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    Spirit Completion Magic

    Mura Kensho
    Mura Kensho

    The Ghost Slayer


    The Ghost Slayer

    Regular VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Neutral Guild Ace- Dark Guild Ace- S-Rank- A-Rank- Halloween Social - Haiku Contest Participant- Veteran Level 1- Character History!- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Hero- Summer Special Participant- Player 
    Lineage : Pluto's Oathbreaker
    Position : God of Mettle
    Partner : Mythica
    Faction : The Luminous Covenant
    Posts : 2597
    Guild : Fairy Tail (GM)
    Cosmic Coins : 155
    Dungeon Tokens : 21
    Age : 25
    Experience : 10,355

    Character Sheet
    First Skill: Spirit Completion Magic
    Second Skill: Onmyōdō
    Third Skill: Second Origin

    Update Spirit Completion Magic

    Post by Mura Kensho 22nd September 2015, 11:53 pm

    SPIRIT COMPLETION MAGIC

    Spirit Completion Magic 9e6ca99eb3a44308bf582b6a3965a1f3@2xSpirit Completion Magic 8d96296598686ba675459432e02948312de5a640_hq
    Spirit Completion Magic TenorSpirit Completion Magic Tumblr_m6ppc1xHSj1r1n5pqo1_500

    Magic Name: Spirit Completion Magic (Kamishime Mahō)
    Magic Type:
    Primary Combat Arts (+50% to Melee Damage - 50% of base MP converted to SP)
    Auxiliary Caster (+10% to MP Cost Reduction)

    Description: Spirit Completion Magic is a magic that utilizes the power of spirits. It's a branch of ghost-conjurating Magic that origins from the ancient ways of conjuring shikigamis, in which it drastically evolved into having the binding powers over any spirit. It's a magic that Mura Kensho had awakened a long time ago and evolved upon his decade of experience.

    When activating this magic, it works by pulling spirits to this world's solid state through a medium and weaponizing it. This medium used to be limited to physical objects in the user's grasp, but now, the user's very own magic power can function as a medium. Other than that, the medium can be a lot of things - from weapons and items to organic, separate substances like trees or sand (or a holder tool), or even another person, and the result of a possessed medium is its increase of power and the unlocked opportunity of various types of auric forms that the spirit can take. By binding the spirit into a medium, you open up special abilities and spells to use the spirit's power for. You can use a spirit in many different mediums. Proportionally, the more magic power you use, the stronger the spirit forms will be.

    Mura mostly uses it in two ways; one way is by fusing a spirit into himself via Danketsu, increasing his own power and gaining access to all of the experience and skills that the spirit possessed in its living days. Another way is to bind a spirit into an object via Kotaihone, mostly a weapon, increasing its power and shaping its form into a powerful being. He can also summon the spirit's full form by using his medium.

    Magic Circle For Charisma:

    Lineage:
    Aspect of Pluto:

    Ascendant Ability (Unlocked at X-Rank):

    Ascendant Ability (Unlocked at Y-Rank:

    Ascendant Ability (Unlocked at Z-Rank):

    Unique Abilities:
    • "Eyes On The Neck": Mura can see the spirits of the living and the dead, the center of emotions and course of feelings that compliment the individuals’ actions thereafter, but also a bit more than that. By cooperating with an external spirit, Mura can widen his field of vision to cover a wider angle. He can therefore visually see everything in user-ranked burst range all around him.
      - A bonus-effect is the creation of a spherical shield around Mura's body, and it grants him the durability of 1x S-Rank Burst Spell Defense (240HP) until it breaks with:

      Range: 100 meters
      Speed: 100 m/s
      Duration: 10 posts

      This shield is a partial extension of his own soul. This barrier is manifested at the start of any thread and only defends against damaging Magic aimed at him or his position. Melee damage as well as Techniques will still affect him like normal, and if an offensive spell holds effects (or is Auxiliary), then the effects will still affect him.

