Fairy Tail RP

Would you like to react to this message? Create an account in a few clicks or log in to continue.

• Patch Notes •                 • New User Guide •                • Guild Information •

    Parousia (One time only)

    Admin
    Admin

    Lineage : Admin
    Posts : 958
    Guild : Staff
    Cosmic Coins : 100
    Dungeon Tokens : 100
    Mentor : Seijin
    Experience : 100,000,000

    Character Sheet
    First Skill: Admin Magic
    Second Skill: Mod Magic
    Third Skill: Dev Magic

    Parousia (One time only) Empty Parousia (One time only)

    Post by Admin 31st August 2015, 3:54 pm

    Job Name: Parousia
    Job Rank: A
    Job Requirements: Must be an A rank Mage. Must defeat Ein Heim. Must have 400 words a post and 40 posts mimimum.
    Job Location: Ancient Ruins
    Job Description: A new sort of enemy arrived in Fiore through what seems to be portals of time? The enemy is unlike anything anyone has ever seen, machines with minds of their own and can act freely. Their bodies are lethal weapons on their own, ramming into cement covered buildings for fun and causing havoc. This added with their heavy weaponry and destructive nature leaves the Rune Knights with no choice but to take out the Machine Knights themselves. War has been declared on these new enemies, but the Machine Knights focus on getting to the Ancient Ruins instead, something luring them there, but what it is has not been confirmed yet.

    On your way to investigate the ruins, a man and his wife will introduce themselves as Frey and Bell. Frey is a Swordsman who dresses as fancily as one would expect the future to be, yet he is armed with what seems to be a regular one-handed long sword. He is able to confirm that  he knows where the Machine Knights are heading, which you already knew, but he also knows their source of power. Bell is his wife, raised in church after being left behind by her parents, she has grown up with a sensitive yet strong personality. Guiding Frey along as his wife, she protects him with her healing magic, but she is unable to fight effectively and does not have as much knowledge as Frey.

    If you end up meeting Frey, he will tell you of an ultimate machine known as Ein Heim, a giant Machine Knight designed to rule all over Machine Knights and give them orders. Instead, the first time Frey and Bell fought it, Ein Heim went haywire and sucked itself in the Time Vortex, in which it seemed to have accidentally killed itself. Seeing it again shows how it was still going nuts and trying to suck up all of space and time once again. However, being low on energy, it is calling all Machine Knights towards it so Ein Heim can gain all of it's energy again.

    Frey informs you that it must be stopped as soon as possible, and that he and Bell beat it once, but lacked their third partner. They invite you to party up with them so that you all can fight it all together. Joining up with them is up to you, but regardless, you now know that you must fight Ein Heim and defeat it. Expect heavy resistance from the Machine Knights that stand in your way.

    Allies:
    Frey- A swordsman that does not know much about magic and often avoids using it. Friendly inside and outside of combat, but very aggressive when it comes to swinging his sword. For each strike of his mighty sword, he inflicts A rank damage, a good frontliner for this battle. If Bell is no longer able to fight, he rushes off to her to protect her, no longer able to fight by your side. It takes five A rank hits for him to be knocked out.

    Bell- A priestess that used to be in training, but she finally mastered it and became Frey's mentor, teaching him how to be a Bishop. Her specialty is casting out healing magic, for every turn in combat, she heals all allies health by 3%. She also tends to be the first person that the enemies target, meaning you must protect her at all costs. She inflicts C rank damage with her staff and will be knocked out after three A rank hits.
    Enemies:
    Weak: Thabit: A Spider-like robot that attacks by pouncing. It's annoying with it's speed, but can only inflict so much damage with its size, only one B rank at a time. It takes only one B Rank hit alone to kill this machine.

    Normal:Thabitor: It seems the Machine Knights are stepping up their game, this enemy was designed to mimic an actual human, but its metal plates make it hard to inflict damage upon, and getting into its paralysis attack can be a real pain. With every hit, this monster inflicts A rank damage. It takes 3 A Rank hits to eliminate.

    Paralysis Charge: Takes one turn to charge, and will more often that not be the first resort it uses when approaching an enemy. Thabitor casts out an electric shock that attacks all enemies that are not consider Machine Knights. Anyone struck with this will not be able to move for one turn (During that turn, Thabitor can not charge another Paralysis Charge)

    Strong: Thabitest: These annoy Machine Knights are rare, but for a good reason. It takes a lot of material for Thabitest to have the amount of power that it has, to run into one would be unfortunate. Thabitest can attack twice on the same turn, it can scan opponents weaknesses and attack accordingly, and it can even cast out the annoying Paralysis Charge. It takes 10 A Rank hits to take one of these down, careful when approached by one.

    Paralysis Charge: Takes one turn to charge, and will more often that not be the first resort it uses when approaching an enemy. Thabitor casts out an electric shock that attacks all enemies that are not consider Machine Knights. Anyone struck with this will not be able to move for one turn (During that turn, Thabitor can not charge another Paralysis Charge)


    Boss:Ein Heim: Oh the agony of finding the source of the Machine Knights, if you only knew how powerful it was, maybe you might have focused a bit more on keeping your health up. This is the true master of the Machine Knights, Thabitests can't even compare to the agony that this monster can inflict. It can attack twice every turn and takes 15 A-rank hits to take down. Every attack it carries out inflicts S rank damage, careful now.

    Full Force: Used once per thread. Ein Heim charges up a giant beam of light for one turn. Once it is done, that light is released onto two targets, inflicting SS rank damage to them and paralyzing them for one turn. Avoid getting hit by this at all costs.

    Reward: 80,000K Jewels.

    Creator: Elyx Reiaki

      Current date/time is 21st November 2024, 5:25 pm