater (Kyuken-ryū, Ato-Ren: Karura)
Rank: S
SP Cost: 90 SP
Category: Offensive
Type: Burst
Damage: 150 HP
Range: 50 meters
Speed: 100 m/s
Duration: 10 posts
Downside:
Description: Circling around your prey, your blade conjures up the surrounding wind and prevents the target in the middle from escaping. To top it off, by swinging the blade up in the air while spinning, the circling winds sharp as razor begin to draw in and saw on the prey's skin. Designed to be a most efficient art for capturing as well as slaying wild beasts, this Technique both has an Immobilization Effect that lasts for 1 post upon being hit, and it easily draws large amounts of blood from the prey's skin which results in a drain of their HP by -5%. A target can only be immobilised once every other post.
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Name: Kyuken-Style, Post-Verse: Iron-Barred Window (Kyuken-ryū, Jigo-Ren: Tessō)
Rank: S
SP Cost: 90 SP
Category: Offensive/Defensive
Type: Burst
Damage: 150HP
Defense: 90HP
Range: 50 meters
Speed: 100 m/s
Duration: 10 posts
Downside:
Description: It looks like a simple combo of a vertical and a horisontal slash with a blade, but it reveals a thick net of wind in front of the user which can be used offensively and defensively. The user can strengthen the tightness of the wind net to grant it an Anti-Piercing Effect.
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Name: Kyuken-Style, Post-Verse: Jewelry (Kyuken-ryū, Jigo-Ren: Hōshoku)
Rank: B
SP Cost: 60 SP
Category: Offensive
Type: Multi-Target
Damage: 80 HP
Range: 75 meters
Speed: 50 m/s
Duration: 6 posts
Downside:
Description: A rather strange Technique by logical standards, if you slash in front of yourself in a frequence scarcely known to any, one manifests small, spinning blades of wind around them which appear to charge straight at the intended target afterwards. The user can manifest 6 wind blades at once to target the same number of opponents. Each wind blade has a Homing Effect until its max range has been met, and the wind blades dig deep into their targets upon landing, granting the Technique an Immobilization Effect as well. A target can only be immobilized once every other post.
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Name: Kyuken-Style, Pre-Verse: Heart Opened (Kyuken-ryū, Ato-Ren: Munebarasu)
Rank: S
SP Cost: 90 SP
Category: Offensive
Type: Burst
Damage: 150 HP
Range: 50 meters
Speed: 100 m7s
Duration: 1 post
Downside:
Description: If you have an extended knowledge of anatomy and the composition of humans and other creatures, then this Technique allows you to turn your blade into a scalpel (figuratively) and cut into the most vulnerable, lethal spots of the opponent with the precision of a well-calibrated microscope. Even more fantastic is the lack of blood and wound left behind as the cut will be so precise and swift that it doesn't activate the skin's nervous system.
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Name: Kyuken-Style, Pre-Verse: Dance of Wrath (Kyuken-ryū, Ato-Ren: Tatari no Mai)
Rank: A
SP Cost: 75 SP
Category: Offensive
Type: Burst
Damage: 130 HP
Range: 40 meters
Speed: 75 m/s
Duration: 3 posts
Downside:
Description: Upon entering a state of bloodcurdling rage, the user's strikes become far more entropic. Three, violent slashes are launched forward which seem to ignore the target's defenses with its Piercing Effect (but at the cost of 50% less base damage) and increase the user's Technique Speed by +65%.
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Name: Kyuken-Style, Pre-Verse: Weighted Slash (Kyuken-ryū, Ato-Ren: Oshikiri)
Rank: A
SP Cost: 75 SP
Category: Offensive
Type: Burst
Damage: 130 HP
Range: 40 meters
Speed: 75 m/s
Duration: 7 posts
Downside:
Description: Gather your strength and swing your blade down with no intention of stopping. Each post this is used, the weight from the slash increases. The user can easily sacrifice 50% of the Technique's base damage to shatter through any defenses on the target, and the bone-cracking weight of the blade is often enough to keep the target at bay, granting this Technique an Immobilization Effect that can only take place once every other post.
