No Secondary
Caster
Description:
Using ice magic, Kateri is a rather versatile wizard. Her spells range from helpful heals, to damage increase, to straight up damage. While some spells are a double edged sword, hurting her friends and foes alike, there are some spells in her arsenal that actually help make up for it. Kateri's magic isn't controlling full on ice, but rather ice in the air. She can take the moisture in the air, freeze it into snow, and bend that snow to her will. This is why many of her spells are either freezing over of objects, enhancing with ice properties, or blowing around super cold winds.
However, her magic also has a very dark side to it as her soul is partially bound to the Peace Destroyer, Kazimir. Kazimir is a demon who's physical form resides in another place, but his spiritual form as well as influence is manifested in Fiore. Through a special type of contract with Kateri, he can occasionally pour his own power into her. While this doesn't effect her physical appearance, it does provide temporary power that is beyond her normal capabilities. As all her spells, except her Ice-130, are black ice (Demonic/Unholy + Ice) only Ice God Slayers can consume it.
Strengths:
✫ Applies devastating debuffs
✫ The immense distances Kateri uses her magic from keeps her safe
Weaknesses:
✫ Kateri being a distance fighter, she physical threshold is lower than other wizards
✫ Kateri has trouble freezing moisture when there is none (deserts, volcanoes...)
✫ Her spells are detrimental to those who aren't prepared for them, be it friend or foe
Description:
One of the Seven Knights of King Kuroryu, this Knight was from a foreign land to the King and the other knights. He was found washed up by the beach and pulled ashore. He became a knight after saving the king's life from an assassination attempt. This knight had the ability to become invulnerable to spells and physical damage, but due to his specific fighting beliefs he only used this lineage in times of need. However, his descendents either followed his beliefs, or were against them - abusing the ability constantly.
Ability:
The user of this lineage can become invulnerable for 1 posts. After usage, the user loses ability to use both arms for 1 post. This ability can be used up to 3 times in a thread. Has a cooldown of 2 posts in between uses.
Usage:
The user of this lineage turns invulnerable for 1 posts, after usage the user is suffers temporary paralysis in both arms for one post. This ability can be used up to 3 times in a thread.
- Unique Abilities:
✫ Ice Spike: Kateri is able to form spikes of Black Ice to fire at her opponents. During PvP she may do this once per post and it deals 50% of her rank in Magic Damage.
✫ Cryo-Round: Kateri is able to infuse the next round of her Sniper Rifle with ice magic by using up 10% MP. This shot will deal melee damage, as well as magic damage and freeze the opponent for 1 post. During PvP; this freeze effect will only occur in opponents 1 rank or more below Kateri. During PvP; this ability can be used 1 time per post and requires the use of MP each time.
✫ H.U.D.: Kateri has a specialized Heads Up Display that she can access by creating a flat screen out of ice. This panel gives her a full map of the area she's in, allows her to gauge how much MP she has currently, and how many bullets are in each magazine of her guns. She may also provide her allies with one of these panels which gives them a map of the area they're in, and has the option to target a specific location on the map with one of Kateri's spells. Target requests are sent to Kateri's HUD panel, and she can either choose to strike that spot, or tell her ally they're S.O.L. with a smiley face attached. These HUD panels also come with a communication headset to allow allies to communicate the battle around them.
✫ Ice Master: Kateri receives a +2% MP regen during daylight which increases to +5% MP regen during night, while in a naturally snowy area but not in PvP +10%. Kateri is also able to store a maximum of 100%(200% when not in PvP) more MP, HOWEVER she starts all threads with the normal amount of MP. During non-PvP, Kateri is able to consume Ice and Ice Magic following the rules of slayer element consumption.
✫ Ice Arrow: Kateri creates a bow made of ice and begins charging it with magic power and some of her own HP. After 1 post of charging, the arrow would have consumed 20% of Kateri's max HP and 30% of Kateri's base MP. The resulting shot will deal damage equal to 1.5x the rank above it, causing a 45 meter explosion of non-elemental magic. After firing the shot, Kateri will be unable to use any magic at all for 3 posts, and receives +25% more damage for that duration.
