- Job Details:
Job Title: The Geomancer's Lair
Rank: A
Player Requirements: Neutral Job can be by Legal Guilds, Dark Guilds or Guildless
Solo:At least A Rank
Team: 4 Mages need at least one A rank
Job Requirements:Explore the ruins and uncover their secrets, 450 words per post at least 30 post maximum of 35.
Job Location: The outskirts of Talonia
Job Description:The City of Talonia has been experiencing a great deal of odd whether, pouring rain one minute, scorching hot weather the next, followed by freezing snow storms. Sightings of strange elemental creatures have been spotted when ever one of the drastic change in the whether occurred.
A random scout followed one of the monsters back to an ancient temple that's thousands of years old and goes down miles down into the earths crust. After a long period of instigation the scholars of Talonia have discovered that the shrine was built to appease a powerful god like spirit, and a recent earth quake has shattered it's shine.
Now countless elemental beings roam the temple attracted to the forgotten spirit like moths to a flame. Work your way through the depths of of the Geomancer's Lair and appease the gods unrest, to save the town of Talonia.
Job Benefits:
+Enriched Energy Zone
The temple is enriched with highly potent elemental energy of every kind and while in the temple all elemental spells deal a full rank higher in damage. The spells size, speed, attack power and absorption rate are doubled.
+Healing Elements
Slayers and mages that can absorb elemental energy gain 2% HP and MP regeneration per post while in the dungeon.
Job Disadvantages:
-Ether High
The longer the caster is subjected to the enriched energy they begin to suffer the effects of an energy high. The heighten energy cause a chemical reaction to occur similar to being under the influence of mind altering drug their attitudes, and personality are heighten or is completely flipped. The longer they are exposed the more erratic their behavior become. For every post the player is still in the geomancer's lair increase this effects potency. Needs to be at least three post in before the changes in your characters begin to surface.
-Enriched Energy Zone
Those who have the power up don't know about it until they cast their first elemental spell. Often harming themselves in the process.
Enemies:- ENEMY DESCRIPTIONS ::
Elementals are massive coalitions of elemental spirits gathering to form a single body. Each of the Elementals has a unique shape based on their smaller form.
+A Earth elemental is a 5 foot sphere shaped mass of hardened earth covered in moss.
+A Water elemental is a 5 foot mass of water that's shaped like a mermaid
+A Fire elemental is a 5 foot mass of Flames in the shape of a crimson salamander.
+A Wind elemental is a 5 foot collection of wind spirits that's are shaped as a bird.
Téssera is an ancient Chimeran spirit beast with god like magic. It's body is comprised of the four primal spirits in combined form,it's shape is similar to a amalgamation of beast it has a lion's body, the head of a wolf, a serpents tail and wings of a Roc. Unlike it's elemental cousins the creatures so powerful that it retains it's physical forms.
Weak: 2x Earth, and 2x Water Elementals. The Earth and Water elementals can cast elemental B rank level spells quickly and effortlessly. By working together the elementals can combined their spells to deal out powerful S ranked nature based attacks. The Water elemental takes no damage when attacked with water magic and takes 2x the damage when hit with lightning attacks. The earth elemental takes no damage when attacked with earth magic and takes 2x damage when hit with a fire based spell. 3 A or 6 B Ranked attacks will fell a Elemental
Normal:5x Fire, and 5x Wind Elementals. The Fire and Wind elementals can cast elemental B rank level spells quickly and effortlessly. By working together the elementals can combined their spells to deal out powerful S Ranked explosion based attacks. The Fire elemental takes no damage when attacked with fire magic and takes 2x the damage when hit with water attacks. The Wind elemental takes no damage when attacked with wind magic and takes 2x damage when hit with a earth based spell. 3 A or 6 B Ranked attacks will fell an Elemental
Strong: 5x Fire, 5x Wind, 5x Earth, and 5x Water Elementals. When all the elemental spirits are present they can combined the four elements in a massive ray of energy dealing massive all elemental SS Ranked damage in a 30 foot range. Keep one of each separated to void this attack. 3 A or 6 B Ranked attacks will fell an Elemental
Boss:Téssera. The once sealed god of the primal plane of existence, in it's anger of being forgotten this massive 15 foot creature has begun to run rampant. Tessera can manipulate the four elements with complete mastery, it's melee attacks performed with it's claws or bite deals A ranked damage while it's elemental spells deal S ranked. Once per post Tessera can summon 4 Elemental spirits one of each kind to assist them in combat.
25 A or 50 B Ranked attacks will fell a Tessera. 3 A or 6 B Ranked attacks will fell an Elemental
Reward:45k in Jewels and one legendary weapon or armor per player.
Credit to Z3R0169
The nun lay on her bed in her room, concentrating on a different form of meditation that Vulpecula had recommended to her. The Fox Celestial Spirit had called it Tantric Meditation... and apparently it was good for her core being and would heighten her senses to the world around and within her. Of course, she took the perverted female spirits words with a bag of salt, but at the moment, she had to agree surprisingly enough. This Tantric style of meditation was indeed having some sort of effect on her. She could feel the heat within her body falling and rising like the washing tides. She could find herself hearing the slightest prick of feet against stone... and knocking on wood.
Kiersa sighed as she opened her eyes, got up, made sure she was dressed this time and opened the door. "Yes?" she asked of the messenger. "Urgent missive for you ma'am." was the reply as he handed her a sheet of paper before walking away, no doubt to deliver more mail. The blonde nun read the paper as soon as she opened it, blinking at its contents before heading back into her room and immediately diving into some paperwork on her desk. "I know I had that list here somewhere..." she muttered to herself before finding it on the edge underneath the financial records.
She ran her finger down it before nodding. "He'll do... as much as I'm loathe to do this, it must be done." said Kiersa before heading out, and looking for the mage called Ardere... the Fire God Slayer. She eventually found him and coughed gently to get his attention. "Hello there Mister Ardere is it?" she asked, making sure she had found the right mage. "My name is Kiersa Bec and... I need your particular assistance for job that I think is... most suited for your particular magical speciality." she said, offering him the instructions on the sheet of paper. "If the Spirit cannot be appeased... then... well... your particular talents would come in handy use..." the blonde Paragon nun explained after giving him time to read it through. She was almost certain that even if she went alone, she wouldn't be alone at this ruined site... a rampaging elemental god spirit tended to attract all sorts of attention, both mundane and the divine.
Assuming the man accepted the job, she would then lead the way through the guild hall, towards the teleportation lacrima, beam down to the surface side of the guild, keep her partner focused on the job and not the bar they had to go through, and get into the nearby waiting carriage which would begin to take them to their destination. As they got into the carriage, the nun blinked before looking at the Fire God Slayer mage. "You... don't get motion sick do you?" she asked him, a little unsure if the same affliction that Dragon Slayers suffered extended to all Slayer type mages. If he answered in the positive, she'd sigh and say, "This... is going to be a long ride... I've tried to heal Slayer motion sickness before... it... didn't go too well."