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Name: Kyuken-Style, Pre-Verse: Mole (Kyuken-ryū, Ato-Ren: Mogura)
Rank: A
SP Cost: 75 SP
Category: Offensive
Type: Burst
Damage: 130 HP
Range: 40 meters
Speed: 75 m/s
Duration: 7 posts
Downside:
Description: A mirrored variant of the Weighted Slash, where you slash from below and upwards. Sudden retractions with the blade upon ascension causes a ring of cutting wind to circle around the trajectory as this Technique is intended to push the opponent's guard away. This grants it a Piercing Effect, and it may even stagger the opponent for a moment (functioning like an Immobilization Effect, but only once every other post can this effect take place).
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Name: Kyuken-Style, Post-Verse: Half-Moon Somersault (Kyuken-ryū, Jigo-Ren: Hangetsu Kaeri)
Rank: A
SP Cost: 75 SP
Category: Offensive
Type: AoE
Damage: 75 HP
Range: 75 meters
Speed: 40 m/s
Duration: 7 posts
Downside:
Description: By swinging his blade downwards from a tall height, the user causes a vast shockwave of light to spread out from his position. This shockwave deals damage and burns both the target's HP and MP by +5% per post for the duration. The light travelling out from the medium attempts to blind the vision of anyone caught in it for one post.
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Name: Kyuken-Style, Post-Verse: Blade of Enlightenment in the Ignorant Free World (or Ignorant Edge) (Kyuken-ryū, Jigo-Ren: Mu-Mu-Myō-Yaku-Mu)
Rank: S
SP Cost: 90 SP
Category: Offensive
Type: Single-Target
Damage: 150 HP
Range: 200 meters
Speed: 200 m/s
Duration: 10 posts
Downside:
Description: A truly bizarre Technique, the user thrusts the tip of his blade forward and unleases a dense beam of power. On top of dealing damage, it also burns +5% of the target's MP per post for the rest of the duration. This mana essence is erased from existence upon a successful hit. It also leaves a seal coated in Midian sutras around the target that immobilizes them for one post if successfully hit. The spell is launched from the user once every post during the duration and moves in one, linear direction.
- D-Rank Spells:
Name: Solid Bone: Control (Kotaihone: Shihai)
Rank: D
MP Cost: 20 MP
Category: Offensive
Type: Single-Target
Damage: 40 HP
Range: 60 meters
Speed: 60 m/s
Duration: 3 posts
Description: The user unifies a spirit into a medium, typically a sword or another, which creates an enpowered spirit-formed weapon that can take different forms and lengths but only target one at a time. The user can use this spell to weaponize his medium even more by using a spirit as a battery. The spirit-bound form is blazing and a little messy, not as smoothly controlled by the user in this rank of compatibility. It's essentially a soul taken form of a weapon, so with that nature, it puts a +5% Burn on target’s MP per post for the duration.
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Name: Solid Bone: Protect (Kotaihone: Mamoru)
Rank: D
MP Cost: 20 MP
Category: Defensive
Type: Single-Target
Durability: 40HP
Range: 60 meters
Speed: 60 m/s
Duration: 3 posts
Description: The user's unified spirit medium creates a spirit shield in front of the user (or one ally) to protect him from upcoming spells until its durability is surpassed, in which it breaks down. Despite being auric in nature, it cannot be affected by piercing effects on spells.
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Name: Jade Dragon: Gem Barrage (Hisuiryū: Hozon Rendan)
Rank: D
MP Cost: 20 MP
Category: Offensive
Type: Burst
Damage: 40HP
Range: 15 meters
Speed: 30 m/s
Duration: 3 posts
Description: With the soul of Zirconis, the user launches his body forward, slamming his fist towards the target before him. The fist will be turned into pure jade during the launch, green and shiny in appearance, as well as tough and hard. Upon being successfully hit, the mirage of an emerald mirror is manifested around the target which breaks down immediately as a kind of special, glamorous effect. Thus is the case for many of Zirconis' spells. This spell allows the user to be charged forth along with the spell itself, making it a Mobility Spell.
- C-Rank Spells:
Name: Solid Bone: Strong Control (Kotaihone: Keishihai)
Rank: C
MP Cost: 30 MP
Category: Offensive
Type: Multi-Target
Damage: 45 HP
Range: 90 meters
Speed: 65 m/s
Duration: 5 posts
Description: The user binds a spirit into a medium, typically a sword or something else, which boosts the wished medium's power and manifests a stronger version of the D-Ranked Solid Bone Control that can reach even further and faster than before. This version is smoother and calmer than the previous one due to the user's advancement in using magic, but it can stretch out and strike three other targets at once by multiplying its form. It puts a +5% Burn on target’s MP per post for the duration.