- D Rank Spells:
- Ice Dove:
- Ice Dove✫ Able to attack airborne targets, or hit ground opponents
D Rank
Offensive Summon
1 Post
2 Post CD
Summary
Kateri flicks her hair and detaches a strand of it. Using some magic power, she imbues and turns the strand to the shape of a large dove that flies at her opponent. The dove is 2 feet in wingspan and 1 foot from beak to tail tip. The bird has exactly 5 HP, so as soon as something hits it, it dies... and it's active ability makes it go bang.
Active - Angry Bird
Instant
1 Use Per Summon
Upon impacting an object, person, or surface the dove will explode to deal 1.5x D Rank damage. This has a 5' radius of effect.
Passive - Remote Control
Kateri is able to control the dove to a degree. This translates to this attack being 80% more accurate than the average D Rank spell.
StrengthsWeaknesses✫ Due to being made out of frozen hair, the bird takes 1 hit of damage before dying.
✫ If the bird takes the above stated 1 hit of damage and explodes next to Kateri, she will be injured.
- Ice Barrier:
- Ice Barrier✫ Instant turret!
D Rank
Defensive
3 Post
4 Post CD
Summary
Kateri is able to create a wall of black ice with a hole just large enough to stick the barrel of her gun into. This wall can take 2x D Rank damage or the equivilant. It is 9 feet tall with an angled roof to prevent attacks from wrapping around it. The barrier is a 4 foot diameter cylinder with appropriate mechanics that it can actual turn 360 degrees. The only way in or out is a 2 foot hole at the top of it.
StrengthsWeaknesses✫ Basically a death trap
✫ At Kateri's rank, the damage it takes is worthless
- Ice Storm:
- Ice Storm✫ High damage potential
D Rank
Offensive
3 Posts
4 Posts Post CD
Summary
Kateri whips up a raging storm of black snow with shards of black ice in it. This spell has a maximum range of 10 meters around Kateri, and deals 0.5x D Rank damage per post. Kateri may re-cast this spell up to 2 times to increase the per-post damage by 0.25x D Rank damage per recast. These recasts all require the use of 50%MP of the original cast and must be done on the exact same post that she initially casted this spell. Recasting increases the CD of this spell by +1 per recast.
StrengthsWeaknesses✫ Costs MP to increase the damage
✫ Increasing the damage increases the cooldown time
- Black Ice Golem:
- Black Ice Golem✫ Tank mode confirmed
D Rank
Ice-Make
3 Posts
4 Post CD
Summary
Kateri places one palm in an open hand and shouts "Ice-Make! Black Ice Golem!" and a large, 30 foot tall golem made of black ice will appear coming from a black magic circle with a glacial blue glow to it. In exchange for an active and passive ability, the golem has double the HP of a normal summon, and deals C Rank melee damage.
StrengthsWeaknesses✫ Has no active ability
✫ Has no passive ability other than increased HP and melee damage
✫ Can be consumed by an Ice God Slayer
- Ice Carpet:
- Ice Carpet✫ Highest range of any D Rank spell
D Rank
Offensive
2 Post
4 Post CD
Summary
Kateri creates a 500 meter radius Black magic circle with a glacial blue glow in the sky at the beginning of post one. The next post, five hundred Ice-Missiles fall from the sky and riddle the entire area. Each missile has a maximum explosive range of 1 meter. During PvP and events, this spell deals exactly 1 damage no matter how many times the target(s) was hit by a missile(s).
StrengthsWeaknesses✫ During PvP and Events, using this ability would be just for the "Oh Crap" factor, and then a massive troll when it does next to nothing.
