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    Spirit Completion Magic

    Mura Kensho
    Mura Kensho

    The Ghost Slayer


    The Ghost Slayer

    Regular VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Neutral Guild Ace- Dark Guild Ace- S-Rank- A-Rank- Halloween Social - Haiku Contest Participant- Veteran Level 1- Character History!- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Hero- Summer Special Participant- Player 
    Lineage : Pluto's Oathbreaker
    Position : God of Mettle
    Partner : Mythica
    Faction : The Luminous Covenant
    Posts : 2597
    Guild : Fairy Tail (GM)
    Cosmic Coins : 155
    Dungeon Tokens : 21
    Age : 25
    Experience : 10,355

    Character Sheet
    First Skill: Spirit Completion Magic
    Second Skill: Onmyōdō
    Third Skill: Second Origin

    Update Re: Spirit Completion Magic

    Post by Mura Kensho 31st May 2016, 11:41 pm

    No, you Can Do it, Marsh D:

    The Dark one is (purplish)


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    Update Re: Spirit Completion Magic

    Post by Guest 1st June 2016, 7:16 am

    Spirit Completion Magic - Page 2 Cc23sPz
    Mura Kensho
    Mura Kensho

    The Ghost Slayer


    The Ghost Slayer

    Regular VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Neutral Guild Ace- Dark Guild Ace- S-Rank- A-Rank- Halloween Social - Haiku Contest Participant- Veteran Level 1- Character History!- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Hero- Summer Special Participant- Player 
    Lineage : Pluto's Oathbreaker
    Position : God of Mettle
    Partner : Mythica
    Faction : The Luminous Covenant
    Posts : 2597
    Guild : Fairy Tail (GM)
    Cosmic Coins : 155
    Dungeon Tokens : 21
    Age : 25
    Experience : 10,355

    Character Sheet
    First Skill: Spirit Completion Magic
    Second Skill: Onmyōdō
    Third Skill: Second Origin

    Update Re: Spirit Completion Magic

    Post by Mura Kensho 1st June 2016, 10:57 am

    Changed my two spellz.


    _____________________________________________________________________________________


    Themes:
    Mura Kensho
    Mura Kensho

    The Ghost Slayer


    The Ghost Slayer

    Regular VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Neutral Guild Ace- Dark Guild Ace- S-Rank- A-Rank- Halloween Social - Haiku Contest Participant- Veteran Level 1- Character History!- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Hero- Summer Special Participant- Player 
    Lineage : Pluto's Oathbreaker
    Position : God of Mettle
    Partner : Mythica
    Faction : The Luminous Covenant
    Posts : 2597
    Guild : Fairy Tail (GM)
    Cosmic Coins : 155
    Dungeon Tokens : 21
    Age : 25
    Experience : 10,355

    Character Sheet
    First Skill: Spirit Completion Magic
    Second Skill: Onmyōdō
    Third Skill: Second Origin

    Update Re: Spirit Completion Magic

    Post by Mura Kensho 3rd June 2016, 8:42 am

    Kay, took myself the time to update my magic's strenghts/weaknesses, plus changed one of my UA's "Auric Influence"
    Bump


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    Update Re: Spirit Completion Magic

    Post by Guest 8th June 2016, 10:41 am

    Spirit Completion Magic - Page 2 AESz729
    Gisen Ceostra
    Gisen Ceostra

    Battle Bunny


    Battle Bunny

    Dragon VIP Status- Knight VIP Status- Regular VIP Status- Quality Badge Level 1- Quality Badge Level 2- Halloween Social - Haiku Contest Participant- Magic Application Approved!- Character Application Approved!- Player 
    Lineage : Protector of Gaia
    Position : None
    Posts : 854
    Guild : Guildless
    Dungeon Tokens : 0
    Experience : 2,006,682

    Character Sheet
    First Skill: Affinity of the Body
    Second Skill: Sticks & Stones
    Third Skill: Ex-quip: Bunny Brigade

    Update Re: Spirit Completion Magic

    Post by Gisen Ceostra 7th July 2016, 10:11 am

    Moved for rank up additions. Apply to the magic approval topic when finished.

    Mura Kensho wrote:
    Spirit Bind Magic

    Spirit Completion Magic - Page 2 Hqdefault

    Primary Magic: Spirit Bind Magic (Seirei Musubu Mahou)
    Secondary Magic: Onmyōdō, The Way of Yin and Yang
    Caster or Holder: Caster
    Description: Spirit Bind Magic is a magic that utilizes the power of spirits. It's a magic that Mura Kensho had discovered a long time ago. When activating this magic, it works by binding spirits into a medium. This medium can be a lot of things, from weapons and items to substances like trees or sand (or a holder), or even yourself, increasing the power of the medium and resulting in various types of spirit forms. By binding the spirit into a medium, you open up special abilities and spells to use the spirit's power for. You can use a spirit in many different mediums. The more magic power you use, the stronger the spirit forms will be.

    Mura mostly uses it in these ways; by binding (which is literally fusing the spirit into something) a spirit into himself, increasing his own power. Or he can bind a spirit into an object, mostly a weapon, increasing its power and shaping its form into a powerful being. He can also summon the spirit's full form by using his medium. He unlocks all the characteristic powers of the spirit, depending in what kind of spirit it is (for example, a bird gives flying powers, a samurai gives sword powers and etc.)

