Fairy Tail RP

Would you like to react to this message? Create an account in a few clicks or log in to continue.

• Patch Notes •                 • New User Guide •                • Guild Information •

    Mage Classification

    Tuna
    Tuna

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- 1 Year Anniversary- Player 
    Lineage : Armored Beast
    Position : None
    Posts : 631
    Guild : Tartarus
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 28
    Experience : 300

    Character Sheet
    First Skill: Hihiirogane (日色金) - Sun-Colored Metal
    Second Skill:
    Third Skill:

    Mage Classification Empty Mage Classification

    Post by Tuna 4th May 2015, 11:31 am

    Recently I have been thinking about individualism amongst characters, specifically derived from their abilities. Some people have been playing their characters in certain ways that are intended to express specific traits unique to their character. This is incredibly difficult to acknowledge if not systemically defined, as someone can just state "my character has fifty times more magical power than yours does" to which most people would reply "yeh, but your spells still cost the same and we all have 100% mp to start with".

    This is just an example, one of many. I always intend to play my character as a "knowledgeable" mage that has an acquired skill-set in comparison to one that is derived from talent, like other characters do. An example of that would perhaps be Heero's character Yugi, which he likes to play as a prodigial youngster, close to a genius (under my impression).

    Others would perhaps like to play their characters as mages with a much better grip on what magic is and how it works, perhaps with a much higher focus on the malleability and versatility of single spells. This is just an idea which I thought about whilst encountering many, ability-specific comments that were supposed to make characters unique but are not systemized in any way.

    Now, would it not be cool to HAVE such a thing be defined by a small system. Something like a character perk, that allows mages to CHOOSE from a set of, for the lack of a better term, "classes", that have little to do with physical strength in relation to magical strength, but simply determine what kind of mage they are. Perhaps have a set of different classes that can be added or subtracted to? Here's my unworked out example of what that MIGHT look like.

    Do NOT comment on details of the sample system. I repeat, do NOT comment on details of my sample.

    Mage Classes:

    *NOTE THAT THESE ARE EXAMPLES AND SHOULD BE TAKEN WITH SEVERAL GRAINS OF SALT. PLEASE DO NOT COMMENT ON THE IMBALANCE OF THE EXAMPLES THEMSELVES, IF YOU WISH TO CRITICIZE THE IMBALANCE OF THE IDEA, DO NOT USE THESE SAMPLES AS ARGUMENTS!*

    So, what do you guys think? Is this a yay or nay? This idea could be expanded, or even changed to incorporate something reminiscent of a stat system that gives bonuses in several fields depending on how much points you put into the fields? W/e the case, I like the idea of having several classes to choose from, gaining benefits unique to the combative nature of my character.


    Last edited by Lyserg on 4th May 2015, 1:44 pm; edited 1 time in total


    _____________________________________________________________________________________

    Nightken
    Nightken

    Electric Reaper


    Electric Reaper

    Gain An Artifact- Quality Badge Level 2- Rising Star- Guild Master- Veteran Level 3- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- 1 Year Anniversary- Player 
    Lineage : Cursed Seal
    Position : None
    Posts : 2039
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 33
    Mentor : Izunagi Blackwing(Dead)
    Experience : 13,894

    Character Sheet
    First Skill: Lightning
    Second Skill: Metal
    Third Skill:

    Mage Classification Empty Re: Mage Classification

    Post by Nightken 4th May 2015, 11:46 am

    I vote yay since it adds unique twist to each character so people aren't copying each others stuff when it comes to magic.


    _____________________________________________________________________________________

    Mage Classification For_nightken_of_ftrp_by_tehfrostyheart-d72m9kl
    Mage Classification 5Wr4WuE
    Themes:

    Missions Complete-
    100 year:
    10 year:
    SS:
    S:
    A:
    B: 3
    C: 4
    D: 6

    Bank
    RyoKnetegawa
    RyoKnetegawa

    Car King Saint


    Car King Saint

    Knight VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- S-Rank- Character History!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- Player 
    Lineage : Conqueror's Courage
    Position : Saint of Fate
    Posts : 1064
    Guild : Sabertooth
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 31
    Mentor : Amelia
    Experience : 250,981

    Character Sheet
    First Skill: Combo Card Magic
    Second Skill: Blood Master Maic
    Third Skill:

    Mage Classification Empty Re: Mage Classification

    Post by RyoKnetegawa 4th May 2015, 1:02 pm

    Given this sample I would say it isn't a horrible idea. It would defiantly have to be balanced however as I can see that most people would pick the class that they think would give them the most advantage. Here in the sample that's obelisk and wizard. then the others would feel insignificant and that would lead to balancing issues.


