Magic
Primary Magic: Soul Effect.
Secondary Magic: N/A
Caster or Holder: Caster
Description: Soul Effect isn't a very complicated magic. Being very simplistic in nature with a wide varying of applications. Soul Magic is the ability to use one magical aptitude on ones self and the surrounding. Taking a piece of their soul the user embeds it into an item or substance really anything in which they can get their hands on. Using this the user can effect many things spreading their influence through just about anything they can feel or touch.
By placing ones hand on the item they choose to effect the user can take a piece of their soul and place it within an object. Doing this essentially allows the user to spread their essence becoming one with whatever the are effecting. Thus allowing the user to control the object. For example if one were to embed their soul into the surrounding earthen landscape they could make a mudslide or a mini earthquake depending on how powerful they are.
Strengths: Flexibility, this ability allows a lot of things to be effected giving the user a lot to work with.
Growth with the user. This ability allows the user growth as they and their soul strengthen thus making their attacks stronger with each rank.
This magic isn't very complicated in nature allowing for the user to fully understand it and all its applications.
The Soul being intangible in nature cannot be directly affected by any counters or attacks
Weaknesses: This magic takes a great physical tole on the user seeing as how they are using their own soul to manipulate their surroundings.
This magic deals with touching something making the user have to physically interact with something to touch it. Which in a lot of cases can cause a problem especially in battle.
The user is limited to only things they can feel and or touch.
This cannot effect another persons soul or being. Trying to do this in any way will cause for the immediate death of the user.
The effect is only as great a the users rank & soul.
Lineage: Shinigami Protection:
Description: The Gods of death, the Shinigami control the afterlife; sending each spirit to its rightful destination, while making sure that everyone dies at the right time. Every person has their own unique Shinigami. Occasionally, a Shinigami will develop a bond with a living mortal, and will assist them to the best of their abilities when they are most needed; sometimes lending the mortal their powers at the cost of their life span.
Ability: The user is able to summon the help from their Shinigami in battle or to assist them solving a dangerous solution.
Usage: Shinigamis cannot kill or fatally wound enemies, but can take what would be a fatal blow, or give their bound user time to act. The Shinigami will assist the user for five posts, and can only be summoned once per thread.
Unique Abilities: Soul Effect: Object || Rest. By activating this ability the user is unable to attack for five rounds in turn for being fully restored in ability at the end of those five rounds.
Soul Effect: Object || Non Verbal Communication. This allows him to rearrange the letters on any existing piece of paper to spell out any word he wishes. Not being a talker this helps him communicate with anyone who can read. This is an instant effect in which he can employ to express him self non verbally at any moment.
Third Unique Soul Effect: Locked.
Primary Magic: Soul Effect.
Secondary Magic: N/A
Caster or Holder: Caster
Description: Soul Effect isn't a very complicated magic. Being very simplistic in nature with a wide varying of applications. Soul Magic is the ability to use one magical aptitude on ones self and the surrounding. Taking a piece of their soul the user embeds it into an item or substance really anything in which they can get their hands on. Using this the user can effect many things spreading their influence through just about anything they can feel or touch.
By placing ones hand on the item they choose to effect the user can take a piece of their soul and place it within an object. Doing this essentially allows the user to spread their essence becoming one with whatever the are effecting. Thus allowing the user to control the object. For example if one were to embed their soul into the surrounding earthen landscape they could make a mudslide or a mini earthquake depending on how powerful they are.
Strengths: Flexibility, this ability allows a lot of things to be effected giving the user a lot to work with.
Growth with the user. This ability allows the user growth as they and their soul strengthen thus making their attacks stronger with each rank.
This magic isn't very complicated in nature allowing for the user to fully understand it and all its applications.
The Soul being intangible in nature cannot be directly affected by any counters or attacks
Weaknesses: This magic takes a great physical tole on the user seeing as how they are using their own soul to manipulate their surroundings.
This magic deals with touching something making the user have to physically interact with something to touch it. Which in a lot of cases can cause a problem especially in battle.
The user is limited to only things they can feel and or touch.
This cannot effect another persons soul or being. Trying to do this in any way will cause for the immediate death of the user.
The effect is only as great a the users rank & soul.