    • A Soul Is Hard To Heal: A passive that grants the user the power to not damage one's flesh and skin, but merely one's soul and spirit. The offensive arsenal of this magic aim to disrupt a person's spiritual peace, shattering them from the inside. Therefore, the pain inflicted by this magic is immense, but thanks to lots of training, Mura's own soul is strong and resistant to expressing pain. This ability doesn't make him literally more resistant to offensive magic, but he's just more tolerant than before. Besides that, Mura's Spell Damage and Strength are both increased by +60%.

    • Ghost Slayer: With the nature of Mura's magic, it naturally draws more blood from targets of the same building blocks as the ghostly manifestations summoned from his spells. This unique ability grants Mura a permanent +60% buff to Spell Damage and Spell Durability.


    https://www.fairytail-rp.com/t14653p300-the-magic-shop#253299 <-- Bought 1x D-Rank, 2x C-Rank and 3x B-Rank Spell Slots = 6x Spell Slots

    https://www.fairytail-rp.com/t14653p975-the-magic-shop#435921 <-- Bought the remaining 9x Universal Spell Slots Allowed


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    Advanced Spells:

    Signature Spells:

    Kyuken-Style Techniques (7 A-Rank, 4 B-Rank, 4 S-Rank):

    D-Rank Spells:

    C-Rank Spells:

    B-Rank Spells:

    A-Rank Spells:

    S-Rank Spells:

    H-Rank Spell:


    Last edited by Mura Kensho on 27th March 2022, 11:45 am; edited 154 times in total


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    Update Re: Spirit Completion Magic

    Post by Guest 24th September 2015, 11:03 am

    Before I review this I just want to say that you can have a 4th spell if you'd like. Just let me know if you do and I'll postpone my review of your magic until you've added that in =]
    Mura Kensho
    Mura Kensho

    The Ghost Slayer


    The Ghost Slayer

    Regular VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Neutral Guild Ace- Dark Guild Ace- S-Rank- A-Rank- Halloween Social - Haiku Contest Participant- Veteran Level 1- Character History!- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Hero- Summer Special Participant- Player 
    Lineage : Pluto's Oathbreaker
    Position : God of Mettle
    Partner : Mythica
    Faction : The Luminous Covenant
    Posts : 2597
    Guild : Fairy Tail (GM)
    Cosmic Coins : 155
    Dungeon Tokens : 21
    Age : 25
    Experience : 10,355

    Character Sheet
    First Skill: Spirit Completion Magic
    Second Skill: Onmyōdō
    Third Skill: Second Origin

    Update Re: Spirit Completion Magic

    Post by Mura Kensho 25th September 2015, 2:26 am

    Spell Template:
    Alright, done with the fourth spell


    Last edited by Mura Kensho on 11th July 2016, 7:08 am; edited 2 times in total


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    Update Re: Spirit Completion Magic

    Post by Guest 25th September 2015, 2:41 am

    Mura Kensho wrote:Magic


    Primary Magic: Spirit Bound Magic ( Seirei Musubu Mahou)
    Secondary Magic: N/A
    Caster or Holder: Caster
    Description: Spirit Bound Magic is a magic that utilizes spirits, by bounding them into a medium.  It can be a sword or another weapon, or even yourself, increasing the power of the medium or a holder and resulting in a various types of spirit forms. By bounding the spirit into a medium, you open up abilities and spells to use the spirit's power for. You need at least one spirit and one medium, but you can use a spirit in many different mediums. The more magic power you use, the stronger the spirit forms will be.

    Mura can use it in these ways; by bounding (which is literally fusing the spirit into something) a spirit into himself, increasing his own power. Or he can bound a spirit into a weapon, increasing its power and shaping its form into a powerful being. He can also summon the spirit's full form by using his medium. He gets the characteristic powers of the spirit, depending in what kind of spirit it is (for example, a bird gives flying powers, a samurai gives sword powers and etc.) Also, Mura can achieve the spirit of a slain enemy of his (if he'd slain a beast, he gets the beast's soul).

    Strengths:
    1. Spirits are everywhere, so you've always got the magical signature (the spirits) you require to cast your spells. Though you might get used to just one spirit, a friend of yours or something.
    2. The magic is versatile in that you can utilize the spirits however you please. You can make many ways to utilize the spirits and create lots of forms for the spirit bound.
    3. You can use any type of spirits that are around regardless of whether they be human or otherwise.

