Magic Name: Spirit Completion Magic (Kamishime Mahō)
Magic Type:
Primary Combat Arts (+50% to Melee Damage - 50% of base MP converted to SP)
Auxiliary Caster (+10% to MP Cost Reduction)
Description: Spirit Completion Magic is a magic that utilizes the power of spirits. It's a branch of ghost-conjurating Magic that origins from the ancient ways of conjuring shikigamis, in which it drastically evolved into having the binding powers over any spirit. It's a magic that Mura Kensho had awakened a long time ago and evolved upon his decade of experience.
When activating this magic, it works by pulling spirits to this world's solid state through a medium and weaponizing it. This medium used to be limited to physical objects in the user's grasp, but now, the user's very own magic power can function as a medium. Other than that, the medium can be a lot of things - from weapons and items to organic, separate substances like trees or sand (or a holder tool), or even another person, and the result of a possessed medium is its increase of power and the unlocked opportunity of various types of auric forms that the spirit can take. By binding the spirit into a medium, you open up special abilities and spells to use the spirit's power for. You can use a spirit in many different mediums. Proportionally, the more magic power you use, the stronger the spirit forms will be.
Mura mostly uses it in two ways; one way is by fusing a spirit into himself via Danketsu, increasing his own power and gaining access to all of the experience and skills that the spirit possessed in its living days. Another way is to bind a spirit into an object via Kotaihone, mostly a weapon, increasing its power and shaping its form into a powerful being. He can also summon the spirit's full form by using his medium.
- Magic Circle For Charisma:
Lineage:
- Aspect of Pluto:
Description: Pluto. Long hailed as an evil deity, Pluto was the god over death given residence in the Underworld. Disliked by the other deities, Pluto sought the throne of Jupiter but success always eluded him to the end. Now, the hand of death touches Pluto's host.
Ability: The Aspect of Pluto grants its host favour with the force of darkness. Their magic can only be consumed by god slayers. Dark magic costs 5% extra when targeting the host and they are 30% resistant to the element. The host can spend half of the magical energy a death (dark) mage uses for a spell to nullify it.
Gains a user-ranked Dark-based signature spell. (S-rank Max) It must be made in the magic app as normal in addition to spells made.
Usage: Small passive, 3 post cooldown on nullification. Can only be done three times per thread.
- Ascendant Ability (Unlocked at X-Rank):
- Name: Gold Rush
Description: Centuries ago, a tribe came to Fiore from a continent that is so incredibly far away that to this day those who ventured to find it have failed; the tribe members claimed to have come from a place called "Egypt". Wherever the tribe went, they prospered beyond belief; to each country and continent they went to, they rose to become the most powerful group of people there. Eventually, they were captured by all dark guilds at the time for their fortune and ability to prosper, and when the tribe refused to cooperate, they were all killed. Luckily, some were not captured, so your bloodline still lives on today. However, you must be wondering - "How did they do it?". Well, it's quite simple.
The tribe from Egypt, which were known as Egyptians, were cast away from their homeland by raiders with absolutely nothing. An Egyptian goddess, who was saddened by what could potentially happen to her people, cast a powerful spell over the tribe to make them the luckiest people on the planet (literally!). Because of this, the tribe was able to find a significant more amount of jewels, items to sell, and they were said to be so lucky that they could even cheat death and danger; of course, that wasn't the case when they were completely obliterated...
Ability: The user is given 3 passive abilities and 2 active abilities, though they can only ever choose one ability from the passive and active parts of this lineage. Whenever going on a job, the user must always pick from one of the following abilities:
* Increase your own jewel reward by 100%
* Find a custom weapon, item, or armor (rank depends on the difficulty of the job; you get to choose the type of item)
* Increase the jewel reward of you and ONE other participant of the job by 50%
The user's active ability are the following:
* The user is able to sacrifice their EXP gained from jobs for additional jewels
* The user's luck will become at its peak (as though you needed any more...) and will now have great things overall happen to them. This ranges from getting a simple kiss from that one special person, to having your opponent stumble, causing them to, even if narrowly, miss the direction they were sending their spell at.
Usage: Lineage has three passive abilities and two active abilities; you MUST pick one of the passive abilities at the start of any job. The second active ability of this lineage can only be used once per thread, with a duration of 4 posts; again, you can only pick pick one of the two active abilities.
Whenever the second passive ability of this lineage is used, the rank of the weapon/item/armor is found at the following job ranks:
* D-Rank: Nothing
* C-Rank: Strong
* B-Rank: Strong+
* A-Rank: Strong+
* S-Rank: Legendary
* SS-Rank: Legendary+
* 10Y: Legendary+
* 100Y: Artifact
Whenever the first active ability of this lineage is used, the jewels gained for the amount of exp sacrificed is as the following:
* 25 EXP: 1,000 (D-Rank)
* 50 EXP: 2,500 (C-Rank)
* 250 EXP: 7,500 (B-Rank)
* 1,250 EXP: 17,000 (A-Rank)
* 6,250 EXP: 30,000 (S-Rank)
* 18,750 EXP: 45,000 (SS-Rank)
* 56,250 EXP: 70,000 (10Y-Rank)
* 168,750 EXP: 100,000 (100Y-Rank)
- Ascendant Ability (Unlocked at Y-Rank:
- Name: Truth
Description: There was once a priest who had devoted his entire life to his religion. As such, he preached about his God's superiority over all others and how the belief in his existence was the only "truth". From his point of view, magic was a heresy created by the heathens, thus he denied it completely, believing it to lead people "down the wrong path". Eventually, after years of unfaltering belief, his beloved deity whispered to him. What was then said remains a mystery, one the priest took to his grave, but tales describe his descendants as "the ones who dispel Lies through their only Truth", seemingly hinting that they have gained an unnatural power through their ancestor's unwavering belief.
