Water Dragon Slayer
Primary Magic: Water Dragon Slayer
Secondary Magic: N/A
Caster or Holder: Caster
Description: Dragon Slayers are a unique type of people who utilize a form of Lost Magic, Dragon Slayer Magic. Each Dragon Slayer has their own form of Magic, just like each Dragon is a master of their own element. In addition, they also have the ability to consume the element which they wield, just as long as it is not created from their own Magic. Doing so rejuvenates them and enhances their abilities. Dragon Slayers are known to possess keener senses than that of normal humans such as in smell, sight and hearing.
The Water Dragon Slayer is not only able to manipulate water and speak to underwater creatures. The user can also breathe underwater. Water Dragon Slayers are able to manipulate water to any extent. They can make it so cold that it freezes, so hot that it evaporates, alter it's shape, texture, and smell, and even use it for healing. Hakumi uses the magic for all of the above. Originally being a water mage, Hakumi knows a lot about the manipulation of water. User can also use water as an energy source. Water is also known to put out fires and in some cases melt ice.
Strengths:
•The user is able to manipulate water
•Ther user can use water as an energy source
•The user has keener senses than the average human
Weaknesses:
•Water can be frozen by sources other than the user
•Water can be evaporated by sources other than the user
•User is not immune to their own frozen attacks
•Water cannot melt all forms of ice
Unique Abilities:
•Hakumi can speak to underwater creatures
•Hakumi can briefly transform her own body into water
Primary Magic: Water Dragon Slayer
Secondary Magic: N/A
Caster or Holder: Caster
Description: Dragon Slayers are a unique type of people who utilize a form of Lost Magic, Dragon Slayer Magic. Each Dragon Slayer has their own form of Magic, just like each Dragon is a master of their own element. In addition, they also have the ability to consume the element which they wield, just as long as it is not created from their own Magic. Doing so rejuvenates them and enhances their abilities. Dragon Slayers are known to possess keener senses than that of normal humans such as in smell, sight and hearing.
The Water Dragon Slayer is not only able to manipulate water and speak to underwater creatures. The user can also breathe underwater. Water Dragon Slayers are able to manipulate water to any extent. They can make it so cold that it freezes, so hot that it evaporates, alter it's shape, texture, and smell, and even use it for healing. Hakumi uses the magic for all of the above. Originally being a water mage, Hakumi knows a lot about the manipulation of water. User can also use water as an energy source. Water is also known to put out fires and in some cases melt ice.
Strengths:
•The user is able to manipulate water
•Ther user can use water as an energy source
•The user has keener senses than the average human
Weaknesses:
•Water can be frozen by sources other than the user
•Water can be evaporated by sources other than the user
•User is not immune to their own frozen attacks
•Water cannot melt all forms of ice
Unique Abilities:
•Hakumi can speak to underwater creatures
•Hakumi can briefly transform her own body into water
- C-Ranked spells:
- Water Clone:
Name: Water Clone
Rank: C
Type: Water
Duration: 4 posts
Cooldown: 5 posts
Description: This spell is cast by Hakumi spreading magical energy through out her body, then copying that energy and making a clone of herself. The clone is as strong as C-Rank Hakumi and is equipped with any C-Ranked spells that Hakumi may cast. The clone shares the same intentions Hakumi and can act on it's own. The clone wouldn't intentionally do something that Hakumi wouldn't. Even if the duration has not ended, the clone will be destroyed after two hits of C-Ranked damage.
Strengths:
•clone is able to use any C-Ranked spell that Hakumi casts
•The clone is able to act on it's own
•The clone possesses the same strength as C-Ranked Hakumi
Weaknesses:
•Clone can harm the user
•Clone can harm allies
•Clone cannot use any spells higher than C
•Clone is destroyed after two hits of D-Ranked damage
- Water Vortex:
Name: Water Vortex
Rank: C
Type: Water, Offensive
Duration: Instant
Cooldown: 4 posts
Description: This spell is cast by Hakumi deploying magical energy in her hands. When the energy is deployed, Hakumi casts a vortex of water around her opponent. The vortex deals an entirity of C-Ranked damage upon impact. The vortex is two meters in diameter, and the caster must be immobile in order to cast this spell. If followed by a hot enough heat source, the water can be evaporated and deals no damage.
