Nox Aeterna
Primary Magic: Geass
Secondary Magic: Nox Aeterna
Caster or Holder: Caster
Description:
Dark magic that manipulated time and space through the use of dark energies. It was rumored to have been lost, and it would have stayed lost until Alleria's mentor passed the knowledge to her. This magic is the practice of utilizing dark energies to bend or even tear into the fabrics of time and space, allowing the caster to travel trough space and time, alter time around the caster's immediate vicinity, open portals and pocket dimensions. She is also able to project this energy and turn it to an armor, coating her whole body with a thin film of aura that protects her from harm and allows her to travel through the air and even trough space unharmed.
Strengths:
-Allows her to fly.
-Allows her to use space and time magic.
-Allows her to teleport to faraway places provided that she has a clear idea of her destination.
Weaknesses:
-Shadow slayers, since technically she is using dark energy.
-Only allowed to travel between worlds when outside of battles.
-Leaping back and forward in time can only be done outside of battle.
-Though able to jump in time, she is prohibited from altering the space time continuum.
Abilities/Powers:
Dark Quasar - Alleria is always shrouded by dark energies giving her 50 % resistance to arcane, elemental and chaos magic. This boost increases to 70% whenever the sun sets or when she is in a place where light is feeble, if not not absent.
Extra-dimensional traveler - An ability that allows her to travel between worlds and instantly adapt to that hostile world's environment allowing her to alter her physiology giving her immunity and 50% resistance to it so she may survive. (Ex water world, able to breath underwater and 50% to water attacks, ice world, immune from frost bite and gains frost resistance) If the environment isnt hostile, the 50% resistance turns to 50% reduction from physical damage.
- S rank Spells:
- Borrowed Time
- Spoiler:
Name: Borrowed Time
Rank: S
Type: Transformation
Duration : 10 posts.
Cooldown : 12 posts.
Description:
A spell that temporarily grants Alleria the power darkness itself. Transforms her into a scythe wielding creature of pure chaos and darkness with razor sharp claws and ultra thick skin. While in this form she gains 80% boost in her strength, endurance, magic resistance and speed. But it comes with a cost, she is restricted from casting magic spells other than the one that form posses.
Strengths:
-Increases her over all stats.
-Gains a dimensional cutting scythe.
-Transforms her into an ultimate fighting machine.
Weaknesses:
-Cant use armor or weapon from her bank.
-Cant cast spells other than what that form has.
-Her defense is weak against light or holy type attacks or spells.
-Her claw and physical attacks does less damage to light based barriers or shields.
-On going spells from her primary or secondary spells will be cancelled once this spell is cast.
Abilities/Powers:
Scythe of Twilight - An artifact class dimensional weapon that has the ability to cut trough both tangible and intangible objects.
Name: Dark Pulse
Rank: S
Type: Instant
Duration : 1 posts
Cooldown : 8 posts
Description:
A spell that releases a massive wave of dark energy to an area of 30 meters around the caster. Alleria strikes the ground with her scythe which results a blast that travels at the speed of light. The blast can travel trough object, penetrating them at a molecular level, pulverizing them from within.
Strengths:
-An area offensive spell.
-Can reduce objects to dust.
-Causes internal rupturing of tissues or organs.
Weaknesses:
-Need her scythe to perform this spell.
-Less effective against holy or light based barriers or spells.
-Can be blocked by S rank or higher defensive spells or barriers.
-A highly destructive spell, not suggested to use with allies in the vicinity.
-She also need to atleast strike the ground with the hilt of the blade of her scythe.
-Dark slayers since they can tolerate dark attacks and can use it as a means to regenerate their mp.
- A rank Spells:
- In and out of time
- Spoiler:
Name:In and out of time
Rank: A
Type: Buff
Duration : 7 posts.
Cooldown : 8 posts.
Description:
A spell that when triggered allows Alleria to shift in and out of time allowing her to avoid attacks or land double attacks most of the time. It allows her to avoid most single attacks, both physical and magical in nature or to land physical attacks twice in a row by slowing down time within her immediate vicinity. This ability depends on a normal dice roll and would be deemed successful if it lands on an even number dice.
Strengths:
-Allows her to avoid most attacks.
-Allows her to land double attacks, most of the time.
-This spell is very useful when fighting melee type battles.
Weaknesses:
-Only works on spells A rank and lower.
-The spell is iffy and would often time fail.
-The double attack only applies to those that are physical or semi physical in nature.
-The chance to avoid attacks only works on single target spells, aoe spells are not affected.
-This spell only affect her, her personal effect or weapons she is clutching at before or during the spell was cast.
- B rank Spells:
Tails from the Dark- Spoiler:
Name:Tails from the Dark
Rank: B
Type: Darkness
Duration : 6 posts
Cooldown : 7 posts.
Description:
Alleria calls forth nine stretchable tails composed of dark energy that attack the opponent. Can be used to attack or grasp objects withing 15 meters of the caster. Though it can be cut by magic or physical attacks, it can still reconnect as long as the parts are not dispersed into the air. Due to having physical form, it cant reach trough barriers and shields, though it can try bashing them in.
Strengths:
-Gains a stretching appendage that has a long reach.
-Very versatile, can be used to attack or defend.
-Can regenerate or rejoin once but off.
Weaknesses:
-Cutting it with light magic prevents a tail from rejoining.
-Though she can move, maintaining theses tails hinders her speed.
-Cant pierce through rank A barriers and shields.
-Since its made of dark energy, dark mages specially darkness slayers can take a bite out of it an use it as a source of power.
- C rank Spells:
- Pocket Dimension
- Spoiler:
Name:Pocket Dimension
Rank:C
Type: Instant
Duration : 1 post
Cooldown : 3 posts
Description:
Alleria creates a portal that opens to a pocket dimension. Can be used to avoid attacks by hiding inside this pocket dimension or trapping that incoming attack or attackers inside that dimension. The dimension is cut off from this world that if hides both physical and magical presence.
Strengths:
-Can be used to avoid attacks.
-Can be used to trap in coming attacks or attackers.
-Those inside are immune from all attacks whether physical or magical.
Weaknesses:
-Those inside will have to rp themselves floating trough space.
-Time is slower inside the dimension so spells trapped inside will still have the same duration when the dimension expires.
-Those who are inside the pocket dimension will reappear on the same spot, so an ambush is a possibility.
-Though it can be used by Alleria to hide, trapping in B rank mages and higher or attacks will crash this temporary dimension.
- D rank Spells:
Blink- Spoiler:
Name:Blink
Rank: D
Type: Instant
Duration : 1 post
Cooldown : 2 posts
Description:
A teleportation spell which can be used to avoid attacks or to get from one place to another. Alleria and those she has physical contact with instantly teleports to a target location. Can only travel to a maximum distance of 20 meters in battle and 100 meters out of battle. Can only take 2 passengers at a time.
Strengths:
-Can be used to avoid attacks.
-Can be used to get from one place to another.
-Can take objects or other people with it.
Weaknesses:
-Is limited to a range of 20 meters.
-Considered as a support only spell.
-Limited to to two passengers only.
-Can blink to an unknown location, must be within field of vision for it to work properly.
Last edited by Alleria on 6th October 2015, 10:01 pm; edited 9 times in total