    Weaknesses:

    1. Ehm, the magic requires that you "bound" a spirit into something. So you can't use a spell directly without bounding a spirit first. Let's say that someone's attacking you. You can't block with a spell, without having a bounded spirit first, for example: "Mura spotted the fire ball heading towards him. He quickly bounds a spirit into his sword, creating a spirit shield to block the attack".

    2. Certain spirits won't bind to you if they consider you 'weak' or something. So don't think that you can utilize a dragon's soul as a D-rank mage.

    3. You can't use more than one spirit in one medium.

    4. It's difficul to bound a new spirit for the first time. You need to have a decent trust to your spirit, and as well does teh spirit need to have a decent trust to you.

    Lineage:

    Aspect of Pluto:

    Unique Abilities:

    1. By cooperating with his spirit, Mura can see movements around him when in combat, according to which way his spirit looks. Like having four eyes, but only in a distance of 10 meters.

    2. This magic also gives the user an unique ability to sense spirits even better than normal.

    3. He can shape into the form of his spirit, in order to disguise himself.

    4. This magic is capable of damaging spirits as well, as Mura uses it to slay and chase away evil spirits.



    D Rank Spells:

    Approved =]
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    Update Re: Spirit Completion Magic

    Post by Guest 17th February 2016, 8:06 am

    Unlocked at user's request. Remember to reapply it to the approval thread when finished.
    Mura Kensho
    Mura Kensho

    The Ghost Slayer


    The Ghost Slayer

    Regular VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Neutral Guild Ace- Dark Guild Ace- S-Rank- A-Rank- Halloween Social - Haiku Contest Participant- Veteran Level 1- Character History!- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Hero- Summer Special Participant- Player 
    Lineage : Pluto's Oathbreaker
    Position : God of Mettle
    Partner : Mythica
    Faction : The Luminous Covenant
    Posts : 2597
    Guild : Fairy Tail (GM)
    Cosmic Coins : 155
    Dungeon Tokens : 21
    Age : 25
    Experience : 10,355

    Character Sheet
    First Skill: Spirit Completion Magic
    Second Skill: Onmyōdō
    Third Skill: Second Origin

    Update Re: Spirit Completion Magic

    Post by Mura Kensho 17th February 2016, 9:01 am

    bump


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    Ninetails Derpfox

    Moderator- Developer/GFX Artist- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Coming Storms- A-Rank- Rich- Veteran Level 1- Character History!- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- 1 Year Anniversary- Player 
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    Character Sheet
    First Skill: Soul
    Second Skill: Ice
    Third Skill:

    Update Re: Spirit Completion Magic

    Post by Ninetails Derpfox 21st February 2016, 11:05 am

    Alrighty, I'll be looking over your magic this time.
    Only got a few comments in this color.


    Mura Kensho wrote:Magic


    Spirit Completion Magic Hqdefault

    Primary Magic: Spirit Bind Magic ( Seirei Musubu Mahou)
    Secondary Magic: N/A
    Caster or Holder: Caster
    Description: Spirit Bind Magic is a magic that utilizes the power of spirits. It mostly happens by binding them into a medium. This medium can be a sword or another weapon, or even yourself, increasing the power of the medium or a holder and resulting in a various types of spirit forms. By bounding the spirit into a medium, you open up abilities and spells to use the spirit's power for. You need at least one spirit and one medium, but you can use a spirit in many different mediums. The more magic power you use, the stronger the spirit forms will be.

    Mura can use it in these ways; by binding (which is literally fusing the spirit into something) a spirit into himself, increasing his own power. Or he can bind a spirit into a weapon, increasing its power and shaping its form into a powerful being. He can also summon the spirit's full form by using his medium. He unlocks all the characteristic powers of the spirit, depending in what kind of spirit it is (for example, a bird gives flying powers, a samurai gives sword powers and etc.)

    Strengths:
    1. Spirits are everywhere, so you've always got the magical signature (the spirits) you require to cast your spells. Though you might get used to just one spirit, a friend of yours or something.
    2. The magic is versatile in that you can utilize the spirits however you please. You can make many ways to utilize the spirits and create lots of forms for the spirit bound.
    3. You can use any type of spirits that are around regardless of whether they be human or otherwise.