✫ During PvP using this would just be a bad idea... waste of MP
- C Rank Spells:
- Black Ice Mortar:
- Black Ice Mortar✫ Long ranged damage
C Rank
Offensive
1 Post
4 Post CD
Summary
After being given a target via her HUD, Kateri will load a ball of magic energy into her rocket launcher and fire it into the sky. At the start of either Kateri's, OR the ally who called in the strike's post, the mortar will impact a 20 meter radius as well as freeze it, and anything hit over for 5 posts. During PvP, the freeze effect will only occur for 1 post and only effect those equal to or below the rank of this spell. The mortar fire will be repeated 4 more times (during PvP each shell deals 30% base magic damage) on the targeted area(s).
StrengthsWeaknesses✫ Requires someone to target for her
✫ Will hurt allies if they aren't under cover
✫ Will not hit enemies if they are under cover
- Black Ice Predator:
- Black Ice Predator✫ Long ranged attack
C Rank
Offensive
Instant
4 Post CD
Summary
One of Kateri's allies sends in a request for a Predator Missile. If Kateri casts this spell, the HUD panel of that ally, or Kateri's HUD panel if she's running Solo-Ops will give a visual of the missile. By leaning the HUD panel left or right, the missile with veer in that direction, the same with up or down. To make the missile increase speed to instantly slam down on something, the controller pressed a button on the screen. Once the button is pressed, the missile can be slightly altered in direction, but not to the extent that it can turn corner. If the missile is hit with 1x hit of any rank in damage, it will prematurely explode and deal 1x C Rank damage to all within 10 feet of it. If the missile hits the ground without being destroyed, it will deal 1.5x C Rank damage to all within 10 feet of it as well as freeze over a 10 foot radius area with black ice. Naturally any opponents under cover are safe from the explosion, and if an ally gets caught in the explosion they will be damaged.
Strengths
✫ high damageWeaknesses✫ Can be destroyed mid-air
✫ VERY hard to control once launched
✫ Controlling this requires the user to take cover since they can't us a HUD panel while being attacked... at least not if they have the standard amount of hands.
- Black, Ice shot:
- Black, Ice Shot✫ High damage
C Rank
Offensive
Instant
3 Posts
Summary
Kateri infuses the round of her next bullet with demonic ice magic to increase its damage by 1x C Rank magic damage. When that round impacts a target it deals 100% damage, and causes a 5 foot radius explosion that deals 75% damage to all within range.
StrengthsWeaknesses✫ Deals less damage to those not hit by the bullet
✫ Resulting explosion has a very small range
- B Rank Spells:
- Black Ice Hellfire Missile:
- Black Ice Hellfire Missile✫ Long ranged damage
B Rank
Offensive
1 Post
6 Post CD
Summary
After being given a target via her HUD, Kateri will call in an initially massive, 30ft long 5ft thick missile from the sky. After letting it get a bit closer, Kateri will cause the missile to break apart to call in 10x smaller missiles. Each missile deals 75% B Rank damage to a 3m radius, and will randomly impact anywhere within a 20m radius. Opponents hit by multiple explosions will take 75% C Rank damage from 1 of them, and then 25% B Rank damage from the rest of them. These missiles are all made of black ice, and will coat the area in a 3inch layer of it as well as freezing any opponent solid that isn't Strong rank or better. During PvP, B Rank and lower opponents are frozen in ice for 1 post.
Strengths
✫ High damageWeaknesses✫ Requires someone to target for her
✫ Will hurt allies if they aren't under cover
✫ Will not hit enemies if they are under cover
- Ice-130:
- Ice-130✫ Lots of damage potential...
B Rank
Summon
6 Posts
7 Post CD
Summary
Kateri summons a massive plane made of crystal clear ice that will continuously circle the battle field. Allies who have one of Kateri's HUD panels can access the built in guns and fire on enemy locations, as well as utilize its built in missile pod. The Ice-130 is equipped with a minigun that fires ice-bullets as though it were real ones. It deals B Rank melee damage to whatever is hit. Since the rounds are also anti-material, this damage is dropped off to D Rank melee damage if it's fired through a wall. During PvP this can be fired non-stop for a total of 10 IC seconds before it over-freezes and requires a warm up time that lasts till the next posting cycle.
