Magic
Primary Magic: Hemopheliation magic
Secondary Magic: N/A
Caster or Holder: Caster
Description: Hemopheliation is a form of blood make magic in which the user is able to use their own blood to make a myriad of uses from it. They have complete and full control over their body and use the blood in their body to boost their physical prowess. They can expend a small amount of their own blood and be able to extend it to make weapons, shields, and so on. Though in stretching out the blood, makes it lightly change itself in shade of red varying on how much it stretches. On the plus side, the magic capabilities in doing so don't ware out the durability and make the creation weaker than a normal make mages item would be. In addition to it, the user is able to manipulate the natural chemicals that travel in the blood stream to be able to easily heal up and close open wounds, though mostly only on the caster themselves.
Strengths:
Weaknesses:
Lineage:
Unique Abilities:
D- 2% > 5%
C- 4% > 7%
B- 6% > 9%
A- 10% > 13%
S- 14% > 18%
SS- 18% > 22%
H- 20% > 25%
Spells:
Name: Blood Vampire
Rank: D
Type: Blood/Supplementary
Duration: Passive
Cooldown: 2 posts
Description: This spell is passively used when the casters other spells create an open wound on an enemy, this spell will siphon 5% of mp from the enemy and give 3% to the user. This only works once every two posts as the cooldown shows.
Strengths:
Weaknesses:
Name: Hemo-Needles
Rank: D
Type: Blood/Offensive
Duration: Instant
Cooldown: 2 posts
Description: The user takes blood from their body and forms a needle between each finger on their hand on both of their hands, excluding the thumb/index finger to total 6. They then can use those needles to launch at an enemy or enemies at 5 m/s up to 10 meters away. The needles are roughly similar to this in appearance
Strengths:
Weaknesses:
Name: Martyrdom
Rank: D
Type: Blood/Offensive
Duration: Instant
Cooldown: 3 posts
Description: The caster makes spell usable by magically mixing the chemical structure of the blood in itself. By using a single drop, the user can send this little drop of blood up to 7 meters away at 5 m/s and then create a 5m by 5m explosion.
Strengths:
Weaknesses:
Name: Bloody Petals
Rank: D
Type: Blood/Offensive
Duration: Instant
Cooldown: 2 posts
Description: The user siphons blood out from an open wound on their body, whether she does it on her own or has a previously open wound wouldn't matter. She then can shape the blood into shapes of flower petals, in any number they want just by stretching out the blood being used. The caster can then send them in any direction up to 10 meters away at speeds of 7 m/s.
Strengths:
Weaknesses:
Primary Magic: Hemopheliation magic
Secondary Magic: N/A
Caster or Holder: Caster
Description: Hemopheliation is a form of blood make magic in which the user is able to use their own blood to make a myriad of uses from it. They have complete and full control over their body and use the blood in their body to boost their physical prowess. They can expend a small amount of their own blood and be able to extend it to make weapons, shields, and so on. Though in stretching out the blood, makes it lightly change itself in shade of red varying on how much it stretches. On the plus side, the magic capabilities in doing so don't ware out the durability and make the creation weaker than a normal make mages item would be. In addition to it, the user is able to manipulate the natural chemicals that travel in the blood stream to be able to easily heal up and close open wounds, though mostly only on the caster themselves.
Strengths:
- Able to heal wounds of the user
- Resistances towards cutting type of damage
- Mobile use of using their magic with the ability to use in any and all enviornments
Weaknesses:
- Weakness towards ice and water elements
- Being that the magic uses the casters blood, they get weaker the more they use their magic.
- Because the magic focuses around having opened wounds, all bludgeoning type spells and attacks can prevent the user from being able to use spells.
- Without an open wound of some form, the caster is unable to make spells using their blood, and cannot use the blood of others unless their own is mixed with it.
Lineage:
- Spoiler:
- Glory of the Slayer
Description: Countless eras ago there was a maniacal warrior who bathed in the blood of his victims. As he did this his powers grew, until eventually he grew to be able to control blood in order to decimate his foes. He could use either his blood or the blood of his foes to empower his already devastating techniques, and even heal himself. Many years passed before 12 of the strongest mages in the land would be able to seal this insane berserker away for eternity in another realm. All he could do was laugh because he knew that his descendants would possess the same abilities he had. It was in their blood.