    Weaknesses:

    1. Ehm, the magic requires that you "bind" a spirit into something. So you can't use a spell directly without bounding a spirit first. Let's say that someone's attacking you. You can't block with a spell, without having a bounded spirit first, for example: "Mura spotted the fire ball heading towards him. He quickly bounds a spirit into his sword, creating a spirit shield to block the attack".

    2. Certain spirits won't bind to you if they consider you 'weak' or something. So don't think that you can utilize a dragon's soul as a D-rank mage.

    3. You can't use more than one spirit in one medium.

    4. This is called a "starter-spirit" issue; it's difficult to bind a new spirit for the first time. You need to have a decent trust to your spirit, and as well does teh spirit need to have a decent trust to you. So if you try and use a completely random spirit out there, it'll only last half as long as the actual duration of the spell (if the spell only lasts for one post, the spell won't work at all).

    Lineage:

    Aspect of Pluto:

    Unique Abilities:

    1. By cooperating with his spirit, Mura can see movements around him when in combat, according to which way his spirit looks. Like having four eyes, but only in a distance of 15 meters. You can increase this to 30 meters now that you're C Rank, that is, if you want to.

    2. This magic also gives the user a wide variation of elements; that depends on what kind of souls the mage uses (if Mura uses a fire mage, he can unlock fire spells and etc.)

    3. Mura can achieve the spirit of a slain enemy of his, without any "starter-spirit" issues (if he'd slain a beast or a person, he gets its soul for free).

    4. Mura can pull his own soul out of his body, replacing it with another soul. With this ability, he can move around freely, invulnerable and out of sight, but can't damage anyone nor can he clearly communicate with them. However, he can affect and move inorganic objects as normally as always. He can only do this twice per thread.



    D Rank Spells:
    C Rank Spells:
    Mura Kensho
    Mura Kensho

    The Ghost Slayer


    The Ghost Slayer

    Regular VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Neutral Guild Ace- Dark Guild Ace- S-Rank- A-Rank- Halloween Social - Haiku Contest Participant- Veteran Level 1- Character History!- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Hero- Summer Special Participant- Player 
    Lineage : Pluto's Oathbreaker
    Position : God of Mettle
    Partner : Mythica
    Faction : The Luminous Covenant
    Posts : 2597
    Guild : Fairy Tail (GM)
    Cosmic Coins : 155
    Dungeon Tokens : 21
    Age : 25
    Experience : 10,355

    Character Sheet
    First Skill: Spirit Completion Magic
    Second Skill: Onmyōdō
    Third Skill: Second Origin

    Update Re: Spirit Completion Magic

    Post by Mura Kensho 21st February 2016, 11:15 am

    Bump


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    Ninetails Derpfox

    Moderator- Developer/GFX Artist- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Coming Storms- A-Rank- Rich- Veteran Level 1- Character History!- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- 1 Year Anniversary- Player 
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    Character Sheet
    First Skill: Soul
    Second Skill: Ice
    Third Skill:

    Update Re: Spirit Completion Magic

    Post by Ninetails Derpfox 21st February 2016, 11:47 am

    Spirit Completion Magic MqXl8kK
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    Update Re: Spirit Completion Magic

    Post by Guest 1st March 2016, 9:00 am

    Unlocked at user's request.
    Original:
    Mura Kensho
    Mura Kensho

    The Ghost Slayer


    The Ghost Slayer

    Regular VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Neutral Guild Ace- Dark Guild Ace- S-Rank- A-Rank- Halloween Social - Haiku Contest Participant- Veteran Level 1- Character History!- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Hero- Summer Special Participant- Player 
    Lineage : Pluto's Oathbreaker
    Position : God of Mettle
    Partner : Mythica
    Faction : The Luminous Covenant
    Posts : 2597
    Guild : Fairy Tail (GM)
    Cosmic Coins : 155
    Dungeon Tokens : 21
    Age : 25
    Experience : 10,355

    Character Sheet
    First Skill: Spirit Completion Magic
    Second Skill: Onmyōdō
    Third Skill: Second Origin