    Strengths:
    1. Spirits are widespread, so you mostly got the magical signature (the spirits) you require to cast your spells. Though you might get used to just one spirit, a friend of yours or something.

    2. This magic can deal extra damage to spiritual beings and ethereal existences such as summons and etc. When facing them in combat, it deals +30% the original effect/damage, and when slaying pure, wandering souls (who are mostly non-combative), it sends them right to the next world...

    3. It's ability to boost a person's weapon power to the level of spells.

    4. The user can unlock various types of abilities by using different spirits/souls in his magic. Therefore, he can also utilize all elements by binding the spirits into them.

    5. It's very versatile and can quickly change forms, as well can the user switch between different spells quickly.

    Weaknesses:

    1. Ehm, the magic requires that you "bind" a spirit into something. So you can't use a spell directly without binding a spirit first. Let's say that someone's attacking you. You can't block with a spell, without having a binded spirit first, for example: "Mura spotted the fire ball heading towards him. He quickly binds a spirit into his sword, creating a spirit shield to block the attack".

    2. Certain spirits won't bind to you if they consider you 'weak' or something. So don't think that you can utilize a dragon's soul as a D-rank mage.

    3. You can't use more than one spirit in one medium.

    4. This is called a "starter-spirit" issue; it's difficult to bind a new spirit for the first time. You need to have a decent trust to your spirit, and as well does the spirit need to have a decent trust to you. So if you try and use a completely random spirit out there, it'll only last half as long as the actual duration of the spell (unless if the spell only lasts for one post). This rule doesn't apply to spirits of slain beings.

    5. You need at least one spirit and one medium to engage in combat.

    6. This magic focuses on the souls, both the user's and the opponent's; therefore, being swith no souls (for example undead) takes only ½ damage from this magic.

    Lineage:

    Aspect of Pluto:

    Unique Abilities:

    1. "Eyes On The Neck": By cooperating with his spirit, Mura can see movements beyond his perspective when in combat. Like having four eyes, but only in a distance of 30 meters in radius.

    2. Mana Of The Soul: Another ability granted by the spirits in the possession of Mura. He gains a MP regen from the spirit that's been fused within him every post in the duration of that spell:
    MP Regen Per Rank:
    3. Auric Influence: The mastery of his own soul appears in combat. He has an increased endurance of 10% of his present HP.[/spoiler]

    4. Ethereal Force: Mura can turn his flesh and bones into a spirit himself. With this ability, he can move around freely, invulnerable and out of sight, but can't damage anyone. However, he can affect and move inorganic objects as normally as always. He can also leak into other people and affect them once per try by a debuff of their movement by 20%, although he needs to stay inside of the person to keep it active. That ability lasts for 3 posts only and can only be used once; he can't damage the person while binded.
    He can only do this three times per thread and it takes 40% of his endurance per try, making him more fragile to damage. However, in non-combat, he can use it freely.

    Signature Spells:
    D Rank Spells:
    C Rank Spells:


    _____________________________________________________________________________________

    CharacterPrimarySecondaryTertiaryBankMain Theme
    Mura Kensho
    Mura Kensho

    The Ghost Slayer


    The Ghost Slayer

    Regular VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Neutral Guild Ace- Dark Guild Ace- S-Rank- A-Rank- Halloween Social - Haiku Contest Participant- Veteran Level 1- Character History!- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Hero- Summer Special Participant- Player 
    Lineage : Pluto's Oathbreaker
    Position : God of Mettle
    Partner : Mythica
    Faction : The Luminous Covenant
    Posts : 2597
    Guild : Fairy Tail (GM)
    Cosmic Coins : 155
    Dungeon Tokens : 21
    Age : 25
    Experience : 10,355

    Character Sheet
    First Skill: Spirit Completion Magic
    Second Skill: Onmyōdō
    Third Skill: Second Origin

    Update Re: Spirit Completion Magic

    Post by Mura Kensho 11th July 2016, 7:22 am

    On top of my 3 free B-Rank spells (and one new UA), I also added:

    Jade Dragon Soul: Gem Slam
    Jade Dragon Soul: Scythe Talon
    Jade Dragon Soul: Tail Whip
    Jade Dragon Soul: Crushing Fang
    Jade Dragon Soul: Hail Uppercut
    Jade Dragon Soul: Draco Roar

    These are spells bought from Magic Shop: https://www.fairytail-rp.com/t14653p300-magic-shop

    Bump ^^


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    Update Re: Spirit Completion Magic

    Post by Guest 13th July 2016, 7:54 am

    Okay, let's try not to fuck up this time around grading your application, woo! So, you know what I'm here for, and you know my requests are in this color. Feel free to ask me anything.
    Mura Kensho wrote:
    Spirit Bind Magic




    Spirit Completion Magic - Page 2 9e6ca99eb3a44308bf582b6a3965a1f3@2x

    Primary Magic: Spirit Bind Magic (Seirei Musubu Mahou)
    Secondary Magic: Onmyōdō, The Way of Yin and Yang
    Caster or Holder: Caster
    Description: Spirit Bind Magic is a magic that utilizes the power of spirits. It's a magic that Mura Kensho had discovered a long time ago. When activating this magic, it works by pulling spirits to this world through a medium. This medium can be a lot of things, from weapons and items to substances like trees or sand (or a holder), or even yourself, and the result of a possessed medium is its increase of power and the unlocked opportunity of various types of spirit forms. By binding the spirit into a medium, you open up special abilities and spells to use the spirit's power for. You can use a spirit in many different mediums. The more magic power you use, the stronger the spirit forms will be.

