Magic
Primary Magic: Pandora Magic
Secondary Magic: N/A As Of Yet
Caster or Holder: Caster
Description:
Pandora was the first woman on Earth. Zeus ordered Hephaestus to create her. So he did, using water and earth. The gods endowed her with many gifts: Athena clothed her, Aphrodite gave her beauty, Apollo gave her musical ability, and Hermes gave her speech.
When Prometheus stole fire from heaven, Zeus took vengeance by presenting Pandora to Prometheus' brother Epimetheus. Pandora opens a jar containing death and many other evils which were released into the world. She hastened to close the container, but the whole contents had escaped except for one thing that lay at the bottom...hope
A mage of those times tried to find ways to get rid of these evils which was released, developing a magic capable of absorbing these in hopes of cleansing the world once more. Though there was too much evil and seemed to be never ending, the mage was slowly being corrupted by the excessive amounts of evil he had absorbed. But there is still hope, literally, the hope which was left beneath all the evil that escaped Pandora's Box. During the early stages of his corruption, he knew he had to find a way to cleanse him of all these evil that's slowly corrupting him, that's when he found the power of hope and its ability to turn all evil into good. The mage found a way to absorb hope's power as well, although there was still too much evil inside him. Sooner, evil completely engulfed him for eternity. It is said that hope would only rise in times of need. Legend says, this mage was Pandora herself, though is still unclear as to whether or not it is true.
Pandora Magic allows the use of all that is evil to be utilized by the mage himself. The mage utilizing this magic is able to form constructs, summons, projectiles, and even allow the user to use it to strengthen himself and his allies. A mage with this power is engulfed by evil, shrouding and filling him with darkness and negative energy for eternity in exchange for an unimaginable power, thus, only those who are truly evil and desperate accept it's power.
But during times of need, hope wold arise, granting the user Pandora: Hidden Hope form. Upon entering Pandora: Hidden Hope form, all evil that surrounds the user is then converted into good, allowing him to utilize holy power rather than the usual unholy power he can utilize on his regular form for a limited time.
Strengths:
Versatility: Pandora Magic is a very versatile magic which allows for various types of spells to be cast, from defensive to offensive and even buffs to debuffs.
Box Of Surprises: It is truly unpredictable with the wide array of spells he can create with this magic.
Unholy And Holy: Pandora Magic can be categorized as unholy magic, but once the user enter Pandora: Hidden Hope mode, his spells would then be categorized as holy magic. This allows him to gain advantage against the Holy and the Unholy.
Weaknesses:
Unholy And Holy: He is still weak against holy magic when in regular from, however, he is weak towards unholy power instead when in Pandora: Hidden Hope form.
Defense: There is not much defensive spells that can be casted with this magic.
Exclusives Spells: Some spells can't and can only be used once he's in Pandora: Hidden Hope mode only, most of these spells that are exclusive to Pandora: Hidden Hope mode are his only defensive, healing, and support spells.
Evil Presence: Since the user is literally surrounded by evil/negative energy at all times, he can easily be detected by mages who can detect the presence of evil/negative energy/unholy beings.
Primary Magic: Pandora Magic
Secondary Magic: N/A As Of Yet
Caster or Holder: Caster
Description:
Pandora was the first woman on Earth. Zeus ordered Hephaestus to create her. So he did, using water and earth. The gods endowed her with many gifts: Athena clothed her, Aphrodite gave her beauty, Apollo gave her musical ability, and Hermes gave her speech.
When Prometheus stole fire from heaven, Zeus took vengeance by presenting Pandora to Prometheus' brother Epimetheus. Pandora opens a jar containing death and many other evils which were released into the world. She hastened to close the container, but the whole contents had escaped except for one thing that lay at the bottom...hope
A mage of those times tried to find ways to get rid of these evils which was released, developing a magic capable of absorbing these in hopes of cleansing the world once more. Though there was too much evil and seemed to be never ending, the mage was slowly being corrupted by the excessive amounts of evil he had absorbed. But there is still hope, literally, the hope which was left beneath all the evil that escaped Pandora's Box. During the early stages of his corruption, he knew he had to find a way to cleanse him of all these evil that's slowly corrupting him, that's when he found the power of hope and its ability to turn all evil into good. The mage found a way to absorb hope's power as well, although there was still too much evil inside him. Sooner, evil completely engulfed him for eternity. It is said that hope would only rise in times of need. Legend says, this mage was Pandora herself, though is still unclear as to whether or not it is true.