    Update Re: Spirit Completion Magic

    Post by Mura Kensho 2nd March 2016, 12:00 am

    bump


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    Update Re: Spirit Completion Magic

    Post by Guest 2nd March 2016, 1:52 pm

    Approved!
    Aliannah
    Aliannah

    Omen Angel


    Omen Angel

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    Character Sheet
    First Skill: Calling of Heaven and Hell
    Second Skill: Fallen Angel Take Over
    Third Skill:

    Update Re: Spirit Completion Magic

    Post by Aliannah 19th April 2016, 11:34 am

    Original:

    Unlocked requested by user


    _____________________________________________________________________________________

    Mura Kensho
    Mura Kensho

    The Ghost Slayer


    The Ghost Slayer

    Regular VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Neutral Guild Ace- Dark Guild Ace- S-Rank- A-Rank- Halloween Social - Haiku Contest Participant- Veteran Level 1- Character History!- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Hero- Summer Special Participant- Player 
    Lineage : Pluto's Oathbreaker
    Position : God of Mettle
    Partner : Mythica
    Faction : The Luminous Covenant
    Posts : 2597
    Guild : Fairy Tail (GM)
    Cosmic Coins : 155
    Dungeon Tokens : 21
    Age : 25
    Experience : 10,355

    Character Sheet
    First Skill: Spirit Completion Magic
    Second Skill: Onmyōdō
    Third Skill: Second Origin

    Update Re: Spirit Completion Magic

    Post by Mura Kensho 19th April 2016, 12:15 pm

    Bump


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    Themes:
    Mistress Venir
    Mistress Venir

    Administrator- Moderator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Slayer- Legal Guild Ace- A-Rank- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Archmage's Seal
    Position : None
    Posts : 1394
    Guild : Golden Phoenix
    Cosmic Coins : 0
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    Experience : 24,000

    Character Sheet
    First Skill: 2nd Gen Flame Goddess Slayer
    Second Skill:
    Third Skill:

    Update Re: Spirit Completion Magic

    Post by Mistress Venir 19th April 2016, 6:29 pm

    Hey there! It's Veni! It's been a while since I've graded magic so I ask that you try to be patient with me! First thing's first! All you did was add the Signature Spells right?  As A C-Rank you get one user ranked signature spell (So C-Rank) that levels with you until S-Rank and also a D-Rank signature spell. So one of your signature spells is going to have to be changed to D-Rank. Next up is edits (I swear there's not many!):

    • Alright both of your signature spells have multiple effects listed in the strengths. A signature spell has one effect. Yours have multiples for example:Dark Halo Blade you absorb mana AND you get a speed boost. So both of your spells need to be edited so that they only have one effect please!
    • The speed for Halo Blade should be lowered to 15m/s


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    Spirit Completion Magic Tumblr_mwffarIHCR1qbk364o3_500

    Spirit Completion Magic Tumblr_mwffarIHCR1qbk364o4_500

    Spirit Completion Magic Tumblr_mwffarIHCR1qbk364o5_500

    Jobs:


    When you ask me to do stuff:
    Mura Kensho
    Mura Kensho

    The Ghost Slayer


    The Ghost Slayer

    Regular VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Neutral Guild Ace- Dark Guild Ace- S-Rank- A-Rank- Halloween Social - Haiku Contest Participant- Veteran Level 1- Character History!- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Hero- Summer Special Participant- Player 
    Lineage : Pluto's Oathbreaker
    Position : God of Mettle
    Partner : Mythica
    Faction : The Luminous Covenant
    Posts : 2597
    Guild : Fairy Tail (GM)
    Cosmic Coins : 155
    Dungeon Tokens : 21
    Age : 25
    Experience : 10,355

    Character Sheet
    First Skill: Spirit Completion Magic
    Second Skill: Onmyōdō
    Third Skill: Second Origin

    Update Re: Spirit Completion Magic

    Post by Mura Kensho 20th April 2016, 7:33 am

    I think I did it. Bump


    _____________________________________________________________________________________


    Themes:
    Mistress Venir
    Mistress Venir

    Administrator- Moderator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Slayer- Legal Guild Ace- A-Rank- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Archmage's Seal
    Position : None
    Posts : 1394
    Guild : Golden Phoenix
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 24,000

