Job Title: Night guards!
Rank: D-rank
Player Requirements: legal or neutral guild, 2 D-rank to 2-Crank(illusionary, vision, light magic highly suggested)
Job Requirements: 200 word minimum per post, 6 posts per member
Job Location: Rose garden
Job Description:
In the town their are many places of entertainment for young kids and birthday parties. One of these places, Freddy Fazbear's Pizzera, however has run into a lot of bad luck. Apparently their place is being attacked at night for no reason. And the worst is that night guards who stayed previously have been attacked and came out in the morning terrorized. Now the management needs guild mages to watch the place for at least one night to see what is causing the main disturbances. The man who will meet you is the manager of the place, an associate of Fredbears entertainment. He is dressed in a rich suit and has a charm that would talk talk the devil out of his best pair of shoes, and seems as shifty as a devil itself. Of course once entering the restaurant and making sure you understand the job, he will lay out the rules of this mission, but will leave out certain details that are learned during the mission.
-Survive until 6 AM
-No leaving the place upon taking the job, only two h-rank mages would have enough power to break the barrier's set on the doors at night
-Do not hurt any of the company's equipment in the pizzera
-keep an eye on and do not hurt the animatronics
Failure will result in any of these things not happening. Reward will be given at 6 AM
Combat is not allowed, as it would end the mission, and while their are enemies their is a message left for the new night guards who enter the place. The message is said as such;
After the message, it would be noticed that the office is the safest place, as it is the only room with real protection against the anamatronics and the only lite room after 12am. Both doors can be closed but must be held closed by a individual guard or close to size creature. Vision is important also, the original video larcima system has been broken but if any of the guards have knowledge in mechanics then they can try to fix it, this would allow them to view one room at a time. Otherwise the night guards would have to find a way to illuminate the rooms around them, though there is a flashlight available that could lite up the darkness immediately in front of them, or in the doorways. One post done by both guards is about an hour, and starting at 12am(whenever they decide it reaches 12am) will start to experience enemies.
12am-1
1am-2
2am-3
3am-3
4am-4
5am-boss
Finally the enemies that will be in the place.
Also if both mages failed the mission then they will recover in custody of the rune knights or their respective guilds, but forbidden to come back to and freddy fazbear's pizzera's and try to re-do the mission(Death or maiming, can be the alternative ending, but this is always up to the owner of the character)
Reward: 1000 jewels per person and twice the D-rank exp, triple the D-rank exp if they successfully beat golden freddy in the optional fight, also a notice to invite them to the grand reopening of the second business(For future mission)
Rank: D-rank
Player Requirements: legal or neutral guild, 2 D-rank to 2-Crank(illusionary, vision, light magic highly suggested)
Job Requirements: 200 word minimum per post, 6 posts per member
Job Location: Rose garden
Job Description:
In the town their are many places of entertainment for young kids and birthday parties. One of these places, Freddy Fazbear's Pizzera, however has run into a lot of bad luck. Apparently their place is being attacked at night for no reason. And the worst is that night guards who stayed previously have been attacked and came out in the morning terrorized. Now the management needs guild mages to watch the place for at least one night to see what is causing the main disturbances. The man who will meet you is the manager of the place, an associate of Fredbears entertainment. He is dressed in a rich suit and has a charm that would talk talk the devil out of his best pair of shoes, and seems as shifty as a devil itself. Of course once entering the restaurant and making sure you understand the job, he will lay out the rules of this mission, but will leave out certain details that are learned during the mission.
-Survive until 6 AM
-No leaving the place upon taking the job, only two h-rank mages would have enough power to break the barrier's set on the doors at night
-Do not hurt any of the company's equipment in the pizzera
-keep an eye on and do not hurt the animatronics
Failure will result in any of these things not happening. Reward will be given at 6 AM
Combat is not allowed, as it would end the mission, and while their are enemies their is a message left for the new night guards who enter the place. The message is said as such;
- Phone guy's message:
Hello, hello? Uh, I wanted to record a message for you to help you get settled in on your first night. Um, I actually worked in that office before you. I'm finishing up my last week now, as a matter of fact. So, I know it can be a bit overwhelming, but I'm here to tell you there's nothing to worry about. Uh, you'll do fine. So, let's just focus on getting you through your first week. Okay?
Uh, let's see, first there's an introductory greeting from the company that I'm supposed to read. Uh, it's kind of a legal thing, you know. Um, "Welcome to Freddy Fazbear's Pizza. A magical place for kids and grown-ups alike, where fantasy and fun come to life. Fazbear Entertainment is not responsible for damage to property or person. Upon discovering that damage or death has occurred, a missing person report will be filed within 90 days, or as soon property and premises have been thoroughly cleaned and bleached, and the carpets have been replaced."
Blah blah blah, now that might sound bad, I know, but there's really nothing to worry about. Uh, the animatronic characters here do get a bit quirky at night, but do I blame them? No. If I were forced to sing those same stupid songs for twenty years and I never got a bath? I'd probably be a bit irritable at night too. So, remember, these characters hold a special place in the hearts of children and we need to show them a little respect, right? Okay.