* Ability: Creates a 30 meter bubble of antimagic in which no magic can exist of the user's rank or lower. Spell Fusions or similar effects can create spell effects that go beyond this limit. While within the area, nobody can speak lies and anyone inside will know when something is true fact or a lie. If someone says what they believe is true, it will feel "empty", but is clearly not an intended lie but they would not be able to say it at all if it is a known lie to them.
* Usage: 3 post duration with a 8 posts cooldown. Deals 5% HP damage per post to the user as long as it is active. If the bubble is hit by a spell of higher rank of one is used of higher rank inside of it the bubble will disperse and go onto cooldown.
- Ascendant Ability (Unlocked at Z-Rank):
- Name: Bringer of Death
Description: A vicious lineage that is said to only appear one in a trillion. This lineage is one where you become the living embodiment of death itself. Like a vessel of death, you spread death, decay, and demise wherever you go. 'Bringer of Death' is the title bestowed upon you as your crusade for all living things to die forges your own name to be forever marked in history. The immense power you feel surges through your body like no other. Unlike other lineages, this lineage is obtained through supernatural means instead of being inherited it. Nobody knows the mystery behind this destructive lineage,
and very little is known about it's origins or how it came to be. However, it is said that those who hold this lineage are never mistaken to be a wielder of any lineage as their aura, presence, and killer instinct is so intense that it brings those who are too weak to their knees.
"I wanted nothing but silence,
black woods, decay, cold winds;
to lie twisted and turned as a serpent,
to be in unison with a dying earth."
- Segovia Amil
Ability: Mortem: The 'Bringer of Death' is capable of unleashing a wave of death. This wave instantly kills all weak monsters in any thread instantly.
Shi:The 'Bringer of Death' instantly kills an additional normal monster if they succeed in killing one.
Muerte:The 'Bringer of Death' can kill any boss when they sacrifice themselves.
Orcus: The 'Bringer of Death' charges their magic or weapon with the power of death, darkness shrouds their weapon and they deal 50% more damage for 5 turns.
Usage: The user can choose one ability to use in a thread once per a thread.
Unique Abilities:
- "Eyes On The Neck": Mura can see the spirits of the living and the dead, the center of emotions and course of feelings that compliment the individuals’ actions thereafter, but also a bit more than that. By cooperating with an external spirit, Mura can widen his field of vision to cover a wider angle. He can therefore visually see everything in user-ranked burst range all around him.
- A bonus-effect is the creation of a spherical shield around Mura's body, and it grants him the durability of 1x S-Rank Burst Spell Defense (240HP) until it breaks with:
Range: 100 meters
Speed: 100 m/s
Duration: 10 posts
This shield is a partial extension of his own soul. This barrier is manifested at the start of any thread and only defends against damaging Magic aimed at him or his position. Melee damage as well as Techniques will still affect him like normal, and if an offensive spell holds effects (or is Auxiliary), then the effects will still affect him. - A Soul Is Hard To Heal: A passive that grants the user the power to not damage one's flesh and skin, but merely one's soul and spirit. The offensive arsenal of this magic aim to disrupt a person's spiritual peace, shattering them from the inside. Therefore, the pain inflicted by this magic is immense, but thanks to lots of training, Mura's own soul is strong and resistant to expressing pain. This ability doesn't make him literally more resistant to offensive magic, but he's just more tolerant than before. Besides that, Mura's Spell Damage and Strength are both increased by +60%.
- Ghost Slayer: With the nature of Mura's magic, it naturally draws more blood from targets of the same building blocks as the ghostly manifestations summoned from his spells. This unique ability grants Mura a permanent +60% buff to Spell Damage and Spell Durability.
https://www.fairytail-rp.com/t14653p300-the-magic-shop#253299 <-- Bought 1x D-Rank, 2x C-Rank and 3x B-Rank Spell Slots = 6x Spell Slots
https://www.fairytail-rp.com/t14653p975-the-magic-shop#435921 <-- Bought the remaining 9x Universal Spell Slots Allowed
------------------------------------------------------------------------------------------------------------
- Advanced Spells:
- Name: Aspect of Pluto: Helmet of Invisibility
Rank: D+
MP Cost: 30 MP
Category: Auxiliary
Type: Burst
Range: Self
Speed: Self
Duration: 5 posts
Downside: It draws 1% of the user's total HP from him per post for the duration that it is used (always 1% of the max HP regardless of current, lesser amounts during a thread/battle).