Strengths:
•The vortex is two meters in diameter
•The vortex deals C-Ranked damage
•The vortex is cast around the users opponent
Weaknesses:
•The user must be immobile in order to cast the spell
•The vortex can be frozen
•The vortex can be evaporated
•The vortex can harm allies
- Water Drill:
Name: Water Drill
Rank: C
Type: Water, Offensive
Duration: Instant
Cooldown: 4 posts
Description: This spell is cast by Hakumi focusing magical energy through the area around her. When this spell is cast, a barrier of water surrounds her target, and a drill made out of water appears above the target. The drill is sword sharp, and can cut easily. The drill is half the size of the barrier. The barrier is 6 meters in diameter. The drill drops on the opponent and deals C-Ranked damage if it hits the target successfully. The drill drops at a speed of 20 mph. The drill is always 10 meters above the target. When inside the barrier, the target's speed is cut down by 10%. The barrier can hold enemies inside of it until they break out. It takes 2 hits of D-Ranked damage to break the barrier.
Strengths:
•The drill is as sharp as a sword
•Drill can cut easily
•Drill drops at a speed of 20 mph
Weaknesses:
•Drill can be avoided
•Barrier is not inescapable
•Barrier can be frozen
•Barrier isn't indestructible
- Tide Flowing Jewel:
Name: Tide Flowing Jewel
Rank: C
Type: Offensive, water
Duration: 2 posts
Cooldown: 3 posts
Description: The spell is cast by the user stating it's name. When the spell is cast, 4 water spheres appear around the user. The user is able to control each bubble at one time. The water spheres are 5 inches long and 5 inches wide. Each sphere deals 1/2 a D-Rank of damage for each hit that is landed. The user is able to attack anyone within 10 feet of them. Each sphere is as hard as steel.
Strengths:
•User can control all of the spheres simultaneously
•Spheres are as hard as iron
•The user does not have to remain immobile to control the spheres
Weaknesses:
•Spheres can be eaten by other water slayers
•Spheres can be Frozen
•Spheres can harm allies
•Spheres are not indestructible
- D-Ranked spells:
- Water Whip:
Name: Water Whip
Rank: C
Type: Water, Offensive
Duration: 2 posts
Cooldown: 3 posts
Description: This spell is cast by her stating the name of it. When this spell is cast, 2 whips made of water appear in both of her hands. She is able to stretch them from their initial size by 3 feet, and manipulate them at will. Each whip has an original length of 5 feet. Each whip deals 1/2 a D-Rank of damage for each time they land a hit on the target. The whips leave red marks on the target. Each whip is as strong as iron, able to withstand 2 D-Ranked attacks.
Strengths:
•User is equipped with two whips
•Whips are 5 feet long
•The water that makes up the whips can be manipulated
Weaknesses:
•Whips can be frozen
•Whips aren't indestructible
•Whips can get tangled
•Whips can harm allies if the user isn't careful
- Rain Storm:
Name: Rain storm
Rank: D
Type: Offensive, water
Duration: 3 posts
Cooldown: 4 posts
Description: The spell is cast by the user stating it's name. When the spell is cast, a cloud of water hovers over the users target, and razor sharp droplets of water rain down above the target. They rain down for two posts, and deal 1/2 a D-Rank of damage per post if they remain in the cloud. The droplets rain down at a speed f 15 mph. Each droplet is 2 inches tall, and 1 inch wide. The cloud of water is 10 meters in diameter.
Strengths:
•Droplets are razor sharp
•Droplets pour down at a speed of 15 mph
•Droplets can cut easily
Weaknesses:
•Droplets can be eaten by other water slayers
•Droplets can be Frozen
•User must remain immobile for the spell to last
•The droplets can affect allies if they are caught in it
- Water Aura:
Name: Water aura
Rank: D
Type: Defensive, Water
Duration: 2 posts
Cooldown: 3 posts
Description: The spell is cast by the user stating it's name. When the spell is cast, a flash of ocean blue light appears around the user, and a protective ocean blue aura forms around her body. The aura increases her body's durability, allowing her to be able to withstand a maximum of 2 D-ranked hits of damage. The aura is connected to her body and weighs her down a little, decreasing mobility by 5%. The aura is bright enough to be seen in pitch-black darkness. This spell only protects the user from magical attacks.
Strengths:
•Increases the durability of her body
•Has a bright glow
•Can be used while another spell is being activated
Weaknesses:
•Aura can be eaten by other Water Slayers
•Aura can be frozen
•Only protects user from magical attacks
•Lowers users mobility by 5% when active
- Water Celebration:
Name: Water Celebration
Rank: D
Type: Offensive, Water
Duration: 3 posts
Cooldown: 4 posts
Description: The spell is cast by the user stating it's name. When the spell is cast, 2 sharp blades of water surround the user. Each blade is 5 feet long, 3 feet wide, and razor sharp. The user is able to control each and every one of the blades simultaneously. This spell does 1/3 a D-Ranked damage for each successful hit they land on they're target. They can hit enemies who are a maximum of 6 feet away from the user. This spell can be used to block attacks, and help the user move around. The blades that the user aren't using follow the user.