So, just be aware, the characters do tend to wander a bit. Uh, they're left in some kind of free roaming mode at night. Uh...Something about their servos locking up if they get turned off for too long. Uh, they used to be allowed to walk around during the day too. But then there was That Bite a few years back. Yeah. I-It's amazing that the human body can live without the frontal lobe, you know?
Uh, now concerning your safety, the only real risk to you as a night watchman here, if any, is the fact that these characters, uh, if they happen to see you after hours probably won't recognize you as a person. They'll p-most likely see you as a metal endoskeleton without its costume on. Now since that's against the rules here at Freddy Fazbear's Pizza, they'll probably try to...forcefully stuff you inside a Freddy Fazbear suit. Um, now, that wouldn't be so bad if the suits themselves weren't filled with crossbeams, wires, and animatronic devices, especially around the facial area. So, you could imagine how having your head forcefully pressed inside one of those could cause a bit of discomfort...and death. Uh, the only parts of you that would likely see the light of day again would be your eyeballs and teeth when they pop out the front of the mask, heh.
Y-Yeah, they don't tell you these things when you sign up. But hey, first day should be a breeze. Just watch the anamatronics and keep the doors closed when necessary. I'll chat with you tomorrow, Alright, good night.
After the message, it would be noticed that the office is the safest place, as it is the only room with real protection against the anamatronics and the only lite room after 12am. Both doors can be closed but must be held closed by a individual guard or close to size creature. Vision is important also, the original video larcima system has been broken but if any of the guards have knowledge in mechanics then they can try to fix it, this would allow them to view one room at a time. Otherwise the night guards would have to find a way to illuminate the rooms around them, though there is a flashlight available that could lite up the darkness immediately in front of them, or in the doorways. One post done by both guards is about an hour, and starting at 12am(whenever they decide it reaches 12am) will start to experience enemies.
12am-1
1am-2
2am-3
3am-3
4am-4
5am-boss
Finally the enemies that will be in the place.
- weak monster:
Hallucinations
The guards in the pizzera would start experiencing hallucinations. These hallucinations would have varying effects based on the person going through them, but would distract them with vary effects(depends on character). Cleansing spells would alleviate the hallucinations only for the spells duration. The hallucinations would be based on the anamatronics but more terrifying and creepy to the guard experiencing it.
- normal monster:
Name: Chica or bonnie
Bonnie
Chica
Either one of these anamatronics will harass or show up at one of the doors of the office. Closing the door will be sufficient enough to keep them out. However if the guard is caught by them or outside the office then they will inflict 100% d-rank damage. They are also very creepy, chica's robotic jaw would unhinge while bonnie will appear at the guard with pure black eyes. Both will moan in a raspy voice when they are near you. Both however are easily tricked with illusion magic, as they are curious as kids and non-hostile to other kids. Both also stay for the post they are encountered on(or one post), and both can appear at the same time, or with foxy and freddy.
- strong monster:
Foxy
Freddy
Freddy and foxy are more of the dangerous two anamantronics. This is due to foxy moving quickly and aggressively when he spots a guard or runs to the office door, making it harder to react too. He can still however be tricked with illusion magic.
Freddy is the harder of the two, while he does not run he will instantly appear at either door and can attack even inside the office, however this requires both doors to be closed. He can be tricked by illusion magic but unlike the others, he can see through the illusion more quickly, and thus its less effective on him.
Both do 100% C-rank damage if they encounter the night guards. Both also stay for one post and can be around with the other anamantronics.
- Boss:
Golden freddy
This is the final enemy the people will encounter. They may catch glimpses of him throughout the night, but near the 5am mark he will randomly appear in the office without a known cause. However when he does though, he will cause both night guards in the office to go in and out of unconsciousness through using curses or debuffs, causing near blackouts(this leaves the night guards vulnerable to attacks). The guards have two options at this point, deal with the golden freddy through magic or run toward the exists as 6am nears. Using combat spells against golden freddy is acceptable, as he is not part of the actual anamatronics. The only magic that would be effective on him though, is magic that affects spirits or cleanses curses or dispell magic, though through this way would require multiple tries, as in he takes 6 D-rank spell hits or 3 C-rank spell hits to defeat with the specific magic. Any other magic will work to defeat him, but it will require 12 D-rank spell hits or 6 C-rank spell hits. During the fight for each post made the guards will have to deal with the other anamatronics(Roll atleast one enemy die per post of the fight with boss, also cannot hurt the other anamatronics in order to successfully complete the mission). If not then both would have to run and avoid the other anamatronics in the pizzera(For the escape roll four enemy die, also cannot hurt them again in order to successfully complete the mission).
Also if both mages failed the mission then they will recover in custody of the rune knights or their respective guilds, but forbidden to come back to and freddy fazbear's pizzera's and try to re-do the mission(Death or maiming, can be the alternative ending, but this is always up to the owner of the character)
Reward: 1000 jewels per person and twice the D-rank exp, triple the D-rank exp if they successfully beat golden freddy in the optional fight, also a notice to invite them to the grand reopening of the second business(For future mission)
Last edited by weretiger5411 on 6th October 2015, 1:46 pm; edited 3 times in total