Description: A sinister, black aura manifests a Greek helmet on Mura's head. This helmet not only renders his entire body invisible in general, but the helmet manifests an invisible curtain that grants him visual Invisibility to his body as well as to his body's magical aura for the duration. Whenever the user casts a spell, however, the spell is clearly detectable by a foe's Magic Sensory from the very moment the spell is cast from the user's position, thus briefly giving out the user's position.
------------------------------------------------------------------------------------------------------------
Name: Aspect of Pluto: Plouton
Rank: C+
MP Cost: 45 MP
Category: Supportive
Type: Single-Target
Healing: 45 HP
Range: 90 meters
Speed: 90 m/s
Duration: 5 posts
Description: Despite so sinister, Hades is bountiful. The name 'Plouton' implies richness and wealth, materialistically and healthily. This spell is manifested as a black liquid that can be thrown towards an ally or on himself, and it heals one target 50% of its healing per post and heals max 2.5x the HP overall spread over 5 posts (225 HP in total, Healing Over Time (DoT)). It also removes one negative status effect upon the target per post by paying the original mana cost for the spell/ability that put said effect on him on top of this spell's cost. The additional MP cost for removing an effect is not affected by MP Reductions at all.
------------------------------------------------------------------------------------------------------------
Name: Aspect of Pluto: Cerberus
Rank: B+
Grade: Normal
Linked Equipment: N/A
Melee Damage: 28 HP
Summon HP: 225 HP
Range: 75 meters
Speed: 150 m/s
Duration: 8 posts
Downside:
Description: By holding out his hand, an obsidian gate will be spawned right by the palm, instantly opening and releasing a three-headed monster dog with an infestation of cobra heads for a mane, blood-red eyes and a fuming aura around it. Cerberus, the guard dog and hound of Hades, will heed to Mura's side and obey any and all of his commands. Its sharp claws and fuming jaw are devastating weapons.- Ability 1:
Name: Bad Breath! Bad Doggy!
Rank: B+
MP Cost: 60 MP
Category: Offensive
Type: Multi-Target
Damage: 90 HP
Range: 225 meters
Speed: 165 m/s
Duration: 8 posts
Description: It is said that Cerberus' mouth is so tainted by the Underworld's atmosphere that merely opening it in any way is a death wish. This spell lets Cerberus open its three mouths and release three, direct, instant waves of glowing, green lava from its mouth - plus its mane of snakes mixing a dangerous venom within the magma. This deals damage and burns away +5% of the targets' MP and HP per hit. It can hit up to three targets at once; one for each head. It blasts off one trilogy of shots per post from its jaws.
------------------------------------------------------------------------------------------------------------
Name: Aspect of Pluto: Soul Tear
Rank: A+
MP Cost: 75 MP
Category: Offensive
Type: Single-Target
Damage: 150 HP
Range: 450 meters
Speed: 450 m/s
Duration: 9 posts
Description: The spirit under Mura's control transfers towards any medium in his hand, then transforms into a 1 meter long, crooked scythe of dark-purple mana. The scythe can be launched and swung around like the tongue of a chameleon, using its speed and range to latch onto any living target and deal its rank in spell damage. However, any hit target will have chunks of their souls exposed as if they were about to be harvested - this allows the user to drain +5% of their MP and HP from them in every hit. Every hit landed on a target will also debuff the target's Movement Speed by -100% (cannot go under -50% of target's base Movement Speed). After swinging it out, it returns to its 1 meter standby form at the end of each post to be used again in the next if sustained.
------------------------------------------------------------------------------------------------------------
Name: Aspect of Pluto: Harvest
Rank: S+
MP Cost: 90 MP
Category: Offensive
Type: Multi-Target
Damage: 135 HP per target
Range: 450 meters
Speed: 340 m/s
Duration: 12 posts
Description: After having marked the targets using Soul Tear, Mura can unleash a powerful spell in form of black arms that erupt from his back. These crooked, almost demonic arms are directly connected to the Underworld, lashing out and greedily swinging about to grab onto up to five target max whose souls have been exposed via Soul Tear. They’re able to maneuver around by the user, and they're agile and act quite predatory. These tentacle-like hands even drain the target of +5% of their HP and MP upon every contact, and they also leave their ravaged targets with debuff in Spell Damage by -105% for the duration. A new wave of hands charge out from the user's back each post after the first wave dissipate after their use.
------------------------------------------------------------------------------------------------------------
Name: Flame Of The Phoenix: Pluto
Rank: H+
MP Cost: 105 MP
Category: Auxiliary
Type: Burst
Range: 500 meters (Burst)
Speed: 400 m/s (Burst)
Duration: 25 posts
Downside: Has a 10 posts cooldown like the two other FotP Modes for +20% increased buff.
