This was a topic we had before, but we never had a conclusive consensus on it. Out of bad practice, I'm gonna bring it back up.
Event Rewards.
We don't normally have a billion events going on at once, and when we do, they take a looong time to set up, and complete. It was recently discussed that having events provide rewards that would benefit players. Some rewards mentioned were extra secondary slots, or an extra unique ability. I personally think it would like to see those kinds of things for events as it would give use incentive to do it, or greater incentive that is.
If the site were to allow an additional Unique ability, or secondary spell slot we'd need to put some rules on how to be deemed worthy of it. Not something like "who killed the boss" but more like, how active were you? I don't think it's good to make 1 single post on an event, and get a super epic reward. But I don't think it's fitting to get nothing at all for it either.
IF the site has that kind of reward added, the reward could be based on how many posts were missed.
1 missed post would be fine, it's a small thing really.
2 missed posts, you'd get a good reward still, but not a beast one.
3 missed posts, an alright reward but not something noteworthy
4+ missed posts, a reward that's useful but not overly fantastic.
Only made 1 post, some jewel as a consolation prize?
Or we could do this more efficiently and have it be algorithmic.
90-100% activity, damn good reward
70-90% activity, good reward, but not as good as if you were more active
50-69% activity, an alright reward, but not noteworthy
1-49% activity, some jewel as a consolation prize?
How to calculate activity? Number of cycles the player posted for divided by the amount of cycles in the event thread.
It's more tedious to do it like that, but it would be a lot more efficient since events have differing amount of posts. Now, some people will argue that if you entered the event late you should be granted amnesty for it.
Wrong. If you come to a party when it's over, you can take home some leftovers. Your food is gonna be cold, the soda will be a bit flat, and the good stuffs probably gone. Get used it.
Also, if we do implement this kind of system, I think the rewards should be unsaid.
Characters shouldn't be given a choice for one reward or another. I say this because then you'd have to say what reward there is, and people won't do the event for any other reason than the reward that they REALLY want. Implementing a reward for events would do that, but if we knew what we were getting then there would be people who skip events because they don't like the rewards.
Going back to the bonus secondary, or unique ability. If we do that as a reward, it would have to be a VERY high level reward only for those who have very high participation. Also, there should be a cap. The slot gained should be 1 equal to their rank, or (if they can't gain more of their rank) the equivilant. If that's also maxed, they can get a stack of jewel or some XP.
Cap for additional unique abilities would be 3.
Cap for additional secondary slots:
Wait... "H"?
If a player is H Rank, or SS Rank, they should get the ability of gaining 1 H Rank secondary. A question is raised how we would keep track of who has how many slots, I've also thought of that. How do we keep track of who has how many job slots? We have the crown shaped achievement for that.
We can have numbers of differing colors for secondary slots.
There doesn't have to be a different symbol for each, if a player gains another slot change the number to the proper one but it would be the same color. I've also chosen colors that are very easy to differentiate.
Also, I've put a lot of thought into it because I'd really like to see this kind of reward. I don't actually care for Unique Abilities since I don't normally remember I have them... Other players might want one though.
Event Rewards.
We don't normally have a billion events going on at once, and when we do, they take a looong time to set up, and complete. It was recently discussed that having events provide rewards that would benefit players. Some rewards mentioned were extra secondary slots, or an extra unique ability. I personally think it would like to see those kinds of things for events as it would give use incentive to do it, or greater incentive that is.
If the site were to allow an additional Unique ability, or secondary spell slot we'd need to put some rules on how to be deemed worthy of it. Not something like "who killed the boss" but more like, how active were you? I don't think it's good to make 1 single post on an event, and get a super epic reward. But I don't think it's fitting to get nothing at all for it either.
IF the site has that kind of reward added, the reward could be based on how many posts were missed.
1 missed post would be fine, it's a small thing really.
2 missed posts, you'd get a good reward still, but not a beast one.
3 missed posts, an alright reward but not something noteworthy
4+ missed posts, a reward that's useful but not overly fantastic.
Only made 1 post, some jewel as a consolation prize?
Or we could do this more efficiently and have it be algorithmic.
90-100% activity, damn good reward
70-90% activity, good reward, but not as good as if you were more active
50-69% activity, an alright reward, but not noteworthy
1-49% activity, some jewel as a consolation prize?
How to calculate activity? Number of cycles the player posted for divided by the amount of cycles in the event thread.
It's more tedious to do it like that, but it would be a lot more efficient since events have differing amount of posts. Now, some people will argue that if you entered the event late you should be granted amnesty for it.
Wrong. If you come to a party when it's over, you can take home some leftovers. Your food is gonna be cold, the soda will be a bit flat, and the good stuffs probably gone. Get used it.
Also, if we do implement this kind of system, I think the rewards should be unsaid.
Characters shouldn't be given a choice for one reward or another. I say this because then you'd have to say what reward there is, and people won't do the event for any other reason than the reward that they REALLY want. Implementing a reward for events would do that, but if we knew what we were getting then there would be people who skip events because they don't like the rewards.
Going back to the bonus secondary, or unique ability. If we do that as a reward, it would have to be a VERY high level reward only for those who have very high participation. Also, there should be a cap. The slot gained should be 1 equal to their rank, or (if they can't gain more of their rank) the equivilant. If that's also maxed, they can get a stack of jewel or some XP.
Cap for additional unique abilities would be 3.
Cap for additional secondary slots:
Slot Rank | Gain Cap |
D | 4 |
C | 4 |
B | 3 |
A | 2 |
S | 1 |
H | 1 |
If a player is H Rank, or SS Rank, they should get the ability of gaining 1 H Rank secondary. A question is raised how we would keep track of who has how many slots, I've also thought of that. How do we keep track of who has how many job slots? We have the crown shaped achievement for that.
We can have numbers of differing colors for secondary slots.
Rank | Color |
D | White |
C | Violet |
B | Green |
A | Blue |
S | Red |
H | Shimmering effect |
Also, I've put a lot of thought into it because I'd really like to see this kind of reward. I don't actually care for Unique Abilities since I don't normally remember I have them... Other players might want one though.