Ability: Allows the user to enter a berserk state, allowing for their abilities to be empowered by and meant to draw blood. The more blood drawn in a battle, the more devastating the abilities become.
Usage: Lasts for 6 posts and may be used once per thread. Damage increased by 50%. Any time an enemy is hit, damage is further increased by 10%.
Unique Abilities:
- Hemo-venom: Whenever the caster inflicts a cutting wound using a spell, the afflicted enemy takes the casters rank in damage in their next post with a cap of damage at A rank. Even if the caster becomes S or higher, this passive can only deal at max A rank damage.
- Hemo-Antidote: The caster is immune to all forms of venom and poison that affects the users blood stream in any way.
- Hemo-Siphoning: The caster gains passive health percentage back per post based on the casters rank. In battle is to the left, and to the right is out of battle. This passive does not begin until the users health drops below the current ranks amount of health. (I.E. C rank will not begin to regen until under 96% health. The caster will also only be able to heal a max of 20% of their health in battle and 25% out of battle.
D- 2% > 5%
C- 4% > 7%
B- 6% > 9%
A- 10% > 13%
S- 14% > 18%
SS- 18% > 22%
H- 20% > 25%
Spells:
Name: Blood Vampire
Rank: D
Type: Blood/Supplementary
Duration: Passive
Cooldown: 2 posts
Description: This spell is passively used when the casters other spells create an open wound on an enemy, this spell will siphon 5% of mp from the enemy and give 3% to the user. This only works once every two posts as the cooldown shows.
Strengths:
- Able to absorb mp from other mages.
- The spell works on already open wounds by making contact with the wound directly.
- Being it a passive, this consumes no mana the user has.
Weaknesses:
- Can only be done through making open wounds on an enemy.
- Can only target one mage at a time, even if a spell were to make direct contact with them.
- The user cannot go above their mp cap regardless of using this spells passive
- Cannot siphon mp from a user if they drop under 10% of their mp pool (10% still being able to be affected).
Name: Hemo-Needles
Rank: D
Type: Blood/Offensive
Duration: Instant
Cooldown: 2 posts
Description: The user takes blood from their body and forms a needle between each finger on their hand on both of their hands, excluding the thumb/index finger to total 6. They then can use those needles to launch at an enemy or enemies at 5 m/s up to 10 meters away. The needles are roughly similar to this in appearance
Strengths:
- Can be used to aim at multiple people at once.
- The spell can be launched in several different directions at once.
- Can be used anywhere at any time.
Weaknesses:
- Cannot be used if there is no form of an open wound on the casters body.
- The needles cannot deal more than D rank damage, no matter how many or how little amount of the needles hit them.
- Once launched, the caster cannot change the direction the needles are sent.
- Can be blocked by any shield or armor
Name: Martyrdom
Rank: D
Type: Blood/Offensive
Duration: Instant
Cooldown: 3 posts
Description: The caster makes spell usable by magically mixing the chemical structure of the blood in itself. By using a single drop, the user can send this little drop of blood up to 7 meters away at 5 m/s and then create a 5m by 5m explosion.
Strengths:
- Can hit multiple people at once.
- Because of how much blood is used, it can be hard to notice if the spell is used by an enemy.
- Hitting this spell with another spell will still proc the explosion
Weaknesses:
- Can be blocked by any form of shield
- If used close enough, this spell can backlash on the caster
- If the direct center (a 1 meter epicenter) of the spell they only take 75% of the spells full damage instead of all of it.
- if ice or water is used on the blood, it can be stopped from setting off a full explosion, but would reduce the radius to a 3x3 instead.
Name: Bloody Petals
Rank: D
Type: Blood/Offensive
Duration: Instant
Cooldown: 2 posts
Description: The user siphons blood out from an open wound on their body, whether she does it on her own or has a previously open wound wouldn't matter. She then can shape the blood into shapes of flower petals, in any number they want just by stretching out the blood being used. The caster can then send them in any direction up to 10 meters away at speeds of 7 m/s.
Strengths:
- Can be used to aim at multiple people at once.
- The spell can be launched in several different directions at once.
- Can be used anywhere at any time.
Weaknesses:
- Cannot be used if there is no form of an open wound on the casters body.
- The petals cannot deal more than D rank damage, no matter how many or how little amount of petals hit.
- Once launched, the caster cannot change the direction the petals are sent.
- Can be blocked by any shield or armor