    _____________________________________________________________________________________

    Mage Classification Au9DYh5
    Ryo's Info:

    Books I've Written:
    Lekuna
    Lekuna

    Player 
    Lineage : Lucifer's Descent
    Position : None
    Posts : 207
    Guild : Eclipse Soul
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 1475

    Character Sheet
    First Skill: Maid of Time
    Second Skill:
    Third Skill:

    Mage Classification Empty Re: Mage Classification

    Post by Lekuna 4th May 2015, 1:42 pm

    Id like to see it more fleshed out. It seems cool


    _____________________________________________________________________________________


    Jobs Completed

    D-Rank: 6
    C-Rank: 2
    B-Rank: 2

    Total Experience: 1237.5/7500


    avatar
    Guest
    Guest

    Mage Classification Empty Re: Mage Classification

    Post by Guest 4th May 2015, 3:08 pm

    RyoKnetegawa wrote:Given this sample I would say it isn't a horrible idea. It would defiantly have to be balanced however as I can see that most people would pick the class that they think would give them the most advantage. Here in the sample that's obelisk and wizard. then the others would feel insignificant and that would lead to balancing issues.

    Given that the suggested classification system is based more off of the character itself rather than the magic, I think it could be set up to where people would choose the class when they make their character instead of when they make their magic. This way, the staff could just look at the personality (and likes, dislikes, etc.) and determine whether or not the class type chosen is justified. Thus, a dumb, brutish character couldn't choose a smart-person class type simply because it's advantageous for his or her magic.
    Zuo Cii
    Zuo Cii

    Ye Olt Coot


    Ye Olt Coot

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Guild Master- 1 Year Anniversary- Player 
    Lineage : None
    Position : None
    Posts : 309
    Guild : Lamia Scale Guildmaster
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Feng Hang
    Experience : 0

    Character Sheet
    First Skill: Of the Earth
    Second Skill:
    Third Skill:

    Mage Classification Empty Re: Mage Classification

    Post by Zuo Cii 4th May 2015, 6:21 pm

    I am conflicted on how prominent this should be. I like the basis but I am concerned of how the extent of the classes will effect things. Like the Obelisk seems too much(or is it?) and the beast seems too little(or is it?). While I like that some people's to approaches to magic make them stronger in certain ways I really thing balancing will be rough.

    Please understand I'm not trying to say the examples are unbalanced I'm trying to say I don't know how to balance them.

    Like what amount of spell slots for the wizard justifies giving what amount of frost aura to the beast? Some of these will translate rather awfully. Not to mention things along the lines of the genius's ability to make more complicated spells is highly subjective.

    So I guess my suggestion to that problem is as follows. Keep the abilities in-battle only and rather minor. Then give the player access to short time periods where they are able to magnify the abilities for a more dramatic effect. Maybe on command, maybe when certain conditions are met.

    I call it style mode, check it
    Spoiler:
    Because not all of us are scholars or natural genius's at magic or just magic power lakes.

    I think we also need to consider class changes. Is your class set in stone once you have it or can substantial changes in your character allow for a class change later on?

    Spoiler:

    I guess this also raises a question. Are my suggestions even viable options? I noticed as I made these my classes are more of personality traits then types of mages compared to the examples Lyserg provided. Are classes going to have to all be specific to the nature of your magic and how you got it or can your personality be a factor also?


    _____________________________________________________________________________________

    Lamia Scale Theme:

    Zuo Cii Main Theme:

    Zuo Cii Battle Theme:
    Kaito
    Kaito

    Silent Killer


    Silent Killer

    Knight VIP Status- Regular VIP Status- Magic Application Approved!- Character Application Approved!- Obtain A Lineage!- Join A Faction!- Player 
    Lineage : Demonic Mask
    Position : None
    Posts : 808
    Guild : Bassalisk fang
    Dungeon Tokens : 0
    Age : 21
    Mentor : Marik Anderson
    Experience : 0

    Character Sheet
    First Skill: Demon bird Takeover
    Second Skill: none
    Third Skill:

    Mage Classification Empty Re: Mage Classification

    Post by Kaito 4th May 2015, 6:38 pm

    maybe we could switch the lineage up to have an effect in this either way yay


    _____________________________________________________________________________________

    Mage Classification Kaito_by_ravenart5-d92uwm8



    Goku
    voiced by whoever plays goku


    what Kaito sounds like

    Kaito for real:
    Akryn
    Akryn

    Quality Badge Level 1- X-Mas Event Participant- 1 Year Anniversary- Player 
    Lineage : Lucifer's Aura
    Position : None
    Posts : 821
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 33
    Mentor : Thorsfell, Gamara, Vishnu, Cytorakk, Botosai
    Experience : 1625