Pandora Magic allows the use of all that is evil to be utilized by the mage himself. The mage utilizing this magic is able to form constructs, summons, projectiles, and even allow the user to use it to strengthen himself and his allies. A mage with this power is engulfed by evil, shrouding and filling him with darkness and negative energy for eternity in exchange for an unimaginable power, thus, only those who are truly evil and desperate accept it's power.
But during times of need, hope wold arise, granting the user Pandora: Hidden Hope form. Upon entering Pandora: Hidden Hope form, all evil that surrounds the user is then converted into good, allowing him to utilize holy power rather than the usual unholy power he can utilize on his regular form for a limited time.
Strengths:
Versatility: Pandora Magic is a very versatile magic which allows for various types of spells to be cast, from defensive to offensive and even buffs to debuffs.
Box Of Surprises: It is truly unpredictable with the wide array of spells he can create with this magic.
Unholy And Holy: Pandora Magic can be categorized as unholy magic, but once the user enter Pandora: Hidden Hope mode, his spells would then be categorized as holy magic. This allows him to gain advantage against the Holy and the Unholy.
Weaknesses:
Unholy And Holy: He is still weak against holy magic when in regular from, however, he is weak towards unholy power instead when in Pandora: Hidden Hope form.
Defense: There is not much defensive spells that can be casted with this magic.
Exclusives Spells: Some spells can't and can only be used once he's in Pandora: Hidden Hope mode only, most of these spells that are exclusive to Pandora: Hidden Hope mode are his only defensive, healing, and support spells.
Evil Presence: Since the user is literally surrounded by evil/negative energy at all times, he can easily be detected by mages who can detect the presence of evil/negative energy/unholy beings.
- Linage:
- Lineage: Magician's Spirit
Description: The first human gifted with the ability of magic became a powerful Sage of wisdom, and was the messenger of the Gods. Able to lift up mountains, part the oceans, conjure meteors, summon massive tornadoes, Open black holes out of thin air, call upon the stars themselves to come to his aid. However, he was not immortal, and though he did magnificent deeds and told the word of the Gods; he knew he would not live forever and that they would choose another. Unable to let go of his duties, he chained his spirit to the physical world so it can inherit a new host, and transfer his powers to them. Doing this however, relinquished all of his omni-potent power. Those who inherit his spirit, will gain him as a mentor of guidance; but will need to unlock the power of the magic themselves.
Ability: 25% increase to magical power, ability to identify the enemies magic. Ability to summon mage to fight, able to communicate with an ancient spirit with vast information.
Usage: The user will passively gain a large increase of magical power, as well as have the old Sage share their body for guidance. They can however, summon the mage to perform a powerful spell in times of great crises once per thread. Doing this however, will drain the user of their available magic, and relinquish the Sage's wisdom and guidance for 10 posts.
Spell: Flare of Solaria- Crash of the Majestic Sun; The Sage will appear next to the user and conjures a Meteor to fall from the sky upon a 30 meter radius with an explosion of fifteen meter radius.
- Unique Abilities/Passives:
- Unique Abilities:
Unholy/Holy Constructs: The user is capable of creating solid constructs out of pure negative/positive energy (Purplish Black in color in regular form. Yellowish White when in Pandora: Hidden Hope form). Hitting with constructs created this way deals damage equal to the user's physical strength.
Evil Senses: The user is capable of sensing any evil presence (disregarding himself)/negative energy and possible threats to him and his allies within the radius of 15 meters. Even more useful if his allies are evil by nature/has negative energy attached to them as it allows him to easily track them as well in case they're missing.
Pandora: Hidden Hope: Once the user's health drops to 20% or below, he would enter Pandora: Hidden Hope form wherein all evil/negative energy surrounding him is converted to good/positive energy and allows him to utilize holy power. His attacks would also be converted from unholy to holy and would gain access to spells exclusive to this form. This form can prove to be a great support to allies. Also, the user's appearance would change a bit; his hair turning white and would gain a faint white glow surrounding his body. This mode can only be activated once per thread. Exiting this mode would require to either have the user's health to go back at 25% or higher, win the fight, or loose/become unconscious.
- D Rank Spells:
- Deadly Sin, Wrath:
- Name: Deadly Sin, Wrath
Rank: D
Type: Unholy, Offensive, Buff
Duration: 3 Posts
Cooldown: 4 Posts After Usage
Description:
A magic circle would appear on the ground below the person the spell is used on, shrouding that person's body with a dark aura. The user would fill himself or another person with rage and wrath with the evil/negative energy that shrouds the user, boosting the physical power of the afflicted person, allowing him to perform even more powerful physical blows.