    Character Sheet
    First Skill: 2nd Gen Flame Goddess Slayer
    Second Skill:
    Third Skill:

    Update Re: Spirit Completion Magic

    Post by Mistress Venir 20th April 2016, 3:31 pm

    Spirit Completion Magic HfOLxY4


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    Spirit Completion Magic Tumblr_mwffarIHCR1qbk364o3_500

    Spirit Completion Magic Tumblr_mwffarIHCR1qbk364o4_500

    Spirit Completion Magic Tumblr_mwffarIHCR1qbk364o5_500

    Jobs:


    When you ask me to do stuff:
    Heavens Empress Daiki
    Heavens Empress Daiki

    Heavenly Monster


    Heavenly Monster

    Moderator- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- God Slayer- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- Player 
    Lineage : Stigmata of the Avatar
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    Age : 31
    Mentor : Daiki, Aiko (Mother - Missing)
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    Character Sheet
    First Skill: Avatar of Amaterasu (Heaven God Slayer)
    Second Skill: Fallen Angel Slayer Lacrima
    Third Skill:

    Update Re: Spirit Completion Magic

    Post by Heavens Empress Daiki 11th May 2016, 10:55 am

    Topic unlocked upon creators request.

    Spoiler:


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    Spirit Completion Magic 8ZbrsUC
    Mura Kensho
    Mura Kensho

    The Ghost Slayer


    The Ghost Slayer

    Regular VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Neutral Guild Ace- Dark Guild Ace- S-Rank- A-Rank- Halloween Social - Haiku Contest Participant- Veteran Level 1- Character History!- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Hero- Summer Special Participant- Player 
    Lineage : Pluto's Oathbreaker
    Position : God of Mettle
    Partner : Mythica
    Faction : The Luminous Covenant
    Posts : 2597
    Guild : Fairy Tail (GM)
    Cosmic Coins : 155
    Dungeon Tokens : 21
    Age : 25
    Experience : 10,355

    Character Sheet
    First Skill: Spirit Completion Magic
    Second Skill: Onmyōdō
    Third Skill: Second Origin

    Update Re: Spirit Completion Magic

    Post by Mura Kensho 11th May 2016, 11:41 am

    Bump


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    Themes:
    Anastasia Isayev
    Anastasia Isayev

    Moderator- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Guild Master- S-Rank- A-Rank- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Valkyrian
    Position : None
    Posts : 2446
    Guild : Black Sails GM
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : [Primary] Ivan Isayev [Secondary] Fafnir, the World Dragon
    Experience : 321116

    Character Sheet
    First Skill: Mechanized REquip
    Second Skill: Dragons' Champion
    Third Skill:

    Update Re: Spirit Completion Magic

    Post by Anastasia Isayev 11th May 2016, 12:54 pm

    I was handed your application so I will be taking this on!
    So, my name is Anastasia and anything you see in this color are things I request edits on.
    So let's get to this, shall we?
    Mura Kensho wrote:
    Spirit Bind Magic

    Spirit Completion Magic Hqdefault

    Primary Magic: Spirit Bind Magic (Seirei Musubu Mahou)
    Secondary Magic: Onmyōdō, The Way of Yin and Yang
    Caster or Holder: Caster
    Description: Spirit Bind Magic is a magic that utilizes the power of spirits. It's a magic that Mura Kensho had discovered a long time ago. When activating this magic, it works by binding spirits into a medium. This medium can be a lot of things, from weapons and items to substances like trees or sand (or a holder), or even yourself, increasing the power of the medium and resulting in various types of spirit forms. By binding the spirit into a medium, you open up special abilities and spells to use the spirit's power for. You can use a spirit in many different mediums. The more magic power you use, the stronger the spirit forms will be.

    Mura mostly uses it in these ways; by binding (which is literally fusing the spirit into something) a spirit into himself, increasing his own power. Or he can bind a spirit into an object, mostly a weapon, increasing its power and shaping its form into a powerful being. He can also summon the spirit's full form by using his medium. He unlocks all the characteristic powers of the spirit, depending in what kind of spirit it is (for example, a bird gives flying powers, a samurai gives sword powers and etc.)