    Mura mostly uses it in these ways; by binding (which is literally fusing the spirit into something) a spirit into himself, increasing his own power. Or he can bind a spirit into an object, mostly a weapon, increasing its power and shaping its form into a powerful being. He can also summon the spirit's full form by using his medium. He unlocks all the characteristic powers of the spirit, depending in what kind of spirit it is (for example, a bird gives flying powers, a samurai gives sword powers and etc.)

    Strengths:
    1. Spirits are widespread, so you mostly got the magical signature (the spirits) you require to cast your spells. Though you might get used to just one spirit, a friend of yours or something.

    2. This magic can deal extra damage to spiritual beings and ethereal existences such as summons and etc. When facing them in combat, it deals +30% the original effect/damage, and when slaying pure, wandering souls (who are mostly non-combative), it sends them right to the next world...

    3. It's ability to boost a person's weapon power to the level of spells.

    4. The user can unlock various types of abilities by using different spirits/souls in his magic. Therefore, he can also utilize different elements by binding the spirits into them.

    5. It's very versatile and can quickly change forms, as well can the user switch between different spells quickly.

    Weaknesses:

    1. Ehm, the magic requires that you "bind" a spirit into something. So you can't use a spell directly without binding a spirit first. Let's say that someone's attacking you. You can't block with a spell, without having a binded spirit first, for example: "Mura spotted the fire ball heading towards him. He quickly binds a spirit into his sword, creating a spirit shield to block the attack".

    2. Certain spirits won't bind to you if they consider you 'weak' or something. So don't think that you can utilize a dragon's soul as a D-rank mage.

    3. You can't use more than one spirit in one medium.

    4. This is called a "starter-spirit" issue; it's difficult to bind a new spirit for the first time. You need to have a decent trust to your spirit, and as well does the spirit need to have a decent trust to you. So if you try and use a completely random spirit out there, it'll only last half as long as the actual duration of the spell (unless if the spell only lasts for one post). This rule doesn't apply to spirits of slain beings.

    5. You need at least one spirit and one medium to engage in combat.

    6. This magic focuses on the souls, both the user's and the opponent's; therefore, beings with no souls (for instance, undead) takes only ½ damage from this magic.


    Lineage:


    Aspect of Pluto:


    Unique Abilities:

    1. "Eyes On The Neck": By cooperating with his spirit, Mura can see movements beyond his perspective when in combat. Like having four eyes, but only in a distance of 50 meters in radius.

    2. Soul Injuring: A passive of this magic grants the user the power to not just damage one's flesh and skin, but also one's soul. A boosted affection to the damage on any successfully hit opponent; by contacting his offensive spells, the target gains a 10% debuff on their offensive power (it caps at 50%). Unless succesfully hit again, it lasts for 5 posts (when reaching 50%, the duration won't increase by more hits) and has a cooldown of 8 posts.

    3. Auric Influence: The mastery of his own soul appears in combat. He has an increased endurance of 15% of his present HP.

    4. Ethereal Force: Mura can turn his flesh and bones into a spirit himself. With this ability, he can move around freely, invulnerable and out of sight, but can't damage anyone. However, he can affect and move inorganic objects as normally as always. He can also leak into other people and affect them once per try by a debuff of their movement by 20%, although he needs to stay inside of the person to keep it active. That ability lasts for 3 posts only and can only be used once; he can't damage the person while binded.
    He can only do this three times per thread and it takes 40% of his endurance per try, making him more fragile to damage. However, in non-combat, he can use it freely.

    5. Ghost Slayer: This unique ability grants Mura a 2x effect What exactly is this "effect" that you speak of? from his spells at any summon or celestial spirits/normal spirits that he may face before his path. It also grants him a 50% resistance to any spells from any celestial spirit or summon.


    Signature Spells:
    D Rank Spells:
    C Rank Spells:
    B Rank Spells:
    Mura Kensho
    Mura Kensho

    The Ghost Slayer


    The Ghost Slayer

    Regular VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Neutral Guild Ace- Dark Guild Ace- S-Rank- A-Rank- Halloween Social - Haiku Contest Participant- Veteran Level 1- Character History!- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Hero- Summer Special Participant- Player 
    Lineage : Pluto's Oathbreaker
    Position : God of Mettle
    Partner : Mythica
    Faction : The Luminous Covenant
    Posts : 2597
    Guild : Fairy Tail (GM)
    Cosmic Coins : 155
    Dungeon Tokens : 21
    Age : 25
    Experience : 10,355

    Character Sheet
    First Skill: Spirit Completion Magic
    Second Skill: Onmyōdō
    Third Skill: Second Origin

    Update Re: Spirit Completion Magic

    Post by Mura Kensho 13th July 2016, 8:09 am

    Edits done :3 Bump


    _____________________________________________________________________________________


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    Update Re: Spirit Completion Magic

    Post by Guest 13th July 2016, 8:17 am

    For Ghost Slayer, the best that I can offer is that is gives the user a 50% increase in damage to celestial/spiritual summons.
    Mura Kensho
    Mura Kensho