Strengths:
•The user is able to control all blades at the simultaneously
•Each blade is razor sharp
•Each blade is 5 feet long
Weaknesses:
•Water can be eaten by Water Slayers
•Water can be frozen
•Water cannot attack enemies who are more than 6 feet away
•Water can harm allies
- If you struggle seeing it with the blur on:
- Water Dragon Slayer
Primary Magic: Water Dragon Slayer
Secondary Magic: N/A
Caster or Holder: Caster
Description: Dragon Slayers are a unique type of people who utilize a form of Lost Magic, Dragon Slayer Magic. Each Dragon Slayer has their own form of Magic, just like each Dragon is a master of their own element. In addition, they also have the ability to consume the element which they wield, just as long as it is not created from their own Magic. Doing so rejuvenates them and enhances their abilities. Dragon Slayers are known to possess keener senses than that of normal humans such as in smell, sight and hearing.
The Water Dragon Slayer is not only able to manipulate water and speak to underwater creatures. The user can also breathe underwater. Water Dragon Slayers are able to manipulate water to any extent. They can make it so cold that it freezes, so hot that it evaporates, alter it's shape, texture, and smell, and even use it for healing. Hakumi uses the magic for all of the above. Originally being a water mage, Hakumi knows a lot about the manipulation of water. User can also use water as an energy source. Water is also known to put out fires and in some cases melt ice.
Strengths:
•The user is able to manipulate water
•Ther user can use water as an energy source
•The user has keener senses than the average human
Weaknesses:
•Water can be frozen by sources other than the user
•Water can be evaporated by sources other than the user
•User is not immune to their own frozen attacks
•Water cannot melt all forms of ice
Unique Abilities:
•Hakumi can speak to underwater creatures
•Hakumi can briefly transform her own body into water- C-Ranked spells:
- Water Clone:
Name: Water Clone
Rank: C
Type: Water
Duration: 4 posts
Cooldown: 5 posts
Description: This spell is cast by Hakumi spreading magical energy through out her body, then copying that energy and making a clone of herself. The clone is as strong as C-Rank Hakumi and is equipped with any C-Ranked spells that Hakumi may cast. The clone shares the same intentions Hakumi and can act on it's own. The clone wouldn't intentionally do something that Hakumi wouldn't. Even if the duration has not ended, the clone will be destroyed after two hits of C-Ranked damage.
Strengths:
•clone is able to use any C-Ranked spell that Hakumi casts
•The clone is able to act on it's own
•The clone possesses the same strength as C-Ranked Hakumi
Weaknesses:
•Clone can harm the user
•Clone can harm allies
•Clone cannot use any spells higher than C
•Clone is destroyed after two hits of D-Ranked damage
- Water Vortex:
Name: Water Vortex
Rank: C
Type: Water, Offensive
Duration: Instant
Cooldown: 4 posts
Description: This spell is cast by Hakumi deploying magical energy in her hands. When the energy is deployed, Hakumi casts a vortex of water around her opponent. The vortex deals an entirity of C-Ranked damage upon impact. The vortex is two meters in diameter, and the caster must be immobile in order to cast this spell. If followed by a hot enough heat source, the water can be evaporated and deals no damage.
Strengths:
•The vortex is two meters in diameter
•The vortex deals C-Ranked damage
•The vortex is cast around the users opponent
Weaknesses:
•The user must be immobile in order to cast the spell
•The vortex can be frozen
•The vortex can be evaporated
•The vortex can harm allies
- Water Drill:
Name: Water Drill
Rank: C
Type: Water, Offensive
Duration: Instant
Cooldown: 4 posts
Description: This spell is cast by Hakumi focusing magical energy through the area around her. When this spell is cast, a barrier of water surrounds her target, and a drill made out of water appears above the target. The drill is sword sharp, and can cut easily. The drill is half the size of the barrier. The barrier is 6 meters in diameter. The drill drops on the opponent and deals C-Ranked damage if it hits the target successfully. The drill drops at a speed of 20 mph. The drill is always 10 meters above the target. When inside the barrier, the target's speed is cut down by 10%. The barrier can hold enemies inside of it until they break out. It takes 2 hits of D-Ranked damage to break the barrier.