Active - Missile
1 Use Per Post Cycle
5 Uses Per 1 Summon
Once per posting cycle either Kateri or one of her team members may access the Ice-130 and fire a laser guided air to ground missile on a location of their choosing. The missile has a 10 meter blast radius and will freeze over whatever it hits. During PvP, these missiles deal 75% B Rank magic damage.
Passive - Advanced HUD
The Ice-130 will mark enemies and friendlies when a player is using their HUD panel to link with it. It has a mode which allows X-Ray vision through most obsticals as well as anti-material rounds to make it of some use. Note: Anti material rounds do not deal more damage in PvP.
Strengths
✫ Anti-material roundsWeaknesses✫ Only 1 person can use the Ice-130 at a time
✫ Missile will injure allies if they're not in a safe spot
✫ Missile will not injure enemies if they're under cover
- Black Ice Tank:
- Black Ice Tank✫ IT'S A TANK
B Rank
Grand Summon
6 Post
7 Post CD
Summary
Kateri summons a tank made of pure Black Ice to the battle. This tank can either roll on its treads, or re-adjust the angle of the treads to turn into feet that it can use to walk. It's equipped with two missile pods that each hold eight missiles, a 40mm turret, and a 50ca minigun. This can either be manually entered and controlled from the inside, set on AI mode to let control itself, or controlled via HUD panel. The missiles each deal B Rank unarmed melee damage to a 2 meter radius with a maximum travel range of 20 meters. Once emptied, the missile pods have no means of re-loading. The minigun has a maximum range of 40 meters, with a 50% accuracy penalty which it makes up for with an impressive fire rate of 3,000 freedoms per minute and deals D Rank unarmed melee damage with each round. It can be fired for a maximum time of 10 IC seconds before it over-freezes and requires a warm up time that lasts till the beginning of the next post. Only Kateri's HUD can control the tank's movements, and missile pod but an ally's HUD panel can control the main turret and minigun.
Active - Tank Round
Instant
1 Use Per Post
Max 6 Uses Per Summon
The tank fires it's 40mm cannon at a target to deal B Rank damage to a 2 meter radius, and C Rank damage to a 4 meter radius around the initial blast radius. The maximum range on the cannon is 40 meters. During PvP it can be fired 1 time every other post.
Passive - Advanced HUD
The Tank will mark enemies and friendlies when a player is using their HUD panel to link with it. It has a mode which allows X-Ray vision through most obsticals as well as anti-material rounds to make it of some use. Note: Anti material rounds do not deal more damage in PvP.
StrengthsWeaknesses✫ Cannot be used in PvP because there's simply no way to nerf it hard enough without completely obliterating the concept of this being a tank
✫ 50ca minigun can't be fired non-stop indefinitely, and missile pod cannot reload once all 16 missiles are fire
- Signature Spells:
- Magic Pulse:
- Magic Pulse✫ Good for tracking targets
D Rank Signature
Support
Instant
1 use per post
Summary
Kateri and all HUD panels she distributed release a quick pule of magic power that extends 15 meters and penetrates all materials. The magic pulse comes back to the HUD panels and will reveal the location of any and all enemies in the form of red dots on the HUD's map. These dots will move about in real time according to the marked enemy's movements until the next magical pulse is set off.
StrengthsWeaknesses✫ Deals no damage
✫ limited range
- Ice Prison:
- Ice Prison✫ Quick shot of damage
Signature
Offensive
Instant
1 use per post
Summary
Kateri forms a magic circle in her hand and upon releasing it, a mess of Ice Spikes fly out the ground and impale her opponent to deal C Rank magic damage. The target must be within 5 meters of Kateri for this spell to be able to hit.
StrengthsWeaknesses✫ Opponent has to be pretty damn close
✫ If the opponent is familiar with Kateri's magic, or has seen the spell a couple times, they will know to jump out of the way
Last edited by Katerii on 11th January 2016, 7:08 am; edited 19 times in total