Description: The user enters a mode where their entire body burns up in a dark-purplish flame. This flame is a manifestation of the user's soul lit up, and this version specifically lights up the heritage that Mura carries from his ancestor - the mythological deity Pluto. This mode and dark flame boosts the user's spells by granting a +50% buff to Spell Damage and Spell Durability. It also grants a +35% buff to the user's Spell Healing. When this is active, it also allows the user to redirect one spell per post max that the user gets in physical contact with by paying double the MP Cost for the spell that is aimed to redirect back at the original launcher of said spell - said spell is sent back at its original Spell Speed and Spell Range. It also grants an extra +5% HP Regen per post for the duration or until the spell is deactivated.
- Signature Spells:
- Name: Solid Bone: Avatar (Kotaihone: Kegen)
Rank: S
Category: Offensive/Defensive
Type: Single-Target
Damage: 120 HP
Defensive: 240 HP
Range: 400 meters
Speed: 400 m/s
Duration: 10 posts
Description: If a spirit is present, then the user can cause the spirit to take physical form immediately. With this spell, the spirit can charge fourth as a phantom to attack and then retreat back to the user's side. The phantom form can also shield the user from foreign attacks - this extra category takes up an Effect Slot.
----------------------------------------------------------------------------------------------------------
Name: Kyuken-Style Breathing Art: Black Heaven (Kyuken-ryū no Kokyūjitsu: Inten)
Rank: S
Category: Auxiliary
Type: Passive
Description: This breathing method is one of two that was heavily used by a certain school of swordsmen back in the ancient times of Midi. Assimilated into Mura's Magic, this one allows him to concentrate his mana and amplify his physical power even further. Combined with White Heaven, it puts him in the perfect state for a seasoned samurai. He is granted a passive buff to Strength by +60%.
----------------------------------------------------------------------------------------------------------
Name: Kyuken-Style Breathing Art: White Heaven (Kyuken-ryū no Kokyūjitsu: Yōten)
Rank: S
Category: Auxiliary
Type: Passive
Description: This breathing method is one of two that was heavily used by a certain school of swordsmen back in the ancient times of Midi. Assimilated into Mura's Magic, this one allows him to concentrate his mana and amplify his physical power even further. Combined with Black Heaven, it puts him in the perfect state for a seasoned samurai. He is granted a passive buff to Strength by +60%.
----------------------------------------------------------------------------------------------------------
Name: True Aspect of Pluto (Shin Pluto no Yōsō)
Rank: S
Category: Auxiliary
Type: Passive
Description: As the aspect of the god of the underworld, Pluto, Mura can unlock its power that's been hidden deep within his soul. When that happens, his body will be covered in a sinister, dark aura of purplish, auric flames, expressing the presence of something darker than even devils; the king of the Underworld, Pluto, will grant its host with buffing Spell Durability passively by +60%.
- Kyuken-Style Techniques (7 A-Rank, 4 B-Rank, 4 S-Rank):
Name: Kyuken-Style, Post-Verse: Surging Waves, Raging Billows! Tempestuous Buddha Slash (Kyuken-ryū, Jigo-Ren: Dotōbutsugiri)
Rank: A
SP Cost: 75 SP
Category: Offensive
Type: Single-Target
Damage: 130 HP
Range: 150 meters
Speed: 150 m/s
Duration: 7 posts
Downside:
Description: The user slashes forward with a blade, generating enough speed to create a vacuum wave charging at the target. This wave causes a +5% Burn on the target’s MP per post for the duration, and the user unleashes one wave per post. This was the first and arguably simplest technique developed by Kyuken back in his living days, and also the one with the longest name for no apparent reason, but during his adventures with Mura, it's evolved into a deadlier art despite its simplicity.
---------------------------------------------
Name: Kyuken-Style, Pre-Verse: Luring Devil (Kyuken-ryū, Ato-Ren: Yūwakuma)
Rank: B
SP Cost: 60 SP
Category: Offensive
Type: Burst/AoE
Damage: 100 HP (Burst) / 60 HP (AoE)
Range: 25 meters (Burst) / 50 meters (AoE)
Speed: 50 m/s (Burst) / 25 m/s (AoE)
Duration: 6 posts
Downside:
Description: This technique created by Kyuken holds roots in Iaijutsu - there, performing it requires a sheathed blade. With a draw fast enough, the sheathed blade is kept sheathed in the end, but a sudden burst of air slashes spread out from the user's position. If the stance is altered a little bit, then the burst can turn into an AoE gust that'll spread out and hit anything under the range. This Technique can only deal one of the two types of damage per post.
---------------------------------------------
Name: Kyuken-Style, Pre-Verse: Garn Ball (Kyuken-ryū, Ato-Ren: Temari)
Rank: B
SP Cost: 60 SP
Category: Offensive
Type: Burst
Damage: 100 HP
Range: 25 meters
Speed: 50 m/s
Duration: 6 posts
Downside:
Description: The user charges forth in a windy, blurry form almost invisible to the naked eye and only goes fully visible again once the max range has been reached, swiftly cutting through the target if met in that range. It looks like a yarn thread cuts through the opponents met. As this spell moves the user forth with the spell itself, it contains and follows the rule for a Mobility Spell.