    The Ghost Slayer


    The Ghost Slayer

    Regular VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Neutral Guild Ace- Dark Guild Ace- S-Rank- A-Rank- Halloween Social - Haiku Contest Participant- Veteran Level 1- Character History!- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Hero- Summer Special Participant- Player 
    Lineage : Pluto's Oathbreaker
    Position : God of Mettle
    Partner : Mythica
    Faction : The Luminous Covenant
    Posts : 2597
    Guild : Fairy Tail (GM)
    Cosmic Coins : 155
    Dungeon Tokens : 21
    Age : 25
    Experience : 10,355

    Character Sheet
    First Skill: Spirit Completion Magic
    Second Skill: Onmyōdō
    Third Skill: Second Origin

    Update Re: Spirit Completion Magic

    Post by Mura Kensho 13th July 2016, 8:25 am

    :T Da Ghost-Slayer is love. Da Ghost-Slayer is life (Alright, I edited it :3)

    bump ^^


    _____________________________________________________________________________________


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    Update Re: Spirit Completion Magic

    Post by Guest 13th July 2016, 8:29 am

    Spirit Completion Magic - Page 2 AESz729
    Julius Seas
    Julius Seas

    Moderator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Novice [250]- Player 
    Lineage : Knight of Destiny
    Position : None
    Posts : 1623
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 27
    Experience : 1,855

    Character Sheet
    First Skill: Water
    Second Skill:
    Third Skill:

    Update Re: Spirit Completion Magic

    Post by Julius Seas 25th March 2017, 11:31 am

    Mura Kensho wrote:
    Spirit Bind Magic




    Spirit Completion Magic - Page 2 9e6ca99eb3a44308bf582b6a3965a1f3@2x

    Primary Magic: Spirit Bind Magic (Seirei Musubu Mahou)
    Secondary Magic: Onmyōdō, The Way of Yin and Yang
    Caster or Holder: Caster
    Description: Spirit Bind Magic is a magic that utilizes the power of spirits. It's a magic that Mura Kensho had discovered a long time ago. When activating this magic, it works by pulling spirits to this world through a medium. This medium can be a lot of things, from weapons and items to substances like trees or sand (or a holder), or even yourself, and the result of a possessed medium is its increase of power and the unlocked opportunity of various types of spirit forms. By binding the spirit into a medium, you open up special abilities and spells to use the spirit's power for. You can use a spirit in many different mediums. The more magic power you use, the stronger the spirit forms will be.

    Mura mostly uses it in these ways; by binding (which is literally fusing the spirit into something) a spirit into himself, increasing his own power. Or he can bind a spirit into an object, mostly a weapon, increasing its power and shaping its form into a powerful being. He can also summon the spirit's full form by using his medium. He unlocks all the characteristic powers of the spirit, depending in what kind of spirit it is (for example, a bird gives flying powers, a samurai gives sword powers and etc.)

    Strengths:
    1. Spirits are widespread, so you mostly got the magical signature (the spirits) you require to cast your spells. Though you might get used to just one spirit, a friend of yours or something.

    2. This magic can deal extra damage to spiritual beings and ethereal existences such as summons and etc. When facing them in combat, it deals +30% the original effect/damage, and when slaying pure, wandering souls (who are mostly non-combative), it sends them right to the next world...

    3. It's ability to boost a person's weapon power to the level of spells.

    4. The user can unlock various types of abilities by using different spirits/souls in his magic. Therefore, he can also utilize different elements by binding the spirits into them.

    5. It's very versatile and can quickly change forms, as well can the user switch between different spells quickly.

    Weaknesses:

    1. Ehm, the magic requires that you "bind" a spirit into something. So you can't use a spell directly without binding a spirit first. Let's say that someone's attacking you. You can't block with a spell, without having a binded spirit first, for example: "Mura spotted the fire ball heading towards him. He quickly binds a spirit into his sword, creating a spirit shield to block the attack".

    2. Certain spirits won't bind to you if they consider you 'weak' or something. So don't think that you can utilize a dragon's soul as a D-rank mage.

    3. You can't use more than one spirit in one medium.

    4. This is called a "starter-spirit" issue; it's difficult to bind a new spirit for the first time. You need to have a decent trust to your spirit, and as well does the spirit need to have a decent trust to you. So if you try and use a completely random spirit out there, it'll only last half as long as the actual duration of the spell (unless if the spell only lasts for one post). This rule doesn't apply to spirits of slain beings.

    5. You need at least one spirit and one medium to engage in combat.

    6. This magic focuses on the souls, both the user's and the opponent's; therefore, beings with no souls (for instance, undead) takes only ½ damage from this magic.


    Lineage:


    Aspect of Pluto:


    Unique Abilities:

    1. "Eyes On The Neck": By cooperating with his spirit, Mura can see movements beyond his perspective when in combat. Like having four eyes, but only in a distance of 50 meters in radius.

    2. Soul Injuring: A passive that grants the user the power to not just damage one's flesh and skin, but also one's soul. A boosted affection to the damage on any successfully hit opponent; by contacting his offensive spells, the target gains a 10% debuff on their offensive power (it caps at 50%). Unless succesfully hit again, it lasts for 5 posts (when reaching 50%, the duration won't increase by more hits) and has a cooldown of 8 posts.

    3. Auric Influence: The mastery of his own soul appears in combat; he has an increased endurance of 15% of his present HP.