    Character Sheet
    First Skill: Wind Magic
    Second Skill: None
    Third Skill:

    Mage Classification Empty Re: Mage Classification

    Post by Akryn 4th May 2015, 6:46 pm

    I actually really like this classification idea, but I would add a class. Spell sword, or warrior or something. I play Akryn as a fighter, with mediocre spells at best, but almost unmatched physical combat abilities. Perhaps a more rogueish class as well, for the types like Filfire, who works mostly on sensory and stealth, from what I have seen so far anyway.

    And no, this should be in conjunction with lineage. Makes for more unique character ranges I think.


    _____________________________________________________________________________________

    Prayne de crabug ahm keike rinedere be-yogt iglo kes gron!


    Akryns battle theme

    Spoiler:


    Dramatic moments

    Spoiler:



    "I came into this world, kicking, screaming, and covered in someone elses blood. I have little issue going out the same way."
    Tuna
    Tuna

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- 1 Year Anniversary- Player 
    Lineage : Armored Beast
    Position : None
    Posts : 631
    Guild : Tartarus
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 28
    Experience : 300

    Character Sheet
    First Skill: Hihiirogane (日色金) - Sun-Colored Metal
    Second Skill:
    Third Skill:

    Mage Classification Empty Re: Mage Classification

    Post by Tuna 4th May 2015, 7:00 pm

    What my idea behind classes was: Give some malleability to the stale, streamlined concepts such as magic power (spell costs are all the same, amount of mp is the same for everyone), spell slots, signature spells, etc. etc.

    Balancing, yes, this will have to be done. And I am QUITE sure that I can manage to do that. I have seen it work once, and I believe I can reproduce what balanced the Class system I saw once back then.

    What these Classes are NOT supposed to do is force characters into some sort of personality trait. No, I don't want Natsu's as classes, or rivals. Of course, to some extent, it would be possible. But I want to keep Classes general, and not attach too much personality to them, as that would end up making all mages of a certain class stale. Which is the exact opposite of what I want to do. Also, Kira, I want to avoid numbers. Numbers are a pain to deal with, no "depending on the amount of damage he takes". I just want a systematic representation of specific aspects some mages should be able to obtain, to reduce the same-ness of the magic system. No big number interactions attached to that. Only flat amounts.

    I see it like this, right now, ALL characters/mages on site are a singular class. Namely the "jack of all trades" class. The class that doesn't have anything unique attached to it. Earlier in the cbox, the question of "Well, what if I don't WANT to pick a class?" was raised. Although obsolete, as even the most bland mage has some sort of abundance and connection to magic that is special, classes for that can be made just as easily. Namely, through the introduction of a class that specifically favors balance. I am pretty sure I can manage to create such a thing.

    And yes, Classes were intended with the focus on magic. All Classes should focus on magic as we are all mages. Some have more mp, some have a stronger focus, some a stronger control, some a greater knowledge, some are talented, some are not and so on and so forth. I could create an ENDLESS list of classes that someone could end up wanting. Even if you right now think "MY STUFF DOESNT FIT ANYTHING ON HIS LIST", I can create something for it.

    As to Kira, your character was a wimp in the beginning and had not magical quirk whatsoever, it had to develop. For that purpose, it could be that choosing a Class becomes a Character Perk available upon reaching B rank! That way, D and C Ranks, the still kinda wimpy Ranks are out of the loop for this entirely, and the entire "still has to be fleshed out aspect" takes the overhand until appropriate rank is reached and actual effects take place to make their impact in combative roleplay.

    EDIT: @Akryn, perhaps there could be a class that expresses an increase in physical abilities, but there would only be one, not multiple. Or perhaps a subcategory of a couple physical-centered classes.

    EDIT: @Kaito, no I don't intend this to be a site-changing addition that takes away one of the biggest mechanics (albeit it being highly controversial) that made this site unique.


    _____________________________________________________________________________________

    Rosetta Crawford
    Rosetta Crawford

    Administrator- Moderator- Developer/GFX Artist- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishgar- Ten Wizard Saint Member- Guild Master- Demon Slayer- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Obtain A Secondary Magic!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Hero- Villain- 1 Year Anniversary- Player 
    Lineage : Embodiment of the 13th
    Position : None
    Posts : 3499
    Guild : Blue Pegasus
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Sky Emperor Shangdi
    Experience : 367,824.5

    Character Sheet
    First Skill: Ten No Kichi
    Second Skill:
    Third Skill:

    Mage Classification Empty Re: Mage Classification

    Post by Rosetta Crawford 5th May 2015, 12:58 am

    Although this is a magic based site even in canon there are quite a few mages who rely on pure physical power with magic as a secondary aid.