    Strengths:
    1. Spirits are widespread, so you mostly got the magical signature (the spirits) you require to cast your spells. Though you might get used to just one spirit, a friend of yours or something.

    2. This magic is effective to spiritual beings and ethereal existences such as summons and etc. When facing them in combat, it deals double the original effect/damage, and when slaying pure souls, it sends them right to the next world...
    I'm sorry to tell you that I can't allow you to have this as a strength. Dealing bonus damage to something is actually something that should be in a Unique Ability instead of a strength. While I am aware that it was approved with additional damage before (slightly different from this one) I can't approve this. However, if you do make a UA that allows you to deal extra damage to spiritual/ethereal beings, you could have "Deals bonus damage to spiritual/ethereal beings" as one of your strengths. However, I'm going to have to ask you to change this (you could always revert it back to what it was since I can't alter that, however)

    3. It's very versatile and rapid, as the user can swiftly use the first spell after the other almost instantly.

    4. The user can unlock various types of abilities by using different spirits/souls in his magic. Therefore, he can also utilize all elements by binding the spirits into them.

    Weaknesses:

    1. Ehm, the magic requires that you "bind" a spirit into something. So you can't use a spell directly without bounding a spirit first. Let's say that someone's attacking you. You can't block with a spell, without having a bounded spirit first, for example: "Mura spotted the fire ball heading towards him. He quickly bounds a spirit into his sword, creating a spirit shield to block the attack".

    2. Certain spirits won't bind to you if they consider you 'weak' or something. So don't think that you can utilize a dragon's soul as a D-rank mage.

    3. You can't use more than one spirit in one medium.

    4. This is called a "starter-spirit" issue; it's difficult to bind a new spirit for the first time. You need to have a decent trust to your spirit, and as well does the spirit need to have a decent trust to you. So if you try and use a completely random spirit out there, it'll only last half as long as the actual duration of the spell (unless if the spell only lasts for one post). This rule doesn't apply to spirits of slain beings.

    5. You need at least one spirit and one medium to engage in combat.

    Lineage:

    Aspect of Pluto:

    Unique Abilities:

    1. "Eyes On The Neck": By cooperating with his spirit, Mura can see movements beyond his perspective when in combat. Like having four eyes, but only in a distance of 30 meters in radius.

    2. Mana Of The Soul: Another ability granted by the spirits in the possession of Mura. When using a spirit bind into himself, he gains a 10% MP regen for every post in the duration (its limit is 30% MP). It can only happen once per thread.
    10% MP regen every post is FAR too much, even for site standards. I would like you to decrease the MP Regen down quite a bit. One thing you can do, which I have seen done and even use, myself, is:
    D Rank: 1% MP Regen per post
    C Rank: 2% MP Regen per post
    B Rank: 3% MP Regen per post
    A Rank: 4% MP Regen per post
    S Rank: 5% MP Regen per post
    Capping out at 5% MP Regen per post. This'll make it feel like your character's actually progressing and this can be stated as a passive without the need to cap it out at 30% MP.
    Either that or I'd like to ask you to change the ability since 10% MP per post is way too much for regen purposes


    3. Healing Of The Soul: When fusing a spirit into himself (That's the requirement to use this ability. Using other spells than these and it won't be active), Mura can extract some of its earlier lifebar when it was alive. This means that he can heal up to 10% of his health per post in duration of the spirit fusion, which caps at 50 HP being regenerated.
    I also can't approve this ability either. Healing 10% of your health all the way up to 50(%?) of your HP is a lot. If this was meant to be a flat 50 HP, that can be a bit different as it doesn't mean much at higher ranks. However, I would like you to follow the MP Regen that I listed above for HP regen as well. You could also make healing spells 10% more effective on you as well if you'd like. But with the way it is now, I can't approve this ability.

    4. Ethereal Force: Mura can turn his flesh and bones into a spirit himself. With this ability, he can move around freely, invulnerable and out of sight, but can't damage anyone. However, he can affect and move inorganic objects as normally as always. He can only do this three times per thread and it takes 50% of his endurance per try, making him more fragile to damage. However, in non-combat, he can use it freely.