    4. Ethereal Force: Mura can turn his flesh and bones into a spirit himself. With this ability, he can move around freely, invulnerable and out of sight, but can't damage anyone. However, he can affect and move inorganic objects as normally as always. He can also leak into other people and affect them once per try by a debuff of their movement by 20%, although he needs to stay inside of the person to keep it active. That ability lasts for 3 posts only and can only be used once; he can't damage the person while binded.
    He can only do this three times per thread and it takes 40% of his endurance per try, making him more fragile to damage. However, in non-combat, he can use it freely.

    5. Ghost Slayer: This unique ability grants Mura a permanent +50% spellpower and debuff from his spells at any summon or celestial spirits/normal spirits that he may face before his path. It also grants him a 50% resistance to any spells from any celestial spirit or summon.


    Signature Spells:
    D Rank Spells:
    C Rank Spells:
    B Rank Spells:

    Unlocked by user's request


    _____________________________________________________________________________________

    Squable:


    Spirit Completion Magic - Page 2 X9tEBuc
    Mura Kensho
    Mura Kensho

    The Ghost Slayer


    The Ghost Slayer

    Regular VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Neutral Guild Ace- Dark Guild Ace- S-Rank- A-Rank- Halloween Social - Haiku Contest Participant- Veteran Level 1- Character History!- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Hero- Summer Special Participant- Player 
    Lineage : Pluto's Oathbreaker
    Position : God of Mettle
    Partner : Mythica
    Faction : The Luminous Covenant
    Posts : 2597
    Guild : Fairy Tail (GM)
    Cosmic Coins : 155
    Dungeon Tokens : 21
    Age : 25
    Experience : 10,355

    Character Sheet
    First Skill: Spirit Completion Magic
    Second Skill: Onmyōdō
    Third Skill: Second Origin

    Update Re: Spirit Completion Magic

    Post by Mura Kensho 26th March 2017, 3:36 am

    A'right, changes maduh! Gotta have to check a lot, though, I lost track in how much I changed o3o

    (as far as I think, my character-ranked signature has switched place with a B-Ranked spell (Halo Blade), my second and fifth UA has changed, I also changed my D-Ranked signature as well, and some of the Jade Dragon Spells have changed weaknesses :T all I remember)

    I wish you good luck in checking it out ^^


    _____________________________________________________________________________________


    Themes:
    Julius Seas
    Julius Seas

    Moderator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Novice [250]- Player 
    Lineage : Knight of Destiny
    Position : None
    Posts : 1623
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 27
    Experience : 1,855

    Character Sheet
    First Skill: Water
    Second Skill:
    Third Skill:

    Update Re: Spirit Completion Magic

    Post by Julius Seas 18th April 2017, 6:19 am

    Hey Mura, Julius here!

    You know what I'm here for! Requests will be in this color! Since you've put most of your stuff in a spoiler I will insert: *REQUEST* in the spoiler for you to find requests easily ^^

    If you have any questions, you know where to find me!

    Let's dance boy!

    Mura Kensho wrote:
    Spirit Bind Magic




    Spirit Completion Magic - Page 2 9e6ca99eb3a44308bf582b6a3965a1f3@2xSpirit Completion Magic - Page 2 8d96296598686ba675459432e02948312de5a640_hq
    Spirit Completion Magic - Page 2 Shaman-king-oSpirit Completion Magic - Page 2 Tumblr_m6ppc1xHSj1r1n5pqo1_500

    Primary Magic: Spirit Bind Magic (Seirei Musubu Mahou)
    Secondary Magic: Onmyōdō, The Way of Yin and Yang
    Caster or Holder: Caster
    Description: Spirit Bind Magic is a magic that utilizes the power of spirits. It's a branch of spiritual conjuration that origins from the ancient ways of conjuring shikigamis, in which it drastically evolved into having the binding powers over any spirit. It's a magic that Mura Kensho had discovered a long time ago by simply training his ways to use magic as he found the ways of Ethernano, magic itself as the world of mages interesting. When activating this magic, it works by pulling spirits to this world's solid state through a medium. This medium can be a lot of things, from weapons and items to substances like trees or sand (or a holder), or even yourself, and the result of a possessed medium is its increase of power and the unlocked opportunity of various types of spirit forms. By binding the spirit into a medium, you open up special abilities and spells to use the spirit's power for. You can use a spirit in many different mediums. The more magic power you use, the stronger the spirit forms will be. That is the major strenght of this branch of spirit conjuring magic.

    Mura mostly uses it in these ways; by binding (which is literally fusing the spirit into something) a spirit into himself, increasing his own power. Or he can bind a spirit into an object, mostly a weapon, increasing its power and shaping its form into a powerful being. He can also summon the spirit's full form by using his medium. He unlocks all the characteristic powers of the spirit, depending in what kind of spirit it is (for example, a bird gives flying powers, a samurai gives sword powers and etc.)

    Strengths:
    1. Spirits are widespread, so you mostly got the magical signature (the spirits) you require to cast your spells. Though you might get used to just one spirit, a friend of yours or something.

    2. This magic can deal extra damage to spiritual beings and ethereal existences such as summons and etc. When facing them in combat, it deals +30% the original effect/damage, and when slaying pure, wandering souls (who are mostly non-combative), it sends them right to the next world...

    3. It's ability to boost a person's weapon power to the level of spells.

    4. The user can unlock various types of abilities by using different spirits/souls in his magic. Therefore, he can also utilize different elements by binding the spirits into them.