Strengths:- This boosts the afflicted person's physical strength for up to 15% and speed for 10%
- This physical boost would also apply to his constructs as their power is equivalent to his physical power.
- Can be used on allies.
Weaknesses:- This spell cannot be used in Pandora: Hidden Hope mode due to it's true and fully unnholy nature.
- As long as the spell is on effect, the afflicted person would be in an uncontrollable rage, attacking the opponent with total disregard of his own safety, which may lead to his own danger.
- Can only be used to one person at a time.
- Being an unholy power that boosts the afflicted person using evil/negative energy. Any cleansing holy power that can cleanse evil/unholy/negative energy away can cleanse the afflicted person and remove the buff.
- This boosts the afflicted person's physical strength for up to 15% and speed for 10%
- Unholy/Holy Burst:
- Name: Unholy/Holy Burst
Rank: D
Type: Unholy/Holy, Offensive, Close Range
Duration: Instantaneous
Cooldown: 2 Posts After Usage
Description: A magic circle would appear in front of his fist in the middle of a punch, coating it with an aura (Purplish Black in color in regular form. Yellowish White when in Pandora: Hidden Hope form). By concentrating all the negative/positive energy that shrouds him to his fists, he is capable of causing a small sudden explosion/burst upon impact of his punch with D rank damage that may knock an opponent away.
Strengths:- Can knock enemies back for up to 5 meters away upon impact.
- Able to destroy objects/environment as well such as breaking walls and trees.
- Can be used in and out of Pandora: Hidden Hope mode. (Considered as a holy attack when in Pandora: Hidden Hope mode and unholy when not)
Weaknesses:- Enemies that are two ranks higher than his current rank can't be knocked back.
- Requires close range and physical contact
- He is unable to redirect and stop his attack once he had swung his fist
- The small explosion won't damage the user himself, though it would knock him back as well for 2 meters.
- Can knock enemies back for up to 5 meters away upon impact.
- Unholy/Holy Shots:
- Name: Unholy/Holy Shots
Rank: D
Type: Unholy/Holy, Offensive, Ranged
Duration: Instantaneous
Cooldown: 2 Posts After Usage
Description:A magic circle would form on his palm as the orb forms almost instantaneously afterwards (Purplish Black in color in regular form. Yellowish White when in Pandora: Hidden Hope form). By concentrating the negative/positive energy surrounding him on his palm, it creates a small projectile orb about 35 centimeters in diameter that can be shot to the enemy. To launch it, the user would have to throw it at his target.
Strengths:- Ranged. Projectile is capable of reaching up to 10 meters away.
- Moves incredibly fast with speeds reaching up to 15 m/s, making it hard to see and dodge
- Can be used in and out of Pandora: Hidden Hope mode. (Considered as a holy attack when in Pandora: Hidden Hope mode and unholy when not)
Weaknesses:- Can be easy to blocked/dodged when anticipated.
- The user can't redirect or stop the attack once fired
- Range and direction depends on the user's throw.
- Only fires one at a time.
- Ranged. Projectile is capable of reaching up to 10 meters away.
- Hope, Peace:
- Name: Hope, Peace
Rank: D
Type: Holy, AoE, Supportive, Healing
Duration: 3 Posts
Cooldown: 4 Posts After Usage
Description:
A magic circle would form that is about 5 meters in diameter on the floor. Anyone inside this magic circle would be healed but it also won't allow anyone inside it to attack using offensive magic spells. Healing spells are the only spells allowed to be used while inside the area. Physical attacks such as ordinary punches and kicks are still allowed inside the area.
Strengths:- Heals anyone inside it for 2% per post for a total of 6% after 3 posts.
- Any healing spell used while inside the area would gain an additional 1%. (Eg. If some uses a healing spell that heals 4% it would heal 5% instead.)
- It would also heal any debuffs and ailments.
Weaknesses:- Can only be used on Pandora: Hidden Hope mode.
- Can heal even enemies that enter the area.
- Attack coming from outside the area may still hit anyone inside it
- Does not let anyone inside it to do any offensive magic attack, even the user himself.
- It cannot boost healing spells to make it go past to healing more than 10% (Eg. Someone used a healing spell that heals 10% health, in this case, the additional 1% boost given to healing spells can't be added.)
- Heals anyone inside it for 2% per post for a total of 6% after 3 posts.
- Spell Fusions (LOCKED):
- List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(Spells Went into the Fusion and their Ranks?)
Last edited by Aldritch on 29th September 2015, 1:36 am; edited 1 time in total