---------------------------------------------
Name: Kyuken-Style, Pre-Verse: Halo Blade (Kyuken-ryū, Ato-Ren: Gokōjin)
Rank: A
SP Cost: 75 SP
Category: Offensive
Type: Single-Target
Damage: 130 HP
Range: 150 meters
Speed: 150 m/s
Duration: 7 posts
Downside:
Description: A signature technique by Kyuken back in his living days - by swinging his blade around in front of him, the momentum pushes winds forth as a cylinder beam of slashes towards a target. If caught in the slash wave, the attack will deal heavy damage, and due to its violent nature, it can pierce through shields and armors by sacrificing half its base damage to do so. A truly unstoppable Kenjutsu that allowed Kyuken to survive in the battlefield for most of his youth.
---------------------------------------------Name: Kyuken-Style, Pre-Verse: Dragon Vortex (Kyuken-ryū, Ato-Ren: Tatsumaki)
Rank: A
SP Cost: 75 SP
Category: Offensive
Type: Burst
Damage: 130 HP
Range: 40 meters
Speed: 75 m/s
Duration: 7 posts
Downside:
Description: Hold your blade and spin around, while you raise and lower your blade with its sharp edge following the turning direction. If you spin and do this fast enough, a vortex of cutting wind will rise around you and spread like a tornado, lifting objects caught in it upwards. By braking abruptly and slamming your blade forward, the tornado can explode and spread. Regardless, the user is also launched upwards following Mobility Effect rules, and (if given OOC permission by the opponent's player) the target will also be launched upwards if hit.
---------------------------------------------
Name: Kyuken-Style, Pre-Verse: Phantom Step (Kyuken-ryū, Ato-Ren: Zanzōdan)
Rank: B
SP Cost: 60 SP
Category: Auxiliary
Type: Burst
Damage: N/A
Range: 25 meters
Speed: 50 m/s
Duration: 6 posts
Downside:
Description: A certain frequence of steps and speed, followed by vibration of your body, allows you to bend the photons making up your appearance so that you appear as a blur in the air, even if you're no longer standing there. This requires a tremendous increase in speed, so a buff to Character Speed by +60% is granted. By leaving after-images behind (just fluff, OOC permission to trick players with them), the user can appear to suddenly show up on another position - this is embodied with a Teleport Effect that can be used once per post with this Technique.
---------------------------------------------Name: Kyuken-Style, Pre-Verse: Dragon Eater (Kyuken-ryū, Ato-Ren: Karura)
Rank: S
SP Cost: 90 SP
Category: Offensive
Type: Burst
Damage: 150 HP
Range: 50 meters
Speed: 100 m/s
Duration: 10 posts
Downside:
Description: Circling around your prey, your blade conjures up the surrounding wind and prevents the target in the middle from escaping. To top it off, by swinging the blade up in the air while spinning, the circling winds sharp as razor begin to draw in and saw on the prey's skin. Designed to be a most efficient art for capturing as well as slaying wild beasts, this Technique both has an Immobilization Effect that lasts for 1 post upon being hit, and it easily draws large amounts of blood from the prey's skin which results in a drain of their HP by -5%. A target can only be immobilised once every other post.
---------------------------------------------
Name: Kyuken-Style, Post-Verse: Iron-Barred Window (Kyuken-ryū, Jigo-Ren: Tessō)
Rank: S
SP Cost: 90 SP
Category: Offensive/Defensive
Type: Burst
Damage: 150HP
Defense: 90HP
Range: 50 meters
Speed: 100 m/s
Duration: 10 posts
Downside:
Description: It looks like a simple combo of a vertical and a horisontal slash with a blade, but it reveals a thick net of wind in front of the user which can be used offensively and defensively. The user can strengthen the tightness of the wind net to grant it an Anti-Piercing Effect.
---------------------------------------------
Name: Kyuken-Style, Post-Verse: Jewelry (Kyuken-ryū, Jigo-Ren: Hōshoku)
Rank: B
SP Cost: 60 SP
Category: Offensive
Type: Multi-Target
Damage: 80 HP
Range: 75 meters
Speed: 50 m/s
Duration: 6 posts
Downside:
Description: A rather strange Technique by logical standards, if you slash in front of yourself in a frequence scarcely known to any, one manifests small, spinning blades of wind around them which appear to charge straight at the intended target afterwards. The user can manifest 6 wind blades at once to target the same number of opponents. Each wind blade has a Homing Effect until its max range has been met, and the wind blades dig deep into their targets upon landing, granting the Technique an Immobilization Effect as well. A target can only be immobilized once every other post.
---------------------------------------------
Name: Kyuken-Style, Pre-Verse: Heart Opened (Kyuken-ryū, Ato-Ren: Munebarasu)
Rank: S
SP Cost: 90 SP
Category: Offensive
Type: Burst
Damage: 150 HP
Range: 50 meters
Speed: 100 m7s
Duration: 1 post
Downside:
Description: If you have an extended knowledge of anatomy and the composition of humans and other creatures, then this Technique allows you to turn your blade into a scalpel (figuratively) and cut into the most vulnerable, lethal spots of the opponent with the precision of a well-calibrated microscope. Even more fantastic is the lack of blood and wound left behind as the cut will be so precise and swift that it doesn't activate the skin's nervous system.