    5. It's very versatile and can quickly change forms, as well can the user switch between different spells quickly.

    Weaknesses:

    1. Ehm, the magic requires that you "bind" a spirit into something. So you can't use a spell directly without binding a spirit first. Let's say that someone's attacking you. You can't block with a spell, without having a binded spirit first, for example: "Mura spotted the fire ball heading towards him. He quickly binds a spirit into his sword, creating a spirit shield to block the attack".

    2. Certain spirits won't bind to you if they consider you 'weak' or something. So don't think that you can utilize a dragon's soul as a D-rank mage.

    3. You can't use more than one spirit in one medium.

    4. This is called a "starter-spirit" issue; it's difficult to bind a new spirit for the first time. You need to have a decent trust to your spirit, and as well does the spirit need to have a decent trust to you. So if you try and use a completely random spirit out there, it'll only last half as long as the actual duration of the spell (unless if the spell only lasts for one post). This rule doesn't apply to spirits of slain beings.

    5. You need at least one spirit and one medium to engage in combat.

    6. This magic focuses on the souls, both the user's and the opponent's; therefore, beings with no souls (for instance, undead) takes only ½ damage from this magic.


    Lineage:


    Aspect of Pluto:


    Unique Abilities:

    1. "Eyes On The Neck": By cooperating with his spirit, Mura can see movements beyond his perspective when in combat. Like having four eyes, but only in a distance of 50 meters in radius.

    2. A Soul Is Hard To Heal: A passive that grants the user the power to not just damage one's flesh and skin, but also one's soul. A boosted affection to the damage on any successfully hit opponent; by contacting his offensive spells, the target gains a 10% debuff on their endurance (it caps at 50%, and by 'endurance', it means that the target takes x% more damage from hits). Unless succesfully hit again, it lasts for 5 posts (when reaching 50%, the duration won't increase by more hits) and has a cooldown of 3 posts.

    Please increase the cooldown to 6 posts.

    3. Auric Influence: The mastery of his own soul appears in combat; Mura's mind and soul are often in what could be called a perfect harmony. Because of this spiritual and psychic mastery, he receives 2 MP per post in 5 posts, which can't go over 100%. It only happens when his mana pool is below that, and if having used a spell, then the ability is paused by one post. Again, it happens in 5 posts, before the ability stops as well, so it's not permanently. Only when having stopped, and using a spell, then waiting for the cooldown, it will absorb mana once again. That is a calm control technique that the shaman has learned through many hours of meditation, both in complete silence and mid-combat.

    4. Ethereal Force: Mura can turn his flesh and bones into a spirit himself. With this ability, he can move around freely, invulnerable and out of sight, but can't damage anyone. However, he can affect and move inorganic objects as normally as always. He can also leak into other people and affect them once per try by a debuff of their movement by 20%, although he needs to stay inside of the person to keep it active. That ability lasts for 3 posts only and can only be used once; he can't damage the person while binded.
    He can only do this three times per thread and it takes 40% of his endurance per try, making him more fragile to damage. However, in non-combat, he can use it freely.

    5. Ghost Slayer: This unique ability grants Mura a permanent +50% spellpower and debuff from his spells at any summon or celestial spirits/normal spirits that he may face before his path (this ability stacks up with his second UA, so every hit on a summon makes it, instead of 10%, 60% more fragile to his other attacks. That builds up to 70% in the next hit etc.). It also grants him a 50% resistance to any spells/hits from any celestial spirit or summon.


    I can't allow you to stack your second UA to this UA, since you can then do double damage to a summon of any kind.

    Signature Spells *request*:
    Fusion Spells:
    D Rank Spells *REQUEST*:
    C Rank Spells:
    B Rank Spells:

    That was all!

    Please bump this thread when edits have been made!


    _____________________________________________________________________________________

    Squable:


    Spirit Completion Magic - Page 2 X9tEBuc
    Mura Kensho
    Mura Kensho

    The Ghost Slayer


    The Ghost Slayer

    Regular VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Neutral Guild Ace- Dark Guild Ace- S-Rank- A-Rank- Halloween Social - Haiku Contest Participant- Veteran Level 1- Character History!- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Hero- Summer Special Participant- Player 
    Lineage : Pluto's Oathbreaker
    Position : God of Mettle
    Partner : Mythica
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    Posts : 2597
    Guild : Fairy Tail (GM)
    Cosmic Coins : 155
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    Age : 25
    Experience : 10,355

    Character Sheet
    First Skill: Spirit Completion Magic
    Second Skill: Onmyōdō
    Third Skill: Second Origin

    Update Re: Spirit Completion Magic

    Post by Mura Kensho 18th April 2017, 9:23 am

    A'right, I think I got all of 'em owo

    Show no mercy, K-senpai


    _____________________________________________________________________________________


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    Julius Seas
    Julius Seas

    Moderator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Novice [250]- Player 
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    Character Sheet
    First Skill: Water
    Second Skill:
    Third Skill:

    Update Re: Spirit Completion Magic

    Post by Julius Seas 18th April 2017, 9:51 am

    Spirit Completion Magic - Page 2 EDoA9eJ


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    Squable:


    Spirit Completion Magic - Page 2 X9tEBuc
    Jiyu Kazehime
    Jiyu Kazehime

    Player 
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    First Skill: Wind Magic
    Second Skill: Demonic Takeover
    Third Skill:

    Update Re: Spirit Completion Magic

    Post by Jiyu Kazehime 5th July 2017, 12:17 pm

    Unlocked and moved at user's request.