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Name: Jade Dragon: Scythe Talon (Hisuiryū: Ōgamatsume)
Rank: C
MP Cost: 30 MP
Category: Offensive
Type: Burst
Damage: 60 HP
Range: 30 meters
Speed: 60 m/s
Duration: 5 posts
Description: While having Zirconis' soul inside oneself, the user charges a green aura around his feet, which engulf themselves in jade by no time. With such a weapon, the user can swing, launch, charge and move his feet around like scythes, thus also moving their body around at spell speed and range of this spell.
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Name: Jade Dragon: Tail Whip (Hisuiryū: Oho Ippu)
Rank: C
MP Cost: 30 MP
Category: Defensive
Type: AoE
Durability: 90 HP
Range: 60 meters
Speed: 37 m/s
Duration: 5 posts
Drawback: Sacrificing x1 Effect for +25% base Speed.
Description: The user spins his legs around while laying himself on the ground, spawning emerald spikes form the ground that charges up from it. The emerald dome created from the spikes protects the user from offensive spells, and it also allows the user to negate one spell and its effects per post if said spell is max C-Rank by paying the additional MP required to negate said spell of said rank.
- B-Rank Spells:
Name: Solid Bone: Great Soul (Kotaihone: Kōrei)
Rank: B
MP Cost: 40 MP
Category: Offensive
Type: Multi-Target
Damage: 60 HP
Range: 150 meters
Speed: 110 m/s
Duration: 6 posts
Description: The user focuses a spirit into a medium, this time with even more power. The result is a giant appearance of the spirit itself that hovers right above the user, bursting out from the medium itself. The golem can lunge itself out from the user's position and attack up to six enemies at once per post, and it can also grab max one target per post and immobilize them for one post - this effect can only take place once every other post.
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Name: Solid Bone: Dual Control (Kotaihone: Ni Shihai)
Rank: B
MP Cost: 40 MP
Category: Offensive
Type: Multi-Target
Damage: 60 HP
Range: 150 meters
Speed: 110 m/s
Duration: 6 posts
Description: The user binds a spirit into 'two' mediums, typically a pair of swords or something else, which boosts the wished mediums' power. Unlike the other spirit controls, this one's demand is having two mediums instead of one, which widens the versatility of this spell. It deals both damage and +5% Burn on target’s MP per post for the duration. It can stretch out with its malleable structure, hitting up to five targets at once.
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Name: Jade Dragon: Hail Uppercut (Hisuiryū: Arare Shōryūken)
Rank: B
MP Cost: 40 MP
Category: Offensive
Type: Area of Effect
Damage: 40 HP
Range: 100 meters
Speed: 50 m/s
Duration: 6 posts
Description: With the power of Zirconis' soul, the user launches his fist upwards in a quick 'uppercut', despite not having to stand near any foes. In an instant, a rise of greenish aura and splinters of emeralds erupt from the ground beneath him, covering an area of 100 meters in radius. The eruption starts from his own spot, and moves in all directions. It deals its rank in AoE damage if hit, and the collision of scales put +5% Burn on target’s HP per post for the duration.
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Name: Jade Dragon: Crushing Fang (Hisuiryū: Hasai Kiba)
Rank: B
MP Cost: 40 MP
Category: Offensive
Type: Burst
Damage: 80 HP
Range: 50 meters
Speed: 100 m/s
Duration: 6 posts
Description: The user, with the power of Zirconis, clashes his fist downwards, causing an effect in form of green aura to happen around him; a giant dragon’s head of greenish aura will appear, opening its jaw and chomping the target. Upon being hit by the dragon head's jaws, an explosion will coat the target that'll put a +5% Burn on target’s HP per post for the rest of the duration.
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Name: Jade Dragon’s Evil Breath (Hisuiryu no Kōshū)
Rank: B
MP Cost: 40 MP
Category: Offensive
Type: Single-Target, Area of Effect
Damage: 80 HP (ST), 40 HP (AoE)
Range: 200 meters (ST), 100 meters (AoE)
Speed: 200 m/s (ST), 62 m/s (AoE)
Duration: 3 posts
Downside:Spell Duration is cut in half. Its Spell Speed as an AoE is increased with this downside by 25%.