    Erza is one of these, even without her fancy armors and swords and what not she can lift huge items with ease. Sure she has a HUGE magic power which has allowed her to use the nakagami armor, but that was only after unlocking second origin.

    Another is bacchus. The guy barely even uses magic yet was supposed to be on par with Erza.

    Gildarts is another.
    ---------------------------

    Now i'm not saying that these guys can't have massive magical pools or whatever, but that we would need to take these sort of characters into account when building a class system for the site.

    Perhaps have it slightly customizable to some extent. Like they give up 20% of their total MP and can put that 20% into a boost to any stat or combination of stats providing it doesn't exceed 20%.
    -----------------------------


    _____________________________________________________________________________________

    Mage Classification Zack2_by_gramcrackers-d8ker96

    Mage Classification Zack_by_ravenart5-d8j23c0

    Mage Classification Zackrose_zpse9a22d85
    Current missions(4/6):  get the squid A, King of Fighters(S), Village Protection(A), Repair the House(D)
    Mifune
    Mifune

    The White Wizard


    The White Wizard

    Developer/GFX Artist- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishgar- Guild Master- Dragon Slayer- H-Rank- S-Rank- Richie Rich- Rich- Veteran Level 6- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- X-Mas Event Participant- Hero- Best GFX Artist Award- 1 Year Anniversary- Player 
    Lineage : Malefic Illusions
    Position : None
    Posts : 1004
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Oykai
    Experience : 500

    Character Sheet
    First Skill: Death Wish
    Second Skill:
    Third Skill:

    Mage Classification Empty Re: Mage Classification

    Post by Mifune 5th May 2015, 3:50 am

    Mage Classification D1f4e4c4214d56249898a300c2b738e3

    really like this idea. Though I think people are getting a bit too concerned over Physical fighters... which shouldn't be relevant. Whether you use magic or fight physically, you still follow the same magic system as everyone else, you just make your "Spells" physical attacks that do more than normal. The "Classes" are able to suit everyone and you can alter the description to suit yourself. A "Prodigy" can be a prodigy in magic or martial arts, and a "Wizard" can be a scholar in magic or a master who's studied martial arts for a while. It all works for everyone.


    _____________________________________________________________________________________

    avatar
    Guest
    Guest

    Mage Classification Empty Re: Mage Classification

    Post by Guest 5th May 2015, 3:53 am

    Now that I think about it, isn't the current "Unique Abilities" system already sufficient for this sort of thing? I feel like a lot of the examples everyone has cooked up could just as easily be made into abilities rather than requiring a completely new system to be used.
    Rosetta Crawford
    Rosetta Crawford

    Administrator- Moderator- Developer/GFX Artist- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishgar- Ten Wizard Saint Member- Guild Master- Demon Slayer- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Obtain A Secondary Magic!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Hero- Villain- 1 Year Anniversary- Player 
    Lineage : Embodiment of the 13th
    Position : None
    Posts : 3499
    Guild : Blue Pegasus
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Sky Emperor Shangdi
    Experience : 367,824.5

    Character Sheet
    First Skill: Ten No Kichi
    Second Skill:
    Third Skill:

    Mage Classification Empty Re: Mage Classification

    Post by Rosetta Crawford 5th May 2015, 4:06 am

    I thought the same. Perhaps rather than a set class system we could have some set unique abilities people can select and maybe up the unique ability amount by 1 or 2.

    Maybe have some mutual exclusivity about them e.g. if you have a leaky magic pool you can't get the extra spell slots or something.


    -----------------
    Shuhei the reason I brought up physical fighters is for those that really don't use magic except as an occasional addition. Look at Gildarts...we've only ever really seen him use one or two spells. The rest is pure physical strength.