    Spoiler:


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    Spirit Completion Magic - Page 2 Miku_chibi_by_kenneos-d4l2s2w

    Spirit Completion Magic - Page 2 H6NcPbM Spirit Completion Magic - Page 2 H6NcPbM Spirit Completion Magic - Page 2 H6NcPbM Spirit Completion Magic - Page 2 H6NcPbM

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    Update Re: Spirit Completion Magic

    Post by Guest 23rd August 2017, 1:13 pm

    Bloody hell, dongsaeng! look at all the blurry fancy stuff! o/

    You know who I am ^.^ and I so cannot wait to get to it! All my requests are in this color :D so let's gettttt toooo itttt!!!~

    Mura Kensho wrote:
    Spirit Bind Magic




    Spirit Completion Magic - Page 2 9e6ca99eb3a44308bf582b6a3965a1f3@2xSpirit Completion Magic - Page 2 8d96296598686ba675459432e02948312de5a640_hq
    Spirit Completion Magic - Page 2 TenorSpirit Completion Magic - Page 2 Tumblr_m6ppc1xHSj1r1n5pqo1_500

    Primary Magic: Spirit Bind Magic (Seirei Musubu Mahou)
    Secondary Magic: Onmyōdō, The Way of Yin and Yang
    Caster or Holder: Caster
    Description: Spirit Bind Magic is a magic that utilizes the power of spirits. It's a branch of spiritual conjuration that origins from the ancient ways of conjuring shikigamis, in which it drastically evolved into having the binding powers over any spirit. It's a magic that Mura Kensho had discovered a long time ago by simply training his ways to use magic as he found the ways of Ethernano, magic itself as the world of mages interesting. When activating this magic, it works by pulling spirits to this world's solid state through a medium. This medium can be a lot of things, from weapons and items to substances like trees or sand (or a holder), or even yourself, and the result of a possessed medium is its increase of power and the unlocked opportunity of various types of spirit forms. By binding the spirit into a medium, you open up special abilities and spells to use the spirit's power for. You can use a spirit in many different mediums. The more magic power you use, the stronger the spirit forms will be. That is the major strenght of this branch of spirit conjuring magic.

    Mura mostly uses it in these ways; by binding (which is literally fusing the spirit into something) a spirit into himself, increasing his own power. Or he can bind a spirit into an object, mostly a weapon, increasing its power and shaping its form into a powerful being. He can also summon the spirit's full form by using his medium. He unlocks all the characteristic powers of the spirit, depending in what kind of spirit it is (for example, a bird gives flying powers, a samurai gives sword powers and etc.)

    Strengths:
    1. Spirits are widespread, so you mostly got the magical signature (the spirits) you require to cast your spells. Though you might get used to just one spirit, a friend of yours or something.

    2. This magic can deal extra damage to spiritual beings and ethereal existences such as summons and etc. When facing them in combat, it deals +30% the original effect/damage, and when slaying pure, wandering souls (who are mostly non-combative), it sends them right to the next world... Well well well, dongsaeng. Me and the other staff had this really nice talk about this kinda thing last night in general! we are allowing people to have a max of 25% ^.^, so get rid of the 5% that makes it 30% and we're good to go

    3. It's exotic with its ability to boost a person's melee/tool power to the level of spells.

    4. The user can unlock various types of abilities by using different spirits/souls in his magic. Therefore, he can also utilize different elements by binding the spirits into them.

    5. It's very versatile and can quickly change forms, as well can the user switch between different spells quickly.

    Weaknesses:

    1. Ehm (uhm, mhm, hmh, hmm...), the magic requires that you "bind" a spirit into something. So you can't use a spell directly without binding a spirit first. Let's say that someone's attacking you. You can't block with a spell, without having a binded spirit first, for example: "Mura spotted the fire ball heading towards him. He quickly binds a spirit into his sword, creating a spirit shield to block the attack".

    2. Certain spirits won't bind to you if they consider you 'weak' or something. So don't think that you can utilize a dragon's soul as a D-rank mage.

    3. You can't use more than one spirit in one medium.

    4. This is called a "starter-spirit" issue; it's difficult to bind a new spirit for the first time. You need to have a decent trust to your spirit, and as well does the spirit need to have a decent trust to you. So if you try and use a completely random spirit out there, it'll only last half as long as the actual duration of the spell (unless if the spell only lasts for one post). This rule doesn't apply to spirits of slain beings.

    5. You need at least one spirit and one medium to engage in combat.

    6. This magic focuses on the souls, both the user's and the opponent's; therefore, beings with no souls (for instance, undead) takes only ½ damage from this magic.


    Lineage:


    Aspect of Pluto:


    Unique Abilities:

    1. "Eyes On The Neck": By cooperating with his spirit, Mura can see movements beyond his perspective when in combat. Like having four eyes, but only in a distance of 100 meters in radius.

    2. A Soul Is Hard To Heal: A passive that grants the user the power to not just damage one's flesh and skin, but maily one's soul. A boosted affection to the damage on any successfully hit opponent; by contacting his offensive spells, the target gains a 10% debuff on their endurance (it caps at 50%, and by 'endurance', it means that the target takes x% more damage from hits). Unless succesfully hit again, it lasts for 5 posts (when reaching 50%, the duration won't increase by more hits) and has a cooldown of 6 posts.