    Signature Spells:
    D Rank Spells:
    C Rank Spells:


    _____________________________________________________________________________________

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    Mura Kensho
    Mura Kensho

    The Ghost Slayer


    The Ghost Slayer

    Regular VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Neutral Guild Ace- Dark Guild Ace- S-Rank- A-Rank- Halloween Social - Haiku Contest Participant- Veteran Level 1- Character History!- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Hero- Summer Special Participant- Player 
    Lineage : Pluto's Oathbreaker
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    Partner : Mythica
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    Posts : 2597
    Guild : Fairy Tail (GM)
    Cosmic Coins : 155
    Dungeon Tokens : 21
    Age : 25
    Experience : 10,355

    Character Sheet
    First Skill: Spirit Completion Magic
    Second Skill: Onmyōdō
    Third Skill: Second Origin

    Update Re: Spirit Completion Magic

    Post by Mura Kensho 12th May 2016, 9:22 am

    Hm... I think it's good for now. But something tells me it's not...

    Bump, anyways


    _____________________________________________________________________________________


    Themes:
    Anastasia Isayev
    Anastasia Isayev

    Moderator- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Guild Master- S-Rank- A-Rank- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Valkyrian
    Position : None
    Posts : 2446
    Guild : Black Sails GM
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : [Primary] Ivan Isayev [Secondary] Fafnir, the World Dragon
    Experience : 321116

    Character Sheet
    First Skill: Mechanized REquip
    Second Skill: Dragons' Champion
    Third Skill:

    Update Re: Spirit Completion Magic

    Post by Anastasia Isayev 12th May 2016, 2:15 pm

    Spirit Completion Magic JvQoGEt


    _____________________________________________________________________________________

    [Character Approval] [Mechanized REquip Spells] [Dragons' Champion] [The Eye of Odin] [Bank]
    Wave your banner!  
    Join the Black Sails today!
    The Guild is Set to OPEN!  -- This means, feel free to join!
    Mura Kensho
    Mura Kensho

    The Ghost Slayer


    The Ghost Slayer

    Regular VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Neutral Guild Ace- Dark Guild Ace- S-Rank- A-Rank- Halloween Social - Haiku Contest Participant- Veteran Level 1- Character History!- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Hero- Summer Special Participant- Player 
    Lineage : Pluto's Oathbreaker
    Position : God of Mettle
    Partner : Mythica
    Faction : The Luminous Covenant
    Posts : 2597
    Guild : Fairy Tail (GM)
    Cosmic Coins : 155
    Dungeon Tokens : 21
    Age : 25
    Experience : 10,355

    Character Sheet
    First Skill: Spirit Completion Magic
    Second Skill: Onmyōdō
    Third Skill: Second Origin

    Update Re: Spirit Completion Magic

    Post by Mura Kensho 30th May 2016, 8:18 am

    Bump


    _____________________________________________________________________________________


    Themes:
    Mura Kensho
    Mura Kensho

    The Ghost Slayer


    The Ghost Slayer

    Regular VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Neutral Guild Ace- Dark Guild Ace- S-Rank- A-Rank- Halloween Social - Haiku Contest Participant- Veteran Level 1- Character History!- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Hero- Summer Special Participant- Player 
    Lineage : Pluto's Oathbreaker
    Position : God of Mettle
    Partner : Mythica
    Faction : The Luminous Covenant
    Posts : 2597
    Guild : Fairy Tail (GM)
    Cosmic Coins : 155
    Dungeon Tokens : 21
    Age : 25
    Experience : 10,355

    Character Sheet
    First Skill: Spirit Completion Magic
    Second Skill: Onmyōdō
    Third Skill: Second Origin

    Update Re: Spirit Completion Magic

    Post by Mura Kensho 31st May 2016, 1:49 am

    Just edited my Linage sig :3


    Bumping again


    _____________________________________________________________________________________


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    Guest

    Update Re: Spirit Completion Magic

    Post by Guest 31st May 2016, 12:14 pm

    Uhm. . . what needs to be graded? Which of your signatures is the lineage signature?

    //is confused and needs help

      Current date/time is 1st November 2024, 3:26 am