    _____________________________________________________________________________________

    Mage Classification Zack2_by_gramcrackers-d8ker96

    Mage Classification Zack_by_ravenart5-d8j23c0

    Mage Classification Zackrose_zpse9a22d85
    Current missions(4/6):  get the squid A, King of Fighters(S), Village Protection(A), Repair the House(D)
    Mifune
    Mifune

    The White Wizard


    The White Wizard

    Developer/GFX Artist- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishgar- Guild Master- Dragon Slayer- H-Rank- S-Rank- Richie Rich- Rich- Veteran Level 6- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- X-Mas Event Participant- Hero- Best GFX Artist Award- 1 Year Anniversary- Player 
    Lineage : Malefic Illusions
    Position : None
    Posts : 1004
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Oykai
    Experience : 500

    Character Sheet
    First Skill: Death Wish
    Second Skill:
    Third Skill:

    Mage Classification Empty Re: Mage Classification

    Post by Mifune 5th May 2015, 5:09 am

    this forum isn't set up to accommodate people who use pure physical strength. Everyone has to use the magic system, whether they change it to be "Stamina" instead of magic is irrelevant the rules still apply, and a system like this won't change that. It's meant to be generalized to suit everyone and if necessary additional classes can be made to make sure that all types of characters can be included.

    a "Knight" class that allows the use of more higher ranked weapons, to get around the "1 weapon of each rank rule."

    Right off the bat i thought up something that could benefit all the Erza's of the forum.


    _____________________________________________________________________________________

    Rosetta Crawford
    Rosetta Crawford

    Administrator- Moderator- Developer/GFX Artist- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishgar- Ten Wizard Saint Member- Guild Master- Demon Slayer- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Obtain A Secondary Magic!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Hero- Villain- 1 Year Anniversary- Player 
    Lineage : Embodiment of the 13th
    Position : None
    Posts : 3499
    Guild : Blue Pegasus
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Sky Emperor Shangdi
    Experience : 367,824.5

    Character Sheet
    First Skill: Ten No Kichi
    Second Skill:
    Third Skill:

    Mage Classification Empty Re: Mage Classification

    Post by Rosetta Crawford 5th May 2015, 5:28 am

    This system could potentially accomodate people who prefer to use physicality is what I'm saying and thus make non-magic focused characters more viable. People are already trying to introduce ways of bending the magic system to an extent to allow for a more unique play style in that regards. Look at Kiba or Natalia's BR alt.

    SO what i'm saying is when we consider a system like this we have to make sure we aren't limiting people in the wrong way. We want to promote creativity rather than remove it.

    Tbh i'd be all for a purchasable perk system and you earn perk points as you rank up, you can choose to spend them at low ranks or save up and buy them at bigger ranks.


    _____________________________________________________________________________________

    Mage Classification Zack2_by_gramcrackers-d8ker96

    Mage Classification Zack_by_ravenart5-d8j23c0

    Mage Classification Zackrose_zpse9a22d85
    Current missions(4/6):  get the squid A, King of Fighters(S), Village Protection(A), Repair the House(D)
    Tōwa Lazmira
    Tōwa Lazmira

    Judge and jury


    Judge and jury

    Moderator- Knight VIP Status- Regular VIP Status- VIP- Quality Badge Level 1- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Weapon of Apocalypse Wielder- Player 
    Lineage : Godchild
    Position : None
    Posts : 782
    Guild : Rune Knights
    Cosmic Coins : 5
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill: Cosmic Mind
    Second Skill:
    Third Skill:

    Mage Classification Empty Re: Mage Classification

    Post by Tōwa Lazmira 5th May 2015, 7:34 am

    Zack i still have that one we made a while back if you want me to dig it up.


    _____________________________________________________________________________________

    Towa's Theme:

    Ume's Theme:
    The Blade of War - Unmade Primary Magic - Unmade Secondary Magic
    Unmade Armor - Unmade items.
    Tuna
    Tuna

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- 1 Year Anniversary- Player 
    Lineage : Armored Beast
    Position : None
    Posts : 631
    Guild : Tartarus
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 28
    Experience : 300

    Character Sheet
    First Skill: Hihiirogane (日色金) - Sun-Colored Metal
    Second Skill:
    Third Skill:

    Mage Classification Empty Re: Mage Classification

    Post by Tuna 5th May 2015, 8:43 am

    @Enola First off, that thought crossed my mind before making this suggestion. But the thing is, Unique Abilities are somewhat (notice: SOMEWHAT) limited as it stands. You can nay this out as much as you want, but Unique Abilities would NOT allow things like additional spell slots, having more spells than others to your advantage or having a buttload more MP than others. If they do, then I clearly missed a memo. But the secondary reason why I don't think Unique Abilities should be an argument is that up until now, they were always supposed to relate to the magic itself. If you're a fire mage, saying "This dude just has more mp for reasons that have little to do with fire magic" is kind of... well, it rubs me the wrong way. That would undermine the specification of Unique Abilities and I would probably go ahead and re-organize mine to be a lot more diverse than what I have right now. To summarize, Unique Abilities should not be as general as I make the classes. Aspects of BEING a mage should not really count towards Unique Abilities. But if that's just me, Imma stay put.