    3. Auric Influence: The mastery of his own soul appears in combat; Mura's mind and soul are often in what could be called a perfect harmony. Because of this spiritual and psychic mastery, he receives 5 MP per post in 2 posts, which can't go over 100% MP. It only happens when his mana pool is below that, and if having used a spell, then the ability is paused by one post as cooldown. Again, it happens in 2 posts, before the ability stops as well, so it's not permanently. Only when having stopped, and using a spell, then waiting for the cooldown, it will absorb mana once again. That is a calm control technique that the shaman has learned through many hours of meditation, both in complete silence and mid-combat.

    4. Ethereal Force: Mura can turn his flesh and bones into a spirit himself. With this ability, he can move around freely, invulnerable and out of sight, but can't damage anyone. However, he can affect and move inorganic objects as normally as always. He can also leak into other people and affect them once per try by a debuff of their movement by 20%, although he needs to stay inside of the person to keep it active. That ability lasts for 3 posts only and can only be used once; he can't damage the person while binded.
    He can only do this three times per thread and it takes 40% of his endurance per try, making him more fragile to damage. However, in non-combat, he can use it freely.

    5. Ghost Slayer: This unique ability grants Mura a permanent +50% spellpower and debuff from his spells at any summoned creature or celestial spirits/normal spirits that he may face before his path. It also grants him a 50% resistance to any spells/attacks from any celestial spirit or summoned being.


    Signature Spells:
    Fusion Spells:
    D Rank Spells:
    C Rank Spells:
    B Rank Spells:

    you know what to do here, buddy!~ bump when done and such :3, and urm... idk if this is a personal thing... but can you get rid of the blur?? >< its kinda hard to see.
    Mura Kensho
    Mura Kensho

    The Ghost Slayer


    The Ghost Slayer

    Regular VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Neutral Guild Ace- Dark Guild Ace- S-Rank- A-Rank- Halloween Social - Haiku Contest Participant- Veteran Level 1- Character History!- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Hero- Summer Special Participant- Player 
    Lineage : Pluto's Oathbreaker
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    Character Sheet
    First Skill: Spirit Completion Magic
    Second Skill: Onmyōdō
    Third Skill: Second Origin

    Update Re: Spirit Completion Magic

    Post by Mura Kensho 28th August 2017, 4:20 am

    Dawne ;3


    _____________________________________________________________________________________


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    Update Re: Spirit Completion Magic

    Post by Guest 28th August 2017, 4:57 am

    Spirit Completion Magic - Page 2 GmQ7q51

    You seem to have sorted everything ^^ AND ITS NOT BLURRY ANYMOREEEE
    Lester Drynedi
    Lester Drynedi

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    Update Re: Spirit Completion Magic

    Post by Lester Drynedi 10th May 2018, 11:29 am

    Unlocked & Moved at users request

    ❀:


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    Update Re: Spirit Completion Magic

    Post by 88 18th August 2018, 9:24 pm

    [Yo. This is your Rebellious Balloon here. You know me already, so let's get to it! Any requests for edits will look like this, so keep an eye out! 。◕‿‿◕。]

    ♛:

    [I was nearly spirited away by your magic! *buh dum tiss* You know the drill~ If anything is confusing, ask questions right here. :3 ]


    _____________________________________________________________________________________


    Spirit Completion Magic - Page 2 65698_s
    Mura Kensho
    Mura Kensho

    The Ghost Slayer


    The Ghost Slayer

    Regular VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Neutral Guild Ace- Dark Guild Ace- S-Rank- A-Rank- Halloween Social - Haiku Contest Participant- Veteran Level 1- Character History!- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Hero- Summer Special Participant- Player 
    Lineage : Pluto's Oathbreaker
    Position : God of Mettle
    Partner : Mythica
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    Posts : 2597
    Guild : Fairy Tail (GM)
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    Character Sheet
    First Skill: Spirit Completion Magic
    Second Skill: Onmyōdō
    Third Skill: Second Origin

    Update Re: Spirit Completion Magic

    Post by Mura Kensho 24th August 2018, 9:47 am

    My body- I mean, *cough*, my spirit is ready! Bump






    (let me strip ppl already >c<;;;)


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    Moderator- Alt Account- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Guild Master- Custom Slayer- Dragon Slayer- Legal Guild Ace- Neutral Guild Ace- H-Rank- S-Rank- A-Rank- Wanderer- Working Together- Christian Minecraft Server- I Have Friends...- Teaming Up!- Limited Edition- Legal Eagle- Helper- Guild Creator- Achiever- Expert Achiever- Over Achiever- Buddy Buddy- Shipped- Sticking Around- Dank Memer- Taskmaster- Halloween gfx'ers- Halloween Social - Halloween job event participant - Rich- Veteran Level 1- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- X-Mas Event Participant- Cookie Achievement- Cupcake Achievement- Hero- Summer Special Participant- Have Onida On Your Friend's List- Have aeluri On Your Friend's List- Player 
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    Update Re: Spirit Completion Magic

    Post by 88 24th August 2018, 11:53 am

    ♛:


    Spirit Completion Magic - Page 2 BsTllPk


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