Lineage: Shinigami Protection:
Description: The Gods of death, the Shinigami control the afterlife; sending each spirit to its rightful destination, while making sure that everyone dies at the right time. Every person has their own unique Shinigami. Occasionally, a Shinigami will develop a bond with a living mortal, and will assist them to the best of their abilities when they are most needed; sometimes lending the mortal their powers at the cost of their life span.
Ability: The user is able to summon the help from their Shinigami in battle or to assist them solving a dangerous solution.
Usage: Shinigamis cannot kill or fatally wound enemies, but can take what would be a fatal blow, or give their bound user time to act. The Shinigami will assist the user for five posts, and can only be summoned once per thread.
Unique Abilities: Soul Effect: Object || Rest. By activating this ability the user is unable to attack for five rounds in turn for being fully restored in ability at the end of those five rounds.
Soul Effect: Object || Non Verbal Communication. This allows him to rearrange the letters on any existing piece of paper to spell out any word he wishes. Not being a talker this helps him communicate with anyone who can read. This is an instant effect in which he can employ to express him self non verbally at any moment.
Third Unique Soul Effect: Locked.
- Spells:
- D Rank:
- Environment || Muddle:
- Name: Soul Effect: Environment || Muddle
Rank: D
Type: Earth/Coating
Duration: 2 post
Cooldown: 3 post
Description: With this spell the user embeds the ground with a piece of their soul allowing for them to effect it. This given effect turns the very ground into mu. This given mud is rather thick causing for opponents to get stuck while walking on them. This spell is casted over a single area making it an AOE which stick to one spot. The speed at which the mud spreads is relative to a 10 speed bicycle and is confined to an area of 15 by 15 meters.
Strengths: Is very thick thus making opponents confined and trapped in mud.
Can cancel out D rank fire Attacks due to its water content.
Can also cancel out D rank lighting attacks due to stemming from the ground.
Weaknesses: The ground is subject to being hardened by D rank fire attacks making its properties null.
Can be nullified by D rank water attacks.
The spell isn't very fast and a while to end.
At the end of the day it is just mud and holds no other special properties besides getting people stuck.
- Object || Muddle:
- Name: Soul Effect: Object || Self
Rank: D
Type: Offensive
Duration: 3 Post
Cooldown: 4 Post
Description: This spell physically enhances the user. Not only allowing them to deal much more damage but also take it. This makes them much more durable, fast and damage dealing. The speed of the user is equivalent to a low powered motorbike while the strength allows them to crush single bricks in the palm of their hand.
Strengths: The spell enhances the user giving them a physical edge over their opponent.
Spell allows them to take more damage than they could without it.
I useful for getting in close.
Weaknesses: Takes a physical tole on the user tiring them indefinably.
Doesn't enhance the mind only the body.
Normal magic still harms the user.
- Environment || Dirt Wall:
- Name: Soul Effect: Environment || Dirt Wall
Rank: D
Type: Supplementary
Duration: 2 post
Cooldown: 3 post
Description: This spell allows for the user to make a small dirt wall up to the users waist in height and double such for the width. This wall can stand up to four D rank attacks. But crumbles under the weight of C rank and higher.
Strengths: Makes a nice quick ditch guard against lowly attacks.
Makes a nice hiding spot.
Environmentally friendly.
Weaknesses: Is just a dirt wall.
Can only stand up against D rank attacks.
Is pretty small so the user has to hunch up behind it.
- Environment || Tree Growth:
- Name:[/b] Soul Effect: Environment || Tree Growth
Rank: D
Type: Earth/Defensive
Duration: 2 post
Cooldown: 3 post
Description: By holding dirt in ones hands and embedding a piece of their soul into it they can make a medium sized tree grow from the dirt. This allows for a quick spent defense if need be.
Strengths: A pretty good tree allowing one to hide behind it for a quick dash emergency.
Looks nice and helps the environment.
Dirt can be hurled before tree takes form allowing for a flying tree.
Weaknesses: A normal tree grows with no special properties.
It cannot attack anything and is only a defense in nature.
This is a very taxing ability tiring the user when they use it.
- Spell Fusions:
- (Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Last edited by Settling on 4th September 2015, 5:27 pm; edited 4 times in total