    @Shuhei & Zack: Shuhei is kind of right. The reason I WANT to emphasize on magical aspects is because as it stands, the system FAVORS physical mages. You can again, nay this out as much as you want. But spells are pretty nerfed as it stands. Mobility spells can't really stand up to someone with 200% speed and strength buff from a singular spell for a buttload of posts. Spells and magical systematics such as mp and amount of spells are streamlined in numbers. Physical aspects are not. Which just makes them THAT much more gratifying to tweak positively to your advantage, would you not agree? Nevertheless, a class that favors physical aspects over magical aspects would probably be possible. If I get to do a draft, I'll be sure to incorporate something like that.

    @Otaku-ism900: Zack, whilst Bacchus is surely strong without using magic (same goes for Erza) they use it quite often to enhance their strength. Especially prominent in Bacchus's magic, "Palm Magic", he just focuses magic power into the palm of his hands enhancing his strikes. When he, for example, split the caravan cart in two, he CLEARLY made use of focusing magic power into his legs and just stomped away. That was not merely his physical strength at work. As for Gildarts, the reason we have only ever seen him use two spells, is because in Fairy Tail, spells are not really the non-plus ultra. Not to mention Gildarts only ever really fought once, whilst the other one was a training battle. But take his Disassembly Magic. No spells, he just does it without using a specific chant or similar. Same goes for his magic. Crash. He did NOT crater a village with his physical strength. That is simply put, not possible in Fairy Tail. He used his magic. He just has so little control over it, that it blasts out unconsciously. Why he has little control over it is argueable. Last example Erza, yes she is certainly strong, even without using armors or weapons, but her armors and weapons are the things that grant her physical prominence in the first place. She would NEVER be able to do the things she does WITHOUT her requip. The armors and weapons she uses are CLEARLY magical in nature. Especially the stronger ones such as adamantine armor. Not to mention that Erza also uses Sword Magic AND telekinesis. Just saying, but physical aspects are not the prominent feature in ANY physical mages. They just utilize their magic power differently. Which I would incorporate when making a class that favors close combat and similar over ranged casting or other Classes.


    _____________________________________________________________________________________

    Nemesis
    Nemesis

    Player 
    Lineage : Strength of Hercules
    Position : None
    Posts : 72
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 12.5

    Character Sheet
    First Skill: Abyssal Gate
    Second Skill:
    Third Skill:

    Mage Classification Empty Re: Mage Classification

    Post by Nemesis 5th May 2015, 9:12 am

    I think when you get into people trying to make special perks for classes and all that, they can end up game breaking as everyone not only will want the one the most likely pertains to their character but also the most powerful one that they can get. Clearly they wouldn't want a class that's just you have a bonus when eating cookies, even though we all want that, when there is a class with the ability to significantly boost damage. It gets to the point where you are over complicating things and this makes several if not a ton of game breaking headaches. Such a system would have to be balanced and re-balanced regularly to make sure that one class doesn't become the god of all classes and keeps the others up to par as well, and then people would be severely bummed out when someone breaks a class that they happen to be using causing the staff to re-balance it and make it really weak, then you have over a dozen people are raging cause their class turned weak and now they can't swap out of it.

    Also if you so insist you can make two class systems to represent both physical abilities and magical abilities so that you can actually have Erza's with massive magic power despite being 100% on sword play.

    Or you can simply have a different kind of classification system where it is really just a label with either no power or a tiny buff that otherwise wouldn't have a major effect on that character.

    I now feel like I rambled on about nothing, thanks.


    _____________________________________________________________________________________

    Chaotic Rumble
    Chaotic Rumble

    Dark Insanity


    Dark Insanity

    Administrator- Moderator- Developer/GFX Artist- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Guild Master- God Slayer- Dragon Slayer- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Tournament Participation Badge- 1 Year Anniversary- Player 
    Lineage : Corrupted King of Knights
    Position : King Of Kings
    Posts : 2754
    Guild : Blue Pegasus
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 27
    Mentor : Sapphiron ; The Shadow
    Experience : 601,187

    Character Sheet
    First Skill: Refraction : Sword King
    Second Skill: N/A (for now)
    Third Skill:

    Mage Classification Empty Re: Mage Classification

    Post by Chaotic Rumble 5th May 2015, 11:25 am

    Not gonna lie.

    I couldn't be bothered to read the rest of the comments.