Strengths:
•The drill is as sharp as a sword
•Drill can cut easily
•Drill drops at a speed of 20 mph
Weaknesses:
•Drill can be avoided
•Barrier is not inescapable
•Barrier can be frozen
•Barrier isn't indestructible
- Tide Flowing Jewel:
Name: Tide Flowing Jewel
Rank: C
Type: Offensive, water
Duration: 2 posts
Cooldown: 3 posts
Description: The spell is cast by the user stating it's name. When the spell is cast, 4 water spheres appear around the user. The user is able to control each bubble at one time. The water spheres are 5 inches long and 5 inches wide. Each sphere deals 1/2 a D-Rank of damage for each hit that is landed. The user is able to attack anyone within 10 feet of them. Each sphere is as hard as steel.
Strengths:
•User can control all of the spheres simultaneously
•Spheres are as hard as iron
•The user does not have to remain immobile to control the spheres
Weaknesses:
•Spheres can be eaten by other water slayers
•Spheres can be Frozen
•Spheres can harm allies
•Spheres are not indestructible
- D-Ranked spells:
- Water Whip:
Name: Water Whip
Rank: C
Type: Water, Offensive
Duration: 2 posts
Cooldown: 3 posts
Description: This spell is cast by her stating the name of it. When this spell is cast, 2 whips made of water appear in both of her hands. She is able to stretch them from their initial size by 3 feet, and manipulate them at will. Each whip has an original length of 5 feet. Each whip deals 1/2 a D-Rank of damage for each time they land a hit on the target. The whips leave red marks on the target. Each whip is as strong as iron, able to withstand 2 D-Ranked attacks.
Strengths:
•User is equipped with two whips
•Whips are 5 feet long
•The water that makes up the whips can be manipulated
Weaknesses:
•Whips can be frozen
•Whips aren't indestructible
•Whips can get tangled
•Whips can harm allies if the user isn't careful
- Rain Storm:
Name: Rain storm
Rank: D
Type: Offensive, water
Duration: 3 posts
Cooldown: 4 posts
Description: The spell is cast by the user stating it's name. When the spell is cast, a cloud of water hovers over the users target, and razor sharp droplets of water rain down above the target. They rain down for two posts, and deal 1/2 a D-Rank of damage per post if they remain in the cloud. The droplets rain down at a speed f 15 mph. Each droplet is 2 inches tall, and 1 inch wide. The cloud of water is 10 meters in diameter.
Strengths:
•Droplets are razor sharp
•Droplets pour down at a speed of 15 mph
•Droplets can cut easily
Weaknesses:
•Droplets can be eaten by other water slayers
•Droplets can be Frozen
•User must remain immobile for the spell to last
•The droplets can affect allies if they are caught in it
- Water Aura:
Name: Water aura
Rank: D
Type: Defensive, Water
Duration: 2 posts
Cooldown: 3 posts
Description: The spell is cast by the user stating it's name. When the spell is cast, a flash of ocean blue light appears around the user, and a protective ocean blue aura forms around her body. The aura increases her body's durability, allowing her to be able to withstand a maximum of 2 D-ranked hits of damage. The aura is connected to her body and weighs her down a little, decreasing mobility by 5%. The aura is bright enough to be seen in pitch-black darkness. This spell only protects the user from magical attacks.
Strengths:
•Increases the durability of her body
•Has a bright glow
•Can be used while another spell is being activated
Weaknesses:
•Aura can be eaten by other Water Slayers
•Aura can be frozen
•Only protects user from magical attacks
•Lowers users mobility by 5% when active
- Water Celebration:
Name: Water Celebration
Rank: D
Type: Offensive, Water
Duration: 3 posts
Cooldown: 4 posts
Description: The spell is cast by the user stating it's name. When the spell is cast, 2 sharp blades of water surround the user. Each blade is 5 feet long, 3 feet wide, and razor sharp. The user is able to control each and every one of the blades simultaneously. This spell does 1/3 a D-Ranked damage for each successful hit they land on they're target. They can hit enemies who are a maximum of 6 feet away from the user. This spell can be used to block attacks, and help the user move around. The blades that the user aren't using follow the user.
Strengths:
•The user is able to control all blades at the simultaneously
•Each blade is razor sharp
•Each blade is 5 feet long
Weaknesses:
•Water can be eaten by Water Slayers
•Water can be frozen
•Water cannot attack enemies who are more than 6 feet away
•Water can harm allies
Last edited by Hakumi Nazu on 3rd August 2015, 5:55 pm; edited 1 time in total