Description: The user breathes out a thin beam of shattering emeralds from his mouth. The beam functions as a Single-Target spell at first, but upon the user's command, it can expand from a sudden point wherever it has reached and become an AoE shockwave. Getting hit by this blizzard-like roar will hurt a lot, but it can only deal one type of damage to each target (no stacking AoE and ST damage upon each other).
This spell doesn't work the same every time it's used. If used on one post successfully, then the next post using it will not be in the form of a green blast, but instead a red-pink blaze that'll deal 0% Spell Damage and, instead, remove all clothes and garments from the target's body. This requires OOC permission to use on PCs and PC-controlled NPCs, however.
- A-Rank Spells:
Name: Solid Bone: Grand Show of Power (Kotaihone: Dai Hakki)
Rank: A
MP Cost: 50 MP
Category: Defensive
Type: Burst
Defense: 300 HP
Range: 75 meters
Speed: 150 m/s
Duration: 7 posts
Description: Releasing his mana all around him, the user manifests a gigantic avatar of a spirit with himself in the core of it. He is allowed to move in one direction along with the spell per post, granting this spell a Mobility Effect. While active, Spell Durability is increased by +65%.
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Name: Solid Bone: Vigorous Sword Control (Kotaihone: Ōsei Kenshihai)
Rank: A
MP Cost: 50 MP
Category: Offensive
Type: Multi-Target
Damage: 75 HP
Range: 225 meters
Speed: 165 m/s
Duration: 7 posts
Description: An even more powerful version of the Solid Bone: Control. The result is a sword with the max length of 225 meters from the user's position. It deals damage and also a +5% Burn on target's MP and HP per post for the duration. In all cases, a sword representing the spirit that has the ability to manifest itself in max seven other spaces, making it capable of hitting up to seven other opponents at once at the same speed and range.
- S-Rank Spells:
Name: Solid Bone: Battle Control (Kotaihone: Sen Shihai)
Rank: S
MP Cost: 60 MP
Category: Offensive, Defensive
Type: Burst
Damage: 60 HP
Durability: 120 HP
Range: 100 meters
Speed: 200 m/s
Duration: 10 posts
Description: This is perhaps the strongest version of the Solid Bone: Control. It's a full transformation of the mediums used (two at minimum) that reveals a sort of ‘armor’ around Mura’s torso that can move him around on command. Depending on which mediums that he uses, the armor will have two arms - the right arm is often holding the weapon medium that he wields. This armor can be used both offensively and defensively, and the armor can negate one spell up to S-Rank that hits the user by paying the original cost - an ability that can be used once per post.
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Name: Jade Dragon Style: False Dragon Emerald Crown (Hisuiryū: Sora-Zora-Shii-Ryu Sui-Gyoku-Kurai)
Rank: S
MP Cost: 60 MP
Category: Offensive
Type: AoE
Damage: 60 HP
Range: 200 meters
Speed: 100 m/s
Duration: 10 posts
Description: This is the strongest spell that Mura can perform using Zirconis’ spirit due to his human limits. From a radius of 200 meters, green aura will erupt from the ground starting form the user's position and then move out, and all of a sudden, emerald precipices will rise up the same way, aiming for the skies and covering the range that this spell allows. Anyone within the created emerald dome is caught under severe pain from the green fires that even leave scale-like gems on the skin of poor victims - this leaves a +5% Burn on target’s HP per post for the rest of the duration. It also debuffs their movement speed as well as the speed of their spells by -35% each for the duration.
- H-Rank Spell:
- Name: Solid Bone: Inner Sanctum (Kotaihone: Okunoin)
Rank: H
MP Cost: 70 MP
Category: Offensive
Type: Burst
Damage: 140 HP
Range: 200 meters
Speed: 375 m/s
Duration: 20 posts
Downside: Sacrificing 1x Effect Slot for 25% Increase to Spell Speed up to 375 m/s.
Description: The user enters a state where all their magic stops flowing out from their body and, instead, contains itself within the user’s body and ultimately sustains him like that throughout a limited amount of time. Without other spells to lead his offense, the user has now become his own spell, capable of dashing once per post at H-Rank Burst Speed and Range and dealing devastating hits. These hits, if piercing through armors and shields, sacrifice half the spell's base damage to do so.