    I'm here to drop down that I like this idea.  I like it a lot.  I think it should be a thing.  At the same time, I think otherwise.

    Yes, the idea is neat; I really like it, but then always comes the "MOAST P4W37FUL CL4$$!!!!11!!1111ONE!!!!ELEVENONEONE!!111" arguement, which is always a pain to deal with.

    That might be a problem. For the most part, though, I like the idea, and think it should be an actual thing.

    Good on ya for suggesting this one.


    _____________________________________________________________________________________



    Mage Classification V4W5D0r


    Bank

    Seru's Main Theme

    Spoiler:


    Seru's Battle theme

    Spoiler:
    Tuna
    Tuna

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- 1 Year Anniversary- Player 
    Lineage : Armored Beast
    Position : None
    Posts : 631
    Guild : Tartarus
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 28
    Experience : 300

    Character Sheet
    First Skill: Hihiirogane (日色金) - Sun-Colored Metal
    Second Skill:
    Third Skill:

    Mage Classification Empty Re: Mage Classification

    Post by Tuna 5th May 2015, 11:59 am

    Alright, to clarify one thing. There will be NO class that allows mages to deal a fuckton of damage with zero repercussions whatsoever OMGHESAHACKERBANHIM!!!onehundredandeleven

    If I get the yay on pulling up a draft, I will be very sure to balance classes. This idea came from my personal desire to play MY character as a sort of scholar who knows a metric fuckton about magic and has MORE spells than others. That is what I would want for him. So don't worry, I have no bias towards making a class that is simply BETTER or that much more useful in combat than other classes.

    I understand that there will ALWAYS be the worry that some classes are simply better, but let's leave it to YOU guys to not be dicks about it and start balling for a singular class. Additionally, of course there would have to be an initial run to see if this stuff works, a secondary check to see that the Classes are relatively balanced and nobody suddenly has an upperhand that did not exist before and just general monitoring as it is with everything on this site to ensure that people don't abuse this little perk.

    I'll leave it to staff to collectively decide if they give me a yay on starting a serious draft that I'll hand in for them to go over. They can then ping me back, I'll edit, and resend the draft. That can go on for as long as they are satisfied. That's my proposition. But I can't make the decision o-o


    _____________________________________________________________________________________

    Rosetta Crawford
    Rosetta Crawford

    Administrator- Moderator- Developer/GFX Artist- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishgar- Ten Wizard Saint Member- Guild Master- Demon Slayer- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Obtain A Secondary Magic!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Hero- Villain- 1 Year Anniversary- Player 
    Lineage : Embodiment of the 13th
    Position : None
    Posts : 3499
    Guild : Blue Pegasus
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Sky Emperor Shangdi
    Experience : 367,824.5

    Character Sheet
    First Skill: Ten No Kichi
    Second Skill:
    Third Skill:

    Mage Classification Empty Re: Mage Classification

    Post by Rosetta Crawford 5th May 2015, 12:12 pm

    Eh go for it. I'd like to see a bit of a more fleshed out version before I make a decision. So give us a draft and I will see


    _____________________________________________________________________________________

    Mage Classification Zack2_by_gramcrackers-d8ker96

    Mage Classification Zack_by_ravenart5-d8j23c0

    Mage Classification Zackrose_zpse9a22d85
    Current missions(4/6):  get the squid A, King of Fighters(S), Village Protection(A), Repair the House(D)
    Zuo Cii
    Zuo Cii

    Ye Olt Coot


    Ye Olt Coot

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Guild Master- 1 Year Anniversary- Player 
    Lineage : None
    Position : None
    Posts : 309
    Guild : Lamia Scale Guildmaster
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Feng Hang
    Experience : 0

    Character Sheet
    First Skill: Of the Earth
    Second Skill:
    Third Skill:

    Mage Classification Empty Re: Mage Classification

    Post by Zuo Cii 5th May 2015, 2:15 pm

    I feel sometimes we are too worried that everyone will be power playing muchnkins to realize that those people are the exception not the norm. I'm sure Lyserg is capable of creating a fair and balanced system and I trust our players enough that only a tiny amount of them will be dweebs about this.


    _____________________________________________________________________________________

    Lamia Scale Theme:

    Zuo Cii Main Theme:

    Zuo Cii Battle Theme:
    Tōwa Lazmira
    Tōwa Lazmira

    Judge and jury


    Judge and jury

    Moderator- Knight VIP Status- Regular VIP Status- VIP- Quality Badge Level 1- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Weapon of Apocalypse Wielder- Player 
    Lineage : Godchild
    Position : None
    Posts : 782
    Guild : Rune Knights
    Cosmic Coins : 5
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill: Cosmic Mind
    Second Skill:
    Third Skill:

    Mage Classification Empty Re: Mage Classification

    Post by Tōwa Lazmira 5th May 2015, 8:37 pm

    Welp... If someone makes all of their apps and makes them mesh someone can become OP as hell. This just adds another level to it.