---------------------------------------------
Name: Kyuken-Style, Pre-Verse: Dance of Wrath (Kyuken-ryū, Ato-Ren: Tatari no Mai)
Rank: A
SP Cost: 75 SP
Category: Offensive
Type: Burst
Damage: 130 HP
Range: 40 meters
Speed: 75 m/s
Duration: 3 posts
Downside:
Description: Upon entering a state of bloodcurdling rage, the user's strikes become far more entropic. Three, violent slashes are launched forward which seem to ignore the target's defenses with its Piercing Effect (but at the cost of 50% less base damage) and increase the user's Technique Speed by +65%.
---------------------------------------------
Name: Kyuken-Style, Pre-Verse: Weighted Slash (Kyuken-ryū, Ato-Ren: Oshikiri)
Rank: A
SP Cost: 75 SP
Category: Offensive
Type: Burst
Damage: 130 HP
Range: 40 meters
Speed: 75 m/s
Duration: 7 posts
Downside:
Description: Gather your strength and swing your blade down with no intention of stopping. Each post this is used, the weight from the slash increases. The user can easily sacrifice 50% of the Technique's base damage to shatter through any defenses on the target, and the bone-cracking weight of the blade is often enough to keep the target at bay, granting this Technique an Immobilization Effect that can only take place once every other post.
---------------------------------------------
Name: Kyuken-Style, Pre-Verse: Mole (Kyuken-ryū, Ato-Ren: Mogura)
Rank: A
SP Cost: 75 SP
Category: Offensive
Type: Burst
Damage: 130 HP
Range: 40 meters
Speed: 75 m/s
Duration: 7 posts
Downside:
Description: A mirrored variant of the Weighted Slash, where you slash from below and upwards. Sudden retractions with the blade upon ascension causes a ring of cutting wind to circle around the trajectory as this Technique is intended to push the opponent's guard away. This grants it a Piercing Effect, and it may even stagger the opponent for a moment (functioning like an Immobilization Effect, but only once every other post can this effect take place).
---------------------------------------------
Name: Kyuken-Style, Post-Verse: Half-Moon Somersault (Kyuken-ryū, Jigo-Ren: Hangetsu Kaeri)
Rank: A
SP Cost: 75 SP
Category: Offensive
Type: AoE
Damage: 75 HP
Range: 75 meters
Speed: 40 m/s
Duration: 7 posts
Downside:
Description: By swinging his blade downwards from a tall height, the user causes a vast shockwave of light to spread out from his position. This shockwave deals damage and burns both the target's HP and MP by +5% per post for the duration. The light travelling out from the medium attempts to blind the vision of anyone caught in it for one post.
---------------------------------------------
Name: Kyuken-Style, Post-Verse: Blade of Enlightenment in the Ignorant Free World (or Ignorant Edge) (Kyuken-ryū, Jigo-Ren: Mu-Mu-Myō-Yaku-Mu)
Rank: S
SP Cost: 90 SP
Category: Offensive
Type: Single-Target
Damage: 150 HP
Range: 200 meters
Speed: 200 m/s
Duration: 10 posts
Downside:
Description: A truly bizarre Technique, the user thrusts the tip of his blade forward and unleases a dense beam of power. On top of dealing damage, it also burns +5% of the target's MP per post for the rest of the duration. This mana essence is erased from existence upon a successful hit. It also leaves a seal coated in Midian sutras around the target that immobilizes them for one post if successfully hit. The spell is launched from the user once every post during the duration and moves in one, linear direction.
- D-Rank Spells:
Name: Solid Bone: Control (Kotaihone: Shihai)
Rank: D
MP Cost: 20 MP
Category: Offensive
Type: Single-Target
Damage: 40 HP
Range: 60 meters
Speed: 60 m/s
Duration: 3 posts
Description: The user unifies a spirit into a medium, typically a sword or another, which creates an enpowered spirit-formed weapon that can take different forms and lengths but only target one at a time. The user can use this spell to weaponize his medium even more by using a spirit as a battery. The spirit-bound form is blazing and a little messy, not as smoothly controlled by the user in this rank of compatibility. It's essentially a soul taken form of a weapon, so with that nature, it puts a +5% Burn on target’s MP per post for the duration.
----------------------------------------------------------------------------------------------------------
Name: Solid Bone: Protect (Kotaihone: Mamoru)
Rank: D
MP Cost: 20 MP
Category: Defensive
Type: Single-Target
Durability: 40HP
Range: 60 meters
Speed: 60 m/s
Duration: 3 posts
Description: The user's unified spirit medium creates a spirit shield in front of the user (or one ally) to protect him from upcoming spells until its durability is surpassed, in which it breaks down. Despite being auric in nature, it cannot be affected by piercing effects on spells.
----------------------------------------------------------------------------------------------------------
Name: Jade Dragon: Gem Barrage (Hisuiryū: Hozon Rendan)
Rank: D
MP Cost: 20 MP
Category: Offensive
Type: Burst
Damage: 40HP
Range: 15 meters
Speed: 30 m/s
Duration: 3 posts
Description: With the soul of Zirconis, the user launches his body forward, slamming his fist towards the target before him. The fist will be turned into pure jade during the launch, green and shiny in appearance, as well as tough and hard. Upon being successfully hit, the mirage of an emerald mirror is manifested around the target which breaks down immediately as a kind of special, glamorous effect. Thus is the case for many of Zirconis' spells. This spell allows the user to be charged forth along with the spell itself, making it a Mobility Spell.
- C-Rank Spells:
Name: Solid Bone: Strong Control (Kotaihone: Keishihai)
Rank: C
MP Cost: 30 MP
Category: Offensive
Type: Multi-Target
Damage: 45 HP
Range: 90 meters
Speed: 65 m/s
Duration: 5 posts
Description: The user binds a spirit into a medium, typically a sword or something else, which boosts the wished medium's power and manifests a stronger version of the D-Ranked Solid Bone Control that can reach even further and faster than before. This version is smoother and calmer than the previous one due to the user's advancement in using magic, but it can stretch out and strike three other targets at once by multiplying its form. It puts a +5% Burn on target’s MP per post for the duration.
----------------------------------------------------------------------------------------------------------
Name: Jade Dragon: Scythe Talon (Hisuiryū: Ōgamatsume)
Rank: C
MP Cost: 30 MP
Category: Offensive
Type: Burst
Damage: 60 HP
Range: 30 meters
Speed: 60 m/s
Duration: 5 posts
Description: While having Zirconis' soul inside oneself, the user charges a green aura around his feet, which engulf themselves in jade by no time. With such a weapon, the user can swing, launch, charge and move his feet around like scythes, thus also moving their body around at spell speed and range of this spell.
----------------------------------------------------------------------------------------------------------
Name: Jade Dragon: Tail Whip (Hisuiryū: Oho Ippu)
Rank: C
MP Cost: 30 MP
Category: Defensive
Type: AoE
Durability: 90 HP
Range: 60 meters
Speed: 37 m/s
Duration: 5 posts
Drawback: Sacrificing x1 Effect for +25% base Speed.
Description: The user spins his legs around while laying himself on the ground, spawning emerald spikes form the ground that charges up from it. The emerald dome created from the spikes protects the user from offensive spells, and it also allows the user to negate one spell and its effects per post if said spell is max C-Rank by paying the additional MP required to negate said spell of said rank.
- B-Rank Spells:
Name: Solid Bone: Great Soul (Kotaihone: Kōrei)
Rank: B
MP Cost: 40 MP
Category: Offensive
Type: Multi-Target
Damage: 60 HP
Range: 150 meters
Speed: 110 m/s
Duration: 6 posts
Description: The user focuses a spirit into a medium, this time with even more power. The result is a giant appearance of the spirit itself that hovers right above the user, bursting out from the medium itself. The golem can lunge itself out from the user's position and attack up to six enemies at once per post, and it can also grab max one target per post and immobilize them for one post - this effect can only take place once every other post.
----------------------------------------------------------------------------------------------------------
Name: Solid Bone: Dual Control (Kotaihone: Ni Shihai)
Rank: B
MP Cost: 40 MP
Category: Offensive
Type: Multi-Target
Damage: 60 HP
Range: 150 meters
Speed: 110 m/s
Duration: 6 posts
Description: The user binds a spirit into 'two' mediums, typically a pair of swords or something else, which boosts the wished mediums' power. Unlike the other spirit controls, this one's demand is having two mediums instead of one, which widens the versatility of this spell. It deals both damage and +5% Burn on target’s MP per post for the duration. It can stretch out with its malleable structure, hitting up to five targets at once.
----------------------------------------------------------------------------------------------------------
Name: Jade Dragon: Hail Uppercut (Hisuiryū: Arare Shōryūken)
Rank: B
MP Cost: 40 MP
Category: Offensive
Type: Area of Effect
Damage: 40 HP
Range: 100 meters
Speed: 50 m/s
Duration: 6 posts
Description: With the power of Zirconis' soul, the user launches his fist upwards in a quick 'uppercut', despite not having to stand near any foes. In an instant, a rise of greenish aura and splinters of emeralds erupt from the ground beneath him, covering an area of 100 meters in radius. The eruption starts from his own spot, and moves in all directions. It deals its rank in AoE damage if hit, and the collision of scales put +5% Burn on target’s HP per post for the duration.
----------------------------------------------------------------------------------------------------------
Name: Jade Dragon: Crushing Fang (Hisuiryū: Hasai Kiba)
Rank: B
MP Cost: 40 MP
Category: Offensive
Type: Burst
Damage: 80 HP
Range: 50 meters
Speed: 100 m/s
Duration: 6 posts
Description: The user, with the power of Zirconis, clashes his fist downwards, causing an effect in form of green aura to happen around him; a giant dragon’s head of greenish aura will appear, opening its jaw and chomping the target. Upon being hit by the dragon head's jaws, an explosion will coat the target that'll put a +5% Burn on target’s HP per post for the rest of the duration.