    _____________________________________________________________________________________

    Towa's Theme:

    Ume's Theme:
    The Blade of War - Unmade Primary Magic - Unmade Secondary Magic
    Unmade Armor - Unmade items.
    Kirahunter
    Kirahunter

    The Phoenix


    The Phoenix

    Moderator- Developer/GFX Artist- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Rising Star- Guild Master- Demon Slayer- S-Rank- A-Rank- Haiku Contest Participant- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- Hero- 1 Year Anniversary- Player 
    Lineage : Keeper of War
    Position : None
    Posts : 1358
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 25
    Experience : 1,250

    Character Sheet
    First Skill: Seith - Human Possession
    Second Skill: Stardust
    Third Skill:

    Mage Classification Empty Re: Mage Classification

    Post by Kirahunter 6th May 2015, 4:47 am

    If, if, if, if. I can't name one time I've seen that happen Towaface, and if it does happens and it becomes a problems the mods can stop it, have a little faith in the community.


    _____________________________________________________________________________________

    [20:44:53] Kirahunter : also I like the sound of my own voice
    [20:44:59] Kirahunter : so I had to say something

    Missions Completed

    D- 6 (150 exp)
    C- 1 (50 exp)
    B- 1 (1,050 exp)
    A- 0
    S- 0

    Total:1250

    Character
    Primary Magic
    Akeya
    Akeya

    Twilight Dragon


    Twilight Dragon

    Dragon VIP Status- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Dragon Slayer- Rich- Veteran Level 1- Character History!- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Novice [250]- Player 
    Lineage : Hic Sunt Dracones
    Position : None
    Faction : The Luminous Covenant
    Posts : 1385
    Guild : Fairy Tail (Ace)
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Whedalsin
    Experience : 1,269,023

    Character Sheet
    First Skill: Twilight Dragon Magic
    Second Skill: Twilight Dragon Magic
    Third Skill: Twilight Dragon Magic

    Mage Classification Empty Re: Mage Classification

    Post by Akeya 7th May 2015, 3:13 am

    So, this has already been said, but I just feel like adding my agreement:

    one of the major arguments against this system seems to be that some people might focus on only getting the most powerful class and use it to become the most powerful. However I believe that to be an exaggerated fear.

    While I have seen communities where that could become a serious issue, I have yet to see anything indicating that the community of this site consists of greedy munchkins whose major focus is breaking and/or twisting the rules in their favour whenever possible.

    I mean, taking myself as example, I'm constantly trying to find the limits of what I'm allowed to do, but I do so by asking staff, so I know where those limits are, rather than just trampling limits and then later on getting told to change it. Of course it would be better if I didn't try to find the limits in the first place, but I'm just the kind of person who wants to know where the line is so they can work with that.

    However, I don't cross that line. And I really doubt anybody else in this community is inclined to do so (maybe there are some exceptions, but still, can't be that many of them).

    And there's the fact that we've got the staff to keep the rest of us in check, so even if you were to encounter somebody who is obviously trying to surpass the power levels they're allowed to have, the staff would sniff them out or you could just alert them to the issue yourself. The mods and admins here are smart enough to look at how things are working out and change it if necessary. They wouldn't let somebody get away with being a munchkin just because they don't directly break the rules.

    So yeah, while we should of course we careful to not introduce completely broken systems, we also shouldn't deny new systems because of the fear that it could possibly be exploited, both because there aren't people who would spoil the fun for the sake of being the absolute most powerful, and because we have people and systems who prevent that from happening.

    On the subject itself, I like it, although I think we'd have to keep it to simple effects, because otherwise things could get confusing. We already have a Lineage, a Primary Magic, a Secondary Magic, Signature Magic, Weapons, Armours, Magic Items, and Pets, so if we add another level of 'customize your character' it'd be better if it doesn't end up as something really complicated. Experienced RPers could maybe deal with that, but newcomers would have yet another thing to deal with when trying to get used to our system.


    _____________________________________________________________________________________

    Mage Classification Akeya2
    Between the Sun and the Moon, where it is neither Day nor Night, the Dragon of Twilight sleeps.

    Character|Magic

      Current date/time is 16th November 2024, 11:40 am