----------------------------------------------------------------------------------------------------------
Name: Jade Dragon’s Evil Breath (Hisuiryu no Kōshū)
Rank: B
MP Cost: 40 MP
Category: Offensive
Type: Single-Target, Area of Effect
Damage: 80 HP (ST), 40 HP (AoE)
Range: 200 meters (ST), 100 meters (AoE)
Speed: 200 m/s (ST), 62 m/s (AoE)
Duration: 3 posts
Downside:Spell Duration is cut in half. Its Spell Speed as an AoE is increased with this downside by 25%.
Description: The user breathes out a thin beam of shattering emeralds from his mouth. The beam functions as a Single-Target spell at first, but upon the user's command, it can expand from a sudden point wherever it has reached and become an AoE shockwave. Getting hit by this blizzard-like roar will hurt a lot, but it can only deal one type of damage to each target (no stacking AoE and ST damage upon each other).
This spell doesn't work the same every time it's used. If used on one post successfully, then the next post using it will not be in the form of a green blast, but instead a red-pink blaze that'll deal 0% Spell Damage and, instead, remove all clothes and garments from the target's body. This requires OOC permission to use on PCs and PC-controlled NPCs, however.
- A-Rank Spells:
Name: Solid Bone: Grand Show of Power (Kotaihone: Dai Hakki)
Rank: A
MP Cost: 50 MP
Category: Defensive
Type: Burst
Defense: 300 HP
Range: 75 meters
Speed: 150 m/s
Duration: 7 posts
Description: Releasing his mana all around him, the user manifests a gigantic avatar of a spirit with himself in the core of it. He is allowed to move in one direction along with the spell per post, granting this spell a Mobility Effect. While active, Spell Durability is increased by +65%.
----------------------------------------------------------------------------------------------------------
Name: Solid Bone: Vigorous Sword Control (Kotaihone: Ōsei Kenshihai)
Rank: A
MP Cost: 50 MP
Category: Offensive
Type: Multi-Target
Damage: 75 HP
Range: 225 meters
Speed: 165 m/s
Duration: 7 posts
Description: An even more powerful version of the Solid Bone: Control. The result is a sword with the max length of 225 meters from the user's position. It deals damage and also a +5% Burn on target's MP and HP per post for the duration. In all cases, a sword representing the spirit that has the ability to manifest itself in max seven other spaces, making it capable of hitting up to seven other opponents at once at the same speed and range.
- S-Rank Spells:
Name: Solid Bone: Battle Control (Kotaihone: Sen Shihai)
Rank: S
MP Cost: 60 MP
Category: Offensive, Defensive
Type: Burst
Damage: 60 HP
Durability: 120 HP
Range: 100 meters
Speed: 200 m/s
Duration: 10 posts
Description: This is perhaps the strongest version of the Solid Bone: Control. It's a full transformation of the mediums used (two at minimum) that reveals a sort of ‘armor’ around Mura’s torso that can move him around on command. Depending on which mediums that he uses, the armor will have two arms - the right arm is often holding the weapon medium that he wields. This armor can be used both offensively and defensively, and the armor can negate one spell up to S-Rank that hits the user by paying the original cost - an ability that can be used once per post.
----------------------------------------------------------------------------------------------------------
Name: Jade Dragon Style: False Dragon Emerald Crown (Hisuiryū: Sora-Zora-Shii-Ryu Sui-Gyoku-Kurai)
Rank: S
MP Cost: 60 MP
Category: Offensive
Type: AoE
Damage: 60 HP
Range: 200 meters
Speed: 100 m/s
Duration: 10 posts
Description: This is the strongest spell that Mura can perform using Zirconis’ spirit due to his human limits. From a radius of 200 meters, green aura will erupt from the ground starting form the user's position and then move out, and all of a sudden, emerald precipices will rise up the same way, aiming for the skies and covering the range that this spell allows. Anyone within the created emerald dome is caught under severe pain from the green fires that even leave scale-like gems on the skin of poor victims - this leaves a +5% Burn on target’s HP per post for the rest of the duration. It also debuffs their movement speed as well as the speed of their spells by -35% each for the duration.
- H-Rank Spell:
- Name: Solid Bone: Inner Sanctum (Kotaihone: Okunoin)
Rank: H
MP Cost: 70 MP
Category: Offensive
Type: Burst
Damage: 140 HP
Range: 200 meters
Speed: 375 m/s
Duration: 20 posts
Downside: Sacrificing 1x Effect Slot for 25% Increase to Spell Speed up to 375 m/s.
Description: The user enters a state where all their magic stops flowing out from their body and, instead, contains itself within the user’s body and ultimately sustains him like that throughout a limited amount of time. Without other spells to lead his offense, the user has now become his own spell, capable of dashing once per post at H-Rank Burst Speed and Range and dealing devastating hits. These hits, if piercing through armors and shields, sacrifice half the spell's base damage to do so.
Last edited by Mura Kensho on 27th March 2022, 11:45 am; edited 154 times in total